Board Games | Strategy Games
Smash Up: Knights of the Round Table
Grab your coconuts and head for Camelot! Contents: 1 Plastic Knights of the Round Table Divider 20 Faction Cards 2 Base Cards
$10.00
Everdell: Pearlbrook
Explore a new underwater society in Pearlbrook, the first expansion for Everdell! Pearlbrook introduces a new side board, the river board, where you'll send your frog ambassador to gather a new resource: pearls. You'll also encounter new aquatic critters and constructions! Collect enough pearls and you can construct fabulous wonders and adornments, to make your city the pride of Everdell!
$60.00
Carcassonne: Expansion 5 - Abbey & Mayor
New pieces offer tremendous strategic flexibility in the fifth expansion for Carcassonne. Abbey tiles act as monasteries, but you can use them to plug holes in the board by filling spaces surrounded by tiles. Mayors help you control cities by using coats of arms to determine their strength. Outside the city walls, Barns synergize with farmers to enhance the value of fields, while wagons can be placed like followers but then moved from one feature to the next after scoring. Employ cunning new strategies to outwit your opponents! This product is an expansion: Carcassonne base game required to play.
$19.99$14.57
Flamecraft: Dragons & Dragons
All NEW Flamecraft mini-expansions for the base game. 15 Hydragons - Dual Hydragons are coming to town! Each dragon has a unique “fire up” ability. Mix in a team of 6 into your artisan dragon deck! 1 “Parks & Crafts” Neoprene Mat - A new way to play in the park! Dragons can “fire up” once per turn. 1 NEW SHOP! - Double Dragons is a new starter shop in the game. Add this charming courtyard shop where dragons are “dualing”. 18 Upscale Cards - A new way to enchant. The Elder statue is glittered with Upscales. When you Enchant you can gift goods and coins to gain magical rewards! 6 Companion Dragons - More companion dragons have wandered in to town and are looking to help! 7 Adventurer Dragons - Six adventure artisans can be added to your dragon deck. One is too fancy for that.
$25.00
Dominion: Dark Ages
Times have been hard. To save on money, you've moved out of your old castle, and into a luxurious ravine. You didn't like that castle anyway; it was always getting looted, and never at a reasonable hour. And if it wasn't barbarians, it was the plague, or sometimes both would come at once, and there wouldn't be enough chairs. The ravine is great; you get lots of sun, and you can just drop garbage wherever you want. In your free time you've taken up begging. Begging is brilliant conceptually, but tricky in practice, since no-one has any money. You beg twigs from the villagers, and they beg them back, but no-one really seems to come out ahead. That's just how life is sometimes. You're quietly conquering people, minding your own business, when suddenly there's a plague, or barbarians, or everyone's illiterate, and it's all you can do to cling to some wreckage as the storm passes through. Still, you are sure that, as always, you will triumph over this adversity, or at least do slightly better than everyone else.This is the 7th addition to the game of Dominion. It is 500 cards but is not a standalone. It adds 35 new Kingdom cards to Dominion, plus new bad cards you give to other players (Ruins), new cards to replace starting Estates (Shelters), and cards you can only get via specific other cards. The central themes are the trash and upgrading. There are cards that do something when trashed, cards that care about the trash, cards that upgrade themselves, and ways to upgrade other cards. Number of players: 2-4Age of players: 13+Length: 30 min or less
$44.95$28.95
Shallow Sea: Rare Fish Mini-Expansion
This mini-expansion introduces 3 unique Ecosystem Cards that use special Rare Fish, adding a fresh spatial puzzle element to your ocean.You’ll be guiding some of the reef’s most remarkable creatures—Hammerhead Shark, Maori Wrasse, Sawfish, and the mighty Whale Shark—as they change the way you build your underwater world!CONTENTS• 3 Ecosystem Cards• 1 Hammerhead Shark• 1 Maori Wrasse• 1 Sawfish• 1 Whale Shark
$13.00$8.00
Smash Up: Goblins
Goblins come to Smash Up, and bring all that glitters! The goblins desire for gold and jewels might blind them to all the dangers associated with mining, but boy when it pays off... And just like that, the Goblins deck will be risky but exciting! Flip coins for effects big or small, and see what happens.
$10.00
Smash Up: Teens
Don't you forget about them! The Teens are here to take part in all the radical action from the 80s. Will you put together the perfect Brunch Club to stand up against the dweebies? Contents: 1 Plastic Teens Divider 20 Faction Cards 2 Base Cards
$10.00
Sagrada: Glory
Return to the famous Sagrada Familia cathedral in Sagrada: Glory, the third and final of the Great Facades expansions.This modular expansion explores the thrill of competition and rivalry.Sagrada: Glory introduces new options to test your artisanal skills!★ All New Strife dice with placement restrictions.★ Pioneer Objectives reward the first to achieve their goals.★ The Flourish Module encourages specific and unique placement.
