Board Games | Games with Solo Mode
Cthulhu: Death May Die - The Black Goat of the Woods
The full, true nature of the Black Goat of the Woods isn’t entirely known. What is known is that its cultists look to bring the world back to a much more primordial time, and they’re willing to sacrifice anyone that stands in their way. The Black Goat of the Woods is followed by its thousand young, moving like a stampede against all that oppose them. The Black Goat of the Woods expansion for Cthulhu: Death May Die brings another Elder One to the game. Players can choose it as their nemesis when setting up a scenario. The Black Goat of the Woods works primarily through summoning Dark Young who gain different buffs and bonuses from their Mythos cards. The Investigators will truly have their work cut out for them.
$18.53
Descent: Legends of the Dark
Terrinoth is in peril. The demon-tainted Uthuk Y’llan barbarians stalk the realm and the undead servants of Waiqar the Undying venture beyond their borders for the first time in memory. The leaders of Terrinoth are divided and fractious, unable to unite against these common threats. And in the northern barony of Forthyn, the stage is set for the next great confrontation between Terrinoth and the forces of darkness... Forge your own legend as a hero of Terrinoth in Descent: Legends of the Dark, the definitive cooperative dungeon-crawling board game for one to four players! Across the gripping quests of an unfolding campaign, you and your fellow heroes will venture across the realm, battling terrifying monsters, unlocking new skills, and exploring a wondrous fantasy world. Legends of the Dark features a fully integrated companion app, opening the door for an unforgettable journey as you explore high towers, dismal tombs, dark forests, and the city of Frostgate. With 46 pieces of 3D terrain and 40 striking hero and monster miniatures bringing your game to life, Legends of the Dark is an invitation to adventure that no one will want to miss.
$174.95$139.96
Cartographers: A Roll Player Tale
Queen Gimnax has ordered the reclamation of the northern lands. As a cartographer in her service, you are sent to map this territory, claiming it for the Kingdom of Nalos. Through official edicts, the queen announces which lands she prizes most, and you will increase your reputation by meeting her demands. But you are not alone in this wilderness. The Dragul contest your claims with their outposts, so you must draw your lines carefully to reduce their influence. Reclaim the greatest share of the queen’s desired lands and you will be declared the greatest cartographer in the kingdom. In Cartographers: A Roll Player Tale, players compete to earn the most reputation stars by the time four seasons have passed. Each season, players draw on their map sheets and earn reputation by carrying out the queen's edicts before the season is over. The player with the most reputation stars at the end of winter wins!
$24.95$16.45
Arkham Horror The Card Game: The Dream-Eaters
In light slumber he descended the seventy steps to the cavern of flame and talked of this design to the bearded priests Nasht and Kaman-Thah. And the priests shook their pshent-bearing heads and vowed it would be the death of his soul.– H. P. Lovecraft, "The Dream-Quest of Unknown Kadath" There is a hidden realm outside the world of the waking: a realm of wonder, imagination, and nightmares. After occult author Virgil Gray writes about his adventures in these “Dreamlands,” you decide to set forth and learn the truth for yourself. What is real, and what is fiction? And what secrets await in the dark, forbidden places beyond the gates of sleep? The Dream-Eaters is the fifth deluxe expansion for Arkham Horror: The Card Game. In this expansion, 1–4 players take on the roles of either a group of investigators venturing into the Dreamlands or their companions who have been left in the waking world. This expansion contains the first two scenarios of The Dream-Eaters cycle; one scenario for each of these two groups. This expansion also contains new investigator and player cards that increase the customization options for the game. This is not a standalone product. A copy of the Arkham Horror: The Card Game Core Set is required to play.
$32.99$23.06
The Isle of Cats: Late Arrivals
The Isle of Cats Late Arrivals is an expansion for The Isle of Cats adding new content, and support for 2 additional players. More playersThe Late Arrivals expansion includes 2 new player boats allowing you to play with up to 6 people. More optionsWith more cats, boats, and lesson modules, you can now enjoy even more options while playing The Isle of Cats.
$25.00$19.97
Zombicide: Green Horde - No Rest for the Wicked
In some places, dark magic seems to permeate the ground itself, corrupting everyone and everything. It can be the consequence of a necromancer ritual, a desecrated sanctuary, or the recent manifestation of otherworldly forces, among others. In such areas, infected animals gather like moths to a flame. Zombies are almost immortal. And above all, scourges like necromancer dragons may claim the place as their wicked nest. From then on, nature itself seems to succumb to the zombie plague, and all hope is lost. Until we show up, that is. As long as we have something to say, there will be no rest for the wicked! Zombicide: No Rest for the Wicked contains an absurdly wide range of enemies. From tiny scurrying swarms of undead rats, to spectral walkers that only magic can touch, to a humongous undead Necromantic Dragon that will haunt your nightmares! All that plus a Ballista siege engine to give you a hand in dealing with these wicked creatures.
