Expeditions: Around the World
Based on Wolfgang Kramer's earlier effort Wildlife Adventure, Expedition — which is on the market as Expeditions: Around the World since 2023 — is a game about moving three commonly held expeditions around the world in search of various archaeological sites. The board shows a map of the world with many different branching paths, and players advance the expeditions by placing plastic arrows. When an expedition arrives at a location that matches one of your private site cards or one of the public site cards, you score that card. Certain spaces on the board allow you to play again immediately, and other spaces allow you to pick up a bonus action card that you can play at any time on one of your turns. The game ends when someone has scored all of their cards, then whoever has the highest total score wins.
$34.99
Exploding Kittens 2 player Edition
A 2-player card game for people who are into kittens and explosions and laser beams and sometimes goats. This compact 2-player edition of Exploding Kittens lets you go head-to-head with just one other person, whenever, wherever. Exploding Kittens is a highly strategic, kitty-powered version of Russian Roulette. Draw an Exploding Kitten and you lose. Play and use other cards to make someone else draw the Exploding Kitten, so they lose and you win.
$9.99
Exploding Kittens Party Pack
Exploding Kittens is a highly strategic kitty- powered version of Russian Roulette. Players try to avoid drawing Exploding Kittens (which boot them from the game) using catnip sandwiches, deploying special ops bunnies, and seeking out the wisdom of an all-seeing goat wizard.This game is kid-friendly, super fun, and easy to learn. It’s a fast-paced party game perfect for family game night or as an anytime boredom buster.The party pack includes new cards, and the ability to support up to 10 players!
$29.99
Exploding Kittens: Game Night Bundle 2
Exploding Kittens Original, TacoCat Spell Backwards, Poetry for Neathdrathals and Poetry Expansion 1
$49.99$42.49
Exploding Minions
The Minions have invaded the Exploding Kittens universe! Play an all new Minions themed version of your favorite explosive card game featuring new card types AND magical banana-dogs. This game is family-friendly, super fun, and easy to learn. It's a fast-paced party game perfect for game night or as an anytime boredom buster.
$19.99
Express: The Railroad Card Game
Building trains is an integral part of America's history. Now the tradition continues with Express, a unique card game for the 90's. Reminiscent of classic card games but including new play twists, Express is as easy to learn as rummy. Players start with one or two car trains and build on their meld to maximize points and bonuses. But players must be wary of train wrecks and derailments. Unique play allows partners to pass key cards to each other during the game. The cards represent various train cars, freight, passenger and way, diesel locomotives and disasters. Cards are shuffled and dealt to each player, and remaining cards form a draw pile. Turns consist of drawing either two cards from the face down draw pile or one face up card from the discard pile, melding cards from one's hand and discarding a card. Players must end their turns with no more than five cards in their hands. Players meld cards to form freight trains or passenger trains, or they meld individual way cars. Freight trains are melded so that all the cars are of the same type, such as box car, tank car or auto carrier. However, a wild card car can be used to have two types of cars in the same freight train. Passenger trains may contain any or all of the different types of passenger cars. Each train needs a locomotive which can be any card placed face down. There is a locomotive pictured on the back of each card. During the melding phase of their turn, players may exchange face down locomotive cards with any card in their hand. This feature allows partners to share cards when the game is played by four or six. Disaster cards may be played as discards. They can change the direction of play, allow theft of an opponent's car or wreck an entire train. Way car cards either absorb the damage of corresponding disasters or remedy them in a fashion similar to the Coup Fourre' of Mille Bornes. Hands end when a player or partnership "goes out." To do this the player's melds must consist of at least one five car train, one four car train and all other trains must be at least three cars long. The player then melds all but one card which he discards. Trains and way cars are scored. Cards left in players hands count against them. The game is played in hands until one player or partnership accumulates the points needed to win. The player or partnership with the most points at the end of that hand wins.