$19.95$14.46
Dominion: Menagerie
Dominion. That’s what you’re trying to achieve. This time with animals!They each have a lesson to teach, whether it’s how to spit really far, or what kind of grass tastes the best. It’s a lot to keep track of, but you’re like an elephant: you remember everything. And you’re afraid of mice. You’ve taken up riding. Horses are intimidating; they say you can lead a horse to water, but you haven’t managed it. So you’re working your way up, starting with dogs. So far so good; the dog hasn’t bucked you off yet. Your menagerie got off to a poor start, with just a goat, two rats, and the advisor who suggested starting a menagerie. You couldn’t get that fox you wanted, but it was probably bad anyway. Now you’ve got some camels, which are just as useless for sewing as you’d been warned, and a turtle that can hold its breath for longer than anyone can stay interested. Soon the animal kingdom will be yours.This is the 13th expansion to Dominion. It has 400 cards, with 30 new Kingdom cards. There are Horses that save a draw for later, Exile mats that cards can be sent to and rescued from, and Ways that give Actions another option. Events return.Dominion: Menagerie is an expansion, and cannot be played by itself; to play with it, you need the Basic cards and rulebook (Dominion provides both). Dominion: Menagerie can also be combined with any other Dominion expansions you have. We hope you enjoy this expanding world of Dominion!
$44.95$30.46
Cat Lady: Kittens
A new litter of kittens have arrived to Cat Lady. The new kittens sure are cute, but they are still growing and have a lot to learn about the world. Maybe they will bond with one of your adult cats who can show them the ropes and share their food. Cat Lady: Kittens adds 18 kitten cards and 3 new stray cats. Well, one of the stray cats is actually a dog, but he’s super well behaved and will love all of your feline friends.
$10.00
Dominion: Rising Sun Expansion
We journey now to the islands to the east or west, depending on where you are relative to them. Here your title is Emperor. They tell you you`re just a figurehead, though you can still order whatever breakfast you want. They may be right; you did get that breakfast. Your ceremonial sword and armor are made of paper. The samurai never let you into their tea parties, and the ninjas are always tying your shoelaces together. And the epic poem they wrote about you is only 17 syllables long. Rice has been adopted as currency, and no-one seems to even be trying to get your face onto the grains. But when you wake up each morning and look out over the land, life doesnt seem so bad. Now, what`s for breakfast? This is the 16th expansion to Dominion. It has 300 cards, with 25 new Kingdom card piles. There are Shadow cards that leap out from your deck, and Prophecies that will someday happen and change everything. Debt and Events return.
$44.95$27.43
Viticulture: World Expansion
Cooperate with members of your extended winemaking family in various asymmetric regions around the world in Viticulture World: Cooperative Expansion as you try to achieve global recognition. Balance the management of your individual vineyard with the combined effort of your fellow players to gain influence within the region.Using the new game board, tiles, tokens, and event cards combined with the original vineyard mats and game cards, you have six years to achieve the two conditions necessary for victory in the selected region: (1) Each player must reach 25 victory points and (2) the shared influence token must reach the end of the influence track. The cooperation, objectives, and asymmetry in this expansion are similar to that of Spirit Island and Orleans: Invasion.The Viticulture core game is required to play the Viticulture World expansion. Other expansions are compatible with this expansion.
$45.00$38.25
Carcassonne: Expansion 1 - Inns & Cathedrals (V3.1)
In this expansion for Carcassonne, you add cozy inns to your roads and majestic cathedrals to your cities. The large meeple has double the strength, helping you to score those valuable features. EXPAND YOUR CARCASSONNE EXPERIENCE: Add inns to roads and cathedrals to cities, increasing both risk and reward in your quest for points. POWERFUL LARGE MEEPLES: Wield the large meeple, worth double strength, to secure valuable features against your rivals. NEW LAND TILES FOR MORE VARIETY: Includes 24 beautifully illustrated tiles to refresh the board and create even more strategic possibilities. INCLUDES PINK FOLLOWERS & ABBOT: Add 8 pink meeples and 1 abbot, allowing a 6th player to join the game for larger group play. BASE GAME REQUIRED: Carcassonne is needed to play. Perfect for fans who want to deepen strategy, raise stakes, and expand replayability. Contains: 24 Land Tiles 6 Large Meeples 8 Standard Pink Meeples and 1 Abbot
$18.99$15.19
Expeditions: Gears of Corruption
Following a series of expeditions — some successful, others not — into the frigid Siberian tundra, corruption has spread from animals and people to a much larger threat. New heroes, better prepared than their predecessors, gather to face the prospect of a mechanical monster, but the changing landscape brings greater uncertainty as they explore Tunguska with fresh eyes. The Gears of Corruption expansion to Expeditions adds elements of risk and danger in the form of secret bonuses on map tokens and a corrupted mech that roams the land. To counter these threats, the expansion offers 2 new mechs and 4 new character/companion pairs, as well as components for a 6th player. Gears of Corruption also accelerates early gameplay by giving players starting resources and a hero worker that can act as any type of worker.
