Out of stock
Fateforge: Chronicles of Kaan
In this city that he has made into the pride of Kaan, the Ilkral has eyes and ears at every corner. He is a beloved ruler, but there is an ambition in him that will not rest until all of Kaan has bent the knee. I fear he will burn our homeland to ash and scatter it on the winds if it stands in his way. Fateforge: Chronicles of Kaan is a mythical action-adventure cooperative campaign full of surprising twists with a sprawling story and intense fights played in episodes of under an hour. The game offers an accessible, RPG-like board game experience for 1 to 4 players. Meaningful narrative choices and action-packed combat scenes are the heart of the game. You will take on the role of a hero and backflip, double-slash and charge your way to victory! The app-driven story lets you navigate your way through a city full of intrigue and your choices will ultimately determine the fate of the empire. ---- Fateforge: Chronicles of Kaan is an action adventure for newcomers and expert players alike. This app-driven game immerses you into a rich and involved fantasy RPG world without the need for a gamemaster, while also tackling the considerable learning curve of many dungeon crawlers. The length of each game session is flexible. You can comfortably play through a combat and several story scenes in 1 hour, or spend the whole evening with your friends immersed in a thrilling adventure. After completing a carefully curated tutorial to ease you into the campaign, you will meet increasingly challenging situations and surprising encounters where you’ll have to combine the full potential of your hero’s abilities to succeed. The story adapts to the outcome of each combat, leading you down different paths of its sprawling branches, offering a unique experience with each playthrough. During your journey, the app guides you like a true gamemaster. It remembers and reacts to your choices, often when you least expect it to. It also handles all the admin, tells the story and sets the atmosphere, so you can focus on the gameplay and be the hero in your adventure.
$79.00$67.15
Munchkin: Something Fishy
School is in session! Either the dungeon has flooded or you took a very wrong turn somewhere because you don't remember The Flaming Hellscape being this damp. No time to look back, however, as there are all sorts of fun new monsters to fight and odd new weapons to do it with. Are you the king of the sea, or will you take a dive? There's only one way to find out — check out Munchkin Something Fishy!
$11.95$10.16
Shamans
Shamans try to restore harmony in a world threatened by Shadows. You'll need to pick a side. The game combines with ingenuity: hidden roles, competitive play and an original card playing mechanic.Each played card allows you to stabilise the spirit world, perform a Ritual, acquire an Artefact ; and together they will bring you closer to the final showdown between Shadows and Shamans.When time comes, the victor will be the one who managed to read through his rivals and stuck to the right side in this never-ending confrontation.
$19.96
Threads of Fate
Threads of Fate is a remastered version of PostCurious’ acclaimed debut game, The Tale of Ord. Blending escape rooms, board games, and interactive fiction, Threads of Fate will have players progressing through a narrative over four episodes, each packed with puzzles of varying difficulty. Taking on the role of a private investigator, you will be tasked with finding two missing professors from the Emerens Institute, but when information is uncovered about a mysterious relic found by an archaeological team, you will have the opportunity to change the course of destiny. Provided with an assortment of letters, articles, drawings, websites, and strange artifacts, you will set out on a journey to explore the supernatural forces of Norse mythology and uncover the truth behind the disappearances. The meaning of mysterious glyphs will be revealed throughout your journey as you progress through the story and begin to unravel the secrets of fate and time. The game can be played solo, or cooperatively as a group. Each of the 4 chapters takes approximately 2-3 hours to solve, totaling 8-12 hours of gameplay.
$92.00
One Deck Dungeon: Forest of Shadows
One Deck Dungeon is a card game "roguelike" — a dungeon delve that is different every time, difficult to survive, with a character you build up from scratch. The deck consists of various foes to combat and other perils from the dungeon. Each card depicts both the obstacle to overcome and the potential rewards for doing so. When you defeat a card, you claim it as either experience, an item, or a skill, tucking it under the appropriate side of your character card to show its benefits. The longer you take exploring the dungeon, the deeper you'll delve, and the difficulty will scale up quickly! If you make it far enough, you'll have to fight the dungeon boss. Survive, and you'll be a legend! One Deck Dungeon: Forest of Shadows is a standalone expansion for One Deck Dungeon that contains new heroes, new dungeons, new perils, new foes, and new mechanisms: Poison and event Perils! It can be combined with the original game for a hybrid dungeon experience, with the heroes and dungeons being compatible with the original, or played on its own.
