Role Playing Games
Adventurer Conqueror King System II Revised: Judges Screen (ACKS II)
Enter a world where empires stand on the brink of war, and terrible monsters tear at the fragile borderlands of men; where decaying cities teem with chaos and corruption, weeping innocents are sacrificed to chthonic cults and nobles live in decadent pleasure while the realm burns; where heroes, wizards, and rogues risk everything in pursuit of glory, fortune, and power. This is a world where adventurers can become conquerors and conquerors can become kings! The Adventurer Conqueror King System Imperial Imprint (ACKS II) is the new edition of the acclaimed bestselling fantasy role-playing game. It offers everything you need to run epic fantasy campaigns with a sweeping scope.
$30.00$25.50
Humblewood Tales: Adventure Book Expansion (Hardcover)
Humblewood Tales is a 5th Edition supplement book for the lush world of Humblewood! Featuring five new adventures and packed with expanded lore from Alderheart, Humblewood Tales is loaded with over 200 pages of adventures, premade characters, bestiary, magic items, subclasses & more. Book Contents: Five new Humblewood adventures for levels 3 to 8 Expanded world locations and lore Alderheart Traveler’s Guide Shoppes and Stores for your Humblewood campaign Join the ranks of the Tenders of the Scorched Grove (or subvert them...) 60+ new items, monsters, and NPCs Box Set Contents: Humblewood Tales Hardcover Book 122 Humblewood Tales Reference Cards 4 Double Sided Foldout Maps 3 Sets of Cardboard Standees + Bases Share
$60.00$50.99
Adventurer Conqueror King System II Revised: Judges Journal (ACKS II)
EEnter a world where empires stand on the brink of war, and terrible monsters tear at the fragile borderlands of men; where decaying cities teem with chaos and corruption, weeping innocents are sacrificed to chthonic cults and nobles live in decadent pleasure while the realm burns; where heroes, wizards, and rogues risk everything in pursuit of glory, fortune, and power. This is a world where adventurers can become conquerors and conquerors can become kings! The Adventurer Conqueror King System Imperial Imprint (ACKS II) is the new edition of the acclaimed bestselling fantasy role-playing game. It offers everything you need to run epic fantasy campaigns with a sweeping scope.
$70.00$59.50
Adventurer Conqueror King System II Revised: Monstrous Manual (ACKS II)
EEnter a world where empires stand on the brink of war, and terrible monsters tear at the fragile borderlands of men; where decaying cities teem with chaos and corruption, weeping innocents are sacrificed to chthonic cults and nobles live in decadent pleasure while the realm burns; where heroes, wizards, and rogues risk everything in pursuit of glory, fortune, and power. This is a world where adventurers can become conquerors and conquerors can become kings! The Adventurer Conqueror King System Imperial Imprint (ACKS II) is the new edition of the acclaimed bestselling fantasy role-playing game. It offers everything you need to run epic fantasy campaigns with a sweeping scope.
$65.00$55.25
The World We Left Behind
In The World We Left Behind, play as astronauts trekking across an alien planet. Learn about the planets flora and fauna while uncovering vestiges of the past. What happened to the sapient species that called this planet home? Why do only remnants of their lives remain?During this casual worldbuilding game, players draw symbols on playing cards to create a planet, populate it with traits, and uncover the mystery of the species that left this world behind. Tell a story of wonder, companionship, and legacy in the midst of a lonely planet.The World We Left Behind is GMless and designed for 1-5 players. The game is 44 pages long (including covers), there is zero prep needed to play, and a full game lasts 2-4 sessions. Alternate rules for one-shots are found in the back of the book.Instructions and templates for online, one-shot play are included in the digital bundle.To play The World We Left Behind, you will need the following:A standard deck of playing cards (these cards will be written on during play)At least one fine-tipped permanent markerA six-sided die (d6)A flat surfaceA few hours of time per sessionThe World We Left Behind was originally commissioned by BalletCollective to be used as Source Art in their 2023 season, THE MOMENT IS IMMINENT. Composer Phong Tran and choreographer Troy Schumacher played The World We Left Behind and used it as inspiration for the music and choreography of the ballet.
