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Board Games

84 products


  • Gamers Guild AZ Indie Boards & Cards The Resistance: Hidden Agenda GTS

    The Resistance: Hidden Agenda

    1 in stock

    Hidden Agenda is an expansion to The Resistance that consists of three different modules:  Assassin Module: Ever since we announced The Resistance: Avalon the request has been to take the exciting new roles from Avalon and make them available for The Resistance. We are very excited to now make that available - the Assassin module of Hidden Agenda contains all the Avalon roles, rethemed and renamed to fit into The Resistance Universe.Defector Module: Two variants in one, the Defectors were included as part of the Avalon promos. In one variant, the Defectors can switch allegiance during the game - ensuring that players are never quite certain who to trust. In the second variant version the two Defectors know each other - ensuring that the accusations of deceit begin from the very opening of the game.Trapper Module: Every proposed Mission Team includes an extra person that won't go on the mission. The leader will isolate a team member and watch their every move - making sure they can't make the mission fail. If you are a spy on the Mission Team, you'll never know if you will cause a mission to fail or simply be giving your identity away. But resistance members will have to approve some missions knowing that a spy is on them and trust that the leader chooses to isolate the spy.

    1 in stock

    $17.00$13.00

  • Gamers Guild AZ Indie Boards & Cards The Resistance: Hostile Intent (Pre-Order) GTS

    The Resistance: Hostile Intent

    1 in stock

      Hostile Intent is an expansion to The Resistance consisting of three modules. Hunter Module: The battle between resistance and imperial has become more intense. It is no longer enough to target facilities in missions - the target has become personal as both sides look to neutralize their opponent's leaders. In this module both the resistance and spies must identify a specific individual among the opposing team to win. Hunters introduces many new game concepts that bring a whole new level of deduction and deceit into The Resistance. Reverser Module: Reversers have the ability to change the results of any mission – in the hands of the resistance this can make a doomed mission succeed, or turn certain victory into defeat. A very interesting and potentially chaotic twist that is certain to change your meta game forever. Inquisitor Module: The Inquisitor is an optional player ability first seen in Avalon. The player with the Inquisitor will be able to look at the affiliation of another player and is a simple way to ensure every game is full of interest twists and turns as the Inquisitor uncovers the truth (at least their version of the truth). Includes 34 new cards (89mm x 64mm) and 2 character tokens.

    1 in stock

    $17.00$15.00

  • Gamers Guild AZ Indie Boards & Cards The Sherlock Files - Junior Introductory Investigations GTS

    The Sherlock Files - Junior Introductory Investigations

    3 in stock

    The Sherlock Files: Curious Capers includes three crazy cases that are fun for the whole family! From a missing meerkat to a naughty dog that pooped in the park, these cases are both engaging and kid friendly. In this family weight mystery game, the beloved Sherlock Files mechanics have been adapted to be simpler to play, without losing any of the fun. Each of the three cases will have both adults and kids engaged and intrigued. Are your bubble-gumshoe skills up to the task?? Work together to solve each case and find out!

    3 in stock

    $35.00$30.00

  • Gamers Guild AZ Indie Boards & Cards The Sherlock Files - Sinister Secrets GTS

    The Sherlock Files - Sinister Secrets

    2 in stock

    The Sherlock Files: Sinister Secrets includes three new confounding cases for you to solve. Track down a priceless diamond necklace that vanished after a glamorous Hollywood party. Unravel the sordid tale of a man who was murdered before the eyes of his own mother. Investigate the supernatural secrets of a haunted hotel room that kills anyone who tries to stay in it! Decipher clues to determine which are relevant to the case and which are not. Share what you deem relevant with your detective partners. Which theories will you chase? How will you fare compared to the world’s greatest detective? Work together to solve each case and find out!

    2 in stock

    $35.00$30.00

  • Gamers Guild AZ Indie Boards and Cards The Sherlock Files: Vol 2 - Curious Capers GTS

    The Sherlock Files: Vol 2 - Curious Capers

    3 in stock

      Are you a modern mastermind detective? The Sherlock Files: Curious Capers includes three new confounding cases for you to solve. First, you will investigate the family, friends, and business partners of a freshly deceased don. Next, you will uncover how a group of devious jewel thieves and their loot vanished into thin air. Finally, you will discover the truth behind a disastrous laboratory fire. Decipher clues to determine which are relevant to the case and which are not. Share what you deem relevant with your detective partners. Which theories will you chase? How will you fare compared to the world’s greatest detective? Work together to solve each case and find out!