$49.99$34.96
Terraforming Mars: Venus Next
Terraforming Mars: Venus Next, the second expansion for the Terraforming Mars base game, has players building flying cities and making the atmosphere more hospitable on the deadly planet Venus.In Venus Next, the World Government chooses to also fund the terraforming of Venus. Around 50 project cards and 5 corporations are added, with a special focus on how to make Venus habitable. With the new floater resource, a new milestone, a new award, a new tag, and a new terraforming parameter, players are given more paths to victory and an even more varied play.
$34.99$23.00
Cthulhu: Death May Die - Yog-Sothoth
Yog Sothoth is not interested in destruction or conquest. It is simply the knower of all things. And while knowledge, in and of itself, is not dangerous, its application can be. The cultists that seek out Yog Sothoth’s knowledge don’t do so for enlightenment, but to push forward their nefarious schemes. For that, Yog Sothoth must be destroyed. The Elder Box: Yog Sothoth introduces a new Elder One to games of Cthulhu: Death May Die. Players can combine it with any Episode from the core box or expansions. Yog Sothoth enhances the experience by adding extra gates to the board that mirror normal gates increasing, the power of the next enemy summons. For example, Yog Sothoth’s special Monster, Wilbur Whateley, adds a gate to the board every time it dies. But that doesn’t mean that Investigators are hopeless, gates may be attacked and destroyed, causing damage to enemies in the same space, which can be used to help contain the waves of monsters.
$24.99$18.53
Lost Ruins of Arnak: Missing Expedition Expansion
The professor is missing!Your dear friend, Professor Kutil, has gone missing while exploring the lost ruins of Arnak. Now, you and your expedition must follow his trail to learn his fate.The Missing Expedition is a new expansion for Lost Ruins of Arnak. Test the strategies offered by two new leaders. Explore new paths to knowledge on two new research tracks. Build your expedition team with new artifacts, items, and assistants.This expansion can simply be added to your Lost Ruins of Arnak base game or it can be discovered as part of a solo or two-player cooperative campaign.Requires Lost Ruins of Arnak base game. Fully compatible with Expedition Leaders expansion.★ The Missing Expedition expansion for Lost Ruins of Arnak:★ New assistants, items, guardians, and artifacts.★ Two new expedition leaders add unique player powers to a 2-player game and are fully compatible with the Expedition Leaders expansion.★ Six-chapter campaign for solo or two-player cooperative play.★ Each chapter is replayable as a unique standalone challenge.Components:• 2 Leaders (Mechanic & Journalist; incl. player boards, starting decks, and other small components)• 2 Research tracks• Campaign mode (solo or 2-player coop variant)• Encounter cards (can be used both in the campaign and in the regular playthrough)• Item & artifact cards (can be used both in the campaign and in the regular playthrough)• Sites, guardians, assistants
$29.95
Nemesis: Lockdown
Nemesis Lockdown is the first stand alone expansion to Nemesis. During the game, players will be taken to a totally new location - a secret base on Mars, represented by a multi level board. Lockdown will retain the highly cinematic, semi-co-op experience of the original game, while introducing a lot of new, fresh mechanics. During the tense gameplay, you and your fellow players will gather items, explore different rooms and use your actions, craft, run, and fight other species. At the same time, every player will try to complete their secret objective, that will grant them victory... Sometimes at the expense of others.
$190.00$152.00
Agricola: All Creatures Big and Small - The Big Box
The well received two-player game Agricola - All Creatures Big and Small is back in this big box edition, including both expansions!Players are animal farmers and expand their holdings to keep as many animals as possible in their pastures and in their stables. 62 buildings from the base game and both expansions provide unlimited strategies for each gaming round. This product is an expansion: Agricola base game required to play.
$44.99$30.96
Mansions of Madness: Horrific Journeys
In the skies above the Atlantic, a dirigible’s peaceful journey is interrupted by a bloody act of revenge and an oncoming storm. On the sea far below, a treacherous saboteur plants the explosives that will sink a ship. In the New England countryside, a train billows black smoke, desperately fleeing an unimaginable threat. Horrific Journeys is a expansion for Mansions of Madness which unlocks three thrilling scenarios that take four new investigators far from Arkham, solving mysteries aboard a bustling transatlantic airship, a luxury ocean liner, and a scenic countryside train. With new map tiles, puzzles, monsters, and mythos events, these brave men and women must contend with hideous amphibian monstrosities and interdimensional creatures tearing holes in the fabric of reality all with the knowledge that one wrong move can destroy the very vessels they are trying to protect! In order to arrive at their destinations, the investigators of Arkham must first survive their journey! This is not a standalone product. It requires a copy Mansions of Madness Second Edition Core Set to play.
