Board Games
A Battle Through History: An Adventure with Sabaton
In A Battle Through History, each player wears the clothes of a time-traveling storyteller whose journey through historical eras enables them to relive epic battles alongside legendary troops and heroes. During a game, players play era tiles into the "Gear of History" to customize their deck of cards and move their character in space and time in order to fight and recruit troops from different historical battles or challenge opponents in player vs. player combat. As you build an army made of soldiers from different ages, you use it to collect relics from different places and times. Whoever collects the greatest units and the bravest heroes, leads them to victory, and gathers relics during their travels wins the game.
$84.00$56.00
Aeon's End - 2E
The survivors of a long-ago invasion have taken refuge in the forgotten underground city of Gravehold. There, the desperate remnants of society have learned that the energy of the very breaches the beings use to attack them can be repurposed through various gems, transforming the malign energies within into beneficial spells and weapons to aid their last line of defense: the breach mages. Aeon's End is a cooperative game that explores the deckbuilding genre with a number of innovative mechanisms, including a variable turn order system that simulates the chaos of an attack, and deck management rules that require careful planning with every discarded card. Players will struggle to defend Gravehold from The Nameless and their hordes using unique abilities, powerful spells, and, most importantly of all, their collective wits.
$84.00$60.00
After the Empire
After The Empire is a worker placement/resource management game set in the middle ages. During each turn, players alternate using worker tokens to take actions, such as gathering resources, building, and recruiting refugees. Once all workers have been committed, players prepare to defend their castles from the marauding hordes of invaders.Contents• 1 game board• 4 player boards• 64 plastic castle pieces• over 100 cards• 100+ tokens• 300+ cubes
$125.00$91.00
Bardsung: Legend of the Ancient Forge
Do you dream of hearing bards sing your name in taverns across the land? Well, now’s your chance! Become a songworthy hero in Bardsung: Legend of the Ancient Forge, the cooperative, choice-driven dungeon explorer board game for 1-5 players. A horde of hobgoblins have been plaguing nearby villages, and it’s up to you to sort them out. Rumour has it these pesky raiders are taking refuge in the mysterious Ancient Forge. Should be simple enough to venture below and dispatch them with a stout heart and a steady hand, right? Let’s just say you might find a little more than you bargained for… Beginning with just one dungeon tile, your Bardsung adventures will effortlessly unfold into legendary campaigns of characterful heroes, dangerous enemies, challenging puzzles, and valuable treasure. From your physical passage through the dungeon to your hero’s metaphorical journey, Bardsung is a game of paths where your choices define your experience. With branching narrative, customisable heroes, and evolving card decks, no two Bardsung campaigns will be the same!
$278.00$237.00
Behext
Are you a dragon looking for companionship? Or just the adventurous type, looking to join the exicitng dragon dating scene? Cindr is a 'push your luck' dice game that allows players to set up a dating profile and then thumb through potential matches, seeing if a given dragon sounds compatible. If so, Meet Up and say hello — and if that goes well, push your luck, and take the Next Step. You never know, before the date is over you mayu just take things to the Next Level! The better the dates go, the more Love points you earn — but watch out, just 3 Flames will leave you burned, scoreless and searching for love all over again. Will you be the first of your friends to find love and fulfillment?• A 30-minute, push your luck dice game for 2-4 players, where the more compatible you are, the better the odds get of not getting burned.• A fun, light-hearted send up of dating apps like Tinder, with tarot-sized cards as the app deck and date locations with special bonuses provided by the "Whelp" app deck.Components:♨ Twenty-four (24) tarot-sized Dragon cards♨ Fifteen (15) Location cards♨ Twelve (12) Character Profile cards♨ Eighteen (18) Second Chance cards♨ Four (4) Dry-Erase markers♨ Twelve (12) dice♨ Twelve (12) Bonus Scoring cardsAges 14+, 2-4 players, 30 minutes
$63.00$45.00
Blade Rondo
Blade Rondo is a card battle game from Domina Games for one or two players. The game distinguishes itself from other card battle games in several ways. One is the way decks are built - out of the forty "key cards", each player is dealt fifteen and has to choose just seven to use during the match. Stronger cards tend to be single-use, meaning you need to balance longevity and power when making your choices. Additionally the small card set means you can make assumptions about what your opponent might have, though without total certainty. The game's solo mode isn't just tacked on - 20 cards are included just for use in solo play, and allow you to enjoy the game by yourself. Pawn, the designer, is well known for his previous solo-only releases such as Shephy.
$28.00$23.00
Blade Rondo Frost Veil
Blade Rondo: Frost Veil is a stand-alone expansion for Blade Rondo. It can be played on its own, using the same rules as the original game, or can be combined with the base game as an expansion. Rules and cards for playing solo are also included, including some new Solo-play mechanics unique to this expansion. Blade Rondo is a minimalist, non-collectable card game for two players where each player selects just seven cards per match. This expansion adds a mechanic for Freezing cards, allowing their effect to be delayed to subsequent turns to add additional strategic depth.
