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Cabo: Deluxe Edition
Spy, swap, and peek to find Cabo the unicorn in this simple card game. Your goal in CABO is to minimize the total value of your cards, but you don't know what all your cards are at the beginning of the game. By using certain powers to peek at your own cards, spy on your opponent's cards, or swap a card with an opponent, you can try to minimize the value of your cards. When you think you have the lowest value, you can call "CABO" to end the round, but everyone else gets another turn. In the end, the player with the lowest total wins; can you shed your cards quicker than your opponents? This second edition of CABO features modified rules, a scorepad, four player reference cards, and all new artwork. Rules modifications include the following: Plays 2–4 players (instead of 2–5) Cards taken from the discard pile remain face up for the rest of the game, even when in front of players (instead of always keeping cards face down) Penalty for non-matching cards: Keep all cards including the one drawn — one more per additional cards that do not match (instead of no penalty) 10 point penalty for missing a CABO call (instead of 5) All players score the sum of their points; if the CABO caller has (or is tied for) the lowest sum, they get 0 points (instead of the lowest player always receiving 0 points) The round ends after a CABO call or the deck runs out (instead of just when CABO is called) Limit of one reset to 50 when your score=100 exactly (instead of unlimited resets)
$19.95$19.92
Gloomhaven: Buttons and Bugs
Buttons & Bugs gives you the same deep strategy combat of Gloomhaven but in a fraction of the size. Its compact footprint and streamlined system means you can set up and play a scenario in under 20 minutes, and it fits on your coffee table or even an airplane tray table.★ Small and portable★ Solo player★ Travel anywhereContents• 6 micro-miniatures• 6 playable characters• 22 scenarios• 5 dual-layer trays• 48 ability cards• 12 progressive player modifier cards• 5 health dials• 20 monsters• 2 alternate monster difficulty modifier cards• 21 condition tokens• 14 plastic tracking cubes• DIZED Tutorial• 1 modifier die• 1 learn to play guide
$20.00$19.96
Oltree: Undead & Alive
This is an expansion a copy of Oltree is required to play. Ever since the Titans created the world, death has never been as final as could have been hoped. Sure, there's not much a chance you’ll find Grandma clawing her way out of the family tomb on her own, but a lot of strange things have happened. During the new Chronicles and Incidents in this first expansion to Oltree, Rangers may fall prey to Languor, a type of supernatural evil. It is a morbid state of melancholy that grips their heart and soul. This first expansion contains: 3 new Chronicles (1 short, 2 long, 36 cards total) confronting you with the shadow forces of the undead. 6 new Assignments, with a terrifying new Incident pack called "Death Abounds." The new Languor mechanic offering a thematic challenge.
$19.99
Five Tribes: The Artisans of Naqala
Represented by purple Meeples, the Artisans make up a new Tribe and add a new layer of strategy to Five Tribes! With their help, players will be able to craft precious or magic items—some worth Victory Points, others with special powers. The expansion also features new Djinns and new Tiles: Workshops and Specialized Markets. An impassable Chasm Tile, as well as Mountain markers, also force you to adapt your strategy! This product is an expansion: base game required to play.
$64.96
Aeon's End: Outcasts
Aeon’s End: Outcasts continues the Expedition system that was introduced in Aeon’s End: New Age, which allows players to replay all of the content they own in a short campaign format. After each game, players will receive new treasures and player cards that allow them to become more powerful. However, the nemeses that players will face grow stronger and stronger with each battle.
$60.00$42.46
Hero: Tales Of The Tomes (Second Edition)
Hero: Tales of the Tomes is a multiplayer card game in which each of the players takes the role of a legendary hero and battles it out until only one is left standing. The gameplay is fast and exciting. With all the potential for twists and comebacks, you'll never truly feel out of the game.