$69.99$49.96
Scythe: The Rise of Fenris
Empires have risen and fallen in the aftermath of the great War, and Europa stands on the precipice of a new era. The economy is robust, Morale is high, and defenses are strong. There are reports from the countryside of strange soldiers with glowing eyes, but they seem distant and harmless. Scythe: the rise of Fenris, the conclusion to the scythe expansion trilogy, enables two different options for any player Count (1-5 if you have scythe; 1-7 players if you have invaders from afar): campaign (8 games): The story of scythe continues and concludes with an Episode campaign. While the Campaign includes surprises, unlocks, and persistent elegant-ments, it is fully resettable and replaceable. Modular (11 modules): instead of—or after—the campaign, the new modules in the rise of Fenris can be used in various combinations to cater to player prefer-enhances these modules are compatible with all scythe expansions, and they include a fully cooperative module.
$35.84
The Isle of Cats: Kittens + Beasts
Expansion Modules:★ Kittens: Focus on speed to rescue kittens as well as cats.★ Beasts: Build friendships between your cat families and ancient beasts.★ Events: Find new ways to score points as the rules of the game change around you.Box Contents:• 25 beast figures (5 of each type)• 18 wooden rats• 20 unique kitten tiles (4 of each color)• 18 unique beast tiles• 15 unique event tiles• 1 lesson module (8 lesson cards)• 7 family cards• 3 bags (1 beast, 1 event, and 1 kitten)• 10 semi-permanent tokens• 64 point tokens (32 x 1 point, 32 x 5 point)• 2 rulebooks (standard and family)• 1 scorepad
$23.97
Mansions of Madness: Beyond the Threshold
The horrors of Arkham continue to haunt you in Beyond the Threshold, the first expansion to Mansions of Madness Second Edition. Featuring two new investigators, one new monster type, and dozens of cards and tokens, this expansion integrates seamlessly with the existing components and scenarios. These components introduce both new gameplay elements and unique insanity effects for the investigators who were unable to bear the terror. Two brand new scenarios will become available with Beyond the Threshold, leading to countless hours of suspenseful investigation and thrilling terror.
$32.99$22.96
Agricola
The 17th Century Was Not an Easy Time to be a Farmer. This is the Revised Edition.In Agricola (Latin for "farmer"), you're a farmer in a wooden shack with your spouse and little else. You might think about having kids in order to get more work accomplished, but first you need to expand your house. And what are you going to feed all the little rug rats? Guide your family to wealth, health and prosperity and you will win the game.
$64.99$51.99
Zombicide: Green Horde
This sequel to the Zombicide: Black Plague will bring players back into a world of deadly medieval fantasy, this time filled with infected orcs and goblins who will put survivors to the ultimate test. This green menace is not only stronger than their human counterparts, but they also tend to gather into massive hordes that ambush the survivors when they least expect it. Set in the same medieval era as Black Plague, players will take on the role of Survivors looking to defeat the shuffling, undead menace by any means possible. In Green Horde, up to six players can join the battle for survival. They’ll combine forces and work cooperatively to accomplish their goals, and against all odds, stay alive. Fans of the Zombicide series have become familiar with the Walkers, Runners, Fatties, and Abominations that shuffle around, looking for victims. But the creatures they will face are not just zombie humans, they’re zombie orcs! The Survivors will have to gear up with a wide variety of medieval equipment if they hope to outlast these fearsome foes. Zombie Orcs are stronger than the classic zombie and represent a stiffer challenge to even seasoned undead-hunting veterans. A new challenge for the Survivors is the Horde. It represents a growing group of Orc zombies that are ready to enter the board in an unexpected location and ambush the Survivors. As zombie cards with the Horde symbol are drawn, one extra zombie miniature of the same type is set aside, collectively forming the Horde. They will be locked into place until an “Enter the Horde!” card is drawn, spawning the Horde on the board. Any Survivor caught on their own near this roving menace would best beat a hasty retreat. With such menacing new foes, the Survivors are going to have their hands full dealing with the Green Horde. Luckily, they’ll have some new weapons and spells on their side to help combat the rotting masses. Things like the Lava Burst, the Norse Sword, and the Bone Kukri will all be helpful when hacking through a pack of the undead. Oh, and if they should gather together too tightly, the Survivors can always hit them with the catapult...(did we not mention the catapult?). Zombicide: Green Horde includes ten new challenging quests, featuring some of the toughest scenarios a Survivor has ever had to face. With new terrain, like ledges and water holes, and the ever-present threat of the Green Horde making an appearance, the team will have to plan their routes carefully. Sometimes avoiding trouble is better than facing it head on! Zombicide: Green Horde is the next chapter in the ever-evolving world of Zombicide. There’s no rest for the Survivors if they hope to battle their way to a new hope and a new beginning.
