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$10.00
Cthulhu Mythos (5E): Have You Found It? Act 1
A cursed play from an infamous playwright sows disaster wherever it appears. It has surfaced in the ancient city of Tiarazan to spread its malignant influence like the plague. Enemies seen and unseen oppose the characters and seek to forever change Tiarazan. This adventure path for 4 to 5 characters starts at 1st level and ends at 4th and includes a unique game mechanic designed to ramp up the excitement and tension of every scene. The adventures stand on their own or can be played as part of an epic, four-part Mythos-based campaign titled Have You Found It? Sandy Petersen, the author of the Call of Cthulhu Role-playing game published by Chaosium, changes the tabletop world once again with Sandy Petersen’s Cthulhu Mythos – a complete sourcebook for all things Lovecraftian for 5th edition fantasy. Have You Found It? is the fifth campaign saga for Sandy Petersen’s Cthulhu Mythos for 5th edition.
$24.99$21.24
Cthulhu Mythos (5E): Have You Found It? Act 4
Tiarazan’s reprieve from the machinations of the King in Yellow proved short-lived, as their ultimate purpose became evident, they were the harbinger of an even more powerful, appalling, and unspeakable Great Old One. An intelligence older than the stars, nigh omnipotent and omnipresent, has taken notice of the intricate plots eating the city from the inside, and with its attention its presence is felt. Can the Heroes of Tiarazan stave off the return of the vilest of Great Old Ones and save the city one last time, and with it the world? This adventure path for 4 to 5 characters starts at 15th level and ends at 18th. The adventures stand on their own or can be played as part of an epic, four-part Mythos-based campaign titled Have You Found It? Sandy Petersen, the author of the Call of Cthulhu Role-playing game published by Chaosium, changes the tabletop world once again with Sandy Petersen’s Cthulhu Mythos – a complete sourcebook for all things Lovecraftian for 5th edition fantasy. Have You Found It? is the fifth campaign saga for Sandy Petersen’s Cthulhu Mythos for 5th edition.
$24.99$21.24
Cthulhu Mythos (5E): The Big Sleep Act 1: The Sleeper Rising
You and your fellow heroes are caught between the religious police and a cabal of hidden cultists. Recruited by the king of Axphain, you must begin to root out the cultists. You discover a network of tunnels converging on the Royal Place, which leads to high-stakes intrigue and investigation. At the King’s masquerade ball, an eldritch horror is unleashed, and the ultimate abomination rises above the city! Yet, this is only the beginning – volume 1 of The Big Sleep – an entire campaign devoted to exploring the terrors and wonders of the Great Old One Tsathoggua – the Sleeper. Sandy Petersen, the author of the Call of Cthulhu Role-playing game published by Chaosium, changes the tabletop world once again with Sandy Petersen’s Cthulhu Mythos – a complete sourcebook for all things Lovecraftian for 5th edition fantasy. The Big Sleep is the fourth campaign saga for Sandy Petersen’s Cthulhu Mythos for 5th edition.
$24.99$21.24
Cthulhu Mythos (5E): Yig Snake Granddaddy Act 2
Captured by the serpent folk, the heroes find an unlikely ally – a mummified-yet-living being from the distant past. Cut off from the outside world, and stranded in the wilderness of Yilan, the heroes must rely on wit & grit to survive, building themselves a stable base out here in nowhere. But they must also bring the fight to the serpent folk, who relentlessly seek to destroy them, raiding with dinosaurs and worse. In addition to raiding the heroes and their friends, the serpent men are not idle – they now begin to awaken other terrifying civilizations from the distant past, forging an alliance that may turn time itself topsy-turvy.
