The Golden Ticket Board Game
Willy Wonka is opening his factory at last –but only for a lucky few! He has hidden Golden Tickets in his Wonka Bars. If you can find a Golden Ticket, then you win the big prize. Use strategy on every move and play your Wonka Candy cards to collect as many Wonka Bars as you can to better your odds of finding a Golden Ticket! When the last Wonka Bar is picked up, everyone opens up their collection to see who’s got a Golden Ticket! This family strategy game requires planning, combo-making, and a little bit of luck. On a player's turn they can do two actions. The actions consist of playing cards from their hand, discarding a card to move one space, or refilling their hand back up to their draw size. When a character lands on a gameboard space, they can also use the do listed action on that space as part of their move. At the beginning of the game, a limited number of golden tickets are added to the Wonka Bars depending on the number of players. The bars are then mixed up. The whole point of the game is to try and earn as many Wonka Bars as possible throughout the game to better your chances of ending with a Golden Ticket. When all Wonka Bars from the pool of bars are claimed the game is over. At this point all players will unwrap the bars they have earned. Any player that ends with at least one Golden Ticket wins! Any player that does not end with a Golden Ticket loses.
$30.00$25.50
The Grizzled
The Grizzled is a cooperative game about survival in the trenches during the first World War where players win or lose together. Each round, the current team leader will choose how many cards every player draws. Then, going around the table, players must either play a card in their hand or back out of the mission. Each card represents either threats to the team (such as mortar shells and weather conditions) or negative personality traits (such as frightened or obsessive). At the end of the round, more cards are added to the draw deck. The game ends only if the players can deplete the draw deck as well as their hands without letting time run out. If one threat shows up too many times, the team fails the mission. The team must play their threats correctly in order to gain any progress. However, most of the information in a players hand remains secret throughout the game. Planning, teamwork, and a little luck are the tools you'll need to win this cooperative game for two to five players.
$24.99$17.10
The Grizzled: Armistice Edition
The Grizzled: Armistice Edition, based on the The Grizzled, contains a campaign mechanism to give more structure to the story of friends surviving World War I. In The Grizzled: Armistice Edition, players take on the role of soldiers facing the Trials and Hard Knocks of the first World War. They work cooperatively across a campaign where they confront the major events of the war. From the introduction scenario of Boot Camp, through the nine different Missions, everything that happens carries forward and affects the next steps of the game. Players will need to make good decisions and support each other if they hope to make it to the end of the war alive.
$49.99$42.45
The Grizzled: At Your Orders
The Grizzled: At Your Orders is an expansion for The Grizzled that consists of three elements: Rules for solitaire play. New rules for playing with two players. Mission cards that present players with new challenges that scale in difficulty based on their experience. On this last topic, mission cards come in easy, normal and hard difficulty levels, and based on the experience of the players, you set up a deck of missions. Each round, the mission leader draws two of these cards, then decides which one to attempt. These missions might affect the number of starting cards in a round or allow players not to lose a round due to a specific condition, such as night or rain.
$10.25
The Hunger
Vampires awake from their torpor as the eternal roses are blooming. You have until sunrise to run to the labyrinth and pick the most beautiful bloom, hunting for humans on your way, tempting familiars into helping you, and increasing your powers to become the most notorious vampire. The Hunger is a race where each player will have to optimize their card deck, hunt humans to gain victory points, fulfill secret missions, and eventually acquire a rose and return to the castle before sunrise. The more you hunt, the slower both you and your deck become, which will make it harder and harder to get back before daybreak. Can you become the most notorious vampire? Or will you burn to ashes at sunrise? The Hunger plays 2-6 players in about 60 minutes!
$50.00
The Hunger: High Stakes Expansion
The stakes have been raised! The Hunger: High Stakes expansion features exciting new twists for hungry vampires. The Event Deck creates random starting options. Vampires can now Attack allowing them to defeat new Threats, improve your Hunting abilities and attack other vampires. The Hunter: High Stakes Expansion box is designed to store all your cards and tokens for both The Hunger base game and High Stakes Expansion. Download the Rulebook! High Stakes is an expansion for The Hunger. The base game is required to play. Features: New Threats bring new strategies and excitement to the game. Events create unique hunt nights and spawn the threats. Powers that fight new dangers like Vampire Hunters and Werewolves, and even other Vampires. High Stakes is an expansion for The Hunger. Base game required. Contents Summary: 180 cards 36 Starting cards 48 Wound cards 6 Injured cards 28 Hunt cards 1 Rose card 16 Threat cards 9 Spawn location cards 36 Event cards 10 Mission tiles 28 Damage tokens 6 Bonus tokens At a Glance Number of Players: 2-6 For Ages: 12+ Playing Time: 60 min Game Type: Deck-building, Push-your luck
$30.00
The Hunt
September 1939: The commander of the Admiral Graf Spee receives the order to sink as many British freight ships as possible in the South Atlantic. The objective is to intercept the ships crossing the Atlantic and prevent supplies from reaching the UK and other destinations. The plan seems to work in the first months. Within a few weeks, the Admiral Graf Spee sinks nine freight ships and sends almost 50,000 gross register tons to the seabed. The gigantic loss puts the army command in London Whitehall under pressure. In order to protect their freighters in the best possible way, the Admiralty had no choice but to reinforce the English fleet in the South Atlantic by sending three cruisers in what is known as "The Battle of River Plate". The Hunt is an asymmetric duel in which one player assumes the leadership of the British Royal Navy, while the other player represents the German Kriegsmarine. Each player has their own deck of cards. In order for the German side to win, it must stay hidden from the British while sinking five cargo ships. The British player must hunt down and fight the Admiral Graf Spee in a final naval battle, in which case the side that ends up with less damage wins. Will the Royal Navy be able to take advantage of its numerical superiority, or will the Kriegsmarine be the ones who with their cunning and refined strategy manage to overthrow their rival? —description from the publisher