$30.00$24.00
Pirates of Maracaibo: New Figureheads
Two additional Figureheads for your ship. DolphinEach time the player gains a pearl, they may bury it immediately. HydraPay 1 fewer doubloon for every gained Improvement or Residence card.During each Explore action, the player may move 1 extra space.During each Raiding Action, gain 1 extra Raiding Power.
$5.00$4.25
Canvas Reflections
Paint from a new perspective! In Canvas: Reflections, the artistic puzzle has a new layer -- Mirror Cards! These reversible cards add deeper strategy, and also give you increased flexibility to string together combinations of Elements. Additionally, the new board offers a wider selection of Art Cards that allows you to better plan ahead and presents more choices even when running low on Inspiration Tokens.NEW PERSPECTIVES AWAIT: Expand your artistic journey with Canvas: Reflections. This expansion adds Mirror Cards, introducing deeper strategy and creative possibilities to the original game.MIRROR THE CREATIVITY - Discover the unique gameplay of Mirror Cards, reversible cards that offer increased flexibility to combine Elements and unlock stunning combinations in your artwork.ENHANCED STRATEGIC PLANNING: The new board provides a wider selection of Art Cards, empowering you to better strategize and plan ahead. Make informed choices even when Inspiration Tokens are scarce.GOLDEN OPPORTUNITIES: Earn Gold Bonus Ribbons by aligning specific Elements next to Gold Bonus icons. Utilize these ribbons to gain extra rewards and enhance your scoring potential.FRESH CHALLENGES AND REPLAYABILITY - Experience new puzzling dynamics with the introduction of unique Scoring Cards. Engage in fresh challenges that will test your strategic thinking and creativity..
$24.99
Earth: Abundance
Bring the beauty of the natural world to your gaming table. Earth is a simultaneous engine builder with simple rules and countless strategic possibilities. The first player to fill their 4x4 island tableau earns bonus victory points and triggers the end of the game.Abundance features new interactions between players, new resources, new actions, new opportunities to nurture sprouts, support for a 6th player, and more!Ages 14+1-6 players45-90 min or less play timeContents:5 leaf tokens11 VP tokensPlayerboard6 abundance boards1st printing achievement sheetScorepadTeams board16 terrain cards2 climate cards45 flora cards2 island cards3 fauna cards9 event cards3 ecosystem cards50 sprout cubes30 seed tokens46 soil tokens16 canopies20 trunks
$35.00$29.75
Carcassonne: Expansion 8 - Bridges, Castles, and Bazaars
Connect blocked paths, transform small cities, and bid on tiles in the eighth expansion for Carcassonne! Dead ends are no longer a problem—with 12 new wooden bridge tokens, players can easily continue a blocked road with a bridge piece. Placing the new bazaar tile allows you to host an auction, giving you the chance to spend your earned points to buy advantageous tiles. Small cities will score you a few points, but the new castle tile can transform the city and give you a chance to score even more points. Will you take the gamble to score even more? This product is an expansion: Carcassonne base game required to play.
$19.99$14.97
Dune: Imperium - Bloodlines
The Great Houses of the Imperium live and die by their lineage. Plots unfold over generations as Emperors build dynasties and the Bene Gesserit weave prophecy into reality. As alliances rise and fall, leaders face a single question: how far will you go to secure your bloodline?Bloodlines expands both Dune: Imperium and Uprising with powerful new tools to achieve victory. Recruit Sardaukar Commanders to bolster your fighting force. Unlock the potential of all new Tech tiles. New Leaders, contracts, and cards open more strategic possibilities than ever before. War sweeps across the universe, and only the strongest Bloodlines will survive.
$40.00
Agricola: Dulcinaria Deck
Like the Artifex, Bubulcus and Corbarius decks, the Dulcinaria deck contains 120 cards for Agricola, almost all of which have never been published before. It is the fourth self- contained deck for the revised Agricola reprint of 2016 and can also be played with older editions of Agricola, although with slight drawbacks. It can be played on its own with the base game or in combinations with any or all other expansions.