$28.00
Blade Rondo Lost Dream
Blade Rondo: Lost Dream is a stand-alone expansion for Blade Rondo. It can be played on its own, using the same rules as the original game, or can be combined with the base game as an expansion. Rules and cards for playing solo are also included, including some new Solo-play mechanics unique to this expansion. Blade Rondo is a minimalist, non-collectable card game for two players where each player selects just seven cards per match. This expansion does not add any major new card mechanics, instead focusing heavily on offensive abilities.
$28.00$23.00
Borderlands: Mister Torgue's Arena of Badassery
You and a team of Vault Hunters enter Mister Torgue’s Arena of Badassery™ to face off against his collection of skags, bandits, and assorted psychos. You can play a one-off battle filled with explosions, slaughter-splosions, sauce-plosions, and loot-splosions!!! Or play a series of deadly fights in campaign-mode that will see your Vault Hunter level up between games. Visit vending machines to buy better gear, advance your character using unique skill trees, equip epic new guns, and enter the next game even more BADASS than before!!! Just make sure your tough enough to take on the final boss, an Ultimate Murder-Machine, hellbent on sending you back to the borderlands as moist and meaty skag-snacks.
$167.00$134.00
Bullet Heart
Assume the role of one of Earth’s most powerful Heroines as you settle their disputes with each other through excessive firepower! Use your actions to form Patterns, clear your board of bullets, and assault the opponent! Keep up dealing with the curtain of bullets coming at you each round and be the last Heroine standing to win! Each Heroine wields a different power that changes how you experience the game!4 game modes! Do a solo run in Score Attack, have a Free-For-All with 2-4 players, form 2 player Teams for battle, or fight each Heroine’s dangerous Boss Mode by yourself or cooperate with others!
$56.00$45.00
Bullet Star
Assume the role of one of universe’s most powerful Heroines as you settle their disputes with each other through excessive firepower! Use your actions to form patterns, clear your board of bullets, and bombard the opponent! Deal with the curtain of bullets coming at you each round and be the last heroine standing to win! Each Heroine wields a different power that changes how you experience the game! Control fireworks, zombies, the news, and more!4 game modes! Do a solo run in Score Attack, have a Free-For-All with 2-4 players, form 2 player Teams for battle, or fight each Heroine’s dangerous Boss Mode by yourself or cooperate with others!
$56.00$45.00
Bullet: Orange
Bullet Orange is a new expansion for Bullet Heart. Bullet Orange brings 4 new heroines to the game and represents the first tabletop appearance of famous characters from the Orange Juice franchise, with characters from top-rated Orange Juice titles Sora, Flying Red Barrel, SUGURI, and QP Shooting all making appearances in the new game. Requires Bullet Heart to play.
$35.00$28.00
Bushido
Bushido is a game of dueling martial artists, testing their training against one another. One shall prevail and prove their techniques superior. The other will return to studying until they are strong enough to win. Players begin with a card draft which represent the training of their fighters. After training players play a series of round wherein they play technique cards from their hands, or change their guards, in order to create a pool of combat dice which they hope to use to strike their opponent or defend their attacks. In this game damage escalates quickly so players must be able to block, evade, and strike simultaneously to try and keep the momentum of the encounter in their favor. The game ends when one warrior has bested the other.
$42.00$30.00
Car Wars (Sixth Edition) Miniatures Set 1
More cars! More cards! More chaos!Includes five miniatures:Scimitar, Joseph Special, Pillbug, Hades, and Hydra.Miniatures are pre-assembled and unpainted.148 cards including structure cards, accessory/upgrade cards, and weapons cards.Four colored bases (red, yellow, blue, and green)
$56.00$51.00
Car Wars (Sixth Edition) Miniatures Set 2
This expansion for Car Wars Sixth Edition adds new miniatures and cards giving you new weapons and equipment customization options for your vehicle builds. This expansion includes: Five miniatures: Spark, Pure Energy, Redline, Sledge, and Apollo! (Miniatures are pre-assembled and unpainted.) 148 cards (weapons, accessories, upgrades, structures) and rules Four colored bases (red, yellow, blue, and green)
$84.00$60.00
Car Wars (Sixth Edition) Miniatures Set 3
This expansion for Car Wars Sixth Edition adds new miniatures and cards giving you new weapons and equipment customization options for your vehicle builds. This expansion includes:>Five miniatures: Five miniatures: Brimstone, Stiletto, Aristocrat, Avalanche, and Jackal. Miniatures are pre-assembled and unpainted.>148 cards (weapons, accessories, upgrades, structures)>Four colored bases (red, yellow, blue, and green)
$84.00$60.00
Car Wars (Sixth Edition) Miniatures Set 4
This expansion for Car Wars Sixth Edition adds new miniatures and cards giving you new weapons and equipment customization options for your vehicle builds. This expansion includes::>Five miniatures: Sawtooth, Conestoga, Shuriken, Fuzion, and Kodiak! (Miniatures are pre-assembled and unpainted)>148 cards (weapons, accessories, upgrades, structures) and rules>Four colored bases (red, yellow, blue, and green)
$84.00$60.00
Car Wars - Core Set
Drive Offensively! Car Wars is a game featuring freeways of the future in which the right of way goes to those with the biggest guns. Players choose their vehicle — complete with weapons, armor, power plants, suspension, and even body style — then they take them out on the road, either to come home as "aces" or to crash and burn. If a driver survives, his abilities improve and he can earn money to buy bigger and better cars. Advanced rules let players design their own customized cars, trucks, and cycles. This entry covers Car Wars and Car Wars Deluxe, the first two editions of the rules. See also: Car Wars Compendium, a.k.a. CWC and CWCII, for the third and fourth editions of the rules Car Wars (Fifth Edition) for the revised and simplified edition of the game Mini Car Wars, an introductory version of Car Wars originally printed on a single sheet of paper, requiring only a pencil and six-sided dice. Car Wars Series for a complete list of expansions and supplements (including Autoduel Quarterly, the forty-issue Car Wars magazine)
$209.00$149.00
Car Wars 2 Player Starter Set - Blue/Green
This Starter Set has everything that two players need to start play.Six miniatures: Scarab, Warhawk, Hotshot, Hammer, Butcher, and Typhoon. (Miniatures come pre-assembled and unpainted.)Two car bases and dashboards (one blue and one green)Over 100 game cardsFour counter sheets (dashboard sliders, barrier and wreck tokens, two turning keys, and other assorted tokens)Dice pack (20 dice: six yellow, four blue, three red, three green, two black, and two white)Six double-sided vehicle record sheetsRulebookMiniatures come pre-assembled and unpainted.