$109.99$87.99
Star Wars: Outer Rim
Star Wars: Outer Rim is one of my go-to games. It's on the longer side, but gives you a complete Star Wars adventure every time. There's so many different ways to play it, but being a space pirate is definitely my favorite way to play. - May (Guild Service Representative) Take to the stars and become a living legend in Star Wars™: Outer Rim, a game of bounty hunters, mercenaries, and smugglers for 1-4 players!In Outer Rim, you take on the role of an underworld denizen, setting out to make your mark on the galaxy. You'll travel the outer rim in your personal ship,
$74.99$59.99
Arkham Horror: Secrets of the Order
The unquiet spirits of the dead cry out and ghouls stalk the midnight streets. Derelict portals yawn open between our existence and the horrific Underworld, and even in the storied French Hill neighborhood, the Order of the Silver Twilight plots their path to greater power. Venture to other worlds in the Secrets of the Order expansion for Arkham Horror: The Board Game! Four new investigators confront the ghosts of Arkham’s past in three new scenarios, challenging you to venture beyond the veil and travel into other worlds. Whether players are chasing ghosts through the storied French Hill neighborhood, or descending into the Underworld—a realm of monsters and madness—they’ll have the chance to pass beyond the threshold in the Secrets of the Order expansion.
$44.99$29.08
Mansions of Madness: Path of the Serpent
For all its primal beauty, the thick trees and lush greenery of the jungle conceal many perils. Unrelenting heat, limited supplies, and sharp-toothed beasts would be enough to drive any intrepid explorer back to the comforts of civilized society. Those that survive these ordinary dangers are rewarded only with more challenges: cursed idols, trap-filled temples, and long-forgotten gods await any who would dare to uncover them. Path of the Serpent is an expansion for Mansions of Madness that sends investigators into the unexplored wilderness of the Amazon jungle. Investigators must discover ancient secrets of lost civilizations, stop a serpent’s curse, and explore crumbling ruins in three new digital scenarios that introduce new investigators, puzzles, and mysteries to tempt the curious to travel deeper into the jungle. You will need to fight tooth and claw to survive as you battle horrifying serpent creatures, face stone monstrosities that come to life, and face the ever-present danger of becoming lost to the jungle forever. Journey into the forgotten reaches of this world and discover the secrets that await!
$69.99$45.26
Zombicide: Black Plague
Zombicide: Black Plague takes the zombie apocalypse into a fantastical medieval setting! The arcane powers of the Necromancers have unleashed a zombie invasion in the age of swords and sorcery, and it's up to your group of straggling survivors to not only stay alive during these dark times, but to take back the realm and punish those responsible for the apocalypse! Zombicide: Black Plague allows you take control of paladins, dwarves, knights, and magicians, wielding powerful swords, crossbows, and even magic spells to defeat the zombie hordes and its Necromancer overlords. The classic Zombicide rules have been revamped for this new incarnation of the game, while still retaining the nonstop action, tense atmosphere and easy-to-learn rules that made Zombicide a classic. Equip your survivor with equipment like chainmail armor or shields to defend against the undead, pick up spell books to perform fantastic enchantments, or light up a pool of dragon bile to create an all-consuming inferno of dragon fire! Take on the zombie invasion from the medieval streets to secret vaults that create quick passages through the citadel (and often hold special artifacts). Chase down the elusive Necromancers to keep them from multiplying the zombie masses. And tackle a whole new set of missions through which your group of survivors will become the heroes of the land (or the last victims of the zombie massacre).
$87.99
Sherlock Holmes: Consulting Detective - The Baker Street Irregulars
Sherlock Holmes, Consulting Detective: Baker Street Irregulars is a cooperative game. Players try to solve mysteries by interviewing suspects, searching through newspapers, and walking the streets of London for clues. In Baker Street Irregular’s, ten brand new cases written by a British specialist of Sherlock Holmes, players embody the Irregulars, the young kids helping the most famous detective ever during his investigations.
$57.99$46.39
Expeditions - Ironclad Edition
The long-awaited sequel to Scythe sends players on a new adventure into Siberia, where a massive meteorite crashed near the Tunguska River, awakening ancient corruption. An expedition led by Dr. Tarkovsky ventures into the taiga to learn about the meteorite and its impact on the land. Itching for adventure, heroes from the war privately fund their own expeditions to Siberia, hoping to find artifacts, overcome challenges, and ultimately achieve glory.Expeditions is a competitive, card-driven, engine-building game of exploration. Play cards to gain power, guile, and unique worker abilities; move your mech to mysterious locations and gain cards found among the tiles; use workers, items, meteorites, and quests to enhance your mech; and use power and guile to vanquish corruption.Expeditions includes 5 massive mech miniatures and mech mats, 20 location tiles, over 100 uniquely illustrated cards, 50 worker meeples, a bag filled with 36 silkscreen printed corruption tiles, a robust Automa solo mode, and much more.n.