$19.99$12.91
Compile: Aux 3 Expansion (Pre-Order)
This item is a pre-order item with an expected release date of 09/25/2026 Orders containing a pre-order items WILL NOT SHIP until the final pre-order item is able to be shipped. Dates and product details are subject to change as new information from the manufacturer is updated. In the card game Compile, you are competing Artificial Intelligences trying to understand the world around you. Two players select three Protocols each to test. Concepts ranging from Darkness to Water are pitted against each other to reach ultimate understanding. Play cards into your Protocols' command lines to breach the threshold and defeat your opponent to Compile. First to Compile all three Protocols grasps those concepts to win the game. Control your opponent's Protocols with card actions, Compile your own as fast as possible, and Compile your reality.Compile: Aux 3 includes three new Protocols: Flexible, Inert, Rigid.
$5.99$4.79
Ticket to Ride Map Collection: Volume 6 - France & Old West
Ticket to Ride Map Collection: Volume 6 France & Old West includes a double-sided game board that features France on one side and the western half of the United States on the other. In the France half of this expansion, 2-5 players collect train cards and claim routes in order to complete tickets in hand, but most of the tracks on the board aren't colored! Each time that you draw cards, you must take a colored tile that's 2-5 train cars long and place that tile on an empty track bed. Once you've done this, any player can claim that route by discarding the appropriately colored cards from hand, as in any other Ticket to Ride game. (Single-length routes are already colored, and the map contains a number of gray-colored ferry routes.) Multiple track beds on the game board overlap, and once a tile has placed on the board, any track beds crossed by this tile are off-limits and nothing can be built on them. At the end of the game, players score their tickets, with bonuses being awarded for longest continuous route and most tickets completed. In the Old West half of the expansion, 2-6 players start the game by choosing (in reverse player order) a starting location for one of their three city pieces. The first route that a player claims must have this city as one of the route's two endpoints, and each subsequent route claimed must connect to that player's existing network. After claiming a route, a player can place one of their remaining cities on either end of that route by discarding a matching pair of train cards. Only one city marker can be in each city. Whenever a player builds a route that connects to a city owned by another player, the owner of the city claims the points for the route, not the player placing the trains. If both endpoints of the route have cities, then the owner of each city scores these points. Whoever completes the most tickets in this expansion scores 15 bonus points. As a variant, you can play Old West with Alvin the Alien. No player can start the game in Roswell, and the first player who builds a route into Roswell scores 10 points, then places the Alvin marker in any city that they control. The next player to connect to this city scores 10 points, then moves Alvin as before. Whoever controls Alvin at the end of the game scores 10 bonus points.
$49.99$39.99
Space Base Biodome Expansion
The Biodome expansion features new ships and colonies that add variety and exciting new abilities to your Space Base games. New ship cards take the form of a Hypernet Craft that can be placed in any of your sectors instead of having an assigned sector. Some of the new colonies feature ongoing abilities that give you a power to use for the rest of the game instead of just scoring victory points. CONTENTS 24 Colony cards 12 Ship cards 3 Rules cards
$10.00
Canvas Finishing Touches
The gallery is seeking new masterpieces! In Canvas: Finishing Touches, complete your works of art and show them off to the world with the new Frames! These Frames add a layer of interaction as players compete to have their work displayed on the gallery wall.Also features:Platinum Ribbons - Grab a Platinum Ribbon whenever your painting is framed in the gallery.New Scoring Cards for puzzling new challenges and added replayability. CREATE MASTERPIECES: Expand your artistic journey with Canvas: Finishing Touches. Complete your works of art and display them using unique Frames. INTERACTIVE GAMEPLAY: Compete with other players to have your painting showcased on the gallery wall. Use strategy and skill to secure a place among the top artists. PRESTIGIOUS PLATINUM RIBBONS: Earn coveted Platinum Ribbons when your masterpiece is selected for framing in the gallery. Showcase your talent and artistic vision. ENHANCED REPLAYABILITY: Engage in puzzling new challenges with the addition of fresh Scoring Cards. Each game offers a unique opportunity to explore different strategies and artistic techniques. EXPAND YOUR ART COLLECTION: With Frames, Platinum Ribbons, and new scoring options, Canvas: Finishing Touches provides an immersive and rewarding experience for 1-5 players, ages 14 and up.
