Through the Ages: A New Story of Civilization
Through the Ages: A New Story of Civilization is the new edition of Through the Ages: A Story of Civilization, with many changes small and large to the game's cards over its three ages and extensive changes to how military works. Through the Ages is a civilization building game. Each player attempts to build the best civilization through careful resource management, discovering new technologies, electing the right leaders, building wonders and maintaining a strong military. Weakness in any area can be exploited by your opponents. The game takes place throughout the ages beginning in the age of antiquity and ending in the modern age. One of the primary mechanisms in TTA is card drafting. Technologies, wonders, and leaders come into play and become easier to draft the longer they are in play. In order to use a technology you will need enough science to discover it, enough food to create a population to man it and enough resources (ore) to build the building to use it. While balancing the resources needed to advance your technology you also need to build a military. Military is built in the same way as civilian buildings. Players that have a weak military will be preyed upon by other players. There is no map in the game so you cannot lose territory, but players with higher military will steal resources, science, kill leaders, take population or culture. It is very difficult to win with a large military, but it is very easy to lose because of a weak one. Victory is achieved by the player whose nation has the most culture at the end of the modern age.
$79.95
Throw Throw Avocado
Throw Throw Avocado is a party game and standalone sequel to Throw Throw Burrito! It's unlike any game you’ve played before. In this dodgeball card game, go head to head with your opponents collecting cards while throwing and avoiding squishy, adorable airborne avocados. Take part in brand-new battles including the Avocado Freeze War and Avocado Legs Duel. This game is super fun and easy to learn. It’s a fast-paced, competitive party game perfect for the ultimate game night. Play Throw Throw Avocado as a standalone sequel, or use the BONUS deck of cards included with the game and combine them with the cards from Throw Throw Burrito to unlock a new combo game using all four throwables!
$24.99
Throw Throw Burrito
The world's first dodgeball card game. Collect cards. Play your hand. Throw things at your friends. Throw Throw Burrito is what you get when you cross a card game with dodgeball. Try to collect matching sets of cards faster than your opponents while simultaneously ducking, dodging, and throwing squishy airborne burritos. The cards you collect earn points, but getting hit by flying burritos loses them. So clear some space and put away the antiques, because you’ve never played a card game quite like this before. How it works: Place a pair of burritos on a table and draw cards. Keep your cards a secret. Rack up points by finding sets of three in the deck. Find matches before anyone else does. If someone plays Burrito Cards, a Battle ensues. Steal points from your opponents by hitting them with squishy toy burritos. Declare war on your friends. Some battles only involve a handful of players. Others force the entire table to engage in a Burrito War. Duel to determine the winner. During a Burrito Duel, two players must stand back to back, walk three paces, and FIRE.
$24.99$22.49
Throw Throw Burrito: Extreme Outdoor Edition
PLAY CARDS. THROW MASSIVE BURRITOS AT YOUR FRIENDS. This is the extreme version of the hit dodgeball card game Throw Throw Burrito. Inflate the pair of huge, inflatable Burritos, place them near a table and deal out the cards. Earn points by collecting three of a kind. Play Burrito Cards and force your friends to battle. Duel to determine the winner. Duck, dodge and dive incredibly large, airborne burritos or get hit and receive a Burrito Bruise! Throw Throw Burrito: Extreme Outdoor Edition is for unstoppable burrito champions who want to play outside.
$29.99$26.99
Thunderstone Quest: Ripples in Time
This is Quest #5 for Thunderstone Quest. Each Quest consists of a selection of dungeon tiles and monster cards that create an engaging storyline. Each Quest includes rules for selecting Village and Dungeon cards to create a variety of Adventures. After you've mastered each Quest you use random setups of Quest cards to create new Dungeons and Villages - build your own Quests and Adventures! Contains dungeon tiles, dividers, randomizers, and 243 cards, including 6 heroes, 6 monsters, 12 support items, treasure and three versions of the Guardian, each of slightly different difficulty, meaning that different Adventures within the Quest have a scaling challenge. First retail-only quest expansion after the Kickstarter campaign.
$39.99$31.99
Thunderstone Quest: What Lies Beneath
What Lies Beneath, the sixth quest for Thunderstone Quest, which presents a story-driven scenario for the attack on the village, can be played in normal competitive mode as well as in Barricade mode. This expansion includes more than 240 cards, six dungeon tiles, and a rulebook.