$112.00$80.00
Car Wars 2 Player Starter Set - Red/Yellow
A complete redesign of the original game of autoduelling, Car Wars Sixth Edition plays faster and includes new plastic miniatures! This Starter Set has everything that two players need to start play. The dashboards and car bases are Red and Yellow. Comes with six pre-assembled, unpainted minis: Dragon, Jackrabbit, Slipstream, Superflash, Goblin, and Boomerang. Combine with Blue / Green set for up to four players! Ages 10+, 2 Players, 60-180 minutes playing time
$112.00$80.00
Castle Panic - Crowns and Quests Expansion
Castle Panic: Crowns and Quests adds new characters and quests to the world of Castle Panic. Players can choose from a variety of playable characters, each with their own game-changing power that can be used on that player's turn. Players use these powers to attempt a series of quests that must be completed before the castle is destroyed. Quests can include retrieving magical items from spaces on the board, destroying a cursed temple, or teleporting the entire castle to safety, among other challenges — all while fighting off the monster army. In more detail...Crowns and Quests, the newest expansion to Castle Panic, adds 12 playable characters with unique abilities that allow players to join the royal court to defend the Castle. Each character is assigned to 1 of the 6 towers at the start of the game. If that tower is destroyed, the character is lost, and the player must continue without that ability. Players will need those abilities too, since there are now quests that the players must try to survive to win the game. At the start of the game, players choose 1 Standard Quest and 1 Endgame Quest. Until both of those Quests are completed, the pile of Monsters will refill over and over. Standard Quests include searching for magic scrolls, looking for a cure for a plague of madness, holding off magical stones that cause the Monsters to spawn closer and closer to the Castle, and much more. Once the Standard Quest is achieved, players move on to the Endgame Quest, which they either complete or perish trying. Endgame Quests feature challenges such as collapsing caves to stop the flow of Monsters, racing against time to destroy a cursed obelisk, and placing magical portals to teleport the entire Castle to safety. There are 11 Standard and 7 Endgame Quests to choose from, providing hours and hours of replay as players explore all the different challenges.
$42.00$33.00
Castle Panic: Big Box
Castle Panic is a cooperative, light strategy game for 1 to 6 players ages 10 and up. Players must work together to defend their castle, in the center of the board, from monsters that attack out of the forest at the edges of the board. Players trade cards, hit and slay monsters, and plan strategies together to keep their castle towers intact. The players either win or lose together, but only the player with the most victory points is declared the Master Slayer. Players must balance the survival of the group with their own desire to win. To celebrate the ten-year anniversary, Fireside Games is releasing the Castle Panic Big Box. This extra-large box will contain the original Castle Panic game as well as all three expansions; The Wizard’s Tower, The Dark Titan, and Engines of War. For the first time ever, fans both new and old will be able to get the core game and all the expansions together in one box. Castle Panic Big Box will also include seven promotional game cards and five promotional Tower tokens, one of which has never been available before 2019. Players will also find an updated, comprehensive rulebook that covers the rules for the base game and all three expansions. The insert for the box has a space for all the game pieces and provides a handy way to organize everything players need.
$167.00$119.00
Castle Panic: The Dark Titan - 2E
The story of the castle is enhanced by the addition of the Dark Titan himself: Agranok. An unparalleled threat, Agranok has returned from banishment with a vengeance, and he's bringing new enemies that will test players like never before. The Dark Titan, an expansion for Castle Panic, adds more powerful enemies to the game, as well as new reinforcements and weapons with which the players can defend the castle. The Dark Titan Agranok is a new 8-point monster seeking vengeance, and his support includes the Dark Sorceress, elite monsters, and a boom troll. To defend against these new threats, players will have a Cavalier that fights for them on the board as well as boiling oil and support tokens. The Dark Titan is compatible with The Wizard’s Tower, the first expansion for Castle Panic, for even more of a challenge.