    3 in stock

    $35.00$30.00

  • Gamers Guild AZ Indie Boards and Cards The Sherlock Files: Vol 3 - Puzzling Plots GTS

    The Sherlock Files: Vol 3 - Puzzling Plots

    3 in stock

      Are you a modern mastermind detective? The Sherlock Files: Puzzling Plots includes three new confounding cases for you to solve. First, you will track down a man who vanished during his shift at the cemetery. Next, you will pursue the truth of what happened to a fabulously rich butler. Finally, you will hunt down the man behind the wheel of a suspicious hit-and-run. Decipher clues to determine which are relevant to the case and which are not. Share what you deem relevant with your detective partners. Which theories will you chase? How will you fare compared to the world’s greatest detective? Work together to solve each case and find out!

    3 in stock

    $35.00$30.00

  • Gamers Guild AZ Indie Boards and Cards The Sherlock Files: Vol 4 - Fatal Frontiers GTS

    The Sherlock Files: Vol 4 - Fatal Frontiers

    3 in stock

      Are you a modern mastermind detective? The Sherlock Files: Final Frontiers includes three new confounding cases for you to solve - all taking place in Tornado Town, a place full of quarrels, cowboys, and cahoots. First, you will delve into the sordid history of a mine rumored to be cursed. Next, you will unearth the truth of who has been desecrating graves in the Tornado Town cemetery. Finally, you will investigate a fatal duel that killed both participants at sunrise. Decipher clues to determine which are relevant to the case and which are not. Share what you deem relevant with your detective partners. Which theories will you chase? How will you fare compared to the world’s greatest detective? Work together to solve each case and find out!

    3 in stock

    $35.00$30.00

  • Gamers Guild AZ Indie Boards and Cards The Sherlock Files: Vol 5 - Marvelous Mysteries GTS

    The Sherlock Files: Vol 5 - Marvelous Mysteries

    1 in stock

      Marvelous Mysteries includes three new confounding cases to solve. Fabian Essays - Investigate the mysterious death of a Victorian lawyer. Has his spirit returned to accuse his murderer? The Forgery - Follow the trail of a famous masterpiece that may have been replaced by a forgery! Murder on the Sind Mail - Crack the case of a high speed homicide, where one man's train trip to Pakistan takes a deadly swerve off the rails. For each case you will follow the clues, piece together the evidence, and then identify who did it, how, and why.This is a completely standalone game, and does not require any other Sherlock Files games to play.

    1 in stock

    $35.00$30.00

  • Gamers Guild AZ Indie Boards and Cards The Sherlock Files: Vol 6 - Devilish Details GTS

    The Sherlock Files: Vol 6 - Devilish Details

    2 in stock

      Sherlock Files, vol. 6: Devilish Details includes three new confounding cases to solve. Diagnose the cause of why a shopkeeper’s innocuous stumble led to an unlikely death.Discover if there’s a cure for a medieval mayor’s illness, or if he has been possessed by a demon!Track down the truth behind a Renaissance woman’s death, and why her fingers are mysteriously dyed blue...For each case, you will follow the clues, piece together the evidence, and then identify who did it, how, and why.This is a completely standalone game and does not require any other Sherlock Files games to play.

    2 in stock

    $35.00$30.00

  • Gamers Guild AZ The Stifling Dark (Pre-Order) Gamers Guild AZ

    The Stifling Dark

    2 in stock

    The Stifling Dark is a one-vs-many hidden-movement horror board game with an innovative line-of-sight mechanic for 2-5 players. One player takes the role of the adversary, whose goal is to prevent the other players (the investigators) from escaping through a variety of unique actions. As an investigator, your only goals are to survive and escape. Investigators move around the board in a point-to-point fashion using their base movement speed. They may sprint to move more quickly, but they need to keep an eye on their stamina so they don't become exhausted. Additionally, investigators can pick up and use items, lock and unlock doors, or use their flashlights to try and find the adversary. Meanwhile, the adversary is secretly moving around the board, trying to stop the investigators from escaping. There are a variety of investigators to choose from, each with their own special abilities. The adversary also has multiple attacks and abilities that change how you play the game. Will you fix the car and drive out, or will you override the gate and try to sneak out? The investigators will need to decide if they want to stick together to watch each other's backs, or split up to race towards the exit. Either way, they must move quickly - the longer the game takes, the more chances the adversary has to stop them! The game ends when either all of the investigators escape (meaning the investigators won) or the adversary achieves their win condition (which is different for each adversary).

