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Board Games | Cooperative Games

200 products


  • Gamers Guild AZ Fantasy Flight Games Arkham Horror The Card Game: Mythos Pack - Where the Gods Dwell Asmodee

    Arkham Horror The Card Game: Mythos Pack - Where the Gods Dwell

    Out of stock

    Come face to face with madness in Where the Gods Dwell, the fifth Mythos Pack in The Dream- Eaters cycle for Arkham Horror: The Card Game! After the events of Dark Side of the Moon, you have finally made your way to lost Kadath, where Nyarlathotep is waiting for a battle that will force you to face deceit, lies, and shifting reality. If you can somehow draw him out, expose him, you may stand a chance, but how do you fight an enemy you cannot understand?

    Out of stock

    $24.00$16.00

  • Gamers Guild AZ Fantasy Flight Games Arkham Horror The Card Game: Mythos Pack - A Thousand Shapes of Horror Asmodee

    Arkham Horror The Card Game: Mythos Pack - A Thousand Shapes of Horror

    Out of stock

    Delve into the secrets of The House with No Name in A Thousand Shapes of Horror, the second Mythos Pack in The Dream-Eaters cycle for Arkham Horror: The Card Game! After half of your team has seemingly become trapped in the Dreamlands, you decide to force your way into the realm in your physical body instead of traveling there in your sleep. This method comes with plenty of dangers, but it will hopefully prevent you from becoming trapped yourself. But if you wish to enter the Dreamlands, you must first find a key. Do you have the composure to hold onto your sanity and save your friends, or will ineffable terrors tear your mind apart?

    Out of stock

    $24.00$16.00

  • Gamers Guild AZ Fantasy Flight Games Arkham Horror The Card Game: Scenario Pack - Carnevale of Horrors Asmodee

    Arkham Horror The Card Game: Scenario Pack - Carnevale of Horrors

    Out of stock

    And He shall put on the semblance of men, the waxen mask and the robe that hides, and come down from the world of Seven Suns to mock…"     –H.P. Lovecraft, Whisperer in DarknessThe sixty-two card, standalone scenario in Carnevale of Horrors transports you to a city of masks and mysteries. While revelers throng the streets of Venice, masked conspirators advance their sinister agendas, shadows envelop the city, and something terrible rises from the lagoon…Also playable as a "side-story" that can be added to your ongoing Arkham Horror: The Card Game campaign, Carnevale of Horrors challenges you and your fellow investigators to move swiftly among the masked revelers parading the streets of Venice in order to unravel a dreadful conspiracy. But while the day's festival begins with music, mirth, and merriment, it quickly spirals into abject horror… The sun vanishes, and screams erupt throughout the city. You want to save as many innocents as you can, but everyone is wearing masks. Who are the villains, and who are the victims? You must race to identify and confront the cultists, lest they and their sacrifices summon a being of unfathomable malice!Carnevale of Horrors comes with all the act, agenda, location, and encounter cards that you need to enjoy its adventure. Additionally, five player cards—one ally and four Mask assets—enrich your campaign experience after you complete your investigations in Venice.This is not a standalone expansion. It requires a copy of the Arkham Horror: The Card Game Core Set to play. This expansion is made available via FFG’s in-house manufacturing.

    Out of stock

    $24.00$21.00

  • Gamers Guild AZ Fantasy Flight Games Arkham Horror The Card Game: Mythos Pack - Weaver of the Cosmos Asmodee

    Arkham Horror The Card Game: Mythos Pack - Weaver of the Cosmos

    Out of stock

    Defend the Dreamlands from the schemes of the Spinner in Darkness in Weaver of the Cosmos, the sixth and final Mythos Pack in the Dream-Eaters cycle for Arkham Horror: The Card Game!You have finally reached the perilous nightmare-scape that you have been chasing since the very beginning. Everything has led to this— Virgil’s writings, your companions’ unending sleep, the black cat, all of it. This transdimensional space is home to a spider creature that would obliterate your world and replace it with a new reality. If you cannot stop it, there will be no Earth left to return to—no escape from this hellish dream—and the Dreamlands will be lost as well. You have no choice but to fight!

    Out of stock

    $24.00$16.00

  • Gamers Guild AZ Fantasy Flight Games Arkham Horror The Card Game: Mythos Pack - In Too Deep Asmodee

    Arkham Horror The Card Game: Mythos Pack - In Too Deep

    Out of stock

    Continue to dive beneath the surface and investigate the twisted and strange happenings in the small fishing hamlet of Innsmouth! Following closely on the heels of The Innsmouth Conspiracy deluxe expansion, this cycle of Mythos Packs tells the remaining chapters of the story. From the mysterious heights of Devil Reef island to abyssal tunnels far beneath the ocean surface, players will have to go deeper than ever before if they are going to uncover the truth behind the cult’s activities and safeguard the world from a rising tide.Every new Mythos Pack in the cycle offers an assortment of new player cards for players to build and upgrade their decks, along with a brand-new scenario and the next chapter of The Innsmouth Conspiracy story in every pack. Venture beneath the choppy ocean waves, and uncover the secrets below!

    Out of stock

    $24.00$17.00

  • Gamers Guild AZ Fantasy Flight Games Arkham Horror The Card Game: Mythos Pack - A Light in the Fog Asmodee

    Arkham Horror The Card Game: Mythos Pack - A Light in the Fog

    Out of stock

    Since you first awoke in a dank and gloomy tidal cavern, you’ve attempted to pull together the disparate pieces of your shipwrecked memories. You’ve learned some of why you came to Innsmouth, and you’ve battled the evils rising from the ocean deeps… but as you escape from the Deep Ones overrunning Innsmouth and race toward the Falcon Point lighthouse, you find yourself at the threshold of the next mystery. Who was it that first captured you and left you for dead? The keeper of the lighthouse may hide the answers you seek.As the next chapter of your evolving story, A Light in the Fog expands your adventures in Arkham Horror: The Card Game, picking up right where your frantic car chase left off at the end of Horror in High Gear, and promising new revelations as you push deeper into the heart of the tangled conspiracy that surrounds Innsmouth. Along with a new scenario, this expansion brings new options to your decks with a slew of new mid-level cards to shape and enhance your deck as you gain experience. But as your experiences unlock new skills, will they also open to door to deeper shades of madness?

    Out of stock

    $24.00$21.00

  • Gamers Guild AZ Fantasy Flight Games Arkham Horror The Card Game: Mythos Pack - The Lair of Dagon Asmodee

    Arkham Horror The Card Game: Mythos Pack - The Lair of Dagon

    Out of stock

    The separate timelines of your Innsmouth investigations are quickly converging, as the pieces of your memory begin to click into place. You’ve seen uncanny happenings and sinister meetings, and it’s clear that the Esoteric Order of Dagon lies at the heart of the conspiracy. It’s time for you to step across the nightmare frontier and venture into the Order’s decrepit and crumbling halls… and the tidal caves that lie beneath.As The Innsmouth Conspiracy cycle approaches its climactic conclusion, you’ll find the next chapter of the unfolding story within The Lair of Dagon Mythos Pack, beckoning the investigators deeper into danger and closer to the heart of the sea. You’ll need new tools and skills if you plan to take the Order of Dagon head-on, and fortunately, this Mythos Pack comes filled with an assortment of new player cards for every aspect, giving you the perfect cards to upgrade your deck as you gain more experience and ramp up to the finale of your campaign.

