Board Games
Onitama: Sensei’s Path
The Onitama: Sensei's Path expansion consists of sixteen new movement cards that can be shuffled together with those of the Onitama base game in order to have more variety during play.
$19.00$13.00
Onitama: Way of the Wind
Once again, rival schools have come to Onitama to see who has the dominant Art — but something is different this time: Their activity has attracted the attention of a wind spirit! This indomitable force will interfere with the students, but it may on occasion grant an unforeseen benefit as well! Onitama: Way of the Wind, an expansion for Onitama, includes a wind spirit, a neutral game piece that creates a new layer of interaction in the game. Two new move cards are included, as well as eight wind spirit cards. Includes 8 New Wind Spirit Cards:BatEagleHawkLionOctopusRhinocerosScorpionSpider 2 New Move Cards:GoatSheep 1 Wind Spirit Miniature
$22.00$16.00
ONUS! Pack (Pre-Order)
This item is a pre-order item with an expected release date of Q1 2025. Orders containing a pre-order item WILL NOT SHIP until the final pre-order item is able to be shipped. Dates and product details are subject to change as new information from the manufacturer is updated. Includes: mission book, map tiles, 2x hero miniatures, 1x town model, 7x Rampart unit miniatures, town board, hero cards, various cards and tokens, acrylic cubes.
$99.00$84.00
ONUS! Terrain & Fortresses
With this expansion you will be able to play with scenery and its new set of rules for sieging, incendiary projectiles, and more… It contains different types of terrain like woods, hills, rivers (depicted in tiles with several different drawings) and landmarks like towns, bridges, rams, wood/stone fortress sections, barricades, fire counters, assault towers, and more!
$50.00$43.00
ONUS! Traianus
Have you ever dreamed of commanding a powerful army? Have you enjoyed a good historical novel about Ancient Rome and you would have liked to move to this period in the middle of battle? Would you like to be able to change History or revive exciting historical events? If you have answered affirmatively to any of these questions then this is your game. ONUS! Traianus is a historical battles wargame, similar to a miniatures game, where two sides confront each other in an Ancient battle. This game is focused on the armies of the great superpowers of the apogee of the Roman Empire, during the reign of the emperors Trajan and Hadrian, between the 1st and 2nd centuries AD. In this game, different action cards recreate varied kinds of orders and battle events, that allow every match to be unique and to any combat to be epic, unpredictable and exciting. ONUS! can be played anywhere but to get the best gaming experience we do recommend a game area as large as possible, i.e. 3.2 x 2.9 feet (100 x 90 cm). Units are represented by cards which have been scaled around a Centuria (also known as Century) or to a Maniple (also known as Manipulus), representing formations from 80 to 100 men for Infantry units, 20 cavalrymen for Cavalry units or 6 Elephants. Units have their own set of traits to represent permanent attributes of the unit, like Melee Combat, Range Attack, Defensive capacity, Morale and Life, and Movement capacity. This set of traits gets bonuses and penalties depending on the ongoing situation and combat engagements. Units also have their unique set of skills to represent specific abilities they can perform: from defensive formations to extremely effective techniques to attack enemies. Some of these skills need to be activated; meaning only one of them can be used in an engagement, while others are inherent to the units. Leadership is represented in the game by the figure of the General. A General’s token represent his HQ and its own escort. In addition to the leadership benefit, a General grants bonuses to nearby units, boosting the morale of the troops and providing additional benefits when they are engaged with the enemy in those bloody encounters.