    2 in stock

    $84.00$72.00

  • Gamers Guild AZ Sophisticated Cerberus Games The Stifling Dark: Mini Expansion (Pre-Order) GTS

    The Stifling Dark: Mini Expansion

    2 in stock

    A promotional mini expansion that introduces five alternate item cards so players can choose which version of the items they want to play with each game. The alternates retain the original spirit of the base cards but enhance or modify them to create a unique experience.

    2 in stock

    $7.00$6.00

  • Gamers Guild AZ Petersen Games The Tooth Fairy Game GTS

    The Tooth Fairy Game

    3 in stock

    Petersen Games’ first kids game, under the new imprint Larva Games. The Tooth Fairy Game is actually FOUR games in one, complete with 125 plastic teeth in 5 colors, five bags in 5 colors, 1 six sided die, 5 tooth fairy cards, and rules in English, Spanish, French, German and Italian! While all games are good for ages 6 and up, each game is a bit more difficult than the one before it: That’s My Tooth is the “Baby Teeth” game. After you’ve had fun playing that game a few times, you can try out Pulling Teeth, the “Adult Teeth” game. Then there is Lie Through Your Teeth which is a game for those with “Fake Teeth.” That game works best for those who know how to bluff. It is a clever take on the classic “liar’s dice” game. Finally, there is Treasure Teeth for those rich tooth fairies with “Gold Teeth.” In Treasure Teeth you bid on valuable teeth, trying to get the most money. However, your bid is secretly split up any way you choose between your two hands. But beware, another player will pick WHICH of your two hands will be your real bid! Will you put all your teeth in one hand, hoping they pick that one, divide them evenly, or do you have another ingenious plan in mind?

    3 in stock

    $35.00$30.00

  • Gamers Guild AZ R AND R Games Time's Up! Family Edition GTS

    Time's Up! Family Edition

    6 in stock

    Time's Up! Family Edition is a charades-based party game for three or more players (and is best with teams of two). Before the game begins, each player looks at several cards featuring common items from everyday life and chooses some of them. Each player's cards are shuffled to form a deck, and this deck is used for each of the game's three rounds. In each round, team members take turns trying to get their teammates to guess as many words and phrases on the cards as possible in 30 seconds. In round 1, almost any kind of clue is allowed, and the cluegiver cannot pass on a card. In round 2, no more than one word can be used in each clue (but unlimited sounds and gestures are permitted); the cluegiver can pass on any card they like, and the teammates can give only a single answer. In round 3, the cluegiver can use no words at all and can pass as often as they like; again, teammates are allowed only a single guess. Give good physical clues in round 1, and they'll pay dividends down the road when you need to keep your mouth shut and gesture like a maniac before time's up!

    6 in stock

    $28.00$24.00

  • Gamers Guild AZ Trio (Pre-Order) GTS

    Trio

    3 in stock

        nana, which was later reprinted as Trio, is a card game in which players are looking for three of a kind. The deck consists of 36 cards, numbered 1-12 three times. Players receive some cards in hand, which they are required to sort from low to high, and the remaining cards are placed face down on the table. On your turn, choose any single card to reveal, either the low or high card from a player's hand (including your own) or any face-down card from the table. Then, do this again. If the two cards show the same number, continue your turn; if they do not, return the cards to where they came from and end your turn. If you reveal three cards showing the same number, take these cards as a set in front of you. If you are the first player to collect three sets, you win — except that a player wins immediately if they collect the set of 7s or two sets that add or subtract to 7, e.g., 4s and 11s. Note that nana and Trio contain identical components, but nana is labeled for 2-5 players, while Trio is labeled for 3-6 players. Trio has slight changes to the rules, with players using all cards no matter the player count. Additionally, you play in normal mode — winning with three sets or the 7s — or "spicy" mode, winning with two linked sets or the 7s. Finally, Trio includes rules for playing in teams with four or six players.