$16.00$13.60
Humblewood Tales: Adventure Box Set
Humblewood Tales is a 5th Edition supplement book for the lush world of Humblewood! Featuring five new adventures and packed with expanded lore from Alderheart, Humblewood Tales is loaded with over 200 pages of adventures, premade characters, bestiary, magic items, subclasses & more. Book Contents: Five new Humblewood adventures for levels 3 to 8 Expanded world locations and lore Alderheart Traveler’s Guide Shoppes and Stores for your Humblewood campaign Join the ranks of the Tenders of the Scorched Grove (or subvert them...) 60+ new items, monsters, and NPCs Box Set Contents: Humblewood Tales Hardcover Book 122 Humblewood Tales Reference Cards 4 Double Sided Foldout Maps 3 Sets of Cardboard Standees + Bases Share
$110.00$93.49
An Altogether Different River
Published by Aaron LimDistributed by Deernicorn Distro An Altogether Different River is a GM-less roleplaying game meant for 2 to 4 players and a single session of about 3-4 hours. It is about creating a Town together, and seeing how it changes through the lens of those who left it and returned, and those who stayed throughout. It is about returning home and grappling with what has and hasn’t changed. At the start of the game, you will collaboratively build a Town out of several elements. You will draw two maps for the Town: one for the Town Then, and one for the Town Now. You then create your characters and choose whether they left the Town and returned, or stayed throughout the period. You also highlight certain questions you want to explore through your characters and relationships. You will track this through a relationship map which you draw between the Towns. Then you introduce and explore different aspects of the Town and play through different scenes to flesh out the Town and the characters, seeking to answer the different questions you have. COMPONENTS AND DETAILS 28-page black-and-white zine PDF download included Number of players: 2-4 playersStyle: GMless world-building gameCreators: Written by Aaron Lim
$10.00
Wilderfeast
In Wilderfeast™, players take on the role of Wilders, the mutated rangers who roam the land trying to stop the frenzy, an eldritch virus which makes kaiju-esque monsters violent and self-destructive before leaping to stronger hosts. You hunt monsters, with your trusted pack of other wilders, and an oversized cooking utensil in your hand.You cook monsters, using the secret techniques to purify the frenzy. Each monster you eat mutates you further.You feed monsters, healing and comforting those you can. Gameplay alternates between Journeys (high-intensity, travel and combat) and Downtime (low-intensity, rest and roleplay). In both phases, you resolve conflicts with a simple but flexible dice pool system, built around a central idea: Humans use d8, monsters use d20. Wilders are both, so they can choose which of their sides to embrace when taking Tests: will you focus up, and stay true to your human side, or go wild, and unleash the monster in you? The Wilderfeast core book is a hardcover book of 316 pages, with full-color art throughout. It includes: ► Fast and robust character creation, with 6 Tools (each with their own set of unlockable Traits), 8 Specialties, and suggestions for your three-course backstory. No matter how you build your character, you start with connections to the One Land and your fellow players. ► A core loop that involves following the monster s trail, hunting it down and cooking it to gain permanent mutations, interspersed with free play that encourages creativity. ► 40 different Monsters, each with its own Traits, body Parts and Behavior that make every hunt unique. ► A travel guide, exploring the One Land and the Sen Coast, with detailed maps and extensive tables of cooking ingredients. ► The Last Chamig, a set of four standalone scenarios also playable as an overarching campaign. These accessible and easy to set up scenarios are designed to introduce Guides and Wilders to the game system and come with full-detailed maps, stat blocks, pregenerated characters, and a set-list of events. ► Essential advice for running the game, including recommended safety tools, tips for creating your own monsters and regions, and player-empowering mechanics to help the group define the adventures they want to have. Do you want to steward the wild, get stronger, protect your community, or explore ruins from the ancient past?