$100.00$85.00
ONUS! Under The Eagle (Pre-Order)
This item is a pre-order item with an expected release date of Q1 2025. Orders containing a pre-order item WILL NOT SHIP until the final pre-order item is able to be shipped. Dates and product details are subject to change as new information from the manufacturer is updated. Simon Scarrow's Eagle series of books takes us back to the times when Claudius was emperor in Rome, beginning with the invasion of Britain, through the adventures of his characters Macro and Cato. The Eagle expansion incorporates new rules for the use of characters (in addition to generals), palisades, assaults, limited visibility and much more. It includes scenarios of the main confrontations of the first three books, starting on the border of the Rhine River against a tribe of Germanic tribesmen, suffering an ambush in Gaul escorting the imperial secretary or decisive battles in the conquest of Britain. Eagle includes units, characters and markers, although you need one of the base games, ONUS! Traianus or ONUS! Pack, to play with this expansion.Content:
$43.00$37.00
Ora and Labora
In Ora & Labora, each player is the head of a monastery in the Medieval era who acquires land and constructs buildings - small enterprises that will gain resources and profit. The goal is to build a working infrastructure and manufacture prestigious items, such as books, ceramics, ornaments, and relics, to gain the most victory points by the end of the game.
$100.00$85.00
Orcs Must Die!: Boss Pack
Contains 4 bosses and 10 figures to punch up your games
$43.00$37.00
Order Overload: Cafe
You and your fellow players work in a coffee shop in Order Overload: Cafe, and to keep your jobs, you need to keep a handle on all the orders coming in. Will you be able to make the right drinks? In a round, you deal a certain number of cards face up and read them aloud so that everyone knows all the orders placed, then you deal these cards out face down to the players. On a turn, you need to name an order that's in someone else's hand. Fail to do so, and you're eliminated from play! If you collectively reveal a set number of drinks before everyone is eliminated, then you clear the level and are ready to take on tougher challenges... What's the highest level you can clear?
$33.00$28.00
Ore - Coin Pack
This is a cosmetic upgrade to Ore: The Mining Game, including 70 additional coins. In Ore: The Mining Game, players assume the roles of clever industrialists competing for fame and fortune. Ore takes place during the industrial revolution, and aims to simulate the complexities of effective supply chain management. Players take turns carefully placing their workers on one of several locations: In mines, to collect one of five different resources (lead, coal, copper, iron, or gold); In distribution, to secure lucrative contracts that allow for players' operations to scale. Each player starts with $5+ and 4 workers. Early on, players have very limited means. However, by mining resources, acquiring assets, securing contracts, and expanding their operations through new initiatives, players become more readily able to generate more and more amounts of income. Mines become exhausted after they have been mined for a certain number of turns, and, once exhausted, they are replaced by subsequent mine cards. Similarly, a limited number of assets, initiatives, and contract cards are available for players to take, and, after being acquired, they are replaced until their respective decks run out. The game ends at the end of Turn 7. At that point in time, the player with the greatest amount of victory points from buildings, Money, and completed contracts is declared the winner.
$43.00$37.00
Ore - Rolling Dice Pack
This is a cosmetic upgrade to Ore: The Mining Game, including 6 additional dice. In Ore: The Mining Game, players assume the roles of clever industrialists competing for fame and fortune. Ore takes place during the industrial revolution, and aims to simulate the complexities of effective supply chain management. Players take turns carefully placing their workers on one of several locations: In mines, to collect one of five different resources (lead, coal, copper, iron, or gold); In distribution, to secure lucrative contracts that allow for players' operations to scale. Each player starts with $5+ and 4 workers. Early on, players have very limited means. However, by mining resources, acquiring assets, securing contracts, and expanding their operations through new initiatives, players become more readily able to generate more and more amounts of income. Mines become exhausted after they have been mined for a certain number of turns, and, once exhausted, they are replaced by subsequent mine cards. Similarly, a limited number of assets, initiatives, and contract cards are available for players to take, and, after being acquired, they are replaced until their respective decks run out. The game ends at the end of Turn 7. At that point in time, the player with the greatest amount of victory points from buildings, Money, and completed contracts is declared the winner.