    3 in stock

    $21.00$18.00

  • Gamers Guild AZ Capstone Games Wandering Towers: Mini Spell Expansion 1 Capstone Games

    Wandering Towers: Mini Spell Expansion 1

    1 in stock

    This expansion contains 2 spells: Retrieve A Card and Movement Swap. Retrieve A Card Effect: Take the top card from the discard pile, even if it is the card you just played. Note: you will not draw to fill your had to 3 cards at the end of your turn until you have less than 3 cards. This is the same spell as the previously released "Re-Use A Card". Movement Swap Effect: Swap the movement values on the movement card you play. this has the following effect: For a card that can move either a tower or a wizard, their movement values are swapped. For a card that can only move a tower, it moves a wizard instead. For a card that can only move a wizard, it moves a tower instead.

    1 in stock

    $7.00$6.00

  • Gamers Guild AZ Capstone Games Wandering Towers: Mini Spell Expansion 3 Capstone Games

    Wandering Towers: Mini Spell Expansion 3

    1 in stock

    2 new Magic Spells for Wandering Towers - 'Fill a Potion Bottle' and 'Extra Die Roll'. From award-winning designers Wolfgang Kramer & Michael Kiesling and graphics by Michael Menzel. Race to be the first to have all your wizards in Ravenskeep and your potion bottles full! Move towers to get closer to Ravenskeep, or, even better, cover up other wizards to fill up your potion bottles. Cast magic spells to gain an extra advantage for your wizards. A fast-playing game for both children and adults - will you remember where all your wizards are, even when covered by a tower, or two?Ages 10+1-6 players30 minutes play time

    1 in stock

    $7.00$6.00

  • Gamers Guild AZ IELLO Welcome Back to the Dungeon PHD

    Welcome Back to the Dungeon

    1 in stock

    The sun is shining in the Abysmal Woods where you’re strolling without a care in the world, your weapon at your belt, dreams of adventure in your head. On your path, you stop before a damaged dungeon door. It seems that great battles took place here, a sure sign of coveted treasure inside. You recognize this dungeon from the ballads sung in your village! However, you’re not the only one who wants to enter, despite the warnings left around the entrance by the previous adventurers. Will you muster your courage to break open the door or will you let your opponents brave the monsters found inside? Let the adventure begin! Welcome Back to the Dungeon is a simple and subtle push-your-luck game in which you’ll need to adopt a show of bravado or outwit your opponents!

    1 in stock

    $21.00$15.00

  • Gamers Guild AZ IELLO Welcome to the Dungeon GTS

    Welcome to the Dungeon

    1 in stock

    Push your luck and dare your friends! Delve into the dungeon if you think you have enough equipment to survive or fill the dungeon with monsters to attack your friends. You must be brave, bold, and lucky to survive!  Dare your opponents to tackle the dungeon with less-and-less equipment to fend off the increasing horde of monsters.This push-your-luck dungeon delve tests your courage and shrewd choices.Beat the dungeon twice or be the last warrior standing to win!Contents:13 monster cards28 tiles4 player aids8 success cardsrulebookPlayers: 2-4Ages: 8+Playtime: 30 min 

    1 in stock

    $21.00$15.00

  • Gamers Guild AZ Giochi Uniti Whitehall Mystery Asmodee

    Whitehall Mystery

    3 in stock

    October 1888: During the construction of the Metropolitan Police headquarters near Whitehall, which would later be known as Scotland Yard, the remains of a body were found. In September, a severed arm had already been discovered in the muddy shore of the River Thames. There is another murderer roaming the streets of London in Whitehall, amusing himself by spreading the pieces of a poor woman around Whitehall, like some kind of macabre treasure hunt. The identity of this monster and his unfortunate victim are a mystery, the Whitehall Mystery.

    3 in stock

    $56.00$45.00

  • Gamers Guild AZ Bezier Games Cabo: Deluxe Edition GTS

    Cabo: Deluxe Edition

    Out of stock

    Spy, swap, and peek to find Cabo the unicorn in this simple card game. Your goal in CABO is to minimize the total value of your cards, but you don't know what all your cards are at the beginning of the game. By using certain powers to peek at your own cards, spy on your opponent's cards, or swap a card with an opponent, you can try to minimize the value of your cards. When you think you have the lowest value, you can call "CABO" to end the round, but everyone else gets another turn. In the end, the player with the lowest total wins; can you shed your cards quicker than your opponents? This second edition of CABO features modified rules, a scorepad, four player reference cards, and all new artwork. Rules modifications include the following: Plays 2–4 players (instead of 2–5) Cards taken from the discard pile remain face up for the rest of the game, even when in front of players (instead of always keeping cards face down) Penalty for non-matching cards: Keep all cards including the one drawn — one more per additional cards that do not match (instead of no penalty) 10 point penalty for missing a CABO call (instead of 5) All players score the sum of their points; if the CABO caller has (or is tied for) the lowest sum, they get 0 points (instead of the lowest player always receiving 0 points) The round ends after a CABO call or the deck runs out (instead of just when CABO is called) Limit of one reset to 50 when your score=100 exactly (instead of unlimited resets)

