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Fateforge: Clash of the Immortals
In Clash of the Immortals, you set off on an epic journey across the continent of Kaan – a journey that will take you from dragon’s lairs among icy mountain peaks, across vast steppes where a young warlord is raising a horde to challenge the throne, and to the cursed ruins of an ancient city deep in the desert wastes. You will find yourself tipping the balance of power between two immortal leaders with vast ambitions – the Ilkral, undying ruler of the Kartaçöl empire, and Lady Bekasi, the undead lich who is the true force behind the throne of the old Kaan. Your homeland – and all of Kaan – is bound up in their ruthless designs, as they vie with each other to gain an ancient weapon that could lay waste to the world. What Fate will you forge for the lands of Kaan? Clash of the Immortals is the first expansion for Fateforge: Chronicles of Kaan containing a new campaign, a completely new gameplay mechanic and a new hero, among other things. The new campaign sees our heroes move out of Easafir and its environs, where the campaign of the base game takes place, and journey across Kaan. The expansion adds a new gameplay feature: party skills. These are powerful skills that the whole party can contribute to in order to unleash group moves that add a new level of coordination and complexity to the game. Clash of the Immortals also features a new hero, the Enchantress, whose powerful magic makes her play differently from other heroes. The expansion contains two new floorplan sets, the desert ruins and mountain sets, along with new story scene tiles. Finally will come across new side quests, rest locations, enemies, weapons and items. The Limited Deluxe Edition of the Clash of the Immortals expansion includes deluxe enemy discs and deluxe tokens that will fit with your Limited Deluxe Edition Base game components. The Boss Box includes the Boss miniature featured in the expansion.
$40.00$34.00
Hippocrates: Agora (Expansion)
Next to the temple, where you and your team of physicians are striving to heal the sick and treat the wounded, lies the Agora. This main gathering place is filled with activity, commerce, politics, and people from every level of society. Navigate this central hub to find help for your new medical practice. Become the worthy successor to Hippocrates at the Agora! In this expansion to Hippocrates, you will find 4 modules that can be added to the base game. You can choose to play with 1 or more of these modules in any combination. Module 1: The Leaders Earn extra VP by matching doctors and patients from the same region in the coring phase. Module 2: The Nurses You can now hire Nurses that will be assigned to your doctors, aiding them to heal patients in more efficient ways. Module 3: Benefactors and Nobles You can now seek the aid of Benefactors and Nobles. benefactors will offer you permanent advantages throughout the game, whereas Nobles will help you gain more VP at the end of the game. But both of these will come at a cost … Module 4: The Events If you really wanna shake up your game of Hippocrates, dare introduce the events to the game. The more proactive gamers will be rewarded, but beware of the calamities that will plague your adventure in Ancient Greece.
$15.00$12.75
Zombicide: Special Guest Art Box - Karl Kopinski
From an early age in Nottingham, England, Karl Kopinski was obsessed with creating art. He followed his passion to university, where he studied fine art. Soon after, he had his first freelance job working with Games Workshop. He has had a wideranging career, working on a number of different projects and games.Karl's addition to Zombicide includes two new Survivors and their Zombivor counterparts. Angry Mary and Red Cap Ben come from very different backgrounds, but they share a will to survive and will be welcome additions to any team.This product is an expansion: Zombicide: Season One or Season Two base game required to play.
$22.97
Dice Kingdoms of Valeria: Winter Expansion
Dice Kingdoms of Valeria is a Roll & Write game. Will you hire citizens to patronize the guilds and fill up your treasury so that you can gain scoring options? Will you slay monsters for glory and rewards? After a summer spent fortifying your duchy and subduing the monster-kin, winter's first snowfall puts you right back at square-one, but this time the monster-kin are better organized and harder to find. This winter-themed expansion for Dice Kingdoms of Valeria contains snowy castle and forest player pads (50 sheets each) featuring a new map with unfamiliar roads to your favorite domains and some new monster-slaying mechanics.