$115.00$91.96
Terraforming Mars: Turmoil
Turmoil, the fifth expansion to Terraforming Mars, takes players back to Mars, and the struggle for control and progress of human society on a big and dangerous planet. The expansion includes new corporations, new projects, and a new type of cards — Global Events, from dust storms to riots to rising alloy demand — that give you something to plan for 3 generations in advance. At the heart of this is the political arena of the Terraforming Committee. A new action allows players to add delegates to different parties, the first delegate each generation being free, and additional ones costing 5 MC. Neutral delegates are added by the global events, representing the wishes and trends of society.When a player (even the neutral player) has more delegates in a party than any other player, that player takes over the party leader seat for that party, and when a party has more delegates than any other party, it becomes dominant. The dominant party will become ruling during the next generation, imposing its one-time bonus, its ongoing policy, and granting chairmanship for its party leader, awarding that player 1 terraform rating. Party: Bonus: Policy:Kelvinist 1MC/heat production 10MC -> 1 heat production + 1 energy productionScientist 1MC/science tag 10MC -> draw 3 cards (once per player)Unity 1MC/planet tag Titanium is worth +1MCMars First 1MC/building tag Placing a tile on Mars gives 1 steelGreens 1MC/biological tag placing a greenery tile gives 4MCReds 1TR for the lowest player Increasing TR in the action phase costs +3MC The political arena also determines the players' influence, which can be used to moderate or enhance the effect of the current global event. Influence is gained from being the chairman of the Committee, being party leader in the dominant party, and for having a non-leader delegate in the dominant party.In order to pay for all these new bonuses, the Committee is revising the terraform rating, lowering it for all players by 1 step each generation. In Turmoil, players can try to force their own agenda, or push it in a more moderate, economic way. They can play to mitigate the global events with influence, or adjust their play to better take advantage of them. And they can anticipate the competing players' agendas and try to benefit from them, or counteract them. Turmoil is an expert expansion - be prepared to meet the full spectrum of human civilization in the era of terraforming Mars!
$39.99$26.23
Spirit Island: Branch and Claw Expansion
The Branch & Claw Expansion for Spirit Island, featuring two new Spirits (Sharp Fangs Behind the Leaves and Keeper of the Forbidden Wilds) and a new Adversary (France) as well as adding Events to the Invader Phase of the game! The Event Deck has events that happen each turn, adding further variation to the game play. In addition, the expansion has Tokens that prevent the invaders from exploring, building, or ravaging or add wild Beasts to the land, a new set of powers (31 Minor and 21 Major) that use the new Tokens and expand the gameplay, 15 new Fear cards, new Blight cards, and new Scenarios.
$29.95$19.96
Tiny Towns
You are the mayor of a tiny town in the forest in which the smaller creatures of the woods have created a civilization hidden away from predators. This new land is small and the resources are scarce, so you take what you can get and never say no to building materials. Cleverly plan and construct a thriving town, and don't let it fill up with wasted resources! Whoever builds the most prosperous tiny town wins! In Tiny Towns, your town is represented by a 4x4 grid on which you will place resource cubes in specific layouts to construct buildings. Each building scores victory points (VPs) in a unique way. When no player can place any more resources or construct any buildings, the game ends, and any squares without a building are worth -1 VP. The player with the most VP wins!
$39.99
Dune: Imperium Uprising
In Dune: Imperium Uprising, you want to continue to balance military might with political intrigue, wielding new tools in pursuit of victory. Spies will shore up your plans, vital contracts will expand your resources, or you can learn the ways of the Fremen and ride mighty sandworms into battle! Dune: Imperium Uprising is a standalone spinoff to Dune: Imperium that expands on that game's blend of deck-building and worker placement, while introducing a new six-player mode that pits two teams against one other in the biggest struggle yet. The Dune: Imperium expansions Rise of Ix and Immortality work with Uprising, as do almost all of the cards from the base game, and elements of Uprising can be used with Dune: Imperium. The choices are yours. The Imperium awaits!
$60.00
Apiary
In a far-distant future, humans no longer inhabit Earth. The cause of their disappearance (or perhaps their demise) is unknown, but their absence left a void ready to be filled by another sentient species. Over the span of untold generations, one species of the humble honeybee evolved to fill that void. They grew in size and intelligence to become a highly advanced society.In Apiary, each player controls 1 of 20 unique factions. Your faction starts the game with a hive, a few resources, and worker bees. A worker-placement, hive-building challenge awaits you: explore planets, gather resources, develop technologies, and create carvings to demonstrate your faction’s strengths (measured in victory points) over one year’s Flow. However, the Dearth quickly approaches, and your workers can only take a few actions before they must hibernate! Can you thrive or merely survive?