$24.99
Dominion: Cornucopia & Guilds (Second Edition)
This is the second edition of Cornucopia & Guilds, replacing 8 kingdom cards and the Prizes from the first edition.CORNUCOPIA: Autumn. It seemed like the summer would never end, but that fortune teller was right. It’s over. Autumn, the time of the harvest. Agriculture has advanced significantly in recent years, ever since the discoveryof the maxim, “leaves of three, let it be.” Autumn, a time of celebration. The peasants have spent a hard week scything hay in the fields, but tonight the festivities begin, starting with a sumptuous banquet of roast hay. Then, the annual nose-stealing competition. Then, two jesters, one who always lies, one who always tells the truth, both hilariously. Then, they fight to the death! This celebration will truly have something for everyone.GUILDS: Jobs, everyone’s worried about jobs. Whatever happened to tilling the fields in obscurity? The economy is just a trick, like stealing someone’s nose, but lately people seem to have seen through it, like when you realize someone hasn’t really stolen your nose. So now everyone’s joining a guild, learning a craft, and working on a masterpiece a painting so beautiful it blinds you, or a cheese grater so amazing that you never eat cheese again. The only people left tilling the fields are the ones doing it ironically. The guilds cover everything ironic tilling, butchering, baking, candlestick making, shoemaking, cheesemaking, cheese destruction. Your advisor is convinced that somehow, control of the stonecutters is key to world domination. Very well. You will have stone handled so expertly that the world trembles before you.This box combines the 5th (Cornucopia) and 8th (Guilds) Dominion expansions. Together they add 26 newKingdom cards to Dominion. Cornucopia’s central theme is variety, while Guilds has coin tokens you can save and spend later, and cards that you get more out of by paying extra for them. Dominion: Cornucopia & Guilds cannot be played by itself; to play with it, you need the Basic cards and rulebook (Dominion provides both).
$44.95$30.96
Apiary: Expanding the Hive Expansion
Apiary: Expanding the Hive is a "more stuff" expansion, with more of what fans love about Apiary. It adds to the variety of the core game with components all designed to fit inside the original insert.The expansion also replaces the original frame mats with new variable frames, along with some revised versions of a few tiles and complete appendix encompassing the core game and the expansion.
$25.00$20.00
Grand Austria Hotel: Let's Waltz
 Night has fallen over Vienna and it is ball season. The Champaign is pouring and yourhotel guests don't want to go to bed yet; they'd much rather dance in one of the famousballrooms of Vienna. Let's Waltz are the opening words of Vienna's annual and world-famous opera ball - andit's also the name of the first expansion for the popular Grand Austria Hotel board game.Let's Waltz lets your guests visit the famous ballrooms of Vienna, providing new andexciting strategy options to explore.
$41.99$37.92
Critter Kitchen: A La Cart Expansion
Please Note: This is a New/Factory Sealed product. To ensure the integrity of our inventory, NO RETURNS WILL BE ACCEPTED for any CCG product. Please see our Refund Policy for details. Critter Kitchen: À La Cart adds fun twists to locations, while additional Zous Chefs, critics, restaurateurs and rumors increase replayability. The 6/7 player mode allows you to bring everyone to the table on game night.
$27.99
Everdell: Farshore: Collector's Edition
Farshore will send you on an epic seafaring adventure to explore and build in the rugged country north of Everdell Valley. Study the winds to sail your ship in search of valuable riches, compete for lucrative island locations before high tide rises, and be the first to claim valuable maps that will lead you to troves of treasures.
$100.00
Tapestry: Fantasies & Futures
Tapestry Fantasies & Futures is the final expansion for Tapestry. It includes brand new science fiction and fantasy themed civilization mats, capital city mats, tapestry cards, and technology cards as well as a new comprehensive rulebook covering all expansions.Parallel universes are abundant in the world of Tapestry. The Fantasies & Futures expansion gives players the opportunity to build civilizations using fantasy and sci-fi inspired civs, technology, tapestries, and cities.Designed by Mike Young and Chris Scaffidi and featuring art by Andrew Bosley, this expansion includes 10 new civilizations, 6 advanced capital city mats, 38 new tapestry cards, 12 new tech cards, and a comprehensive rulebook that organizes all rules for Tapestry and the 3 expansions in one place.Fantasies & Futures is fully compatible with any combination of the core game, the other Tapestry expansions, and the natural rubber playmat. It is packaged in an eco-friendly, recyclable envelope. Expansion: Tapestry is required to play
$25.00$20.00
Dominion: Renaissance
Times have been hard. To save on money, you've moved out of your old castle, and into a luxurious ravine. You didn't like that castle anyway; it was always getting looted, and never at a reasonable hour. And if it wasn't barbarians, it was the plague, or sometimes both would come at once, and there wouldn't be enough chairs. The ravine is great; you get lots of sun, and you can just drop garbage wherever you want. In your free time you've taken up begging. Begging is brilliant conceptually, but tricky in practice, since no-one has any money. You beg twigs from the villagers, and they beg them back, but no-one really seems to come out ahead. That's just how life is sometimes. You're quietly conquering people, minding your own business, when suddenly there's a plague, or barbarians, or everyone's illiterate, and it's all you can do to cling to some wreckage as the storm passes through. Still, you are sure that, as always, you will triumph over this adversity, or at least do slightly better than everyone else.This is the 7th addition to the game of Dominion. It is 500 cards but is not a standalone. It adds 35 new Kingdom cards to Dominion, plus new bad cards you give to other players (Ruins), new cards to replace starting Estates (Shelters), and cards you can only get via specific other cards. The central themes are the trash and upgrading. There are cards that do something when trashed, cards that care about the trash, cards that upgrade themselves, and ways to upgrade other cards. Number of players: 2-4Age of players: 13+Length: 30 min or less
$44.95$29.95
It's a Wonderful World: Corruption & Ascension
This new deck of cards complement the existing cards of It’s a Wonderful World. From now on, each turn, you will play a mixture of classic Development cards and Ascension cards. Ascension cards introduce new ways to play, most notably through pair scoring and corruption. This new deck also allows you to play with up to 7 players.
