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Board Games | 2 Player Games

61 products


  • Gamers Guild AZ Fantasy Flight Games Arkham Horror The Card Game: Mythos Pack - The Unspeakable Oath Asmodee

    Arkham Horror The Card Game: Mythos Pack - The Unspeakable Oath

    Out of stock

    "…So numerous are the recorded troubles in insane asylums, that only a miracle can have stopped the medical fraternity from noting strange parallelisms and drawing mystified conclusions."   –H.P. Lovecraft, The Call of Cthulhu It was always going to come to this… you're finally headed to the asylum. The Unspeakable Oath is the second Mythos Pack in The Path to Carcosa cycle for Arkham Horror: The Card Game, and it carries you deep into the belly of Arkham’s asylum. You’ll find yourself behind locked doors, wracked by Doubt, and surrounded by Lunatics. And, still, you’ll catch hints of deeper and darker secrets. And while its scenario continues and deepens the game’s exploration of the mystical realms between the traditional roleplaying and card game experiences, its twenty-four player cards (two copies each of twelve different cards) provide you access to a number of wealthy Patrons and allow you to “learn” from your mistakes. This is not a standalone product. It requires the Arkham Horror: The Card Game Core Set and The Path to Carcosa deluxe expansion to play.

    Out of stock

    $25.00$16.00

  • Gamers Guild AZ Fantasy Flight Games Arkham Horror The Card Game: Mythos Pack - Echoes of the Past Asmodee

    Arkham Horror The Card Game: Mythos Pack - Echoes of the Past

    Out of stock

    "This is the thing that troubles me, for I cannot forget Carcosa where black stars hang in the heavens; where the shadows of men's thoughts lengthen in the afternoon, when the twin suns sink into the lake of Hali; and my mind will bear for ever the memory of the Pallid Mask."     –Robert W. Chambers, The King in Yellow Echoes of the Past is the first Mythos Pack in The Path to Carcosa cycle for Arkham Horror: The Card Game. The King in Yellow has come to Arkham, you caught the performance, and now you find yourself drawn into the maddening web of powerful forces and sinister event that seems to surround the mysterious play. So how do you proceed? Where do you continue your investigations? How you do hold onto the tattered threads of your limited sanity? If there are ties between the play and Arkham, there's one place where you might uncover them—the Arkham Historical Society, a landmark building that holds age-old secrets even its curator doesn’t know… Even as it introduces a new scenario through which you can explore the Society’s hidden secrets—and the many terrors with which they are associated—Echoes of the Past introduces a wealth of player cards driven by two major themes that allow you to refine your investigator’s practiced Talent and Composure. This is not a standalone product. It requires the Arkham Horror: The Card Game Core Set and The Path to Carcosa deluxe expansion to play.

    Out of stock

    $25.00$16.00

  • Gamers Guild AZ Fantasy Flight Games Arkham Horror The Card Game: Mythos Pack - A Phantom of Truth Asmodee

    Arkham Horror The Card Game: Mythos Pack - A Phantom of Truth

    Out of stock

    "He was a slender man, and his face was as white as his coat was black."     –Robert W. Chambers, In the Court of the Dragon Months after The Yellow King played at the Ward Theatre, your investigation into the strange events surrounding the play has left you with more questions than answers. You've encountered Cultists, Lunatics, and Monsters. You've uncovered horrific Schemes of untold scope. And you've witnessed Terrors that may or may not have been Omens of greater perils. Now, as you wonder what to make of everything you've seen, where do you go for answers—even as your world's tilting into madness? The answer: Paris. In A Phantom of Truth, the third Mythos Pack in The Path to Carcosa cycle for Arkham Horror: The Card Game, you and your fellow investigators make your way across the Atlantic. Tormented every night by vivid dreams of an alien world—with black stars, twin suns, shattered moons, and twisted spires—you decide not to grapple with your Doubts and Convictions in Arkham, but to pursue the play’s director, Nigel Engram, and whatever he might tell you about the sinister truths that lie behind the play. With game effects that key off the campaign's rules for Doubt and Conviction, as well as a host of new player cards to help keep you grounded, A Phantom of Truth steeps you in a world of supernatural terrors, psychological torment, and thrilling mystery.

    Out of stock

    $25.00$16.00

  • Gamers Guild AZ Wise Wizard Games Star Realms: Command Deck - The Alignment Wise Wizard Games

    Star Realms: Command Deck - The Alignment

    Out of stock

    Play as Divine Admiral Le. Hone your fleet to deadly perfection with the Star Empire’s martial prowess and the Machine Cult’s ruthless efficiency! Battle against another Command Deck, or play as a raid boss! This pack contains 18 cards for use with Star Realms Deckbuilding Game: A Legendary Commander card: Divine Admiral Le A 12-card custom personal deck: Imperial Talon, Imperial Viper, Ranger, Salvage Drone, 4 Scout, Scout Bot, Stellar Falcon, Viper, and Welder Drone A mighty 8-cost megaship: Mech Battleship 2 powerful Gambits: Le’s Foray and Alignment Ingenuity 2 custom scorecards

