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Description

Jutland: Fleet Admiral II (Pre-Order)

Description

This item is a pre-order item with an expected release date of Q2 2025

Orders containing a pre-order items WILL NOT SHIP until the final pre-order item is able to be shipped.

Dates and product details are subject to change as new information from the manufacturer is updated.

The original Fleet Admiral was designed in the mid-1980’s by Jack Greene while running Quarterdeck Games, a small part-time vanity press producing cardboard and paper war-games. The game is a highly-sought after collector's item on ebay; commanding top dollar. Fast-forward to today, and Consim Press is collaborating with Jack Greene on an all-new game to celebrate the 100th Anniversary of the Battle of Jutland. This game will represent a major step forward in WWI naval warfare, along with high production value (without breaking the bank like the ebay collector's item).

Jack Greene was approached three times between 1990 and 2010 on producing the game professionally with a full print run. Now it is to be published by Consim Press. It is occurring now because over the past two years, Jack had an epiphany in approaching the game design. This is an example where historical research led Jack to eliminate player actions that hampered play and to change various values in the ship roster sheets and combat tables (used for resolving combat) to better reflect this deeper understanding of naval combat between Great Britain and Germany in the 1914-16 period.

This game project has roots going back to the mid-80’s with Quarterdeck Games publishing about 135 amateur production FLEET ADMIRAL games (1987) and would result in the spin-offs of TSUSHIMA (S&T #130 – 1989) & TOGO: Dawn of the Dreadnoughts (2018).

Heavily modified since these earlier games, JUTLAND: Fleet Admiral results in a tight view of naval combat between the British and German fleets in 1914-1916. It represents years of research and years of playtesting. This is truly a simulation, and not a “game”, yet remains very PLAYABLE. Players may make this simulation as complex and accurate as they wish, or, alternatively, they can be playing a large action in just a couple of turns of watching the game being played. The 18 scenarios allow players to spend 30 minutes to many hours of play. The large fleet actions are best played with several players on both sides.

JUTLAND: Fleet Admiral is the ultimate battleship simulation. This game has consumed hundreds of hours of design effort spread over years; and decades of research and study. JUTLAND: Fleet Admiral was conceived as a game that allows for realistic yet playable surface combat in the Battle of Jutland era. The concept was to design a big game that would give one the sense of the grandeur and scope of the largest surface battle ever fought on this planet and yet not load one down with needless detail. Certain liberties and abstractions have been taken to achieve the overall design goal, but I believe you will find that any sacrifices in the name of playability have been the correct ones.

One of the greatest arms races in history was a primary cause of war in August of 1914. Ships would see action in every corner of the world. It was a war fought by two of the most highly trained navies in history. The Officers and Sailors of these two fleets had worked for years at honing their skills to an unimaginable extent. Both would offer up surprises to the other in the course of the war. But it also must be placed in a context where the vast majority of sailors of both nations, when they came onboard a warship, would find them working with tools and equipment that were new to them, and new to the modern world of 1914. The turbine, the radio, the telephone, powerful long-range “heater” torpedoes – all equipment that had been recently invented and perfected and was not to be found back on the farm or often not in the part of the cities where many of these men grew up.

But JUTLAND: Fleet Admiral does not stop there. Also included are a number of possible hypothetical actions, carefully researched for 1914/1915.


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$115.00$97.75

    Warehouse - Gamers Guild AZ - Low stock
    2223 South 48th Street Suite D Tempe, Arizona 85282
    In Store Pick-up requires a lead time of 24 hours
    Tempe - Gamers Guild AZ - Sold out
    2223 South 48th Street Suite A/B Tempe, Arizona 85282
    +16026182690
    North Phoenix - Gamers Guild AZ - Sold out
    1818 West Bell Road 115 Phoenix, Arizona 85023
    +16026182690
    • Orders Containing Pre-Orders WILL NOT SHIP until ALL items are available.
    • Free Shipping over $99 (Contiguous US)

    SKU: CPS 1191

    Description

    Description

    This item is a pre-order item with an expected release date of Q2 2025

    Orders containing a pre-order items WILL NOT SHIP until the final pre-order item is able to be shipped.

    Dates and product details are subject to change as new information from the manufacturer is updated.

    The original Fleet Admiral was designed in the mid-1980’s by Jack Greene while running Quarterdeck Games, a small part-time vanity press producing cardboard and paper war-games. The game is a highly-sought after collector's item on ebay; commanding top dollar. Fast-forward to today, and Consim Press is collaborating with Jack Greene on an all-new game to celebrate the 100th Anniversary of the Battle of Jutland. This game will represent a major step forward in WWI naval warfare, along with high production value (without breaking the bank like the ebay collector's item).

    Jack Greene was approached three times between 1990 and 2010 on producing the game professionally with a full print run. Now it is to be published by Consim Press. It is occurring now because over the past two years, Jack had an epiphany in approaching the game design. This is an example where historical research led Jack to eliminate player actions that hampered play and to change various values in the ship roster sheets and combat tables (used for resolving combat) to better reflect this deeper understanding of naval combat between Great Britain and Germany in the 1914-16 period.

    This game project has roots going back to the mid-80’s with Quarterdeck Games publishing about 135 amateur production FLEET ADMIRAL games (1987) and would result in the spin-offs of TSUSHIMA (S&T #130 – 1989) & TOGO: Dawn of the Dreadnoughts (2018).

    Heavily modified since these earlier games, JUTLAND: Fleet Admiral results in a tight view of naval combat between the British and German fleets in 1914-1916. It represents years of research and years of playtesting. This is truly a simulation, and not a “game”, yet remains very PLAYABLE. Players may make this simulation as complex and accurate as they wish, or, alternatively, they can be playing a large action in just a couple of turns of watching the game being played. The 18 scenarios allow players to spend 30 minutes to many hours of play. The large fleet actions are best played with several players on both sides.

    JUTLAND: Fleet Admiral is the ultimate battleship simulation. This game has consumed hundreds of hours of design effort spread over years; and decades of research and study. JUTLAND: Fleet Admiral was conceived as a game that allows for realistic yet playable surface combat in the Battle of Jutland era. The concept was to design a big game that would give one the sense of the grandeur and scope of the largest surface battle ever fought on this planet and yet not load one down with needless detail. Certain liberties and abstractions have been taken to achieve the overall design goal, but I believe you will find that any sacrifices in the name of playability have been the correct ones.

    One of the greatest arms races in history was a primary cause of war in August of 1914. Ships would see action in every corner of the world. It was a war fought by two of the most highly trained navies in history. The Officers and Sailors of these two fleets had worked for years at honing their skills to an unimaginable extent. Both would offer up surprises to the other in the course of the war. But it also must be placed in a context where the vast majority of sailors of both nations, when they came onboard a warship, would find them working with tools and equipment that were new to them, and new to the modern world of 1914. The turbine, the radio, the telephone, powerful long-range “heater” torpedoes – all equipment that had been recently invented and perfected and was not to be found back on the farm or often not in the part of the cities where many of these men grew up.

    But JUTLAND: Fleet Admiral does not stop there. Also included are a number of possible hypothetical actions, carefully researched for 1914/1915.


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      Gamers Guild AZ Compass Games LLC Jutland: Fleet Admiral II (Pre-Order) AGD

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