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Board Games | Wargames

131 products


  • Gamers Guild AZ WizKids D&D Onslaught: Many Arrows Southern Hobby

    D&D Onslaught: Many Arrows

    4 in stock

    Dungeon and Dragons Onslaught: Many Arrows Faction Pack Requires a Dungeons & Dragons Onslaught: Core Set to play. The Many Arrows Faction Pack expands your games of D&D Onslaught with an aggressive, hard-hitting faction largely comprised of Orc warriors and their allies. The Many Arrows specialize in Rooting and Slowing their foes, keeping the opposition from vital objectives and within range of powerful, short-ranged attacks. Faction Packs are a perfect entry point to start collecting a new faction that will be supported with additional characters and content in the future. You can choose this faction in place of one of the two factions included in the Core Set. Contents 6 highly-detailed, pre-painted miniatures 6 Combat Dial Cards 12 Level Up Cards 2 Many Arrows faction Dice gameplay tokens rules sheet Contents and images are subject to change.

    4 in stock

    $59.99$40.99

  • Gamers Guild AZ GMT Games Liberty Or Death (Third Printing) (Pre-Order) GTS

    Liberty Or Death (Third Printing)

    2 in stock

    "It will be necessary …to gain the hearts and subdue the minds of America." — British General Henry Clinton, In his Campaign Narrative of 1776."It’s easier to crush evils in their infancy than when grown to maturity."— British General Thomas Gage, March 28, 1775."It is evident the enemy mean to … oblige us to fight them on their own terms or surrender at discretion, or by a Brilliant Stroke endeavor to cut this army in pieces…"— George Washington in a letter to John Hancock, President of the Congress 1776.Volume V in GMT’s COIN Series takes us back to the struggle of the American Patriots against their parent British government. A unique multi-faction treatment of the American Revolution, Liberty or Death: The American Insurrection will take 1 to 4 players between lines of clashing red and blue infantry, Indian raids, European politics, British control of the seas, French intervention, and the propaganda war.Building off the good works of COIN Series Creator Volko Ruhnke and Series Designers Jeff Grossman, Brian Train, Mark Herman, and Andrew Ruhnke, Designer Harold Buchanan applies his knowledge of the American Revolutionary period to take a new look at the struggle that built a nation. COIN Series Developer Mike Bertucelli continues his work on this project and Volko Ruhnke is an active advisor.Liberty or Death: The American Insurrection features the same card-assisted counterinsurgency game system as GMT's Andean Abyss, Cuba Libre, A Distant Plain, Fire in the Lake, and Gallic War, with a set of twists that take the COIN Series to the 18th Century, including:★ Brilliant Strokes that trump initiative (Led by leaders like Washington, Rochambeau, Clinton and Joseph Brant)★ Irregular troops (Patriot Militia and Indian War Parties)★ Regular troops (British and French Regulars and Patriot Continentals) for battles and skirmishes with line infantry★ Rabble-rousing, Skirmishing, Tories, variable French entry, and Indian Raids★ Variable impact of naval commitments between the British and French★ French blockades to confound British plans★ French financing options to feed the Patriot’s war effort★ A large deck of 110 + cards for great play variety★ Short, medium, and long-length scenarios with period-event or random options.

    2 in stock

    $85.00$72.25

  • Gamers Guild AZ Empire of the Stars (Pre-Order) Gamers Guild AZ

    Empire of the Stars

    6 in stock

    Empire of the Stars is a fast-paced empire-building game of exploration, conflict, and struggle for dominance. The last galactic emperor has met with a sudden and quite fatal accident. Now there is a power vacuum in the galaxy, and you're one of the Planetary Dukes who wants to fill it. Based on the award-winning Galactic Emperor game, this completely new experience gives each of 2-4 players one of 30 asymmetric powers and control of their own throne and sector of the galaxy. Using a unique action selection system, the game plays over several rounds, and within each round, the roles players choose determine what happens next. There are seven different roles: Explorer, Merchant, Steward, Engineer, Scientist, Warlord, and Regent. All players get a turn to act during each role, so the game is fast paced and everyone is always playing. Combat is thrilling and daring using a unique combat system. There are 75 unique technologies impacting all parts of the game from industry and culture, engineering and the economy, and (of course) military might. Once the galactic throne is taken, every round after the game ticks down automatically, adding to the tension and excitement! Finally a 4x sci-fi game that guarantees a fast play time while arcing through an epic experience! The player who uses all of this to their best advantage by exploring new worlds, expanding their empire, exploiting their precious resources and income, and exterminating their opponents to score the most galaxy tokens wins the game!

    6 in stock

    $75.00$63.75

  • Gamers Guild AZ LIONWING PUBLISHING Embryo Machine (Pre-Order) GTS

    Embryo Machine

    2 in stock

      Embryo Machine is a mecha-themed competitive tabletop combat game. In Embryo Machine, up to six players engage in action-packed free-for-all or team-based showdowns making use of the game's grid battlefield and the cards they draft. Players start each game by first choosing which mecha—called Embryo Machines, or "EMs" for short—they'd like to pilot, according to their playstyle, and then utilize a deck of cards unique to their EM that comprises all of their unit's movement, equipment, and attacks. Once players have their EMs set up, they then build the battlefield using the modular board that comes with the game. On the board are wide open fields, bottlenecks, stat-altering terrain, and various other obstacles to contend with. Players then position their EMs on the field using the two-sided custom standees, which feature each Embryos' art, and prepare to maneuver around the battlegrounds.

    2 in stock

    $49.99$48.97

  • Gamers Guild AZ Steve Jackson Games Ogre - Sixth Edition (Pre-Order) GTS

    Ogre (Sixth Edition)

    4 in stock

    OGRE and its sequel G.E.V. are tactical ground combat games set in the not-so-distant future. In 2085 A.D., armored warfare continues - faster and deadlier than ever. Hovercraft, tanks and infantry slug it out with tactical nuclear devices. But the most feared weapon of all needs no human guidance. It's a giant cybernetic tank called the OGRE. The basic OGRE game gives one player a force of infantry and armor, and a command post he must defend. The other player has only one unit - but it's an OGRE. It's an even match. Advanced games allow solitaire or multi-player action, with OGREs on both sides. Microgame #1 in the Metagaming Microgames series, and the original release of Ogre. Origin of the Game: Ogre / G.E.V..

    4 in stock

    $49.95$42.46

  • Gamers Guild AZ Avalon Hill Risk: Legacy GTS

    Risk: Legacy

    2 in stock

    In Risk Legacy, every game you play will change every future game. A decision you make in Game 1 could come back to haunt you in Game 10. The risks you take in Risk Legacy are not like those in any other board game. You and the other players will shape how your world evolves: its history, its cities, even its factions and how they fight. Cards and stickers will come into play. Cards will go out of play forever. You don't forget past betrayals - and neither does the game. Unlock new rules and watch events unfold as you play more games. No two games will EVER be the same. Play your game. Write your history.