$35.00$29.75
The Last Kingdom Board Game
The Last Kingdom Board Game is game of war and politics for 2-5 players by renowned designer John D Clair that's based on the Netflix series The Last Kingdom. In this world, the kingdoms of Britain are at war. Many have already fallen to the invading Danes, leaving the great kingdom of Wessex standing alone and defiant under the command of King Alfred. You are one of the great commanders and politicians in this war-torn land known today as England. Both Saxon and Dane armies openly battle for dominance, and it is up to you to title the scales of power. To claim these lands, you will need to tread a dangerous path between both sides of the conflict. Will you betray your allies for power? What part will you play in the birth of a new nation, and will you ultimately rule it all? The Last Kingdom Board Game plays over the course of two rounds during which players will perform actions to command armies to shape the course of the war. Your allegiance to the Saxons or the Danes can be firm or fickle, and your score will reflect not just your prowess in battle, but your political skill in maneuvering the competing forces of Britain. Each of the ten leaders offers unique benefits to your strategy and provides special cards to start your hand. At the start of each round, players complete their hand by drafting cards from a deck specific to that round, then the war begins in one of the five regions. Players take turns playing cards to command Saxon or Dane armies, gaining affinity with the different factions, or positioning their heroes and leaders to shift the tides of war. Players also have access to a rotating market of actions that are available to everyone. Alternatively, players may choose to not act on their turn and instead pass to see what moves their opponents make. Once all players have passed consecutively, the war in the current region will be decided by the strengths of the Saxon and Dane armies battling there. Players gain victory points if they are aligned with the winning faction and based on their level of affinity. The focus of the war then moves to the next region, and the battle continues. After the fate of each of the five regions has been decided, the round ends. After two rounds of play, the player who has accrued the most points wins.
$69.99$55.99
The Lord of the Rings: The Battle for Middle-Earth
Fight along side your favorite heroes from JRR Tolkien's high fantasy classic, The Lord of the Rings, against the powerful forces of Sauron in The Battle for Middle-earth. To defeat your enemies, you must create your own Fellowships of Companion Cards and send them into battle. Despite having numerous Companions to aid your attack, the Eye of Sauron is always vigilant and you must beware of a Counterattack by the Enemies of Mordor. The player who defeats the most dangerous Enemies, and collects the greatest number of victory points, wins the game.☆ In The Lord of the Rings: The Battle for Middle-earth, fight on the side of Aragorn, Gandolf, Gimli, Legolas and other companions against the armies of Mordor. To defeat your enemies, you must form fellowships of companions and send them to battle.☆ While building your fellowships, the Eye of Sauron is always vigilant, so you must beware of a counterattack.☆ The player that defeats the most powerful hordes from Mordor wins the game!☆ Contents include: 43 ring cards, 21 enemy cards, 4 guide cards, gameboard and instructions☆ For 2-4 players ages 8+, 15 minute playing time
$15.00$12.75
The Mind
The Mind is the ingenious, addictive and ridiculously fun game that everyone is buzzing about. While the rules are simple, surviving every level is anything but… A deck of cards 1-100. You and your friends must play the cards in ascending order. Simple enough? What if you couldn't speak or communicate in any way. Sounds impossible? And yet, the trick of the Mind is just how good you and your friends will become as you play together. Learn to read each other’s tells, invent unspoken language of knowing glances and furrowed brows.
$10.20
The Mother Road: Route 66
Sid Sackson is thought by many to be the greatest American-born game designer. Sackson designed The Great Races in 1974 (published by Gamut of Games). He also designed Can't Stop in 1980 (published by Parker Brothers). Eagle-Gryphon Games has integrated elements of these two Sackson designs, and developed a new game called The Mother Road, Route 66. Its publication in 2021 celebrates the 101st anniversary of Sid Sackson's birth.
$39.99$33.99
The Mother Road: Route 66 - Pink Cadillac Expansion
Sid Sackson is thought by many to be the greatest American-born game designer. Sackson designed The Great Races in 1974 (published by Gamut of Games). He also designed Can't Stop in 1980 (published by Parker Brothers). Eagle-Gryphon Games has integrated elements of these two Sackson designs, and developed a new game called The Mother Road, Route 66. Its publication in 2021 celebrates the 101st anniversary of Sid Sackson's birth.
$4.00
The Nightmare Before Christmas: Take over the Holidays!
The Nightmare Before Christmas is a quick-playing, tactical card game where players choose to play as one of the film’s iconic characters: Jack, Sally, Santa Claus, Oogie Boogie, Dr. Finkelstein or The Mayor as they try to create the most magical holiday. Over the course of four rounds, players will play cards to collect the most “Holiday tokens”. Players will need to place their cards thoughtfully and strategically in the right locations to secure their victory! Since each character deck has a unique play style, players will be excited to play the game over and over again. Players step into the shoes of beloved movie characters like Jack, Sally, and more in this quick-playing tactical card game. Players compete to make their character’s holiday the most memorable by collecting “Holiday tokens” over 4 intense rounds. Players plan their moves carefully as they strategically place cards at different locations to ensure their victory. With each character deck boasting a unique style, players will enjoy high replayability, each time adding depth and excitement to every playthrough.
$35.00$29.75
The Number
Each turn, all players secretly write a number from 000 to 999 on their tile, then simultaneously reveal them. Writing a bigger number gives you more points, but it’s also a risky bet... since if you share a digit with any of the smaller numbers, you don’t gain any points! As turns progress, there are fewer possibilities, making each decision more strategic. After 2 rounds, the player with the highest score wins the game.