$34.99$29.74
Valeria Card Kingdoms - Shadowvale Expansion
This is an Expansion to: Valeria Card KingdomsRequires a copy of "Valeria: Card Kingdoms" to play. Darkness looms upon the Kingdom of Valeria. Werewolves, Vampires, and other shadowy creatures reach out in the night to tear apart your people. But never fear, new Citizens have joined the fray - some specializing in taking out these dark creatures! Valeria: Card Kingdoms - Shadowvale brings in a whole new set of Citizens, Monsters, Domains, and Dukes that you can play stand-alone using components from the base game, or mix with card stacks from the base game and previous expansions for all new experiences. Features:• All-New Citizens• All-New Monsters• All-New Domains• All-New Dukes• All-New Events• Not a standalone game - Base game required to play. Components: 60 Citizen Cards 35 Monster Cards 22 Domain Cards 4 Duke Cards 8 Event Cards 16 Dividers 1 Rule Sheet
$25.00$21.25
Arkeis: The Threat Beneath
ARKEIS: SAND WORM EXPANSIONThe Sand Worm Expansionholds an additional stand-alone replayable scenario, an awesome Sand Worm Mini, a new set of 45 cards, extra search tokens, and one more upgrade for your camps!★ Replayable scenario★ Narrative adventure★ Detailed miniComponents• one (1) Replayable scenario• forty-five (45) Cards• one (1) Sand worm miniature• one (1) Sand worm adversary card• four (4) Double sided trap tiles• one (1) Camp upgrade
$34.99$23.49
Gloomhaven: Jaws of the Lion
Gloomhaven: Jaws of the Lion is a standalone game that takes place before the events of Gloomhaven. The game includes four new characters — Valrath Red Guard (tank, crowd control), Inox Hatchet (ranged damage), Human Voidwarden (support, mind-control), and Quatryl Demolitionist (melee damage, obstacle manipulation) — that can also be used in the original Gloomhaven game. The game also includes 16 monster types (including seven new standard monsters and three new bosses) and a new campaign with 25 scenarios that invites the heroes to investigate a case of mysterious disappearances within the city. Is it the work of Vermlings, or is something far more sinister going on? Gloomhaven: Jaws of the Lion is aimed at a more casual audience to get people into the gameplay more quickly. All of the hard-to-organize cardboard map tiles have been removed, and instead players will play on the scenario book itself, which features new artwork unique to each scenario. The last barrier to entry — i.e., learning the game — has also been lowered through a simplified rule set and a five-scenario tutorial that will ease new players into the experience.
$49.99$35.96
Heroes Of Barcadia
A band of monsters has stolen all the drinks in the kingdom and hoarded them away in a perilous, sprawling dungeon! Now, it is up to you, brave adventurer, to enter the ever-shifting corridors, outmaneuver your opponents, and reclaim the precious Drink Hoard! Heroes of Barcadia is a 2-6 player tile-based, dungeon-crawling tabletop party game with a liquid twist: your character’s health is measured by the drink in your glass. Build out your dungeon, fight monsters, collect Power-Ups to advance your character's abilities, and use Loot Cards to stop your opponents from reaching the Grand Drink Guardian first. Nice guys finish last in this fast-paced, ever-changing, pun-tastic party game, so come ready to rum-ble and bring your thirst for adventure!
$60.00
Seven Dragons
In Seven Dragons, players start with a secret goal color from the seven colored dragons and a hand of three cards. The Silver Dragon is laid on the table as the starting card; at this stage it is a wild card. The playing cards feature domino-like colored panels in the same manner as Aquarius, an earlier game design from Andy Looney. On a player's turn, he draws one card and plays one from his hand. Cards are laid so as to connect matching colored panels. The deck also includes Action Cards such as Move a Card, Zap a Card, Trade Hands, etc. The used Action Cards form a discard pile, and the top card of this pile dictates the color of the starting Silver Dragon; once the discard pile has started, the Silver Dragon is no longer wild. The first player to create a connected territory of seven panels matching her dragon color wins.
$20.00
Escape the Dark Castle: Scourge of the Undead Queen
Gorging on the castle’s unending supply of tortured souls, the Undead Queen calls to her service the corpses, skeletons, and spirits of the depths. If a prisoner should fall at the hands of her inexhaustible armies, all that awaits is an eternity of agonising undeath... Along with fifteen new castle locations, and a new boss, this expansion for Escape the Dark Castle introduces an entirely new mechanic to the system – Companions! Companions enter the quest via event cards and temporarily join-up with the prisoners to assist in their escape. Each Companion is a powerful ally, but their presence is often fleeting so players must choose carefully how and when to call on them.