    2 in stock

    $66.99$56.94

  • Gamers Guild AZ Osprey Games Undaunted: Battle Of Britain GTS

    Undaunted: Battle Of Britain

    2 in stock

    The RAF faces the Luftwaffe in this two-player deck-building game of aerial WWII combat. Summer, 1940. The German war machine has rolled through the continent in less than a year, crushing all before it. Britain is all that stands in the way of German victory in Europe. Command the pilots of the battle-tested Luftwaffe who are looking to extinguish all resistance and pave the way to invasion, or the resourceful and determined RAF opposing them at every turn. Undaunted: Battle of Britain is a standalone game in the Undaunted series, adapting the core gameplay of the previous games to recreate the dynamic dogfighting of aerial combat. Maintain cohesion between your pilots, evade anti-aircraft artillery, and leverage talented aces to win the battle for the skies!

    2 in stock

    $55.00$46.75

  • Gamers Guild AZ Snap Ships LLC Snap Ships Tactics: Starter Box GTS

    Snap Ships Tactics: Starter Box

    2 in stock

    Snap Ships Tactics is a revolutionary miniatures battle game you play with modular, fully customizable ship models.In the future, humanity is under constant attack from a brutal alien hive mind known as The Komplex. Facing them are the pilots of the Forge: commanders of spacecraft known as Snap Ships. Fast attack craft, interceptors, armored bombers, dropships, and support craft - Snap Ships are constructed from modular components allowing ships to be outfitted on-the-fly for the specific mission at hand.In Snap Ships Tactics, each player builds a custom miniature ship (or a squadron of them) and commands them in intense tactical combat over a series of rounds. Ships are completely modular and built from a library of hundreds of unique plastic components. Ships maneuver across a freeform battlefield, as players allocate power to their ship's unique systems to move, evade, and fire many different weapons. They can take advantage of battlefield hazards and terrain to gain the upper hand and seek to destroy the ships in their opponent’s squadron.Game Features:♦ BUILD a ship from scratch and equip it to fit your play style♦ DETAILED miniatures using the quick-to-build yet high fidelity Snap Ships system♦ BATTLE across a configurable play space using an innovative movement system♦ HUNDREDS of components to choose from across multiple ship and unit sizes♦ VS, CO-OP and SOLO modes with a card driven AI system that lets you dogfight against the gameSnap Ships Tactics: because the best ship is the one you create!

    2 in stock

    $79.99$67.99

  • Gamers Guild AZ Awaken Realms Lords of Ragnarok: Enhanced Runes (Pre-Order) Asmodee

    Lords of Ragnarok: Enhanced Runes

    4 in stock

    With this expansion you will be able to enhance your gameplay experience by switching Runes and Rune Forge tokens with upgraded high quality miniatures.

    4 in stock

    $15.00$12.00

  • Gamers Guild AZ Awaken Realms Lords of Ragnarok: Monster Variety Pack (Pre-Order) Asmodee

    Lords of Ragnarok: Monster Variety Pack

    4 in stock

    This expansion introduces new vicious Monsters that you can add to the game for even more replayability.

    4 in stock

    $35.00$28.00

  • Gamers Guild AZ Awaken Realms Lords of Ragnarok: Terrain Expansion (Pre-Order) Asmodee

    Lords of Ragnarok: Terrain Expansion

    4 in stock

    With this expansion you will be able to enhance your gameplay experience by adding Settlements miniatures on the board and switching Realm tokens and Temple standees with upgraded high quality miniatures.

    4 in stock

    $45.00$36.00

  • Gamers Guild AZ Strategy & Tactics Strategy & Tactics #333: Operation Unthinkable GTS

    Strategy & Tactics #333: Operation Unthinkable

    2 in stock

    Operation Unthinkable is a two player alternative history wargame intended to investigate the strategic parameters that would have been in place during the first month of operations had the Anglo-Allies and Soviets gone to war against each other starting on or about July 1945. The map illustrates the militarily significant terrain found in and around this portion of Germany in 1945 when portrayed at this scale. Each hex on the map represents five miles (8 km) from side to opposite side. The Soviet units of maneuver are corps or corps equivalents (western division equivalents). Those on the Allied side are mostly divisions, along with a separate brigades and regiments. The rules abstractly represent air power with the presumption that the Allies would have unchallengeable air supremacy. Each full game turn represents half a week of real time. Components: One 22" x 34" map & 228 counters.

    2 in stock

    $49.99$39.96

  • Gamers Guild AZ GMT Clash of Sovereigns: The War of the Austrian Succession 1740-48 GTS

    Clash of Sovereigns: The War of the Austrian Succession 1740-48

    2 in stock

    December 1740: Young King Frederick II leads the army of upstart Prussia in a surprise invasion of Austrian Silesia. He hopes for an easy conquest of the rich province at a time when the Austrian Empire appears vulnerable following the death of Charles VI, King of Austria and Holy Roman Emperor. But despite internal opposition to the ‘Pragmatic Sanction’ that allowed a woman to inherit the throne, Austria’s new Queen, Maria Theresa, is cowed neither by Frederick, nor by France’s scheme to place a Bavarian puppet candidate on the throne of the Holy Roman Empire, nor by Spanish designs on Austria’s holdings in Italy. Amid these conflicting dynastic ambitions, Frederick’s local territorial coup proves to be only the opening act in a major European war that none of the great powers had anticipated - but all wished to profit from. It would ultimately span eight years and half the globe. Clash of Sovereigns (COS), GMT’s 2-4 player card-driven game of the War of the Austrian Succession, has been 9 years in the making. It is a free-wheeling, faster-playing, stream-lined “nephew” of the widely-regarded Clash of Monarchs (COM). A 12-hour campaign game and three shorter scenarios covering 2-3 years apiece that can be played to completion in as little as three hours! 2-4 players. The French, Prussians/Spanish (“Pr/Span”), Austrians, and British/ Piedmontese (“Br/Pied”) each have their own separate card decks divided into Early, Middle, and Late war periods Half a dozen minor powers add their own blood and diplomatic wrinkles to the tableau – and can sometimes reshape it utterly by switching sides. Leaders are rated for Initiative, Offense and Defense modifiers, and Action Points. Distinctive national tactics and troop quality factors are ‘captured’ by Army Battle Ratings (which evolve over time) and event and Battle Tactics cards. A simple, but significant, naval sub-game simulates naval operations in the Mediterranean and Atlantic, including the annual Bourbon Treasure Fleet’s risky voyage home. Colonial conflicts in Canada and India are simulated by event cards Design-for-Effect economic factors are “baked into” the event and reinforcement cards and can therefore be resolved in only a small fraction of the time required by COM’s more complex economic model.