$51.97
The Lord of the Rings: The Card Game (Revised)
In The Lord of the Rings: The Card Game, players assemble a band of adventurers who are attempting to complete dangerous quests in Middle-earth. From the bright fields of the Shire and the dangerous paths of Mirkwood Forest to the mighty kingdoms of Gondor and Rohan, the heroes of this beloved setting join together to resist the threat of the Dark Lord, Sauron. The Lord of the Rings: The Card Game is a cooperative game in which one to four players work together, competing against scenarios controlled by the game. As a Living Card Game®, additional cards and quests are available in future expansions, further allowing players to customize the contents of this set, or to create their own original decks.
$69.99$55.99
Sherlock Holmes: Consulting Detective - The Thames Murders & other cases
Jump right back into the Sherlock Holmes Consulting Detective series with the next standalone box, The Thames Murders and Other Cases! Like the previously released Jack the Ripper & West End Adventures, this new standalone box offers ten thrilling cases, each one drawing you into the mystery surrounding a deadly crime in the world of Sherlock Holmes. Whether you’re playing alone or with up to eight players, you’ll need everyone’s wits to solve the case! Important Note: The ten cases in The Thames Murders and Other Cases are the same ten cases released in the Ystari version of the game Sherlock Holmes Consulting Detective, now fully revised and retranslated. The solutions and contents of some cases have changed.
$57.99$46.39
Zombicide: Black Plague - Wulfsburg
An expansion for Zombicide: Black Plague, Wulfsburg adds new tiles, heroes, equipment, and enemies to the game. Wulfsburg is so named because of the pack of wolves that surround the area, and some of these wolves have been infected by the zombie virus. Included is a new type of Abomination, the Wolfbomination!
$59.99$38.78
Final Girl: Core Box
Playing on a famous horror movie trope, Final Girl is a solitaire-only game that puts the player in the shoes of a female protagonist who must kill the slasher if she wants to survive. The Core Box, when combined with one of our Feature Film Boxes, has everything you need to play the game. Each Feature Film Box features a unique Killer and and iconic Location, and the more Feature Films you have, the more killer/location combinations you can experience!
$21.99$18.69
Mice & Mystics
Mice & Mystics is a cooperative adventure game in which the players work together to save an imperiled kingdom. They will face countless adversaries such as rats, cockroaches, and spiders, and of course the greatest of all horrors: the castle's housecat, Brodie. In Mice and Mystics, players page through the chapters of a Mice and Mystics storybook, taking on the roles of mouse adventurers as their story unfolds. This box set is stuffed with everything you need to go on the first adventure with Prince Collin and his allies.
$79.99$63.99
Earth
Over millions of years of evolution and adaptation, the flora and fauna of this unique planet have grown and developed into amazing life-forms, creating beautiful symbiotic ecosystems and diverse habitats. It's time to create your island: a 4x4 tableau of self-supporting growth, expansion and supply where even the cards you don't need become compost for future gain. Earth is an open-world engine builder for 1 to 5 players with simple rules but many strategic possibilities.
$50.00$40.00
Arkham Horror: The Card Game - The Midwinter Gala Scenario Pack
It’s the dead of winter, and Arkham’s social elite have arrived in mist-shrouded Kingsport for an exquisite gala hosted by the enigmatic Lantern Club. Unfortunately, it doesn’t take long before nightmarish creatures crash the festivities, and it falls to you to uncover the Club’s dark schemes before Arkham’s most powerful leaders all meet a terrible fate!In The Midwinter Gala, one to four investigators ally with a faction of their choice and work together to claim the powerful relic at the center of the Lantern Club’s nefarious plot. The scenario can be played on its own or inserted into any campaign as a side-story, and it can also be played semi-competitively between multiple teams of investigators!Players only need a copy of the Arkham Horror: The Card Game Revised Core Set to dive into the scenario. ENGROSSING NEW SCENARIO: Dive into the eerie world of Arkham's social elite with The Midwinter Gala Scenario Pack, where you must thwart nightmarish creatures and uncover dark schemes at a lavish party. CHOOSE YOUR ALLIANCE: Start the game by allying with one of several factions, influencing the unfolding events and the endgame, enhancing replayability with multiple gameplay outcomes. VERSATILE GAMEPLAY: Suitable for 1-4 players, this scenario can be played as a standalone experience or integrated as an exciting side-story in any existing Arkham Horror: The Card Game campaign. EARN THE TOP SCORE: The optional ‘Best Guests’ variant allows 2-5 groups to compete for the highest score, with each group allying with a different faction REQUIRES CORE SET: This is an expansion pack and requires the Arkham Horror: The Card Game core set to play, ensuring you have the necessary components for this immersive scenario. Contents 78 Cards