$24.99$21.24
Cthulhu Mythos For Dungeons & Dragons 5E
Sandy Petersen’s Cthulhu Mythos is the most comprehensive guide to including Lovecraftian elements in your Roleplaying game, written by Sandy Petersen, the author of the groundbreaking Call of Cthulhu role-playing game. This massive tome contains over 100 monster stat blocks, dozens of which are Cthulhu Mythos monsters that have never been described for Dungeons and Dragons 5e – including new rules for interacting with 25 different Great Old Ones and Outer Gods (they are much more than a simple encounter!). This is much more than a mere bestiary, however. Inside you will find new rules for Insanity and Dreams; 40 new spells and 30 Rituals – a new magic ruleset; dozens of mythos items and artifacts; dozens of Mythos cults detailed; and four new player races from Lovecraft’s universe – Dreamlands Cats, Mythos Ghouls, Gnorri, and Zoogs – as well as new character options, professions, feats, and race options for them.
$59.99$50.99
Cthulhu Mythos: Ithaqua Blister Pack
God of Outer Space, it seeks to bring the ultimate zero of the cosmos to our world.
$19.99$16.99
Cthulhu Mythos: Mythos Satyr Blister Pack
The awful result of a human’s experimentation with the magic of the mythos. Now he (or she?) has deteriorated into a ravening animalistic horror.
$5.99$5.09
Cthulhu Mythos: Shoggoth Blister Pack
The ultimate in blob-monsters, the amorphous shoggoth can instantly form any organ or combination thereof and is almost impossible to destroy.
$7.99$6.79
Cthulhu Mythos: Yig Blister Pack
The rattlesnake god, father of serpents. Is he the true terror behind the myths of Set and Quetzalcoatl?
$9.99$8.49
$8.99$7.64
Startropolis: Glow Box And Player Marker
This expansion allows a player to use a radioactive core module in "Startropolis" instead of the ordinary one included in the base game. It comes with a glow-in-the-dark radioactive core module component and a rules card describing how using it affects gameplay. Essentially, with a radioactive core, adjacent modules start with enhanced abilities but burn out during the course of the game. A spaceship turn marker component is also included with the expansion.
$9.99$8.49
Startropolis: Space Station In A Box (Expansion Modules)
Build an endless variety of amazing space stations with this great set! Inspire your child’s inner astronaut! The Space Station in a Box has 37 plastic toys that all connect to each other! For anyone who loves outer space and building things! All connecting toys are different from the ones found in Space Station in a Box 2, and both sets can connect to each other!
$29.99$25.49
Stress Botics
Stress Botics is a sci-fi adventure in which four easily-stressable robots (known as Beta Bots) are sent to an exoplanet by their corporation Cubebotics CORP®, in order to mine its resources. Once those resources are extracted, the Beta Bots' task is to deliver them to the corporation's ships. But beware, the environment is constantly adapting - each corporation ship requires different resources delivered at precise orbital entry points. And last, but not least, the rival corporation Cylindroids INC® has sent its own bots to snatch resources and interfere with your bots.
$100.00$85.00
Starcadia Quest: ARRRmada
ARRRmada is a modular expansion that can be plugged into and played with any other Starcadia scenario - but players must be extra careful when facing Pirates: for each Pirate Assault card that is activated while any Pirates are on the board, they will steal away some of the Upgrade tokens that would have otherwise been available loot for players! Featuring a brand new Campaign with 6 new Scenarios against Captain Wet Willy and his mates, new Upgrade tokens and 3 new Game Tiles, ARRRmada offers a ton of new content to your Starcadia experience! Contains:- Rulebook- Campaign Sheet Pad- 12 Highly-Detailed Plastic Miniatures- 39 Cards- 20+ Tokens- 3 Game Tiles- Pirate Ship Dashboard
$34.96
Starcadia Quest: Build-a-Robot
Starcadia Quest: Build-a-Robot brings not only a whole new branching campaign, monsters, heroes and Upgrades, but it’s also a modular expansion that introduces companion Robots, a new system that can be added to any Starcadia Quest Scenario! Contains:- Rulebook- Campaign Sheet Pad- 13 Highly-Detailed Plastic Miniatures- 38 Cards- 30+ Tokens- 3 Game Tiles- 4 Robot Dashboards
$39.99$25.85
Celeste: Galactic Deck Building Game Mats - United Fleet
Humans, aliens, robots, and the life force of the planet are fighting for control of the mineral resource, Celestium. You as a player take control of one of these factions. Your goal is to eliminate the enemy groups by buying technology, resources, and an army in this deck-building game. In Celeste: Galactic Deck Building Game, you build your forces to buy units and upgrades for your faction throughout the game. As they become trained and built (getting shuffled into your deck), you will deploy them to assist in the battle of a lifetime.