    2 in stock

    $69.00$58.65

  • Gamers Guild AZ Nuts! Publishing Saigon 75 GTS

    Saigon 75

    1 in stock

    Saigon 75 is a fast-paced strategy game pitting the “Communist” forces from North Vietnam and the Viet Cong against the “Liberal” forces from South Vietnam. Both sides are fighting for control of the capital. At the end of the Vietnam War, after the US troops have gone home, the North Vietnamese regime plans to take Saigon as quickly as possible against a well-prepared but corrupt South Vietnam.Saigon 75 is a simple and fast-playing strategic game, and everything is contained within a few pages of rules and 1 hour of fun, with pressure at every moment!After activating some of your units (with a die roll and depending on your turn), you will play an event card from your hand. The activated units can then move and attack. Battles are resolved by special dice rolls, which determine enemy losses and the number of units that must retreat. The event cards are what gives the game its great re-playability.The game is highly asymmetrical, with the North Vietnam player having more activations, more events to his advantage, better battle dice, and the ability to conduct assaults on a very wide front, while his opponent has air support as well as parachute and mechanized units.There’s also a solo mode that allows you to play as the South Vietnam forces as they attempt to resist the onslaught of an automated enemy, guided by specific cards.Contents:• A2 Mounted Gameboard• Rulebook• 20 Event cards• 10 Solo cards• 13 Different dice• 80 mixed tokens• 41 mixed counters

    1 in stock

    $62.00$52.70

  • Gamers Guild AZ WizKids D&D Onslaught: Harpers 1 Southern Hobby

    D&D Onslaught: Harpers 1

    5 in stock

    Add new character and strategic options with Dungeons & Dragons Onslaught Expansions!Requires a Dungeons & Dragons Onslaught: Core Set to play.The Dungeons & Dragons: Onslaught Expansion - Harpers 1 expands your tactical options with four exciting new characters to add to your games! Ayur, the Aarakocra Monk utilizes mobility to take on multiple opponents while Adnan Zarehm the Fire Genasi Cleric brings light down to burn foes and bolster allies. Eileen Rumrunner the Halfling Sorcerer can win big when gambling on her Wild Magic, and Nurith the Locathah Rogue is a master of the ambush!Expansion Packs are a perfect way to expand your collection with exciting new characters that ensure you have the right tools for any scenario or opponent you may face. This product adds four new character options to the Harpers faction.Contents• 4 highly-detailed, pre-painted miniatures• 4 Combat Dial Cards• 8 Level Up Cards• gameplay tokens• rules sheet  

    5 in stock

    $39.99$27.94

  • Gamers Guild AZ Petersen Games Glorantha: The Gods War: Chaos Monsters GTS

    Glorantha: The Gods War: Chaos Monsters

    2 in stock

    These monsters truly add an element of chaos to the battlefield and appear when the chaos rift opens. The Mother of Monsters enacts the ability for all players to create spawnlings and sent them into battle. All Chaos monsters can be activated by all players and tend to unbalance the game as the players with the most power get the most use form them. Contents:3 Huge Miniatures3 Chaos Monster Loyalty cards3 Chaos Monster Gift Cards

    2 in stock

    $39.99$33.99

  • Gamers Guild AZ WizKids D&D Onslaught: Red Wizards - Expansion 1 Southern Hobby

    D&D Onslaught: Red Wizards - Expansion 1

    5 in stock

    REQUIRES A DUNGEONS & DRAGONS ONSLAUGHT CORE SET TO PLAY Welcome four new fierce Red Wizard characters with Dungeons & Dragons Onslaught: Expansion - Red Wizards 1! Devise new strategies to tactically take out the opposition. Expand your collection of characters for your magocratic Red Wizard faction. Shoot your poison phrases at your enemies as Zhaleshah the Bard. Harness the destructive and restoring power of fire and torch the competition with Stagharr the Druid and their Wildfire Spirit. Weave your web to outmaneuver your rivals with Vendrah Regalle the Ranger and their spiders. No time for cool downs with Jalana Stalos the Paladin. Instead, gain and spend divine charges to smite your foes. Whether you are coming in hot with some fierce front-line forces or stealthily crawling and slashing your way through enemies, the Red Wizards 1 Expansion offers new exciting ways to add to the onslaught. Contents: 4 fully-detailed, pre-painted miniatures 4 Combat Dial Cards 8 Level Up Cards 1 Summon Card Gameplay tokens Rules sheet

    5 in stock

    $59.99$31.56

  • Gamers Guild AZ Avalon Hill Risk: Shadow Forces (Pre-Order) GTS

    Risk: Shadow Forces

    2 in stock

    In the Risk Shadow Forces strategy board game by Avalon Hill, modern-day factions inspired by real-life blocs both on and off the grid, establishment and underground, compete aggressively. Choose a warlord and play through a campaign of 15 games in which suspense and intrigue build to a dramatic conclusion. It includes 5 miniature figures, and a double-sided gameboard featuring both world and skirmish maps. This legacy board game also includes 4 sealed envelopes and a sealed container to be opened throughout the game, as players shape how their world evolves. No two games will ever be the same. Gather friends together for an exciting battle of power in this immersive tabletop board game. The game is for 3-5 players, ages 13 and up. Avalon Hill and all related trademarks and logos are trademarks of Hasbro, Inc. ★ LEGACY GAMEPLAY: Choose a warlord and play through a campaign of 15 missions. Players shape how their world evolves, unlock new rules, and change the story each time. No two games will be the same★ INCLUDES 15 MISSIONS: This strategy board game includes two 9x14 double-sided gameboards. Players can immerse themselves in both global and skirmish games designed around modern warfare missions★ DETAILED MINIATURES: Add to your miniature collection with these dynamic warlord characters. The game includes 5 highly detailed 28mm miniature figures with tactic cards★ UNLOCK CONCEALED COMPONENTS: This legacy game includes 4 sealed envelopes and 1 sealed container that will be opened as you complete missions. Gaming elements will come into play and go out of play forever★ COMPELLING NARRATIVE: Fans of group games can experience an exciting night of tabletop gameplay. This Risk Shadow Forces strategy board game is for adults and family, ages 13+.Components• global gameboard• 2 double-sided gameboards• over 175 cards• 5 warlord figures• 5 HQs• ninety (90) 3-troop units• one-hundred-eighty (180) 1-troop units• sealed container labeled B• 4 sealed envelopes• 5 faction cards• range guide• 95 tokens• sticker sheet• 5 dice• quick rules reference card• rulebook

    2 in stock

    $72.99$62.04

  • Gamers Guild AZ Awaken Realms Lords of Ragnarok: Seas of Aegir (Pre-Order) Asmodee

    Lords of Ragnarok: Seas of Aegir

    3 in stock

    This expansion introduces a new God Aegir which allows players to strike from the Sea with powerful Snekkars. But not only players will gain more control of the Sea Regions. This expansion also introduces a new Boss. Naglfar, the ghost ship, which will be hunting Sea regions by blocking players' possibilities and harassing Armies that wander too close to the shore.

    3 in stock

    $49.00$39.20

  • Gamers Guild AZ Awaken Realms Lords of Ragnarok: Utgard: Realms of the Giants Expansion (Pre-Order) Asmodee

    Lords of Ragnarok: Utgard: Realms of the Giants Expansion

    3 in stock

    This expansion introduces Frost Giants that can be used in one of two ways – as a supportive power players can use in Battles or as a Monster harassing the players’ Armies.

