Conquest
Conquest: Dweghom - Tempered Sorcerer
A powerful character to add to the Dweghom faction.
$24.99$19.99
Conquest: Dweghom - Inferno Automata
Powered by its furnace and driven by the cruel intellect that permeates it, the Inferno Automata is a terror on the battlefield whose piston driven limbs can propel their incandescent bodies across the battlefield with blistering speed. Once in combat the demonic nature of the spirit that inhabits it becomes readily apparent as they rend those opponent who survive the blistering heat and toxic fumes of its furnace limb from limb, growling and hissing with pleasure throughout the entire grisly affair.
$49.99$35.99
Conquest: Dweghom - One Player Starter Set
Box Contents 12 Hold Warriors/Hold Ballistae 12 Dragonslayers/Hold Thanes 12 Fireforged 12 Initiates/Wardens 1 Hold Raegh 8 Command Cards 49 Infantry Bases and Stands Conquest: The Last Argument of Kings Paperback Rulebook Conquest: First Blood Paperback Rulebook Path of Conquest Guide Assembly Instructions
$149.99$119.99
Conquest: Dweghom: Conquest 5th Anniversary Supercharged Starter Set
Box Contents ● 1 Raegh Drake Rider● 1 Ironclad Drake● 24 Initiates/Wardens● 12 Fireforged ● 36 Infantry Bases and Stands● 1 Monster Base and Stand● 7 Command Cards● Conquest: The Last Argument of Kings Quick Start Guide● Conquest: First Blood Quick Start Guide● Dweghom Path of Conquest Brochure● Assembly Instructions● 5th Anniversary Measuring Tool● Foldable paper Map of EA● 5th Anniversary Logo Decal
$159.99$135.99
Conquest: Dweghom - Fireforged
This powerful Medium Restricted unit will allow the Dweghom to field an armor piercing ranged unit. No slouches in close combat, these warriors will be able to take on and defeat those few opponents left after they unleash their powerful salvoes. When combined with the long range of the basic Dweghom Ballistae unit, the Flameforged will allow Dweghom players to field both cost-effective long-range fire and devastating short-range shooting.
$39.99$29.99
Conquest: Dweghom - Steelforged
Box Contents ● 3 Plastic Miniatures● 3 Cavalry Stands● 3 Bases● 1 Command Card Product Information ● Assembly: Required.● Box size: 10.8x15.5x4cm; 150g● Material: Plastic● Scale: 38mm In Game Role ● Battlefield Role: Restricted Brute● Class: Medium● Type: Brute Lore Some Dweghom manifest so much of their Elemental Gift, they must master it or be consumed by it. Few Have the skill, will or dedication needed to become Sorcerers. In fact, most Dweghom elect to install techno sorcerous grafts that allow them to harmlessly vent their excess power. Steelforged pilots are recruited from amongst these individuals who possess a Gift for both Elements: their excess Primordial Fire and Earth channeled through their grafts and into these towering steel automata. Countless foes have been cut down expecting a lumbering clanking behemoth, only to be confounded by the speed and power of these deadly automata. How they PlayThe Steelforged are the Dweghom’s answer to the age old question of “quantity or quality of Attacks?”. With the Flux-Powered Rule Steelforged are capable of switching from one mode of Attack to the other whilst their naturally high Defense stats allows them to withstand even the most violent of onslaughts!
$59.99$49.99
Conquest: Dweghom - Herald of Fire
Conquest now offers an entire, two-in-one wargaming experience, all with the same Conquest minis: The Last Argument of Kings and First Blood! Veteran Conquest players already have everything they need to play First Blood; one would only need to download the FREE First Blood rules. For newcomers, as one's collection grows, it provides one with the opportunity to use one's Models to play its Mass Battles brother.
$24.99$19.99
Conquest: Dweghom - Herald of Magma
Few, if any Dweghom, understand the phenomenon that the Heralds represent. The only ones who might have some understanding of these are the very eldest of sorcerers and the cryptic the Steel Shapers, and they chose to remain silent on the topic even when confronted with the existence of the Heralds of Magma, who seem to share their Mastery of Primordial Earth and Fire, but employ it in a completely different way: seeking to destroy, rather than create. Box Contents ● 1 Resin Officer Miniature● 1 Infantry Plastic Base
$24.99$19.99
Conquest: Dweghom - Ardent Kerawegh
Exemplars of the Ardent creed, the Kerawegh have gone farther and deeper than any living Dweghom in the Dheukorro: they have reached the very gates of War’s Primordial prison. Refusing the dark call of that promethean threshold, the Kerawegh find in their devotion to kin and creed the strength to turn back to the surface. Acclaimed by their fellow Ardent, the respect they command among their fellows naturally pushes them into positions of leadership in their anarchic creed.