    Out of stock

    $24.00$18.00

  • Gamers Guild AZ Fantasy Flight Games Arkham Horror The Card Game: Mythos Pack - Devil Reef Asmodee

    Arkham Horror The Card Game: Mythos Pack - Devil Reef

    Out of stock

    The fishing hamlet of Innsmouth may soon be overwhelmed by rising tides and swarming deep ones—but in your fractured memory, you’re still putting together the pieces of your time in this mist-shrouded village. As you stare out at the ill-omened shoals and scattered islands of Devil Reef, you can feel a new piece of the puzzle falling into place. You were out there, among the islands, searching for evidence of the Esoteric Order of Dagon…Within the Devil Reef Mythos Pack, you’ll find the next scenario of the tangled campaign unfolding around the events of The Innsmouth Conspiracy for Arkham Horror: The Card Game. You’ll flashback to your voyage out to Devil Reef three weeks prior—exploring the islands rumored to be haunted by terrible powers, and where you suspect the Esoteric Order of Dagon is hiding something. With the game’s first vehicle-driven scenario and an assortment of new player cards for every class, Devil Reef is a gripping next chapter in your unfolding tale of rising tides and encroaching madness.

    Out of stock

    $24.00$19.00

  • Gamers Guild AZ Fantasy Flight Games Arkham Horror The Card Game: Mythos Pack - Horror in High Gear Asmodee

    Arkham Horror The Card Game: Mythos Pack - Horror in High Gear

    Out of stock

    Innsmouth is in your rearview mirrors, but you’re not out of danger yet. It’s time for a high-speed car chase along the old roads surrounding Innsmouth as you seek to escape from the Esoteric Order of Dagon and find the next piece of the puzzle.Within the Horror in High Gear Mythos Pack, you’ll find the next scenario of the tangled campaign unfolding around the events of The Innsmouth Conspiracy for Arkham Horror: The Card Game. This scenario introduces a white-knuckle chase as you and your fellow investigators pack into new vehicles and race to escape from the Order of Dagon. With an assortment of new player cards for every class, Horror in High Gear is a gripping next chapter in your unfolding tale of rising tides and encroaching madness.

    Out of stock

    $24.00$16.00

  • Gamers Guild AZ Fantasy Flight Games Arkham Horror The Card Game: Mythos Pack - Into the Maelstrom Asmodee

    Arkham Horror The Card Game: Mythos Pack - Into the Maelstrom

    Out of stock

    Throughout your Innsmouth investigations, you have ventured into tide-hollowed caves and dripping tunnels—but these watery caverns are only the antechamber of the Deep Ones’ domain. A hidden city rests beneath the choppy waves of the North Atlantic, slumbering at the bottom of the ocean. If you’re going to protect the world from suffering the same fate as Innsmouth, you’ll need to venture into the heart of the storm.Within the Into the Maelstrom Mythos Pack, you’ll find the final scenario of The Innsmouth Conspiracy cycle for Arkham Horror: The Card Game, inviting you and your fellow investigators to dive into the darkness beneath the waves and confront the Deep Ones in their own city—putting an end to this threat forever. Combined with the addition of new player cards to upgrade your decks, Into the Maelstrom is a perfect capstone for a cycle of danger and mystery.

    Out of stock

    $24.00$16.00

  • Gamers Guild AZ Fantasy Flight Games Arkham Horror The Card Game: Mythos Pack - The Wages of Sin Asmodee

    Arkham Horror The Card Game: Mythos Pack - The Wages of Sin

    Out of stock

    "…So numerous are the recorded troubles in insane asylums, that only a miracle can have stopped the medical fraternity from noting strange parallelisms and drawing mystified conclusions."   –H.P. Lovecraft, The Call of Cthulhu It was always going to come to this… you're finally headed to the asylum. The Unspeakable Oath is the second Mythos Pack in The Path to Carcosa cycle for Arkham Horror: The Card Game, and it carries you deep into the belly of Arkham’s asylum. You’ll find yourself behind locked doors, wracked by Doubt, and surrounded by Lunatics. And, still, you’ll catch hints of deeper and darker secrets. And while its scenario continues and deepens the game’s exploration of the mystical realms between the traditional roleplaying and card game experiences, its twenty-four player cards (two copies each of twelve different cards) provide you access to a number of wealthy Patrons and allow you to “learn” from your mistakes. This is not a standalone product. It requires the Arkham Horror: The Card Game Core Set and The Path to Carcosa deluxe expansion to play.

    Out of stock

    $24.00$16.00

  • Gamers Guild AZ Fantasy Flight Games Eldritch Horror: Cities in Ruin Asmodee

    Eldritch Horror: Cities in Ruin

    Out of stock

    You feel it just below the surface. Something gnawing at the edges of society, an ancient being that could so easily erase the steady march of machines and concrete that have come to be recognized as progress in the modern world. Your visions show you a desolate future, where all that remains is dust, ash, and those who have long-slumbered. Violent earthquakes contort cities to unrecognizable ruin, torrential typhoons eradicate coastlines, and deep below the the Earth, something ancient stirs.  Shudde M’ell, The Cataclysm from Below, approaches with destruction and ruin as his heralds.  Cities in Ruin brings four new investigators, and a slew of new monster and encounter cards to the world of Eldritch Horror.  New Ancient One Shudde M’ell’s presence brings a destructive twist to the game in the form of deadly disasters. 

    Out of stock

    $39.00$26.00

  • Gamers Guild AZ Fantasy Flight Games Eldritch Horror: Mountains of Madness Asmodee

    Eldritch Horror: Mountains of Madness

    Out of stock

    Inspired by H.P. Lovecraft’s novella about an Antarctic expedition ravaged by inhuman, prehistoric creatures, this expansion allows you to trace the doomed expedition’s path and enter the immense City of the Elder Things. What happens in Antarctica has worldwide repercussions – freshly-awakened horrors are spreading across the globe. Monsters and mysteries are surfacing in areas long considered safe. Eight investigators offer you new roles to play as you confront these chilling, inhuman threats. Numerous additional Assets, Spells, Artifacts and Conditions may help investigators or harm them, and for the first time, Adventures and Prelude cards shape the international struggle against the Ancient Ones. Do you have the strength to survive Antarctica’s frozen wastes, encounter the Mountains of Madness, and stave off the end of human civilization? Mountains of Madness includes: A side board depicting the mysterious expanses of Antarctica One rulebook to guide your expedition Eight Investigator Sheets Two Ancient One sheets, with accompanying sets of Mythos and Mystery Cards 156 Encounter Cards and a multitude of Assets, Conditions, Gates, and Monsters