$55.00$46.75
Tainted Grail TTRPG: Song of a Dying World - Corebook (Pre-Order)
This item is a pre-order item with an expected release date of Q1 2026 Orders containing a pre-order items WILL NOT SHIP until the final pre-order item is able to be shipped. Dates and product details are subject to change as new information from the manufacturer is updated. The corebook of Tainted Grail TTRPG: Song of a Dying World provides all you need for tabletop role-playing in the world of Tainted Grail. Features:• an encyclopedia detailing the island of Avalon 100 years after the Fall• a complete Character creation process and options for the Characters' evolution through the game• five pre-generated Characters• the game's system, which notably includes rules related to the Wyrd• a short bestiary• useful equipment for the exploration of Avalon• game aids for both game leaders and players 400 pages, US Letter size, hardcover, full-color
$60.00$50.99
Tainted Grail TTRPG: Song of a Dying World - Game Master Kit (Pre-Order)
This item is a pre-order item with an expected release date of Q1 2026 Orders containing a pre-order items WILL NOT SHIP until the final pre-order item is able to be shipped. Dates and product details are subject to change as new information from the manufacturer is updated. A game master's screen, a large map of the island of Avalon and game aids.
$30.00$25.49
Tainted Grail TTRPG: Song of a Dying World - First Steps in Avalon Quickstart (Pre-Order)
This item is a pre-order item with an expected release date of Q1 2026 Orders containing a pre-order items WILL NOT SHIP until the final pre-order item is able to be shipped. Dates and product details are subject to change as new information from the manufacturer is updated. First Steps in Avalon is a quickstart book for the Tainted Grail TTRPG: Song of a Dying World, providing an overview of the game's setting and rules, as well as an introductory adventure in the lands of Avalon, featuring ready-to-play Guardians. Features:• a narrative introduction to the setting of Tainted Grail 100 years after the Fall of Avalon• a summary of the game system going over the core mechanics of Tainted Grail TTRPG• four simplified pre-generated Character Sheets• a full-fledged adventure 40 pages, US Letter size, softcover, full-color
$10.00$8.49
Tainted Grail TTRPG: Song of a Dying World - The Paths of Duty (Pre-Order)
This item is a pre-order item with an expected release date of Q1 2026 Orders containing a pre-order items WILL NOT SHIP until the final pre-order item is able to be shipped. Dates and product details are subject to change as new information from the manufacturer is updated. Paths of Duty is a collection of adventures for Tainted Grail TTRPG: Song of a Dying World, featuring two adventures to familiarize yourself with the island of Avalon and the game system of Tainted Grail TTRPG: • a Choose Your Own Adventure story designed as a Tainted Grail TTRPG tutorial, intended for both players and leaders• a full-fledged adventure offering a foray into the lands and intrigues of Avalon 60 pages, US Letter size, softcover, full-color
$20.00$16.99
Tainted Grail: Solo TTRPG - Journey in Avalon (Pre-Order)
This item is a pre-order item with an expected release date of Q1 2026 Orders containing a pre-order items WILL NOT SHIP until the final pre-order item is able to be shipped. Dates and product details are subject to change as new information from the manufacturer is updated. This Tainted Grail TTRPG Solo Mode is a solo roleplaying game that lets you discover Avalon, his mists and his horrors, learn its rules and play out your adventures on your own! A random-draw system lets you explore universes, confront their threats and create your own legend. You'll be able to transform the world as you win and lose. There are no limits to what you can do—it's YOUR adventure. It's up to you to decide your character's destiny! Tainted Grail TTRPG Solo Mode: Journey in Avalon can also be used by game leaders who uses the multiplayers roleplaying game to help them come up with new adventures. The writing and narrative tools included in the book will help them imagine, structure and test their next scenarios directly in play. Indeed, with the help of a wide variety of random tables, leaders will be able to generate a general frame for their adventure, that they can then build upon and make their own. They will also be able to easily offer their players side quest ideas to develop their characters. Journey in Avalon is a hardcover book printed in A5 format. You don't need the Tainted Grail TTRPG corebook to play the Solo Mode.