$34.99
Tapestry: Plans and Ploys
Choose from a variety of new civilizations, pursue individual achievements to add landmarks to your capital city, and sneakily interact with the opposition in this first expansion for Tapestry.
$40.00$32.00
Dominion: Allies
Allies is the 14th expansion to Dominion. It has 400 cards, with 31 new Kingdom card piles. There are Allies that will do Favors for you, and split piles you can rotate.It’s a celebration! People are dancing in the streets, and riding horses through the dancehalls. You’ve finally formed an alliance with the barbarians to the north. Instead of the streets running red with blood, they’ll run, well, the usual color, let’s not focus on what color the streets run. The point is, there’s peace. Sure negotiations were tricky. The barbarians are uncouth; they have no five-second rule and stick out the wrong finger when drinking tea. There are perks too though. They’ve given you skulls to drink mead out of, and spices to get rid of the skull aftertaste. And you’ve given them stuff in return: forks, mirrors, pants. It’s great for everyone. And with this treaty out of the way, you can get to work on your other neighbors. Soon, all the allies will be yours."Dominion: Allies" is an expansion, and cannot be played by itself; to play with it, you need the Basic cards and rule book (Dominion provides both). Dominion: Allies can also be combined with any other Dominion expansions you have.We hope you enjoy this expanding world of Dominion!
$44.95$27.43
Ticket to Ride: Europa 1912
The Ticket to Ride Europa 1912 expansion for the Ticket to Ride series includes 101 Destination Tickets - the 46 original tickets, plus 55 new ones that enable 3 new variants to the Ticket to Ride Europe map: Europe Expanded, which adds 19 new routes to the original 46; Big Cities of Europe, with tickets to 9 major European cities; and Mega Europe, which uses all the new routes as well as the 46 original Destination Tickets. This expansion also introduces Warehouses & Depots - new game rules and pieces that create an additional strategic layer and can be played with any of the Ticket to Ride maps. Wooden Train Depots are placed on cities selected by each player. Throughout the game, each player's Warehouse will accumulate Train cards and those who have the foresight, clever timing, or just plain good fortune to build a route to a Depot can make off with a fistful of Train cards. Depot placement and skillful Warehouse tactics become a key part of a winning Ticket to Ride strategy! Part of Ticket to Ride series.
$24.99$17.96
Aeon's End: The Depths Expansion, 2nd Edition
Deep within the earth, lost in the labyrinth of shadows, the Horde-Crone has awakened the troggs to reclaim the ancient city of Gravehold. The Depths is an expansion for the cooperative deckbuilding game Aeon's End. This expansion features one new nemesis and three new breach mages, as well as new spells, relics, gems, and minions.
$19.99$14.44
Dominion: Seaside Expansion 2nd Edition Update Pack
An “Update Pack” is also available separately for owners of the first edition. This pack contains only the 9 new cards included in the 2nd edition.
$14.95$10.94
Shackleton Base: Below. Within. Above.