$20.00$16.92
Root: Resin Clearing Markers
Make your Woodland beautiful and more visible with these12 resin clearing markers. An expansion base game of Root required.
$20.00$16.00
8-Bit Attack: Apocalypse
Vanquish the evil demons of the very apocalypse in this expansion to 8-Bit Attack! The Apocalypse expansions adds 9 new heroes, 55 new enemies, 20 new champions, and a new final boss – The Spider Mastermind!
$19.92
Studies in Sorcery
Studies in Sorcery is an engine building and drafting game in which players are trying to complete projects in Alchemy, Reanimation, and more to finally complete their thesis statement and graduate from the Academy of the Dark Arts. Each field of study at the Academy of Dark Arts is different and requires different skills. Alchemy takes time but can grant you abilities instantly. Reanimation requires just the right ingredients if you want to really impress the professors and can help you build future projects even faster. Sorcery takes work, but can grant you new abilities depending on the phase of the moon. On their turn, players can choose to scavenge for ingredients or to go get more projects to work on. At the end of each round, players can commit their ingredients to projects and hopefully finish a project so they can reap the rewards of a job well done. The game ends after four semesters have passed and players present their projects for review. Choose your thesis and fields of study wisely and even you can get your degree in darkness!
$20.96
Feudum: Big Box Edition
Blimey! You and your blokes have been banished and stripped of everything but a few shillings and table scraps. Undaunted, you journey to a strange land to reinvent yourself and reclaim your honor! Will you farm the earth, fight as knights or finagle your own feudums? Hailed as “articulate and inventive,” Feudum is a deeply nuanced game in which you optimize your hand, leverage your resources and compete for guild status in a fantastical land! Six uniquely powered characters and multiple paths to victory make for an ever-changing, open-world experience each time you play! 2-5 players. Ages 12+. 80-180 minutes. English/German/French. “Feudum is a rarity of rarities in the board game world. The game is absolutely fantastic.” Lance Myxter of Undead Viking.
$79.92
Munchkin: Spongebob Squarepants
Last one there is a Barnacle Head! Dive into a treasure hunt on the high seas with Munchkin: SpongeBob SquarePants! Immerse yourself in the whimsical world of Bikini Bottom mixed with the backstabbing fun of Munchkin! Play as SpongeBob SquarePants, Patrick Star, Squidward Tentacles, Mr. Krabs, Sandy Cheeks, or Pear. Kick Open The Door and you may find yourself facing the Krabby Patty secret- formula seeking Sheldon J. Plankton, gruel-loving Captain Starfish, or many other foes. Never fear! You can equip yourself with cool Items such as Krusty Krab Hat and gather Allies like Gary the Snail to defeat the monsters and win an underwater race to Level 10!
$30.00$25.50
8-Bit Attack: Hyperspeed
Blast through hyperspace as a star faring hero and battle aliens from across the cosmos in this expansion to 8-Bit Attack! The Hyperspeed expansion adds 11 new heroes, 55 new enemies, 20 new champions, and a new final boss – The Galaxy Eel
$21.42
Usurp the King
The King may be in trouble. The court that surrounds him contains subjects who seek power. Each player represents a family that will vie for control over subjects. Featuring seven victory conditions the path to victory may shift as you gain more information about each subject’s motives and those of the other families. Your allegiances will twist and change based on your interests. The subjects are but pawns. The game is played over two phases:INTRIGUE PHASEPlayers will gather information, exert influence, and gather resources. Each member of the court has a role, each player may look at 1 role, place an influence token on a court member and select a Leverage card to add to their hand. REBELLION PHASEAfter each player has taken five turns during the Intrigue phase they will keep 5 cards in their hand and set 4 cards aside in their reserve. In order of the Leverage item number, cards will be played to bribe, conspire, stab, poison, and to shift alliances. SCORING PHASEOne of the unique aspects of this game is the 7 different victory condition. Players may change what condition they are attempting to achieve as the game evolves. After all Leverage cards, the winning player will be determined based on the resulting court conditions (which of the following living court members they control). The Usurper will win if two other court members are disgruntled and the Usurper has not been bribed. The King will win if the King is alive and the Usurper has not won. The Heir will win if the King is dead, the Usurper has not won and the Heir is not disgruntled. The Bastard will win if the King is dead, the Usurper and the Heir have not won and the Bastard is not disgruntled. If none of the above conditions have been met, the player that controls the most undisgruntled court members will win. If none of the above conditions have been met, the player that controls the Anarchist will win If none of the above conditions have been met, no player wins (Anarchy).