$15.00$10.74
Arkeis: The Jewel of the Cult Expansion (Pre-Order)
This item is a pre-order item with an expected release date of Q4 2024. Orders containing a pre-order item WILL NOT SHIP until the final pre-order item is able to be shipped. Dates and product details are subject to change as new information from the manufacturer is updated. ARKEIS: MEEMA EXPANSIONThe Meema Expansion contains many elements, among which Meema herself occupies the central spot: she’s a fully playable character joining the four colorful characters already available! In order to fit into your games, she comes with her own miniature, player board and Experience cards.But that’s not all! The expansion also contains a new scenario in which Meema will take the stage!★ New scenario★ One more mystery to be solved★ Detailed miniComponents• one (1) New scenario• thirty-nine (39) Cards• one (1) Character board• one (1) Customized backpack• one (1) Meema miniature
$29.85
Age of Steam Deluxe: Heavy Cardboard/Detroit Bankruptcy
Heavy Cardboard/Detroit Bankruptcy - This expansion offers a unique 4-6 player map supporting game titles and the Heavy Cardboard community as well as the Detroit Bankruptcy map (2-5 players plus a solo variant) to support Age of Steam Con.
$19.99$16.99
Railroad Ink Challenge: Lush Green Edition
GET READY TO REACH NETWORKING NIRVANA!Railroad Ink Challenge™ has everything you love from the original Railroad Ink games and a lot more, with an all-new focus on player interaction. Roll the dice and draw the routes to connect the exits around your board. Expand your network with railways, highways and stations to collect points, but you will be penalized for any open connections, so plan carefully!Roll the special Forest dice to create placid forest landscapes, or use the Trail dice to weave scenic mountain paths andbuild a beautiful arboreal paradise, with the Lush Green Edition!★ A different set of goals will be available each time: no game will be the same!★ Draw unprecedented, mind-bending route configurations thanks to the new dice!★ Connect special structures to your network to trigger new effects...use them wisely and you'll score big!Components• 4 Route dice• 2 Forest Dice• 9 Goal Cards• 4 Boards• 4 Markers• 1 RulebookAges 8+, 1-4 players, 30 minutes
$22.99$19.96
Waste Knights (Second Edition)
Welcome to Australia. The continent was bought and broken in two by forbidden experiments of a powerful corporation Cerbero. Now it kneels divided awaiting the fall. The government is nonexistent and so are any laws of men. Desolate wastelands are roamed by mutated beasts, decades-old machines, and degenerate humans who are even more dangerous. In those few pockets of civilization left people are more interested in survival than in progress. With each passing day hope seems to fade along with mementos of past cybernetic grandeur.But things are about to change as there are still those who care. You are among them – the ones who bent in the radioactive storm, but now have risen stronger to challenge the ruined world. You are the shining beacon of courage in the darkness of the brutal age. You are the symbol of what humanity lost, the eternal wanderer always eager to help those in need. The Waste is calling – are you ready to answer?Waste Knights: Second Edition is set in dystopian Australia destroyed by experiments of a powerful corporation. Each player becomes a rugged hero traveling through the wasteland, facing unnatural weather and enemies forged in long-forgotten laboratories as well as experiencing adventures full of dramatic choices.As the heart of the game is adventure – players have access to various scenarios with plot twists and narrative shaped according to their actions. Book of Tales hides encounters and results of players’ interaction with the world, while special cards trigger different effects thematically connected with the current story line. Add to this a huge board with over 40 special locations and cities to visit and you will soon realize that your hunger for adventure will be easily sated!1-4 playersAges 14+45-180 minute play timeContents:RulebookGuide, Book of Tales, Game Board6 Plastic Miniatures6 Knight Sheets6 Vehicle Sheets4 Reference Sheets210 CardsGear Deck Holder12 Custom Dice4 Base Discs1 Threat Bag36 Plastic Markers183 Tokens
$85.00$58.03
Adventure Tactics: Adventures in Alchemy
Journey along a new path to the treacherous Tower of Greylock in the Adventure Tactics: Adventures in Alchemy expansion. Leading the way is the new hero, Laine the Alchemist. This expansion also introduces a brand new mini-campaign that leads you through a new path to the gates of the Tower. This campaign will see you through the first five levels of your heroic journey and, when completed, you can continue your adventure by diving directly into Act II of Domianne’s Tower. With the addition of new enemies, new Elite Classes, a new type of Initiative, and non-player controlled Allies, your journey to the Tower will never be the same! This game requires Adventure Tactics: Domianne’s Tower to play. You can incorporate all the content from Hero Pack 1 as well.1
$45.00$32.15
Raising Robots
Raising Robots is a competitive, simultaneously played, engine-building game. In Raising Robots, you are a famous inventor seeking to assemble the greatest collection of robots. Each round, you simultaneously choose and perform two or more actions: upgrade, assemble, design, fabricate, recycle. Every action will be performed with a variable amount of power to make the action better or worse. However, the most powerful actions will also help your opponents. Whoever has the most points after eight rounds wins.