    Out of stock

    $77.00$59.00

  • Gamers Guild AZ Fantasy Flight Games Arkham Horror The Card Game: Mythos Pack - In the Clutches of Chaos Asmodee

    Arkham Horror The Card Game: Mythos Pack - In the Clutches of Chaos

    Out of stock

    Heart of the Elders is the third Mythos Pack in The Forgotten Age Cycle. Following the events of The Boundary Beyond, you and your team of investigators head deep into the jungles of southern Mexico in search of an ancient, forgotten cavern. After several days of trekking through the jungle, you find what you believe to be the entrance of the cave, but something is not right. Six pillars surround the cavern, carved with strange symbols. Are they a warning? A lock? You must investigate this further, but time is running short. Your supplies are already starting to run low and countless eyes watch you from the shadows of the trees. What secrets are they trying to protect? This Mythos Pack features an immersive two-part scenario that takes you on an adventure both above and below the Earth. Immediatley forced to face the consequences of your choices, you shape the scenario as you go, determining which dangers you face and which allies you rely upon. Isolated from the rest of civilization, who can you trust? This is not a standalone product. It requires a copy of Arkham Horror: The Card Game Core Set and The Forgotten Age deluxe expansion to play. 

    Out of stock

    $24.00$16.00

  • Gamers Guild AZ Fantasy Flight Games Arkham Horror The Card Game: Mythos Pack - Before the Black Throne Asmodee

    Arkham Horror The Card Game: Mythos Pack - Before the Black Throne

    Out of stock

    Before the Black Throne is the sixth and final Mythos Pack in The Circle Undone cycle for Arkham Horror: The Card Game.  After your battle to close the rips in reality in In the Clutches of Chaos, you have left your city and your world behind, traveling an impossible distance, and yet you are still many leagues from the nighted throne where your ultimate foe stirs. As you are chased by your fate across the cosmos, you may be forced to bring “empty space” into play, losing the top card of your deck as you place it facedown to embody the seemingly infinite space that divides you from the rest of humanity. This is not a location, it cannot be entered or investigated, and the only way to reclaim your lost card is to fill the empty space with a Cosmos location. These impossible places, drawn from the new Cosmos deck, do not have set places they must connect to. Rather, each Cosmos card has a connecting instruction you must obey in order to place it. Torn from all you know, it may be easy to surrender to the existential dread, but even if all you can do is delay the inevitable, the battle is not over yet! This is not a standalone product. It requires a copy of the Arkham Horror: The Card Game Core Set and The Circle Undone deluxe expansion to play.

    Out of stock

    $24.00$16.00

  • Gamers Guild AZ Fantasy Flight Games Arkham Horror The Card Game: Mythos Pack - Union and Disillusion Asmodee

    Arkham Horror The Card Game: Mythos Pack - Union and Disillusion

    Out of stock

    Union and Disillusion is the fourth Mythos Pack in The Circle Undone cycle for Arkham Horror: The Card Game. After your brush with the Silver Twilight Lodge in For the Greater Good, you journey to the banks of the Miskatonic River in search of the four souls who went missing from one of the Lodge’s events. Between two of the bridges that span the river, there stands the Unvisited Isle. The foggy shores are barren and unwelcoming, and as you row closer, you try to remain silent, as if to keep the river itself from noticing. Not a soul greets you as you draw closer to the island, save for the judging gaze of ghostly birds that observe you from the trees. In the distance, a pillar of spectral energy is rising into the clouds, a vortex of otherworldly mist spiraling about it. As you explore the island, you will find braziers scattered at various locations, that you can either light or douse with the new Circle action ability. Lighting these braziers may help push back the heavy mist, allowing you to further explore the island, but it may also be the key step in completing the ritual that has already begun. How far can you push Arkham to the brink of chaos without surrendering the city to the dark forces battling for control of it? This is not a standalone product. It requires a copy of the Arkham Horror: The Card Game Core Set and The Circle Undone deluxe expansion to play.

    Out of stock

    $24.00$16.00

  • Gamers Guild AZ Fantasy Flight Games Arkham Horror The Card Game: Mythos Pack - The Secret Name Asmodee

    Arkham Horror The Card Game: Mythos Pack - The Secret Name

    Out of stock

    The Secret Name is the first Mythos Pack in The Circle Undone cycle. Following the events of The Circle Undone, you are desperate to find more information about the dangerous new coven of that has taken up residence in Arkham. Such knowledge is difficult to come by, even in a place like Arkham, but you do know of one witch whose story has been passed down for nearly two hundred years: Keziah, who escaped from the Salem Gaol back in the late 1600’s and whose ghost still supposedly haunts the condemned Witch House in French Hill. With many questions and few leads, you have no choice but to chase the ghosts of Arkham’s past. As a new cycle begins, you will need new tools to help you battle these unholy forces. To help you with this task, some of the new player cards in The Secret Name belong to more than one class. These cards, which can be identified by their golden hue and dual class icons in the upper right corner of the card, can be added to your investigator’s deck if you have access to either of the classes detailed on the card. If, however, an investigator has limited access to one of the classes on a multiclass card, that card will occupy one of the investigator’s limited slots, even if they have unlimited access to the other class detailed on the card. But with diverse uses and powerful effects, they make a worthy addition to any investigator’s arsenal. This is not a standalone product. It requires a copy of Arkham Horror: The Card Game Core Set and The Circle Undone deluxe expansion to play.

    Out of stock

    $24.00$16.00

  • Gamers Guild AZ Fantasy Flight Games Arkham Horror The Card Game: The Circle Undone Asmodee

    Arkham Horror The Card Game: The Circle Undone

    Out of stock

    “Behind everything crouched the brooding, festering horror of the ancient town, and of the mouldy, unhallowed garret gable where he wrote and studied…”  -H. P. Lovecraft, “The Dreams in the Witch House” Judgement. Temperance. Justice. The Tower. The soothsayer’s tarot wove a tale of a grim future, hard to put out of your mind. But when you learn that four people have disappeared without a trace from an estate in French Hill, you begin to wonder if this cruel fate is meant only for you, or for the entirety of Arkham… The Circle Undone is the fourth deluxe expansion for Arkham Horror: The Card Game. Here, your team of investigators delve into the mysteries of Arkham’s past, uncovering its macabre history and the motives of those who dwell in its shadows. This expansion contains a playable prologue, first two scenarios of The Circle Undone campaign, as well as new investigator and player cards to further customize your investigations in the world of H. P. Lovecraft’s Mythos. This is not a standalone product. A copy of the Arkham Horror: The Card Game Core Set is required to play.

    Out of stock

    $46.00$30.00

  • Gamers Guild AZ Themeborne Escape the Dark Castle Asmodee

    Escape the Dark Castle

    Out of stock

    Escape the Dark Castle is a simple, fantasy adventure game for 1-4 players, with a focus on storytelling, atmosphere and player cooperation – perfect for newcomers to tabletop gaming. It takes 2 minutes to set up, lasts around 30 minutes, and no two games are ever the same. Players take the roles of prisoners and must work together using custom dice and item cards to overcome the castle’s many horrors, trapsand challenges - each of which is represented by a large, beautifully illustrated chapter card. As these immersive chapter cards are revealed one by one, the game takes on the form of a shared storytelling experience, with the players making decisions about what to do each chapter as they embark on a desperate quest to escape.