$24.95$21.21
Fairy Prank
Disturbed by a rustling noise, you wake up at midnight, only to discover a tiny creature putting something from your desk into a treasure box.“Oh! You caught me!” said the tiny creature, “do you want your stuff back? Tell me what is missing and I’ll give it back.” Aim of the GameTaking the role of the little fairy, one player will remove items from the treasure box and then the other players each shake the box and guess what is missing by listening to the sounds. After several rounds, the player who correctly guesses the same item three times or all six items at least once is the winner.
$18.00$12.83
Fall of Magic - Scroll
Magic is dying, and the Magus is dying with it. We travel together to the realm of Umbra where magic was born.A roleplaying game about magic, friendship, and travel. Journey across a handmade canvas scroll that slowly unrolls to reveal a landscape of fantastic locations, perilous roads, and strange hosts. The beautifully illustrated map incorporates evocative and open-ended story prompts that guide players in creating a narrative and developing a fantasy world. Your characters will accompany the dying Magus on an adventure that is unique to each play through.Fall of Magic has intuitive rules and can be immediately picked up and played. One-shot or campaign play. No game master, no preparation. A tactile and immersive gaming experience. The 5.5 foot double-sided scroll is a remarkable object made by hand in our workshop with 100% cotton canvas and vivid water-based inks. We cut the canvas, screen print, sew, and hammer every nail. Scroll Edition: 5.5 foot double-sided canvas scroll 5 metal tokens and 1 die 12 Lost Island Cards Instructions booklet
$129.95
Fandooble and the Dragon's Eye
In this quick and fun game, players have the opportunity to showcase their impeccable taste and curatorial skills as they build their eccentric collection of avant-garde art. The gameplay of Avant Carde revolves around assembling the best exhibition possible by matching cards based on their color or number. The more impressive the exhibition, the greater the rewards, allowing players to acquire stunning cubist paintings with unique special powers. From wild 4s to collection-curation assistance provided by 3s, each card adds depth and strategy to the game.Avant Carde features 166 beautifully designed cards, 7 tokens, and 3 unrolling card boxes, providing players with an aesthetically pleasing and immersive gameplay experience. Additionally, the game boasts 18 different special powers known as Patron cards, which players can master and then mix and match to create diverse and engaging gameplay scenarios.Bullet Points★ Impeccable Taste and Curatorial Skills: Players showcase their impeccable taste and curatorial skills in the quick and fun game.★ Gameplay Focus: Avant Carde revolves around assembling the best exhibition through matching cards by color or number.★ Rewards and Unique Powers: Impressive exhibitions yield greater rewards, allowing players to acquire stunning cubist paintings with unique special powers.★ Aesthetic and Immersive Components: The game features 166 beautifully designed cards, 7 tokens, and 3 unrolling card boxes, providing an aesthetically pleasing and immersive gameplay experience.★ Diverse Gameplay with Patron Cards: The game offers 18 different special powers known as Patron cards, allowing players to master and mix them to create diverse and engaging gameplay scenarios.
$24.99$15.86
Far Away (Second Edition)
The Far Away ProgramThe Federation Alliance started the Far Away program nearly 50 cycles ago to discover and explore new worlds. The missions we undertake are of vital importance to galactic prosperity. However, budget setbacks have forced us to reduce operational expenses. That’s where you, the willing explorer, can help!Far Away is a two-player cooperative board game about discovery, survival, and the crushing loneliness of being the only two humans for lightyears.Join the Federation Alliance, a bureaucracy with an ambitious charter of mapping new worlds and a minimalist budget. Succeed in a variety of missions on randomly generated worlds with unique ecosystems, without luxuries like radios, landing gear, and medical supplies. Trust in your partner is paramount since, without radios, you can’t communicate (in real life) after separating on the game board.Survive, and you’ll be rewarded with a meager paycheck. Succumb to the planet, and you’ll find help is too Far Away.Updates in Second Edition:★ An inlay for the creature tokens.★ Deeper box.★ Darker creature sketches on the cards and tokens.★ Revamped creature token for better visibility.★ Slight cube color changes to improve low-light gameplay.★ Fixes to everything listed in the errata.