$21.99
Earthborne Rangers (Pre-Order)
This item is a pre-order item with an expected release date of Q1 2025. Orders containing a pre-order item WILL NOT SHIP until the final pre-order item is able to be shipped. Dates and product details are subject to change as new information from the manufacturer is updated. Earthborne Rangers is a sustainably produced, customizable, cooperative, adventure card game set in the wilderness of the far future.You are a Ranger, a sworn protector of a bountiful valley and a friend to its people. You’ll explore perilous mountains and lush forests, encounter dangerous and fascinating wildlife, and guide the fate of the Valley in an expansive open world campaign.Contents• 540 Cards• 35 Card Set Dividers• 92 Tokens• 48 Page World Guide and Rulebook• 56 Page Campaign Guide• 1 Valley Map
$100.00
Libertalia: Winds of Galecrest
In the world of Galecrest, sky pirates set sail on the winds in search of adventure, treasure, and glory. As an admiral, you command a vast and varied crew... but so do your rivals sailing other ships in the pirate fleet. Each day the fleet lands on a different island where you’ll send a crew member to collect your share of the loot, hoping they’ll return to boost your growing group of characters. Libertalia was originally released in 2012. Ten years later, we’re celebrating the foundations of the original design with a heavily revised and expanded edition that includes all-new art, 40 characters per player, a reputation system to resolve tiebreakers, premium loot tokens, a robust solo mode, and much more. If you like hand-management games, we think you will enjoy sneakily managing your crew in Libertalia: Winds of Galecrest!
$48.96
Gloomhaven: Jaws of the Lion - Removable Sticker Set & Map
Reset or replay your copy of Gloomhaven: Jaws of the Lion with this set of 30 high quality removable vinyl stickers and city map board from Cephalofair. Featuring non-transferring adhesive, these stickers can be removed without damaging or tearing components.
$8.50$7.62
Zombicide: Black Plague/Green Horde - Friends and Foes
Zombicide: Friends and Foes is an expansion for Zombicide: Green Horde. On the "Friends" side, it includes new Survivors and weapons to equip them, but also faithful Familiars to aid them in their quests. On the "Foes" side, the expansion contains challenging Tainted Walkers and Abomination, from which you'll want to keep your distance, 5 new treacherous tiles, and 10 new deadly Quests! The full contents of the Zombicide: Friends and Foes expansion are: 4 Survivor figures and ID cards6 Familiar figures18 Tainted Walker figures1 Tainted Abomination figure5 double-sided tiles17 Equipment cards14 Zombie cardsRulebook with 10 new Quests
$49.99$35.93
Twilight Inscription
The Lazax Empire has burned to ash, rejected by its subjects. The aftermath was tragedy and petty conflict in equal measure, a time of loss and exhaustion. In the ensuing Dark Years, the factions of the galaxy retreated and recovered their strength. Now, they look upon the stars and see an opportunity—a chance to reclaim what was lost. A chance to redefine galactic civilization. A chance to leave their mark upon the stars. Twilight Inscription, an epic roll-and-write game for one to eight players, offers an experience unlike anything Fantasy Flight Games has done before. With a limited pool of resources at your disposal, you’ll need to carefully manage Navigation, Expansion, Industry, and Warfare as you amass victory points and earn your right to the throne on Mecatol Rex. Will your faction become the new rulers of the galaxy? Or will your fledgling empire fade into obscurity? Anything can happen in this strategic, infinitely-replayable game!
$64.99$51.99
The Lord of the Rings: The Card Game - Angmar Awakened Campaign Expansion
The western lands of Eriador have long remained peaceful under the vigilance of the Rangers of the North. Yet no grave can contain the evil forces of Angmar, which lurk in wild and ancient places, stretching the valorous Dúnedain rangers far and thin in their duty to protect the land. In the Angmar Awakened Campaign Expansion, one to four players join forces with the Dúnedain to defend Eriador and investigate the source of the evil that plagues the land. Across nine scenarios, playable over the course of a sequential campaign, they must confront Orcs, trolls, wraiths, and a cunning villain who wields dark sorcery. This expansion includes all of the scenarios featured in The Lost Realm and the original Angmar Awakened cycle, now repackaged into one box, along with all-new campaign content.
$69.99$55.96
Hero Realms Journeys: Travelers
Travel the realms with mighty new champions and take bold new actions! Will you ally with a wise elf, or a brutal slayer? Will you charge your enemies, or sway them to your cause? This pack contains a product guide and 12 new action and champion cards for use with Hero Realms Deckbuilding Game: Bounty Collection, 2 Daring Escape, Fearless Charge, 2 Sway, 2 Con Artist, Olara the Slayer, Pelleas the Seeker, and 2 Veteran Squire.
