RPG Books
D&D 5E: Keys from the Golden Vault
Some jobs require more than simply wielding a sword or slinging a spell. Whether it’s procuring a well-guarded item or obtaining crucial information from an imprisoned contact, these tasks require careful planning and flawless execution. The secretive organization called the Golden Vault specializes in hiring crews for such jobs, and for the most daunting assignments—pursuing fabulous treasures and stopping dire threats—that crew is your characters.Keys from the Golden Vault™ is a collection of 13 short, standalone Dungeons & Dragons adventures designed for characters levels 1–11. These adventures can be placed in any setting and you can run them as one-shot games or link them together into a campaign. This book also includes in-world maps to help players plan their heists, plus advice for running nontraditional games with high risks and huge rewards.Contents: Book of 13 stand-alone adventures spanning levels 1–11, each focused on a single heist Adventures can be set in any D&D or homebrew world and can be played individually or as part of a full campaign Introduces the Golden Vault—a mysterious organization for which the player characters can work as heist operatives Each adventure includes a map to guide Dungeon Masters and a map to help players plan their heists Adventures emphasize player choice with each heist having multiple paths toward success Includes advice and detailed information for Dungeon Masters running nontraditional adventures with high risks and huge rewards
$49.95$35.08
Blade Runner: The Roleplaying Game - Game Runner's Screen
This is the Starter Set for the official BLADE RUNNER Roleplaying Game. A neon noir wonderland that will take your breath away, one way or another. An evocative world of conflflicts and contrasts that dares to ask the hard questions and investigate the power of empathy, the poison of fear, and the burden of being human during inhumane times. An iconic and unforgiving playground of endless possibilities that picks you up, slaps you in the face, and tells you to wake up. Time to live. Or time to die. 80-page condensed rulebook. 56-page booklet Electric Dreams – the first full-length Case File for Blade Runners to crack. Huge full color map of Los Angeles in 2037 in format 864mm x 558mm.
$24.99$16.78
D&D 5th Edition: Dragonlance - Shadow of the Dragon Queen
ENLIST IN THE WAR OF THE LANCE "March to war against the Dragon Armies in this adventure for the world’s greatest roleplaying game."akhisis the Dragon Queen has returned to the world of Krynn. Across the land, her armies of fanatical draconians wage a brutal war of conquest. As the Dragon Armies march on the unprepared nation of Solamnia, only the defenders of the city of Kalaman stand in their way. But the Dragon Armies want more than just to crush their foes. An ancient evil in the Dragon Queen’s service seeks a magical weapon that could dominate Krynn for all time.Dragonlance: Shadow of the Dragon Queen is a tale of conflict and defiance set during the legendary War of the Lance. Create characters from Krynn, the world of the Dragonlance setting, then march them to the front lines of battle against the terrifying Dragon Armies.Optionally, use the Dragonlance: Warriors of Krynn board game to bring this adventure’s massive battles to your Dungeons & Dragons game.★ World at War: Introduces war as a genre of play to fifth edition Dungeons & Dragons.★ Dragonlance: Introduces the Dragonlance setting with a focus on the War of the Lance and an overview of what players and DMs need to run adventures during this world spanning conflict.★ Heroes of War: Provides character creation rules highlighting core elements of the Dragonlance setting, including the kender race and new backgrounds for the Knight of Solamnia and Mage of High Sorcery magic-users. Also introduces the Lunar Sorcery sorcerer subclass with new spells that bind your character to Krynn's three mystical moons and imbues you with lunar magic.★ Villains: Pits heroes against the infamous death knight Lord Soth and his army of draconians.
$49.95$34.16
Vault of Magic 5E
A Trove of Powerful New Magic for 5E! The wizard peered through the hole in the tunnel wall and into the darkness of the ancient vault beyond. She murmured a few arcane words, searching for any telltale magical auras.Then she gasped.“What is it?” the warrior demanded, holding the lantern and trying to look over her shoulder. “What do you see?”“Something . . . wondrous!” Inside Vault of Magic, you’ll find a vast treasure trove of enchanted items of every imaginable use—more than 900 in all! There are plenty of armors, weapons, potions, rings, and wands, but that’s just for starters. From mirrors to masks, edibles to earrings, and lanterns to lockets, it’s all here, ready for you to use in your 5th Edition game. This 240-page volume includes: More than 30 unique items developed by special guests, including Patrick Rothfuss, Gail Simone, Deborah Ann Woll, and Luke Gygax Fabled items that grow in power as characters rise in levels New item themes, such as monster-inspired, clockwork, and apprentice wizards Hundreds of full-color illustrations 25 treasure-generation tables sorted by rarity and including magic items from the core rules Amaze and delight your players and spice up your 5th Edition campaign with fresh, new enchanted items from Vault of Magic. It’ll turn that next treasure hoard into something . . . wondrous!
$49.99$32.32
Genesys Expanded Player’s Guide
Dive into a world of adventure with the Expanded Player's Guide for Genesys Roleplaying! The Expanded Player's Guide contains a wealth of knowledge for players eager to equip their characters with interesting new gear, vehicles, and spells and Game Masters designing their own settings. This is the first expansion book that is for Genesys as a whole, rather than focusing on a specific setting. This 112-page book features three exciting new example settings, a step-by-step guide that makes creating your own settings easier than ever, new rules for creating your own vehicles, quick rules for creating your own adversaries, and new spells and talents for the Genesys Magic System to further customize your games.
$32.99$21.33
Black Friday - D&D 5th Edition: Acquisitions Incorporated Book
WELCOME TO ACQUISITIONS INCORPORATED! Explore a wealth of peril and personalities for the world’s greatest roleplaying game. When you’re just starting out in the adventuring business, it might be nice to have a leg up. It can be a big help to have access to the powerful artifacts, expertise, and jobs that Acquisitions Incorporated (Acq Inc) has to offer a new franchise. Join Omin Dran, Jim Darkmagic, and Viari like never before with the new Acquisitions Incorporated campaign book for Dungeons & Dragons! Set yourself up for success when pursuing your own fantasy-business endeavors, using all the ingredients you need to include Acquisitions Incorporated in your D&D campaign, to establish your own franchise, and take on specialized roles therein. Plus, there are always openings coming available… Just try not to think about why. Learn everything you ever wanted to know about starting your own fantasy business as you begin your career today, as a proud member of Acquisitions Incorporated. Acquisitions Incorporated has everything you need to play a D&D fifth edition game just as if you were on stage with the crew at PAX! New backgrounds, character options, franchise information, and more! Start up your own Acquisitions Incorporated franchise in the Forgotten Realms or anywhere in the multiverse. Acquisitions Incorporated is a different flavor of D&D full of madcap heists and hilarious moments, and it’s one of the new ways to tell fantastic D&D stories. Includes an adventure that will take characters from levels 1 through 6, establishing your party's claim on a world they've just begun to explore—and to strip-mine for profit.