$58.00$41.96
Faraway
The land in this mysterious continent regularly shifts, twists, and reforms itself, making any attempt at mapping it obsolete. The only way one can master Alula is by walking it time and time again to make one’s own atlas. Travel this ever changing-world, meet its inhabitants, and gain more Fame than your competitors. Over the course of the game you will play a row of 8 cards in front of you from left to right. These cards represent the Regions you will come across while exploring the lands. Characters on these cards will grant you Fame if you later fulfill the conditions they demand. However at the end of the game, you walk back the way you just explored, scoring cards in the opposite order you played them. The player with the most Fame after scoring Regions and Sanctuaries wins! EXPLORE MYSTERIOUS ALULA: Navigate the ever-changing landscapes of Alula, where the land twists and reforms, offering a unique gaming experience. STRATEGIC REGION BUILDING: Play a row of 8 cards representing Regions to explore, each with characters granting Fame for fulfilling conditions. REVERSE SCORING MECHANIC: Experience a unique twist with scoring cards in the opposite order of play, adding depth to your strategic decisions. FAME-BASED VICTORY: Accumulate Fame by meeting conditions set by characters and scoring Regions and Sanctuaries to win the game. IMMERSIVE ADVENTURE GAME: Immerse yourself in the world of Alula, meeting its inhabitants and competing for Fame in this engaging card game. Contents 68 region cards 45 sanctuary cards 1 scoring pad 1 rulebook
$24.95$17.07
Faux Diamonds
Faux Diamonds is a 4-suit trick-taking card game in which players sell their cards (diamonds) on value tracks that change after each sale. After a series of hands, the winner is the player who has accumulated the most wealth.You have tough choices to make. Will you sell high by winning the trick? Or, if you don’t have any of the suit led, which alternative market gives you the best chance of profit? But be careful, your opponents can also play faux diamonds at any time, and this will cause the markets to fluctuate. Play the markets right, and you can get rich selling Faux Diamonds!
$29.99$17.92
Federation (Deluxe Edition)
The galaxy is organized into many coalitions that govern multiple solar systems and worlds. Your system wants to join one of these federations. Your fledgling empire is small, but that will not stop you. It is your job to impress the petty bureaucrats who control access to the Federation that your tiny government should be taken seriously. Becoming a full member would give you advantages over your rivals. But yours is not the only delegation that has set its sights on joining the Federation. So, the contest begins! You have 5 years to prove that you can be a productive member. During these 5 years, you must make the most of your opportunities to impress them. Sometimes you may be forced to work together with your rivals to provide funding for special projects. So, it can be helpful to make friends, but you must stay one step ahead of them. At the end of the 5 years, only one new member will be selected - the one with the most prestige! Federation is an interactive Eurogame with an innovative double-sided worker placement mechanic. Every time you place a worker, you must decide if that worker will vote in favor of legislation that helps your cause or provides funding for local improvement projects. Every action is critical. At the end of the year, the votes are counted, and whichever legislation becomes law offers points for the players who have the highest level of influence in that area. Players must keep an eye on each opponent to see the places where they are strong or weak. Making sure that the areas you specialize in will score at the end of the game is critical to your success. Plan your strategy and execute it with the proper timing, and that spot in the Federation will be secured! Components 1 Central board (double-sided) Deluxe 45 Erudite tiles (9 different tiles per types) 8 Deep