    Out of stock

    $28.00$20.00

  • Gamers Guild AZ Czech Games Edition Codenames: Disney GTS

    Codenames: Disney

    Out of stock

    Two teams compete to be the first to identify all of their team's Treasure Cards displayed on the grid.Only each team's Cluemasters know the locations of the Treasure Cards their team is trying to find. They give clues in the form of a code word that will help their teammates find these Disney Treasures.Be careful not to decipher a code incorrectly or you might help the other team. It's a race to identity all of your team's Treasure Cards first.Codenames: Disney Family Edition keeps the Codenames gameplay, while featuring characters and locations from a variety of Disney and Pixar films.Contents:200 Treasure Cards60 Key Cards25 Cover Cards1 Card StandInstructions

    Out of stock

    $35.00

  • Gamers Guild AZ Czech Games Edition Codenames: Marvel PHD

    Codenames: Marvel

    Out of stock

    Codenames: Marvel combines the hit social word game Codenames, while featuring characters and locations from the Marvel Universe including, Spider Man, Guardians of the Galaxy, The Avengers and Doctor Strange. In Codenames, two teams — S.H.I.E.L.D. and Hydra in this case — compete to see who can guess all of their field agents (identified by either a word or picture) correctly first — but those field agents are hiding in plain sight in a 5x5 grid that includes the agents of the other team, neutral words, and an assassin that will cause you to lose the game immediately if you guess it. One person on each team is a spymaster and only these two know which agents belong to each team. Spymasters take turns giving one-word clues that can help their teammates identify multiple agents on the board. Their teammates try to guess agents of the right color while avoiding those that belong to the opposing team — and everyone wants to avoid the assassin.

    Out of stock

    $35.00

  • Gamers Guild AZ Czech Games Edition Codenames: The Simpsons GTS

    Codenames: The Simpsons

    Out of stock

    A fun, easy to learn cooperative word and picture deduction game celebrating 30 years of hilarious and dysfunctional cartoon family, The Simpsons! Featuring your favorite Simpsons characters including Homer, Marge, Bart, Lisa, Maggie, Mr. Burns, Ned Flanders, Principal Skinner, Krusty the Clown, Moe, Milhouse, Ralph Wiggum, Chief Wiggum, Comic Book Guy, and many more! Players help their teammates locate secret Agents who are concealed among a grid of Simpsons series references using only one-word clues.

    Out of stock

    $28.00

  • Gamers Guild AZ Ludonaute Colt Express: Bandit Pack - Belle Asmodee

    Colt Express: Bandit Pack - Belle

    Out of stock

    This Colt Express Bandit Pack introduces a new way to play the game, turning one character into a Bandit controlled by the game. As you compete to become the richest outlaw of the Old West, watch out and make sure the Bandit does not disrupt your plans!This mini-expansion has you facing Belle, the femme fatale, who uses her charms to lure the players and steal from them.This product is an expansion: Colt Express base game required to play.

    Out of stock

    $12.00$8.00

  • Gamers Guild AZ Indie Boards & Cards Coup: Rebellion G54 - Anarchy GTS

    Coup: Rebellion G54 - Anarchy

    Out of stock

    Coup: Rebellion G54 – Anarchy, an expansion for La Mame Games' Coup: Rebellion G54, adds seven new roles and actions to that game for more vicious fun: Anarchists, Paramilitary, Arms Dealers, Financier, World Bank, Plantation owners, Socialists, and Social Media.