$16.65
Shards of Infinity: Saga Collection (Pre-Order)
This item is a pre-order item with an expected release date of Q4 2024. Orders containing a pre-order item WILL NOT SHIP until the final pre-order item is able to be shipped. Dates and product details are subject to change as new information from the manufacturer is updated. Get ready for the Shards of Infinity Saga Collection, a fast-paced head-to-head deckbuilding experience! This all-inclusive set features the best-selling Shards of Infinity base game, every PvP expansion, and all previously released promo cards. Quick to learn and set up, players become powerful Shard Masters, drawing from a dynamic center row to bolster their decks. Strategize, overpower, and aim for victory as you diminish your opponent's health to zero. Join the battle and master the Shards! This collection includes every PvP expansion from Shards of Infinity in one comprehensive box.Components:• Saga Tracker sheet• Saga Tracker Stickers• 6 Large Shard Bearer Cards• Bi-fold 9” x 18” Game Board• 6 Health & Mastery Trackers• 251 Cards• Instructions
$50.00$42.50
Valeria Card Kingdoms Crimson Seas Expansion
In Crimson Seas, you will obtain Maps to new far-off lands beyond the borders of Valeria allowing you to import trade Goods from Araby to increase your victory points, purchase Tomes of great power to augment your resource production, rescue captured Nobles from the villainous Amarynth Empire, and plunder the wealth of the Cursed Isle. Beware the monsters of the sea, though, as they increase in strength, sowing chaos throughout all of Valeria. Along the top of the play area is a new game board called "The Islands". To access the Islands you need to use a new action called "Sail" and to sail, you've got to spend one map token, then you can access Araby to gain Goods, Nae Aerie to gain Tomes, Exekratys to retrieve lost resources, and Amarynth to rescue captured Noble's. This expansion has new icons, new tokens, new mechanics, new card types, and new cards for all the existing card types.
$35.00$29.75
Feudum: Squirrels & Conifers
Feudum: Squirrels & Conifers is a "mini-expansion" featuring 50 tasty squirrels and 6 wooden conifer trees that bring the board's topography to life! This expansion replaces the green food cubes with pink ones and creates a multiplying food source on the map. NOTE: The pink cubes are more accessible for color blind players and may also be used apart from the expansion rules. RULES: - Remove the green food cubes from the game and use the pink "squirrel" cubes instead. - Whenever a brown wood cube is placed on the map (during setup or replenishment), place a conifer tree next to it, if one is available. - Place a pink cube beside any tree you just placed and beside any tree without a squirrel during replenishment.
$14.97
Feudum: Windmills & Catapults
Bull spit and horse feathers! More strange folk have migrated to your neck of the woods, leaving you with little elbow room. To make matters worse, windmills and catapults are popping up like dandelions. That takes the biscuit! You’re not about to lick someone’s boots without a fight. Feudum: Windmills & Catapults adds new region tiles, royal writs, a wooden windmill, and the ability to play with a 6th, pewter-colored player.
$29.99$18.30
Fireball Island: Spider Springs
Fireball Island just got a whole lot bigger. There's just one problem: It's covered with spiders, and they have a nasty habit of "popping up" all over the place. Use the caves to get to the peninsula. Navigate the chasm to scoop up valuable spider eggs. Stop for a snapshot on the scenic bridge. But watch out! When Vul-Kar starts rumbling, the spiders start jumping! This expansion adds a new location to explore, a new kind of treasure to collect and a new hazard: spiders! Spiders are worth negative points at the end of the game. In the center of the chasm is a spring-loaded "spider launcher". Marbles can trigger the launcher, sending spiders around the chasm or into a crevasse, where they can make their way onto the main island. You'll even send spiders through Vul-Kar with the new Arachnoclysm action card. It even offers a new way to get off the island via a secret submarine.
$39.95$39.92
The Emerald Flame
The Emerald Flame is a narrative tabletop puzzle game told in three parts. Commissioned by an organization shrouded in mystery, players take the role of a historical expert embarking on a quest to piece together the recipe for a fabled elixir by investigating maps, drawings, alchemical diagrams, and mysterious artifacts. Combining history, hand-drawn illustration, vibrant characters, and original puzzles, The Emerald Flame will challenge and engage players of all experience levels. Each installment takes approximately 1.5-3 hours to complete, for a recommended group size of 1-4 people. From the creator of the “insidiously clever” puzzle adventure The Tale of Ord, The Emerald Flame is a new epic for fans of escape rooms, game nights, and “not just games but…experiences.”