$14.99$11.99
The Palaces of Carrara
In The Palaces of Carrara, players want to buy the marble from this famous region of Italy as cheaply as possible – but any reduction in price will benefit your opponents as well. Maybe you'll find it profitable to instead invest in the buildings created from this exclusive marble? Maybe it'll be more worthwhile to grab the expensive raw material when bigger buildings in town turn out to be not as lucrative as you'd hoped? This second edition includes a revised set of rules, as well as a completely new advanced version that will include many new strategies and ways of scoring. This new advanced mode of play introduces statues, which will allow you to score your buildings in a multitude of new ways. So come and revisit this classic game by famous designers Wolfgang Kramer and Michael Kiesling.
$70.00$45.26
The Pillars of the Earth: The Game
The Pillars of the Earth is available as a multi-award winning board game. In the game, builders compete against each other to see who can contribute the most to the construction of Kingsbridge Cathedral and, in so doing, score the most points. Players must use workers to procure building materials, and then use craftsmen to refine the materials into points.
$59.95$53.96
The Quacks of Quedlinburg
In The Quacks of Quedlinburg, players are charlatans — or quack doctors — each making their own secret brew by adding ingredients one at a time. Take care with what you add, though, for a pinch too much of this or that will spoil the whole mixture!Each player has their own bag of ingredient chips. During each round, they simultaneously draw chips from their bags and add them to their pots. The higher the face value of the drawn chip, the further it is placed in the pot's swirling pattern, increasing how much the potion will be worth. Push your luck as far as you can, but if you add too many cherry bombs, your pot will explode!At the end of each round, players gain victory points and coins to spend on new ingredients, depending on how well they managed to fill up their pots. But players whose pots have exploded must choose points or coins — not both! The player with the most victory points at the end of nine rounds wins the game.
$49.99$44.99
The Quacks of Quedlinburg: Mega Box
In The Quacks of Quedlinburg, players are charlatans —or quack doctors —each making their own secret brew by adding ingredients one at a time. Take care with what you add, though, for a pinch too much of this or that will spoil the whole mixture! Each player has their own bag of ingredient chips. During each round, they simultaneously draw chips from their bags and add them to their pots. The higher the face value of the drawn chip, the further it is placed in the pot's swirling pattern, increasing how much the potion will be worth. Push your luck as far as you can, but if you add too many cherry bombs, your pot will explode! At the end of each round, players gain victory points and coins to spend on new ingredients, depending on how well they managed to fill up their pots. But players whose pots have exploded must choose points or coins —not both! The player with the most victory points at the end of nine rounds wins the game. The Quacks of Quedlinburg: Mega Box contains the base game and both the Alchemists Expansion and Herb Witches Expansion.
$79.99
The Quacks of Quedlinburg: The Alchemists
The Quacks of Quedlinburg: The Alchemists introduces nightmares, obsession, and hysteria to The Quacks of Quedlinburg base game, with players working in new laboratories to distill essences that can free the citizens of Quedlinburg from these afflictions. The Alchemists can be played with just the base game or combined with The Herb Witches expansion.
$39.99$35.99
The Quacks of Quedlinburg: The Herb Witches
With The Herb Witches expansion, you can now play The Quacks of Quedlinburg with a fifth player! Try some new Locoweed to your cure-all potions or add some new extra-large pumpkins. You can even try new ingredient books! If you’re struggling to find the perfect recipe, maybe one of the three Herb Witches can lend a hand. With countless more exciting brewing options, “Quacks” fans will enjoy hundreds of more potion-creating sessions!
$39.99$35.99
The Quest Kids
The FOG is a competitive, challenging, and thrilling game with 45 to 75 minutes playing time for 1 to 4 players. It is about villagers of a lonely island who are trying in panic to reach their boats at the beach to still escape the rapidly approaching mysterious and life-threatening FOG. The game combines tactical depth with high variability through the islanders many different movement options and a very variable setup. You are playing an mystical Island Guardian coordinating the difficult path of several self-drafted islanders towards their boats – trying to save as many of them as you can. Each turn you use the available movement points for the various movement options like running, swapping, pushing, squeeze through, jumping, crossing to move your islanders forward. So choose your islanders wisely and move them more effective and anticipatory then your fellow players. While the beach is packed and everyone is in panic, will you stay calm and assure that your islanders reach the rescuing boats before the FOG swallows them? When the FOG reaches the shore, the boats will depart and each player will receive or loose rescuing points in several categories. Then it will be known who collected the most rescuing points and wins against The FOG and the fellow players.
$49.99$42.50
The Quest Kids: Giant Adventure
The Quest Kids: Giant Adventure is a LIFE-SIZED fantasy game experience for kids ages 5+. Using 36 giant cardboard tiles players will create a dungeon in their own home and act as the game pieces as they search for treasure, silly bad guys and stars. The Giant Adventure features the same award-winning mechanics as The Quest Kids board game, but in a new one-of-a-kind immersive experience.
$74.99$63.74
The Quest Kids: Matching Adventure
The Quest Kids: Matching Adventure takes the classic game of picture matching and adds a fresh fantasy twist! Players will flip over tiles to reveal fun fantasy characters from the kingdom of Treasure Falls. Will you search The Quest Kids’ tree house to recruit heroes and find special powers? Perhaps you will go on an adventure and try to scare away bad guys and earn gleaming treasure? Choose wisely and match quickly, because the player with the most stars at the end of the game wins! With familiar game mechanics, simple strategic choices, fun special powers and thematic fantasy art, this unique take on a classic game is the perfect match for gamers of all ages!
$15.00$12.75
The Quest Kids: The Big Bads of Tolk's Cave
The Quest Kids are back in a new expansion for the acclaimed dungeon crawler for young players 5 years old and up! The Quest Kids: Big Bads of Tolk's Cave introduces a new Quest Kid hero (Flint the Dragon), player specific dice, unique items, story-driven event cards, epic boss battles and more. For 2-5 players ages 5 and up Big Bads of Tolk's Cave builds on the fantasy gaming foundation established by The Quest Kids by adding even more dungeon crawler essentials. A Quest Kids quest is never done!