$39.99$27.36
Tic Tac KO
Tic Tac K.O. is a quick-to-learn card game that puts a diabolical twist on Tic Tac Toe, letting you smack your opponents to the side as you claim squares in your quest for victory. These adorably ruthless Dragons and Unicorns won't hesitate to destroy their opponents with fire, lightning, or a swift kick in the patoot. 2-4 players 30-60 minute playtime Ages 8+
$9.96
Ticket to Ride Iberia & South Korea
Discover the Iberian Peninsula and embark on a train trip where every step of your journey will resonate with the rhythm of celebration. From the lively streets of Barcelona to the festive squares of Seville, collect and maximize sets of Festival Cards as your network expands. But plan your travel carefully, as other players will offer fierce competition to reach cities and claim their rewards before you do. This Ticket to Ride expansion also includes the South Korea map, which offers a unique twist in how routes are organized. Be quick and efficiently use your High Speed Train bonuses to claim the most valuable routes and secure the highest positions on the Province Chart. This is not a stand-alone game, requires an original copy of Ticket to Ride or Ticket to Ride Europe to play. EXPLORE IBERIA AND SOUTH KOREA: Journey through the vibrant landscapes of the Iberian Peninsula and the dynamic routes of South Korea in this exciting Ticket to Ride expansion. FESTIVAL CARD FEATURE: In the Iberia map, collect and maximize sets of Festival cards to expand your rail network and experience the cultural festivities of cities like Barcelona and Seville. HIGH SPEED TRAIN BONUSES: Utilize High Speed Train bonuses effectively in South Korea to outpace competitors and secure the most lucrative routes and rewards. STRATEGIC ROUTE PLANNING: Face fierce competition as you plan your travel strategically to claim cities and routes before others, enhancing gameplay with a new layer of challenge. BASE GAME REQUIRED: Please note that this is an expansion, and the Ticket to Ride or Ticket to Ride Europe base game is required to play. Contents Maps of Iberia and South Korea Rules and Tickets for each map 110 Train Car cards 54 Festival cards and 1 Ticket Draft card (Iberia) 1 Province mat and 1 Province scoring card (South Korea) 15 Express Train cards (South Korea)
$44.99
Ticket to Ride Legacy: Legends of the West
In Ticket to Ride® Legacy: Legends of the West players will embark on a journey across twelve games, managing their own North American railway company to wealth and fortune in a campaign full of adventures. Completing tickets will remain the primary goal, but players will need to develop other skills if they hope to overcome the unexpected events and resourceful rivals. Game after game, route after route, they will continuously fill their vault with earnings and open frontier boxes that will unlock new rules, content, and many more surprises. Like previous instalments in the series, this game designed by Rob Daviau, Matt Leacock and Alan R. Moon can be learned very quickly but will provide a much more immersive and narrative experience that should please every fan. Limited-Time Bonus! Upgrade your Ticket to Ride Legacy: Legends of the West with Large Cities for an enhanced gameplay experience. Available while supplies last!
$95.99
Ticket to Ride Map Collection: Volume 1 - Asia & Legendary Asia
Days of Wonder's Ticket to Ride Map Collection is a series of expansions for Alan R. Moon's Ticket to Ride, with each expansion including a double-sided game board and destination tickets and rules for those locations. Ticket to Ride Map Collection: Volume 1 - Team Asia & Legendary Asia presents players with two set-ups on Earth's largest continent: • Team Asia from Alan R. Moon – Four or six players compete as two-player teams, with teammates sitting next to one another at the table. Each player has her own secret hand of cards and tickets, in addition to some cards and tickets being placed in a shared cardholder that either player on the team can access. When a player draws cards, she must place one card in the cardholder and the other in her hand (unless she takes a face-up locomotive, in which case it must be shared); when a player draws tickets, the first ticket kept must be placed in the cardholder and any additional tickets kept added to her hand. A player can spend her turn to add two tickets from her hand to the cardholder. A team's points are tracked collectively, and the team with the highest score wins. • Legendary Asia from François Valentyne – The main change in this set-up is that some of the routes through Asia are labeled mountain routes, with one or more spaces on the route bearing an X. Whenever a player claims one of these routes, she must place a train from her reserve in the Mountain Crossing area of the game board, earning two points for each such train but losing access to them for the rest of the game. The player who connects to the most cities in a single network earns a ten point "Asian Explorer" bonus. Ticket to Ride or Ticket to Ride: Europe is required to use the maps in this expansion. Part of Ticket to Ride series.
$27.64
Ticket to Ride Map Collection: Volume 4 - Nederland
Amsterdam’s numerous canals make it the Venice of the North, but all of Nederland is filled with waterways. A rail journey in this low-lying country – where 20% of the land is below sea level – crosses countless bridges. Spend too much time admiring the beauty and you’ll spend your money in bridge tolls! This beautiful map includes an ingenious new twist. On the many double-track bridge crossings, grab the first route and pay a price in Bridge Toll Tokens to the bank; claim the second route and the tokens go to the player who claimed the first route! Score bonus points based on the total value of Bridge Toll Tokens you own at game’s end.
$19.46
Ticket to Ride Map Collection: Volume 5 - United Kingdom
Place the first rails of the glorious train adventure that all started in the United Kingdom of Great Britain and Ireland in the 19th century. Learn to master the power of steam to build trains that go faster and farther, develop your technologies, and reach the far cities of Scotland and Ireland before your opponents! Also includes the Pennsylvania map – in a state full of railroad history, invest in the most profitable companies to develop your rail network. But do not let your opponents outbid you, or you risk losing the benefits of your investments!