$59.99$50.99
Mycelia: Deluxe Edition (Pre-Order)
This item is a pre-order item with an expected release date of Q4 2024. Orders containing a pre-order item WILL NOT SHIP until the final pre-order item is able to be shipped. Dates and product details are subject to change as new information from the manufacturer is updated. Mycelia is a dynamic game of tactics in a competition for space and resources to create your own mushroom kingdom. The game follows the life cycle of fungi, a journey of creation, expansion, death, and rebirth — in game terms, growing mushrooms to score points, sporing them to expand your mycelial network, and eventually seeing them decay to unlock special actions. On a turn, a player has two actions to perform from the six options available. Using your decay actions, stealing spores, and blocking other mushrooms are just some of the ways to get ahead in the game. Players can evolve their own playing style, perhaps playing more aggressively to steal other players' spores or disrupt their mycelial network — or perhaps playing more defensively to try to protect their own area and spores. The board is made up of triangle tiles that represent different environments and nutrients that the mushrooms need to grow. These tiles can be added to the board by the players, so the board is always growing and evolving. Mycelia incorporates beautiful and accurate botanical style illustrations with over 69 mushrooms that can be found in the wild. The Deluxe Edition Includes: -All Items included with the Standrd Version of Mycelia -Kickstarter Exclusives Australia Expansion -Deluxe Embossed Slipcase -Drawstring Cotton Bags -Three A5 Art Prints
$74.99
Ultra Tiny Epic Galaxies
Ultra-Tiny Epic Galaxies is a complete and unabridged version of Tiny Epic Galaxies in a box the size of a deck of cards. It plays the full spectrum of 1 to 5 players, has all 40 original planets, and even includes the Satellites & Super Weapons Mini-Expansion!
$15.00$12.00
Bullet: Deluxe Wooden Bullets
With the Deluxe Bullets set, every game of Bullet you play has even more impact! Draw, move, and shoot harder than ever before! Contains a full set of wooden bullets and AP, Shield, and Intensity markers for use with any Bullet base game! Also includes wooden markers for Senka's Crosshairs and the Mariel marker for those who want to update their v.1 normal edition of Bullet Heart.
$24.99$19.99
Inventions: Evolution of Ideas - Complete Bundle
Inventions: Complete Bundle Includes: Inventions: Evolution of Ideas Inventions: Upgrade Pack Inventions: Promo Cards Since the dawn of time, humanity has sought new ideas, forever developing them into newer concepts. Their genius made them stand out from the other animals. Each invention is a veritable evolutionary step. Humans’ use of tools surpasses all others, making Homo Sapiens technologists since before historical records were invented. Inventions follows humanity’s most noteworthy innovations and places the power of these technological developments in your hands to evolve your societies over the ages. In Inventions, cards simulate these new concepts. They are the ideas that eventually become inventions. Once they are invented, they can be shared with the world, and everyone involved in the process spreads exciting news. You can even share with other societies, boosting the inventions’ efficacy. Inventions is a tactical game that revolves around long-term strategy. Each society’s progress will be measured in Ingenuity Points (IP). The player with the most IP has the strongest society and wins the game.