$39.99$34.00
The Red Dragon Inn
The Red Dragon Inn is one of those games that feels almost mandatory to have if you love board games. It's got really simple rules, a delightful theme, and most importantly, there's a ton of expansions that make this game even better. If you're looking for a party/party-adjacent game, you can't got wrong with this one. - May (Guild Service Representative) In The Red Dragon Inn, you and your friends are a party of heroic, fantasy adventurers. You've raided the dungeon, killed the monsters, and taken their treasure. Now you're back, and what better way to celebrate your most recent victory than to spend an evening at the The Red Dragon Inn. You and your adventuring companions will spend the night drinking, gambling, and roughhousing. The last person who is both sober enough to remain conscious and shrewd enough to hold onto his Gold Coins wins the game. The four characters are Deirdre the Priestess, Fiona the Volatile, Gerki the Sneak, and Zot the Wizard.
$37.95$23.18
The Red Dragon Inn 2
The The Red Dragon Inn 2 is a standalone game that can be combined with the original The The Red Dragon Inn to create adventuring parties of up to eight drunken players. The The Red Dragon Inn 2 includes its own drink deck, player mats, counters, Gold, markers, and the following heroic adventurers: Dimli the Dwarf: Grumpy, but tough and loyal, Dimli always seems to have a stash of gold secreted away somewhere. He can pretty much drink anyone else under the table. He's really, really good with his matched set of dwarven axes. He's not so good with darts, though. When he starts playing, duck. Eve the Illusionist: Eve defies description, mostly because we don't know what she really looks like. Her powers of illusion have saved her friends countless times from the extremely gullible monsters of the deep dungeon. She's been known to use her skills on her fellow party members when she gets bored. Fleck the Bard: Fleck is a dashing half-elf, ready with a smile or a song. His heroic tales and stirring lute-playing raises his friends' spirits, filling them with courage as they face the horrors of the deep dungeon. Fleck is always up for carousing, no matter the day or night. All the girls think he's so dreamy. Gog the Half-Ogre: A hulking brute from the flinty mountains who unfortunately doesn't know his own strength. He's not the brightest torch in the dungeon, but he's a nice guy and he tries hard. Never, ever dance with Gog.
$37.95$23.18
The Red Dragon Inn 3
You and your ever-expanding party of adventuring companions have spent another day slogging through the dungeon, killing monsters and taking their stuff. Now you're back in town, healed up, cleaned up, and ready once again to party at the The Red Dragon Inn. Drink, gamble, and roughhouse with your friends. But don't forget to keep an eye on your Gold. If you run out, you'll have to spend the night in the stables. Oh... and try not to get too beaten up or too drunk. If you black out, your friends will continue the party without you... after they loot your body for Gold of course!The The Red Dragon Inn 3 The last conscious adventurer with Gold wins the game! The The Red Dragon Inn 3 introduces four new adventurers, each with a unique game mechanic to add new strategies to the original game. The The Red Dragon Inn 3 may be played alone or in combination with other versions of The The Red Dragon Inn to allow games of up to 12 players! Wizgille the Tinkerer : Wizgille is a Gnomish Artificer. Her brilliance with gadgets is surpassed only by her enthusiasm for tinkering with them--often with disastrous results. When Wizgille tests a new device, watch out! It could do something impressive, or it could blow up in everyone's faces! The Good: Many of her creations are legendary among the Gnomish Inventors Guild and have been featured in Adventurer's Gazette.The Bad: She thinks that a crowded tavern is an appropriate place to test new prototypes. Brewmaster Phrenk : Phrenk is a Troll Alchemist. His skill as a potionmaster is unmatched, but he's not above using his skills for the "lowly" art of creating specialty drinks for his friends. He is a laid-back, live-and-let-live kind of a guy. But don't make him angry, because he is, after all, a troll. The Good: He's more than capable of brewing enough healing potions to keep his companions on their feet.The Bad: He's just as capable of brewing enough drinks to knock them all back down. Kaylin the Renegade : Kaylin is a tiny Pixie Enchanter with a big chip on her shoulder. The whole cutesy pixie thing didn't suit her, so she left The Grove and set out on her own. Wulfric is a wolf who is neither tiny, nor has a chip on his shoulder. Between her magical skills and his brute strength, they are a match for any dungeon's monsters. The Good: Wulfric is a noble companion who always helps his friends.The Bad: Kaylin isn't always so noble. Serena the Pious : Serena would have died if she hadn't been such a cute baby. The Paladins who found her could not bring themselves to slay her as they did the other Orcs in her village. Seeing no other option, they took her in and tried to raise her as one of their own. Even with her training, she is always at risk of succumbing to her chaotic Orcish instincts, so she must be ever-vigilant to stay on the righteous path. The Good: With her holy blade at her side, she lives to smite evil.The Bad: Carousing in a tavern isn't exactly the best way for Serena to stay on that righteous path...
$37.95$23.18
The Red Dragon Inn 4
You and your ever-expanding party of adventuring companions have set out on a voyage across the high seas aboard the Crimson Drake! You’ve dug up buried treasure, fought off pirates and sea monsters, and now you’re ready to party with Captain Whitehawk and her crew!Drink, gamble, and roughhouse with your friends. The drinks aren’t free, though, so keep an eye on your Gold or you’re out. Oh… and try not to get too beaten up or too drunk. If you black out, your friends will continue the party without you… after they drag you to the brig and loot your body for Gold, of course!The last conscious adventurer with Gold wins the game!But watch out! You aren’t in the relative safety of The Red Dragon Inn anymore. Prepare yourself for adventure on the high seas. Anything could happen, from a meeting with the merfolk to a battle with the Leviathan!The Red Dragon Inn 4 introduces four new adventurers, the officers of the Crimson Drake. The Sea Event Deck gives you the option to play The Red Dragon Inn at sea! The Red Dragon Inn 4 may be played alone or combined with other versions of The Red Dragon Inn to allow games with more than 4 players!