$80.00
Token Terrors: Battlegrounds
Welcome Warlords to the Battleground! Battles rage between fearsome factions on the continent of Terra, and you must command your army to crush your opponent in a savage skirmish! In Token Terrors: Battlegrounds, two players each draft an army of 10 Token Terrors from a variety of factions, and use them to completely eliminate their opponent's army on the 7x7 battleground grid. Through strategic movement, well-timed attacks and clever use of each factions' unique abilities, one army will conquer the Battleground, and reign victorious. This compact strategy battle game is deceptively simple, with remarkable strategic depth. The combat is packed with decisive choices, action point management, area control, press your luck, and sometimes a bit of puzzle-solving. The Token Terrors miniatures themselves, are also durable, inexpensive, dice-sized mini-monsters with a ton of character, that make great MTG token creature representations or RPG minions. See you on the Battleground!
$39.99
Squire for Hire (Pre-Order)
This item is a pre-order item with an expected release date of Q4 2024. Orders containing a pre-order item WILL NOT SHIP until the final pre-order item is able to be shipped. Dates and product details are subject to change as new information from the manufacturer is updated. Your day has finally come — a famous adventurer has hired YOU to be their squire! When your hero completes quests, defeats baddies, and takes all the credit, they also earn loot, which you get the great honor of carrying! Squire for Hire is an 18-card, tile-laying inventory management game for 1-2 players that takes about 15-20 min to play. Players compete to get the highest scoring bag of items for their hero by the end of the story deck. Each player takes on the role of a random squire card, taking turns completing story cards and adding loot to their bag for points. You can complete story cards one of two ways: 1) having enough item value (the combined number of spaces an item type takes up in your bag) or 2) using an item (covering up an item in your bag with a new loot card). If you can complete a story card, you get to pick one of two loot cards to add to your bag; to do so, at least one full item must be placed within empty or full squares. You can cover any number of other items in your bag as long as the entire item is covered. Once all story cards have been exhausted, players add up their scores. Add 1 point for each regular item, 1 point for each pair of identical items side-by-side, and extra points for conditions met on your squire card. Visible junk items reduce your score by 1 point each, so cover them up whenever possible! Keep vital items in your bag for when you need them, pack efficiently for extra points, and eliminate junk to be the squire with the highest scoring bag! Play solo to beat your own high score with all of the cards.
$9.00$7.65
Clank! Legacy: Acquisitions Incorporated 2 (Pre-Order)
This item is a pre-order item with an expected release date of Q4 2024. Orders containing a pre-order item WILL NOT SHIP until the final pre-order item is able to be shipped. Dates and product details are subject to change as new information from the manufacturer is updated. The award-winning board game CLANK! Legacy returns with an epic sequel: Get ready for more corporate hijinks in the world of Penny Arcade's Acquisitions Incorporated! Be the first to secure your Legacy by signing up for notification when our Kickstarter launches on May 2nd.Set off on an adventure with 2-4 players in a magical world filled with wonder, mystery, and maybe even some candy... if you think you deserve it.
$115.00
The Red Dragon Inn: Battle For Greyport: Chaos In Copperforge Expansion
Copperforge is a gnomish city, and the center of arcano-mechanical invention in the world of the Red Dragon Inn. It’s Wizgille the Tinkerer’s hometown, and normally it’s the picture of peace and prosperity. Unfortunately, there are new and nefarious bad guys bringing all the cogwheel-ed chaos you can imagine to town! In this expansion to our cooperative deckbuilding adventure game The Battle for Greyport, you’ll be able to protect the landmarks of a whole new city, halt a train heist, and KO steampunk-flavored mecha pilots. New Scenarios, new Bosses, new Locations and new Monsters are all a part of the package! EIGHT new playable heroes come to the game in this expansion. In addition, a new Contraption mechanic shakes up the game. Contraptions begin play ‘attached’ to Monsters, enhancing them with new or stronger abilities. When a Monster with a Contraption is Defeated, that Contraption becomes a resource for the heroes instead, to be played like an Item card.