    Out of stock

    $11.00$7.00

  • Gamers Guild AZ Wise Wizard Games Star Realms: Command Deck - The Unity Wise Wizard Games

    Star Realms: Command Deck - The Unity

    Out of stock

    Play as Biolord Walsh. Dominate the galaxy with super-bases built with Blob biotech melded with Machine Cult nanotech! Battle against another Command Deck, or play as a raid boss taking on two players using standard personal decks! This pack contains 18 cards for use with Star Realms Deckbuilding Game: A Legendary Commander card: Biolord Walsh A 12-card custom personal deck: Cluster Viper, Laser Drone, Protopod, Ranger, 4 Scout, Scout Bot, Swarmling, Viper, and Welder Drone A mighty 8-cost megaship: Mech Wurm 2 powerful Gambits: Walsh’s Stratagem and Unity Warcraft 2 custom scorecards

    Out of stock

    $7.00

  • Gamers Guild AZ Wise Wizard Games Star Realms: United - Command Expansion Wise Wizard Games

    Star Realms: United - Command Expansion

    Out of stock

    As the fight for galactic dominance rages, once unthinkable alliances have become a reality. Harness these newly united powers or be destroyed by them. Star Realms United is a four pack expansion that features multi-faction ships and bases, powerful new heroes, and all-new missions cards that give players a new way to play and win!  Each 13 card pack comes with 12 new Star Realms cards and 1 rules card. Battle is the most magnificent competition in which a human being can indulge. It brings out all that is best and it removes all that is base. – George S Patton Star Realms: United Command contains another set of 12 all-new cards with the new multi-faction ships and bases.  When the colonies go to war, which factions will untie to overcome the odds and emerge as survivors? This pack contains 12 cards: 2 Coalition Freighter, 1 Coalition Fortress, 2 Alliance Frigate, 1 Alliance Landing, 2 Assault Pod, 1 Unity Station, 2 Unity Fighter, 1 Union Cluster.

    Out of stock

    $9.00$8.00

  • Gamers Guild AZ Wise Wizard Games Star Realms: United - Heroes Expansion Wise Wizard Games

    Star Realms: United - Heroes Expansion

    Out of stock

    As the fight for galactic dominance rages, once unthinkable alliances have become a reality. Harness these newly united powers or be destroyed by them. Star Realms United is a four pack expansion that features multi-faction ships and bases, powerful new heroes, and all-new missions cards that give players a new way to play and win!  Each 13 card pack comes with 12 new Star Realms cards and 1 rules card. Hero-worship exists, has existed, and will forever exist, universally among Mankind. – Thomas Carlyle. Star Realms: United Heroes gives us all-new Hero cards, some of which feature winners of the Star Realms Legend Series. Forge your future with the men, women, and gelatinous goo monsters that lead the galaxy! This pack contains 12 cards: 1 CEO Shaner, 1 Commodore Zhang, 1 Confessor Morris, 1 Hive Lord, 2 Chairman Haygan, 2 Chancellor Hartman, 2 Commander Klik, 2 Screecher.

    Out of stock

    $9.00$7.00

  • Gamers Guild AZ Wise Wizard Games Star Realms: United - Missions Expansion Wise Wizard Games

    Star Realms: United - Missions Expansion

    Out of stock

    As the fight for galactic dominance rages, once unthinkable alliances have become a reality. Harness these newly united powers or be destroyed by them. Star Realms United is a four pack expansion that features multi-faction ships and bases, powerful new heroes, and all-new missions cards that give players a new way to play and win!  Each 13 card pack comes with 12 new Star Realms cards and 1 rules card. Duh! Winning! – Carlos Irwin Estévez Missions are an all-new card type that give players an alternate win condition.  Each player is dealt three face-down.  When a player fulfills the objective, they reveal the card and score the reward.  A player may only complete a Mission once per turn, but when they score their third and final mission, they win the game! The Star Realms: United Missions pack contains 12 unique cards:  Ally, Armada, Colonize, Convert, Defend, Diversify, Dominate, Exterminate, Influence, Monopolize, Rule, and Unite.

    Out of stock

    $9.00

  • Gamers Guild AZ Wise Wizard Games Star Realms: United - Assault Expansion Wise Wizard Games

    Star Realms: United - Assault Expansion

    Out of stock

    As the fight for galactic dominance rages, once unthinkable alliances have become a reality. Harness these newly united powers or be destroyed by them. Star Realms United is a four pack expansion that features multi-faction ships and bases, powerful new heroes, and all-new missions cards that give players a new way to play and win!  Each 13 card pack comes with 12 new Star Realms cards and 1 rules card. In real life, strategy is actually very straightforward. You pick a general direction and implement like hell. – Jack Welch Star Realms: United Assault features all-new hybrid Ships and Bases.  What happens when factions combine?  You get strange and powerful new effects! This pack contains 12 cards: 2 Trade Star, 1 Union Stronghold, 2 Alliance Transport, 1 Embassy Base, 2 Coalition Messenger, 1 Lookout Post, 2 Blob Bot, 1 Exchange Point.