$8.00$7.00
Ore: The Mining Game
In Ore: The Mining Game, players assume the roles of clever industrialists competing for fame and fortune. Ore takes place during the industrial revolution, and aims to simulate the complexities of effective supply chain management. Players take turns carefully placing their workers on one of several locations: In mines, to collect one of five different resources (lead, coal, copper, iron, or gold); In distribution, to secure lucrative contracts that allow for players' operations to scale. Each player starts with $5+ and 4 workers. Early on, players have very limited means. However, by mining resources, acquiring assets, securing contracts, and expanding their operations through new initiatives, players become more readily able to generate more and more amounts of income. Mines become exhausted after they have been mined for a certain number of turns, and, once exhausted, they are replaced by subsequent mine cards. Similarly, a limited number of assets, initiatives, and contract cards are available for players to take, and, after being acquired, they are replaced until their respective decks run out. The game ends at the end of Turn 7. At that point in time, the player with the greatest amount of victory points from buildings, Money, and completed contracts is declared the winner.
$48.00
Orichalcum
The prophecy of the Atlanteans is about to come to pass: the cataclysm is imminent! You have been sent by your people to search for a new welcoming land. Explore the islands, search for resources and rid the new lands of the monsters that threaten your people. The great exodus from Atlantis has begun
$72.00$46.00
Oriflamme
A fast, tactical and very interactive card game in a dark fantasy atmosphere rendered by the beautiful art of Tomasz Jedruszek. The King has died without an heir and feuding families now attempt to seize power through schemes, cunning and... blood! Players will plan their deadly schemes in the shadows and wait until the right moment to strike. Opportunism, bluffing, clever card combinations and a pinch of backstabbing will be key to secure your family's claim and steal the crown!
$29.00$25.00
Oriflamme: Ablaze
A fast, tactical and very interactive card game in a dark fantasy atmosphere rendered by the beautiful art of Tomasz Jedruszek. The King has died without an heir and feuding families now attempt to seize power through schemes, cunning and... blood! Players will plan their deadly schemes in the shadows and wait until the right moment to strike. Opportunism, bluffing, clever card combinations and a pinch of backstabbing will be key to secure your family's claim and steal the crown!
$29.00
Origins: First Builders
In Origins: First Builders, players are members of a powerful and ancient space-faring race that visits Earth regularly to bestow gifts of progress and wonders upon the blossoming humanity. You will influence the construction of buildings and monuments, guide a population of your Freemen, climb the three mighty Zodiac Temples, and take part in an arms race—all in an effort to leave the greatest mark on mankind’s ancient history.★ The game designed by Adam Kwapiński, the designer of Nemesis, Lords of Hellas, Dark Ages.★ City building game in a unique theme.★ Beautiful arts and high-quality components, which give you a proper relation to the theme of the game.Game Contents:• 1 x Main Board• 5 x Plastic Motherships• 60 x Tower Discs• 49 x Plastic Dice• 24 x Plastic Population bases• 4 x plastic Archon miniature• 20 x Player disks• 4 x Player Boards• 75 x Building tiles• 4 x Agora Tiles• 4 x Palace Tiles• 12 x Zodiac Tiles• 5 x Bonus Action Tiles• 20 x Superiority tokens• 1 x First Player marker• 80 x Resource tokens• 4 x +100 VP/+200 VP tokens• 45 x District Cards• 12 x Zodiac Cards• 4 x Player Aids• 1 x RulebookAges 14+, 1-4 players, 60-120 minutes
$100.00$67.00
Orleans: Invasion
Orléans: Invasion, the first large expansion for the award-winning game "Orléans", contains six scenarios designed by Reiner Stockhausen and Inka & Markus Brand. It also includes a new set of Place Tiles that can be used with or without any of the scenarios. The new scenarios are: Prosperity: An extensive scenario introducing new Events and a Carpenter that all players may use to build Structures for victory points, designed by Inka and Markus Brand. Invasion: A cooperative scenario in which players have to work together to fend off an invasion while fulfilling personal objectives, designed by Inka and Markus Brand. The Duel: A two-player scenario in which both players race to be the first to complete a series of objectives, designed by Reiner Stockhausen. In addition, Invasion contains three single-player challenges by Reiner Stockhausen. The Dignitary: You are an important dignitary trying to gather as many Citizens as possible. Capital Vierzon: Develop the city of Vierzon to become the capital of its region. Traveling Salesman: Travel through the country and make important deliveries to faraway cities.