$49.95$30.19
D&D 5th Edition: Out of the Abyss
Dare to descend into the Underdark in this adventure for the world’s greatest roleplaying game! The Underdark is a subterranean wonderland, a vast and twisted labyrinth where fear reigns. It is the home of horrific monsters that have never seen the light of day. It is here that the dark elf Gromph Baenre, Archmage of Menzoberranzan, casts a foul spell meant to ignite a magical energy that suffuses the Underdark and tears open portals to the demonic Abyss. What steps through surprises even him, and from that moment on, the insanity that pervades the Underdark escalates and threatens to shake the Forgotten Realms to its foundations. Stop the madness before it consumes you! A Dungeons & Dragons adventure for characters of levels 1–15
$35.08
Black Friday - The Lord of the Rings RPG: Core Rulebook (5e)
The Lord of the Rings™ Roleplaying 5E Return to Middle-earth with The Lord of the Rings™ Roleplaying, a brand new adaptation of the works of J.R.R. Tolkien using the rules for 5E. Based on the second edition of The One Ring™ roleplaying game by Francesco Nepitello, the beautifully illustrated full-color hardback volume The Lord of the Rings™ Roleplaying contains everything you need to create exciting adventures set in the world’s most popular fantasy setting - six original heroic cultures from the land of Eriador, six new classes, a host of terrifying adversaries, and comprehensive rules for journeys, councils, wondrous artefacts, and the subtle magic of Middle-earth.
$57.99$32.90
Pathfinder RPG: Howl of the Wild Sketch Cover Edition
A Wild Adventure!A sound echoes across the world’s farthest wildernesses: the howl of countless animals and beasts! This all-new 224-page Pathfinder rulebook dives deep into the wilderness like never before! With new ancestries, character options, animal companions, wilderness foes and more, Howl of the Wild provides a traveler’s pack worth of value for players and Game Masters alike!Join a bumbling naturalist and an eccentric crew as they cross continents in their fantastic airship, searching for four legendary beasts. Along the expedition, you’ll find… Six playable new ancestries to bring PCs' wildest characters to life: strong minotaurs, swift centaurs, magical merfolk, amphibious athamarus, animals awakened to consciousness, and insectile, metamorphic surkis! Archetypes, spells, and other player options inspired by nature, from additional options for shapeshifting druids to playable werecreatures to archetypes that let you fight with claw, tail, or wing. New animal companions, weapons and armor forged from the scales and fangs of magical beasts, and all the gear you need out in the field! A menagerie of Golarion’s animals and beasts for GMs to unleash on players, covering animals like dinosaurs and sharks, expansions on classic monsters like chimeras and griffons, and never-before-seen creatures like the transparent sky fisher, the potion-brewing apothecary bee, and the extradimensional rift chameleon. All rules optimized for the remastered Pathfinder Second Edition game! Written by: Kate Baker, Rigby Bendele, Chris Bissette, Jeremy Blum, Logan Bonner, Dan Cascone, James Case, Jessica Catalan, Brite Cheney, Rue Dickey, Caryn DiMarco, Matthew Fu, Leo Glass, Steven Hammond, Patrick Hurley, Michelle Y. Kim, Dustin Knight, Kendra Leigh Speedling, Christiana Lewis, Jessie "Aki" Lo, Luis Loza, Letterio Mammoliti, Jonathan "Ryomasa" Mendoza, Quinn Murphy, Dave Nelson, Mikhail Rekun, Kai Revius, Ember Rose, Simone D. Sallé, Michael Sayre, Shay Snow, Levi Steadman, Kyle Tam, Ruvaid Virk, and Andrew White.
$64.99$55.24
The Wildsea
The Wildsea is a post-fall fantasy tabletop roleplaying game set in a rampant ocean of verdant green. Some three hundred years ago the empires of the world were toppled by a wave of fast growing greenery, a tide of rampant growth spilling from the West known as the Verdancy. Now chainsaw-driven ships cut their way across dense treetop waves, their engines powered by oilfruit, rope-golems, honey and pride. You play a wildsailor, part of a motley crew consisting of humanity’s weathered descendants, cactoid gunslingers, centipedal fungi, silk-clothed spiderfolk, and other, stranger things. With your fellow crewmembers, you’ll journey across the lingin’ tide discovering new locations, pursuing desires, and avoiding the woes of the deep. The Wildsea hungers and grows, roots sinking deep into the forest floor as the waves above ripple with life. What will you discover in its depths? The Wildsea’s world is vast and rich, inspired by stories like Sunless Sea, Bastion, and the Bas-Lag Trilogy. The game uses a narrative, fiction-first d6 dicepool system that draws inspiration from games like Belly of the Beast, Blades in the Dark, and 13th Age. At every turn it asks, what life will you and your crew make among the open green waves?
$59.95$50.95
Pathfinder RPG (2E): Pathfinder Player Core (Special Edition)
The Pathfinder Player Core presents a new entry point to Pathfinder Second Edition, with everything a player needs to learn how to play the game! Choose from eight ancestries, eight complete character classes, and hundreds of feats and spells to make unique characters ready for deadly adventures in a world beset by magic and evil! This 464-page hardcover tome is the definitive rules resource for all Pathfinder Second Edition players!Pathfinder Player Core is the first core rulebook for the fully remastered Pathfinder Second Edition RPG! These rules are compatible with previous Pathfinder Second Edition rulebooks, incorporating comprehensive errata and rules updates and some of the best additions from later books into new, easier-to-access volumes with new presentations inspired by years of player feedback. Along with the GM Core, Monster Core, and Player Core 2, these books provide a new foundation for the future of tabletop gaming! This deluxe special edition is bound in faux leather with metallic deboss cover elements and a bound-in ribbon bookmark.Pathfinder Player Core includes:♦ Easier to Learn! We’ve taken feedback from the Beginner Box and the Core Rulebook and made this new entry into the Pathfinder Roleplaying Game easier to navigate and get right into the fun. ♦ Complete character creation rules, walking you through building a character by selecting your Ancestry, Background, and Class, with a focus on the bard, cleric, druid, fighter, ranger, rogue, witch, and wizard! Core ancestry options include human, dwarf, elf, gnome, goblin, halfling, leshy, and orc!♦ A mountain of options allowing you to customize your character including versatile heritages, like the changeling and nephilim, skills and feats, and hundreds of spells (including dozens of new ones), ensuring that the character you build represents your hero not just in story, but in rules as well!♦ Everything you need to know to start playing, from advice on how to explore the world to tips on surviving deadly combats with terrifying foes.♦ A primer on the world of Lost Omens so that your character can be a part of an exciting and diverse world!♦ Rules and tools to advance your character through play, taking them from a fresh-faced adventurer ready to take on the world to a veteran hero, wielding powerful magic that can reshape reality!♦ Fully integrated errata from the first 4 years of Pathfinder Second Edition, including revisions to the witch, expanded options for every character class, streamlined spells, new equipment, and more!♦ This is the first Pathfinder product published under the new Open RPG Creative (ORC) license, giving players and Game Masters even more freedom for making their own creations based on Pathfinder Second Edition.★ Beautiful faux-leather cover and bound-in ribbon bookmark add a touch of class for collectors.★ Pathfinder Player Core is the definitive “main” rulebook for Pathfinder Second Edition players, effectively replacing the Pathfinder Core Rulebook. All players need a copy of this book.★ Streamlined and optimized based on a half-decade of player feedback. While the Pathfinder Second Edition rule system remains the same, the presentation in this volume has been completely revised and updated to speed up learning the game and play at the table.★ Extensive marketing support throughout 2023 and 2024.★ Compatible with the Open RPG Creative (ORC) License.
