I usually buy games based on theme, so when I saw Atlantic Robot League on the shelf, I knew I was gonna get it. Big robots, betting mechanics, it really had it all. It's super quick to play and very easy to set up, so if I'm looking for a quick game with my partner, it's a pretty safe choice.
- May (Guild Service Representative)
Place your bets, attack with giant mechs, and collect your prizes!
In the far future a new sport has swept the world—Giant Mech Battles! Mile-high giants fight across entire city blocks. Rabid fans wear their favorite team’s colors and gather in virtua-bars to watch the battles. It’s the perfect time for a savvy gambler to get filthy rich. Even if you have to cheat just a little bit!
In Atlantic Robot League, players place bets on the outcome of a massive mech battle the size of a dozen city blocks! After bets are placed, they get the chance to influence the battle by sliding the Mechs across the arena, knocking out rivals, and buying Scheme cards from the Insider to bend the rules. Particularly devious gamblers might even pay the Fixer to change their bets during the battle!
It’s a fast and exciting mech-battling betting game, where you’re rooting for your desired outcome over any specific team. Occasionally your opponents will be helping a shared bet, occasionally they’ll be knocking out mechs you need to survive. Since all bets are hidden, you won’t know until the end, and might even be able to bluff an opponent into accidentally doing exactly what you want!
There are five teams, such as the Mid-Atlantic Cavaliers, and the Beasts of the East, each with three different mechs. Each round, you'll randomly assign the starting positions, and then make all of these bets:
★ Which team will have the most surviving mechs?
★ Which team will KO the most opposing mechs?
★ Which team will be elimated first?
★ Which five specific mechs will survive?
★ For the first three, you get more points the fewer people select a winner, and for the last one, your points grow exponentially with each mech you get right! Once the best are set, players take turns picking a single mech to move and attack, as well as potentially playing a Scheme cared.
When the mechanical carnage dies down, and there are five or fewer Mechs in the Arena, the round ends. You compare your betting cards, determine your points, and then get ready for the next round by resetting the Mechs, and determining your bets. After three rounds, add up all of your points, and whoever has the most points is the winner!
Atlantic Robot League’s innovative gameplay is designed by Camden Clutter, and the neon-filled futuristic illustrations are from Gabo. Will you hedge your bets by selecting a variety of mechs, or double down on your favorite teams in search of a massive payout? Find out on gameday for the Atlantic Robot League!
• fifteen (15) Mech Tiles
• one (1) Placeholder Tile
• nine (9) Scheme Cards
• five (5) Betting Cards
• one (1) Arena Board
• five (5) Dry Erase Markers
• forty (40) Credit Tokens
• one (1) #1 Token
• one (1) Rulebook