$14.92
Munchkin Dungeon
WHO WILL BE THE MOST FAMOUS MUNCHKIN OF THEM ALL? The life of a Munchkin is pretty simple: kick the door open, beat up the monster, take the loot, gain levels, and get famous. Just watch out for the other Munchkins looking to also get that loot. There’s no honor among Munchkins, and they’ll gladly stab you in the back. In Munchkin Dungeon, players take on the role of Munchkins adventuring through a dungeon. Each round, they’ll move down through the dungeon’s different rooms, going as far as they dare before they must face whatever’s in their final room. Other players can then add threats to the fight, making things even tougher. And down at the bottom of the dungeon is the nasty boss. Through all of this (hopefully) players will be gaining loot, levels, and fame. In the end, the most famous Munchkin is the winner.
$69.96
Unmatched: Battle Of Legends, Volume One
In battle, there are no equals. Unmatched is a highly asymmetrical miniature fighting game for two or four players. Each hero is represented by a unique deck designed to evoke their style and legend. Tactical movement and no-luck combat resolution create a unique play experience that rewards expertise, but just when you've mastered one set, new heroes arrive to provide all new match-ups. Battle of Legends, Volume One features four heroes. King Arthur sacrifices cards to power up his attacks and gets some timely assistance from Merlin's magic. Alice is back from Wonderland with a giant vorpal blade and the Jabberwock by her side as she grows and shrinks to gain advantages on attack and defense. Medusa is happy to attack from range and let her harpies hound you, but just one devastating glance could end the battle quickly. Sinbad grows in power as he gains experience on each of his voyages. Combat is resolved quickly by comparing attack and defense cards. However, each card's unique effects and a simple but deep timing system lead to interesting decisions each time. The game also features an updated version of the line-of-sight system from Tannhäuser for ranged attacks and area effects. The game includes a double-sided board with two different battlefields, pre-washed miniatures for each hero, and custom life trackers that's brought to life with the stunning artwork of Oliver Barrett and the combined design teams of Restoration Games and Mondo Games.
$39.95$28.95
Forgotten Waters
Forgotten Waters is a Crossroads Game set in a world of fantastical pirate adventure. In it, players take on the role of pirates sailing together on a ship, attempting to further their own personal stories as well as a common goal. The world of Forgotten Waters is silly and magical, with stories designed to encourage players to explore and laugh in delight as they interact with the world around them. It’s a game where every choice can leave a lasting impact on the story, and players will want turn over every rock, just to see what they find.
$44.32
Root: The Exiles and Partisans Deck
Mix things up with an alternative deck of cards. This deck replaces the old deck and contains a fresh roster of special powers for players to craft, many based on the factions themselves. Frustrated by the Woodland Alliance's guerrilla tactics? Develop the ability to fight in the shadows yourself! But, be careful, many new powers come with new vulnerabilities.
$10.00$6.86
Alchemists
In Alchemists, two to four budding alchemists compete to discover the secrets of their mystical art. Points can be earned in various ways, but most points are earned by publishing theories – correct theories, that is — and therein lies the problem. The game is played in six rounds. At the beginning of the round, players choose their play order. Those who choose to play later get more rewards.Players declare all their actions by placing cubes on the various action spaces, then each action space is evaluated in order. Players gain knowledge by mixing ingredients and testing the results using a smartphone app (iOS, Android, and also Windows) that randomizes the rules of alchemy for each new game. And if the alchemists are longing for something even more special, they can always buy magical artifacts to get an extra push. There are 9 of them (different for each game) and they are not only very powerful, but also very expensive. But money means nothing, when there's academic pride at stake! And the possession of these artifacts will definitely earn you some reputation too. Players can also earn money by selling potions of questionable quality to adventurers, but money is just a means to an end. The alchemists don't want riches, after all. They want respect, and respect usually comes from publishing theories. During play, players' reputations will go up and down. After six rounds and a final exhibition, reputation will be converted into points. Points will also be scored for artifacts and grants. Then the secrets of alchemy are revealed and players score points or lose points based on whether their theories were correct. Whoever has the most points at the end of the game wins. Flavor text:Mandrake root and scorpion tail; spongy mushroom and warty toad — these are the foundations of the alchemist's livelihood, science, and art. But what arcane secrets do these strange ingredients hide? Now it is time to find out. Mix them into potions and drink them to determine their effects — or play it safe and test the concoction on a helpful assistant! Gain riches selling potions to wandering adventurers and invest these riches in powerful artifacts. As your knowledge grows, so will your reputation, as you publish your theories for all to see. Knowledge, wealth, and fame can all be found in the murky depths of the alchemist's cauldron.