    Out of stock

    $97.00

  • Gamers Guild AZ Fantasy Flight Games Eldritch Horror Asmodee

    Eldritch Horror

    Out of stock

    Across the globe, ancient evil is stirring. Now, you and your trusted circle of colleagues must travel around the world, working against all odds to hold back the approaching horror. Foul monsters, brutal encounters, and obscure mysteries will take you to your limit and beyond. All the while, you and your fellow investigators must unravel the otherworldly mysteries scattered around the globe in order to push back the gathering mayhem that threatens to overwhelm humanity. The end draws near! Do you have the courage to prevent global destruction? Eldritch Horror is a cooperative game of terror and adventure in which one to eight players take the roles of globetrotting investigators working to solve mysteries, gather clues, and protect the world from an Ancient One - an elder being intent on destroying our world. Each Ancient One comes with its own unique decks of Mystery and Research cards, which draw you deeper into the lore surrounding each loathsome creature. Discover the true name of Azathoth or battle Cthulhu on the high seas. With twelve unique investigators, two hundred-fifty tokens, and over three hundred cards, Eldritch Horror presents an epic, world-spanning adventure with each and every game. 

    Out of stock

    $97.00$78.00

  • Gamers Guild AZ Fantasy Flight Games Arkham Horror: The Card Game – The Dream-Eaters Investigator Expansion (Pre-Order) Asmodee

    Arkham Horror: The Card Game – The Dream-Eaters Investigator Expansion

    Out of stock

    In the wondrous lands of all of Earth’s dreams, there exists a fiction so real it may as well be fact. Only those dreamers who have left the waking world behind may venture into the darkest recesses of the dream to behold this singular, shimmering truth. The Dream-Eaters Investigator Expansion for Arkham Horror: The Card Game features five investigators and contains all of the player cards and customization options featured in the original The Dream-Eaters cycle of products. Protect the innocent as the rookie cop, Tommy Muldoon; search for vital knowledge as the researcher, Mandy Thompson; hunt down targets and collect their bounties as the bounty hunter, Tony Morgan; bend time and space as the dreamer, Luke Robinson; and find mystical strength in the power of music as the violinist, Patrice Hathaway.   The Dream-Eaters Investigator Expansion can be used to build or enhance investigator decks for any Arkham Horror: The Card Game scenario or campaign. DREAM-EATERS INVESTIGATORS: Discover a realm where dreams become reality with the Dream-Eaters Investigator Expansion for Arkham Horror: The Card Game, featuring five unique investigators. DISTINCTIVE STRENGTHS: Each investigator possesses their own set of strengths, weaknesses, and abilities, allowing you to customize your gaming experience and strategy. EXPANSIVE CARD COLLECTION: With over 180 player cards spanning all five classes, this expansion equips players with a vast array of tools and strategies to build unique and powerful decks. VERSATILE GAMEPLAY: Whether challenging scenarios from The Dream-Eaters Campaign Expansion or any Arkham Horror: The Card Game product, these investigators bring versatility to your gameplay. ENHANCE YOUR CAMPAIGN: Use the Dream-Eaters Investigator Expansion to build or enhance investigator decks for any Arkham Horror: The Card Game scenario or campaign.

    Out of stock

    $63.00$50.00

  • Gamers Guild AZ Smirk & Dagger Games The Night Cage GTS

    The Night Cage (Pre-Order)

    Out of stock

    This item is a pre-order item with an expected release date of Q2 2024. Orders containing a pre-order item WILL NOT SHIP until the final pre-order item is able to be shipped. Dates and product details are subject to change as new information from the manufacturer is updated. How long will your light last? You awake in the dark, your skin cold, your mind blank. You have nothing but your fear, a flickering candle, and a question: How long will your light last?   The Night Cage is a fully cooperative, horror-themed, tile-placement game that traps 1 to 4 lost souls within an otherworldly labyrinth of eternal darkness.   Each prisoner has only a candle to aid them in their escape. But its weak light can only illuminate the passages directly adjacent to them. As players move, new pathways are revealed while old ones disappear, consumed in the darkness forever.    Every move will require thoughtful consideration and collective strategy to keep your candles burning long enough to find the way out. Tense and dripping with theme, The Night Cage is a challenging puzzle to navigate, which can be made easier or more difficult to adjust to your play group.

    Out of stock

    $63.00$46.00

  • Gamers Guild AZ Themeborne Escape the Dark Sector Asmodee

    Escape the Dark Sector

    Out of stock

    The second game in the Escape the Dark series, Escape the Dark Sector is a simple sci-fi adventure game with a focus on atmosphere, storytelling, and player cooperation – perfect for newcomers to tabletop gaming. Playing as the crew of an impounded starship, you find yourselves confined to the detention block of a vast space station. Using a variety of advanced gear and weaponry, embark on a desperate mission to find your ship and blast your way home.

    Out of stock

    $63.00$57.00

  • Gamers Guild AZ CMON Zombicide: Invader Asmodee

    Zombicide: Invader

    Out of stock

    FAR FROM HOME, THERE'S TERROR IN DEEP SPACE.It's a new age of exploration as humanity stretches out among the stars. But a truly effective and reliable energy source was still just beyond reach. That is, until Xenium was found on PK-L7. This substance, buried deep in the bowels of the planet, was set to revolutionize space travel, and humanity sent resources out to extract it.Originally, these mining operations were looked at with passivity by the aliens on the planet. But then, something changed. They became fierce, murderous beasts. Now, it's a fight for survival in the dark reaches of space. In Zombicide: Invader, players must work together if they want to survive the onslaught of murderous aliens. Over the course of several interlocked missions, they must make their way through the tunnels and ruined mining outposts on the planet, leveling up their skills as they go along, looking for gear, and staying one step ahead of the Xenos.

    Out of stock

    $153.00$99.00

  • Gamers Guild AZ Fantasy Flight Games Arkham Horror The Card Game: Mythos Pack - The Boundary Beyond Asmodee

    Arkham Horror The Card Game: Mythos Pack - The Boundary Beyond

    Out of stock

    The Boundary Beyond is the second Mythos Pack in The Forgotten Age cycle. As the thread pulls, the weave unravels. Following the events of Threads of Fate, you are driven from Arkham to Mexico City to find answers about an enigmatic relic and those who pursue it. After a seemingly endless string of failures, it appears the trail has gone cold. But on the very day you are ready to return home, something is wrong—the city has altered. Silver lightning crackles in the sky overhead, and the earth rumbles below your feet. Monstrous entities float just below the clouds and the architecture looks more like something out of a history book than modern Mexico. The Boundary Beyond scenario skews your idea of reality as the city shifts around you. By using the Explore action to investigate different locations, you may find that time has become destabilized as Modern locations are replaced with Ancient ones. You must discover a way to restore the proper timeline before the city and your fate become completely unalterable. Will you be able to return, or will you become lost in time? This is not a standalone product. It requires a copy of Arkham Horror: The Card Game Core Set and The Forgotten Age deluxe expansion to play.