$37.95$32.25
The Red Dragon Inn 5: The Character Trove
The The Red Dragon Inn 5: The Character Trove is a fast-paced, light-hearted card game for two or more players. You and your increasingly mighty party of adventuring companions have spent all day slogging through the dungeon, killing monsters and taking their stuff. Now you’re back in town, healed up, cleaned up, and ready to party at the The Red Dragon Inn. Drink, gamble, and roughhouse with your friends. But don’t forget to keep an eye on your gold. If you run out, you’ll have to spend the night in the stables. Oh… and try not to get too beaten up or too drunk. If you black out, your friends will continue the party without you… after they loot your body for gold, of course! The last conscious adventurer with gold wins the game! The The Red Dragon Inn 5: The Character Trove is a standalone game for 2-4 players. It expands on "The The Red Dragon Inn" family of box sets and single-character expansions called Allies. You can mix and match characters from any of these sets, letting you build the party composition of your choice! Each of the box sets includes four unique characters, a drink deck, gold pieces, and all the parts for 2-4 players to play right out of the box. Each of the Allies expansions includes a character deck as well as gold pieces and bits so you can add another character to a box set (thus making a 2-4 player collection playable by 2-5 players). Sera the Fleetfooted: Sera is a stealthy rogue whose speed and agility allow her to take down roomfuls of bad guys before they even know what’s happening. The dungeon’s beefiest monsters are no match for her flying daggers! She didn’t get so skilled by slacking off, though. Even while she’s partying, she continues training to make sure she’s always at the top of her game. The Good: She hones her skills by sparring with her friends. The Bad: Sometimes she does this without warning them first… Lizwick the Collector: Lizwick is a consummate problem solver with an unrivaled collection of gear. Her wondrous Bag of Holding contains rare and peculiar items of all descriptions. She is always on the lookout for the next amazing whatchamacallit to add to her collection. Lizwick has gotten The Party out of many a jam with the clever application of the wrong tool at the right time. The Good: Lizwick’s collection is the envy of academies, guilds and hoarders alike! The Bad: …and they’d like their stuff back. Joran the Trickster: Joran’s penchant for pranks earned him a student “sabbatical” from the Mage’s Collegium. Fortunately, Zot saw some potential in the boy, and decided to take him adventuring for some valuable field experience. The young mage’s humor has proven to be mostly harmless to his new friends. He puts his clever brain to good use by pulling fast ones on the bad guys. The Good: Joran’s talent for misdirection makes him the perfect weapon against enemy spell-casters. The Bad: It also makes him the perfect weapon against his friends’ gold, their sobriety, their patience… Zakhan the Drunken Master: Zakhan’s father is a solemn elven noble and a guru of meditative martial combat techniques. His mother was a rowdy barbarian warchief with a penchant for throwing wild parties. This unique heritage has allowed Zakhan to hone a seemingly reckless hybrid fighting style of his own. His opponents who underestimate his “drunken” martial arts do so at their own peril! The Good: Zakhan’s drunken fighting techniques make him a formidable foe. The Bad: Sometimes he’s actually just drunk. But wait, there's more! The The Red Dragon Inn 5: The Character Trove is also a massive storage solution for all previous sets (with room for more). You get a massive storage box plus dividers, new play mats for all previously released characters, updated tokens and more! Check it out: 6 Unique Decks (4 40-card Character Decks, 1 18-card Item Deck, 1 30-card Drink Deck) 29 Character-specific Player Mats (with replacements for all previous sets!) 35 Cardboard Deck Dividers 1 Cardboard Chi Marker 4 Glass Fortitude Markers 4 Glass Alcohol Content Markers 9 Remastered Cardboard Fortitude Markers 9 Remastered Cardboard Alcohol Content Markers 55 Remastered Gold Coin Tokens 9 New Platinum Coin Tokens 10 Foam Spacer Blocks 2 Cloth Drawstring Bags Ziptop Baggies Rules for playing The The Red Dragon Inn
$59.95$41.94
The Red Dragon Inn 7
All the heroes have (finally) turned in for the night, so it's time to kick back with a mug of ale, a fist of dice, and pouches lined with adventurers' gold! The Wench joins the party at The The Red Dragon Inn and she's bringing the rest of the tavern crew — Jasper the Bouncer, Molly the Stablehand, and Warthorn Redbeard — with her! The The Red Dragon Inn 7 is a new, 2-4 player standalone expansion to The The Red Dragon Inn series of games. In this game, you and up to three of your friends will play as the staff of our beloved tavern, enjoying the night after all the adventuring patrons have passed out in their rooms (or stables). Of course this won't be a quiet night of relaxation! Gamble, brawl and drink the night away as you prove you have what it takes to keep up with the heroes you handle night after night. The The Red Dragon Inn 7 can be combined with all of our previous releases, letting you mix up the characters (and the mayhem) for games with four or more players! The Collector's Edition includes content not found in the standard Kickstarter edition: 8 Promo Drinks Cards (includes 2 new Kickstarter Promos that will be in all backer rewards. The Collector's Edition will also include 2 new Promo Drinks that will be released later on in 2019 or thereafter for other promotions plus an additional 4 reprints that were never offered on Kickstarter before): - Ettinbrau- The Good Stuff! (*)- Half-Ogre Brew (+)- Iron Guts Lager- Ozrik's Powerale (+)- Purified Potent Pixie Power Punch (+)- Wizgille's Phenomenale (+)- Ye Olde Drink 'n' Dice (*) 4 Bonus The Red Dragon Inn Drink Coasters Enamel Inlay Dragon's Breath Ale Turn Marker Collector's Edition Box (or not, if the Eco-Collector's Edition)
$39.95$26.67
The Red Dragon Inn 8: Pub Crawl!