    3 in stock

    $29.00$23.20

  • Gamers Guild AZ GMT The Battle of White Plains GTS

    The Battle of White Plains

    2 in stock

    Most authors relegate the Battle of White Plains to a short paragraph when recounting the New York Campaign of 1776. As the last field battle of that campaign, however, it deserves closer study. Volume 10 in GMT’s award-winning Battles of the American Revolution series by designer Mark Miklos provides such a much-needed analysis.The GameThe game includes three scenarios: the historical fight for Chatterton Hill, an October 31 scenario that explores what might have occurred if Howe had pressed his grand assault that day as planned, and a full four-day campaign game spanning 42 game turns beginning with the arrival of the British army on the field on the morning of October 28 and culminating at 5:00 pm on October 31.Each player has 26 Opportunity Cards subdivided into three decks to enhance play and add elements of variability and historical flavor. As with previous games in the series, some special rules represent the unique circumstances of this battle. Among these are rules governing American sortie restrictions and tactical doctrine, rain game turns, restoring army morale, scorched earth, and additional handicaps for American militia, American fieldwork construction, and an off-board movement mechanism for Tarrytown on the Hudson River, seven miles away where British ships lay at anchor. Even Washington’s own combat prowess at this early stage of the war is randomized.In Volume 10 of the Battles of the American Revolution series, players command two titanic armies: Washington, desperate to salvage something from the otherwise disastrous defense of New York, and Howe seeking a coup de grâce against the “Old Fox.” You will have to manage your forces over the span of four days with lots of inclement weather to contend with. Can you, as General Howe, break through the American line to deliver a decisive blow and end the rebellion? Can you, as General Washington, hold your own on superior ground, hampered as you will be with some 6,700 militia of dubious quality—fully 46% of the total American force?COMPONENTS• 2 hard-mounted maps featuring 1-inch hexes• 245 Unit counters & game markers (1.5 counter sheets), including 7 replacement counters for previous games in the series• 52 Opportunity Cards: 26 American & 26 British• 16 Tactics Cards: 8 American & 8 British• 2 Full color, four-page player aid cards: 1 American & 1 British• 1 Full-color exclusive rule book• 1 Full-color series rule book• 2 dice (10-sided)HistoryAs it occurred, the Battle of White Plains could properly be called the Battle for Chatterton Hill. This relatively limited affair, fought on the American right flank on October 28, 1776, was the only set piece action between the two protagonists. Here some 4,000 British and Hessian troops attacked fewer than 2,000 Americans with the King’s forces ultimately prevailing.The main armies, however, were enormous for the period with 14,500 Americans confronting 13,000 British and Hessians who were eventually reinforced to 15,400, making this one of the largest concentrations of opposing troops during the war and the largest game in the Battles of the American Revolution series to-date. Yet despite this concentration of forces along a front barely three miles wide, the armies sat primarily idle after the fight for Chatterton Hill while the British probed at the flanks, and the Americans improved their defenses.Washington had chosen a strong position which he fortified with two concentric lines of fieldworks that bristled with forty guns. His flanks were anchored on high hills and further secured by the Bronx River to the west and swampy wilderness to the east. Secure in these positions, Washington welcomed the prospect of a frontal assault against his works.For his part, General Howe’s reluctance to launch a frontal attack was due in part to his having witnessed the Battle of Bunker Hill in June, 1775, the memory of that slaughter still fresh in his mind. The weather at White Plains was also a mitigating factor with cold autumn rains falling for much of the week during which the armies remained in contact. Finally, Howe’s own proclivity to hesitate when decisive victory was within his grasp further exacerbated any plans for a major British assault.Washington reacted to the loss of Chatterton Hill by initially refusing his right. Sensing the growing weight of the British host, he eventually swung on a hinge leaving his left where it began, on Hatfield Hill, while pulling the rest of the line back approximately two miles to even higher ground in the North Castle Heights where he dug new fieldworks. Like two heavyweights maneuvering to shorten the ring, each sought an opening—Howe to press the attack on favorable terms and Washington to receive the attack on fortified ground of his choosing.Ultimately reinforced by Lord Percy with six regiments plus some newly-arrived Hessians and having discovered no viable way around the flanks, General Howe determined to attack Washington frontally on the morning of October 31. He stood his men to arms at 5:00 am but driving morning rains cooled his ardor and the army was again ordered to stand down.There was more probing and some long range artillery fire against the American flanks on November 1 to no great consequence. Howe now believed he was facing only an American rear guard in the North Castle Heights lines and saw no value in attacking it, believing that Washington with his main force had already evaded him by marching further north. The armies, therefore, sat staring at one another until November 5-6 when General Howe elected to turn south to complete the conquest of Manhattan by capturing Fort Washington which he did successfully on November 16. As Howe turned south, Washington turned north. He divided his forces into three groups. Major General Lee was to screen the approaches to New England while Major General Heath was to guard the Hudson Highlands and points north. The commander-in-chief with the balance of the army crossed the Hudson River at Peekskill and marched south through New Jersey to stay between the British in New York and the American capitol at Philadelphia.Throughout the White Plains campaign, the prospect for a decisive victory was ever-present. The fact that it didn’t occur is a fascinating story.

    2 in stock

    $69.00$58.65

  • Gamers Guild AZ Steve Jackson Games The Fantasy Trip - Wizard (Pre-Order) GTS

    The Fantasy Trip - Wizard

    1 in stock

    Originally released in 1977 and 1978, the two first releases in The Fantasy Trip series, Melee and Wizard, were out of Steve Jackson's reach during the eighties when the classic Pocket Box was first produced. Finally, we're able to present these two great games in an 80s-styled package, making this the "What If?" edition you're sure had to have existed in the early days of gaming. Wizard -- The magic companion to Melee -- sorcerous combat, in the arena or in the dungeon. Create your wizard, choose his spells, and go into combat. Zap your foe with fireballs or lightning. Summon giants, dragons, and wolves to destroy them all. Or be subtle and entangle them with Magic Rope and Slippery Floor spells. Successful wizards gain skill and power. Losers die.  

    1 in stock

    $14.95$12.71

  • Gamers Guild AZ Axis & Allies: Guadalcanal (Pre-Order) GTS

    Axis & Allies: Guadalcanal

    1 in stock

        A sweeping conflict in the South Pacific where naval might leads to air superiority. Axis and Allies: Guadalcanal challenges you to control sea zones and island groups while managing troop and supply transport and directing land, sea, and air forces in one of the decisive campaigns of the Second World War's Pacific Theater. Created by Larry Harris, designer of the Axis and Allies board game. Incorporates crucial elements that were key factors in the historical campaign, such as air strip construction, troop and supply transport, and furious land, sea, and air battles. Introduces the Cruiser unit as well as mechanics for land, sea and air combat in the South Pacific using a randomized casualties system. Provides fans with the historical counterpoint to the World War II experience offered by Axis and Allies: Battle of the Bulge. Note the following errata from the AH website:The rulebook states that players get 5 reinforcement points, plus 2 per island they control. This is incorrect due to an error in the rulebook. The correct reinforcement scheme is that each player gets 10 reinforcement, plus 4 per island they control. The game is playable either way, but Avalon Hill recommends playing the correct way (10 and 4 per). We are sorry for any inconvenience this causes.