    Out of stock

    $24.00$16.00

  • Gamers Guild AZ Fantasy Flight Games Arkham Horror The Card Game: Mythos Pack - Lost in Time and Space Asmodee

    Arkham Horror The Card Game: Mythos Pack - Lost in Time and Space

    Out of stock

    "The oceans of earth’s dreamland drop wholly to abysmal nothingness and shoot through the empty spaces toward other worlds and other stars and the awful voids outside the ordered universe where the daemon-sultan Azathoth gnaws hungrily in chaos…"     –H.P. Lovecraft, The Dream-Quest of Unknown Kadath You're going to need a bigger gun. At the end of The Dunwich Legacy cycle, and near the end of your path to abject madness, Lost in Time and Space is the climactic sixth Mythos Pack in the first full-length Arkham Horror: The Card Game campaign! Nothing can prepare you for what you'll discover at the cycle's end. As your world dissolves into pathways of sound and color that extend for an eternity in all directions, the lines between objects grow jagged, shifting. Your skin starts to crawl, feeling as though it's turning inside out. Somehow, you must find your way across this foreboding alien landscape. And, somehow, you know you're not entirely alone… Lost in Time and Space introduces a new scenario full to bursting with otherworldly chaos, non-Euclidean geometry, and menacing, extra-dimensional entities possessed of incomprehensible powers. You'll find player cards strong enough that you just might have a chance to survive. And for those who play it as the capstone of The Dunwich Legacy campaign, the scenario's also littered with effects that call back to the decisions you've made. It is an adventure, a reckoning, and a descent into madness.

    Out of stock

    $16.00

  • Gamers Guild AZ Ravensburger Horrified: American Monsters Alliance Games Distributors

    Horrified: American Monsters

    Out of stock

    Horrified: American Monsters is a standalone game that features gameplay similar to 2019's Horrified, which challenges players to overcome the "Universal Monsters" from classic films.In this cooperative game, you face off against classic American nightmarish beasts: Bigfoot, Mothman, the Jersey Devil, the Chupacabra, the Banshee of the Badlands, and the Ozark Howler. The more creatures in the game, the harder the challenge, with players needing to use their unique powers to figure out how to defeat each monster.Contents:1 Game Board6 Monster Mats6 Monster Figures7 Investigator ID Tiles7 Hero Standees13 Citizen Standees22 Bases60 Item Tokens45 Monster Tokens1 Terror Marker1 Frenzy Marker30 Monster Cards20 Perk Cards5 Reference CardsItem Bag3 DiceInstructions Ages: 10+Players: 1-5Game Length: 60 minutes

    Out of stock

    $56.00$47.00

  • Gamers Guild AZ Fantasy Flight Games Arkham Horror The Card Game: Mythos Pack - Undimensioned and Unseen Asmodee

    Arkham Horror The Card Game: Mythos Pack - Undimensioned and Unseen

    Out of stock

    "We shall see that at which dogs howl in the dark, and that at which cats prick up their ears after midnight. We shall see these things, and other things which no breathing creature has yet seen. We shall overleap time, space, and dimensions."     –H.P. Lovecraft, From Beyond Things are definitely getting weird in Undimensioned and Unseen, the fourth Mythos Pack in The Dunwich Legacy cycle for Arkham Horror: The Card Game… By the time your pursuit of two missing professors leads you to the scenario from Undimensioned and Unseen, you'll have traveled far from the familiar comforts of Arkham, and you'll have witnessed things you know no one would ever believe. You'll find yourself neck-deep in furtive cultists and their sacrifices, inundated with information about "Ancient Ones" and unholy rituals. And you'll suddenly find yourself forced to destroy terrifying, monstrous creatures that are literally impervious to everything in your arsenal… A mystery within a mystery, Undimensioned and Unseen may bring you another step closer to your ultimate goal, but you must first track down whatever knowledge or power may allow you to defeat a number of otherwise invulnerable Abominations. And it demands that you complete your investigation quickly—possibly by making use of the Mythos Pack’s new player cards—lest you should no longer be the hunter, but the hunted! This is not a standalone product. It requires the Arkham Horror: The Card Game Core Set and The Dunwich Legacy deluxe expansion to play.

    Out of stock

    $35.00

  • Gamers Guild AZ Fantasy Flight Games Arkham Horror The Card Game: Mythos Pack - Blood on the Altar Asmodee

    Arkham Horror The Card Game: Mythos Pack - Blood on the Altar

    Out of stock

    “It is hard to prevent the impression of a faint, malign odour about the village street, as of the massed mould and decay of centuries.”     –H.P. Lovecraft, The Dunwich Horror Blood on the Altar is the third Mythos Pack in The Dunwich Legacy cycle for Arkham Horror: The Card Game. Its sixty cards (including a complete playset of each new player card), challenge you to delve the secrets of Dunwich, where you suspect a series of recent disappearances may be related to the events in Arkham. But the more you explore, the more you get the impression the townsfolk aren't exactly pleased to see you. There are secrets in this town that its inhabitants don't wish to share… Even as your investigation of the town leads you to many of the locations infamously identified in H.P. Lovecraft's classic tale, The Dunwich Horror, the player cards in Blood on the Altar allow you to translate the experience you gained in your previous adventures to Permanent new Talents, several new assets, events, and skill cards, and higher-level, more efficient versions of cards from the Core Set. This is not a standalone product. It requires the Arkham Horror: The Card Game Core Set and The Dunwich Legacy deluxe expansion to play.

    Out of stock

    $24.00$16.00

  • Gamers Guild AZ Fantasy Flight Games Arkham Horror The Card Game: Mythos Pack - The Miskatonic Museum Asmodee

    Arkham Horror The Card Game: Mythos Pack - The Miskatonic Museum

    Out of stock

    "Almost eight feet tall, and carrying a cheap new valise from Osborn’s general store, this dark and goatish gargoyle appeared one day in Arkham in quest of the dreaded volume kept under lock and key at the college library—the hideous Necronomicon of the mad Arab Abdul Alhazred in Olaus Wormius’ Latin version."     –H.P. Lovecraft, The Dunwich Horror The Miskatonic Museum is the first Mythos Pack in The Dunwich Legacy cycle for Arkham Horror: The Card Game, and it begins with a book… Somewhere in the Miskatonic Museum, Olaus Wormius’s Latin translation of a book called the Necronomicon lies hidden away, kept locked and secret so that those individuals who shouldn't gain access to it do not gain access to it. When recent events at the university and Clover Club lead you to believe that someone may now be searching for this strange and ancient tome – someone who should not be permitted to delve its secrets – you make your way to the Museum. The hour is late, and the place is locked. But you know you must recover the book before anyone can access its arcane secrets for dark purposes. The cards and adventure from The Miskatonic Museum grant you access to the Museum and its many exhibitions even while the expansion's twenty-six player cards (two copies each of thirteen different cards) vie for your attention. Will you make use of these cards? How will you make use of them? Several of the cards offer a remarkable focus on long-term benefits over short-term returns, and you'll have plenty of time to incorporate them into your Arkham LCG® campaigns – provided you first succeed on the task at hand. After all, there's something else stalking the museum's exhibits… This is not a standalone product. It requires the Arkham Horror: The Card Game Core Set and The Dunwich Legacy deluxe expansion to play.