Space tiles 1 Special Ambassador token 8 Starting tiles (Starting Planet) 2 Accreditation level tokens (+1 and +2) 8 Megastructure tokens 4 Production Structure tiles (double-sided) 50 Alteration tokens 10 Law tiles (5 different Law tiles per color) 12 Asteroid tokens 28 Medals of honor (7 colors) 76 Resource tokens 8 scoring markers (2 per player) 4 +200/250 Scoring Markers (1 per player) 7 Major Project markers 1 President of the Senate punchboard standee (1st player) 48 Special Mission tokens (12 per player) 4 Joint Major Project marker 4 individual player boards (double layer) 16 Ambassador tokens double-sided (Voting / Funding) (4 per player) 32 Spaceships (8 per player) 4 Accreditation markers (1 per player) 4 Mage pawns (1 per player) 24 Robot pawns (6 per player) 4 Miner pawns (1 per player) 24 Trade discs (6 per player) 8 player aids (double-sided) 4 Assistant dice (1 per player) 8 removable storage trays with lids Components for 2- and 3-player games: 5 Federated Planet Blocking tiles 5 Room of the Senate Blocking tiles 9 Neutral Player Vote tiles Additional Deluxe Components: 16 Deluxe Ambassador tokens double-sided (Voting / Funding) (4 per player) Deluxe 1 Special Ambassador token Deluxe 28 Wooden Silkscreen Medals of honor (7 colors) Deluxe 76 Resource Gems (60 Crystals & 16 Golden Diamonds) (Plastic Gem) Deluxe 1 Legendary Spaceship token Deluxe 15 Bonus Erudite tiles Deluxe Rule Sheet for Bonus Content (Erudite Tiles & Legendary Spaceship)
$99.99$74.92
Federation: President of the Senate Meeple
Upgrade your standee to a full color Wooden Meeple!Federation Game Sold Separately.
$2.99$2.55
Feudum: Seals & Sirens
Feudum: Seals & Sirens is a surreal seafaring expansion of Feudum. This expansion adds 6 whirlpool discs, 1 royal writs and a wooden siren.
$24.99$15.25
Fiction
Fiction is a Worlde-inspired game of deception. One player is the Lie-brarian and chooses a secret word from a classic work of literature. The other players will, as a team, use logic to deduce the secret word as quickly as possible. They have 10 guesses and two 10 minute time periods to deduce the secret word, but the Lie-brarians clues will always contain exactly one lie.
$15.99$12.00
Final Fantasy VII Remake: Materia Hunter
FINAL FANTASY VII REMAKE BOARD GAME MATERIA HUNTER is a competitive game for two players (1 vs. 1) or four players (2 vs. 2) where players compete to collect the most Materia using abilities of the iconic characters from FINAL FANTASY VII REMAKE.Contents:• 20 Character cards• 80 Materia cards (5 types of Materia x 16 each)• 20 Medal tokens• 5 Materia tiles (5 types of Materia x 1 each)• 2 Rule sheets (English, Japanese)
$44.99
Fireball Island: The Last Adventurer
The last adventurer has been stranded on Fireball Island a long time. He knows every cave, every path, every snake hole, fire pit, and bug. He has a thing or two to teach the rookies.The Last Adventurer figure to increase player count to 5! The Last Adventurer expansion pack includes: New souvenirs! Player powers so that all players can survive more easily on the island! Snakes (small marbles) that sleep on the rocks and attack the unaware! A giant boulder that will crash down the island, knocking over all in its path!
$39.95$28.55
Fireball Island: Wreck of Crimson Cutlass
In battle, there are no equals. Unmatched: Cobble & Fog features four new heroes for the Unmatched system. Invisible Man uses fog to dart around the board and strike without warning. Sherlock, with the trusty Watson by his side, schemes and calculates to ensure victory. Dracula and the sisters slowly drain you of your power. Jekyll & Hyde uses the former's cunning and the latter's brute strength to win the day. Unmatched is a highly asymmetrical miniature fighting game for two or four players. Each hero is represented by a unique deck designed to evoke their style and legend. Tactical movement and no-luck combat resolution create a unique play experience that rewards expertise, but just when you've mastered one set, new heroes arrive to provide all new match-ups.