    Out of stock

    $9.00$7.00

  • Gamers Guild AZ Wise Wizard Games Star Realms: Crisis - Heroes Expansion Wise Wizard Games

    Star Realms: Crisis - Heroes Expansion

    Out of stock

    The Star Realms’ universe is in crisis, will you rise to the challenge? This explosive new expansion features four new packs of cards to expand your Star Realms’ play experience: Events, Heroes, Fleets & Fortresses and Bases & Battleships. We’re excited to announce that you can now get this set in your digital app too! Add awesome new ships and bases to your Trade Deck, plus experience Heroes and Events for the first time! Heroes are forged in times of crisis. The fate of empires can turn on the actions of a single individual. Heroes are a new type of card for your Trade Deck. When you acquire a Hero, it goes directly into play instead of into your discard pile. Then the Hero awaits your command to rally their allies and give your turn a boost. This expansion contains 12 cards: 2 Cunning Captain, 1 Admiral Rasmusson, 2 Ram Pilot, 1 Blob Overlord, 2 War Elder, 1 High Priest Lyle, 2 Special Ops Director and 1 CEO Torres.

    Out of stock

    $9.00$6.00

  • Gamers Guild AZ Wise Wizard Games Star Realms: Command Deck - The Union Wise Wizard Games

    Star Realms: Command Deck - The Union

    Out of stock

    Play as Hive Admiral McCready. Swiftly smash your opponents with the combined firepower of the Star Empire and the Blob swarm! Battle against another Command Deck, or play as a raid boss taking on two players using standard personal decks! This pack contains 18 cards for use with Star Realms Deckbuilding Game: A Legendary Commander card: Hive Admiral McCready A 12-card custom personal deck: Cluster Viper, Imperial Scout, Imperial Talon, Protopod, Ranger, Ripper, 4 Scout, Tribute Transport, and Viper A mighty 8-cost megaship: Meganaut 2 powerful Gambits: McCready’s Maneuver and Union Blitz 2 custom scorecards

    Out of stock

    $7.00

  • Gamers Guild AZ Fantasy Flight Games Arkham Horror The Card Game: Mythos Pack - The Pallid Mask Asmodee

    Arkham Horror The Card Game: Mythos Pack - The Pallid Mask

    Out of stock

    From the streets of Paris to the city's subterranean catacombs, your pursuit of the truth behind The King in Yellowl eads you farther and farther from Arkham's familiar landmarks. But the streets, the language, and the eerie, dark tunnels aren't the only foreign elements at play. There's something distinctly otherworldly in the Parisian catacombs… In The Pallid Mask scenario, you and your fellow investigators will enter these tunnels in search of a stranger whom you believe must be connected to the events surrounding the performance of The King in Yellow at the Ward Theatre in Arkham. But with each new strange twist and turn, you'll find yourselves only stepping deeper into mystery. Perhaps you can follow the tunnels all the way to the pulsing heart of the play's mysteries, but there's a chance, too, you'll simply find yourselves lost amid the shifting landscape. What begins as a trek through moist and clammy tunnels of stone may become a journey that leads you under the earth, through The Gate to Hell, and straight to your demise at the Well of Souls or some other forgotten chamber. Destined to be a fan-favorite, the scenario from The Pallid Mask utilizes the game's locations in a novel way, bringing them into play only as you travel through them, and arranging them in a constantly shifting and unpredictable fashion. Each new step through these labyrinths could be your last.

    Out of stock

    $25.00$16.00

  • Gamers Guild AZ Fantasy Flight Games Arkham Horror The Card Game: The Dunwich Legacy Expansion Asmodee

    Arkham Horror The Card Game: The Dunwich Legacy Expansion

    Out of stock

    “No one, even those who have the facts concerning the recent horror, can say just what is the matter with Dunwich…”     –H. P. Lovecraft, The Dunwich Horror Several months ago, three Miskatonic University professors armed themselves with secret knowledge, traveled to Dunwich, and brought an end to the strange and terrifying creature that had been terrorizing the secluded village. Now their story continues in The Dunwich Legacy expansion for Arkham Horror: The Card Game. Your mentor, Dr. Armitage, was one of those three professors. When his colleagues go missing, he fears the worst and asks for your help. With its five mini cards and 156 full-size cards, The Dunwich Legacy challenges you to find the missing professors, launching you into a campaign that leads to Miskatonic University, the notorious Clover Club, and beyond. Five new investigators arrive to offer their services, and you can arm them with fifty-nine new player cards (including a complete playset of each). Pursue new deck-building strategies and new styles of play. You’ll need all the help you can get as you play the expansion’s two scenarios and encounter all manner of new terrors – from backroom thugs and bad luck to arcane hexes and wholly unnatural abominations. This is not a standalone product. A copy of the Arkham Horror: The Card Game Core Set is required to play.

    Out of stock

    $48.00$30.00

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