$39.99$31.99
Ticket to Ride Map Collection: Volume 6 - France & Old West
Ticket to Ride Map Collection: Volume 6 – France & Old West includes a double-sided game board that features France on one side and the western half of the United States on the other. In the France half of this expansion, 2-5 players collect train cards and claim routes in order to complete tickets in hand, but most of the tracks on the board aren't colored! Each time that you draw cards, you must take a colored tile that's 2-5 train cars long and place that tile on an empty track bed. Once you've done this, any player can claim that route by discarding the appropriately colored cards from hand, as in any other Ticket to Ride game. (Single-length routes are already colored, and the map contains a number of gray-colored ferry routes.) Multiple track beds on the game board overlap, and once a tile has placed on the board, any track beds crossed by this tile are off-limits and nothing can be built on them. At the end of the game, players score their tickets, with bonuses being awarded for longest continuous route and most tickets completed. In the Old West half of the expansion, 2-6 players start the game by choosing (in reverse player order) a starting location for one of their three city pieces. The first route that a player claims must have this city as one of the route's two endpoints, and each subsequent route claimed must connect to that player's existing network. After claiming a route, a player can place one of their remaining cities on either end of that route by discarding a matching pair of train cards. Only one city marker can be in each city. Whenever a player builds a route that connects to a city owned by another player, the owner of the city claims the points for the route, not the player placing the trains. If both endpoints of the route have cities, then the owner of each city scores these points. Whoever completes the most tickets in this expansion scores 15 bonus points. As a variant, you can play Old West with Alvin the Alien. No player can start the game in Roswell, and the first player who builds a route into Roswell scores 10 points, then places the Alvin marker in any city that they control. The next player to connect to this city scores 10 points, then moves Alvin as before. Whoever controls Alvin at the end of the game scores 10 bonus points.
$44.99$35.99
Ticket to Ride Map Collection: Volume 6 1/2 Poland
From the Baltic Sea to the Tatra Mountains, Poland offers wide open vistas just waiting to be discovered. Take in the fresh sea breeze on the Gulf of Gdansk, or maybe you prefer the charming mountain trails around Zakopane! Ticket to Ride: Poland takes you on a unique journey into a rich past as you play the role of a railway magnate from the 1950s.In Ticket to Ride: Poland, you will have to gain a monopoly over the Polish public transport, not only by claiming routes between cities, but also by connecting countries with each other. But do not waste time: the sooner you manage to do so, the higher the reward. This new Map Collection is the perfect addition to spice-up a Ticket to Ride game night.
$24.99$19.99
Ticket to Ride Paris
Enjoy the City of Lights! Find yourself transported to the glamorous Paris of the roaring twenties. Jump aboard an open platform bus, cruise down les Champs-Elysées, admire the Eiffel Tower and conclude your day by enjoying a picturesque sunset from a charming terrace in Montmartre. In this fast-paced Ticket to Ride game, players race one another to visit the most iconic locations of the city and complete their Destination Tickets. The winning player will efficiently utilize the Parisian bus network in this new and very unique board map. UNIQUE PARIS MÉTRO THEME: Experience the charm of building your own version of the Paris Métro in this special edition of Ticket to Ride. SPECIAL CARD ROLES: Utilize red, white, and blue cards strategically to expand your rail network across the iconic city of Paris. FAMILY STRATEGY GAME: Engage the whole family with easy-to-learn gameplay, perfect for players of all ages and skill levels. IMMERSIVE PARISIAN EXPERIENCE: Travel through the streets of Paris and plan your routes to connect famous landmarks and districts. CLASSIC TICKET TO RIDE GAMEPLAY: Enjoy the beloved mechanics of Ticket to Ride with a unique twist set in the romantic city of Paris.
$24.99$21.24
Ticket to Ride: Amsterdam
Welcome to the 17th Century. Players are in the middle of the Gouden Eeuw, the Dutch Golden Age. This is an elegantly simple version of Ticket to Ride where players race one another, this time in cart, to claim the most lucrative commercial routes, fulfill rewarding trade contracts, and collect precious merchandise from the bustling streets of this legendary city. Ticket to Ride: Amsterdam is fast-paced, easy to learn in three minutes, and extremely portable. It’s perfect for new players and veterans alike.
$24.99$16.15
Ticket to Ride: Berlin
Welcome to the city of culture, arts and music! Discover Unter den Linden, and immerse yourself in the young cultural capital of Europe. Enjoy a sightseeing cruise on the river Spree, ride a bike through the Brandenburg Gate, or be amazed by the masterpieces displayed in the Pergamon Museum. In Ticket to Ride: Berlin, players race one another to visit the most iconic locations of the city and complete their Destination Tickets. The winning player will utilize Berlin's streetcars and, for the first time, will venture under the streets to incorporate a subway system into their routes.
$24.99$19.99
Ticket to Ride: Europe
Ticket to Ride: Europe takes you on a new train adventure across Europe. From Edinburgh to Constantinople and from Lisbon to Moscow, you'll visit great cities of turn-of-the-century Europe. Like the original Ticket to Ride, the game remains elegantly simple, can be learned in 5 minutes, and appeals to both families and experienced gamers. Ticket to Ride: Europe is a complete, new game and does not require the original version. More than just a new map, Ticket to Ride: Europe features brand new gameplay elements. Tunnels may require you to pay extra cards to build on them, Ferries require locomotive cards in order to claim them, and Stations allow you to sacrifice a few points in order to use an opponent's route to connect yours. The game also includes larger format cards and Train Station game pieces. The overall goal remains the same: collect and play train cards in order to place your pieces on the board, attempting to connect cities on your ticket cards. Points are earned both from placing trains and completing tickets but uncompleted tickets lose you points. The player who has the most points at the end of the game wins. Copyright 2002-2014 Days of Wonder, inc. Part of the Ticket to Ride series.