$25.00
Monopoly: Beetlejuice
Relive the horror and chaos of Beetlejuice as you make your way around the Monopoly board Dare to say his name three times before passing “GO” and collecting what’s owed Play as one of six nostalgic items that are sure to take you back to your first memory of the film - Wedding Dress, Handbook for the Recently Deceased, Skeleton Key, Beetlejuice Tombstone, Lydia’s Camera, Charles Deetz’s Binoculars Includes: 28 Title Deed Cards, 16 Chance Cards renamed HAUNTING Cards, 16 Community Chest Cards renamed OCCURRENCE Cards, Custom Monopoly Money, 32 Houses renamed HAUNTED HOUSES, 12 Hotels renamed PARANORMAL MUSEUMS, 2 Dice, Rules Ages 8+ | Players 2-6 | 60+ Min Play Time
$44.99$38.24
Monopoly: Dune
Experience life's mysteries through one of the greatest tales of contemporary sci-fi with the ultimate game for Dune fans! MONOPOLY®: Dune lets players buy, sell, and trade influence with characters of different factions from the epic franchise, such as Paul, Emperor Shaddam, Princess Irulan and more. Travel the board with custom tokens based on items from the film, including a Hunter Seeker and Gom Jabbar. Outlast the consequences of Fate and Politics to be the last seeker of the spice standing to win!
$44.99
Car Wars: Uncle Als Upgrade Pack
Uncle Al is here to provide your every need with this 4-player expansion for Car Wars Sixth Edition! Introduce all-new gameplay options to your core set! Includes: 186 cards Rulesheet
$24.95$21.21
Car Wars: Armory Pack
Maximize your arsenal with this 4-player expansion for Car Wars Sixth Edition!Add these 80 cards (20 in each player color) to your Car Wars Core Set for deadly new customization options!
$19.95$16.99
Sea Salt And Paper
Assemble your hand of cards, play their effects, and take the initiative to stop the round. Will you dare to give your opponents one last turn to try to maximize your own points? In Sea Salt & Paper players are trying to manage their hand and collect sets of cards. On your turn you may either draw 2 cards from the deck, keep 1, and discard the other face up, or take the topmost card of 1 discard pile. You may then play matching pairs from your hand to take special effects like stealing a card from your opponent or taking another turn. Once a player reaches 7 points in their hand, they may announce either a Stop or a Last Chance. If they say Stop, all players score the points on their cards. If they say Last Chance, they’re betting that after one last round they will have the most points. If their bet is won they get bonus points! The game is played in rounds until one player reaches the required number of points for victory.
$14.95$11.96
Bohnanza
Bohnanza is the first in the Bohnanza family of games and has been published in several different editions. In the game, you plant, then harvest bean cards in order to earn coins. Each player starts with a hand of random bean cards, and each card has a number on it corresponding to the number of that type of beans in the deck. Unlike in most other cards games, you can't rearrange the order of cards in hand, so you must use them in the order that you've picked them up from the deck — unless you can trade them to other players, which is the heart of the game. On a turn, you must plant the first one or two cards in your hand into the "fields" in front of you. Each field can hold only one type of bean, so if you must plant a type of bean that's not in one of your fields, then you must harvest a field to make room for the new arrival. This usually isn't good! Next, you reveal two cards from the deck, and you can then trade these cards as well as any card in your hand for cards from other players. You can even make future promises for cards received right now! After all the trading is complete — and all trades on a turn must involve the active player — then you end your turn by drawing cards from the deck and placing them at the back of your hand. When you harvest beans, you receive coins based on the number of bean cards in that field and the "beanometer" for that particular type of bean. Flip over 1-4 cards from that field to transform them into coins, then place the remainder of the cards in the discard pile. When the deck runs out, shuffle the discards, playing through the deck two more times. At the end of the game, everyone can harvest their fields, then whoever has earned the most coins wins.