$79.99$67.99
Legend of the Five Rings - Tomb of Iuchiban
Tomb of Iuchiban is a campaign for the Adventures in Rokugan game line set in the iconic Legend of the Five Rings setting and uses the 5th edition open-source SRD ruleset. Packed with action, horror, moral quandaries, and plenty of strange enemies and puzzles, this adventure is delightfully dangerous and potently perilous.
$49.99$39.99
Genesys: Twilight Imperium - Embers of the Imperium
Adventure amongst the shards of a broken Empire! The Keleres were established by the Council in the wake of the discovery of the Mahact Kings, and the realization that not one, but two existential galactic threats had arisen in a matter of months. In theory, the Keleres are empowered by each of the members in the Galactic Council to investigate matters that concern the Pax Imperalis, enforce the rulings of the Council, and stop threats to the galaxy as a whole. Each of the Great Civilizations of the Council provides personnel and equipment to accomplish this. In practice, however, the Keleres are underfunded and understaffed. They are distrusted by the various peoples they must investigate, blocked at every turn as the Great Civilizations pursue their own agendas, and riven by factionalism and infighting. However, they are often the only ones who stand between the galaxy and threats that could end the lives of billions of innocents. This book explores the Twilight Imperium setting as established in TI 4th Edition and Prophecy of Kings. It provides a canonical, in-depth look at the setting in the way that only a roleplaying game can do. Fans of Genesys, fans of Twilight Imperium, and fans of thrilling and heroic adventures in a sprawling and rich space opera setting should all love this book.
$44.99$38.24
Apocalypse Keys
UNLOCK YOUR HEART or UNLOCK THE APOCALYPSEAs an Omen class monster, you are the only thing capable of holding back the apocalypse. Combat occult threats and investigate supernatural phenomena alongside your team of supernatural agents working for the shadowy DIVISION. But in a world that shuns monsters like you, only your deepest, most heartfelt bonds can grant you the power to stop those who seek to unlock Doom’s Door.Inside this book, you'll find:★ A game of monsters bound by fate, love, and power. Explore emotional connections, complicated relationships, unpredictable mysteries, larger than life apocalyptical threats, and the brightest hope in the darkest despair.★ An innovative take on the Powered by the Apocalypse rules engine.★ Seven Playbooks, each with their own destructive abilities and consuming desires.★ Guidance and support for running the game, including advice for the Keeper on how to craft your own Apocalypse.★ Detailed Mysteries for the team to investigate and plenty of guidance on creating your own.★ Strategies and safety tools to ensure everyone at the table enjoys a fun, memorable session.★ Support and advice for creating one-shot sessions or full campaigns The apocalypse draws near. There are Keys to find, Mysteries to solve, Doors to unlock, and ruthless Harbingers to battle.☆ An easy-to-use game based on the Powered by the Apocalypse System☆ Innovative game mechanics create tension between epic displays of power and a grim descent into ruin☆ Features a compelling theme of monstrous agents investigating supernatural threats while battling their own feelings of alienation☆ Offers a unique approach to mysteries where the GM provides keys to the mystery and the players come up with theories that may prove to be true—or advance the doomsday clock closer towards an apocalypse☆ Safety and consent tools are baked into the game’s entire design☆ Seven character archetypes focus on both monstrous abilities and profound emotional longings☆ Supports one-shot pick-up as well as longer-term campaign play styles☆ Contains six Mysteries featuring enigmatic NPCs, dynamic locations, and dire stakes
$50.00$42.50
Blade Runner: The Roleplaying Game - Core Rules
The official BLADE RUNNER RPG propels players into the streets of Los Angeles as Blade Runners with unique specialties, personalities – and memories. The game pushes the boundaries of investigative gameplay in tabletop RPGs, giving players a range of tools to solve an array of cases far beyond retiring Replicants.Sci-Fi Action.Corporate intrigue.Existential character drama.Moral conflict.Full-color hardback book.
$57.99$38.92
Call of Cthulhu, 7th Ed.: Starter Set
A WORLD OF MYSTERY, HORROR, AND ADVENTURE IN A BOX! This Starter Box contains everything you need to start playing Call of Cthulhu―the tabletop roleplaying game of mystery and horror. Players take on the role of investigators of mysteries, uncovering dark secrets, encountering strange monsters, and thwarting sinister cults. Together, you and your friends create and develop a story in which each of your characters plays a leading role, which could be foiling some dastardly plot or stopping horrors from beyond space and time! Roleplaying gaming is a social pastime. Everyone works together in a team, each playing an investigator character. One player runs the game―the Keeper of Arcane Lore―who referees the game and presents the adventure plots to the other players. Think of it a bit like acting in a drama, but where there isn’t a script. Dice and the rules of the game determine the success or failure for your character’s actions―all while you are propelled into dramatic and nerve-tingling situations! The emphasis is on having fun. Inside This Box Book 1: Introduction and Alone Against The Flames―a solo introductory adventure, teaching you the basics of Call of Cthulhu as you play through a mystery. Book 2: Call of Cthulhu Starter Rules―the essential rules, everything needed for starting play. Book 3: Adventures―three starter adventures for your players to explore. Ready to Play Investigators―five ready to play game characters. Blank Investigator Sheets―ready for creating your own investigators. Roleplaying Dice – a set of six polyhedral dice for use in the game. Player Handout – a set of ready to use props. Adventures! This box comes packed with four classic adventures for over ten hours of game play.• Alone Against The Flames• Paper Chase• Edge of Darkness• Dead Man Stomp Call of Cthulhu is the definitive mystery and horror roleplaying game and has won over 40 awards, including being inducted into the Academy of Adventure Gaming Art and Design Hall of Fame. When you are ready to delve deeper into the game, expand your fun with the 7th edition Call of Cthulhu: Keeper Rulebook and Investigator Handbook.