$59.92
Munchkin: Critical Role
The powerhouse role-playing franchise Critical Role meets its match in the treasure-seeking hit role-playing card game of Munchkin, bringing the hugely successful Mighty Nein campaign to tabletop in the first officially licensed Critical Role card game. Defeat Foes and Uncover the Mysteries of Wildemount in the First-Ever Critical Role Licensed Tabletop Game.
$29.99$21.78
Root: The Clockwork Expansion 2
The Clockwork Expansion 2 is a standalone expansion that lets you square off against four automated factions. Add one to round out a game with few players, or team up in cooperative play!Each bot has four difficulty levels and four trait cards, giving them special powers and strategic quirks. Also included is a new Better Bot trait card for each faction from the first Clockwork Expansion.This is an expansion. It requires the Root board game as well as one or both of The Riverfolk Expansion and The Underworld Expansion.
$40.00$32.00
Thunderstone Quest: At the Foundations of the World
This is Quest #4 for Thunderstone Quest. Each Quest consists of a selection of dungeon tiles and monster cards that create an engaging storyline. Each Quest includes rules for selecting Village and Dungeon cards to create a variety of Adventures. After you've mastered each Quest you use random setups of Quest cards to create new Dungeons and Villages - build your own Quests and Adventures! Contains 6 dungeon tiles, 25 dividers, randomizers, and 243 cards, including 6 heroes, 6 monsters, 12 support items, treasure and three versions of the Guardian, each of slightly different difficulty, meaning that different Adventures within the Quest have a scaling challenge.
$35.68
Evil High Priest: Custom Dice Set
Custom dice for Evil High Priest
$2.99$2.54
Feudum: Alter Ego
Feudum: Alter Ego is a clever and customizable deck expansion to play Feudum. The game lets you swap up to 6 of the action cards before the game with alternate cards featuring special abilities. The expansion includes: 36 alternate action cards, 6 per player1 flying epoch marker1 rulebook
$15.25
Wildlands: The Ancients
An expansion to Martin Wallace's Wildlands, bringing solo and cooperative play to the critically-acclaimed game, alongside support for 5-6 players.The Ancients, age-old guardians of the arcane crystals, have long slumbered in their secret vaults. Rumored to be invincible sentinels, they have defended their crystals unchallenged for eons. With the fall of the Empire, the most desperate bands of the Wildlands have joined forces to take them down and claim the crystals they protect.Wildlands: The Ancients introduces powerful creatures and new terrains that allow players to play Wildlands solo and cooperatively, as well as supporting play with up to six players.Requires a copy of Wildlands to play. Features: Solo & Two-Player Cooperative ModeTwo New MapsTeam Mode for Four - Six Players and New Faction
$60.00$51.00
Wildlands
The great Darkness has fallen, and the Empire with it.The arcane crystals which once powered entire cities were shattered, and the Darkness was destroyed by the magics unleashed. All that remains are the lawless ruins known as the Wildlands, and the shards of the crystals that have been strewn across them. Now a few souls, the brave and the desperate, seek the shards to harness their power for their own ends.Take control of one of four factions, from the spell-slinging Mages' Guild or the nimble Gnomads to the versatile Lawbringers or the hard-hitting Pit Fighters. Each brings their own playstyle, with unique decks of action cards determining their abilities on the battlefield, so plan your tactics carefully. Dash through the ruins to grab the crystals you so desperately desire or focus your efforts on taking out the opposition--but take care, danger may be lurking in the darkness...In the Wildlands, opportunity awaits...if you fight for it. Contents: 20 unique miniatures20 Character Cards120 Action Cards4 Faction sheets40 Battlefield CardsDouble Sided Playing BoardCounters & Tokens
$80.00$68.00
Wandering Towers: Mini Spell Expansion 2
Mini spell expansion 2 includes: Close Ravenenskeep and Draw 2 Cards. Close RavenskeepEffect: Place this spell face down (bramble side up) atop Ravenskeep. While it is there, no wizards can move into (or onto) Ravenskeep, and no one else can cast this spell. At the beginning of your next turn, remove this spell from Ravenskeep and place it face up with the other spells; Ravenskeep is now open, and the spell is available again. Draw 2 CardsEffect: Draw the top 2 cards from the deck. Note: You will not draw to fill your hand to 3 cards at the end of your turn until you have fewer than 3 cards.