$39.95$29.96
Firefly Misbehavin
In Firefly: Misbehavin’, players get to control different factions of the Firefly ‘Verse, from the criminal enterprises of Badger or Niska, to the self-righteous Alliance, and even Serenity as Mal attempts to find a crew and keep flyin’.This deckbuilding card game gives each player a unique starting deck of cards, and access to characters, items, and locations in the Core, Border, and Rim. Compete to control your own corner of the ‘Verse, or play through different Episodes with a wide variety of objectives.2-4 playersAges 14+60+ minute play time
$65.00$45.99
Fireworks
A group of cats has been training very hard to master their profession — shooting off the biggest and best fireworks in the world! Although they are still rookies, they hope to become experts someday. Which cat can put on the most explosive fireworks display? The goal is to collect Fireworks Tiles and arrange them on your City Board to create stunning displays. On your turn, you launch the Fireworks Die out of the barrel and into the box. You then take some face-up Fireworks Tiles from the box and place them on your city board. The game end is triggered when a player fills up their entire City Board. Whoever has the most valuable fireworks display wins. Features Create a stunning fireworks display! Launch the Fireworks die into the night sky. Collect any tiles flipped over by the Fireworks die and organize them into a beautiful array. Great for 2-4 players ages 6+ to play in about 20 min! Contents Summary 4 City Boards 4 Player Aids 1 Start Play marker 7 Character cards 7 Score markers 1 Starry Sky box 50 Action cards 119 Fireworks tiles 1 Fireworks die 1 Launch Barrel 1 Rulebook
$25.00
Fisheries of Gloucester
The fisheries of Gloucester lay at the heart of the 19th century New England fishing industry. The city's ports are filled with rugged individuals prepared for the difficult tasks ahead. Gather the crew, board the schooners, cast your nets, and catch loads of fish as you sail toward victory. The two-player game Fisheries of Gloucester lasts six "days" (rounds). On each day, players have a designated number of hours to spend to perform various actions, such as charting the course, sailing your boats, and catching fish. Each player has a fleet of three boats that can be advanced by first "charting a course" (laying down an ocean tile, which have various polynomial shapes). With courses set, players can move their boats along the course, racing against other boats to find the prime fishing spots. Players earn points by catching different varieties of fish and by finishing the game on one of the islands in the ocean.
$24.99$21.24
Five Tribes
Crossing into the Land of 1001 Nights, your caravan arrives at the fabled Sultanate of Naqala. The old sultan is recently deceased and control of Naqala is up for grabs! The oracles foretold of strangers who would maneuver the Five Tribes to gain influence over the legendary city-state. Will you fulfill the prophecy? Invoke the old Djinns, move the Tribes into position at the right time, and the Sultanate may be yours! Cleverly maneuver Meeples over the villages, markets, oasis and sacred places tiles that make up Naqala. How, when, and where you displace these Five Tribes of Assassins, Elders, Builders, Merchants and Viziers determine your victory or failure.
$64.99$62.36
Flamme Rouge
The excitement in the air is electric as the leaders round the last corner and head for the finish line. Each team has used cunning and skill to position their sprinter for this moment, but only one has done enough to pull off the win! Will your team lead from the front and risk exhaustion? Should you play it safe in the middle of the pack? Could you surprise everyone by striking from the back? Can you time your move perfectly? Anyone can race, few become champions! Flamme Rouge is a fast-paced, tactical bicycle racing game where each player controls a team of two riders: a Rouleur and a Sprinteur. The players’ goal is to be the first to cross the finish line with one of their riders. Players move their riders forward by drawing and playing cards from that riders specific deck, depleting it as they go. Use slipstreams to avoid exhaustion and position your team for a well timed sprint for the win.
$69.99$50.02
Flatter Me
Flatter Me is a compliment battle card game for two players that makes giving and receiving compliments a little easier — by turning compliments into a competition! This quick-to-learn, family-friendly battle of kind words takes 15 to 30 minutes to play. As in the classic card game War, each round, both players simultaneously reveal the top card from their stack. If your revealed card best suits your opponent's personality, they take both cards; if their card best suits your personality, you get both! In the event of a tie where both cards fit both players or neither card is a good fit, draw three more cards and reveal the fourth. Winner takes all. Repeat until the tie is broken! Once both stacks are gone, whoever received the most compliment cards wins.