$169.99
Dice Hospital
In Dice Hospital, a worker placement game, players must treat as many patients as possible to appease the local authorities! Players use their hospital staff to treat patients on their personal hospital player boards. However, players may also call in specialist staff to react to certain situations that arise to score more points with the authorities! The game uses worker placement mechanics for the staff, dice as the patients where low scores indicate low health and a personal player board of actions to treat patients. The player with the highest reputation wins the game!
$26.97
Chronicles of Crime: 1400
It is the year 1400 and you are Abelard Lavel, a knight living in Paris. Since you were a child, strange prophetic dreams of past and future crimes have haunted you. You managed to put your power to good use, solving mysteries that nobody else could. Now thanks to your growing reputation, the people of Paris seek your help. Will you come to their aid? Chronicles of Crime: 1400 is a stand-alone, cooperative game of crime investigation. Using Scan & Play technology to mix digital and board games, it allows for many crime investigation stories to be told with the same components. Interrogate the suspects, collect evidence, and find the culprit before you run out of time! Chronicles of Crime - The Millennium Series features three standalone Chronicles of Crime games which utilize the same great Chronicles of Crime system, but provide interesting gameplay twists and refreshing settings, that span an entire millennium from 1400 to 1900 and finally 2400. Players will be able to experience Paris like never before as they solve cases across three distinct time periods.
$29.99$20.13
Small Islands
Small Islands is a tile-placement game in which you are daring explorers discovering a magnificent archipelago. Its islands are brimming with natural resources but also temples from an ancient and mysterious civilization. Brave adventurers, bring back to your clan wealth & prestige! A game is played in maximum 4 Rounds. At the beginning of each Round, each player secretly picks an Objective Card out of three cards. And in turn, players draw and place a Landscape Tile out of the 5 available (2 in hand, and 3 on the table). At a certain point, another option becomes available: placing a Ship Tile. When this tile is placed, in turn, all players place Houses on the islands and earn Prestige Points according to their Objective. Then players start a new Round. When the game ends, players receive additional points for their Ship Tiles. In Advanced Mode, Objectives are split in 2 types of cards which allows you to create your own objectives amongst many combinations. There is also a Solo Mode, innovative for its mechanics as well as for the very concept of a solo mode in a tile-placement game. We gave it an AI with a personality and different behaviors.
$26.84
Hegemony: Crisis And Control
You have successfully led your class to victory... but the battle of ideologies is far from over! The old world is in crisis, and the new world struggles to regain control. Now is the time to make a difference! Crisis & Control offers new challenges and additional game modes that will test your governance skills like never before! Crisis Response cards and Alternative Events add more diversity to your games, class-specific Hidden Agendas incentivize new politico-economic strategies, and the Automas provided allow you to experience all of the game’s roles, no matter the player count! —description from the rulebook Crisis & Control contains all the gameplay material that was given in the form of stretch goals during Hegemony's Kickstarter campaign. All that content was included in the Extended Edition of Hegemony which is what the campaign's backers received.