$5.00$4.00
Root: Underworld Hirelings Pack
Need allies? Just dig out a gold coin! Discover unique strategies and make the Woodland wilder by adding hirelings. Best with fewer players, great with more! Hirelings can be added to games at any player count. With fewer players, the hirelings add new pieces to the map, ramping up the tension and giving you more tactical options. With more players, some hireling cards will flip over to reveal new special abilities to gain, letting you explore unique and powerful strategies.This is an expansion. The Root board game is required to play..
$20.00$14.96
Tales From The Red Dragon Inn
Put down your flagons and strap on your swords, it’s time to delve through some dungeons in Tales from the Red Dragon Inn! A new 1-4 player cooperative board game by SlugFest Games! In Tales you will take on the role of one of the famous characters from The Red Dragon Inn series of games as they tackle their day job of being big damn heroes. The multi-scenario campaign pits the players against game-controlled enemies tailor-made for each illustrated fold-out game map. Each scenario will take you to a new map, with new foes and even a few tricky puzzles to solve. You'll need to work together with the other players by equipping hero and item cards to support your allies who have their own unique abilities and roles. Each scenario has specific objectives, so how you and your party beat each one varies from "kill all the enemies" to "survive X turns" to "protect this thing until something happens" to "get to this room on the map". All of the players win the scenario together by completing that scenario's final objective. They can also all lose together if any one of them are defeated in combat, or in the case of many scenarios, the enemies complete their own AI-controlled objective.
$109.99$93.49
Villainous: Disney - Despicable Plots
Play as your favorite Disney Villain in the award-winning Disney Villainous franchise, with over a million copies sold worldwide! In this epic contest of sinister power, you’ll face off against other Villains as well as Heroes from your favorite Disney movies. Discover your character's unique abilities and winning strategy while dealing twists of fate to thwart your opponents' fiendish schemes. The first to achieve their own devious objective and triumph over the forces of good wins!
$34.99$24.40
Root: Marauder Hirelings Pack & Hireling Box
Need allies? Here they are, fiery and fierce. Discover unique strategies and make the Woodland wilder by adding hirelings. Best with fewer players, great with more! Hirelings can be added to games at any player count. With fewer players, the hirelings add new pieces to the map, ramping up the tension and giving you more tactical options. With more players, some hireling cards will flip over to reveal new special abilities to gain, letting you explore unique and powerful strategies.The Hireling box can be used to store your hirelings.This is an expansion. The Root board game is required to play.
$30.00$24.00
Deliverance Deluxe Edition
In Deliverance, you take on the role of an elite angelic warrior in the army of Heaven. Since the victory on the Cross, you have hunted the fallen angelic Princes. Once your faithful brethren, they now lead Satan’s forces of Darkness in a bitter war against the humans, bent on corrupting every last soul. In a bid to end their reign of chaos, you have planned a daring mission into one of their great Strongholds - The seemingly quiet human city of Fallbrook. Armed with your weapons, courage, and your God-given angelic powers, you and your faithful allies must overcome legions of demons to slay their leader. But be watchful, for the darkness of the mortal world seems to be spreading into the spiritual realm.