$24.99$16.78
Midnight - Legacy of Darkness for Dungeons & Dragons 5E
It has been one hundred years since the Shadow fell. A century ago, the forces of darkness swept down from the North. They crushed the free cities of Humanity, drove the Elves back into the depths of the forests, and besieged the Dwarves in their mountain holds. Now the corrupted lieutenants of a dark God rule these broken kingdoms with an iron fist, while hunting down those brave few who still struggle defiantly against the evil that consumes their world. Midnight lets you take on the role of brave heroes battling against overwhelming evil. Based on the Dungeons and Dragons SRD, the book is completely compatible with 5th Edition D&D. Choose your character from amongst the varied Elven, Human, Dwarven, Halfling, Gnome, and Orc cultures in Eredane, select your heroic path to become a hero worthy of legend, and take the fight to the fell legions of Izrador and his legate lieutenants!
$54.99$47.96
Call of Cthulhu, 7th Ed.: Down Darker Trails Old West Setting Guide
Saddle up! Get yourself a posse together and have a look-see what’s over that hill. There’s strange rumors coming in from the whisperin’ desert. You’d best put a round in that iron and make haste! Down Darker Trails is a new setting for Call of Cthulhu—the American West of the late 19th century. The era of gold rushes, outlaws and lawmen, discovery and expansion. Rub shoulders with the likes of Wild Bill Hickok, Crazy Horse, and Calamity Jane, while journeying through towns like Deadwood and Dodge City—names and places that have transcended history to become legend. Down these dark trails the taint of the Cthulhu Mythos stirs, ready to lure the unwary and tempt the power hungry with whispered secrets of cosmic knowledge. This is a West of hidden worlds, lost treasures and cities, dubious deals and unsavory alliances. A land filled with beauty, mystery, terror—and wild adventure! Here you will find the means to create Old West investigators, new occupations, new pulp talents, and new skills. Captured in text and image is the history of the Old West, famous individuals, playing American Indian heroes, notable places and sites, as well as inspiration and guidance on bringing the terrors and mysteries of the Great Old Ones into your games. Two complete towns, the gold-hungry Pawheton and San Rafael on the Texas border, are fully detailed, providing Keepers with ready-made inhabitants and locales from which to stage campaigns. Four different Lost Worlds are discussed, from the weird subterranean world of K’n-yan to the eerie Shadow Desert. This supplement is packed with advice on creating Old West campaigns and adventures, contains two different Character Sheets, and includes two complete introductory-level adventures to transport your players to the Old West: Something From Down There—join the rescue of a group of missing miners whose digging stirred things best left forgotten. Scanlon’s Daughter—a murder mystery set between two feuding Texas ranches. Down Darker Trails is a setting supplement compatible with Call of Cthulhu and Pulp Cthulhu.
$44.95$26.88
Legend of the Five Rings RPG: Wheel of Judgement
The realm of Rokugan is vast, stretching from the tainted Shadowlands in the south to the towering northern mountains—yet it is only a small part of Ningen-dō, the Realm of Mortals. And Ningen-dō lies between all of the Spirit Realms, below the Celestial Court of Tengoku, beside the enchanted land of Senkyō, and above the torturous realms of the dead. In most circumstances, mortal samurai stay in Ningen-dō, but the influence of these other realms cannot be underestimated. Armed with the knowledge of the Spirit Realms, you’ll be ready to embark on the Wheel of Judgment adventure for Legend of the Five Rings Roleplaying—an adventure designed specifically for deceased PCs. From Meido, the Realm of Waiting, you and your fellow samurai face a journey unlike any other, leading you across the realms to hunt down the corrupting influence of Jigoku… and perhaps, if you’re lucky, to return alive to Ningen-dō.
$21.08
Genesys Game Master's Screen
Speed up your adventures, hide your notes, and impress your players with the Genesys Game Master’s Screen! This three-panel screen has the most commonly referenced rules and charts to keep your games flowing quickly and smoothly. This screen will help you keep your notes, dice rolls, and plans hidden from your players while also providing handy information. Immerse your players in your world with the Genesys Game Master’s Screen!
$16.99$15.55
D&D: Puncheons And Flagons: The Official Dungeons And Dragons Cocktail Book
Complement any game night with 75 deliciously clever Dungeons & Dragons-themed cocktails and bar bites to sustain any group of players for any time of day.Entertain fabulously while you adventure in your next D&D campaign! Puncheons & Flagons is a delightful and fun-filled cocktail and snacks book filled with fare that would be served up at your character’s favorite tavern, inn, or market along the Sword Coast. All seventy-five dishes, created by a professional recipe developer, are easy to prepare and provide everything you need for hosting and entertaining with D&D flair.Dishes are organized by in-world drinking establishment and by base ingredient with options for every occasion—especially game nights!—including:★ Adventurous cocktails such as Necromancer and Hand of Vecna★ Batch cocktails such as Candlekeep Tea and Faerie Fire★ Nonalcoholic concoctions such as Mourning Cup and Baldurian Tonic★ Tasty morsels such as Luiric Rarebit and High Sun FlorentinesDrink up!
$29.99$25.49
RuneScape Kingdoms: The Roleplaying Game
The legendary MMORPG comes to your tabletop! With this fully illustrated roleplaying core book, you can bring iconic RuneScape and Old School RuneScape quests and lore to life in a whole new way. About the game For over twenty years, millions of gamers have explored, crafted, and duelled their way across Gielinor. Now, you can bring the thrill of iconic RuneScape and Old School RuneScape quests and lore to your tabletop. All you’ll need is a handful of dice, a few friends, and some pencils and paper.Featuring a specially-crafted system that captures the essence of RuneScape and an in-depth guide to the world of Gielinor, this complete core book has everything a budding ‘Scaper needs to run authentic RuneScape roleplaying campaigns.Whether you're a seasoned game master (GM) or just dipping your toes into the world of roleplaying, this book has you covered. With full character creation rules, an extensive crafting system, iconic weapons and spells, and a bestiary teeming with monsters and bosses you'll learn to love (and hate) all over again — plus tips and tricks for GM’s — all of Gielinor is yours to encounter!
$44.99$37.48
Be Like a Cat
Be Like a Cat, is a solo or two player role-playing game that invites you to take on the role of a feisty feline exploring one of many worlds and attempting to take control of territory. Think cat mafia!The core rulebook contains all you need to get started including scenarios for urban, cyber, pirate, space and ancient Egypt adventures.Sharpen you claws and lick your toe beans, it’s time to fight for your turf.Includes 5 Settings for your Moggy to explore.Target Audience:★ Seasoned role-players hungry for something different.★ Newcomers who want to learn the main concepts of RPGs.★ Creative writers.★ Lovers of cats.Selling Features♦ A great way to get an RPG fix when your session is cancelled.♦ Perfect for the commute or the coffee shop.♦ Role-play stimulation for GMs and players alike.♦ Comprehensive introduction to RPG concepts for newcomers.♦ Tons of replayability with different birds and worlds to explore.