$72.00$49.00
Orleans: The Plague Expansion
ABOUT ORLEANS: THE PLAGUE EXPANSION Mon Dieu, quelle horreur! Now the inhabitants of Orléans have been hit hard; the plague has come upon them, bringing suffering and misery to the population. There are many dead to mourn, and even the plague doctor can only bring limited relief and hope to the long-suffering inhabitants. The clergy also has little to offer in the way of relief. And so, in the end, everyone is on their own and must try to protect their followers as best they can… With The Plague expansion, the game conditions are made tougher from the start of play! Sometimes there are fewer monks in the game, sometimes no gears may be placed on place cards, or the building of trading stations must be paid for with an additional coin. New events are now also linked to the new Corpse Tokens which players must place a certain number of in their bag at the end of each round. These tokens might be randomly drawn from the bag at the beginning of the round and occupy valuable space on the marketplace because they cannot be used for any action. To get rid of them for good, a player can fulfill indulgence cards through pilgrimage, donations, or other conditions, which also bring victory points at game’s end. Fortunately, each player has a Plague Doctor, a new figure that is available in nearly every round and can be used anywhere!
$43.00$39.00
Orleans: Trade & Intrigue
Orléans: Trade & Intrigue is the second large expansion for the award-winning game Orléans. This expansion adds new place tiles and four new modules: Orders: a new set of cards, each depicting goods and a city - collect the goods and turn them in at the city for victory points New Events: a completely new set of 34 Hour Glass Tiles from which 18 are semi-randomly chosen for each game New Beneficial Deeds: a replacement Beneficial Deeds board providing completely new rewards for sending away your Followers Intrigue: a replacement Beneficial Deeds board allowing you to attack and hinder your opponents or even steal from them
$53.00
Oros
Oros is a game of strategy, where you will be faced with choices between moving the land itself, erupting volcanoes, building shrines, or repositioning your Followers on every turn. Shift the land itself, move and collide tiles, form and erupt volcanoes, worship to gain wisdom, journey around the ever-changing landscape, and build sacred monuments in the pursuit of wisdom and knowledge. ★ Customize your actions by moving your Followers between upgradeable action spaces on individual player mats.★ Manipulate a shared environment like a giant puzzle of plate tectonics. Shift, move, build up, erupt, and reposition the land by sliding and colliding tiles on the shared board.★ Every action is a puzzle of creative problem solving, abstract thinking, and constantly evolving strategy.Oros will appeal to players who enjoy competitive, highly strategic Euro-style games, thematic games, and games with unique mechanics.
$72.00$52.00
Ouija: Beetlejuice
Beetlejuice themed Ouija Board.
$43.00$37.00
Our Cartoon President
Let’s face it — nothing simulates the chaos of the current administration like a combination of rotten vegetables and confetti being dropped on a high-speed fan, but this game is the next best thing! In this fast-moving card game, each player takes control of a group of government staffers and wins loyalty for their people while stealing it from others, all while trying to avoid the wrath of the president. People will be fired, transferred, and otherwise totally embarrassed, but there can be only one winner! And it sure won't be the nation! Based on Stephen Colbert’s animated show Our Cartoon President. Provides much needed laugh-out-loud outlet in regards to American Politics! Blank Character cards allow you to keep up with political events!
$29.00$25.00
Ovation (Pre-Order)
This item is a pre-order item with an expected release date of Q1 2025. Orders containing a pre-order item WILL NOT SHIP until the final pre-order item is able to be shipped. Dates and product details are subject to change as new information from the manufacturer is updated. Become one of the greatest classical composers of all time! You'll use inspiration, seek fortune and hobnob with aristocrats to perform musical masterpieces and achieve your legacy in this engine building game for 1-4 players. Get inspired by your rivals' performances to create your own works of genius as the game builds to a crescendo
$72.00$61.00
Overboss: Duel
Overboss Duel is the new two-player version of the hit tile-laying game, Overboss! In Duel, Players go head-to-head to conquer the Overworld on a shared board. In a new twist on Overboss gameplay, players can draft and place terrain tiles and monster tokens anwhere, even on their opponent’s side of the board! Like the original game, each terrain type has a different point value and unique ability. But watch out! Now some abilities allow players to move tiles and tokens across the Overworld, stealing valuable points from opponents and setting up clever strategies for victory.And don’t get too comfortable once you’ve mastered the board; players also have to contend with a new threat: heroes. Pesky adventurers spawn in towns and reduce your score. But if you squash them, you’ll gain bonus points!