$28.00$20.00
Castle Panic: The Wizard's Tower 2E
The Wizard's Tower is an expansion to the board game Castle Panic. It is not a stand-alone game and requires Castle Panic to play. The Wizard's Tower is a cooperative board game for 1 to 6 players ages 12 and up. Your Castle has been rebuilt, and a friendly Wizard has joined your forces. As long as his Tower stands, you and your friends have access to powerful magic spells. And you'll need them, for the Monsters have returned stronger, faster, smarter, and with new abilities to threaten the Castle. You'll fight against magical Imps, evasive flying creatures, and more. Make your stand against six new, dangerous Mega Boss Monsters, including the Dragon and Necromancer. Use fire to attack the Monsters, but beware, your Walls and Towers can be burned down as well! The challenge is high but so is the adventure. Can you survive more panic and defend The Wizard's Tower?
$63.00
Challengers!
Challengers is an interactive Deck Management game with an original tournament gameplay style for 1-8 players. Play individually or with a group of friends! Each round, each player improves their deck with new characters and battle against new opponents. 75 distinct characters with more than 40 exciting effects create a unique experience every game!
$56.00$45.00
Challengers! Beach Cup
Are you ready to capture the flag again?The As d’Or 2023 winner in the category “initiated” now has its sequel in Challengers! 2. Revisit the unique auto battler and deck management gameplay style that made you love the first one!Challengers! 2 is a standalone game that plays up to 8 people, but combined with the base set can host giga-tournaments up to 16 people! Player interaction is unmatched as you compete in duels with your opponent’s one after another.16 New Trainer cards add an additional challenge with individual abilities to let you control your gameplay!Managing your deck is more important than ever with endless combinations using characters from the Fairytale Forest, the Mountain Tops and even from over the Rainbow. There are over 70 different characters to choose from, each with their own special power
$56.00$45.00
Cobra Kai: Road to Victory
In Netflix Cobra Kai Party Board Game, you can become the sensei! Choose your dojo, train your students and fight in the All-Valley Karate Tournament to become the greatest martial arts school! It’s time to prove yourself! Draft cards to improve your students, roll dice in tense tournament combat, and reveal Flashbacks at key moments to achieve victory! Students participate in dice battles, with the losing student’s card being turned face down. The last player to have any students remaining face up wins the game. Strike first, strike hard, no mercy! Netflix Cobra Kai Party Board Game is for 2-4 players, ages 13 and older. Average play time is 30 minutes.
$35.00$28.00
Colt Express Big Box
(Re)Discover the fun of the Colt Express and its 3D train, the one and only Wild West board game in which all shots are allowed to be the richest outlaw. The big box contains the original Colt Express base game and 2 expansions: Horses and Stagecoach expansion and Marshal and Prisoners expansion.
$84.00$66.00
Core Space: First Born Starter Set
Core Space: First Born is a sci-fi miniatures board game in which you control a band of Traders venturing into the ancient First Born temples. The game takes place on the highly- detailed 3D board included in the box. Your Traders must explore the area, fulfil their objectives, salvage what they can and then escape back to their ship, spending their earnings on desperately-needed repairs. The exciting campaign system will track your crew from game to game, developing their skills, upgrading their equipment and immersing you in their story. First Born is based on 2019’s cyberpunk bestseller Core Space but is a fully standalone starter set playable by new and existing players alike. It retains the same simple core mechanics and Battle Systems' unique ‘real search’ system while seamlessly integrating this new and mysterious alien race.
$153.00$97.00
Core Space: Starter Set
Core Space is a science fiction miniatures board game for 1-6 players. Each player takes control of a band of Traders trying to make a living in a dangerous galaxy, all the while hunted by the Purge, a semi-sentient race of humanoid machines whose sole task is to harvest worlds. It can be played competitively or co-operatively, and missions can be linked with a detailed campaign system.
$153.00$97.00
Cosmic Frog: Find Muck
The Cosmic Frog: Find Muck expansion adds mental powers to the game so that your frog is no longer merely immortal and invulnerable, but psionic as well! Mental powers open the way for mental combat and gullet purging. This expansion also introduces muck lands, special terrain tiles that offer interesting choices for you in the Outer Dimensions and that function as wildcards for vault scoring. Finally, this expansion introduces a new chip system for combat, raiding, and returning from the Outer Dimensions that allows for some serious metagaming. This expansion can be used with the original Cosmic Frog dice-based system as well as the new chip-based system. Just be consistent. If you want to use dice, then use dice for everything, i.e., combat, raiding, and returning from the Outer Dimensions.
$49.00$33.00
Critical Mass: Patriot vs Iron Curtain
Critical Mass is a game of hard-core, heavy-hitting Mech-on-Mech combat. As the pilot of a massive war machine, you must head out into the irradiated wastes and destroy your opposition. Behind the control panel, you must carefully choose the card you play each turn to attack your opponent, defend against their weapons, perform special actions, or enhance your Mech.
$35.00$31.00
Critical Mass: Raijin vs Archon
Critical Mass is a game of hard-core, heavy-hitting Mech-on-Mech combat. As the pilot of a massive war machine, you must head out into the irradiated wastes and destroy your opposition. Behind the control panel, you must carefully choose the card you play each turn to attack your opponent, defend against their weapons, perform special actions, or enhance your Mech.