$16.46
Root: The Underworld Expansion
New factions and battlefields join the world of Root! The Underworld Expansion includes: The Great Underground Duchy: an imperial faction that mixes the flexibility of the Marquise with the escalating Eyrie Dynasties. The Corvid Conspiracy: a secretive faction that hatches plots directly into the hands of their opponents. Two new maps: dig tunnels on the mountain map or fight to control the ferry on the lake map.
$50.00$34.96
Unmatched: Cobble and Fog
In battle, there are no equals. Unmatched: Cobble & Fog features four new heroes for the Unmatched system. Invisible Man uses fog to dart around the board and strike without warning. Sherlock, with the trusty Watson by his side, schemes and calculates to ensure victory. Dracula and the sisters slowly drain you of your power. Jekyll & Hyde uses the former's cunning and the latter's brute strength to win the day. Unmatched is a highly asymmetrical miniature fighting game for two or four players. Each hero is represented by a unique deck designed to evoke their style and legend. Tactical movement and no-luck combat resolution create a unique play experience that rewards expertise, but just when you've mastered one set, new heroes arrive to provide all new match-ups.
$39.95$31.94
Brass: Birmingham
Brass: Birmingham is an economic strategy game sequel to Martin Wallace' 2007 masterpiece, Brass. Birmingham tells the story of competing entrepreneurs in Birmingham during the industrial revolution, between the years of 1770-1870. As in its predecessor, you must develop, build, and establish your industries and network, in an effort to exploit low or high market demands. Each round, players take turns according to the turn order track, receiving two actions to perform any of the following actions (found in the original game): 1) Build - Pay required resources and place an industry tile.2) Network - Add a rail / canal link, expanding your network.3) Develop - Increase the VP value of an industry.4) Sell - Sell your cotton, manufactured goods and pottery.5) Loan - Take a £30 loan and reduce your income. Brass: Birmingham also features a new sixth action: 6) Scout - Discard three cards and take a wild location and wild industry card. (This action replaces Double Action Build in original Brass.) The game is played over two halves: the canal era (years 1770-1830) and the rail era (years 1830-1870). To win the game, score the most VPs. VPs are counted at the end of each half for the canals, rails and established (flipped) industry tiles. Birmingham features dynamic scoring canals/rails. Instead of each flipped industry tile giving a static 1 VP to all connected canals and rails, many industries give 0 or even 2 VPs. This provides players with the opportunity to score much higher value canals in the first era, and creates interesting strategy with industry placement. Iron, coal, and cotton are three industries which appear in both the original Brass as well as in Brass: Birmingham. New "Sell" system Brewing has become a fundamental part of the culture in Birmingham. You must now sell your product through traders located around the edges of the board. Each of these traders is looking for a specific type of good each game. To sell cotton, pottery, or manufactured goods to these traders, you must also "grease the wheels of industry" by consuming beer. For example, a level 1 cotton mill requires one beer to flip. As an incentive to sell early, the first player to sell to a trader receives free beer. Birmingham features three all-new industry types: Brewery - Produces precious beer barrels required to sell goods. Manufactured goods - Function like cotton, but features eight levels. Each level of manufactured goods provides unique rewards, rather than just escalating in VPs, making it a more versatile (yet potentially more difficult) path vs cotton. Pottery - These behemoths of Birmingham offer huge VPs, but at a huge cost and need to plan. Increased Coal and Iron Market size - The price of coal and iron can now go up to £8 per cube, and it's not uncommon. Brass: Birmingham is a sequel to Brass. It offers a very different story arc and experience from its predecessor.
$79.99$57.16
Parade
Part of a series of deluxe card games, Parade transports you to Wonderland just in time for a grand event! Take turns adding familiar characters like Alice, the Mad Hatter, or the Cheshire Cat, but be careful who you invite to the parade—they may cause other characters to leave in a huff. Play your cards cleverly to keep the parade going for as long as you can!