    Out of stock

    $24.00$16.00

  • Gamers Guild AZ Fantasy Flight Games Arkham Horror The Card Game: Mythos Pack - Where Doom Awaits Asmodee

    Arkham Horror The Card Game: Mythos Pack - Where Doom Awaits

    Out of stock

    You realise, of course, the utterly stupendous nature of the matter before us. To us, as to only a few men on this earth, there will be opened up gulfs of time and space and knowledge beyond anything within the conception of human science and philosophy."     –H.P. Lovecraft, The Whisperer in DarknessWho could have ever guessed that your search for two missing professors would lead to this? The wind howls. Ritual magic vibrates through the air. And the world is ripping apart. Your time is running out. Your doom is fast approaching!Where Doom Awaits is the fifth Mythos Pack in The Dunwich Legacy cycle for Arkham Horror: The Card Game. Even as its new scenario carries your investigations rapidly toward their climactic conclusion, it dizzies your investigator with a distorted version of reality. The woods outside of Dunwich are changing. You'll find clearings strewn with blood and bodies, rivers frozen solid despite the temperate air, and paths that rip open, revealing chasms through the dimensions and other worlds elsewhere in the void…Fortunately, you won’t find yourself wholly unprepared for the alien challenges these dimensional rifts represent. Twenty-eight player cards (two copies each of fourteen different cards) offer a range of solutions, provided you've earned the experience points to add them to your deck.

    Out of stock

    $16.00

  • Gamers Guild AZ Fantasy Flight Games Arkham Horror The Card Game: Mythos Pack - The Essex County Express Asmodee

    Arkham Horror The Card Game: Mythos Pack - The Essex County Express

    Out of stock

    "It seemed that the railway express clerk on No. 5508 had been able to recall an incident which might have much bearing on my loss…"     –H.P. Lovecraft, Whisperer in Darkness The Essex County Express is the second Mythos Pack in The Dunwich Legacy cycle for Arkham Horror: The Card Game. Among its sixty new cards, you'll find twenty-eight player cards, including four copies of a new weakness. You'll also find a thrilling new scenario in which your investigations lead you outside the town of Arkham. While the train you take may offer the fastest transit to your next lead, it may not offer the safest… When the train rumbles, shakes, and lurches to a halt, you and your fellow investigators must race from your car to the engine. If you can't get the train moving in a hurry, you and all the other passengers may fall prey to whatever unnatural things seem to be crawling, shifting, and oozing their way from car to car, growing ever larger as they do so. Your adventures on the Essex County Express feature a randomized set of locations that greatly enhance the scenario's replayability, meaning this nightmarish ride is one you'll want to take again and again and again! This is not a standalone product. It requires the Arkham Horror: The Card Game Core Set and The Dunwich Legacy deluxe expansion to play.

    Out of stock

    $24.00$16.00

  • Gamers Guild AZ Fantasy Flight Games Arkham Horror The Card Game: Mythos Pack - The Unspeakable Oath Asmodee

    Arkham Horror The Card Game: Mythos Pack - The Unspeakable Oath

    Out of stock

    "…So numerous are the recorded troubles in insane asylums, that only a miracle can have stopped the medical fraternity from noting strange parallelisms and drawing mystified conclusions."   –H.P. Lovecraft, The Call of Cthulhu It was always going to come to this… you're finally headed to the asylum. The Unspeakable Oath is the second Mythos Pack in The Path to Carcosa cycle for Arkham Horror: The Card Game, and it carries you deep into the belly of Arkham’s asylum. You’ll find yourself behind locked doors, wracked by Doubt, and surrounded by Lunatics. And, still, you’ll catch hints of deeper and darker secrets. And while its scenario continues and deepens the game’s exploration of the mystical realms between the traditional roleplaying and card game experiences, its twenty-four player cards (two copies each of twelve different cards) provide you access to a number of wealthy Patrons and allow you to “learn” from your mistakes. This is not a standalone product. It requires the Arkham Horror: The Card Game Core Set and The Path to Carcosa deluxe expansion to play.

    Out of stock

    $24.00$16.00

  • Gamers Guild AZ Fantasy Flight Games Arkham Horror The Card Game: Mythos Pack - A Phantom of Truth Asmodee

    Arkham Horror The Card Game: Mythos Pack - A Phantom of Truth

    Out of stock

    "He was a slender man, and his face was as white as his coat was black."     –Robert W. Chambers, In the Court of the Dragon Months after The Yellow King played at the Ward Theatre, your investigation into the strange events surrounding the play has left you with more questions than answers. You've encountered Cultists, Lunatics, and Monsters. You've uncovered horrific Schemes of untold scope. And you've witnessed Terrors that may or may not have been Omens of greater perils. Now, as you wonder what to make of everything you've seen, where do you go for answers—even as your world's tilting into madness? The answer: Paris. In A Phantom of Truth, the third Mythos Pack in The Path to Carcosa cycle for Arkham Horror: The Card Game, you and your fellow investigators make your way across the Atlantic. Tormented every night by vivid dreams of an alien world—with black stars, twin suns, shattered moons, and twisted spires—you decide not to grapple with your Doubts and Convictions in Arkham, but to pursue the play’s director, Nigel Engram, and whatever he might tell you about the sinister truths that lie behind the play. With game effects that key off the campaign's rules for Doubt and Conviction, as well as a host of new player cards to help keep you grounded, A Phantom of Truth steeps you in a world of supernatural terrors, psychological torment, and thrilling mystery.

    Out of stock

    $24.00$16.00

  • Gamers Guild AZ Fantasy Flight Games Arkham Horror The Card Game: Mythos Pack - Dim Carcosa Asmodee

    Arkham Horror The Card Game: Mythos Pack - Dim Carcosa

    Out of stock

    Songs that the Hyades shall sing,Where flap the tatters of the King,Must die unheard inDim Carcosa-Robert W. Chambers Dim Carcosa is the sixth and final Mythos Pack in the Path to Carcosa cycle for Arkham Horror: The Card Game. Your investigation into the mysterious play The King in Yellow has led you across the globe and brought you to the edge of madness. Now, in the final act of the Path to Carcosa you travel beyond the cosmos to a place beyond all imagining. Before you lies a warped, alien city. Its twisting streets and aberrant architecture have no semblance of order or structure. In the distance, a murky lake reflects the glare of two suns. This is Carcosa – the realm of madness in the stars, where Hastur reigns supreme. All shall be revealed when you travel to Dim Carcosa, meaning that the locations in this scenario have no unrevealed side. Instead, their reverse sides bear story cards to push your plotlines forward to their final curtain. In this lost realm, insanity is inevitable. But even with your mind fractured and broken, your investigation does not end here. In Dim Carcosa, you are not defeated when you have horror equal to or greater than your sanity. Instead, you journey on, facing impossible odds in the hopes to return home alive. This is not a standalone product. It requires the Arkham Horror: The Card Game Care Set and The Path to Carcosa deluxe expansion to play.