    Out of stock

    $17.00$12.00

  • Gamers Guild AZ Indie Boards & Cards One Night Revolution GTS

    One Night Revolution

    Out of stock

      Hostile Intent is an expansion to The Resistance consisting of three modules. Hunter Module: The battle between resistance and imperial has become more intense. It is no longer enough to target facilities in missions - the target has become personal as both sides look to neutralize their opponent's leaders. In this module both the resistance and spies must identify a specific individual among the opposing team to win. Hunters introduces many new game concepts that bring a whole new level of deduction and deceit into The Resistance. Reverser Module: Reversers have the ability to change the results of any mission – in the hands of the resistance this can make a doomed mission succeed, or turn certain victory into defeat. A very interesting and potentially chaotic twist that is certain to change your meta game forever. Inquisitor Module: The Inquisitor is an optional player ability first seen in Avalon. The player with the Inquisitor will be able to look at the affiliation of another player and is a simple way to ensure every game is full of interest twists and turns as the Inquisitor uncovers the truth (at least their version of the truth). Includes 34 new cards (89mm x 64mm) and 2 character tokens.

    Out of stock

    $35.00$30.00

  • Gamers Guild AZ Keymaster Games PARKS Memories: Plains Walker GTS

    PARKS Memories: Plains Walker

    Out of stock

    Welcome to PARKS Memories, a  stand-alone game in the PARKS series. Bring the whole family together with this strategic twist on classic memory. Embrace nature, go for a hike, and try not to forget where you’ve been… It’s time to make some memories!

    Out of stock

    $35.00

  • Gamers Guild AZ Hobby World Spyfall 2 PHD

    Spyfall 2

    Out of stock

    Spyfall is a party game unlike any other, one in which you get to be a spy and try to understand what's going on around you. It's really simple! Spyfall is played over several rounds, and at the start of each round all players receive cards showing the same location — except that one player receives a card that says "Spy" instead of the location. Players then start asking each other questions — "Why are you dressed so strangely?" or "When was the last time we got a payday?" or anything else you can come up with — trying to guess who among them is the spy. The spy doesn't know where he is, so he has to listen carefully. When it's his time to answer, he'd better create a good story! At any time during a round, one player may accuse another of being a spy. If all other players agree with the accusation, the round ends and the accused player has to reveal his identity. If the spy is uncovered, all other players score points. However, the spy can himself end a round by announcing that he understands what the secret location is; if his guess is correct, only the spy scores points. After a few rounds of guessing, suspicion and bluffing, the game ends and whoever has scored the most points is victorious! Spyfall 2 features the same gameplay as Spyfall with two important changes: (1) Enough location cards are included that the upper player count is now twelve instead of eight, and (2) two spies can be found at each location, giving all of the non-spy players more of a challenge when it comes to tracking down who doesn't belong.

    Out of stock

    $42.00$25.00

  • Gamers Guild AZ Restoration Games Stop Thief! 2E GTS

    Stop Thief! 2E

    Out of stock

      An alert pops up on your smartphone: A crime has just been committed! Grab your investigator's license and your keen powers of deduction and hunt down the suspect. But watch out because you're not the only private eye on the hunt, and only one of you can slap the cuffs on the suspect and claim the reward. Get enough reward money, and you can finally leave this rat race behind and retire to a sunny tropical beach in the Caribbean. Stop Thief is a family game of logical deduction for 2-4 players. An invisible suspect commits a crime. Only the sounds they make give them away. Listen to the clues and figure out where they are hiding. Play cards from your unique deck to move around the board, sneak through a window, or even get a private tip. Once you have the suspect pinned down, swoop in and make the arrest. The obvious first step in this restoration was taking the electronic device and turning it into an app. Doing that allows for better sound quality and a more dynamic platform for different modes of play. Next step was ditching the roll-and-move mechanism and, in general, stripping out some of the luck and adding in a healthy dose of strategy. By replacing the dice with decks of movement cards, it also allows asymmetrical decks, which increases the fun and replayability. Game effects were also added to the suspect cards to further spice things up.