$19.99$19.16
BattleTech: A Game of Armored Combat
BattleTech is a science-fiction space opera: a factional, militarized universe set in the thirty-first century, a future where humanity has spread to the stars and spawned titanic interstellar empires, each nation controlling hundreds of worlds across a region of space stretching a thousand light years and beyond. Initially published over thirty years ago as a tabletop board game, BattleTech has gone on to become one of the gaming industrys most important and longest-lasting science-fiction universes.Contents - Eight unpainted, ready-to-play plastic BattleMech minis (Awesome, BattleMaster, Catapult, Commando, Locust, Shadow Hawk, Thunderbolt, Wolverine), One full-color rulebook, Record Sheets, Eight double-sided, dry erase Alpha Strike Cards, Eight double-sided MechWarrior Cards, 16-page Universe Primer, 24-page novella, Two 18 x 22 Double-sided Mapsheets
$60.00$45.92
Sky Team
Sky Team is a co-operative game, exclusively for two players, in which you play a pilot and co-pilot at the controls of an airliner. Your goal is to work together as a team to land your airplane in different airports around the world. To land your plane, you need to silently assign your dice to the correct spaces in your cockpit to balance the axis of your plane, control its speed, deploy the flaps, extend the landing gear, contact the control tower to clear your path, and even have a little coffee to improve your concentration enough to change the value of your dice. If the aircraft tilts too much and stalls, overshoots the airport, or collides with another aircraft, you lose the game...and your pilot's license...and probably your life. From Montreal to Tokyo, each airport offers its own set of challenges. Watch out for the turbulence as this could end up being bumpy ride!
$29.99
Alone
Alone is a sci-fi survival horror / dungeon crawler game that will pit a single, stranded hero against 1-3 evil masterminds who will do their best to stop the hero from completing a quest to discover the truth and save his companions. The Evil players always have the full map of the scenario in front of them, hidden behind a huge screen. They manage all the events happening during the game, and try to stop the Hero from completing his objectives. The Hero can only see the Sector of the map he is in, and from there he will have to explore the map. All kind of horrors may be hiding in the darkness, so he will have to be cautious. At the end of each round, the portions of the map he explored will be removed from the table: only the Sector he is in will stay visible... the Hero will have to put his memory to test, if he doesn't want to get lost! The story of the game will be unfolded through several scenarios, each one divided into several chapters. Each chapter has an objective for the Hero to complete, while the Evil players will have to stop him (or try to fulfill a different objective of their own). The outcome of each chapter will influence the gameplay of the subsequent one: each scenario is conceived with a branching storyline that can adapt to the actions of the players: if the Hero completes his goals, his life will be easier in the next chapter... but that is also true for the Evil players! CONTENTS OF THE BOX:• 3 Rulebooks• 1 Scenario book• 1 Hero sheet• 1 Evil screen• 8 Dice• 2 Map sheet• 21 Item cards• 4 Character cards• 104 Reaction cards• 24 Mission cards• 4 Reference cards• 1 Compass tile• 10 Doors with stands• 1 Evil leader token• More than 100 tokens• More than 30 tiles• 23 Miniatures
$79.90$68.85
Seasons
Enter the legendary three-year tournament to become the new Archmage of Xidit! In Seasons, you become one of the greatest sorcerers of the realm. Your goal is to gain the most victory points by gathering elemental energy, summoning familiars and magic items, and using your resources to harness the powers of the seasons themselves. If you can amass enough crystals and symbols of prestige, you can claim victory over your rival mages. Carefully consider your available spells, call upon the powers of the elements, and become Xidit's new Archmage in Seasons!