$24.99$19.99
Conquest: Dweghom - Herald of Stone
There are a few gifted Dweghom who reach a state of balance with their Element without formal Sorcerous training. Exalted amongst the Ardent, the Heralds of Stone are paragons whose mere presence in a Dweghom formation is enough to enhance their defense against all attacks from the foe.
$24.99$19.99
Conquest: Dweghom - Hold Warriors & Hold Ballistae
It is a testament to the harshness and potential dangers of military advancement, the fact that the bulk of Dweghom warriors have stepped off the advancement track and committed themselves to a lifetime of military service. The sword and shield remain the traditional equipment of these warriors. On the other hand, battle with a flying opponent quickly cured the Dweghom of preconceptions against ranged combat. The ballistae were the first ranged weapon developed to combat dragons and remain a powerful instrument of death against lesser foes, their ease of production and repair making them a staple of the Hold armories.
$39.99$29.99
Conquest: Dweghom - Wardens
Amongst the most dangerous and fanatical of the Ardent are the Wardens, those Dweghom who have taken it upon themselves to protect their Holds from those dangers that might arise from the Primordial Depths. Giving their lives over to an endless cycles of conflict and violence, these warriors have made combat a way of life, relishing the opportunity to fight on the surface.
$44.99$34.99
Conquest: Dweghom - Initiates
All Dweghom honor the Deukhorro, the Descent of their Ancestors into the fiery core of War’s prison. None take it as far as the Ardent who actively re-enact it. Initiates are those prospective members of the Ardent Creed who band together to take part in battles to gain some experience before exposing themselves to the real danger of the Deukhorro. Be they shield-bearing warriors or ballistae specialists, when one encounters unranked Hold Warriors, he will mostly be facing hardened veterans who have devoted their life to military service. The small percentage who are not lifelong servicemen, however, trade battlefield experience for ambition and ruthlessness, making them just as dangerous on the field of battle.
$44.99$34.99
Conquest: Dweghom - Hold Raegh
To behold a Hold Raegh on the field of war is to witness a Paragon of his craft at the very pinnacle of his prowess. To rise to the position of Raegh, a Dweghom must reach a value of Aghm determined by the Mnemancers of each hold (considering the population, productivity, history and achievements of the Hold in question) while surpassing all others. In a society as militarized as the Dweghom, there is only one path that can lead to such heights: the craft of war. In the early stages of his prospective career, an aspiring candidate earns his Aghm directly: feats of arms and valor at the trials, and later the field of battle.
$24.99$19.99
Conquest: Dweghom - Flame Berserkers
Among the Ardent, Flame Berserkers are a small brotherhood who, gifted beyond their peers with the raw power of the Element of Fire, do not seek to master or tame it, but rather embody it. For most, this transition happens during the Dheukorro, the Descent, the trail of passage all Ardent must complete to prove their devotion. None speak of what happens in the deep, but when they return they are changed: their bodies sport crude implants that compensate for those losses they have suffered to foe or flame, while their obsidian arms and what little armor they bear are impervious to the flame and heat they generate. In their mind, the trade is a favorable one: life for glory, time for worth.
$39.99$29.99
Conquest: Dweghom - Ironclad Drake
Clad in a shell of Dweghom-worked steel, an Ironclad Drake is a primordial incarnation of battle. Its already tough hide has been covered in thick iron plates, its vulnerable head and neck encased in steel. Warlike and proud like no other race, it should come as little surprise that the Dweghom have taken to displaying the might and prowess of their hold and history from the back of these powerful beasts. The greatest warriors among their kind, the Hold Raeghs, can often be seen riding these lumbering beasts, their swaying gait making the banners hanging from it ripple even as their roars drown the din of battle. This set arrives to you with three different posable heads so you can customize your warrior. Be sure to add the Raegh Drake Rider for added game play benefit (sold separately) Box Contents● 1 Plastic Monster Miniature● 1 Monster Stand● 1 Monster Base● 1 Command CardProduct Information● Assembly: Required● Box size: 30x30x6cm; 300gr● Material: Plastic● Scale: 38mm, Miniature Height: 18.1cm
$129.99
Conquest: Dweghom - First Blood Warband
A starting Warband for your First Blood Army - An Officer, A Character and 3 Squads with a First Blood II Rulebook 8 Initiates 4 Wardens 1 Inferno Automata 1 Herald of Stone 1 Ardent Kerawegh 14 Infantry Bases 4 Infantry Stands 1 Cavalry Base and Stand 8 Command Cards 1 First Blood Softcover Rulebook Assembly Instructions Path of Conquest Brochure
$69.99$59.99