$29.95$25.46
Castle Panic: Engines of War 2E
Castle Panic: Engines of War introduces an engineer who uses new resource cards to build catapults, ballistas, barricades, and more in order to better defend the castle from the growing capabilities of the monsters — and you're going to need his help since they're now charging at you with a siege tower, war wagon, and a battering ram. What's more, they've enlisted the help of a shaman, breathtaker, and goblin saboteurs. Prepare your forces! Castle Panic: Engines of War can be used with the Castle Panic base game on its own or with any combination of other expansions.
$19.95$14.27
The Quest Kids: The Big Bads of Tolk's Cave
The Quest Kids are back in a new expansion for the acclaimed dungeon crawler for young players 5 years old and up! The Quest Kids: Big Bads of Tolk's Cave introduces a new Quest Kid hero (Flint the Dragon), player specific dice, unique items, story-driven event cards, epic boss battles and more. For 2-5 players ages 5 and up Big Bads of Tolk's Cave builds on the fantasy gaming foundation established by The Quest Kids by adding even more dungeon crawler essentials. A Quest Kids quest is never done!
$39.99$34.00
GWAR vs Time
GWAR vs. Time is a deck-building game. Players will build decks featuring their favorite GWAR characters, items, and locations, as well as their enemies, from throughout the band’s decades-long history. This includes characters like Berserker Blothar, Pustulus Maximus, Balsac the Jaws of Death, Beefcake the Mighty, Jizmak da Gusha, Oderus Urungus, and Sleazy P. Martini, as well a villains like Techno and Sawborg Destructo, Cardinal Syn, the Ultimate Bohab, and Boss Glom. The game goes deep into the GWARchives to find things from way back as well, like Cornelius Carnage. We’ve even worked with GWAR to create some new stuff, like Toto Destructo, the Scumdog Utilities Collection Bureau, Marrowsucker on a Bender, and more! The art is from GWAR, some from old and dusty boxes under the World Maggot, taking you on an artistic journey through time. GWAR has also created new never-before seen art just for GWAR vs Time! New Matt Maguire, people. Goal: To conquer your opponents by collecting the most Victory Points before the Time Pool is emptied.
$60.00$40.26
Smash Up: Munchkin
History records many great pairings. Death and Taxes. Peanut Butter and Jelly. Cats and Cheeseburgers. Now we've smashed up Munchkin with Smash Up! Smash Up is the game where each player smashes two weird factions together and tries to crush all the others. The factions in this set Munchkin races and classes: Orcs, Warriors, Halflings, Clerics, Dwarves, Elves, Thieves, and Mages! All the factions have different powers, and every team-up is different. This set may be played by itself, but all the factions are fully compatible with your existing Smash Up sets. There are also two brand-new card types. Monsters lurk around the bases, and "Treasures" give you new rewards when you smash a base! Contains: 8 Factions with 20 Cards Each 20 Monster Cards 22 Treasure Cards Token Sheet 16 Base Cards Rulebook
$39.99$33.97
Flamecraft: Wooden Tokens
210 Wooden items (25 each of toast, steak, leaf, potion, crystal, and iron). Silk screened
$20.00$19.96
Flamecraft: Dragon Miniatures
A set of 6 color dragon miniatures 35mm-40mm. Designed by Sandara Tang, modeled by Erick Tosco.
$20.00$19.96
Vast: The Haunted Hallways
Vex your opponents with the Shadow Paladin, a damned monster shackled by misfortune, who works to contort the rooms of the Manor into a labyrinth of his own design. Follow the adventures of the Armored Knight as she ventures once again to fight new foes. The Haunted Hallways introduces two new roles: the Shadow Paladin and Armored Knight. New skeletons with unique powers and gear appear, nearly doubling their strategic options. Gain over forty detailed plastic miniatures, including force walls, treasures, eggs, and webs. Add replayability with Cross-Compatibility rules for using each role in Vast: The Crystal Caverns.
$25.00$20.00
Squire for Hire - Mystic Runes
Expand your selection of loot-hailing squires with Squire Pack 1, the first character expansion pack for Squire for Hire and Squire for Hire: Mystic Runes. This pack includes 18 new Squire cards with a range of new item combinations and abilities to help manage your junk and give you a lot more variability with each play. Includes an equal number of compatible squires for both Core Set 1 and 2. Use any squire when combining both core sets!