$57.99$37.49
Grand Austria Hotel: Let's Waltz
Night has fallen over Vienna and it is ball season. The Champaign is pouring and yourhotel guests don't want to go to bed yet; they'd much rather dance in one of the famousballrooms of Vienna. Let's Waltz are the opening words of Vienna's annual and world-famous opera ball - andit's also the name of the first expansion for the popular Grand Austria Hotel board game.Let's Waltz lets your guests visit the famous ballrooms of Vienna, providing new andexciting strategy options to explore.
$37.99$30.39
Dominion: Cornucopia & Guilds
The 5th and 8th expansions to Dominion have been combined in a single box to match the size of most of the other Dominion expansions. Cornucopia and Guilds are in the same box with many new features and lots of new cards which can be added to Dominion. CORNUCOPIA is the 5th expansion to Dominion. It adds 13 new Kingdom cards to Dominion, plus 5 unique cards. The central theme is variety; there are cards that reward you for having a variety of cards in your deck, in your hand, and in play, as well cards that help you get that variety. Autumn. It seemed like the summer would never end, but that fortune teller was right. It’s over. Autumn, the time of the harvest. Agriculture has advanced significantly in recent years, ever since the discovery of the maxim, “leaves of three, let it be.” Autumn, a time of celebration. The peasants have spent a hard week scything hay in the fields, but tonight the festivities begin, starting with a sumptuous banquet of roast hay. Then, the annual nose-stealing competition. Then you have two jesters, one who always lies, one who always tells the truth, both hilariously. This celebration will truly have something for everyone. GUILDS is the 8th expansion to Dominion. It adds 13 new Kingdom cards to Dominion. It has coin tokens that you can save to spend later, and cards you can get more out of by paying extra for them. Jobs, everyone’s worried about jobs. Whatever happened to tilling the fields in obscurity? The economy is just a trick, like stealing someone’s nose, but lately people seem to have seen through it, like when you realize someone hasn’t really stolen your nose. So now everyone’s joining a guild, learning a craft, and working on a masterpiece – a painting so beautiful it blinds you, or a cheese grater so amazing that you never eat cheese again. The only people left tilling the fields are the ones doing it ironically. The guilds cover everything – ironic tilling, butchering, baking, candlestick making, shoemaking, cheesemaking, cheese destruction. Your advisor is convinced that somehow, control of the stonecutters is key to world domination. Very well. You will have stone handled so expertly that the world trembles before you.
$44.95$38.97
Stranger Things: Upside Down (Pre-Order)
This item is a pre-order item with an expected release date of 5/26/23. Orders containing a pre-order item will not ship until the final pre-order item is able to be shipped. Dates and product details are subject to change as new information from the manufacturer is updated The town of Hawkins is under siege from the Upside Down! Hawkins, Indiana seems like an average town. However, underneath the exterior lurks a secret. The Hawkins National Laboratory has been doing experiments that have unleashed the horrors of the Upside Down. It’s up to the kids in the town to save it. In Stranger Things: Upside Down, players take on the role of the kids of Hawkins who are trying to stop the operatives of the Hawkins National Laboratory and the evils from the Upside Down. Players must work together to clear stacks of tokens before time runs out. The game offers 2 seasons of play.
$49.99$42.49
Smitten
Smitten is a cooperative micro-game for 1-2 players designed and published in celebration of Stonemaier Games' 10th anniversary. In Smitten, players work cooperatively with limited information/communication to complete two identical 3x3 grids of cards, each inspired by a Stonemaier game and illustrated by Vincent Dutrait. There are multiple difficulty levels and separate modes for solo and 2-player games. Smitten was inspired by comic book cards from Jamey's youth, specifically a set where various cards formed a cohesive 9-card panorama image. In trying to complete two of these images in Smitten, there is no set turn order; rather, players indicate a preference to play or not play a card. The played card has instructions for the other player to place a card, which they must do or the game instantly ends.