$59.99$47.99
Ticket to Ride: Europe - First Journey
Ticket to Ride: First Journey takes the gameplay of the Ticket to Ride series and scales it down for a younger audience. In general, players collect train cards, claim routes on the map, and try to connect the cities shown on their tickets. In more detail, the game board shows a map of Europe with certain cities being connect by colored paths. Each player starts with four colored train cards in hand and two tickets; each ticket shows two cities, and you're trying to connect those two cities with a contiguous path of your trains in order to complete the ticket. On a turn, you either draw two train cards from the deck or discard train cards to claim a route between two cities; for this latter option, you must discard cards matching the color and number of spaces on that route (e.g., two yellow cards for a yellow route that's two spaces long). If you connect the two cities shown on a ticket with a path of your trains, reveal the ticket, place it face up in front of you, then draw a new ticket. (If you can't connect cities on either ticket because the paths are blocked, you can take your entire turn to discard those tickets and draw two new ones.) If you connect one of the westernmost cities (Dublin, Brest, Madrid) to one of the easternmost cities (Moscow, Rostov, Ankara) with a path of your turns, you immediately claim a special cross-continent ticket. The first player to complete six tickets wins! Alternatively, if someone has placed all twenty of their trains on the game board, then whoever has completed the most tickets wins! Ticket to Ride: First Journey features the same gameplay as the first Ticket to Ride: First Journey game, but with the players claiming track in Europe instead of in the United States. Part of Ticket to Ride series
$27.99
Ticket to Ride: First Journey
Ticket to Ride: First Journey takes the gameplay of the Ticket to Ride series and scales it down for a younger audience. In general, players collect train cards, claim routes on the map, and try to connect the cities shown on their tickets. In more detail, the game board shows a map of the United States with certain cities being connect by colored paths. Each player starts with four colored train cards in hand and two tickets; each ticket shows two cities, and you're trying to connect those two cities with a contiguous path of your trains in order to complete the ticket. On a turn, you either draw two train cards from the deck or discard train cards to claim a route between two cities; for this latter option, you must discard cards matching the color and number of spaces on that route (e.g., two yellow cards for a yellow route that's two spaces long). If you connect the two cities shown on a ticket with a path of your trains, reveal the ticket, place it face up in front of you, then draw a new ticket. (If you can't connect cities on either ticket because the paths are blocked, you can take your entire turn to discard those tickets and draw two new ones.) If you connect one of the West Coast cities to one of the East Coast cities with a path of your trains, you immediately claim a Coast-to-Coast ticket. The first player to complete six tickets wins! Alternatively, if someone has placed all twenty of their trains on the game board, then whoever has completed the most tickets wins! Part of Ticket to Ride series.
$34.99$27.99
Ticket to Ride: Germany
Ticket to Ride: Germany is a standalone game in the Ticket to Ride series. Over the course of the game, players collect cards in order to then claim routes on the game board between two cities. Ideally the players create a network of routes that connect the cities showing on their secret ticket cards. Players score points both for claiming routes and for completing tickets, with incomplete tickets counting against a player's score. In addition to scoring points for tickets, whenever a player places a route on the board, they claim a passenger from the two cities that form the endpoints for that route (assuming that the passengers have not already been claimed). At the end of the game, whoever has the most passengers of each of the six colors scores 20 points for that color; whoever has the secondmost passengers in a color scores 10 points. Whoever has the most points at the end of the game wins. Ticket to Ride: Germany combines most of Zug um Zug: Deutschland and the Deutschland 1902 expansion in one box. Zug um Zug: Deutschland, published solely for the German and Austrian market, consisted of the same map as Ticket to Ride: Märklin, but ZuZ:D didn't include the passenger mechanism from Märklin in which players scored additional points by moving passengers from city to city. The Deutschland 1902 expansion introduced a different method of scoring passengers, and that method is now present in this collection.
$59.99$47.99
Ticket to Ride: Ghost Train
Easy to learn and quick to play, Ticket to Ride: Ghost Train is a chilling introduction to the Ticket to Ride series. In this horrifying edition of the classic Ticket to Ride First Journey, parents and kids collect Parade float cards, claim routes on the map, and try to visit different locations in this hair-raising town.
$34.99$27.99
Ticket to Ride: London
Ticket to Ride: London features the familiar gameplay from the Ticket to Ride game series — collect cards, claim routes, draw tickets — but on a scaled-down map of 1970s London that allows you to complete a game in no more than 15 minutes. Each player starts with a supply of 17 double-decker buses, two transportation cards in hand, and one or two destination tickets that show locations in London. On a turn, you either draw two transportation cards from the deck or the display of five face-up cards (or you take one face-up bus, which counts as all six colors in the game); or you claim a route on the board by discarding cards that match the color of the route being claimed (with any set of cards allowing you to claim a gray route); or you draw two destination tickets and keep at least one of them. Players take turns until someone has no more than two buses in their supply, then each player takes one final turn, including the player who triggered the end of the game. Players then sum their points, scoring points for (1) the routes that they've claimed during the game, (2) the destination tickets that they've completed (by connecting the two locations on a ticket by a continuous line of their buses), and (3) the districts that they've connected. (A district consists of 2-4 locations, and you score 1-5 points for a district if you link all of its locations to one another with your buses.) You lose points for any uncompleted destination tickets, then whoever has the high score wins!