What do our heroes do when the same four tavern walls are getting a little dull? They go on a Pub Crawl! A new standalone expansion to the award-winning series! Our illustrious heroes have spent many an hour (and many a coin!) at Greyport's legendary tavern, the The Red Dragon Inn. But even the most loyal customers want a change in scenery once in a while. So what do our heroes do when the same four tavern walls are getting a little dull? Pub crawl! The The Red Dragon Inn 8 introduces five new characters—the proprietors of five brand new taverns, plus a new play variant where players can travel around to multiple taverns rather than staying at the The Red Dragon Inn. The The Red Dragon Inn characters bar hop to other taverns and inns of the town (The Black Dragon Depths, The Harmonious Cup, Lucky's Rolling Barrel, The Scurvy Dog, Startusk's), discovering new drinks and characters (the tavern owners: Father Farai, Lucky the Scofflaw, Nerodia the Petrifier, Phyll Startusk, Samantha the Bookie). Each pub adds its own twist to the rules. Whenever a player reveals a Drink that includes one or more Chasers, the party pawn moves to a different open tavern after the Drink and any other pending effects are finished. Each tavern has an event that is triggered as the party arrives there. It also has its own Drink deck, and once that is exhausted, the tavern closes. The party crawls back to the The Red Dragon Inn only once all other taverns have closed.
$39.95$29.61
The Red Dragon Inn Allies: Melvyn Vs Marah
This new two-character expansion includes the friendly Collegium librarian, Melvyn, as well as the turncoat teacher of defensive magic, Marah!Melvyn;The most bizarre area of the Greyport Mages’ Collegium is the Arcane Archive - a vast extraplanar space storing all manner of powerful and dangerous items. The runemaster Melvyn has navigated the Archive for decades as its chief archivist, giving him plenty of experience with strange artifacts and arcane oddities!The Good: He’ll show you convoluted artifacts that you don’t understand.The Bad: Then he’ll beat you at convoluted games that you don’t understand.Marah;As a long-time professor, Marah terrorized the most powerful graduates to come out of the Collegium with her harrowing assignments and barbed wit. After looting the Arcane Archive, she broke her ties with the Collegium and now torments her former students with baleful magic and enfeebling curses!The Bad: Her malicious maledictions can be excruciating.The Worse: After a tongue-lashing from her, though, you might just wish for the curses instead!★ Two brand-new characters for The Red Dragon Inn! Requires a base game to play this expansion.★ Melvyn the Minotaur is a friendly archivist and master of runic magic!★ Marah the Maledictor is a rogue ex-professor of the Mage's Collegium, and an expert in curses!★ Includes a new Tavern for the Pub Crawl rules variant (introduced in RDI 8) - The Swozzled Sorcerer!★ Includes player mats and deck dividers for use in The Character Trove.Components• 40 Card Melvyn Character Deck• 12 Card Rune Deck• 40 Card Marah Character Deck• 15 Card Malediction Deck• 15 Card Marah Boss Deck• 5 Card Marah Boss Malediction Deck• 2 Prize Cards• Tavern Event Card• 6 Card Tavern Drink Deck• Fortitude and Alcohol Content Markers• Gold Coin Tokens• Player Mats• Deck Dividers compatible with The Red Dragon Inn 5: The Character Trove• Rules
$24.95$21.21
The Red Dragon Inn: Allies - Cormac
The North was once an inhospitable and uncivilized land filled with danger and glory. But now, it's a land is filled with cities, businesses...bureaucracy! Cormac, a barbarian prince, longed for the bygone times – for a life where he could be a warrior of renown. Frustrated with the unending tedium of council meetings and trade agreements, Cormac struck out into the world to seek his own adventure! The Good: Cormac adheres to the ancient traditions of barbarian honor. The Bad: He also adheres to the ancient traditions of barbarian violence! The The Red Dragon Inn: Allies - Cormac the Mighty expands the party at the The Red Dragon Inn with a brand new human barbarian, introducing a new rage mechanism that allows Cormac to hit harder at the cost of gaining more than the usual amounts of Alcohol Content. Careful management of Cormac's rage level is the best way to victory! The The Red Dragon Inn: Allies is a series of expansions for any standalone The The Red Dragon Inn game. Each Allies set includes a single Character Deck, plus components to add a brand new character to your game.
$10.86
The Red Dragon Inn: Allies - Erin
When you first meet this soft-spoken young elf, you might be surprised to learn that she's an adept adventurer; even more so that she's often fighting on the front line. But then again, you don't run into very many shapeshifting druids at the The Red Dragon Inn... The Good: Erin's always ready with a kind word and a healing chant to smooth ruffled feathers or mend wounded flesh. The Bad: When the drinks start flowing, Erin can turn into a tree. Have you ever tried out-drinking a tree? It's not pretty. The The Red Dragon Inn: Allies - Erin the Ever-Changing expands the party at the The Red Dragon Inn with a brand new elven shapeshifting druid, introducing new mechanisms that allow her to take on multiple forms throughout the game. She has to carefully manage which form she is in for the situation as being caught in the wrong form at the wrong time can spell for dire consequences! The The Red Dragon Inn: Allies is a new series of expansions for any standalone The The Red Dragon Inn game. Each Allies set includes a single Character Deck, plus components to add a brand new character to your game.