$89.00
Shadows of Brimstone: City of the Ancients (Revised)
Shadows of Brimstone: City of the Ancients is a fast-paced, fully cooperative, dungeon-crawl board game set in the Old West, with a heavy dose of unspeakable horror! Players create characters, taking on the role of a classic Western Hero Archetype, such as the US Marshal, Gunslinger, or Saloon Girl. Forming an adventuring posse, the Heroes venture down into the dark mines, overrun with all manner of ancient demons and foul creatures from another world. With tactical gameplay, lots of dice, and a robust card-driven exploration system, no two games are ever the same as the heroes explore the mines finding new enemies to fight, new loot to collect, and new dangers to overcome. Players can even find portals to other worlds, stepping through to continue their adventures on the other side!
$119.95$94.96
Frosthaven: Card Sleeves
This set of high quality, 100 micron , card sleeves grant "Advantage" against bent cards and oily snack fingers.At 1100 standard sized sleeves and 1500 mini Euro sized sleeves, this set contains enough sleeves to protect your entire Frosthaven or Gloomhaven* game. *Compatible with all games published by Cephalofair Games.
$40.00$34.00
Escape the Dark Castle: Cult of the Death Knight
Welcome prisoner, to a new era of The Dark Castle. The Death Knight himself, legendary swordsman and the one they call ‘Lord of Decay’, has risen to prominence. The weak and the mindless flock to his banner, twisted by his dark influence into powerful, feral fanatics. They say he sends curses to crawl into the souls of the weary. Beware the curses, prisoner. Beware the Death Knight... Along with fifteen new castle locations, three new playable prisoners, and a new boss, this expansion for Escape the Dark Castle introduces an entirely new mechanic to the system – Curses! The curses represent terrible afflictions cast upon the prisoners, deviously designed to thwart their progress. Curses enter play via the item deck, meaning players must now choose carefully who will turn each one.
$19.99$15.96
Destinies
The prophets speak of the Angel of Death and his descent upon the Earth to bring forth the End of Days. The chosen few will be given the power to shape these ordeals and bring onto others both punishment and salvation. Their deeds will be a testament to the will and strength of the mortal. Destinies is a competitive, story-driven, game of adventure and exploration, mixing an app and a board game. The Destinies system offers a fully story-driven, app-supported, RPG-like board game experience without the need for a game master. Each scenario pictures a part of a vivid world, full of dark stories, epic characters, and mysteries to solve. Each player takes the role of a hero on a quest to fulfill their destiny.
$49.99$33.55
Lord Of The Rings: The Card Game - Return Of The King Saga Expansion
While Frodo, Sam, and Gollum journeyed through the glades of Ithilien, Aragorn and his companions fought the battle of Helm’s Deep and rode to the wreck of Isengard to deal with the traitor, Saruman. After obtaining a Palantír from that encounter, Aragorn learned much of the Enemy’s movements, and now he and his companions must ride to the aid of Gondor while the Ring-bearer draws ever closer to Mount Doom…Experience the conclusion of the journey to destroy the One Ring in The Return of the King Saga Expansion for The Lord of the Rings: The Card Game! This expansion contains six scenarios that recreate the adventures featured in the third part of the legendary The Lord of the Rings saga. You’ll also find over 60 hero and player cards, which can be used to build or enhance your decks for any The Lord of the Rings: The Card Game scenario or campaign!Note: For longtime fans of The Lord of the Rings: The Card Game, this expansion combines all of the contents from The Flame of the West and The Mountain of Fire. If you already own those two expansions, you will not find any new cards or content in this product. A new Saga Expansion for The Lord of the Rings: The Card Game, which recreates the adventures featured in The Return of the King, the third book of the legendary The Lord of the Rings trilogy. Features six thrilling scenarios from throughout The Return of the King, during which players will partake in the Battle of Pelennor Fields, rescue Frodo from the Tower of Cirith Ungol, and climb the harrowing slopes of Mount Doom. Campaign mode continues from where The Two Towers Saga Expansion left off and concludes the tale, allowing players to experience a truly epic-length story. Contains over 60 player cards that can be used to enhance any player deck for The Lord of the Rings: The Card Game, opening up tons of new deckbuilding and customization options Contents One Rulebook 330 cards