$24.99$16.15
Ticket to Ride: New York
Welcome to the ’60s! Admire the stunning view from the Empire State Building, the world’s tallest skyscraper, or take a walk through the magnificent Central Park. Go from Times Square to Brooklyn to do some sightseeing… and enjoy! In this fast-paced Ticket to Ride game, players race one another through the busy streets of New York City to visit the most prestigious Tourist Attractions and complete their Destination Tickets. The elegantly simple Ticket to Ride gameplay appeals to both beginners and seasoned players. Learn the game in 3 minutes, play it for hours!
$24.99$16.20
Ticket to Ride: Nordic Countries
Ticket to Ride Nordic Countries takes you on a Nordic adventure through Denmark, Finland, Norway and Sweden as you travel to the great northern cities of Copenhagen, Oslo, Helsinki and Stockholm. Visit Norway’s beautiful fjords and the magnificent mountain scenery on the Rauma Railway. Breathe in the salt air of the busy Swedish ports on the Baltic Sea. Ride through the Danish countryside where Vikings once walked. Hop-on the Finnish railway and travel across the Arctic Circle to the land of the Midnight Sun. Players collect cards of various types of train cars that enable them to claim railway routes and pass through tunnels and onto ferries, as they connect cities throughout the Nordic Countries. As with previous versions, the game remains elegant, can be learned in 5 minutes and provides hours of fun for families and experienced gamers alike. Ticket to Ride Nordic Countries is a complete board game designed specifically for 2 or 3 players.
$59.99$47.99
Ticket to Ride: Rails & Sails
The world is changing fast. All over the world, railroad tracks bridge countries and continents, and journeys that would take weeks can now be completed in a matter of days. Seas are no longer obstacles: huge steamers carrying hundreds of passengers sail across the oceans. From Los Angeles to Sydney, from Murmansk to Dar Es Salaam, Ticket to Ride: Rails & Sails takes you on a railroad adventure across the entire globe. All aboard, and get ready for an unforgettable journey! Ticket to Ride Rails & Sails is the new installment in this best-selling train adventure series. Players collect cards of various types (trains and ships) that enable them to claim railway and sea routes on a nicely illustrated double-sided board, featuring the world map on one side and the great lakes of North America on the other. Elegantly simple and fast to learn, it takes the Ticket to Ride series to the next level! Veteran railroaders as well as family and friends will be delighted to set sail to the new horizons of Ticket to Ride…
$89.99$71.99
Ticket to Ride: San Francisco
From the Baltic Sea to the Tatra Mountains, Poland offers wide open vistas just waiting to be discovered. Take in the fresh sea breeze on the Gulf of Gdansk, or maybe you prefer the charming mountain trails around Zakopane! Ticket to Ride: Poland takes you on a unique journey into a rich past as you play the role of a railway magnate from the 1950s.In Ticket to Ride: Poland, you will have to gain a monopoly over the Polish public transport, not only by claiming routes between cities, but also by connecting countries with each other. But do not waste time: the sooner you manage to do so, the higher the reward. This new Map Collection is the perfect addition to spice-up a Ticket to Ride game night.
$24.99$19.99
Tidal Blades: Banner Festival
Flags of all colors dance in the wind as Navirians converge to trawl for the long-awaited Banner Festival. Generate the most profits for your trading house by selling goods, befriending the right suppliers, and making bets at the watercraft race. Opportunities abound in the floating market, but only the keenest trader will prevail!★ Each turn, aim to play the highest, mid, or lowest Merchandise card to unlock different actions.★ Utilize multi-use cards in dynamic trick-taking bouts to gain an advantage over your rival merchants.★ There are numerous paths to victory, but reading your opponents and timing your moves is the key to success!All set in the glorious world of Tidal Blades created by Mr. Cuddington.Contents• 1 Circular Board• 40 Merchandise Cards• 46 Profit Tokens• 20 Squishy Goya Fruit• 5 Wooden Watercraft• 70 Wooden Banner Tokens• 35 Character Cards• 5 Reference Cards• 1 Wooden Trade Gate
$26.84
Tidal Blades: Heroes of the Reef
In Tidal Blades: Heroes of the Reef, each player takes the role of a young hero competing to be named a Tidal Blade. The tournament takes place over 5 Days and Nights. By gathering the needed resources, signing up to compete in Challenges and timing your arrival at different islands you can make the most of your Hero’s turns and rise in the ranks of the contestants.
$60.00$51.00
Tiger And Dragon
The ultimate kung fu showdown between martial arts masters is about to begin. This is “Tiger & Dragon”! In order to defeat your opponent, you must determine which skill you want to use as a finisher and which ones you should use while fighting. Assess your opponents’ skills, find their weakness and begin your barrage!