$24.00$20.41
D&D 5E: Heroes' Feast - Flavors of the Multiverse
Never adventure on an empty stomach! From the D&D experts behind the bestselling Heroes' Feast comes Heroes' Feast Flavors of the Multiverse, a mouthwatering cookbook stuffed with eclectic fare for solo adventurers and party quests alike. This culinary tour presents original recipes inspired by regions and settings from across the Forgotten Realms and beyond. All seventy-six dishes, developed by a professional chef from one of the country's top test kitchens, are delicious, easy to prepare, and composed of ingredients readily found in our world. The immersive recipes in Heroes' Feast Flavors of the Multiverse are perfect for sharing and entertaining. Dishes are organized by location with options for every occasion - especially game nights! - including: Otherworldly appetizers such as Talyth and Goldenstars, savory main courses such as Steak of the Deep and Eldeen Banquet, alcoholic and non-alcoholic beverages such as Elverquist and kaeth, and desserts such as Green Ice Rime and Vada's Vanilla Bean Buns.
$35.00$20.92
D&D 5th Edition: The Practically Complete Guide to Dragons
This lavishly illustrated guide showcases the variety of fantastic dragons encountered in the worlds of DUNGEONS & DRAGONS®. Extraordinary wizard Sindri Suncatcher shares his personal notebooks to divulge his knowledge of these magnificent creatures, from the life cycle of a kind copper dragon to the best way to counteract a red dragon’s fiery breath. With tips on everything from fighting dragons to riding them, The Practically Complete Guide to Dragons offers abundant insight into the most awe-inspiring creatures in all the worlds. Detailing the appearance, capabilities, habits, lairs, and treasures of ten dragon kinds, and annotated with Sindri’s personal observations and experiences, this beautiful volume will inspire endless adventures in the imagination. The Practically Complete Guide to Dragons combines the very best content from three classic bestsellers: A Practical Guide to Dragons, A Practical Guide to Dragon Riding, and A Practical Guide to Dragon Magic. Fully updated with all the latest lore, this indispensable volume contains everything new adventurers need to know about the most iconic monsters of fantasy!
$39.95$26.84
Fabula Ultima TTJRPG: Core Rulebook
FABULA ULTIMA is a Tabletop Roleplaying Game inspired by Japanese-style console RPGs, or JRPGs. In Fabula Ultima, you and your friends will tell epic stories of would-be heroes and fearsome villains, set in fantasy worlds brimming with magic, wondrous locations, and uniquely bizarre monsters! Create your own setting together: with three different styles as reference, your group can freely shape the world as they wish, including powerful kingdoms, small villages, major historical events, and the people who inhabit these lands. A simple and intuitive ruleset that evokes both gameplay and atmospheres from the most beloved JRPGs, all while encouraging players to proactively set goals and influence the story: no choice is without consequence!A Bestiary filled with monsters, demons, beasts, and more: from simple encounters to deadly bosses, our heroes will face many challenges! Fifteen Classes to mix and match in order to create your favorite heroes: inspired by videogames, this modular growth system lets you design deep and unique characters. Choose your group type and embark on great adventures! Everything the Game Master needs to set the scene and accompany the group through marvelous, larger-than-life adventures! Advice, guidelines, and all the tools required to bring the heroes’ dark mirrors on stage... the Villains!360 full-color pages softback, beautifully illustrated by professional artists from all over the world.
$29.90$25.42
Ruins of Symbaroum: Bestiary
With the Ruins of Symbaroum game line, the acclaimed setting of Symbaroum comes to the world’s most popular roleplaying game rules! This Bestiary, with its awe-inspiring and award-winning artwork, presents monsters, creatures and adversaries that can be encountered in the world of Symbaroum, with stats and rules adapted to the 5th Edition OGL ruleset! Explorers beware! More than a hundred creatures, monsters and abominations are crammed together between these covers – some of them well known, others only mentioned in legends and fairy tales; some unstoppably hungry, others open to negotiations; some presented in detail, others with only short descriptions. Call them Bestiaals, Night Swarmers, Illgoblins, Nefarani or Skullbiters – the creatures of Symbaroum are all capable of turning your forest expedition into a terrifying nightmare! Content: More than thirty fully described and beautifully illustrated creatures with the potential to be at the center of unique adventures and challenges in Symbaroum. Close to 60 additional creatures, sorted into categories such as Abominations, Predators, Spiders and Undead, and presented with short descriptions and stat blocks. A similar section introducing 60+ generic non-player characters, grouped in classes such as Champions of Prios, People of Davokar, Townsfolk, Elves and Trolls. Approximately 200 features, traits, reactions, lair actions and more, to be used when you design unique monstrosities to challenge your players. Guidelines and rules for terrain features, covering Cities and Towns, Farmlands, Forests, Swamps, and more.
$34.97
Call of Cthulhu, 7th Ed.: The Malleus Monstrorum Keeper Deck
A range of monsters with game characteristics and evocative artwork. Call of Cthulhu Keeper Decks are designed to provide in game resources, handy references, and information. Use the Malleus Monstrorum Deck when you need to reference a monster profile and when designing scenarios and encounters. These decks provide new layers to plots, enhance the story, and provide quick access to an array of fiendish foes. Other decks in the series include: The Curious Characters Deck, The Phobia Deck, The Unfortunate Events Deck, and The Weapons and Artifacts Deck.
$13.03
D&D 5th Edition: Guildmaster's Guide to Ravnica
Explore a worldwide cityscape filled to the brim with adventure and intrigue in this campaign setting for the world’s greatest roleplaying game. A perpetual haze of dreary rain hangs over the spires of Ravnica. Bundled against the weather, the cosmopolitan citizens in all their fantastic diversity go about their daily business in bustling markets and shadowy back alleys. Through it all, ten guilds—crime syndicates, scientific institutions, church hierarchies, military forces, judicial courts, buzzing swarms, and rampaging gangs—vie for power, wealth, and influence. These guilds are the foundation of power on Ravnica. They have existed for millennia, and each one has its own identity and civic function, its own diverse collection of races and creatures, and its own distinct subculture. Their history is a web of wars, intrigue, and political machinations as they have vied for control of the plane.
$49.95$35.08
Pathfinder RPG (2E): Gamemastery Guide
Whether you are a new Game Master or experienced storyteller, you can always find new ways to hone your craft. This 256-page Pathfinder Second Edition rulebook contains a wealth of new information, tools, and rules systems to add to your game. Inside you will find handy advice for building your own adventures, designing towns, and creating vibrant characters alongside rules systems for dramatic chases, thrilling tournaments, and deadly duels. This book also includes more 40 pages of sample nonplayer characters, from the simple town guard to the vile cultist, presented to make your job as GM that much easier! The Pathfinder Gamemastery Guide includes: Rules, advice, and guidelines to build adventures, campaigns, and the denizens and treasures that lurk within, from settlements to nations to infinite planes! Creative variant rules to customize the rules to make the game your own, including variant bonus, feat, and magic item progressions, characters gaining the power of multiple classes at once, and more! All sorts of new and variant magic items including intelligent items, cursed items, artifacts, quirks you can add to items, and a brand new type of item called a relic that scales with your character! A catalog of subsystems to handle unique situations, from thrilling chases to researching mysteries to vehicle combat to elaborate duels to sandbox-style "hexploration" and more! Plus, a universal victory point system to help you design your own subsystems! More than 60 new NPCs to use in your game, designed for maximum usefulness to all Pathfinder campaigns!