$43.00$37.00
Overlords: In Training
In Overlords: In Training you take on the roles of aspirant Overlords. Attacking other players via the Fighters you`ve acquired, hunting the Giants Deep for Crystaline to boost your options, protecting your bases from destruction, and preparing for the boss fight at the end of the game. To win, you must survive attacks by other players, and defeat the final boss!
$57.00$49.00
Pack the Essentials (Pre-Order)
This item is a pre-order item with an expected release date of Q4 2024. Orders containing a pre-order item WILL NOT SHIP until the final pre-order item is able to be shipped. Dates and product details are subject to change as new information from the manufacturer is updated. In Pack the Essentials, players take on the role of travelers who want to fit as many of their adorable polyomino shaped cats as possible in their suitcase. For 1-4 players. Play against your friends or play solo against the Cat Lady!
$57.00$49.00
Pagan: Fate of Roanoke: Playmat
The official playmat for Pagan: Fate of Roanoke! The playmat provides room for a complete play experience for both the Witch and the Witch Hunter. Helpful player aids for various actions are found next to the corresponding locations on the playmat. The Hunter side contains locations for Clue and Evidence tokens, Suspects, Allies, Hunter Locations, Action Pawns, Influence, and Draw and Discard piles. The Witch side contains locations for Secret and Favor tokens, Brews, Familiars, Action Pawns, Influence, and Draw and Discard piles. The middle of playmat features locations for all 9 Villagers and the 3 Enchantment spaces. Constructed of thick 2mm neoprene. Sized at 31.5×27.6-inches, the playmat comes in a cardboard display box.
$36.00$31.00
Pagan: Fate of Roanoke: Wooden Token Set
The official Wooden Token Set for Pagan: Fate of Roanoke! Enhance you gaming experience of Pagan with this Wooden Token Set. For the Witch, this kit includes Secret tokens, Favor tokens, and screen-printed action pawns. For the Hunter, this kit includes Clue tokens, Evidence tokens, and screen-printed action pawns. Also included are Gloom tokens for the upcoming Beyond the Palisades expansion. All pieces can be stored in their respective screen-printed cloth bags.
$29.00
Pagan: The Fate of Roanoke
Pagan: The Fate of Roanoke is an expandable and asymmetrical card game with one player taking on the role of the Witch and the other the Witch Hunter. The Witch attempts to carry out a ritual before being exposed and eliminated by the Witch Hunter. As the Witch strives to complete a ritual, the Hunter tries to track the Witch down and find out its true identity. Both players access variable card decks with 50 cards each and use different resources to defeat the other side. Many tactics and strategies are possible and necessary to survive in this fight between the two powers. Embedded in the dark graphics of illustrator Maren Gutt, the fictional story of the lost colony of Roanoke comes to life. Nine villagers are under suspicion and only the Witch knows who the real witch is. Each turn, the two players use their action pawns on active villagers to draw cards, play cards, and gain influence. Moreover, the Witch can brew powerful potions, improve their familiar, and cast enchantments and charms. Meanwhile, the Hunter will be enlisting allies, claiming strategic locations, and ruthlessly investigating the villagers.
$64.00$55.00
Palace of Mad King Ludwig
King Ludwig II of Bavaria has called all great architects to design his greatest achievement: a world-renowned palace. Only the best will do! Gorgeous appointments, white stone, surrounded by water, with swans everywhere. Oh, and the Ludwig touch? All the architects must design the palace together. The designer who shows the strongest influence will receive the order to build it. In The Palace of Mad King Ludwig, each player builds rooms one at a time in a single gigantic palace. As rooms are completed, a moat slowly forms around the outside. Once the ends of the moat connect, the palace is finished, and the player who has contributed the most to the palace wins! In more detail, this sequel to Castles of Mad King Ludwig shares a few similarities to its predecessor, such as tile-laying, room rewards, and the magic of watching a unique palace take shape through the course of the game, but the gameplay is entirely different, with no auction, a clever endgame timer that graphically builds pressure for players as the moat slowly closes in around the palace, and a twist on resource management with multi-colored swan tokens being used as currency, points, and the keys to new abilities.