$9.00$7.65
Valeria Card Kingdoms - Darksworn Expansion
This is an Expansion to: Valeria Card KingdomsRequires a copy of "Valeria: Card Kingdoms" to play. The goal of Valeria: Card Kingdoms – Darksworn is to introduce co-operative play into the Valeria world through groups of related books called Sagas. These books will lead the players through a story that unfolds during the game and offers greater immersion into the Valeria setting. New rules and cards will be introduced in each book, some lasting only through the current book and some persisting through the unfolding Saga, somewhat like a "legacy game". Darksworn uses six book-decks to tell a story of wonder, sacrifice, and adventure as you explore the territory west of Valeria and encounter a darkness that cannot go unchecked. Each book presents you with a set of new rules and several tasks that must be completed by your gaming group in order to advance to the next book in the saga. Within each book you'll find special boons to assist you and powerful monsters to challenge you. Your team will have to strike a balance between building effective tableaus of citizens that will allow you to complete the tasks and defending the decreasing center stacks of citizens that are the health of your kingdom. The play area for Darksworn is much the same as an ordinary game of Valeria: Card Kingdoms, but there are some notable changes. The story board sits above the monster row. This is where each book's story and challenges are presented, where new rules are displayed, and where citizens captured by monster attacks languish in a dark oubliette. Walls provide additional protection from the attacking monsters, but if they make it past the walls, your citizen stacks are going to suffer. At the bottom of the play area is the Blessings Board where your devotion to the radiance of Aquila can grant you special powers, free captured citizens, and even rebuild fallen walls. If any of the monsters make it through to the Blessings Board, however, all is lost.
$35.00$29.75
Fateforge: Clash of the Immortals
In Clash of the Immortals, you set off on an epic journey across the continent of Kaan – a journey that will take you from dragon’s lairs among icy mountain peaks, across vast steppes where a young warlord is raising a horde to challenge the throne, and to the cursed ruins of an ancient city deep in the desert wastes. You will find yourself tipping the balance of power between two immortal leaders with vast ambitions – the Ilkral, undying ruler of the Kartaçöl empire, and Lady Bekasi, the undead lich who is the true force behind the throne of the old Kaan. Your homeland – and all of Kaan – is bound up in their ruthless designs, as they vie with each other to gain an ancient weapon that could lay waste to the world. What Fate will you forge for the lands of Kaan? Clash of the Immortals is the first expansion for Fateforge: Chronicles of Kaan containing a new campaign, a completely new gameplay mechanic and a new hero, among other things. The new campaign sees our heroes move out of Easafir and its environs, where the campaign of the base game takes place, and journey across Kaan. The expansion adds a new gameplay feature: party skills. These are powerful skills that the whole party can contribute to in order to unleash group moves that add a new level of coordination and complexity to the game. Clash of the Immortals also features a new hero, the Enchantress, whose powerful magic makes her play differently from other heroes. The expansion contains two new floorplan sets, the desert ruins and mountain sets, along with new story scene tiles. Finally will come across new side quests, rest locations, enemies, weapons and items. The Limited Deluxe Edition of the Clash of the Immortals expansion includes deluxe enemy discs and deluxe tokens that will fit with your Limited Deluxe Edition Base game components. The Boss Box includes the Boss miniature featured in the expansion.
$40.00$34.00
Evil High Priest: The Blood Ceremony
The Blood Ceremony Expansion contains 4 new Cult boards (Tcho-Tcho, Sleeper, Opener of the Way and Crawling Chaos), 1 Tcho-Tcho Growth Counter, 4 Crawling Chaos Avatar Cards, 12 Monster Cards, 10 Investigator Cards and 10 Priest Cards.
$62.97
Hero: Tales Of The Tomes (Second Edition)
Hero: Tales of the Tomes is a multiplayer card game in which each of the players takes the role of a legendary hero and battles it out until only one is left standing. The gameplay is fast and exciting. With all the potential for twists and comebacks, you'll never truly feel out of the game.