$40.00
Cthulhu Mythos: Monster Deck
The Monster Deck contains 55 tarot inspired cards each with a monster stat block from the bestiary of Sandy Petersen’s Cthulhu Mythos for Pathfinder. The backsides are full color depictions of the monsters. This is intended as a quick reference for the GM. 4"x6"
$28.00$24.00
Cthulhu Wars: Byakhee Blister Pack
“Not altogether crows, nor moles, nor buzzards, nor ants, nor vampire bats, nor decomposed human beings; but something I cannot and must not recall.” – H. P. Lovecraft Expansion: Copy of Cthulhu Wars Core Game required Cthulhu Wars is a strategy boardgame in which the players take the part of alien races and gods taken from the Cthulhu mythos created by H. P. Lovecraft. The game is physically large, and includes sixty-four figurines of the cultists, monsters, aliens, and Great Old Ones that range in height from approximately 20 mm to nearly 180 mm.The game takes place on a map of Earth. Each player takes the part of one of four factions included in the base game. At the start of a turn, players Gather Power, then, during a series of Action Rounds, they spend this Power to accomplish various tasks, such as recruiting Cultists, moving units, engaging in battle, summoning monsters, building Gates, casting spells, and Awakening their Great Old One. When all players run out of Power, the Action phase ends and the next turn begins. Victory is determined by accumulating points on the Doom Track. The first player to 30 is the lone victor *if* he has unlocked all six of spell books.Driving the strategy are a player's wish to expand his power base, and his need to accomplish six tasks to acquire his faction's spell books. Each faction has a unique set of monsters, spell books, and special abilities, and has different requirements to acquire its spell books. All factions have multiple strategies open to them.The base game supports 2-4 players (the map supports 5 players), but with new factions and maps released as expansions it can support up to 8 players.
$10.00
Cthulhu Wars: Byatis Blister Pack
The Toad of Berkeley, Byatis the Serpent-Bearded. God of forgetfulness, trapped (for now) in a decaying castle’s ruin. But one day, he shall break free. Expansion: Copy of Cthulhu Wars Core Game required Cthulhu Wars is a strategy boardgame in which the players take the part of alien races and gods taken from the Cthulhu mythos created by H. P. Lovecraft. The game is physically large, and includes sixty-four figurines of the cultists, monsters, aliens, and Great Old Ones that range in height from approximately 20 mm to nearly 180 mm.The game takes place on a map of Earth. Each player takes the part of one of four factions included in the base game. At the start of a turn, players Gather Power, then, during a series of Action Rounds, they spend this Power to accomplish various tasks, such as recruiting Cultists, moving units, engaging in battle, summoning monsters, building Gates, casting spells, and Awakening their Great Old One. When all players run out of Power, the Action phase ends and the next turn begins. Victory is determined by accumulating points on the Doom Track. The first player to 30 is the lone victor *if* he has unlocked all six of spell books.Driving the strategy are a player's wish to expand his power base, and his need to accomplish six tasks to acquire his faction's spell books. Each faction has a unique set of monsters, spell books, and special abilities, and has different requirements to acquire its spell books. All factions have multiple strategies open to them.The base game supports 2-4 players (the map supports 5 players), but with new factions and maps released as expansions it can support up to 8 players.
$21.00$18.00
Cthulhu Wars: Chaugnar Faugn Blister Pack
The horror from the hills, a great old one who molds human flesh like clay. He rules his sub-human worshipers from his throne below. Expansion: Copy of Cthulhu Wars Core Game required Cthulhu Wars is a strategy boardgame in which the players take the part of alien races and gods taken from the Cthulhu mythos created by H. P. Lovecraft. The game is physically large, and includes sixty-four figurines of the cultists, monsters, aliens, and Great Old Ones that range in height from approximately 20 mm to nearly 180 mm.The game takes place on a map of Earth. Each player takes the part of one of four factions included in the base game. At the start of a turn, players Gather Power, then, during a series of Action Rounds, they spend this Power to accomplish various tasks, such as recruiting Cultists, moving units, engaging in battle, summoning monsters, building Gates, casting spells, and Awakening their Great Old One. When all players run out of Power, the Action phase ends and the next turn begins. Victory is determined by accumulating points on the Doom Track. The first player to 30 is the lone victor *if* he has unlocked all six of spell books.Driving the strategy are a player's wish to expand his power base, and his need to accomplish six tasks to acquire his faction's spell books. Each faction has a unique set of monsters, spell books, and special abilities, and has different requirements to acquire its spell books. All factions have multiple strategies open to them.The base game supports 2-4 players (the map supports 5 players), but with new factions and maps released as expansions it can support up to 8 players.