$49.99$32.33
Arkham Horror RPG Core Rulebook
It is the height of the Roaring 20s, and the world has gone mad. Dive into the glamour, danger, and mystery of Arkham Horror in this brand-new roleplaying game! With intuitive, exciting mechanics enabling tough choices and immersive storytelling, all you need is this book and a handful of six-sided dice to start telling stories with your friends! Become one of the few investigators brave and resolute enough to step into the shadows behind our normal world and face the crawling horrors beyond. If you fail, your sanity will be shattered and your body consumed by eldritch forces. But if you succeed, you just might save the world from total destruction! IMMERSIVE STORYTELLING: Step into the 1920s to explore the mysterious and perilous world of Arkham, facing eldritch horrors in a narrative-driven RPG. DYNAMIC POOL SYSTEM: Utilizes a deceptively simple yet tactical dice system ensuring every decision impacts your survival and sanity. RICH CHARACTER CREATION: Build unique characters from eight archetypes, each with distinctive abilities and backstories—from mystics wielding eldritch powers to adventurers brandishing whips. DETAILED AND BEAUTIFUL DESIGN: A 256-page hardcover book filled with stunning artwork and graphic design that brings the dark, atmospheric setting of Arkham to life. BROAD APPEAL: Suitable for both new and experienced players with easy-to-learn mechanics that provide depth for strategic gameplay. Contents: 1 256 page Hardcover Rulebook  Â
$32.30
Warhammer 40000 RPG: Wrath and Glory Rulebook
Prepare to face the perils of the Dark Imperium, a grim and dangerous future plagued by the star-spanning schemes of the ruinous powers... Cieatrix Maledictum, the Great Rift, has torn the galaxy apart. Time and space have bent and buckled under the warp storm's wrath. Daemons surge into realspace, sowing destruction in their wake. The Imperium of Man has lost contact with untold worlds, and stands on the brink of disaster. This is a game of intrigue and adventure. This is a game of action and carnage. This is a game about the struggle to stop the doomsday clock from striking midnight for an entire galaxy.
$59.99$50.99
Beak, Feather, & Bone
Beak, Feather, & Bone is a collaborative worldbuilding tool as well as a competitive map-labeling RPG. Starting with an unlabeled city map, players are assigned community roles before taking turns claiming and describing locations. Players draw from a standard 52-card deck to determine a building’s purpose and then describe its beak (reputation), feather (appearance), and bone (interior). As buildings are claimed, a narrative for the town and its inhabitants emerges, including major NPCs and shifting power-dynamics. Inspired by map-making games like Avery Alder’s The Quiet Year and archetype-focused RPG systems like Meguey & Vincent Baker’s Apocalypse World, Beak, Feather, & Bone is a zine-length game including rules of play, 11 community roles illustrated by Austin Breed, a map by Jonathan Yee, and optional lore & GM tips for running games in a city populated entirely by ravenfolk (or kenku, tengu, etc.). While default play is lightly competitive, rules variants for solo, cooperative, and character-focused play are included as well. Similarly, while the illustrations and GM notes provided will help inspire a ravenfolk city, the beak/feather/bone labeling system can be used with any map, game genre, or populace.
$12.95
Black Friday - Dungeons And Dragons (5E): Planescape: Adventures In The Multiverse
Planar pandemonium is just a roll of the dice away in this weird and wonderful adventure. EVERYTHING YOU LOVE ABOUT PLANESCAPE – AND MORE! Return to the incredibly imaginative world of Planescape, where demons and angels sip tea together and the unexpected is just around the corner. From perplexing realities to multiversal glitches, fans of the original Planescape setting will encounter both familiar and unfamiliar uncertainties in this smorgasbord of multidimensional chaos. CREATE YOUR OWN PLANES-HOPPING ADVENTURER. Planescape®: Adventures in the Multiverse comes with a plethora of unconventional new player options. Choose from 2 new backgrounds: will you be a gate warden influenced by mysterious planar forces, or a planar philosopher who pursues the hidden truths of the multiverse? Channel planar energies with 7 otherworldly feats, experiment with intriguing magic spells, and draw inspiration from Sigil’s 12 ascendant factions, each with distinct cosmic ideologies. INFINITE REALMS. INFINITE STORYTELLING. Bursting with multiversal flavor, this campaign collection contains limitless storytelling inspiration. Dungeon Masters will find everything they need to run grand adventures, including adventure hooks, idiosyncratic locations, and multiversal calamities. With a random encounter table and over 50 unusual creatures, planar pandemonium is just a roll of the dice away. WARP THROUGH A WEIRD AND WONDERFUL WORLD. Immerse yourself in the backstage of reality, using Sigil, the City of Doors, as a gateway to explore the surreal landscape of the Outlands. Explore with a double-sided poster map of Sigil and the Outlands, which serve as both adventure locations and springboards to adventures across the multiverse. The possibilities – just like the realms – are endless.
$79.99$69.92
Slayers RPG
The City sits at the nexus of the world. Once you're inside it, it is the world. Something drives the borders of The City ever-onward, crawling towards the horizon. Urban sprawl made real. Neighborhoods appear and disappear overnight, The City is filled to brim with no shortage of interesting characters, cultures...and monsters. That's where you come in, Slayer. Slayers is a tabletop RPG of mercenaries and monster hunters for hire. Known by locals as Slayers, players wander a haunted city, cursed long ago to expand towards the horizon forever. Slayers help clean out the monsters that infest the alleyways and shadows, and those that the city seems to be manifesting on its own. It's slay or be slain. Better get to work, Slayer. The System Slayers uses a simple 4+ system to create an action filled session that moves quickly. What sets Slayers apart from other RPGs is its emphasis on asymmetrical combat. Each class in the game uses completely different combat mechanics than the others, allowing the players to have an entirely unique experience at the table. The Setting Slayers takes place in The City, an urban sprawl that expands forever towards the horizon. Made of an infinite number of districts, each version of The City will be unique to your table. Exploring and building the setting is just as important as hunting monsters! In the book you'll see examples of some districts and locations, to help inspire your next Hunt.