$69.99
Cloudspire
Cloudspire is 1-4 player strategy game heavily influenced by both tower defense and MOBA (Multiplayer Online Battle Arena) games. Solo and Cooperative play are driven by a scenario book that chronicles the story of the game from the perspective of each individual faction. Players control one of four unique factions in a battle to destroy and steal source energy from their opponents. Send and defend against armies and minions, build towers to protect your base, and explore with your heroes in search of resources and powerful Relics to turn the tide of battle. Taking place in the floating realm of Ankar, Cloudspire tells the story of a war to acquire a powerful and rare energy known only as "the source." Every race has their own unique units and heroes as well as the ability to bid and draft mercenaries for hire. Armies are placed either individually or in stacks to conceal powerful units until the last possible moments. Heroes, in the meantime are controlled individually and may join the tide of battle or choose to explore points of interest in search of numerous resources. Meanwhile, the event deck regularly changes the terms of the fight, making every wave exciting and unpredictable. As armies and minions approach opposing bases, they'll need to contend with Spires - powerful defense towers that can be built around the board. Fight for control of build sites and acquire new spire schematics to build an impenetrable defense and hold off the enemy. Upgrade your home base to unlock new strategies and abilities. Level up your heroes and lead your armies into battle with advanced and upgraded skills!
$149.95
Call to Adventure
Make your fate! Inspired by character-driven fantasy storytelling, Call to Adventure challenges 1-4 players to create the hero with the greatest destiny by acquiring traits, facing challenges, and overcoming adversaries. Call to Adventure features a unique "rune rolling" system for resolving challenges, a point-based system that encourages storytelling, and over 150 unique cards. Players begin each game with an origin card that provides their backstory as well as two "starter" abilities. Each round they may either acquire trait cards from the board or face a challenge. Challenges each have two possible paths a player can choose from. For example, players who encounter the Thieves' Guild may choose to train as a spy, or train as a killer. Each challenge has a difficulty that must be overcome by rolling successes on carved runes. The more a player has of the abilities required to overcome the challenge, the more runes they will be able to cast. Failed challenges lead players to acquire experience points that may be spent to "push" through tougher challenges. But beware, while some negative experiences will help your hero grow, too many tragedies set them on a dark path. As players' heroes grow in ability and experience, they move on to harder challenges, eventually facing deadly adversaries and acquiring more and more destiny points. The player whose hero has the highest destiny score wins the game.
$39.95$23.89
Root: Riverfolk Hirelings Pack
Need allies? Come row downstream! Discover unique strategies and make the Woodland wilder by adding hirelings. Best with fewer players, great with more! Hirelings can be added to games at any player count. With fewer players, the hirelings add new pieces to the map, ramping up the tension and giving you more tactical options. With more players, some hireling cards will flip over to reveal new special abilities to gain, letting you explore unique and powerful strategies.This is an expansion. The Root board game is required to play.
$13.66
Small World Power Pack #1
In Small World – Power Pack #1, get all of the content from Be Not Afraid and A Spider’s Web in one box! Bolster your games of Small World with eight new races and eight new powers, adding even more exciting content to the ever-popular game of area control. Will you choose the Catapult Barbarians or the Lava Slingmen? With the addition of Power Pack #1 to your game, the options are limitless!
$29.99$29.96
Arcadia Quest: Fire Dragon
An ancient creature has risen from the depths of its icy lair, determined to take control of the city of Arcadia and turn it into a frozen wonderland. The Frost Dragon box introduces a new threat that only experienced, Level 6 Heroes are able to face. The dragon begins above the city, breathing its icy breath on the Heroes below. They must bring it down before banding together for a final cooperative showdown with the frozen beast. This is an expansion. Arcadia Quest core game is required to play.