$10.00
Silver Amulet
Your village has been overrun by savage werewolves, which are represented by the number on each of the cards that make up your village. To get rid of these fanged fiends faster than the neighboring villages, use your residents' special abilities and your powerful secret weapon: a silver amulet. Call for a vote when you think you have the fewest werewolves, but be careful; everyone else gets one more turn to save their own village first... Silver is a fast and engaging traditional card game with a werewolf twist! Everyone starts the game with five face-down cards, with everyone being able to see two cards of their choice. Cards are numbered 0-13, with the number showing how many werewolves the character on that card attracts, and each character (number) has a different special power. On a turn, you draw the top card of the deck or discard pile, then either discard it to use the power of the card (but only if it came from the deck), discard it without using the power (ditto), or replace one or more of your face-down cards with this card; you can replace multiple cards only if they bear the same number, and you must reveal the cards to prove this, being penalized if you're wrong. Silver can be played as a standalone game or combined with Silver Bullet or other Silver decks. Each version of the game has different card abilities.
$24.95$17.81
Godtear: Eternal Glade Starter Set
A few rare mortal champions are able to withstand and harness the immense power of a godtear, but once they taste the power of a god, they are driven by an endless ambition to gain more. To get you started, the Eternal Glade Starter Set contains two unique champions: A Shaper champion, Nia and her Quartzling followers are best at controlling the battlefield and helping their allies. A Slayer, Morrigan has hard-hitting attacks to help her take out enemy champions.
$54.95$30.46
The Red Dragon Inn: Battle for Greyport
You and your adventuring companions are just returning to the bustling city of Greyport after your latest adventure. You are all looking forward to relaxing and spending some of your hard-earned loot at The Red Dragon Inn. The party will have to wait, though, because the city is under attack by evil monsters!Battle for Greyport is a cooperative deckbuilding game based on the characters and world of The Red Dragon Inn. You will travel to important locations around the city, fighting epic battles and recruiting whatever heroes and items you can along the way. Each encounter presents more opportunities to improve your deck, but also brings more dire foes for you to face! With five playable characters, seven different scenarios, and an assortment of variants, you can have a new game every time, adjusting the game’s difficulty as you improve. Will you defend the city from the monsters and defeat their nefarious boss, or will the city (and the tavern!) be overrun?
$44.95$38.21
Reinforcements!
BUILD YOUR ARMY. CRUSH YOUR FRIENDS. Inspired by the classic card game War, REINFORCEMENTS combines fun and simplicity with elements of strategy and planning. Build up your army to unlock more actions and summon the mythical totems that embody the kingdoms of the realm. Barrage your foes, Fortify your army, or Adapt to the situation at hand. Every move matters as you try to be the last kingdom standing. Do you have what it takes?
$30.00$25.50
My Father's Work
In My Father's Work, 2-4 players play competing mad scientists entrusted with a page from their father's journal, along with a large estate in which to perform their devious experiments. Players earn points by completing Experiments, aiding the Town in its endeavors, and hopefully completing their Father's Work in this app-driven branching-narrative game.
$125.00
Mystic Vale: Havens Event Kit
The Havens event kit allows up to 8 players to participate in the campaign to protect the sacred havens. These places of power offer abilities that continue throughout a series of games. The player that proves to be the greatest of heroes during the campaign will receive a gift from Gaia herself! Contents: 40 Havens cards8 Gaia's Sanctuary320 card sleeves (8 unique sets of 40)8 sets of 3 promo advancements8 sets of 3 promo valesRulebook
$89.99$81.99
My Junior Role-Playing Game
My Junior Role Playing Game is an introduction to tabletop top roleplaying games for kids 8 years and older. Streamlining the tried-and-true roll to resolve gameplay of RPGs, players will work together as they play through a light RPG adventure, rolling dice to take actions and check success and collecting clues to unravel the story’s mystery. Players will play as Akir, Liu, Jo’ and Lucas, four friends at Summer camp. They hear about a mysterious haunted castle and decide to go explore it and solve the mystery surrounding the spooky location and its ghostly inhabitants.
$10.00$6.47
Unmatched: Bruce Lee
In battle, there are no equals. Unmatched is a highly asymmetrical miniature fighting game for two or four players. Each hero is represented by a unique deck designed to evoke their style and legend. Tactical movement and no-luck combat resolution create a unique play experience that rewards expertise, but just when you've mastered one set, new heroes arrive to provide all new match-ups. Bruce Lee is a single-hero expansion to be used with any existing Unmatched full set. It includes a hero miniature, a health dial, and 31 cards.