$10.86
The Red Dragon Inn: Allies - Halden the Unhinged
Halden the Unhinged - His totems would like to remind you that he isn't making up the voices in head. The Red Dragon Inn: Allies series are advanced single-character expansions for The Red Dragon Inn. Each Ally uses a unique mechanic that challenges the player and the opponents in new and exciting ways
$14.95$12.70
The Red Dragon Inn: Allies - Keet and Nitrel
The The Red Dragon Inn: Allies – Keet and Nitrel is a pair of characters for use in any standalone The Red Dragon Inn game, with this expansion including larger character boards and separator cards as introduced in The Red Dragon Inn 5. Contains 23 coin tokens, two each alcohol and fortitude tokens, Keet and Nitrel character decks (40 cards each), Keet Artifact deck (18 cards), Nitrel Bomb deck (18 cards).
$24.95$17.44
The Red Dragon Inn: Allies - Pooky
While the master's away, the familiar will play! Zot's turning in early for the night, but Pooky's not done with the party. With a stash of gold and a big chip on his wee shoulder, this strange little rabbit-thing is looking to prove he's more than just Zot's whipping bunny. The Good: In the dungeon, Pooky's psychotic behavior has gotten the party out of some pretty nasty jams. The Bad: That rabbit is even more insane without Zot's influence. Seriously. The The Red Dragon Inn: Allies - Pooky lets the little white rabbit wreck havoc all on his own! This forty-card deck isn't an expansion for Zot the Wizard from The The Red Dragon Inn, but rather allows Pooky to be a fifth character at the table and party with The Party. Bringing all his nature and vices to the table, get ready to see Pooky start partying a bit too hard for the rest of the table. The The Red Dragon Inn: Allies is a new series of expansions for any standalone The The Red Dragon Inn game. Each Allies set includes a single Character Deck, plus components to add a brand new character to your game.
$14.95$10.44
The Red Dragon Inn: Allies - Wrench
Wrench is a kobold artificer who has always been interested in gadgets and engineering. His voracious appetite for learning led him to the writings of Wizgille the Tinkerer, and eventually, to study with Wizgille herself. *The Good: He can quickly build gizmos that can do amazing things.*The Bad: Those gizmos are very fragile! The The Red Dragon Inn: Allies – Wrench expands the party at the The Red Dragon Inn with an ingenious kobold whose gizmo cards stick around to help him out on later turns! Those gizmos will gradually break down, though, and the other players at the table can cause them to break down even faster! The The Red Dragon Inn: Allies is a series of expansions for any standalone The The Red Dragon Inn game. Each Allies set includes a single Character Deck, plus components to add a brand new character to your game.
$10.86
The Red Dragon Inn: Allies - Zariah
Zariah is a special kind of summoner mage - one who befriends and encourages her summons rather than bending them to her will. Three of them, Scrappy the Lion, Bandit the Ferret and Amber the Alemental, are her hardest-working companions. So, of course, after the adventure she brings them along to the tavern for some well-deserved rest and relaxation. The Good: Those summons are soooo cuuute!!! The Bad: When they combine to form the fearsome Chimera, you'll be looking for the nearest exit!
$14.95$10.86
The Red Dragon Inn: Smorgasbox
This expansion has a little something for everyone who loves The Red Dragon Inn! Roxana, Adventurous Chef She’s the head chef at The Red Dragon Inn, and she is no stranger to experimentation in the kitchen, preparing such ambitious dishes as Spatchcocked Cockatrice and Fire Salamander Flambé! As Roxana plays cards, she gathers ingredients that she can use to cook powerful recipes, adding them to her hand.Otto, our Mechanical Friend The Smorgasbox includes four new factions for Otto, plus everything you need to play a game with Otto.Gambling? I’m In! The Smorgasbox also includes a rebooted version of this product, complete with redrawn cards and five new games!Overflow Storage! The Smorgasbox comes in a 10.5? x 7.5? x 4? box, with plenty of room to spare for other RDI content!
$44.95$32.04
The Scarlet Pimpernel (Signature Edition)
The year is 1793. France cowers under the Reign of Terror, and not even the innocent are safe from the Committee of Public Safety and their precious guillotine. In the midst of this turmoil, one man uses courage and cunning to fight the brutality: The Scarlet Pimpernel. In The Scarlet Pimpernel, you play as members of the league helping the Scarlet Pimpernel accomplish seven missions, rescuing the innocent from the guillotine. No mission will be as important as the last, for you save the young Dauphin, heir to the French throne, by whisking him away to Vienna. Although players work together to accomplish missions, only the player with the highest score at the end of the game will become the Scarlet Pimpernel’s most trusted advisor. Components: 1 Gameboard 6 Player boards 6 Special Favor dual-layer Tiles 18 Special Favor cards (tile inserts) 18 Location cards 7 Building tiles 1 Scarlet Pimpernel pawn and 1 Chauvelin pawn 8 Mission markers 18 Mission cards 1 First-player marker 6 Player pawns (1 in each player color) 6 Player score markers (1 in each player color) 150 Player cubes (25 in each player color)
$69.99$42.69
The Shivers
Have you ever wanted to play a pop-up book? Have you been searching for a game that is filled with magic and mystery? Is your gaming group looking for something quick and fun without pages and pages of rules? Look no further! The Shivers is a truly one-of-a-kind tabletop experience that features the magic of hand-crafted pop-ups, combined with just the right amount of spooky puzzle-solving mystery and role playing. Using our patent-pending modular pop-up system, the mystery will unfold as you and your friends explore a magical mansion, as one of the members of the Shivers family. Each episode takes about an hour to play cooperatively, with one person taking the lead as the Storyteller. Once players finish one episode, a quick change of the system reveals the next story which will be completely new and unique: filled with new clues, puzzles, room layouts, and foes to vanquish. The Shivers is fun and challenging for young kids, teens, and even older experienced game players. While most games have dozens of pages of rules and take many hours to learn and play, Shivers players have just a couple simple rules, and can get up and playing in less than 5 minutes. Similar to an escape room in structure and feel (but on a much smaller scale), players can get immediately immersed in the mystery, discovering the right path forward as they progress. —description from the designer For each scenario, one player takes on the role of the "storyteller", which is akin to an RPG GameMaster (GM). They know the whole story, and facilitate the rest of the players as they play the game. They are not an adversary, as they can't win or lose. Their goal is to make the game as fun as possible for the group.