$29.96
Glorantha: The Gods War: Chaos Monsters
These monsters truly add an element of chaos to the battlefield and appear when the chaos rift opens. The Mother of Monsters enacts the ability for all players to create spawnlings and sent them into battle. All Chaos monsters can be activated by all players and tend to unbalance the game as the players with the most power get the most use form them. Contents:3 Huge Miniatures3 Chaos Monster Loyalty cards3 Chaos Monster Gift Cards
$39.99$33.99
Small World: Realms Expansion
Small World: Realms features scores of puzzle-like geomorphic Terrain regions and a dozen new Scenarios, including such instant classics as The Rusted Throne and A Game of Gods. You can also creatively combine the Terrain to build your own custom maps and scenarios, making Realms the definitive world-building toolkit for Small World and Small World: Underground fans alike! This product is an expansion: Small World or Small World: Underground base game required to play.
$39.99$34.51
Feudum: Rudders & Ramparts
By Jove! A splendid array of vessels have arrived at port. Will you use your wealth to procure a craft—or save your shillings to reinforce your ramparts? The Rudders & Ramparts expansion features artisan-edition vessels and castles that may be used purely for decoration—or to play a military variant of the game Feudum! Upon acquiring a regular vessel or feudum, players may pay an additional shilling to upgrade to a deluxe vessel or castle feudum. Players earn +1 attack for a deluxe vessel and +1 defense for a castle feudum. At the dawn of each epoch, players must pay 1 shilling to maintain each castle or deluxe vessel in their possession—or lose their advantage! These minor rule additions add a boatload of interesting choices! Players with castles forego the need to reinforce their feudums with subjects because a gold-clad "royal guard" accompanies each castle! Conversely, deluxe vessels make targets of any opponent in a nearby port. But beware! The expensive upkeep may slowly impoverish a player.
$48.97
Munchkin: Love Shark Baby
The ancient Egyptians worshipped cats, which clearly explains what happened to them. Cats may be cute, but they've got teeth, claws and siege weaponry? Munchkin Kittens, an expansion for any standalone Munchkin game, has thirty new cards that some of you may be allergic to. Don't be fooled ... they're adorable, but deadly!
$4.95$4.21
Kingsburg
The definitive edition of the classic Kingsburg, includes all the existing expansions plus one unpublished scenario. The realm of Kingsburg is under attack! Monstrous invaders are gathering at the borders, aiming to invade and plunder the realm! Your king has chosen you to take charge of a province on the border. You will manage your province and help defend the realm. To accomplish this, you must influence the King's Advisors and the Royal Family to obtain gold, wood, stones, and soldiers to expand and defend your lands. But you are not the only governor seeking the aid of the advisers! Other players also seek to collect the best resources for their own territories. King Tritus is waiting for you, will you be the most influent and powerful governor of the realm?
$59.99$47.99
Glorantha: The Gods War: Dragons
The Red, Black, and Brown dragons add a balancing aspect to your Gods War game. The Black Dragon draining enemies of power, the Red Dragon drains enemies of victory points and the Brown Dragon generating runes for it’s controller. Every turn the player with the lowest power during the council phase will end up controlling one of these monstrosities, sowing havoc across the board. Contents:Huge Miniatures3 Dragon Loyalty cards3 Dragon Gifts
$39.99$33.99
Glorantha: The Gods War: Battle Dice
Designed by Sandy Petersen and set in the mythic cult universe of Glorantha, The Gods War is a fast moving strategy game set in a universe on the brink of disaster. In The Gods War, you take the part of powerful elemental factions, battling to determine the fate of the cosmos. The Gods War has been in development for more than three years. It is highly asymmetric featuring wildly different factions. You’ll fight over territory, perform miracles, and command monsters and gods. You can storm the gates of heaven itself, or watch the world collapse into the Chaos Rift.
$14.99$12.74
Super Fantasy Brawl: Mental Might
Add to the roster of your Champions with the Mental Might! This expansion adds Izabella, Al’Kemi, and Xinshén to your Champions. Izabella, the Fateweaver, joins the fight promising that the wheels of fate will change, just the same way as the wheels of her wheelchair spin. Whether it is positioning or power that you need, she will grant it to you. Al’Kemi, The Wishmaker, a one of a kind Djinn Champion, is a master of turning an enemy strength into a deadly weakness. Your wish is his command! Xinshén, The Kinetic Kitty, a psychic monk, needs no other weapons than her discipline and her fists. Either with her Panther reflexesor with the power of her mind, she can control Space and Time!
$29.95
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