Below. Within. Above. expands the world of Shackleton Base by introducing powerful Agency Leaders and milestone-based scoring bonuses that reward players as their lunar operations grow. As corporations compete to develop the Moon’s surface, underground, and orbital infrastructure, players unlock unique leader abilities and one-time scoring bonuses when reaching key victory point thresholds. These additions deepen strategic planning, create exciting momentum swings, and offer more ways to specialize—without adding rules overhead to the core experience. EXPAND YOUR SHACKLETON BASE EXPERIENCE: Adds new strategic depth to the base game with Agency Leaders and milestone-based scoring bonuses. UNLOCK POWERFUL LEADER ABILITIES: Introduces a unique Agency Leader that provides new gameplay options and strategic specialization. MILESTONE SCORING SYSTEM: Gain one-time scoring bonuses by reaching key victory point thresholds, creating momentum shifts and rewarding progress. DEEPER STRATEGY WITHOUT COMPLEXITY: Enhances decision-making and replayability while maintaining the streamlined gameplay of the core game. COMPLETE EXPANSION CONTENT: Includes 1 Agency Leader tile, scoring bonus tokens, VP tokens, and rule sheet for seamless integration. Contents: 1 Agency Leader tile, 8 Scoring Bonus tokens, 4 ×10 VP tokens, 4 ×25 VP tokens, 1 Rule sheet
$49.99$39.99
Carcassonne: Expansion 2 - Traders & Builders (V3.1)
In this expansion for Carcassonne, traders and builders arrive in the cities. Collect goods and send your pig to the fields for extra points. The builder speeds up the construction of your roads and cities. EXPAND YOUR CARCASSONNE ADVENTURE: Introduce traders and builders to your game for fresh mechanics, new strategies, and higher scoring opportunities. TRADE GOODS FOR EXTRA POINTS: Collect valuable wine, grain, and cloth tokens as you complete cities—even those finished by opponents. BUILD FASTER WITH THE BUILDER: Use the builder meeple to gain additional turns when extending your cities and roads. BOOST FIELDS WITH THE PIG: Send your pig meeple to the fields to increase farm scoring, raising your chances of victory. NEW COMPONENTS INCLUDED: Expansion comes with 24 land tiles, 20 goods tokens, 6 pig meeples, and 6 builder meeples. Base game required to play. Contains: 24 Land Tiles 20 Good tokens 6 Pig Meeples 6 Builder Meeples
$18.99$15.19
Deep Space D-6: The Endless
This is an expansion a copy of Deep Space D-6 is needed. Deep Space D-6 adventures continue with a new, much more challenging enemy. The Endless Expansion includes an entirely new threat deck of relentless enemies that attempt to overwhelm the player with tough decisions.Luckily, this expansion also includes ship upgrade cards that can be researched by the player to help them adapt.Game Contents:• All new, even more challenging threat deck.• Introduction of new Research mechanic.• Includes a set of stickers and replacement cards to update first edition copies of Deep Space D-6.• Fits in the base game box!• The Deluxe Edition a great starting point if you're new to Expedition and a solid upgrade if you're already a fan.
$8.96
Carcassonne: Expansion 4 - Towers & Thieves (V3.1)
In this expansion for Carcassonne, you build towers and place watchmen to protect your lands. The towers are contested, but if your watchmen spot the thieves, you score points as a reward. NEW STRATEGIC EXPANSION: Add towers and watchmen to your Carcassonne games, creating new tactical ways to control territory and earn points. BUILD TOWERS & DEFEND LANDS: Place tower tiles and stack floors to grow your towers, gaining power over contested areas of the board. SPOT & CATCH THIEVES: Watchmen guard your lands, rewarding you with bonus points when they uncover thieves lurking nearby. COMPLETE COMPONENT SET: Includes 13 land tiles, 5 tower tiles, a dispenser tower, and 20 tower floors for expanded gameplay. BASE GAME REQUIRED: Carcassonne base game is needed to play. Perfect for fans who want to add interactive, competitive mechanics to their sessions. Contains: 13 Land and 5 Tower Tiles 1 Dispenser Tower and 20 Tower Floor
$18.99$15.19
The Witcher: Old World - Adventure Pack
New adventures are waiting for you! Adventure Pack contains 200 Exploration and Event cards for The Witcher: Old World. Dive even deeper into the world of The Witcher. Meet new companions, face new challenges, and gather new equipment. The Adventure Pack brings additional 200 Exploration and Event cards to the game, with new effects and mechanics. NEW ADVENTURES AWAIT: The Adventure Pack expansion adds 200 new Exploration and Event cards, bringing more depth, challenges, and experiences to The Witcher: Old World. MEET NEW COMPANIONS: Encounter fresh faces and allies along your journey, each offering unique effects, challenges, and gameplay opportunities. FACE NEW CHALLENGES: Discover new mechanics and overcome more difficult obstacles as you delve deeper into the world of The Witcher, unlocking powerful gear and new strategies. EXPAND YOUR GAMEPLAY: With additional equipment and unique cards, the Adventure Pack enhances exploration and deck-building for even more dynamic Witcher adventures. COMPLETE COMPONENT SET: Comes with 200 exploration and event cards, a token punchboard, rule sheet, and plastic insert for easy storage and seamless integration into the base game. Contents: 200 - 65x100mm exploration and event cards 1 - token punchboard 1 - Rule-single sheet 1 - Plastic insert