$39.00$33.15
Tikal
Tikal is a game of exploration within the Central American jungles in search of lost temples and the treasures within. Players send their team of explorers into the jungle, exposing more and more of the terrain. Along the way, you find temples that require further uncovering and treasures. Players attempt to score points for occupying temples and holding onto treasure.
$59.99$47.99
Till the Last Gasp
Till the Last Gasp is a 2-player dramatic storytelling game of duels coming to tables in February / March 2023 from designer Will Hindmarch (Gameplaywright, Hookseed Vol. 1) with additional design by Alex Roberts (Star Crossed: The Two-Player Game of Forbidden Love, For the Queen)!Spanning genres and settings, this game throws you straight into two player PVP action—as blows are exchanged, emotions are betrayed, secrets revealed, and stakes raised. Till the Last Gasp uniquely enables you to capture the climactic energy of your favorite cinematic showdowns in new tales imagined by you as you play!Describe and DramatizeTill the Last Gasp draws steel and goes for the heart! A duel flourishes to life with the drama you bring to each move—this is a storytelling game as much about your character’s innermost feelings as it is about armor or weapons. Reflect the heat of your conflict in your surroundings: smash vases, swing from chandeliers, and scar machinery with laser swords.Duel in Any SettingPlay fist-fighting monks, gunslingers on a windswept plain, high-tech laser sharpshooters, and wielders of the arcane arts! Till the Last Gasp can accommodate nearly any setting and a wide variety of genres and characters. You can even import characters from other storytelling games or media you love! Use the conflict between two characters to delve into the heart of their story, the setting itself, and the emotions tangled within them.Dive Right InAll you need are two players (and an optional facilitator), the box, and your imagination to play. Create new characters and worlds on the spot, or use the included scenarios for quick no-prep play.The Till the Last Gasp box contains:• A 40-page rulebook with step-by-step instructions and examples of play, as well as three pre-made scenarios• 2 twenty-sided Duel Dice• 20 six-sided Edge Dice• 2 Player Boards• 9 Jumbo Map Cards for thrilling genre-spanning backdrops to your duels• 12 pre-made characters for quick play• 2 blank character sheets• Drama Deck• Objectives and Stance Cards• Tokens and trackers
$39.99$33.99
Time Division
★ Time Division leads 2 players into a conflict for manipulating the time line of the animalverse★ Two exciting ways to play! Dominate all 3 eras (Ancient Egypt, Dark Ages, 1980s), or pick 1 for a quick challenge.★ An innovative card symbol system guides your way right into the game. Embrace the dilemma. Only 6 cards to play per era, and a lot of tough decisions to make.★ This unique and colorful title was developed by game designer Alexander Schreiber and presents stunning artwork by art collective Sonderflex Studio.★ For every game sold, one tree is planted by our partner Trees for Future.Components• 1 rule book• 60 cards• 1 board• 2 punch boards• 1 double-sided sheet• 1 metallic coin
$29.95$25.43
Timeline Twist
Timeline Twist reimagines the popular Timeline game in a more fun way: each game is now a cooperative challenge, but you don't have to be a history buff to play! In this new edition, players team up, communicate and coordinate to find the best strategy to play all 36 cards in the game. The team's goal is to get rid of all the cards the players have in hand, either by placing as many events as possible in the right order on the timelines, or by discarding them wisely.
$16.99$14.50
Timeline Twist - Pop Culture
Timeline Twist reimagines the popular Timeline game in a more fun way: each game is now a cooperative challenge, but you don't have to be a history buff to play! In the Pop Culture edition of Timeline Twist, put together a timeline of famous movies, games and celebrities.This edition is playable as a standalone and is also compatible with the classic Timeline Twist game. Mix both editions for even more fun!
$16.99$14.50
Tiny Epic Kingdoms
Tiny Epic Kingdoms is the full 4X experience in a tiny package, and forgoes all the weighty setup and teardown of other games in the genre. The game’s main appeal is its lack of player down time. Every time a player takes an action on their turn, each other player has the choice to take one of two actions. This unique action economy adds a surprising amount of tactical depth, and eliminates one of the biggest problems that 4X games typically have, the wait time. The game is built to be incredibly easy to learn, and I would highly recommend it as an entry point into the 4X genre. - Pat (Guild Service Representative) You are a tiny kingdom with big ambition. You want to expand your population throughout the realms, learn powerful magic, build grand towers, and have your neighbors quiver at the mention of your name. The conflict? All of the other kingdoms want the same thing and there's not enough room for everyone to succeed... In Tiny Epic Kingdoms, a 4x fantasy game in a pocket-size package, each player starts with a unique faction (which has a unique technology tree) and a small territory. Throughout the game, players collect resources, explore other territories, battle each other, research magic, and work to build a great tower to protect their realm.