    1 in stock

    $60.00$51.01

  • Gamers Guild AZ VRG Frontier Wars Expansion France/Japan Discontinue

    Frontier Wars Expansion France/Japan

    1 in stock

    Frontier Wars: Expansion France/Japan brings two very different factions — Japan and France — into Frontier Wars, while also allow for games with up to six players. This expansion also includes a new type of tile (double tiles) and new additional scenarios.

    1 in stock

    $29.99$23.99

  • Gamers Guild AZ Dead Alive Games Omicron Protocol (Pre-Order) GTS

    Omicron Protocol

    5 in stock

    Omicron Protocol is an “intra-apocalyptic”, cyberpunk-themed miniatures board game for 1-4 players, where you control a squad of unique characters and a 3rd party enemy to harass your opponent, or play solo/cooperatively as a team to fight enemies, complete objectives, and survive! Every character in the game is represented by a detailed 32mm-scale miniature, possessing their own rich history and personality, as well as powerful cybernetic abilities! Play the competitive or solo/co-op modes through various narrative scenarios to survive the crisis! The game is filled with innovative game mechanics that make every game thrilling and exciting, ushering players deeper and deeper into the gripping lore of San Lazaro and those who fight in its chaotic streets.

    5 in stock

    $100.00$85.00

  • Gamers Guild AZ WizKids D&D Onslaught: Red Wizards Southern Hobby

    D&D Onslaught: Red Wizards

    6 in stock

    Dungeon and Dragons Onslaught: Red Wizards Faction Pack Requires a Dungeons & Dragons Onslaught: Core Set to play The Red Wizards Faction Pack expands your games of D&D Onslaught with a scheming and nefarious faction comprised of powerful spell casters and their martial allies. The Red Wizards have a number of characters capable of summoning minions like skeletons and shadowy hounds to their aid. Summoned creatures are represented by tokens, but could also be represented with miniatures bought separately from WizKids' D&D miniature lines. Faction Packs are a perfect entry point to start collecting a new faction that will be supported with additional characters and content in the future. You can choose this faction in place of one of the two factions included in the Core Set. Contents 6 highly-detailed, pre-painted miniatures 6 Combat Dial Cards 12 Level Up Cards 2 Red Wizards faction dice gameplay tokens rules sheet Contents and images are subject to change.

    6 in stock

    $59.99$40.99

  • Gamers Guild AZ WizKids D&D Onslaught: Sellswords 1 Southern Hobby

    D&D Onslaught: Sellswords 1

    6 in stock

    Add new character and strategic options with Dungeons & Dragons Onslaught Expansions!Requires a Dungeons & Dragons Onslaught: Core Set to play.The Dungeons & Dragons: Onslaught Expansion - Sellswords 1 bolsters your games with exciting new characters for hire! Four new mercenaries apply their skills and offer up new options, abilities and tactics when assembling your party. Kick in the door with Dralm the Tortle Fighter or manipulate the very flow of battle with Molly Farhill, the Gnome Cleric! Hangaku the Human Monk brings forth mobility and expert swordsmanship and Kithra Coldforge the Dwarven Paladin hurls hammers of righteous force!Expansion Packs are a perfect way to expand your collection with exciting new characters that ensure you have the right tools for any scenario or opponent you may face. Though most Expansion Packs are faction specific, this product is a great addition for all D&D Onslaught players as the characters inside can be used by all the game's factions. Eventually, when we release future Sellswords Expansion Packs, there will be enough options to field the Sellswords as their own, standalone fighting force!Contents• 4 highly-detailed, pre-painted miniatures• 4 Combat Dial Cards• 8 Level Up Cards• gameplay tokens• rules sheet  

    6 in stock

    $39.99$27.94

  • Gamers Guild AZ WizKids D&D Onslaught: Zhentarim 1 Southern Hobby

    D&D Onslaught: Zhentarim 1

    6 in stock

    Add new character and strategic options with Dungeons & Dragons Onslaught Expansions!Requires a Dungeons & Dragons Onslaught: Core Set to play.The Dungeons & Dragons: Onslaught Expansion - Harpers 1 expands your tactical options with four exciting new characters to add to your games! Ayur, the Aarakocra Monk utilizes mobility to take on multiple opponents while Adnan Zarehm the Fire Genasi Cleric brings light down to burn foes and bolster allies. Eileen Rumrunner the Halfling Sorcerer can win big when gambling on her Wild Magic, and Nurith the Locathah Rogue is a master of the ambush!Expansion Packs are a perfect way to expand your collection with exciting new characters that ensure you have the right tools for any scenario or opponent you may face. This product adds four new character options to the Harpers faction.Contents• 4 highly-detailed, pre-painted miniatures• 4 Combat Dial Cards• 8 Level Up Cards• gameplay tokens• rules sheet  

    6 in stock

    $39.99$29.96

  • Gamers Guild AZ Petersen Games Glorantha: The Gods War: Special Orlanth GTS

    Glorantha: The Gods War: Special Orlanth

    3 in stock

    A translucent (but not glow in the dark) version of the Orlanth miniature from the core game.

    3 in stock

    $24.99$21.24

  • Gamers Guild AZ WizKids D&D Onslaught: Many Arrows - Expansion 1 Southern Hobby

    D&D Onslaught: Many Arrows - Expansion 1

    6 in stock

    REQUIRES A DUNGEONS & DRAGONS ONSLAUGHT CORE SET TO PLAY Dungeons & Dragons Onslaught Many-Arrows expansion brings four new characters to your game, offering new, tactical advantages over each scenario. The specialist and support characters are an area-control and melee focused faction that can buff allies, debuff opponents, and add new tactical options. Utilize each character's individual abilities to battle opponents and foes, in order to conquer each scenario in a whole new way. Diarmuid the Fairy Nature Cleric finds hidden foes scattered across the battlefield and heals the party. Sarzumina the Half-Elf Phantom Rogue poisons her foes and moves easily across treacherous terrain. Falenyn the Triton Abjuration Wizard protects companions with powerful wards and dispels magical effects. Thurkear the Wise is a Lizardfolk Archfey Warlock, who makes friendly characters invisible and uses magical spells to avoid attacks. Contents: 4 fully-detailed, pre-painted miniatures 4 Combat Dial Cards 8 Level Up Cards Gameplay tokens Rules sheet  

    6 in stock

    $39.99$27.94

  • Gamers Guild AZ Asyncron Defcon 1 (Pre-Order) GTS

    Defcon 1 (Pre-Order)