$86.00$61.00
Paladin Board Game Sleeves: Arthur (Mini European)
Paladin Sleeves are premium card sleeves tailor made for gamers!Details:• Premium Quality• Exceptionally Durable• Highest Level of Clarity• 90 Microns Thick• 55 Sleeves / PackWill fit cards of size 45 mm x 68 mm
$4.00$3.00
Paladin Board Game Sleeves: Bedivere (Premium Medium Plus)
Paladin Sleeves are premium card sleeves tailor made for gamers!Details:• Premium Quality• Exceptionally Durable• Highest Level of Clarity• 90 Microns Thick• 55 Sleeves / PackWill fit cards of size 54 mm x 80 mm
$4.00
Paladin Board Game Sleeves: Detlef (Premium Medium Wider)
Paladin Sleeves are premium card sleeves tailor made for gamers!Details:• Premium Quality• Exceptionally Durable• Highest Level of Clarity• 90 Microns Thick• 55 Sleeves / PackWill fit cards of size 55 mm x 75 mm
$4.00
Paladin Board Game Sleeves: Genevieve (Premium Large A)
Paladin Sleeves are premium card sleeves tailor made for gamers!Details:• Premium Quality• Exceptionally Durable• Highest Level of Clarity• 90 Microns Thick• 55 Sleeves / PackWill fit cards of size 70 mm x 110 mm
$5.00$4.00
Paladin Board Game Sleeves: Kai (Medium Square)
Paladin Sleeves are premium card sleeves tailor made for gamers!Details:• Premium Quality• Exceptionally Durable• Highest Level of Clarity• 90 Microns Thick• 55 Sleeves / PackWill fit cards of size 70 mm x 70 mm
$4.00
Paladin Board Game Sleeves: Lamorac (Premium Specialist A)
Paladin Sleeves are premium card sleeves tailor made for gamers!Details:• Premium Quality• Exceptionally Durable• Highest Level of Clarity• 90 Microns Thick• 55 Sleeves / PackWill fit cards of size 70 x 110mm (2.75" x 4.375")
$5.00$4.00
Paladin Board Game Sleeves: Lohengrin (Premium Medium)
Paladin Sleeves are premium card sleeves tailor made for gamers!Details:• Premium Quality• Exceptionally Durable• Highest Level of Clarity• 90 Microns Thick• 55 Sleeves / PackWill fit cards of size 50 mm x 75 mm
$4.00
Paladin Board Game Sleeves: Owain (Large Square)
Paladin Sleeves are premium card sleeves tailor made for gamers!Details:• Premium Quality• Exceptionally Durable• Highest Level of Clarity• 90 Microns Thick• 55 Sleeves / PackWill fit cards of size 80 mm x 80 mm
$4.00
Paladin Board Game Sleeves: Palamedes (Small Square)
Paladin Sleeves are premium card sleeves tailor made for gamers!Details:• Premium Quality• Exceptionally Durable• Highest Level of Clarity• 90 Microns Thick• 55 Sleeves / PackWill fit cards of size 51 mm x 51 mm
$4.00
Paladin Board Game Sleeves: Pellinore (Premium Epic Specialist)
Paladin Sleeves are premium card sleeves tailor made for gamers!Details:• Premium Quality• Exceptionally Durable• Highest Level of Clarity• 90 Microns Thick• 55 Sleeves / PackWill fit cards of size 88 mm x 126 mm
$6.00$5.00
Paladin Board Game Sleeves: Percival (BG/CCG)
Paladin Sleeves are premium card sleeves tailor made for gamers!Details:• Premium Quality• Exceptionally Durable• Highest Level of Clarity• 90 Microns Thick• 55 Sleeves / PackWill fit cards of size 63.5 mm x 89 mm
$4.00
Paladin Board Game Sleeves: Ragnar (American Special)
Paladin Sleeves are premium card sleeves tailor made for gamers!Details:• Premium Quality• Exceptionally Durable• Highest Level of Clarity• 90 Microns Thick• 55 Sleeves / PackWill fit cards of size 54 mm x 86 mm
$4.00
Paladin Board Game Sleeves: Tristan (Standard European)
Our card protectors are extremely durable. With a thickness of 90 microns, Paladin Card Protectors will prevail in the harshest gaming conditions, while still keeping the combined height of sleeved decks reasonable.State of the art manufacturing technology ensures the highest clarity standards. Paladin Card Protectors are acid and PVC free, which means they are not only tough and safe to use, but they also allow you to fully enjoy the cards you protect.Paladin Card Protectors come in packs of 55. This ensures that you will never have to buy one extra packet just to sleeve those extra 5 cards that come with the game – or the 2 extra cards you need to add to your customizable, collectible or trading card game tournament deck.Paladin Card Protectors come in packs of 55 premium sleeves.EUROPEAN SPECIAL sized (59mm x 92mm) Clear Board Game sleeves.