$30.00$19.03
Tiny Epic Kingdoms: Heroes Call Expansion
The war continues and spreads further and further. New factions have arrived from the north igniting more epic battles than before. Heroes rise over the fallen bodies of their enemies. Kingdoms spread across the frozen wastelands in search of silver. War Towers grow taller than the trees. Who will be victorious in the end? Tiny Epic Kingdoms: Heroes' Call introduces heroes to the war. Heroes will bring to play a variety of benefits unique to their class. Players will use a larger meeple to represent the hero of their faction. Additionally new mechanisms are introduced to the building action of the game. This will have players tracking their tower progress by placing tower cubes onto regions they possess. Players are encouraged to keep these tower cubes safe because losing them in war results in a loss of progress on the tower card. Furthermore Tiny Epic Kingdoms: Heroes' Call introduces a slew of new factions, new regions with new mechanisms and a new resource type, and even brings solo play to Tiny Epic Kingdoms! The lore of Tiny Epic Kingdoms: Heroes' Call occurs after Tiny Epic Kingdoms and before Tiny Epic Defenders.
$30.00$24.00
Tiny Epic Western
Tiny Epic Western is played in a series of rounds. Each round, poker cards are dealt between the locations, which are laid out in a circle. Players place posse members on these location cards, which will both give an action and count as a bid for the location's valuable resources. Players also get a poker card of their own which uses the two adjacent cards from a location to form a three-card hand. This creates a clever mix of modern worker placement and poker that drives the game. In addition, players must manage their resources of Law, Money and Force to buy buildings and gunfight. If you have the highest stake in the most lucrative industry at the end, you will be rewarded bonus points. Add these points to the points you've collected from buying buildings and determine the winner! Yippie kay yay a!
$30.00$25.50
Tipperary
In this cheerful family game, the players have to create their perfect idea of an Irish county by laying out landscape tiles. The linchpin is a "magic stone circle" that decides which of the tiles you can choose from. If you combine them skilfully, you will eagerly collect sheep, castles and whiskey for more victory points. After 12 rounds, one player is master of Tipperary.
$41.99$35.69
Toil & Troublez
Compete to find and collect magical items. Powerful action cards help or hinder along the way, as stakes rise with each card played.Balance the desire for points wisely as you push your luck.Play it safe or risk it all in the contest for victory!Sure to be another classic from Grandpa Beck!
$16.99$14.44
Tokaido
In Tokaido, each player is a traveler crossing the "East sea road", one of the most magnificent roads of Japan. While traveling, you will meet people, taste fine meals, collect beautiful items, discover great panoramas, and visit temples and wild places but at the end of the day, when everyone has arrived at the end of the road you'll have to be the most initiated traveler – which means that you'll have to be the one who discovered the most interesting and varied things. The potential action spaces in Tokaido are laid out on a linear track, with players advancing down this track to take actions. The player who is currently last on the track takes a turn by advancing forward on the track to their desired action and taking that action, so players must choose whether to advance slowly in order to get more turns, or to travel more rapidly to beat other players to their desired action spaces. The action spaces allow a variety of actions that will score in different, but roughly equal, ways. Some action spaces allow players to collect money, while others offer players a way to spend that money to acquire points. Other action spaces allow players to engage in various set collections that score points for assembling those sets. Some action spaces simply award players points for stopping on them, or give the player a randomly determined action from all of the other types. All of the actions in Tokaido are very simple, and combined with a unique graphic design, Tokaido offers players a peaceful zen mood in its play.
$39.99$31.99
Tokaido Duo
After Journeying the Tokaido road, it is now time to discover the island of Shikoku in Tokaido Duo! In Tokaido Duo, two players pace the smallest isle of the Japanese archipelago. You will discover its many sceneries through the eyes of three different characters, and will thus experience a threefold spiritual journey. As the Pilgrim, you will visit temples, forests, seashores and hot springs. As the merchant, you will craft and sell handmade wares. As the artist, you will paint a variety of beautiful sceneries, and gift them to passers-by. You will earn points through all three characters' adventures as you slowly become one with their endeavours.
$24.99$21.25
Too Many Cooks
Too Many Cooks is a co-operative hidden information card game about fussy chefs cooking soups together. It is played in 3 rounds of 5 minutes. You can play in one of 3 difficulty settings; easy, moderate & hard, or you can play through all of them in an hour long session. You are chefs working together on a delicious soup that satisfies shared culinary tastes. The catch is, each chef has secret personal tastes which must also be sated! The game starts with a soup base of 16 vegetable card ingredients laid out on the table. Rising to the challenge, players take it in turns to change or move the soup ingredients to satisfy as many tastes as possible before the time runs out. On your turn you may either:Change just one aspect of a card - ie its vegetable or colour, by swapping it out for a spare card.orRotate a row or column of vegetables 1 card in either direction.orPass - if your personal tastes and all shared tastes are satisfied. Of course changes to the soup may upset or satisfy other chef’s secret taste sensibilities too! So, players vocalise their satisfaction or dissatisfaction and rotate their taste cards in hand to indicate how happy or unhappy they are after each change to the soup. But they cannot say exactly why. Eg “Ewwww, that’s disgusting!” is fine, but not “Ewww, I hate mushrooms!” Watch what other chefs seem to be working towards, and try to make changes that make everyone as happy as possible. Play fast to get your soup kitchen up to a 5 star rating over 3 rounds at your chosen difficulty level. Each of the 3 rounds gets a little harder starting with 7 tastes to solve, moving on to 9, and ending at 11 tastes divided between the players as secret personal tastes (2 each max, or 3 each in the 2 player game) with leftovers placed face up as shared tastes all chefs can work towards together.