    4 in stock

    This item is a pre-order item with an expected release date of Q4 2023.Orders containing a pre-order item WILL NOT SHIP until the final pre-order item is able to be shipped.Dates and product details are subject to change as new information from the manufacturer is updated. DEFCON 1 is an historical and political wargame, set during the Cold War from 1950 to 1990, played on a beautiful 90 x 60 cm game board.This strategic board game is characterized by a gameplay that changes according to the number of players, ranging from a Frontal Shock Game game at 2 players to a semicooperative game with 4 players, ending with a secret objective game in the 5 player version. The game is played in five different phases: Initialization, R&D, Political, Production, Atomic, and Warfare.The players control five different blocs: three major blocs (the Atlantic Alliance, the Warsaw Pact, the Non-Aligned Movement) and two minor blocs (France and China).DEFCON 1 is fully asymmetrical: each bloc has its strengths and weaknesses, using its own technological tree, its mission and objective cards, and even scalable pool of units.As the title suggests, the Defcon level degrades during the game from 5 to 1, and the level degrades depending on the actions of the players, opening new strategical options that will become available, such as building nuclear bombs.CONTENTS OF THE BOX:• 1 Game board (60 x 90 cm)• 5 punchboards containing Mission and Objective cards• 70 wooden barrels• 95 wooden cubes• 5 Bloc boards• 1 Rulebook• 1 Technology booklet• 6 wooden Defcon triangles

    4 in stock

    $89.90$77.44

  • Gamers Guild AZ Quartermaster General: East Front (Pre-Order) Gamers Guild AZ

    Quartermaster General: East Front

    3 in stock

    In June 1941, Germany invaded the Soviet Union, along with Finland, Romania, and other Axis nations. Germany was seeking another lightning victory, like those attained in Poland, France, and elsewhere: four years and millions of lives later, Soviet troops captured Berlin and forced German to surrender. Quartermaster General: East Front™ is the first 2-player game using the popular Quartermaster General game system and depicts the deadly struggle between the Soviet Union and Germany. The game is played over sixteen game rounds, each representing 3 months, starting in Summer 1941 and ending in Spring 1945.East Front is a fast-playing card-driven game which provides an in-depth look at one of the major operational theaters of the World War, allowing players to recreate this historical conflict in less than 2 hours.CONTENTS OF THE BOX:• 1 Game board• 1 Rulebook• 2 Player Aid cards• 110 game cards• 1 Game Round marker• 20 double-sided Control markers• 1 Axis Victory Point marker• 1 Soviet Victory Point marker• Scorched Earth marker• Gorki Victory Star marker• 55 wooden pieces

    3 in stock

    $49.90$42.41

  • Gamers Guild AZ Gamelyn Games The Last Kingdom Board Game (Pre-Order) GTS

    The Last Kingdom Board Game

    4 in stock

      The Last Kingdom Board Game is game of war and politics for 2-5 players by renowned designer John D Clair that's based on the Netflix series The Last Kingdom. In this world, the kingdoms of Britain are at war. Many have already fallen to the invading Danes, leaving the great kingdom of Wessex standing alone and defiant under the command of King Alfred. You are one of the great commanders and politicians in this war-torn land known today as England. Both Saxon and Dane armies openly battle for dominance, and it is up to you to title the scales of power. To claim these lands, you will need to tread a dangerous path between both sides of the conflict. Will you betray your allies for power? What part will you play in the birth of a new nation, and will you ultimately rule it all? The Last Kingdom Board Game plays over the course of two rounds during which players will perform actions to command armies to shape the course of the war. Your allegiance to the Saxons or the Danes can be firm or fickle, and your score will reflect not just your prowess in battle, but your political skill in maneuvering the competing forces of Britain. Each of the ten leaders offers unique benefits to your strategy and provides special cards to start your hand. At the start of each round, players complete their hand by drafting cards from a deck specific to that round, then the war begins in one of the five regions. Players take turns playing cards to command Saxon or Dane armies, gaining affinity with the different factions, or positioning their heroes and leaders to shift the tides of war. Players also have access to a rotating market of actions that are available to everyone. Alternatively, players may choose to not act on their turn and instead pass to see what moves their opponents make. Once all players have passed consecutively, the war in the current region will be decided by the strengths of the Saxon and Dane armies battling there. Players gain victory points if they are aligned with the winning faction and based on their level of affinity. The focus of the war then moves to the next region, and the battle continues. After the fate of each of the five regions has been decided, the round ends. After two rounds of play, the player who has accrued the most points wins.

    4 in stock

    $69.99$55.99

  • Gamers Guild AZ Renegade Game Studios Circadians: Chaos Order Renegade Game Studios

    Circadians: Chaos Order

    1 in stock

    Join the Battle! Circadians: Chaos Order is a competitive, confrontational area control game with highly asymmetric Factions. Each Faction has unique Leaders and Attributes, Buildings, and their own personal win condition. This is in addition to the global win condition of controlling all remaining Relics on the Map. Over the course of up to 6 Rounds, players will be researching, constructing Buildings, and harvesting resources. They will also be recruiting and moving Units, all in an effort to capture the ancient Relics, control Regions vital to their strategy, and gain enough Fame to be crowned the winner of Chaos Order. Features: 6 asymmetric Factions, each with their own Leaders, Attributes and win conditions. Multifaceted combat system that provides players with agency Strategic Euro-mechanisms at its core with a tight, interactive resource management system. Replay-ability due to the variable setup, 6 unique factions, and a high level of interaction between players. The function-first insert and 6 Faction Tuck Boxes make for an easy setup and teardown. Contents Summary: 1 Main Board 9 Land Tiles 5 Base Tiles Over 200 tokens Leader & Attribute Cards 6 Relics 2 Dice 120 Fighters 22 Standees 6 Faction boards and boxes At a Glance Number of Players: 2-5 For Ages: 14+ Playing Time: 120-240 min Game Type: Strategy

    1 in stock

    $65.00

  • Gamers Guild AZ USAopoly Risk: Doctor Who - The Dalek Invasion of Earth Discontinue

    Risk: Doctor Who - The Dalek Invasion of Earth

    2 in stock

    Earth in the early 20th century: The planet has faced many invasions in the past, but never has mankind faced an assault like this, as multiple Dalek armies descend from the skies, seeking to destroy one another and conquer the world. Many years ago, an ancient artifact was hidden somewhere on the planet, an artifact that will enable the Daleks to reign supreme across the universe, defeating any who stand in their way. Such an object is so valuable that even the Daleks cannot agree how best to wield it, and have split into renegade armies, each as cunning and determined as the next. In Risk: The Dalek Invasion of Earth, you'll play as one of five different armies, either classic (black, bronze or silver) or New Dalek Paradigm (red or yellow) as you invade Earth seeking the ancient weapon. Only once all opposition has been wiped out can you begin the search. Will you be the last Dalek army left? Watch out for the TARDIS sweeping round the board to defend Earth! As you fight for supremacy, the Doctor will do his best to stop you, bringing peace to a different territory each turn, and if your army is not victorious by his eleventh regeneration, then the battle is over and all Daleks must retreat as the Oncoming Storm saves the Earth. With special power cards to boost your forces or destroy your opponents' plans, and special missions to defeat other invading forces, this game of Risk is an epic battle for control of the Earth...and the universe.