$4.00
Paladins of the West Kingdom
Paladins of the West Kingdom is set at a turbulent time of West Francia's story, circa 900 AD. Despite recent efforts to develop the city, outlying townships are still under threat from outsiders. Saracens scout the borders, while Vikings plunder wealth and livestock. Even the Byzantines from the east have shown their darker side. As noble men and women, players must gather workers from the city to defend against enemies, build fortifications and spread faith throughout the land. Fortunately you are not alone. In his great wisdom, the King has sent his finest knights to help aid in our efforts. So ready the horses and sharpen the swords. The Paladins are approaching. The aim of Paladins of the West Kingdom is to be the player with the most victory points (VP) at game's end. Points are gained by building outposts and fortifications, commissioning monks and confronting outsiders. Each round, players will enlist the help of a specific Paladin and gather workers to carry out tasks. As the game progresses, players will slowly increase their faith, strength and influence. Not only will these affect their final score, but they will also determine the significance of their actions. The game is concluded at the end of the seventh round. Features: Enlist the help of your Paladins to defend your city from increasing threats Multiple paths to victory, thanks to the Suspicion system, Attribute Tracks and wide array of potential Townsfolk and Outsider combinations Just the right amount of player interaction, with no take-that mechanisms Intuitive and easy to use solo play mode From the designer of Raiders of the North Sea! Contents 2 Part Main Board 4 Double-sided Player Boards 48 Paladin Cards 32 Townsfolk Cards 36 Outsider Cards 10 King’s Favour Cards (Green Seal) 6 King’s Order Cards (Red Seal) 24 Debt Cards 24 Suspicion Cards 24 Tavern Cards 24 Wall Cards 17 Scheme Cards (For Solo Play) 50 Silver 40 Provisions 1 Start Player Marker 1 Resource Marker (For Solo Play) 22 Labourers 18 Fighters 32 Workshops 28 Outposts 18 Scouts 18 Clerics 28 Monks 28 Jars (4 of each number) 18 Merchants 18 Criminals 12 Attribute Markers (4 of Each Colour)
$86.00
Paladins of the West Kingdom Collector's Box
This deluxe Collector's Box is designed to fit Paladins, City of Crowns, and all additional content, such as promos, metal coins, and sleeved cards. All boards sit together over the wooden components and smaller cards, keeping everything in its place. The box is the same size as the Collector's Box for Raiders of the North Sea.Requires Paladins of the West Kingdom and the expansion: City of Crowns. Included inside every copy of the Collector's Box is The Vassals Mini Expansion, which adds new yellow workers to the game. These new Yellow Workers can be placed onto any Worker spot, regardless of its required color. In addition to this, they also discount actions where they’re placed by either 1 Silver or 1 Provision. Features: Designed to organize and store Paladins of the West Kingdom and the expansion, City of Crowns. High quality insert organizer included. Includes The Vassals Mini-Expansion! New box art from famed illustrator Mihajlo Dimitrievski. Contains: Organizer insert designed for Paladins of the West Kingdom and the expansion: City of Crowns. The Vassals Mini Expansion
$43.00
Paladins of the West Kingdom: City of Crowns
