Puzzles
Castles of Mad King Ludwig
In the tile-laying game Castles of Mad King Ludwig, players are tasked with building an amazing, extravagant castle for King Ludwig II of Bavaria...one room at a time. You see, the King loves castles, having built Neuschwanstein (the castle that inspired the Disney theme park castles) and others, but now he's commissioned you to build the biggest, best castle ever — subject, of course, to his ever-changing whims. Each player acts as a building contractor who is adding rooms to the castle he's building while also selling his services to other players. In the game, each player starts with a simple foyer. One player takes on the role of the Master Builder, and that player sets prices for a set of rooms that can be purchased by the other players, with him getting to pick from the leftovers after the other players have paid him for their rooms. When a room is added to a castle, the player who built it gains castle points based on the size and type of room constructed, as well as bonus points based on the location of the room. When a room is completed, with all entranceways leading to other rooms in the castle, the player receives one of seven special rewards. After each purchasing round, a new player becomes the Master Builder who sets prices for a new set of rooms. After several rounds, the game ends, then additional points are awarded for achieving bonus goals, having the most popular rooms, and being the most responsive to the King's demands, which change each game. Whoever ends up with the most castle points wins.
$47.96
The Morrison Game Factory
The Morrison Game Factory is a narrative puzzle adventure based in a board game factory full of mystery. On the outside, the factory is busily churning out games for the whole family to enjoy. On the inside, hidden messages and untold stories await. Solve riddles, crack codes, and unravel the secrets of the Morrison Game Company...all while falling in love with the characters of this sweet and funny puzzletale. The Morrison Game Factory can be played solo or cooperatively, and is best suited for 1-4 players. While designed for ages 14+, younger sleuths can join in the fun with some adult guidance. The total gameplay time averages about 2-4 hours depending on the group size and experience level.
$39.00
Junk Drawer
Organize that messy junk drawer to score the most points in this tile-laying game Players organize their junk drawer by carefully arranging various shaped items within the four sections. Each section has a unique organizational goal and each round, players must place one item in each section. At the end of the game, each section earns points based on how well they are organized. The player with the highest score wins.
$34.95$29.71
Labyrinth Super Mario
Jump into Super Mario™ Labyrinth!Mario, Luigi, Yoshi, Princess Peach, Bowser, Donkey Kong, and other popular Super Mario characters are lost in a maze! On your turn, you’ll shift the maze and move along the path, trying to get to the characters on your cards while blocking your opponents. Be the first to find all your characters and make it back to your starting place to win!Jump into Super Mario™ Labyrinth!Labyrinth has been an international classic for 35 years! Now it features characters from the beloved Super Mario games. On your turn, you’ll shift the maze and move along the path, trying to get to the characters on your cards while blocking your opponents. Be the first to find all your characters and make it back to your starting place to win
$31.44
Threads of Fate
Threads of Fate is a remastered version of PostCurious’ acclaimed debut game, The Tale of Ord. Blending escape rooms, board games, and interactive fiction, Threads of Fate will have players progressing through a narrative over four episodes, each packed with puzzles of varying difficulty. Taking on the role of a private investigator, you will be tasked with finding two missing professors from the Emerens Institute, but when information is uncovered about a mysterious relic found by an archaeological team, you will have the opportunity to change the course of destiny. Provided with an assortment of letters, articles, drawings, websites, and strange artifacts, you will set out on a journey to explore the supernatural forces of Norse mythology and uncover the truth behind the disappearances. The meaning of mysterious glyphs will be revealed throughout your journey as you progress through the story and begin to unravel the secrets of fate and time. The game can be played solo, or cooperatively as a group. Each of the 4 chapters takes approximately 2-3 hours to solve, totaling 8-12 hours of gameplay.
$92.00
The Emerald Flame
The Emerald Flame is a narrative tabletop puzzle game told in three parts. Commissioned by an organization shrouded in mystery, players take the role of a historical expert embarking on a quest to piece together the recipe for a fabled elixir by investigating maps, drawings, alchemical diagrams, and mysterious artifacts. Combining history, hand-drawn illustration, vibrant characters, and original puzzles, The Emerald Flame will challenge and engage players of all experience levels. Each installment takes approximately 1.5-3 hours to complete, for a recommended group size of 1-4 people. From the creator of the “insidiously clever” puzzle adventure The Tale of Ord, The Emerald Flame is a new epic for fans of escape rooms, game nights, and “not just games but…experiences.”
$80.00
Portals
The great wizard Dominick Dey discovered a way to travel between different worlds using elemental magic, and spent centuries bringing back amazing artifacts, strange fruits, and exotic creatures. But one day he did not return home, and his fate remains unknown. In this abstract game, you are travelers between worlds. Your task is to follow the path of the famous wizard, collecting magic keys and using them to open portals to other worlds. Only a mage whose mastery rivals Dominick Dey’s will find him first and win the game! During the game, players draft fabulous Elemental stones to complete various shapes on Key cards. By activating completed Key cards, players fill Elemental boards with stones and gain Victory Points for matching colors and adjacency. Game Features Easy to learn, hard to master. Start playing quickly, get better with every game. Close interaction. You share everything with other players, so you’ll inevitably mess someone’s plans up. . Tactical variability. There’s no ‘one size fits all’ winning strategy. Additional modules. Additional challenges to spice things up. Beautiful components. Vibrant colors, a player-friendly design and stones that are great to play with. Solo mode. Great and crunchy puzzle to enjoy alone.