    2 in stock

    $49.99$36.60

  • Gamers Guild AZ Osprey Games Judge Dredd - The Cursed Earth GTS

    Judge Dredd - The Cursed Earth

    2 in stock

    For years he's been the law in Mega City One, but now it's time for Judge Dredd to bring justice to the rest of America. It's time for him to venture into the Cursed Earth.Featuring competitive, co-operative and solo player modes and brand-new, specially commissioned artwork, Judge Dredd: The Cursed Earth is an immersive sci-fi western in which players must lead a team of judges against dinosaurs, mutants, and the Cursed Earth itself in search of an object of immense power before it falls into the wrong hands. As they scour the wastelands, the team will encounter a host of iconic 2000AD characters that will push their resources and abilities to their limits. On an impossible journey through radioactive hell, can even the judges survive the Cursed Earth?

    2 in stock

    $35.00$29.75

  • Gamers Guild AZ Capstone Games La Famiglia: The Great Mafia War Capstone Games

    La Famiglia: The Great Mafia War

    2 in stock

    In the 1980s, a merciless battle raged in Sicily that would later go down in history as “The Great Mafia War.” Different mob families fought with and against each other for supremacy in southern Italy. In La Famiglia: The Great Mafia War, you play against each other in teams (2 vs. 2) to take control of Sicily. Siz different mafia families, each with special abilities, are at your disposal. The Game Rounds are divided into 2 Phases: In the Planning phase, you develop your abilities and bring fighters as well as secret orders to the game board. In the Combat phase, these orders are revealed and executed. Here, you use your fighters and bombs to dominate as many regions as possible. The combat system is both simple and innovative, making every fight an exciting psychological duel. The team that best combines and coordinates its abilities will finally dominate Sicily. La Famiglia is an extraordinary team game that provides lasting excitement through asymmetric abilities and a variable game set-up.

    2 in stock

    $89.95$79.16

  • Gamers Guild AZ Steve Jackson Games Car Wars - Core Set (Pre-Order) GTS

    Car Wars - Core Set

    5 in stock

      Drive Offensively! Car Wars is a game featuring freeways of the future in which the right of way goes to those with the biggest guns. Players choose their vehicle — complete with weapons, armor, power plants, suspension, and even body style — then they take them out on the road, either to come home as "aces" or to crash and burn. If a driver survives, his abilities improve and he can earn money to buy bigger and better cars. Advanced rules let players design their own customized cars, trucks, and cycles. This entry covers Car Wars and Car Wars Deluxe, the first two editions of the rules. See also: Car Wars Compendium, a.k.a. CWC and CWCII, for the third and fourth editions of the rules Car Wars (Fifth Edition) for the revised and simplified edition of the game Mini Car Wars, an introductory version of Car Wars originally printed on a single sheet of paper, requiring only a pencil and six-sided dice. Car Wars Series for a complete list of expansions and supplements (including Autoduel Quarterly, the forty-issue Car Wars magazine)

    5 in stock

    $149.95$107.06

  • Gamers Guild AZ Wizards of the Coast D&D 5E: Dragonlance - Warriors of Krynn Board Game GTS

    D&D 5E: Dragonlance - Warriors of Krynn Board Game

    6 in stock

    ENLIST IN THE WAR OF THE LANCE"March to war against the Dragon Armies in this adventure for the world’s greatest roleplaying game."akhisis the Dragon Queen has returned to the world of Krynn. Across the land, her armies of fanatical draconians wage a brutal war of conquest. As the Dragon Armies march on the unprepared nation of Solamnia, only the defenders of the city of Kalaman stand in their way. But the Dragon Armies want more than just to crush their foes. An ancient evil in the Dragon Queen’s service seeks a magical weapon that could dominate Krynn for all time.Dragonlance: Shadow of the Dragon Queen is a tale of conflict and defiance set during the legendary War of the Lance. Create characters from Krynn, the world of the Dragonlance setting, then march them to the front lines of battle against the terrifying Dragon Armies.Optionally, use the Dragonlance: Warriors of Krynn board game to bring this adventure’s massive battles to your Dungeons & Dragons game.★ World at War: Introduces war as a genre of play to fifth edition Dungeons & Dragons.★ Dragonlance: Introduces the Dragonlance setting with a focus on the War of the Lance and an overview of what players and DMs need to run adventures during this world spanning conflict.★ Heroes of War: Provides character creation rules highlighting core elements of the Dragonlance setting, including the kender race and new backgrounds for the Knight of Solamnia and Mage of High Sorcery magic-users. Also introduces the Lunar Sorcery sorcerer subclass with new spells that bind your character to Krynn's three mystical moons and imbues you with lunar magic.★ Villains: Pits heroes against the infamous death knight Lord Soth and his army of draconians.Battle for the World of Dragonlance! A World at War!☆ Introduces a war game experience to D&D 5th edition, featuring heroes who participate in large scale military battles☆ Provides a complete stand-alone co-operative battle game experience in the world of Dragonlance☆ Demonstrates options for integrating play with six Shadow of the Dragon Queen encounters by providing scenarios with win/loss outcomes that impact the roleplaying game experience, resulting in different encounter and quest choices for players☆ Designed by Rob Daviau and Stephen Baker

    6 in stock

    $79.99$55.57

  • Gamers Guild AZ Conqueror: Final Conquest (Pre-Order) Gamers Guild AZ

    Conqueror: Final Conquest (Pre-Order)

    3 in stock

    This item is a pre-order item with an expected release 2024 Q1. Orders containing a pre-order item WILL NOT SHIP until the final pre-order item is able to be shipped. Dates and product details are subject to change as new information from the manufacturer is updated.  Nothing could stop Rome; for it was destined to rule the world. From humble beginnings, this small city would turn into the world’s most revered and powerful empire that ruled Europe, the Middle East and Northern Africa for more than 600 years. But what if you can rewrite history? What if you can stop Rome? What if you can create a different world? Conqueror: Final Conquest is a fun strategy board game for 3-6 players. Set in the 3rd century BC, you and your friends play as one of 6 nations battling for power to conquer and rule the ancient world. Form alliances, go to war, betray your friends, bribe your enemies, feed your armies and recruit heroes to build an everlasting empire.

    3 in stock

    $39.00$33.15

  • Gamers Guild AZ Steve Jackson Games Car Wars: Miniatures Set 1 GTS

    Car Wars: Miniatures Set 1

    4 in stock

    More cars! More cards! More chaos!Includes five miniatures:Scimitar, Joseph Special, Pillbug, Hades, and Hydra.Miniatures are pre-assembled and unpainted.148 cards including structure cards, accessory/upgrade cards, and weapons cards.Four colored bases (red, yellow, blue, and green)

    4 in stock

    $39.95$36.40

  • Gamers Guild AZ Espana 1936 (Pre-Order) Gamers Guild AZ

    Espana 1936 (Pre-Order)

    3 in stock

    This item is a pre-order item with an expected release date of April 2024. Orders containing a pre-order item WILL NOT SHIP until the final pre-order item is able to be shipped. Dates and product details are subject to change as new information from the manufacturer is updated.  Lovers of strategy and historical simulation are in luck. 16 years after the initial publication, España 1936 returns to stores with completely revamped artwork and with the Armada expansion included. Armada takes place in 1938 and includes 8 optional cards that add uncertainty to the events. Are you ready to be immersed in history?