$34.99$29.74
Valeria Card Kingdoms - Shadowvale Expansion
This is an Expansion to: Valeria Card KingdomsRequires a copy of "Valeria: Card Kingdoms" to play. Darkness looms upon the Kingdom of Valeria. Werewolves, Vampires, and other shadowy creatures reach out in the night to tear apart your people. But never fear, new Citizens have joined the fray - some specializing in taking out these dark creatures! Valeria: Card Kingdoms - Shadowvale brings in a whole new set of Citizens, Monsters, Domains, and Dukes that you can play stand-alone using components from the base game, or mix with card stacks from the base game and previous expansions for all new experiences. Features:• All-New Citizens• All-New Monsters• All-New Domains• All-New Dukes• All-New Events• Not a standalone game - Base game required to play. Components: 60 Citizen Cards 35 Monster Cards 22 Domain Cards 4 Duke Cards 8 Event Cards 16 Dividers 1 Rule Sheet
$25.00$21.25
Arkeis: The Threat Beneath
ARKEIS: SAND WORM EXPANSIONThe Sand Worm Expansionholds an additional stand-alone replayable scenario, an awesome Sand Worm Mini, a new set of 45 cards, extra search tokens, and one more upgrade for your camps!★ Replayable scenario★ Narrative adventure★ Detailed miniComponents• one (1) Replayable scenario• forty-five (45) Cards• one (1) Sand worm miniature• one (1) Sand worm adversary card• four (4) Double sided trap tiles• one (1) Camp upgrade
$34.99$23.49
Munchkin 7: Cheat with Both Hands
Munchkin 7: Cheat With Both Hands replaces Munchkin Blender and Munchkin 7: More Good Cards, which are both out of print. More specifically, Cheat With Both Hands reprints Munchkin Blender, but with the brown fantasy Munchkin color scheme instead of the original purple and white; this set has also been renamed Munchkin 7 as the original Munchkin 7 had reprinted many of the cards in Munchkin Blender but also had a few original ones. These original cards are available in the Munchkin Monster Enhancers booster pack. Thus, the combination of Cheat With Both Hands and Munchkin: Monster Enhancers are complete replacements for the combination of Munchkin Blender and Munchkin 7: More Good Cards. So what's in the set? A lot more monster enhancers and item enhancers, too. There are several new low-level monsters to help you get easy kills – until somebody takes that Sock Puppet and turns it into the Ultra-Rare Extremely Sneaky Sock Puppet With Extra Cheese...
$19.95$16.96
Key to the Kingdom
Key to the Kingdom is a restoration of the 1990 classic game. The new version features the classic hole-in-the-board mechanism to hop through portals and explore the Demon King's domain. As the kingdom's not-so-mightiest heroes — Pitiless Pixie, Knovice Knight, Unique Unicorn, Merciless Mercenary, and Gnarled Gnome — you'll go on adventures to gather the three pieces of the magic key, then hop through a portal to defeat the Demon King once and for all. This new version gives players greater control over the whims of the dice. You'll use your collection of items to tweak your rolls. But make sure you have the right item ready when you go on an adventure to give you an easier path through. You'll get magic items and companions along the way as well. It also adds a new endgame in which you need to face a series of mini-challenges to win the game.
$79.95$67.96
The Quest Kids: The Trials of Tolk the Wise
The Trials of Tolk the Wise is a story driven campaign for The Quest Kids board game. It is an introduction fantasy campaign experience for young heroes 5 years old and up. In The Trials of Tolk the Wise a mysterious note found at the bottom of an ancient treasure chest sends The Quest Kids on an exciting adventure inside the magical cave of Tolk the Wise. There are five unique quests included in the campaign that tell an ongoing story and introduce new game mechanics to young players. During the campaign The Quest Kids will: Solve mysterious puzzlesMake impactful, story driven choicesDiscover new friends with special powersUnlock unique hero abilitiesOpen sealed envelopesFace off against new bad guys Please note: The Quest Kids base game is REQUIRED to play The Trials of Tolk the Wise Adventure Campaign. The Trials of Tolk the Wise was included in all original pledges from the initial Kickstarter run in September 2019 but will be sold separate from The Quest Kids base game once the game is shipped later in the summer of 2020.
$19.99$16.99
Root: The Clockwork Expansion 2
The Clockwork Expansion 2 is a standalone expansion that lets you square off against four automated factions. Add one to round out a game with few players, or team up in cooperative play!Each bot has four difficulty levels and four trait cards, giving them special powers and strategic quirks. Also included is a new Better Bot trait card for each faction from the first Clockwork Expansion.This is an expansion. It requires the Root board game as well as one or both of The Riverfolk Expansion and The Underworld Expansion.