In City of Crowns, noble allies have responded to the recent attacks against our borders. Only through careful negotiation and diplomacy will these dukes, barons, counts and margraves offer the aid we so desperately need. Will you be able to muster enough support to once again defend this great city, or will you crumble beneath the weight of indecision and apathy?This expansion adds new extensions for both the main board and player boards. Players have a new attribute to manage and new actions available on each turn.Contents: 1 Rulebook1 Diplomat Token4 Workshops4 Diplomacy Markers7 Board Extensions40 Muster Cards4 Ally Cards30 Negotiate Cards16 Paladin Cards6 Outsider Cards8 Townsfolk Cards5 King's Favor Cards2 King's Order Cards6 Tomesaga Co-op Cards Ages: 12+Players: 1-4Game Length: 90-120 minutes
$50.00
Paleo
Return to the stone age in a new cooperative adventure! Paleo is a strategy game for 2–4 players that sends you back to the early days of human history to undertake the ultimate paleolithic quest: completing your mammoth cave painting and cementing your legacy for all time. Each player begins the game with a couple of humans, each of whom have a skill and a number of life points. On your turn, you’ll send them to locations of different types to explore. While you can guess what resources you might find there—food, crafting materials, extra help on your mission—you never know what dangers may await you. At the end of each day, you’ll need enough food and resources to keep your people alive and on track to complete your final masterpiece. Work together to paint your legacy in stone and win the game!
$92.00$61.00
Paleovet
We’ve brought dinosaurs back to life, but who will care for these magnificent and dangerous beasts? You are paleo-veterinarians, competing to save as many dinos as possible from modern illnesses and injuries. Roll dice, upgrade your hospital, and compete with fellow paleo-veterinarians to treat injured and sick dinosaurs. As long as the dinosaurs don’t wake up during treatment, nothing can go wrong… In Paleovet, players take turns drafting dinosaur cards from a central river, rolling dice, and spending dice icons for various effects, most notably curing sick and injured dinosaurs. Each dinosaur card lists which icons are needed to cure it, and effect, victory points, its genetic order, and diet. Dinosaur effects can occur when the dinosaur appears in the center of the table when it is added to your hospital, or while it remains in your hospital. These effects can change gameplay in a variety of ways. On your turn, you’ll follow a series of steps: 1. Remove a sleep token from each dinosaur in your hospital. 2. If you have fewer than four dinosaur cards in your hospital, select a dinosaur card from the five cards showing in the center of the table. Move it into your hospital. 3. Roll your dice. You begin with three basic dice and can purchase specialty dice later. The dice faces show the three treatments needed to cure dinosaurs, a tranquilizer dart, and a wild icon. 4. You may now spend dice and wild tokens to: a. Cure dinosaurs by matching the treatment icons on the dice to the treatments listed on the dinosaur card. Each dinosaur requires between 1 and 5 treatments to complete b. Buy additional dice by spending three matching dice icons c. Buy a one-use wild token by spending two matching dice icons d. Buy an upgrade card that provides a permanent beneficial effect by spending two matching icons e. Spend a tranquilizer dart icon to move an additional dinosaur into your hospital (if you have less than 4 in your hospital already) 5. Any dinosaurs that are not cured and have no sleep tokens on them at the end of your turn wake. When this happens, discard the dinosaur card. If it was a carnivore, you must also discard another dinosaur card in your hospital (if you have any). 6. Any dinosaurs that were cured during your turn are moved into a victory pile. You’ve now scored the points listed on that dinosaur card. Play continues until one of the card piles in the center of the table is empty. The round is completed, then all players total the points on their cured dinosaurs. The player with the highest score wins.
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