$35.00$29.75
Nanolith: Cyberpunk RPG Board Game (Pre-Order)
This item is a pre-order item with an expected release date of 04/24/2026 Orders containing a pre-order items WILL NOT SHIP until the final pre-order item is able to be shipped. Dates and product details are subject to change as new information from the manufacturer is updated. 1 to 4 awakened heroes recover their dark memories in this cooperative J-RPG-inspired legacy, skirmish, and story-driven board game. - Minimal setup, deep gameplay- Unique battles, exploration & secrets- Unlock new locations, branching stories, and comics- A full 50–60 hour campaign "Feels like a Final Fantasy board game." Nanolith is a cyberpunk-dungeon crawler with heavy RPG elements. The game is played in two books (the encounter book and the story book) which present the players with the fatalistic story of the four main characters and their quest to retrieve their lost memories. In the encounter book artworks, scenario maps, and comics tell the progressing story of a human civilisation on the brink of extinction. Scenario outcomes, items the players get during the encounters and player decisions reference text sections in the storybook which advance the surprising and creative novel situated in the world of nanolith. Depending on player decisions and the outcome of scenarios the narrative paths of the story diverge greatly. The mechanics used to bring the unique skill sets of each character to live provide a deep tactical, cooperative experience. Through the use of five six-sided activation dice movement, item activation and special skills can be activated by the players. But fear not the bad luck of rolling a hand full of dice! The clever mitigation mechanics using aggro to manipulate the value of your rolled dice guarantees, that if you really need to power up your mightiest abilities you will be able to do so. But every power comes with a price. The more you push your luck the harder your character may fall. Overusing the nanomachines your body produces you will at some point overcharge and set free the power of the nanolith inscribed in your DNA. You will get nanoshocked and be able to use a mighty character specific nanoshock ability once for free. But the more often you do this the closer you bring your precious character to the threshold between live and death. So choose you weapons wisely. Most importantly Nanolith is a game of adventure and storytelling. The world in which this game plays out is different from any generic science fiction world you ever visited before. Player decisions do have a heavy impact on the story and the prose written for this game is much more than decorative attachment. It's a cyberpunk novel in which your characters are the main protagonists. Your decisions seal the destiny of Neo Eden. So don't hesitate any longer. The Nanolith awaits you! Contents:- 80-page campaign book- 100-page story book- 40-page rulebook- 4 hero + sidekick acrylic standees- 4 player boards- 40 acrylic dice- 60 enemy acrylic standees- 6 boss acrylic standees- 180 cards + 180 card sleeves- 60 tokens- 3 vinyl sticker sheets- 30 custom six-sided dice- 8 eight-sided dice- 4 tuck boxes- 2 bookmarks
$110.00$93.50
Carbon Grey RPG Deluxe Boxed Set
Enter the world of Carbon Grey with the Deluxe Boxed Set for the ultimate role-playing experience. This set from Magnetic Press Play includes all of the essential elements for a rich tabletop gaming session: - Hardcover rulebook- 21 detailed miniatures- Casebound GM screen- 140 Enemy and Item cards- 12 custom dice- Double-sided world/battle map- Eight boards of punch-out map modifiers and tokens With detailed miniatures and customizable maps, players can bring the game to life as they explore the war-torn world of Carbon Grey. The casebound GM screen provides an easy-to-use reference for game masters to keep the game flowing smoothly. The set also includes 140 Enemy and Item cards to add variety to the game.
$149.99$127.49
Carbon Grey RPG Core Rulebook
The CARBON GREY: The Role Playing Game Core Rule Book is the definitive guide to playing the exciting tabletop RPG set in the steampunk world of the Carbon Grey graphic novels. With this comprehensive guidebook, players will be able to create their own characters, join a faction, and embark on thrilling adventures across Mitteleuropa.
$49.99$42.49
Wilderfeast Guide Screen
A premium DM screen that contains useful information on key gameplay elements printed on the inner side, as well as a specially designed pocket to display Area and Monster cards relevant to the current phase of the game so the players can see what they are facing and Guides can read mechanical information.