$75.00
The Snallygaster Situation Kids on Bikes Board Game
You know it, but nobody believes you! Especially not the “adults” who dismiss you for being a kid. You’ve started to notice strange sounds at night and now that new kid at school has vanished. You’re sure that a hideous creature has been unleashed on your town—and it’s up to you to defeat it! In The Snallygaster Situation, you and your best friends must face off against one of four diabolical monsters set on destroying Lakeview—and possibly the entire world! Get on your bikes and search for clues about the monster’s weakness, find the missing kid it has abducted, and end the threat to your home town! Features: Grab your Ride, follow the clues, search the town for your lost friend! Work together while avoiding monsters and feds! Includes four unique monsters, each with their own play style! Play as the Lost Kid, provide clues and keep the monster away from friends. Created for 2-5 friends, ages 8+, who will fight monsters for 45-60 mins. Contents Summary: 1 Gameboard 1 Pinboard 1 Doom Track & Turn Order Board 1 Secret Map Board 1 Secret Screen 97 Tiles & Tokens 4 Kid Standees 4 Monster Standees 2 Mini Monster Standees 2 Fed Miniatures 38 Lost Kid Cards 33 Search Cards 27 Item Cards 19 Monster Goal Cards 7 Ride Cards 4 Player Aid Cards 4 Monster Story Cards 1 Rulebook
$60.00
The Stifling Dark
The Stifling Dark is a one-vs-many hidden-movement horror board game with an innovative line-of-sight mechanic for 2-5 players. One player takes the role of the adversary, whose goal is to prevent the other players (the investigators) from escaping through a variety of unique actions. As an investigator, your only goals are to survive and escape. Investigators move around the board in a point-to-point fashion using their base movement speed. They may sprint to move more quickly, but they need to keep an eye on their stamina so they don't become exhausted. Additionally, investigators can pick up and use items, lock and unlock doors, or use their flashlights to try and find the adversary. Meanwhile, the adversary is secretly moving around the board, trying to stop the investigators from escaping. There are a variety of investigators to choose from, each with their own special abilities. The adversary also has multiple attacks and abilities that change how you play the game. Will you fix the car and drive out, or will you override the gate and try to sneak out? The investigators will need to decide if they want to stick together to watch each other's backs, or split up to race towards the exit. Either way, they must move quickly - the longer the game takes, the more chances the adversary has to stop them! The game ends when either all of the investigators escape (meaning the investigators won) or the adversary achieves their win condition (which is different for each adversary).
$59.99$50.99
The Stifling Dark: Mini Expansion
A promotional mini expansion that introduces five alternate item cards so players can choose which version of the items they want to play with each game. The alternates retain the original spirit of the base cards but enhance or modify them to create a unique experience.
$4.99$4.24
The Tooth Fairy Game
Petersen Games’ first kids game, under the new imprint Larva Games. The Tooth Fairy Game is actually FOUR games in one, complete with 125 plastic teeth in 5 colors, five bags in 5 colors, 1 six sided die, 5 tooth fairy cards, and rules in English, Spanish, French, German and Italian! While all games are good for ages 6 and up, each game is a bit more difficult than the one before it: That’s My Tooth is the “Baby Teeth” game. After you’ve had fun playing that game a few times, you can try out Pulling Teeth, the “Adult Teeth” game. Then there is Lie Through Your Teeth which is a game for those with “Fake Teeth.” That game works best for those who know how to bluff. It is a clever take on the classic “liar’s dice” game. Finally, there is Treasure Teeth for those rich tooth fairies with “Gold Teeth.” In Treasure Teeth you bid on valuable teeth, trying to get the most money. However, your bid is secretly split up any way you choose between your two hands. But beware, another player will pick WHICH of your two hands will be your real bid! Will you put all your teeth in one hand, hoping they pick that one, divide them evenly, or do you have another ingenious plan in mind?
$24.99$21.24
The Vale of Eternity
In The Vale of Eternity, players are tamers who hunt various monsters and spirits to tame them as minions. In this fantasy world, numerous creatures are living in harmony. Among them, dragons are the most valuable and noble ones, and all tamers dream of taming dragons. The player who manages to tame the most outstanding minions wins. In each round, a player has three phases: Hunting phase: Draft two cards from the game board. Action phase: Take various actions, including selling cards, taming, or summoning cards. Resolution phase: Use the active effects of cards they have summoned. Successive rounds are performed until the end of the game is triggered. The game includes cards of seventy creatures from myths all around the world.
$35.00$26.87
The Walking Dead: Something to Fear
The Walking Dead: Something to Fear is a simultaneous card selection game with variable powers for 2-6 players and uneasy partnerships. Players must outwit their frenemies in order to acquire the best sets of cards to win the game, but if players aren't careful, the group will be overwhelmed and everyone will lose. In The Walking Dead: Something to Fear, players attempt to survive nine waves of walkers and brutal villains while collecting supplies and weapons in the post-apocalyptic world of Skybound’s acclaimed series, The Walking Dead. Each round, players secretly play 1 card from their hand facedown. All cards are simultaneously revealed to determine round turn order, and ability resolution(s). Players use iconic characters to secure sets of cards in an attempt to survive the harsh conditions the groups face. At the end of each round, 1 card will escape the group and deal an amount of damage to all players at the end of the game. Players must manage 20 collective group health, and if all players survive, the player with the highest set collection score wins! If the group takes 20 or more damage at the end of the game, all players lose. Do you have what it takes to survive?
$20.00$17.00