$34.99$27.96
Clank!: Catacombs: Lairs & Lost Chambers
Delve deeper than ever before in CLANK! Catacombs: Lairs & Lost Chambers! Strange sounds have been heard beneath the catacombs…Brave the lairs of the enigmatic Sphinx, the petrifying Medusa, or the formidable Living Statues. Discover lost chambers, each with a unique power found nowhere else in the dungeon. Collect trophies of your adventures to help your legend grow! New mysteries and new dangers await in CLANK! Catacombs: Lairs & Lost Chambers! This is an expansion - Clank! Catacombs is required for play. DELVE DEEPER INTO THE UNKNOWN: Brave the lairs of the enigmatic Sphinx, the petrifying Medusa, or the formidable Living Statues in an expansion that adds new layers of danger to your catacombs. EXPANDED DUNGEON COMPONENTS: Includes 12 high-detail dungeon tiles, 50 dungeon cards, and 5 specialized monster tokens representing the Sphinx, Medusa, and Living Statues. DISCOVER UNIQUE ANCIENT POWERS: Find lost chambers each featuring a unique power found nowhere else in the dungeon, and collect trophies of your adventures to help your legend grow. IDEAL FOR ENHANCED FANTASY SESSIONS: Perfect for recurring weekend hobby meetups, holiday game marathons, or summer tabletop nights where players desire to face new mysteries and dangers. FOR DEDICATED CLANK! ADVENTURERS: A vital addition for fans of Clank! Catacombs; suitable for home game rooms, local hobby shops, or community gaming events for deeper dungeon dives. Contents: 12 Dungeon Tiles, 50 Cards, 3 Living Statues, Medusa, Sphinx, Rules
$30.00
Agricola: Ephipparius Deck
This expansion box contains 168 new cards for Agricola, comprising 85 minor improvements and 84 occupations. The Ephipparius-deck can be played with the base game by itself or shuffled with any other Agricola expansion decks. A very special expansion with lots of cards in a new box size: These cards have been thoroughly tested over years by the best Agricola players in the world. A must for every collector. This deck works best with Agricola Revised Edition. DEDUCTION AND STRATEGY: Engage in a captivating game of wits as you protect the kingdom's treasure or attempt daring heists in this thrilling board game. ROLE-BASED GAMEPLAY: Choose your side – play as the prince safeguarding the coffers or become a cunning brigand amassing wealth while avoiding capture. DYNAMIC GAMEPLAY: Experience tense moments with secret crew assignments, action tokens, and the possibility of captured thieves facing trial or executing daring escapes. EVOLVE YOUR SKILLS: As the prince, develop your skills throughout the game to enhance your ability to protect the kingdom's riches and outsmart your opponents. SIX TURNS TO VICTORY: Can you safeguard the treasure for six turns as the prince or become the richest brigand to claim triumph in this strategic showdown?
$21.99$15.96
Star Realms: Promo Pack 1
Ships and bases of legend can at last be part of your arsenal! This pack contains 15 new art versions of many of the most sought after promo cards for use with the Star Realms Deckbuilding Game. This pack contains: 2 Battle Screecher, 1 Breeding Site, 2 Star Market, 1 Megahauler, 2 Fortress Oblivion, 1 The Ark, 2 Battle Barge, 1 Starbase Omega, 2 Security Craft, and 1 Mercenary Garrison.
$9.99$3.62
The Isle of Cats: Boat Pack
Expansion Modules:★ Kittens: Focus on speed to rescue kittens as well as cats.★ Beasts: Build friendships between your cat families and ancient beasts.★ Events: Find new ways to score points as the rules of the game change around you.Box Contents:• 25 beast figures (5 of each type)• 18 wooden rats• 20 unique kitten tiles (4 of each color)• 18 unique beast tiles• 15 unique event tiles• 1 lesson module (8 lesson cards)• 7 family cards• 3 bags (1 beast, 1 event, and 1 kitten)• 10 semi-permanent tokens• 64 point tokens (32 x 1 point, 32 x 5 point)• 2 rulebooks (standard and family)• 1 scorepad
$25.00$16.46
King of Tokyo: Halloween 2017 Edition
Put on your best costume and join the horrible Boogie Woogie and the fiery Pumpkin Jack to celebrate Halloween in fear and good spirits with the 2017 Halloween Edition of King of Tokyo! Who will reign over Tokyo after this night full of tricks and treats? Contains 16 Evolution cards, 1 Pumpkin Jack monster board, 1 Boogie Woogie monster board, 2 cardboard figurines and stands, 6 Halloween dice, and 1 rulebook.
$19.99$16.99
You have seen 96 out of 554 products