    3 in stock

    $59.99$50.99

  • Gamers Guild AZ War of Civilizations (Pre-Order) Gamers Guild AZ

    War of Civilizations (Pre-Order)

    4 in stock

    This item is a pre-order item with an expected release date of Q2 2024. Orders containing a pre-order item WILL NOT SHIP until the final pre-order item is able to be shipped. Dates and product details are subject to change as new information from the manufacturer is updated.  War of Civilizations is a 4x strategy board game set in the year 2050 on a climate change-affected dystopian earth. Players take on the role of Clan Leaders and compete to gain mystical powers, acquire resources, and build powerful war fleets to conquer land and defeat rival clans. The game requires players to balance their acquisition of powers and resources with their warfare tactics while navigating the challenges of a harsh, post-apocalyptic world. The objective of the game is to achieve dominance in one of two ways: either by controlling the Isle of Myth for three consecutive rounds with the Capital Ship, or by accumulating the maximum number of Magic Crystals. SUPREMACY: Controlling Isle of Myth for 1 full round after paying Ocean crystals for Upkeep. WARFARE: Win against Capital Ship. OR Win against the opponent fleet or *Pirates. EXPLORE Apex Island. EXTERMINATE: Eliminate an opponent and gain their magic crystals and resources. THE END GAME GETS TRIGGERED WHEN ANY PLAYER ENTERS THE ISLE OF MYTH FOR THE FIRST TIME IN THE GAME. WHEN THE END GAME IS TRIGGERED, THE GAME WILL END IN THE FIVE ROUNDS THEREAFTER.

    4 in stock

    $99.00$84.15

  • Gamers Guild AZ Barbarian Kingdoms (Pre-Order) GTS

    Barbarian Kingdoms (Pre-Order)

    6 in stock

    This item is a pre-order item with an expected release date of April 2024. Orders containing a pre-order item WILL NOT SHIP until the final pre-order item is able to be shipped. Dates and product details are subject to change as new information from the manufacturer is updated.   "Gold is the lifeblood of the war!" As the Hun horde swept across Europe, they forced the Germanic tribes into exodus. These warlike peoples spread within the borders of the Western Empire and, by dint of looting and war, will eventually cause the collapse of the Empire. In the twilight of antiquity and at the dawn of the Middle Ages, the so-called "barbarian nations" founded kingdoms on the former imperial territory. In Barbarian Kingdoms, an asymmetrical and competitive strategy game, each player controls their own nascent kingdom and competes for supremacy over Western Europe. The first player to control seven territories or to eliminate two opposing kings wins. On a turn, each player chooses and resolves a single action of their choice: Recruitment: deploy a warrior from the reserve by paying a cost Taxation: collect money from the provinces in their kingdom Assault: invade a province or attack an enemy unit Maneuvers: reposition their units in their provinces or towards the sea Claim: try to take control of a province by paying a cost Assault and claim actions can be immediately challenged by an opponent and resolved by a battle. During the battle, a bribe may be paid to the opponent to try to reverse the outcome. Players must be vigilant in positioning their forces (with the constraint of a maximum of one unit per province), keep an eye on their opponents, and take advantage of their two asymmetrical powers: that of their kingdom and that of their king.

    6 in stock

    $49.90$42.41

  • Gamers Guild AZ Modiphius Fallout: Wasteland Warfare - Raiders The Operators AGD

    Fallout: Wasteland Warfare - Raiders The Operators

    2 in stock

    This miniatures set is compatible with both Fallout: Wasteland Warfare and Fallout: Factions, as part of the Nuka World wave for Wasteland Warfare and Season One of Factions. ‘They say money makes the world go round, with the way Operators make money, it’s going to be an empty world.’ Without wanting to give them any props, the Operators are a well organised group, more like a crime syndicate than a raider gang. They follow orders, take on jobs, make their own gear and most of all, remain professional. Well armed and armored, Operators don’t kill for fun (unlike the other gangs of Nuka-World), they kill for profit, or out of annoyance, which is occasionally fun. I guess they also kill for fun.

    2 in stock

    $42.00$35.70

  • Gamers Guild AZ Modiphius Fallout: Wasteland Warfare - Raiders The Disciples AGD

    Fallout: Wasteland Warfare - Raiders The Disciples

    2 in stock

    This miniatures set is compatible with both Fallout: Wasteland Warfare and Fallout: Factions, as part of the Nuka World wave for Wasteland Warfare and Season One of Factions. Don’t get caught? Does that matter if everyone knows you’re just waiting for an excuse to kill them? Fizztop Mountain may have once been a nice place to visit, once. Now it keeps its namesake alive by being packed to the brim with mountains of corpses. A lot like The Pack, most Disciples would describe their perfect Sunday as one full of blood and murder, though they tend to try and at least pretend they’re not thinking about flaying the skin off everyone they meet most of the time. Fans of quick and efficient kills, the Disciples are thrill killers extraordinaire, always eager to move on to their next ‘project’.

    2 in stock

    $42.00$35.70

  • Gamers Guild AZ Modiphius Fallout: Wasteland Warfare - Raiders The Pack AGD

    Fallout: Wasteland Warfare - Raiders The Pack

    2 in stock

    This miniatures set is compatible with both Fallout: Wasteland Warfare and Fallout: Factions, as part of the Nuka World wave for Wasteland Warfare and Season One of Factions. ‘The Pack are a lot like eating centuries old candy, bright, exciting and probably going to kill you.’ Brightly coloured, bedecked in whatever interesting knick-knacks they can tape to themselves and wholly ruled by their moment to moment instincts, The Pack are less of a gang and more of… well, a pack. Following their Alpha to the end, members of The Pack tend to be spurred on to random acts of violence throughout the day, not too worried about the reason why, just if it’ll be fun or not. Every choice they make tends to follow that logic, fun over all other things, sadly for everyone else, they think fighting is really, really fun.

    2 in stock

    $42.00$35.70

  • Gamers Guild AZ WizKids D&D Onslaught: Gold and Glory - Sellswords Expansion 2 ACD Distribution

    D&D Onslaught: Gold and Glory - Sellswords Expansion 2

    2 in stock

    Bolster your games with exciting new characters for hire! Four new mercenaries apply their skills and offer up new options, abilities and tactics when assembling your party, and can join with any faction! New characters include a Wizard, a Sorcerer, a Barbarian, and Onslaught's first Artificer!This expansion also unlocks the Sellswords as a playable faction on their own! Typically, when you assemble your party from one of Onslaught's other factions, you can also include any one Sellswords character. Now, if you have this and another Sellswords expansion with different characters, you can build an all-sellswords 5-character party!Contents• 4 highly-detailed, pre-painted miniatures• 4 Combat Dial Cards• 8 Level Up Cards• gameplay tokens• rules sheet  

    2 in stock

    $39.99$33.99


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