$24.99$21.24
City of Winter - Scroll
The Umbra is coming, and the Riverlands are no longer safe. Our family must flee to the City of Winter to find another home.A roleplaying game about a fantastical family saga and immigrant experience.Create members of a family and journey together through the strange world. You’ll play family members fleeing across the Riverlands scroll to the City of Winter — a magical metropolis. Elegant rules, evocative prompts, and inspiring images help guide your unique story. Family members will age and die, traditions will be passed from one generation to the next, and you will encounter new traditions that change your family over time. City of Winter captures the refugee and immigrant experience in a fantastical and magical setting.The game is played across two intricate and beautiful canvas maps: The River Scroll and The City Map. You’ll use the Tradition Cards and narrative prompts to create a rich and immersive story. One-shot or campaign play. No game master. Completely collaborative. A spiritual successor is the beloved Fall of Magic. With its handmade canvas maps, artisan quality paper, and vivid water-based inks, City of Winter is a feast for the senses. The game is made completely by hand in our workshop. The components look like objects pulled directly from the world of the game. We cut, screen print, sew, and hammer every nail. The original edition of the game featuring two handmade maps. River Scroll (1 x 5 ft) City Map (2 x 2.5 ft) 250 handmade Tradition Cards 5 metal tokens and 1 die Wandering Borough Card 10 Tradition Banners Instructions Booklet
$149.95
D&D 5th Edition: Bigby Presents: Glory of the Giants
Bigby the Great recounts his journeys into the history, myth, and society of giants in this guide to their realms in the worlds of Dungeons & Dragons. Here Bigby and the demigod Diancastra, child of the giants All-Father, Annam, unveil the secrets of Annams mighty descendants. Players will find a wealth of giant-themed character options: a subclass for barbarians, two backgrounds related to giants and their runic magic, and feat options that evoke the strength and primal magic of the giants. Dungeon Masters will gain inspiration for bringing giants to life, from maps of giant-built sites and big new monsters to tremendous treasures and intriguing trinkets in a giants bag! Let Bigby and Diancastra teach you everything about the iconic giants of D&D!
$59.95$40.26
Coyote and Crow Core Rulebook
This is the physical edition of the core rulebook for the Coyote & Crow roleplaying game. This 480 page full color hardcover manual with spot UV cover, provides you with everything you need (short of dice) to dive into the alternate future science fantasy world of Coyote & Crow.Developed and led by a team of Natives from all over North America, this game envisions a world where colonization never happened and Indigenous nations rose to future prominence. The game features dozens of supernatural abilities and skills for your characters. It has a whole chapter devoted to Legends and Icons, characters, spirits and creatures you can fill your game world with if you so choose. It includes a full color pull out map of the city of Cahokia and a one shot adventure with pre-generated characters so you can jump into game play quickly!
$70.00$50.02
Monster of the Week RPG: The Codex of Worlds
YOUR TEAM GETS STRONGER, THE WORLD GETS WEIRDER... In the Monster of the Week roleplaying game, hunters must solve all manner of mysteries before they can save the day. The Codex of Worlds unites your team of hunters with new Team rules and takes your game to new worlds and alternate timelines.Codex of Worlds requires Monster of the Week to play. In this supplement, you’ll find 15 different Team playbooks to give your characters new allies, new moves, and new assets in their battle against supernatural evil. Don your suit and sunglasses as Agents In Black, patrol the veil between worlds as Guardians of the Borderland, or guard the galaxy as part of the Interdimensional Crisis Team. All together over a dozen different options let you team up in a wide variety of genres.For game masters, five new series frameworks give you new settings and alternate timelines to explore. Journey into the prehistoric world of Bone Spear, sort out the occult secrets of This Strange Old House, and open the portals to even more fantastical realms beyond earth.Each series framework includes game tweaks, new Threats, and an introductory Mystery to get you started. Or take inspiration from your own sources and use the advice inside to build your own world!THE CODEX OF WORLDS. THE MOVES ARE BIGGER, THE STAKES ARE HIGHER, AND THE WORLD GETS WEIRDER!
$40.00$34.00
The Chronicles of Exandria, Vol 1: The Tale of Vox Machina
A stunning book collecting Vox Machina artwork from international Critter artists The Chronicles of Exandria Vol I: The Tale of Vox Machina collects tons of Vox Machina art from the first half of their campaign journeys on Critical Role, collected in stunning coffee table book format. This volume collects over 250 pages of art from Critters around the world, curated and art directed by Lauryn Ipsum as well as Critical Role’s Liam O’Brien and Taliesin Jaffe. With in-world commentary by the Cobalt Soul archivists of Exandria, this book devotes its first chapters of gorgeous illustrations to each member of Vox Machina. Later chapters take you on a whirlwind tour of the first half of the campaign, bringing the story’s arcs to vivid life through its artwork. The Chronicles of Exandria Vol. I: The Tale of Vox Machina will serve as a treasured companion to all who come to love these characters and their adventures.
$59.99
Avatar Legend RPG: Dice Set
The Dice Pack is a set of six pairs of six-sided dice customized for Avatar Legends: The Roleplaying Game. The custom dice feature a pair for each training:♦ waterbending♦ earthbending♦ firebending♦ airbending♦ weapons♦ technology
$24.99$21.24
Symbaroum: Monster Codex
The Symbaroum Monster Codex makes the settlements, woods and vales of the Davokar region more dangerous than ever before! More than a hundred creatures, monsters and abominations are crammed together between these covers – some of them well known, others only mentioned in legends and fairy tales; some unstoppably hungry, others open to negotiations; some presented in detail, others with only short descriptions. Combined with the guidelines on how to create creatures of your own, the content of this bestiary should provide material for hundreds of hours at the gaming table! Featured content: More than thirty fully described and illustrated creatures with the potential to be at the center of unique adventures and challenges in Symbaroum. A whole section consisting of short descriptions and stats of generic non-player characters, monsters, beasts and abominations. The new categories Flora and Phenomenon along with thirty-seven new monstrous traits, adding to the nineteen already in the Core Rulebook.