$21.00$18.00
Cthulhu Wars: Cthugha Blister Pack
The Great Old One of Fire, whose consuming flames cannot be quenched. Serve him! Expansion: Copy of Cthulhu Wars Core Game required Cthulhu Wars is a strategy boardgame in which the players take the part of alien races and gods taken from the Cthulhu mythos created by H. P. Lovecraft. The game is physically large, and includes sixty-four figurines of the cultists, monsters, aliens, and Great Old Ones that range in height from approximately 20 mm to nearly 180 mm.The game takes place on a map of Earth. Each player takes the part of one of four factions included in the base game. At the start of a turn, players Gather Power, then, during a series of Action Rounds, they spend this Power to accomplish various tasks, such as recruiting Cultists, moving units, engaging in battle, summoning monsters, building Gates, casting spells, and Awakening their Great Old One. When all players run out of Power, the Action phase ends and the next turn begins. Victory is determined by accumulating points on the Doom Track. The first player to 30 is the lone victor *if* he has unlocked all six of spell books.Driving the strategy are a player's wish to expand his power base, and his need to accomplish six tasks to acquire his faction's spell books. Each faction has a unique set of monsters, spell books, and special abilities, and has different requirements to acquire its spell books. All factions have multiple strategies open to them.The base game supports 2-4 players (the map supports 5 players), but with new factions and maps released as expansions it can support up to 8 players.
$24.00
Cthulhu Wars: Deep One Blister Pack
From the oceanic abyss rises a representative of a race superior to mankind. One day, they will replace us. Expansion: Copy of Cthulhu Wars Core Game required Cthulhu Wars is a strategy boardgame in which the players take the part of alien races and gods taken from the Cthulhu mythos created by H. P. Lovecraft. The game is physically large, and includes sixty-four figurines of the cultists, monsters, aliens, and Great Old Ones that range in height from approximately 20 mm to nearly 180 mm.The game takes place on a map of Earth. Each player takes the part of one of four factions included in the base game. At the start of a turn, players Gather Power, then, during a series of Action Rounds, they spend this Power to accomplish various tasks, such as recruiting Cultists, moving units, engaging in battle, summoning monsters, building Gates, casting spells, and Awakening their Great Old One. When all players run out of Power, the Action phase ends and the next turn begins. Victory is determined by accumulating points on the Doom Track. The first player to 30 is the lone victor *if* he has unlocked all six of spell books.Driving the strategy are a player's wish to expand his power base, and his need to accomplish six tasks to acquire his faction's spell books. Each faction has a unique set of monsters, spell books, and special abilities, and has different requirements to acquire its spell books. All factions have multiple strategies open to them.The base game supports 2-4 players (the map supports 5 players), but with new factions and maps released as expansions it can support up to 8 players.
$46.00
Cthulhu Wars: Dhole
Dhole: The massive dhole tunnels through the world’s core, weakening and defiling its structure, until the entire planet collapses in ruin. Expansion: Copy of Cthulhu Wars Core Game required Cthulhu Wars is a strategy boardgame in which the players take the part of alien races and gods taken from the Cthulhu mythos created by H. P. Lovecraft. The game is physically large, and includes sixty-four figurines of the cultists, monsters, aliens, and Great Old Ones that range in height from approximately 20 mm to nearly 180 mm.The game takes place on a map of Earth. Each player takes the part of one of four factions included in the base game. At the start of a turn, players Gather Power, then, during a series of Action Rounds, they spend this Power to accomplish various tasks, such as recruiting Cultists, moving units, engaging in battle, summoning monsters, building Gates, casting spells, and Awakening their Great Old One. When all players run out of Power, the Action phase ends and the next turn begins. Victory is determined by accumulating points on the Doom Track. The first player to 30 is the lone victor *if* he has unlocked all six of spell books.Driving the strategy are a player's wish to expand his power base, and his need to accomplish six tasks to acquire his faction's spell books. Each faction has a unique set of monsters, spell books, and special abilities, and has different requirements to acquire its spell books. All factions have multiple strategies open to them.The base game supports 2-4 players (the map supports 5 players), but with new factions and maps released as expansions it can support up to 8 players.
$28.00$24.00
Cthulhu Wars: Dimensional Shambler Blister Pack
Not from the realms we know, but between them. The Dimensional Shambler is an otherplanar predator who can strike anywhere, any time. Expansion: Copy of Cthulhu Wars Core Game required Cthulhu Wars is a strategy boardgame in which the players take the part of alien races and gods taken from the Cthulhu mythos created by H. P. Lovecraft. The game is physically large, and includes sixty-four figurines of the cultists, monsters, aliens, and Great Old Ones that range in height from approximately 20 mm to nearly 180 mm.The game takes place on a map of Earth. Each player takes the part of one of four factions included in the base game. At the start of a turn, players Gather Power, then, during a series of Action Rounds, they spend this Power to accomplish various tasks, such as recruiting Cultists, moving units, engaging in battle, summoning monsters, building Gates, casting spells, and Awakening their Great Old One. When all players run out of Power, the Action phase ends and the next turn begins. Victory is determined by accumulating points on the Doom Track. The first player to 30 is the lone victor *if* he has unlocked all six of spell books.Driving the strategy are a player's wish to expand his power base, and his need to accomplish six tasks to acquire his faction's spell books. Each faction has a unique set of monsters, spell books, and special abilities, and has different requirements to acquire its spell books. All factions have multiple strategies open to them.The base game supports 2-4 players (the map supports 5 players), but with new factions and maps released as expansions it can support up to 8 players.