    Out of stock

    $24.00$16.00

  • Gamers Guild AZ Fantasy Flight Games Arkham Horror The Card Game: Mythos Pack - The Pallid Mask Asmodee

    Arkham Horror The Card Game: Mythos Pack - The Pallid Mask

    Out of stock

    From the streets of Paris to the city's subterranean catacombs, your pursuit of the truth behind The King in Yellowl eads you farther and farther from Arkham's familiar landmarks. But the streets, the language, and the eerie, dark tunnels aren't the only foreign elements at play. There's something distinctly otherworldly in the Parisian catacombs… In The Pallid Mask scenario, you and your fellow investigators will enter these tunnels in search of a stranger whom you believe must be connected to the events surrounding the performance of The King in Yellow at the Ward Theatre in Arkham. But with each new strange twist and turn, you'll find yourselves only stepping deeper into mystery. Perhaps you can follow the tunnels all the way to the pulsing heart of the play's mysteries, but there's a chance, too, you'll simply find yourselves lost amid the shifting landscape. What begins as a trek through moist and clammy tunnels of stone may become a journey that leads you under the earth, through The Gate to Hell, and straight to your demise at the Well of Souls or some other forgotten chamber. Destined to be a fan-favorite, the scenario from The Pallid Mask utilizes the game's locations in a novel way, bringing them into play only as you travel through them, and arranging them in a constantly shifting and unpredictable fashion. Each new step through these labyrinths could be your last.

    Out of stock

    $24.00$16.00

  • Gamers Guild AZ CMON Zombicide: Box of Zombies Set #1 - Walk of the Dead Asmodee

    Zombicide: Box of Zombies Set #1 - Walk of the Dead

    Out of stock

    Zombie reinforcements!This box contains additional zombies for the Zombicide board game: Fatties, Runners, and Walkers to invade your boards and overwhelm survivors. Or you could think of them as more experience just waiting to be claimed. The city is not big enough for two species!This product is an expansion: Zombicide base game required to play.

    Out of stock

    $35.00$28.00

  • Gamers Guild AZ Fantasy Flight Games Arkham Horror The Card Game: The Dunwich Legacy Expansion Asmodee

    Arkham Horror The Card Game: The Dunwich Legacy Expansion

    Out of stock

    “No one, even those who have the facts concerning the recent horror, can say just what is the matter with Dunwich…”     –H. P. Lovecraft, The Dunwich Horror Several months ago, three Miskatonic University professors armed themselves with secret knowledge, traveled to Dunwich, and brought an end to the strange and terrifying creature that had been terrorizing the secluded village. Now their story continues in The Dunwich Legacy expansion for Arkham Horror: The Card Game. Your mentor, Dr. Armitage, was one of those three professors. When his colleagues go missing, he fears the worst and asks for your help. With its five mini cards and 156 full-size cards, The Dunwich Legacy challenges you to find the missing professors, launching you into a campaign that leads to Miskatonic University, the notorious Clover Club, and beyond. Five new investigators arrive to offer their services, and you can arm them with fifty-nine new player cards (including a complete playset of each). Pursue new deck-building strategies and new styles of play. You’ll need all the help you can get as you play the expansion’s two scenarios and encounter all manner of new terrors – from backroom thugs and bad luck to arcane hexes and wholly unnatural abominations. This is not a standalone product. A copy of the Arkham Horror: The Card Game Core Set is required to play.

    Out of stock

    $46.00$28.00

  • Gamers Guild AZ Hourglass Escapes Arkham Horror: The Road to Innsmouth Deluxe Edition Asmodee

    Arkham Horror: The Road to Innsmouth Deluxe Edition

    Out of stock

    The Road to lnnsmouth is an immersive, multimedia puzzle-solving experience, combining collectible artifacts with digital gameplay to tell the story of Stella Clark's mysterious journey into the heart of lnnsmouth.Players step into the shoes of Stella Clark in this Interactive Online Adventure with physical artifacts in a point and click escape experience on their favorite web browser Contains: Gilman House Hotel Key, Strange Membership Card, Metal Curious Postcard, Full Color Poster, Aged Bookmark, Mysterious Map, Worn Ticket, 1 Ancient Totem

    Out of stock

    $56.00$36.00

  • Gamers Guild AZ CMON Stranger Things: Upside Down (Pre-Order) Asmodee

    Stranger Things: Upside Down (Pre-Order)

    Out of stock

    This item is a pre-order item with an expected release date of 5/26/23. Orders containing a pre-order item will not ship until the final pre-order item is able to be shipped. Dates and product details are subject to change as new information from the manufacturer is updated The town of Hawkins is under siege from the Upside Down! Hawkins, Indiana seems like an average town. However, underneath the exterior lurks a secret. The Hawkins National Laboratory has been doing experiments that have unleashed the horrors of the Upside Down. It’s up to the kids in the town to save it. In Stranger Things: Upside Down, players take on the role of the kids of Hawkins who are trying to stop the operatives of the Hawkins National Laboratory and the evils from the Upside Down. Players must work together to clear stacks of tokens before time runs out. The game offers 2 seasons of play.

    Out of stock

    $70.00$59.00

  • Gamers Guild AZ Pendragon The Thing: Norwegian Outpost GTS

    The Thing: Norwegian Outpost

    Out of stock

    The Thing – Norwegian Outpost is a 4-8 player expansion for The Thing - The Boardgame that throws you into the events, narrated in the 2011 movie, that happened at Thule Station, the Norwegian station where it all began.Norwegian Outpost presents new mechanics, giving players even more tension and gameplay opportunities. As in the base game, the key lies in the emulation abilities of The Thing, hiding its true identity under a cover of fake humanity. Once again, the Alien will try to escape, with the UFO or with the Dog Escape, and spread everywhere!The mechanics are different on many levels and will lead the players to different choices. First, this time the Humans can escape individually. Anyone who manages to escape will immediately be declared a winner, while the others will continue to play as normal.Furthermore, the escape vehicles are ready to use from the beginning, making the risk of the Alien escaping real enough to convince the humans to voluntarily sabotage their own vehicles, adding to the importance of the Sabotage action.Thanks to the Dental Record, a tool to determine who is really human, it will be possible to reveal who is a Human. For this purpose, you will use the Flashlight, a tool with a new, important role.This expansion is not compatible with the 1 to 3 Player version of the base game.THIS IS NOT A COMPLETE GAME.You must own a copy of The Thing – The Boardgame Set to play.CONTENTS OF THE BOX: 1 Rulebook• 1 Base Board• 1 UFO Board• 8 Character Sheets• 13 Standees• 41 DIfferent Cards• 31 DIfferent TokensAges 13+, 4-8 players, 60+ minutes  

    Out of stock

    $70.00$59.00

  • Gamers Guild AZ CMON Zombicide: Ultimate Survivors #2 Asmodee

    Zombicide: Ultimate Survivors #2

    Out of stock

    There are four kinds of people in our zombie world. Those who fled stupidly, and became zombies. Those who fled with a brain, and kept it a little longer. Those who fought zombies, and became survivors. And then come the ultimate survivors, heroes of a war for extinction!Ultimate Survivors #2 features veteran Survivors, with their miniatures and ID Cards. Some Skills evolved to turn your heroes into war machines! All of them have a free additional Skill at Blue Level. So, they engage the Zombicide with two Skills instead of one!This product is an expansion: Zombicide: Season One, SeasonTwo or Season Three base game required to play.