$19.99$14.96
Flight of Icarus
Soar high upon your wings, like an eagle, as you seek to escape the clutches of king Minos. But beware, fly too high and the sun will melt the wax that holds your wings together... fly too low and the moisture from the sea will make the feathers too heavy to keep you aloft. Flight of Icarus is a fast-paced strategy game for 2-4 players in which you live out the classic Icarus myth. Build your wings, then brave the elements as you attempt to fly from Crete to the Greek mainland. During the first phase of the game you will collect wax and feathers using an action point system, managing these resources as you craft your wings. You may also play innovations to aid you during your flight. Then, you will take to the air, struggling against both the weather and your fellow fliers during the tactical phase of the game. Bid for the oracle's favor, that allows you to play weather cards and act first, as you jockey for position in the air. An engaging mixture of strategic resource management and take-that mechanics, Flight of Icarus is fully language independent during play. Even should you fail in your flight, there is no player elimination, so you can still attempt to stop your competition from reaching the other shore.
$49.99$42.49
Flourish
Flourish is a beautiful, card-drafting, garden- building game in which players plan and build the garden of their dreams over the course of the growing season. With delightful imagery, players plan their gardens throughout the game to collect the most points.
$45.00$39.00
Flourish Signature Edition
Flourish is a beautiful, unique card-drafting, gardenbuilding game where players plan and build the garden of their dreams over the course of the growing season. With delightful imagery, players plan their gardens throughout the game to collect the most points. An easy-to-learn game offering both competitive strategy and cooperative game modes and a 1-7 player count it provides a high level of accessibility and replayability. The SignatureEdition includes two expansions: Friends & Follies.
$59.99$50.99
Flowers
In FLOWERS, your goal is to collect flower tiles by achieving majorities through clever card play. Skillfully build Mandalas to claim the best tiles; combining and multiplying them to create exquisite flowers of your own!Expanding on the possibilities laid out by its predecessor, Mandala, this game immerses two to four players in a world of dynamic card play and tactical decisions. FLOWERS is easy to learn but will present a new and interactive challenge everytime you play! EXPLORE MANDALAS: Dive into the vibrant world of Flowers: A Mandala Game, the third installment in the beloved Mandala series, designed for 2-4 players and perfect for ages 10 and up. QUICK & ENGAGING PLAY: Enjoy a fast-paced game that takes just 20-30 minutes, ideal for family game nights and gatherings with friends. STRATEGIC DEPTH: Engage with a game that offers minimal rules but deep strategic gameplay, where players vie to combine flowers of the same color across three mandalas to maximize their points. INCLUDES PREMIUM COMPONENTS: Comes with a colorful linen playmat, 90 playing cards, 36 cardboard tiles, and 3 tokens, providing a high-quality tactile experience. ARTISTIC DESIGN: Features stunning artwork by Klemens Franz, enhancing the thematic appeal and immersive experience of building floral mandalas. Contents 1 cloth playmat 90 playing cards 36 cardboard tiles 3 cardboard tokens
$29.99
Fluttering Souls
Fluttering Souls is a captivating, beautifully illustrated two-player game based on the Japanese legend of The White Butterfly. You will compete to collect a kaleidoscope of butterflies in the hope of being visited by The White Butterfly; the soul of a lost loved one. Legend of the White ButterflyMany years ago an apprentice merchant named Takahama fell hopelessly in love with a woman named Akiko. They became engaged, but, tragically, Akiko died before they could be wed.Takahama was distraught. He had built a life and a successful career, but he could not bear to be away from his love. Such was his dedication to Akiko that he abandoned his trade and gave his life to the upkeep of the cemetery where she was buried.For 50 years Takahama visited Akiko’s grave every day with a single pure white rose. One day, Takahama fell so ill he could not go outside. Fearing he may die, his sister and niece came to care for him. While he lay there, unable to move, a butterfly of the purest white landed gently on his pillow. Annoyed, Takahama’s niece tried to shoo the butterfly, but it would not stray from the pillow of the dying man.As Takahama’s final breath left his body, so the butterfly flew to the grave of Akiko and disappeared. White butterflies are believed to be the visiting souls of loved ones. Worried that Takahama had not visited her grave that day; Akiko looked over him and did not leave until his soul had joined hers. OverviewFluttering Souls is a 2 player game, made up of 3 - 5 rounds. In each round players take turns collecting butterflies to earn victory points, either in a set or by themselves. The player that collects the most victory points at the end of a round is awarded a White Butterfly Token; a visit from a lost loved one. The first player to collect 3 White Butterfly Tokens is the winner.