$11.00$9.00
Cthulhu Wars: Duel: Family Reunion
our new beings with abilities and features never seen before in any Cthulhu Wars game. RANDOLPH CARTER: Unwise CultistThe first player who reaches 6 Doom places Randolph — Lovecraft’s most famous hero — anywhere on the map. He starts on that player’s side. His abilities: Disloyal — If he is Killed or Captured, he switches to the other player’s Pool and now works for them. Man Was Not Meant to Know — If Randolph is at an enemy Gate, you can force your enemy to tell you their next Action. JUNIOR OUTER GODLING: Angsty Teen TerrorThe first person to do a Ritual of Annihilation places Junior anywhere on the map. He doesn’t belong to any faction, and has three abilities: I Hate Everyone — In any battle in his area, Junior joins the attacker’s side. I Don’t Care — He can’t be Killed, only Pained. I’m Going to My Room — If Junior is at your Gate, you can move him into an adjacent area free; you can keep moving him through a series of your connected gates. THE FORGOTTEN GOD: No we don’t know its name. It’s forgotten.The first player to awaken this Great Old One places it anywhere on the map. It doesn’t belong to any faction. Its abilities: No Wonder It’s Obscure — If you have a GOO in the Forgotten God’s area, you can move all your units for 1 Power, if you don’t move into or out of the Forgotten God’s area. Get Rid of It — It’s included in any battle in its area. Either side can apply a kill or a pain to the Forgotten God. (It has Combat 0). THE GREAT DODDERING ONE: A senile delinquentThe oldest player plops down the Great Doddering One during any Doom phase. It doesn’t belong to a faction. Abilities: Do I Know You? — Either player can Move the Great Doddering One, or use it to Capture a Cultist. It stays out of battles though (it’s not sure why everyone’s fighting). Respect Your Elder Gods! — You can battle the Great Doddering One if you declare battle on it directly. It does roll 4 dice.
$10.00$9.00
Cthulhu Wars: Elder Thing
It comes from an alien world, tougher, stronger, wiser, and more advanced than we. The Elder Thing is not only a deadly monster, but a scientist. Expansion: Copy of Cthulhu Wars Core Game required Cthulhu Wars is a strategy boardgame in which the players take the part of alien races and gods taken from the Cthulhu mythos created by H. P. Lovecraft. The game is physically large, and includes sixty-four figurines of the cultists, monsters, aliens, and Great Old Ones that range in height from approximately 20 mm to nearly 180 mm.The game takes place on a map of Earth. Each player takes the part of one of four factions included in the base game. At the start of a turn, players Gather Power, then, during a series of Action Rounds, they spend this Power to accomplish various tasks, such as recruiting Cultists, moving units, engaging in battle, summoning monsters, building Gates, casting spells, and Awakening their Great Old One. When all players run out of Power, the Action phase ends and the next turn begins. Victory is determined by accumulating points on the Doom Track. The first player to 30 is the lone victor *if* he has unlocked all six of spell books.Driving the strategy are a player's wish to expand his power base, and his need to accomplish six tasks to acquire his faction's spell books. Each faction has a unique set of monsters, spell books, and special abilities, and has different requirements to acquire its spell books. All factions have multiple strategies open to them.The base game supports 2-4 players (the map supports 5 players), but with new factions and maps released as expansions it can support up to 8 players.
$12.00$10.00
Cthulhu Wars: Fungi From Yuggoth Blister Pack
A crustacean-like fungus being from the stars. The species visits earth for purposes undreamed-of. Expansion: Copy of Cthulhu Wars Core Game required Cthulhu Wars is a strategy boardgame in which the players take the part of alien races and gods taken from the Cthulhu mythos created by H. P. Lovecraft. The game is physically large, and includes sixty-four figurines of the cultists, monsters, aliens, and Great Old Ones that range in height from approximately 20 mm to nearly 180 mm.The game takes place on a map of Earth. Each player takes the part of one of four factions included in the base game. At the start of a turn, players Gather Power, then, during a series of Action Rounds, they spend this Power to accomplish various tasks, such as recruiting Cultists, moving units, engaging in battle, summoning monsters, building Gates, casting spells, and Awakening their Great Old One. When all players run out of Power, the Action phase ends and the next turn begins. Victory is determined by accumulating points on the Doom Track. The first player to 30 is the lone victor *if* he has unlocked all six of spell books.Driving the strategy are a player's wish to expand his power base, and his need to accomplish six tasks to acquire his faction's spell books. Each faction has a unique set of monsters, spell books, and special abilities, and has different requirements to acquire its spell books. All factions have multiple strategies open to them.The base game supports 2-4 players (the map supports 5 players), but with new factions and maps released as expansions it can support up to 8 players.