$50.46
D&D 5th Edition: Critical Role - Call of the Netherdeep
Can You Change Fate?The greed of mortals has awakened a powerful entity long thought destroyed. For eons, this mighty champion of the gods has been imprisoned in the darkest depths of Exandria. His name has been forgotten, as have his heroic deeds. Languishing in despair, he calls out for new heroes to save him.Inspired by the campaigns of the hit series Critical Role, this adventure begins in the Wastes of Xhorhas and leads to the glimmering oasis-city of Ank'Harel on the continent of Marquet, and from there into a sunken realm of gloom, corruption, and sorrow known as the Netherdeep. Above it all, the red moon of Ruidus watches, twisting the fates of those who have the power to shape the course of history.Call of the Netherdeep contains seven chapters of thrilling adventure, new creatures and magic items, and a poster map of Ank'Harel.A D&D Adventure for characters of levels 3-12.Hardcover224 pages
$34.77
Vampire The Masquerade 5th Ed.: Sabbat the Black Hand
Brothers and Sisters in Caine, united under the banner of the Dark Father An antagonists’ guide to the cultic fanatics of the Sabbat, this book contains: Descriptions of the Paths of Enlightenment, the foundations of Sabbat identity Information on the Gehenna War, and how the Sabbat opposes the dread Antediluvians New tools to expand your chronicles, including Discipline powers, versatile antagonists, and the horrifying Ritae of the Black Hand Sabbat: The Black Hand is a supplement for the Vampire: The Masquerade Roleplaying Game, outlining in detail the lore and background of the Sabbat, including new Paths and Disciplines, histories, and new Storyteller resources for a richer roleplaying experience. Features: Includes descriptions of the Paths of Enlightenment, the foundations of Sabbat identity. Contains information on the Gehenna War, and how the Sabbat opposes the dread Antediluvians. New tools to expand your chronicles, including Discipline powers, and the horrifying Ritae of the Black Hand. At a Glance 140 page hardcover full color book Includes red satin bookmark ribbon This is a supplement for Vampire: The Masquerade Roleplaying book.
$45.00
Call of Cthulhu, 7th Ed.: Berlin the Wicked City
Unveiling the Mythos in Weimar Germany In the aftermath of the Great War, Berlin has a reputation for licentiousness. A place where anything may be had for the right price. It is both a city of hedonism and a city of business; its streets overflow with disabled veterans, prostitutes, destitute immigrants, and political agitators—all rubbing shoulders with buttoned-down businessmen, scholars, and artists. The gutters run with the blood of political assassinations, where Communists and völkisch Nationalists clash with each other, as well as with the police. Long into the evenings, Berlin’s world-famous cabarets offer music, dance, and titillating entertainment in stark contrast to the gray buildings that run on for endless miles along the sprawling city’s byways. Into this bubbling stew, Berlin the Wicked City introduces the weird elements of the Cthulhu Mythos. A hotbed of occult organizations, strange cults, and half-whispered lore. Amid the wicked air of the world’s capital of sin, the very nature of what it means to be human is questioned. And, as the city hurtles toward its inevitable dark destiny, the oppressive atmosphere pushes the sanity of investigators to its breaking point. This book presents an overview of 1920s Berlin as it would be experienced by visitors and residents of the time. Guidelines are presented for creating investigators for a Berlin-centric campaign, as well as investigator organizations to help bind groups together. Notable personalities, key locations, and a system for generating details of the urban landscape on the fly are provided. With crime and punishment, the city’s underworld, and also its high culture detailed, the tools provided help the Keeper gain an understanding of what makes Berlin unique. Three scenarios, spanning the history of Berlin between the end of the Great War and the rise of Adolf Hitler and the Nazi Party, contain colorful details of Berlin and its inhabitants and may be run as stand-alone adventures or linked together to form a mini-campaign.
$44.99$26.90
Call of Cthulhu, 7th Ed.: Terror Australis
Call of Cthulhu in the Land Down Under The driest, flattest, and smallest continent, Australia is almost as big as the continental United States, but has a fraction of the inhabitants—six million people in 1925. Beyond the settled areas, three-quarters of the land remain relatively little known until after World War Two. Seen by those in Europe and America as one of the last great wildernesses, despite decades of exploration and incursion, it remained a place that guarded its secrets. While the ancient and primordial character of the Australian inland lures many, it is the cities in the south and east that have become centers of population. Surprisingly modern and surprisingly British in character—it is not uncommon for foreign visitors to express astonishment when they disembark from their steamer in Sydney or Melbourne and find themselves in a great metropolis with all the modern refinements of London or New York. Ever present, though, are the modern blights afflicting cities worldwide: organized crime, overcrowding, civil unrest, and uncertainty. This unique mix of old and new—the tension between civilization and the frontier—is what makes Australia a particularly fertile 1920s setting for Call of Cthulhu. Those Keepers wishing to challenge their players with tales of gang-related squalor underpinned by ancient Mythos threats can find ample opportunity in Australia’s urban environments. Equally, investigators do not have to go too far into the Outback to become entangled in tales of stark frontier life bereft of modern conveniences of technology, underpinned by dark shadows cast by the Ctuhlhu Mythos that seem to haunt the very landscape. And for Keepers who wish to push investigators to the very limits of wilderness survival, there is no shortage of opportunities for true expeditions into places where Europeans and Americans have never set foot. In Australia, the investigators come face-to-face with supernatural forces that have endured for longer than humanity has existed; they can attempt to step inside the ancient legends of the Aboriginal peoples of Australia in search of mystical knowledge; they can cross swords with nefarious cults intent on diabolic schemes, or challenge unwitting scientists who haplessly threaten to achieve a similar end by probing the mysteries of the Australian land. Bringing your investigators to Australia is certain to reward your gaming group. For, as soon as they have set foot upon this ancient continent, adventure, peril, and mystery abound. Whether run as an Australian campaign, a series of one-shot games, or a protracted stop over during a globe-spanning campaign, the time spent in the Land Down Under will not be wasted!
$47.99$33.71
Call of Cthulhu, 7th Ed.: The Grand Grimoire of Cthulhu Mythos Magic
Madness and Magic for Call of Cthulhu Contained within are gathered spells drawn from over thirty years of Call of Cthulhu supplements and scenarios. Each spell has been revised for the Call of Cthulhu 7th Edition game, including optional Deeper Magic for the most powerful of Mythos sorcerers and monsters, with which to beguile and confound investigators. Packed full of advice and guidance on diverse matters including spell names,elements of spell casting, magical components, and astronomical considerations. Plus flawed spells, ley lines, folk magic, and the magic of the Dreamlands. Use this grimoire as a resource, a play aid, and as inspiration when designing scenarios. The Grand Grimoire of Cthulhu Mythos Magic is an essential supplement for Keepers of Arcane Lore.
$26.98
Pathfinder RPG (2E): Bestiary 3
With more than 300 classic and brand-new monsters, this 320-page beautifully illustrated hardcover rulebook completes the collection of creatures begun in the first two Pathfinder Bestiary volumes. From classic creatures like clockworks and tooth fairies, returning favorites like imperial dragons and mighty titans, to brand-new menaces found all over Golarion, this must-have tome of monsters designed to challenge characters of any level is an essential companion to your Pathfinder game! Pathfinder Bestiary 3 includes: More than 300 monsters drawn from mythology and folklore, genre classics, and more than a decade of Pathfinder, with plenty of new monsters too! Gorgeous full-color illustrations on nearly every page! Comprehensive monster lists sorted by level, type, and rarity to help you find the right monster for any situation! Universal monster rules to simplify special attacks, defenses, and qualities like grab, swallow whole, and regeneration. Detailed lore sidebars offering additional information about even more of Pathfinder’s most popular friends and foes!
$49.99$32.33
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