$12.99$10.62
Fluxx 5.0
A 1999 Mensa Select Winner, Fluxx is the totally unpredictable family card game, in which the rules for playing the game change as fast as you play it. Each "New Rule" card adds to, or changes, the way the game is played, and Goal cards determine what Keepers you need in order to win.
$20.00
Fluxx: Across America
Road trip! Yes, the ever-changing card game is hitting the road and seeing the sites on a drive across the United States of America. From famous landmarks to national parks, it’s got everything from the Golden Gate Bridge to the Statue of Liberty, including the Grand Canyon, Hollywood, Cape Canaveral, Devil’s Tower, the monuments of DC, and, of course, Amusement Parks. Perfect for vacations or armchair travelers, Across America Fluxx includes a few special twists, including the New Rule "Play All Day" and an Action called "Route 66." Who calls shotgun?
$20.00
Fluxx: Anatomy
Packed with all the body bits that keep you ticking, from Bones to Blood Vessels, Anatomy Fluxx takes you deep inside the human body. But, be on the lookout for Virus, Mutation, and Bacteria Creepers! Plus, two Learning Rules will get your Brain in gear with anatomical trivia. Anatomy Fluxx - for external use only!
$20.00
Fluxx: Around the World
Travel the World! The ever-changing card game is setting its sites on famous landmarks around the globe. Discover wonders across all 7 continents - it’s got everything from Stonehenge to the Taj Mahal, including the Galápagos Islands, Panama Canal, Angkor Wat and, of course, the Statue of Liberty. Perfect for vacationers or armchair travelers, Around the World Fluxx offers a bonus mini timeline game and can be combined with Across America Fluxx for double the bucket list fun!
$20.00
Fluxx: Astronomy
Astronomy Fluxx takes you to outer space, featuring stunning NASA photographs of planets and other astronomical objects. Learn about space and humankind's space flight history in this latest installment in the educational Fluxx series.Fluxx is a card game in which the cards themselves determine the current rules of the game. By playing cards, you change numerous aspects of the game: how to draw cards, how to play cards, and even how to win.
$20.00
Fluxx: Chemistry
The Science of Change! Chemistry Fluxx is the perfect compound of chance and skill, where you'll not only be playing with elements and molecules, you'll also be learning about them! Use atoms and laboratory gear to match the current goal and win! It's Elementary!
$20.00
Fluxx: Creeper Pack
Creepers are a fifth Type of card . they prevent you from winning unless the current goal requires them.. Any time the goal changes, the Radioactive potato moves to a new player. The return of Creepers to the base game is our most requested expansion pack. Different card frame fonts allow you to easily pull the Creeper pack cards back out of the deck for simpler game play.
$5.00
Fluxx: Cthulhu
Follow the wild-eyed Poet, the obsessed Artist, and the expeditions of the Professor as they investigate Eldritch Secrets no mortal was meant to discover. Someone has stolen the Necronomicon from the library at Miskatonic Univeristy, and a Farm in the hills is undergoing a horrifying Metamorphosis. Meanwhile, unspeakable abominations stir in Penguin-riddled Tombs beneath the ice. Are you Inevitably Doomed to a lifetime of Nightmares in the Sanitarium, or are you, in fact, a Secret Cultist, worshiping the Minions of Darkness? Gaze upon the ever- changing face of Madness with Cthulhu Fluxx!
$20.00
Fluxx: Dice Pack
As if Fluxx weren't chaotic enough, Looney Labs has found a way to change things up even more. Roll the dice and watch the Draw and Play rules change with every turn! Includes five new cards and two dice. Fluxx Dice is not a standalone game. You need one of the many versions of Fluxx to play.