$40.00$32.00
Thunderstone Quest: At the Foundations of the World
This is Quest #4 for Thunderstone Quest. Each Quest consists of a selection of dungeon tiles and monster cards that create an engaging storyline. Each Quest includes rules for selecting Village and Dungeon cards to create a variety of Adventures. After you've mastered each Quest you use random setups of Quest cards to create new Dungeons and Villages - build your own Quests and Adventures! Contains 6 dungeon tiles, 25 dividers, randomizers, and 243 cards, including 6 heroes, 6 monsters, 12 support items, treasure and three versions of the Guardian, each of slightly different difficulty, meaning that different Adventures within the Quest have a scaling challenge.
$35.68
Evil High Priest: Custom Dice Set
Custom dice for Evil High Priest
$2.99$2.54
Feudum: Alter Ego
Feudum: Alter Ego is a clever and customizable deck expansion to play Feudum. The game lets you swap up to 6 of the action cards before the game with alternate cards featuring special abilities. The expansion includes: 36 alternate action cards, 6 per player1 flying epoch marker1 rulebook
$15.25
Wildlands: The Ancients
An expansion to Martin Wallace's Wildlands, bringing solo and cooperative play to the critically-acclaimed game, alongside support for 5-6 players.The Ancients, age-old guardians of the arcane crystals, have long slumbered in their secret vaults. Rumored to be invincible sentinels, they have defended their crystals unchallenged for eons. With the fall of the Empire, the most desperate bands of the Wildlands have joined forces to take them down and claim the crystals they protect.Wildlands: The Ancients introduces powerful creatures and new terrains that allow players to play Wildlands solo and cooperatively, as well as supporting play with up to six players.Requires a copy of Wildlands to play. Features: Solo & Two-Player Cooperative ModeTwo New MapsTeam Mode for Four - Six Players and New Faction
$60.00$51.00
Wildlands
The great Darkness has fallen, and the Empire with it.The arcane crystals which once powered entire cities were shattered, and the Darkness was destroyed by the magics unleashed. All that remains are the lawless ruins known as the Wildlands, and the shards of the crystals that have been strewn across them. Now a few souls, the brave and the desperate, seek the shards to harness their power for their own ends.Take control of one of four factions, from the spell-slinging Mages' Guild or the nimble Gnomads to the versatile Lawbringers or the hard-hitting Pit Fighters. Each brings their own playstyle, with unique decks of action cards determining their abilities on the battlefield, so plan your tactics carefully. Dash through the ruins to grab the crystals you so desperately desire or focus your efforts on taking out the opposition--but take care, danger may be lurking in the darkness...In the Wildlands, opportunity awaits...if you fight for it. Contents: 20 unique miniatures20 Character Cards120 Action Cards4 Faction sheets40 Battlefield CardsDouble Sided Playing BoardCounters & Tokens
$80.00$68.00
Glorantha: The Gods War: Chaos Monsters
These monsters truly add an element of chaos to the battlefield and appear when the chaos rift opens. The Mother of Monsters enacts the ability for all players to create spawnlings and sent them into battle. All Chaos monsters can be activated by all players and tend to unbalance the game as the players with the most power get the most use form them. Contents:3 Huge Miniatures3 Chaos Monster Loyalty cards3 Chaos Monster Gift Cards
$39.99$33.99
Feudum: Rudders & Ramparts
By Jove! A splendid array of vessels have arrived at port. Will you use your wealth to procure a craft—or save your shillings to reinforce your ramparts? The Rudders & Ramparts expansion features artisan-edition vessels and castles that may be used purely for decoration—or to play a military variant of the game Feudum! Upon acquiring a regular vessel or feudum, players may pay an additional shilling to upgrade to a deluxe vessel or castle feudum. Players earn +1 attack for a deluxe vessel and +1 defense for a castle feudum. At the dawn of each epoch, players must pay 1 shilling to maintain each castle or deluxe vessel in their possession—or lose their advantage! These minor rule additions add a boatload of interesting choices! Players with castles forego the need to reinforce their feudums with subjects because a gold-clad "royal guard" accompanies each castle! Conversely, deluxe vessels make targets of any opponent in a nearby port. But beware! The expensive upkeep may slowly impoverish a player.
$48.97
Munchkin: Love Shark Baby
The ancient Egyptians worshipped cats, which clearly explains what happened to them. Cats may be cute, but they've got teeth, claws and siege weaponry? Munchkin Kittens, an expansion for any standalone Munchkin game, has thirty new cards that some of you may be allergic to. Don't be fooled ... they're adorable, but deadly!
$4.95$4.21
You have seen 96 out of 162 products