• Gamers Guild AZ Next day shipping!
  • Gamers Guild AZ Satisfaction Guaranteed
  • Gamers Guild AZ 14 day returns
  • Gamers Guild AZ Free shipping over $99 (Contiguous US)

Control (Second Edition) (Pre-Order)

Description

This item is a pre-order item with an expected release date of Q1 2025.

Orders containing a pre-order item WILL NOT SHIP until the final pre-order item is able to be shipped.

Dates and product details are subject to change as new information from the manufacturer is updated.

Based on the classic game Cuttle, in Control, players are time travelers who have been caught in a rupture in spacetime and displaced outside time. You must use Fuel Cells (the cards) to refuel your time machine or stop other players from refueling theirs first.

To escape the rupture, you must reach a Fuel Cell Charge of 21 or more on your Installed Fuel Cells at the end of your turn. Whoever does so first closes the rupture, leaving the other travelers lost outside time.

During your turn, you choose to either draw a card, install a Fuel Cell in your area of play, burn a Fuel Cell to the discard pile, or defuse an opponent's Fuel Cell. The Fuel Cell Charge on cards ranges from 1–10 and different abilities on Fuel cells make for changing strategies and multiple lines of play.


    Product form

    $12.99$11.05

      • Orders Containing Pre-Orders WILL NOT SHIP until ALL items are available.
      • Free Shipping over $99 (Contiguous US)

      SKU: KYM0103

      Description

      This item is a pre-order item with an expected release date of Q1 2025.

      Orders containing a pre-order item WILL NOT SHIP until the final pre-order item is able to be shipped.

      Dates and product details are subject to change as new information from the manufacturer is updated.

      Based on the classic game Cuttle, in Control, players are time travelers who have been caught in a rupture in spacetime and displaced outside time. You must use Fuel Cells (the cards) to refuel your time machine or stop other players from refueling theirs first.

      To escape the rupture, you must reach a Fuel Cell Charge of 21 or more on your Installed Fuel Cells at the end of your turn. Whoever does so first closes the rupture, leaving the other travelers lost outside time.

      During your turn, you choose to either draw a card, install a Fuel Cell in your area of play, burn a Fuel Cell to the discard pile, or defuse an opponent's Fuel Cell. The Fuel Cell Charge on cards ranges from 1–10 and different abilities on Fuel cells make for changing strategies and multiple lines of play.


        Recently viewed products

        © 2024 Gamers Guild AZ

          • American Express
          • Apple Pay
          • Diners Club
          • Discover
          • Google Pay
          • Mastercard
          • PayPal
          • Shop Pay
          • Venmo
          • Visa

          Login

          Forgot your password?

          Don't have an account yet?
          Create account