Escape Plan
Description
Grab your cash and escape the city before the police close in!
The bank job was a success – hey, you told them it would work. Now you and the rest of the crew are laying low until the heat cools down. Most of the cash is hidden away for safe-keeping and the rest has been laundered through various businesses around town. Everything’s going according to the plan until the cops get an anonymous tip. Accusations are made, fingers are pointed, and after a heated argument, you decide to go your separate ways.
Before you know, SWZT teams are shutting down all the routes out of the city. Soon, there won’t be any way out, but that never stopped you before. If you really want to escape, you’re gonna need a plan-a good one, and one that will allow you to get back your fair share of the money-maybe a little more.
You’ll have to call on some people you know you can trust-and there aren’t many of them left-and stir up the small time gangs to cause enough ruckus to keep the police occupied. The cops that don’t fall for it might still forget about you, but not for free. Disguises may help, but they don’t fool everyone. Will you escape the city with the most money, or will the police place the city on lockdown before you can escape?
Adds the following contents:
- 9 Metal Locker Keys
- Player Power Expansion featuring 10 Player Power Cards
- 20 Notoriety Stars
- Player Missions Expansion featuring 6 Mission Cards, 5 Mission Cubes, and 5 Mission Tokens
- 1 ‘Gas Can’ Contact Card
- 1 Lt. Costa Meeple
- 1 Inspector Sandra Meeple
- 3 Fixer Tiles
- 1 Contact Card Display Board
- 45 Acrylic Player Cubes