$9.70
The Goonies: Never Say Die
Embark on a perilous adventure full of dangerous booby traps and treacherous treasure-filled caverns! One player is the Goondocks Master, controlling fearsome foes, from the outlaw family, the Fratellis, to the legendary pirate, One-Eyed Willie. The other players take on the role of the Goonies — Mikey, Mouth, Chunk, Data, and Sloth — overcoming cryptic puzzles and deadly challenges with teamwork, strategy, and Data’s clever contraptions! Will the Goonies discover the legendary riches that will save their homes, or will they follow the fate of Chester Copperpot… and never see the light of day? Includes eight beautifully sculpted miniatures of Mikey, Mouth, Chunk, Data, Sloth, the Giant Octopus, the Fratellis, and even One-Eyed Willie himself Unique, modern gameplay inspired by the classic adventure games of the ’80s Nine adventures that immerse players in the movie as well as brand new stories Beautifully illustrated gameboard that changes from adventure to adventure Custom dice inspired by the pirate gems found in the movie
$34.99
Akrotiri Revised Edition
You’ve heard of secret temples hidden around the island of Thera, but now you have maps to their locations! In Akrotiri—the dig site on the island of Thera—players place Land tiles to match the board to the maps in their hands. You'll earn more points by excavating bigger temples and temples that are farther away from Thera, but keep in mind, everyone's secret goal cards will keep you guessing who the victor is until the very end!
$34.99$29.96
Magic Mountain
In this cooperative game, kids and parents work together to save the village from the villains. Players pull a hidden ball out of the bag, then work together to figure out the best route to roll it down the mountain. Every piece it hits moves ahead to the next open space of that color on the track, getting closer and closer to the village. Can you find the right path to get the villagers there before the villains?★ Increase in coop game sales as parents use games to bring their family together★ Unique gameplay mechanic★ The fun of a skill & action game plus the learning of an educational gameContents:• 3-D Game Board• 6 Molded Hero Pieces• 4 Molded Villain Pieces• 5 Colorful Balls• Cloth Bag• 4 Board Supports• Illustrated InstructionsAges 4+, 2-6 players, 10 minutes
$24.96
Unmatched: Marvel - Brains and Brawn
Unmatched: Brains and Brawn, the fifth and final Unmatched Marvel set, features some of Marvel's hottest heroes: Spider-Man, Dr. Strange, and She-Hulk. Spidey swings around the battlefield, using his spider-sense to keep him safe. Dr. Strange has, well, the best card names in the game: Behold the Seven Suns of Cinnibus! And She-Hulk won't think twice about throwing the book — or whatever heavy happens to be nearby — at you. As Stan the Man might say, Brains and Brawn features an amazing array of astounding artists. Cover and She-Hulk illustration by comics veteran Joshua "Sway" Swaby. Dr. Strange illustration by The Brave Union. And Spider-Man is brought to life by Unmatched favorite, Oliver Barrett.
$49.95$42.46
Superfight: Dungeon Mode
BRAVE THE DUNGEONS AND SURVIVE. In this expansion, you get 100 locations like “a narrow hallway with swinging chainsaws” and scenarios such as “an invisible warrior attacks anyone without supernatural powers”. In this dungeon mode, the goal is for your RIDICULOUS characters armed with RIDICULOUS attributes to survive. A DIFFERENT TWIST TO SUPERFIGHT. This expansion changes how the classic superfight game is played. One player is chosen as judge, while every other player creates a fighter as normal-- but instead of battling each other, they are a group of adventurers exploring a dungeon.LET THE JUDGE DECIDE. Players have to argue why their character would survive the dungeon “stage”. The judge decides who doesn’t survive the round and he is appointed as the next judge. The players continue on to the next room until only one explorer remains!
$15.00$12.75
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