$15.00$12.75
Adventurer Conqueror King System II Revised: Revised Rulebook (ACKS II)
Enter a world where empires stand on the brink of war, and terrible monsters tear at the fragile borderlands of men; where decaying cities teem with chaos and corruption, weeping innocents are sacrificed to chthonic cults and nobles live in decadent pleasure while the realm burns; where heroes, wizards, and rogues risk everything in pursuit of glory, fortune, and power. This is a world where adventurers can become conquerors — and conquerors can become kings! The Adventurer Conqueror King System™ Imperial Imprint (ACKS II) is the new edition of the acclaimed bestselling fantasy role-playing game. It offers everything you need to enjoy epic fantasy campaigns with a sweeping scope. Whether you want to crawl through dungeons, experiment with alchemy, crossbreed monsters, run a merchant emporium, raise an undead legion, or conquer an empire, ACKS II supports your playstyle. The ACKS II Revised Rulebook features: 18 character classes, each with 8 quick-start templates featuring pre-selected proficiencies, spells, equipment, and encumbrance that let you start playing in minutes! 110 proficiencies carefully selected to help you customize your character to your taste without risk of skill traps, min-max chains, or feat taxes. 378 spells carefully calibrated for long campaigns that ascend from dungeon delves to pitched battles with armies. Magic doesn't have to make a game world implausible or unbalanced anymore! Dungeon delving mechanics that let your adventurers interact with the subterranean environment by spelunking, rappelling, traversing, and more. Wilderness expedition rules that bring the challenges and dangers of the wild to life, including mechanics for wilderness survival, inclement weather, and more. Sea voyage and naval warfare system with mechanics for boarding, grappling, ramming, rowing, sailing, and siege weapons. Combat mechanics that play like a realistic simulation of ancient hand-to-hand battle at low levels and a cinematic emulation of the legendary exploits of demigods and heroes at high levels. Stronghold and domain rules that allow you to establish domains, rule realms, take vassals, establish a senate, and more. Hijinks and hideout rules that let high-level thieves run their own criminal guild or spy network, dispatching their ruffians to racketeer, smuggle, surveil, and steal. Magic research mechanics that go beyond spell design and magic item manufacture. Crossbreed monsters, construct golems, practice necromancy, and engage in magical experiments with unforeseeable consequences. Mercantile venture system that let you set up a trade routes, build and manage caravans and merchant fleets, start and run businesses, engage in moneylending, and more. Mass combat mechanics, with scalable rules for raising and organizing armies ranging from dozens to hundreds of thousands of soldiers, maneuvering them on the strategic theater, maintaining lines of supply, and fighting pitched battles and sieges. And much, much more!
$75.00$63.75
Wilderfeast - Holiday Sale
In Wilderfeast™, players take on the role of Wilders, the mutated rangers who roam the land trying to stop the frenzy, an eldritch virus which makes kaiju-esque monsters violent and self-destructive before leaping to stronger hosts. You hunt monsters, with your trusted pack of other wilders, and an oversized cooking utensil in your hand.You cook monsters, using the secret techniques to purify the frenzy. Each monster you eat mutates you further.You feed monsters, healing and comforting those you can. Gameplay alternates between Journeys (high-intensity, travel and combat) and Downtime (low-intensity, rest and roleplay). In both phases, you resolve conflicts with a simple but flexible dice pool system, built around a central idea: Humans use d8, monsters use d20. Wilders are both, so they can choose which of their sides to embrace when taking Tests: will you focus up, and stay true to your human side, or go wild, and unleash the monster in you? The Wilderfeast core book is a hardcover book of 316 pages, with full-color art throughout. It includes: ► Fast and robust character creation, with 6 Tools (each with their own set of unlockable Traits), 8 Specialties, and suggestions for your three-course backstory. No matter how you build your character, you start with connections to the One Land and your fellow players. ► A core loop that involves following the monster s trail, hunting it down and cooking it to gain permanent mutations, interspersed with free play that encourages creativity. ► 40 different Monsters, each with its own Traits, body Parts and Behavior that make every hunt unique. ► A travel guide, exploring the One Land and the Sen Coast, with detailed maps and extensive tables of cooking ingredients. ► The Last Chamig, a set of four standalone scenarios also playable as an overarching campaign. These accessible and easy to set up scenarios are designed to introduce Guides and Wilders to the game system and come with full-detailed maps, stat blocks, pregenerated characters, and a set-list of events. ► Essential advice for running the game, including recommended safety tools, tips for creating your own monsters and regions, and player-empowering mechanics to help the group define the adventures they want to have. Do you want to steward the wild, get stronger, protect your community, or explore ruins from the ancient past?
$55.00$28.31