    Out of stock

    $56.00$36.00

  • Gamers Guild AZ CMON Zombicide: Prison Outbreak 9 Double Sided Game Tiles Asmodee

    Zombicide: Prison Outbreak 9 Double Sided Game Tiles

    Out of stock

    Turn your games of Zombicide into an epic fight through a sprawling prison with this set of nine double-sided tiles. Use them to create your own scenarios in a subterranean labyrinth, or a truly massive detention center. The set comes with extra tokens for spawn points, rotating doors, and switches. With hundreds of ways to combine the tiles, what nightmare situations can you create?Zombicide Prison Outbreak expansion is required to play.

    Out of stock

    $35.00$23.00

  • Gamers Guild AZ CMON Zombicide: Special Guest Art Box - John Kovalic Asmodee

    Zombicide: Special Guest Art Box - John Kovalic

    Out of stock

    John Kovalic has had a long and storied career creating art for some of the most successful board games of all time.With his Special Guest box for Zombicide, four new Survivors were created based on his designs. Carson the Muskrat is small, fast, and clever. Oh, and somehow he's gotten hold of a fully operational tank! Gilly is fiercely independent and self-reliant. She's a cosplayer who's dealt with the shuffling hoards at comic conventions. The walking dead should be no problem. Igor is armed to the teeth and welcomes the zombie plague with a surprising fervor. Matt is a natural leader. He's most bothered by the disruption to his weekly game night this outbreak has caused.This product is an expansion: Zombicide: Season One, SeasonTwo or Season Three base game required to play.

    Out of stock

    $35.00$23.00

  • Gamers Guild AZ CMON Zombicide: Special Guest Art Box - Karl Kopinski Asmodee

    Zombicide: Special Guest Art Box - Karl Kopinski

    Out of stock

    From an early age in Nottingham, England, Karl Kopinski was obsessed with creating art. He followed his passion to university, where he studied fine art. Soon after, he had his first freelance job working with Games Workshop. He has had a wideranging career, working on a number of different projects and games.Karl's addition to Zombicide includes two new Survivors and their Zombivor counterparts. Angry Mary and Red Cap Ben come from very different backgrounds, but they share a will to survive and will be welcome additions to any team.This product is an expansion: Zombicide: Season One or Season Two base game required to play.

    Out of stock

    $43.00

  • Gamers Guild AZ CMON Zombicide: Angry Neighbors Asmodee

    Zombicide: Angry Neighbors

    Out of stock

    Zombicide Angry Neighbors challenges you to face off on a whole new breed of zombies! These Seeker zombies have you and your friends in their sights and will chase you to your bitter end! Every Seeker zombie get an additional activation every time a seeker zombie spawn card is drawn. Angry Neighbors brings four new survivors to your apocalypse, each with their own special abilities, and their Zombivor counterpart! Angry Neighbors brings more than just new survivors to your party, it brings you companions! These four special human companion miniatures are here to support you! These companions may be strong enough to survive on their own, but can't commit zombicide like you do! Rescue them, lead them, and add their firepower and special abilities to your party! Angry Neighbors wants you enter the next era of the apocalypse! Set at the same time as Rue Morgue, buildings have crumbled and roads have collapsed. Now gaping holes litter the city's streets! With poor decision making you may find your survivors slowed down in these holes, and with a wrong move you may just end up in zombie filled pit from hell! With these new zombies and environmental hazards, you're going to need something to keep you safe! Luckily for you, Angry Neighbors adds all new weapons to your core game as well as a collection of Ultrared equipment! These equipment cards offer the most powerful and potent zombie-obliterating weapons in the Zombicide universe to date! Perfect to up your survivors' survivability! Fend Off the Angry Neighbors! Zombicide Angry Neighbors Contains: 18 seeker Zombie Miniatures.4 Survivor miniatures with ID cards.4 Zombivor miniatures.8 Companion miniatures (4 types, 2 each)3 Double sided tiles.63 Cards: 27 Equipment cards, 12 Zombie cards, 8 Companion cards, 16 Wounded cards.27 Tokens: Barricades, Companion makers, Helicopter etc.Experience trackers and a Rulebook.

    Out of stock

    $84.00$62.00

  • Gamers Guild AZ CMON Zombicide Season 2: Prison Outbreak Asmodee

    Zombicide Season 2: Prison Outbreak

    Out of stock

    Zombicide Season 2: Prison Outbreak takes the players to an indoor environment with vicious close-ranged fights, Prison Outbreak contains all the needed material for a new player to enter the Zombicide universe, and lots of content, almost all new, for an existing Zombicide player to expand his game experience. In fact, Prison Outbreak holds even more material than the core game published in 2012 (now nicknamed Season 1)! The Prison Outbreak will feature berserker zombies. They’re really tied to each other. Prison tiles display tortuous alleys, small rooms and doors everywhere, filled with berserker zombies immune to ranged weapons. You have to think fast, foresee the improbable and jump into melee at every turn. This is like a modern dungeon where levers are replaced with switches to open or lock doors, use security rooms and reach secret areas. Prison Outbreak also contains six new survivors with their Zombivor aspects. These survivors are really designed to act as a team, as their skills really complement each other. They’re precious assets to any Zombicide team. Missions featured in the rulebook form a campaign on their own, as survivors battle to turn a zombie-filled prison into a reliable shelter. Many challenges await them, but they have new tools of the trade: riot shields, automatic shotguns, concrete saws and many more toys. There’s even an alternate ending.

    Out of stock

    $139.00$90.00

  • Gamers Guild AZ CMON Zombicide: Gear Up Asmodee

    Zombicide: Gear Up

    Out of stock

    Zombicide: Gear Up is a cooperative flip-and-write game where 1 to 6 players take on the role of Survivors fighting for their lives during the zombie apocalypse. The Survivors are an elite ofcombatants that have taken to the streets overrun with the undead. There, they must fendoff the hordes of Zombies that spawn and move toward them until the Boss appears. This iswhen the Survivors must achieve their final goal: Kill the Boss and end this zombie invasion!

    Out of stock

    $35.00$23.00


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