$5.00
Fluxx: Doctor Who
Doctor who Flux takes Flux through time and relative dimension in space. Join with various regenerations of the Doctor, some sompanions, Gallifreyan Tech, and K-9 (but beware of Cybermen, Daleks, Weeping Angels, and the master) and play the most ever-changing, timey-wimey version of Flux ever created. Doctor who Flux: you'll play it time after time after time after time.
$22.00
Fluxx: Drinking
Drinking Fluxx is a version of Fluxx, the card game with ever-changing rules, with the subject matter of the game being all about drinking and with the game being marketed only to adults.With rules that are always changing, Drinking Fluxx will keep you on your toes and shake up any adult party. You've never played a drinking game like this before!
$25.00
Fluxx: Fairy Tale
Fairy Tale Fluxx brings the zaniness of the card game of ever-changing rules to the land of happily ever after! Gather Keepers to fit the current fairy tale Goal and you win; but look out for the Witch and the Wolf! With delightful illustrations by Mary Engelbreit, this version of Fluxx is a wish come true.
$20.00
Fluxx: Fantasy
Gather your friends for a party – an adventuring party, that is! Pack up your Second Breakfasts and set off on a classic quest with your faithful companions, the Helpful Elf, the Dwarven Warrior, the Gallant Swordsman, and, of course, the Wise Old Wizard. Learn from the Cranky Magic Teacher how to use your Wand to cast spells like Invisibility or Fireball! You may need them as you encounter the Dreaded Pirate, or when you find out that Captured Princess is actually the Mother of Dragons! Will you and your fantasy favorites survive the Final Showdown with the Dark Lord? Find out when you play Fantasy Fluxx!
$20.00
Fluxx: Holiday
It's the most wonderful game of the year! Holidays filled with gifts, candy, friends, and good cheer will put a smile on everyone's face. Bring them all together and mix them up to create some unforgettable memories with the game that's never the same twice!
$20.00
Fluxx: Jumanji
Fluxx is a card game in which the cards themselves determine the current rules of the game. By playing cards, you change numerous aspects of the game: how to draw cards, how to play cards, and even how to win. At the start of the game, each player holds three cards and on a turn a player draws one card, then plays one card. By playing cards, you can put new rules into play that change numerous aspects of the game: how many cards to draw or play, how many cards you can hold in hand or keep on the table in front of you, and (most importantly) how to win the game. Jumanji Fluxx features the gameplay of Fluxx and characters and events from the Jumanji film.
$22.00
Fluxx: Martian
Are you ready to conquer the earth? Martian Fluxx is a classic monster story in ever-changing card game form. It`s an Invasion from the Planet Mars! The players are the Martians determined to destroy the Pathetic Humans who are keeping them from winning. It's got Flying Saucers, Giant Tripod War Machines, Tentacles, Ray Guns, a Mothership, and of course, a Space Modulator. Be careful you don't want your Humans escaping from the Abduction Chamber!
$22.00
Fluxx: Marvel
Fluxx is a card game in which the cards themselves determine the current rules of the game. By playing cards, you change numerous aspects of the game: how to draw cards, how to play cards, and even how to win.At the start of the game, each player holds three cards and on a turn a player draws one card, then plays one card. By playing cards, you can put new rules into play that change numerous aspects of the game: how many cards to draw or play, how many cards you can hold in hand or keep on the table in front of you, and (most importantly) how to win the game. Marvel Fluxx features the gameplay of Fluxx and characters and events from the Marvel Universe.
$22.00
Fluxx: Math
Math Fluxx is really all about the numbers. Players use positive integers (whole numbers) in their quest to achieve mathematical Goals. But it's not just putting 4 and 2 together to "make" 42; use addition, subtraction, multiplication, and division to achieve the Goal, or draw three extra cards if you have all of the digits in the Goal number!! With Math Fluxx, the fun is exponential!
$20.00