$45.00$38.25
HOLI: Festival of Colors
In HOLI: Festival of Colors, players gather to celebrate the end of winter as they spread colorful powder on each other, dancing and celebrating new beginnings. Mechanisms & FeaturesArea Control - Colored powder tokens spread across the board and onto other players, covering the board in the pattern selected3-Tier Board - Players ascend a three-tier board with a transparent layer to have their powder fall from above, giving up victory points for better controlPuzzle-like Action Selection - Color cards determine the pattern colored powder will fly in, giving players room to select the pattern that works best for them.Variable Scoring Condition - Each game can have slightly different scoring conditions, adding depth and replayability
$50.00$40.00
Last Light: Infinity
New challengers have arrived to squabble over the last star in the known universe! INFINITY adds 10 new aliens to Last Light and adds components to bring the game up to eight players while keeping the same speed of gameplay!
$59.99$50.99
Kitty Paw
What happens when seven cats run into cardboard boxes? Well, a crazy game of kitty hide-and-seek! Kitty Paw is a dexterity and reaction game. Players try to be the first to complete the kitty combinations shown on the Kitty cards to score victory points (VP). The player with the most VP in the end wins. Each player gets one Kitty card in each round and tries to be the first to create the patterns shown on the cards. Since this is a recognize-and-react game, all players act simultaneously. In more detail: 1. All players put one hand in the center of the table and shout out "Kitty Paw!" to start the game. 2. Each player grabs one Kitty card from the row and places it in front of them. Then players grab Kitty tiles from the center of the table and arrange them to match the patterns shown on their own Kitty card. 3. Using only one hand, the "Kitty Paw" they placed in the center of the table at the start of the game, players grab only one Kitty tile at a time instead of grabbing a bunch of tiles. 4. If any player thinks that she has completed the pattern on her Kitty card, she shouts out "Meow!" and performs the "Lucky Cat" gesture. Contents Summary: 28 Kitty tiles (four each in seven kitty types) 4 box cards 8 cat box cards 48 Kitty cards Rules
$20.00
Holiday Hijinks: 6 The Groundhog Gambit
On a cold February morning, you find yourself trapped in the professor's manor, faced with the results of his experiments with time itself. Can you break the loop and escape? The Groundhog Gambit, title #6 in the Holiday Hijinks line, is an 18-card escape room experience for 1 or more players, and takes two sessions of about 60 minutes to solve cooperatively. When you have solved a puzzle, you will enter the answer into the companion web app (compatible with all smart phones and computers) and check whether you are correct. If you are, the app will tell you which card or cards to take next. The app also contains a graduated hint system, so if you get stuck you can get just a small hint about the current puzzle to get moving again without giving too much away. Puzzles may test your perception, wordplay, and lateral thinking. English language fluency is required. Most groups take about an hour to solve the game. You can write on the cards to help solve puzzles, but this is not required and the game is otherwise non-destructible. So while you can’t play again yourself, you could give the used game to someone else to play.
$9.99$8.49
Holiday Hijinks: 4 The Cupid Crisis
You just made last minute reservation plans for a romantic dinner only to find out you're in for a more puzzling experience. The Cupid Crisis, title #4 in the Holiday Hijinks line, is an escape room style game in just 18 cards! As a group, you will solve a series of puzzles to unravel a mystery. When you have solved a puzzle, you will enter the answer into the companion web app (compatible with all smart phones and computers) and it will check whether you are correct. If you are, the app will tell you which card or cards to take next. The app also contains a graduated hint system, so if you get stuck you can get just a small hint about the current puzzle to get moving again without giving too much away. Puzzles may test your perception, wordplay, and lateral thinking. English language fluency is required. Knowledge of traditional American national symbols is helpful, but that information is also provided in the app if you need it. Most groups take about an hour to solve the game. You can write on the cards to help solve puzzles, but this is not required (or you could use penny sleeves) and the game is otherwise non-destructable. So while you can't play again yourself, you could give the used game to someone else to play.
$11.99$10.20
Holiday Hijinks: 3 The Pumpkin Problem
Trick-or-treating is in grave danger. You can feel it in your bones: someone in the neighborhood is a monster! Can you save Halloween and find the missing candy? The Pumpkin Problem, title #3 in the Holiday Hijinks line, is an escape room style game in just 18 cards! As a group, you will solve a series of puzzles to unravel a mystery. When you have solved a puzzle, you will enter the answer into the companion web app (compatible with all smart phones and computers) and it will check whether you are correct. If you are, the app will tell you which card or cards to take next. The app also contains a graduated hint system, so if you get stuck you can get just a small hint about the current puzzle to get moving again without giving too much away. Puzzles may test your perception, wordplay, and lateral thinking. English language fluency is required. Knowledge of traditional Halloween topics is helpful, but that information is also provided in the app if you need it. Most groups take about an hour to solve the game. You can write on the cards to help solve puzzles, but this is not required (or you could use penny sleeves) and the game is otherwise non-destructable. So while you can't play again yourself, you could give the used game to someone else to play.
$11.99$10.20
burncycle: Robophobia Expansion
This expansion adds new captain cards and chips, mods cards, mission cards, equipment cards and dice, new bots chips and cards, terminal cards, and adaptive missions cards.
$14.95
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