    Out of stock

    $49.00$42.00

  • Gamers Guild AZ Cardlords Take The Gold Discontinue

    Take The Gold

    Out of stock

    Welcome to the high seas, where gold is on everyone’s mind!  Send Pirates to steal gold coins from other players or call in the Officers to protect yer own.  But watch out as the Kraken lurks below, ready to wipe out everything ye have!  Do ye have the Captain’s favor to Take the Gold!?   What’s included: • 54 Total Cards• Heavy Duty Pocket Size Polypropylene (Plastic) Box• Rulebook

    Out of stock

    $28.00$16.00

  • Gamers Guild AZ Indie Boards & Cards The Resistance: The Plot Thickens GTS

    The Resistance: The Plot Thickens

    Out of stock

    This is a bundle of the Plot Cards and the Sergeant and Rogue promos and a full set of Resistance/Spy cards and a full set of Mission (Success/Fail) cards.The Plot Cards add opportunities for the resistance players to gain information about their fellow conspirators. But in the hands of a crafty spy, the plot cards can be used to cause even more confusion and subterfuge.The Rogue Agent module introduces both resistance and spy Rogue Agents. Rogues march to a different drum that have their own victory conditions and would rather win by themselves than see their side victorious. Rogues are the first players in The Resistance that have a unique victory condition and are very interesting play option.The Sergeant is designated by the leader with ability to change mission results. A very tricky proposition and sure to have everyone second guessing when to use, and when to just threaten with this ability.Requires The Resistance main game to play.

    Out of stock

    $17.00$13.00

  • Gamers Guild AZ Indie Boards and Cards The Sherlock Files - Elementary Entries GTS

    The Sherlock Files - Elementary Entries

    Out of stock

      Are you a modern mastermind detective? The Sherlock Files: Curious Capers includes three new confounding cases for you to solve. First, you will investigate the family, friends, and business partners of a freshly deceased don. Next, you will uncover how a group of devious jewel thieves and their loot vanished into thin air. Finally, you will discover the truth behind a disastrous laboratory fire. Decipher clues to determine which are relevant to the case and which are not. Share what you deem relevant with your detective partners. Which theories will you chase? How will you fare compared to the world’s greatest detective? Work together to solve each case and find out!

    Out of stock

    $35.00$30.00

  • Gamers Guild AZ Sophisticated Cerberus Games The Stifling Dark: Nightfall Expansion (Pre-Order) Gamers Guild AZ

    The Stifling Dark: Nightfall Expansion

    Out of stock

    The Nightfall expansion introduces a new component and mechanic to The Stifling Dark while also adding two investigators, four items, and one cursed item. The large flashlights cover more ground than the small flashlights included with the base game, but they can't reveal the adversary. The flashlight augments introduce ways to modify your flashlight to perform different functions that either help your fellow investigators or hinder the adversary.

    Out of stock

    $28.00$24.00

  • Gamers Guild AZ Lucky Duck Games Turtle Splash! GTS

    Turtle Splash!

    Out of stock

    Slide and steady wins the race! It’s hot! All the animals of the jungle are meeting at the lake… But Turtle is late, as usual. How can he join his friends as soon as possible? Slide down the river! With a flick, the players propel the turtle into the lake, then flip over animal tiles to advance on their personal board. Who will be the first to find all their animals?

    Out of stock

    $35.00$25.00

  • Gamers Guild AZ Capstone Games Wandering Towers Capstone Games

    Wandering Towers

    Out of stock

    Each year, the graduating classes of the Ravenrealm Magic School compete to demonstrate their mastery of magic. For the final exam, all the wizards of each class must assemble at the legendary Ravenskeep… but every last one of them has procrastinated, distracted by learning new spells. They’ve also used all their potions—they can’t show up unprepared, with empty potion bottles! Help your wizards get to Ravenskeep as quickly as possible. Using their magic they could even move the very towers atop which they stand to get there more easily! But how can they refill their potion bottles along the way? Well, here’s a little secret: Trapping wizards allows you to capture some of their magical essence in a bottle…

    Out of stock

    $63.00$51.00

  • Gamers Guild AZ Capstone Games Wandering Towers: Mini Spell Expansion 2 Capstone Games

    Wandering Towers: Mini Spell Expansion 2

    Out of stock

    Mini spell expansion 2 includes: Close Ravenenskeep and Draw 2 Cards. Close RavenskeepEffect: Place this spell face down (bramble side up) atop Ravenskeep. While it is there, no wizards can move into (or onto) Ravenskeep, and no one else can cast this spell. At the beginning of your next turn, remove this spell from Ravenskeep and place it face up with the other spells; Ravenskeep is now open, and the spell is available again. Draw 2 CardsEffect: Draw the top 2 cards from the deck. Note: You will not draw to fill your hand to 3 cards at the end of your turn until you have fewer than 3 cards.

    Out of stock

    $7.00$6.00

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