$24.99$21.25
Tortuga 1667
The year is 1667 and you are a pirate sailing the waters of the Caribbean. A Spanish Galleon floats nearby, and you’ve talked your crewmates into working together to steal all of its treasure. What you haven’t told your fellow pirates is that you have no intentions on sharing the treasure once you have it. Your crewmates have told you that they share your loyalty and that they’ll help you maroon the greedy pirates on your ship to the rocky island of Tortuga. But you’ve seen your friends’ loaded pistols and heard their whisperings of a mutiny. You know that nobody can be trusted.Tortuga is all about the interactions you have with the other players. In some cases, such as when you and your shipmates are attacking the Spanish Galleon, you need to rely on your enemies in order to succeed. In the very next turn, however, your shipmates might stab you in the back with a mutiny in order to keep all the treasure for themselves.Since nobody holds a "hand" of cards, this game is also about knowledge and communication regarding the community Event cards. Unless you are in desperation mode, it is not wise to reveal Event cards at random. Almost half of the Event cards can hurt your team drastically. It's often in your best interest to use an action to view the cards first, or to rely on the knowledge of a trusted ally. Knowing where harmful Event cards are located allows you to force an enemy to reveal those cards and suffer the consequences. The most successful players are the ones who are able to discern who is on their team and then share vital information with them at opportune moments.Vote cards also play a key role in the game. Each Vote card has three sections - one each for Attacks, Mutinies, and Brawls. Players must put themselves in the best position to use their Vote cards, since their hand of Vote cards may not always be ideal based on their pawn location. For example, sometimes it may be worth putting in Water, causing an attack to fail, in order to save a Crossbones card for when you want to Mutiny against your captain.
$24.99$17.92
Tortuga 2199
Tortuga 2199 is a deck building, exploration, and area control game for 2–4 players. Play as the pirate captain of a space ship.Your objective is to become the most powerful captain and have all of the disunited pirate clans join your cause.Upgrade your ship and hire new crew members.Explore and conquer different sectors of the planet.Fight space beasts and board other captains’ ships.All of the above increases your influence and helps to reach your goal. Good luck, captain. All sails to the space wind! Tortuga 2199 contains a modular playing board, spaceship miniatures, tokens, counters and 150+ cards.
$37.44
Trail Story: Americana
EXPLORE AMERICA’S STORIED WILDERNESS!Pack your bag and grab your journal, it’s time to trek through 1930s American wilderness! Wander the rural landscape and discover opportunities and threats unknown: friend and foe, cute and dangerous wildlife, and the mysteries of unexplored terrain, ominous abandoned buildings, and even the supernatural. You’ll look back at these experiences and grow from them, gaining new skills, as well as inspiration from the lands you’ve visited. You’ll record these memories in your journal as a testament to your grand adventure, until next time!WANDER AND WONDER!Travel to new locations, collecting stories and constructing havens along the way.ENCOUNTER AND EXPERIENCE!A hungry cougar, a lost lumberjack, an ancient burial ground, a foggy swamp – there are many things in the wilderness, and you decide how to interact!REFLECT AND REMEMBER!Use memories and inspiration to record story cards into your journal to document your adventures and score points.The object of Americana is to collect the most points by establishing Havens across the land and writing about your travels in. Will you have the most exciting story to tell after your adventures?CONTENTS:• 4 Player placards• 3 Board pieces• 95 Standard cards• 48 Mini cards• 128 Tokens• 4 Meeples• 4 Dice• 72 Cubes• 24 Crystals• 1 Bag• 1 Score pad• 1 Rulebook
$39.99$34.00
TRAILS
Take a hike in TRAILS, exploring iconic sites and national parks across the U.S., gathering resources, observing wildlife, and earning wilderness badges. TRAILS is a standalone adventure in the PARKS series with artwork from the Fifty-Nine Parks Print Series. In TRAILS, players hike back and forth along the trail, collecting rocks, acorns and leaves; taking pictures; and encountering wildlife to gain bonuses. At trailhead and trail end, you can turn in resources to earn badges, after which you start back in the other direction. As players visit the trail end, the sun sets over the trail. As night falls, trail sites grant more powerful actions, but they won't last forever. When the sun leaves the trail, the last round of play takes place, then the player with the most points from collected badges, photos taken, and bird sightings wins.
$19.99
Traintopia
Hello and welcome, train enthusiasts from around the globe!It is a truly wonderful day indeed, as it is today that we start our great competition! At the dawn of the nation of Traintopia - a country of clean, efficient and fast public transportation - we are looking for a new president - and we know exactly who we want for the job!Grab your thinking caps and be ready to build routes for commuters, tourists and goods, create a futuristic train paradise, and become its greatest conductor. Now, help us build the best railway in history!Wooden components:•15 x Commuters•10 x Tourists•1 x Railway inspector•5 x Bullet train•6 x Mailbags•1 x Cotton bagCardboard components:•50 x Map Tiles•10 x Bonus Tiles•4 x Starting Tiles•1 x Railhead Tile•24 x Money Tokens•90 x Victory Point TokensCards:•8 x Objective Cards•9 x Round Cards•1 x End Game Bonus Card•4 x Player Aid Card
$40.00$34.00