$11.00$9.00
Cthulhu Wars: Ghast Blister Pack
A repulsive and primitive underworld being, scabrous and unwholesome, and, unfortunately, carnivorous. Expansion: Copy of Cthulhu Wars Core Game required Cthulhu Wars is a strategy boardgame in which the players take the part of alien races and gods taken from the Cthulhu mythos created by H. P. Lovecraft. The game is physically large, and includes sixty-four figurines of the cultists, monsters, aliens, and Great Old Ones that range in height from approximately 20 mm to nearly 180 mm.The game takes place on a map of Earth. Each player takes the part of one of four factions included in the base game. At the start of a turn, players Gather Power, then, during a series of Action Rounds, they spend this Power to accomplish various tasks, such as recruiting Cultists, moving units, engaging in battle, summoning monsters, building Gates, casting spells, and Awakening their Great Old One. When all players run out of Power, the Action phase ends and the next turn begins. Victory is determined by accumulating points on the Doom Track. The first player to 30 is the lone victor *if* he has unlocked all six of spell books.Driving the strategy are a player's wish to expand his power base, and his need to accomplish six tasks to acquire his faction's spell books. Each faction has a unique set of monsters, spell books, and special abilities, and has different requirements to acquire its spell books. All factions have multiple strategies open to them.The base game supports 2-4 players (the map supports 5 players), but with new factions and maps released as expansions it can support up to 8 players.
$46.00
Cthulhu Wars: Ghoul Blister Pack
Half human, half demon, the ghoul of Lovecraft’s imagination is no mere undead, but far worse. Expansion: Copy of Cthulhu Wars Core Game required Cthulhu Wars is a strategy boardgame in which the players take the part of alien races and gods taken from the Cthulhu mythos created by H. P. Lovecraft. The game is physically large, and includes sixty-four figurines of the cultists, monsters, aliens, and Great Old Ones that range in height from approximately 20 mm to nearly 180 mm.The game takes place on a map of Earth. Each player takes the part of one of four factions included in the base game. At the start of a turn, players Gather Power, then, during a series of Action Rounds, they spend this Power to accomplish various tasks, such as recruiting Cultists, moving units, engaging in battle, summoning monsters, building Gates, casting spells, and Awakening their Great Old One. When all players run out of Power, the Action phase ends and the next turn begins. Victory is determined by accumulating points on the Doom Track. The first player to 30 is the lone victor *if* he has unlocked all six of spell books.Driving the strategy are a player's wish to expand his power base, and his need to accomplish six tasks to acquire his faction's spell books. Each faction has a unique set of monsters, spell books, and special abilities, and has different requirements to acquire its spell books. All factions have multiple strategies open to them.The base game supports 2-4 players (the map supports 5 players), but with new factions and maps released as expansions it can support up to 8 players.
$9.00$8.00
Cthulhu Wars: Gnoph-Keh Blister Pack
A furry horned being of the arctic wastes. It waits, patient and potent, at the edge of your vision, for your watchfulness to wane. Expansion: Copy of Cthulhu Wars Core Game required Cthulhu Wars is a strategy boardgame in which the players take the part of alien races and gods taken from the Cthulhu mythos created by H. P. Lovecraft. The game is physically large, and includes sixty-four figurines of the cultists, monsters, aliens, and Great Old Ones that range in height from approximately 20 mm to nearly 180 mm.The game takes place on a map of Earth. Each player takes the part of one of four factions included in the base game. At the start of a turn, players Gather Power, then, during a series of Action Rounds, they spend this Power to accomplish various tasks, such as recruiting Cultists, moving units, engaging in battle, summoning monsters, building Gates, casting spells, and Awakening their Great Old One. When all players run out of Power, the Action phase ends and the next turn begins. Victory is determined by accumulating points on the Doom Track. The first player to 30 is the lone victor *if* he has unlocked all six of spell books.Driving the strategy are a player's wish to expand his power base, and his need to accomplish six tasks to acquire his faction's spell books. Each faction has a unique set of monsters, spell books, and special abilities, and has different requirements to acquire its spell books. All factions have multiple strategies open to them.The base game supports 2-4 players (the map supports 5 players), but with new factions and maps released as expansions it can support up to 8 players.
$10.00$9.00
Cthulhu Wars: Gobogeg
Gobogeg: The Moon Lens, the final disaster that brings our world to oblivion. Can it even be stopped? Expansion: Copy of Cthulhu Wars Core Game required Cthulhu Wars is a strategy boardgame in which the players take the part of alien races and gods taken from the Cthulhu mythos created by H. P. Lovecraft. The game is physically large, and includes sixty-four figurines of the cultists, monsters, aliens, and Great Old Ones that range in height from approximately 20 mm to nearly 180 mm.The game takes place on a map of Earth. Each player takes the part of one of four factions included in the base game. At the start of a turn, players Gather Power, then, during a series of Action Rounds, they spend this Power to accomplish various tasks, such as recruiting Cultists, moving units, engaging in battle, summoning monsters, building Gates, casting spells, and Awakening their Great Old One. When all players run out of Power, the Action phase ends and the next turn begins. Victory is determined by accumulating points on the Doom Track. The first player to 30 is the lone victor *if* he has unlocked all six of spell books.Driving the strategy are a player's wish to expand his power base, and his need to accomplish six tasks to acquire his faction's spell books. Each faction has a unique set of monsters, spell books, and special abilities, and has different requirements to acquire its spell books. All factions have multiple strategies open to them.The base game supports 2-4 players (the map supports 5 players), but with new factions and maps released as expansions it can support up to 8 players.
$80.00
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