$3.17
Meadow
inspiration and capturing breathtaking views. Players are driven by passion and curiosity, but also by competition for the title of the keenest nature observer! It will be awarded to whoever scores the most points from the observed species of animals and plants, landscapes and souvenirs collected from the hike. Competition continues by the fire, where players compete in achieving the goals of their expeditions.
$54.99$43.99
Nucleum
Nucleum: an atomic strategy game by dávid turczi and simone luciani When Elsa Von Frühlingfeld presented her invention to King Frederik Augustus II of Saxony, people thought it was trickery. She used the recently isolated element uranium to heat up a jar of water and used the resulting steam to power an engine that kept the uranium active via a process she called “atomization.” Her device, the Nucleum, ushered in a new era of energy and prosperity over the next decades. Saxony went from a minor regional power to the hub of European science and engineering. Now, a generation later, factories are still hungry for more power, demanding bigger and more Nucleums to be built, more uranium imported from the nearby country of bohemia, and railways and power lines built across the country to carry the tamed power of the atoms to saxony’s great cities. Inventors, engineers, and industrialists flock to the Saxon court, vying to be the leader in this new industrial revolution. Nucleum is a heavy euro board game in which players take role of industrialists trying to succeed during the economic and technological boom of 19th-century saxony, fueled by the invention and spread of the Nucleum (a nuclear reactor).
$70.00$48.97
The Lord of the Rings: The Card Game - Dream-Chaser Campaign Expansion
For an age past, Elves have departed from the Grey Havens, sailing the western ocean of Middle-earth in beautiful white ships, often never to return. But a storm is brewing on the horizon, and something foul awaits on a forgotten isle of Númenor.In the Dream-chaser Campaign Expansion for The Lord of the Rings: The Card Game, one to four players sail across the oceans of Middle-earth, battling Corsairs on the high seas and exploring uncharted ruins of Númenor, all while defending the Grey Havens from fierce raiders. Over the course of nine scenarios—which can be played standalone or as part of a larger campaign—the heroes must confront pirates, wraiths, sea monsters, and a persuasive villain who commands a fleet of powerful ships.This expansion includes all of the scenarios originally featured in The Grey Havens and the Dream-chaser cycle of content, now repackaged into one box along with all-new campaign content.
$69.99$55.99
Ark Nova
In Ark Nova, you will plan and design a modern, scientifically managed zoo. With the ultimate goal of owning the most successful zoological establishment, you will build enclosures, accommodate animals, and support conservation projects all over the world. Specialists and unique buildings will help you in achieving this goal. Each player has a set of five action cards to manage their gameplay, and the power of an action is determined by the slot the card currently occupies. The cards in question are: CARDS: Allows you to gain new zoo cards (animals, sponsors, and conservation project cards). BUILD: Allows you to build standard or special enclosures, kiosks, and pavilions. ANIMALS: Allows you to accommodate animals in your zoo. ASSOCIATION: Allows your association workers to carry out different tasks. SPONSORS: Allows you to play a sponsor card in your zoo or to raise money. 255 cards featuring animals, specialists, special enclosures, and conservation projects, each with a special ability, are at the heart of Ark Nova. Use them to increase the appeal and scientific reputation of your zoo and collect conservation points.
$74.95$59.96
The Night Cage
How long will your light last? You awake in the dark, your skin cold, your mind blank. You have nothing but your fear, a flickering candle, and a question: How long will your light last? The Night Cage is a fully cooperative, horror-themed, tile-placement game that traps 1 to 4 lost souls within an otherworldly labyrinth of eternal darkness. Each prisoner has only a candle to aid them in their escape. But its weak light can only illuminate the passages directly adjacent to them. As players move, new pathways are revealed while old ones disappear, consumed in the darkness forever. Every move will require thoughtful consideration and collective strategy to keep your candles burning long enough to find the way out. Tense and dripping with theme, The Night Cage is a challenging puzzle to navigate, which can be made easier ormore difficult to adjust to your play group.
$44.99$32.94
Tapestry
Tapestry is a two-hour game for 1-5 players designed by Jamey Stegmaier. Create the civilization with the most storied history, starting at the beginning of humankind and reaching into the future. The paths you choose will vary greatly from real-world events or people — your civilization is unique! In Tapestry, you start from nothing and advance on any of the four advancement tracks (science, technology, exploration, and military) to earn progressively better benefits. You can focus on a specific track or take a more balanced approach. You will also improve your income, build your capital city, leverage your asymmetric abilities, earn victory points, and gain tapestry cards that will tell the story of your civilization.
$64.96
You have seen 144 out of 880 products