$29.99$25.49
Tiny Epic Dungeons
Tiny Epic Dungeons is a fully cooperative dungeon crawler for 1 to 4 players set in the fantasy world of Aughmoore. In Tiny Epic Dungeons, players control a band of Heroes exploring a treacherous dungeon in search of the fearsome Dungeon Boss. Heroes make their way through the dungeon one room at a time. Around every corner goblins and ferocious minions seek to block the Heroes’ path. Where there isn’t an enemy, traps are set, ready to spring on even the most prepared Hero. Tiny Epic Dungeons features a modular dungeon that is unique with each play. The game is played over two acts: The Dungeon, and the Dungeon Boss. In both acts, the players are constantly struggling against the waning firelight of their torch which decreases each turn. When the torch goes out, the Heroes are forever lost in the darkness. After clearing the dungeon of all its’ minions and finding the entrance to the lair, players must engage in an epic battle against the Boss. Each boss has unique abilities and a lair with a unique environment that gives various advantages and disadvantages depending on the skill used and where the Hero attacks from. These Epic Monsters cannot be slain by mere swords, axes, arrows, and the occasional spell. Ritual Rooms around the dungeon must be used to lower their magical bond to the dungeon. The Dungeon boss must be lured to these rooms to lower their defenses and allow the Heroes to strike the final blow! Victory in Tiny Epic Dungeons is achieved by defeating the Dungeon Boss! In order to do that, the Heroes will need to collect legendary loot and supreme spells Heroes of old crafted loot to honor the ways of their clans. Bear, Lion, Phoenix, and Panther. Heroes can discover pieces from these ancient sets that grow more powerful the more you collect. Will you be the greatest warrior the Bear clan has ever seen? Or will you make the Panther clan proud by stalking your prey and striking with surprising force, unseen before the moment of impact? The story is yours to tell in Tiny Epic Dungeons! Mixy Goblins are added directly to the goblin deck and are encountered like normal goblins. Except, they are not like normal goblins. When you defeat a Mixy Goblin, something explodes! You’ll draw a Potion Card to see what the effect is. Each Potion Card will describe a peril that occurs when you kill a Mixy Goblin and will also leave you with a handy potion for use later! Additionally, the mini-expansion brings new Dungeon Bosses, Minions, and Goblins to the game. Each presents a unique challenge that will test even the best players!
$30.00$25.50
Wingspan: Speckled Eggs
These 100 speckled eggs (10 egg tokens in 10 different color combinations) showcase some of the beautiful eggs created by birds of the world. They are are the same size, texture, and material as other Wingspan eggs.
$13.67
Calico
Calico is a puzzly tile-laying game of quilts and cats. In Calico, players compete to sew the coziest quilt as they collect and place patches of different colors and patterns. Each quilt has a particular pattern that must be followed, and players are also trying to create color and pattern combinations that are not only aesthetically pleasing, but also able to attract the cuddliest cats! Turns are simple. Select a single patch tile from your hand and sew it into your quilt, then draw another patch into your hand from the three available. If you are able to create a color group, you may sew a button onto your quilt. If you are able to create a pattern combination that is attractive to any of the cats, it will come over and curl up on your quilt! At the end of the game, you score points for buttons, cats, and how well you were able to complete your unique quilt pattern.
$39.99$31.99
Mansions of Madness: Sanctum of Twilight
It is a mistake to fancy that horror is associated inextricably with darkness, silence, and solitude. –H.P. Lovecraft, “Cool Air” Within the lavish rooms of the Silver Twilight Lodge, the most influential citizens of Arkham gather to forge business alliances, plan parades, and lobby politicians. In secret, they also meet to enact forbidden rituals with dark consequences. The poor souls who discover this truth often vanish, never to be seen again. Sanctum of Twilight is an expansion for Mansions of Madness Second Edition that unites two new investigators against the Order of the Silver Twilight in two thrilling scenarios. With new spells, items, mechanics, and a new monster, this expansion immerses players in the Arkham Files universe as they confront the dangers threatening Arkham from within. This is not a standalone product. It requires Mansions of Madness Second Edition Core Set to play.
$24.95
Arkham Horror The Card Game: Mythos Pack - The Wages of Sin
"…So numerous are the recorded troubles in insane asylums, that only a miracle can have stopped the medical fraternity from noting strange parallelisms and drawing mystified conclusions." –H.P. Lovecraft, The Call of Cthulhu It was always going to come to this… you're finally headed to the asylum. The Unspeakable Oath is the second Mythos Pack in The Path to Carcosa cycle for Arkham Horror: The Card Game, and it carries you deep into the belly of Arkham’s asylum. You’ll find yourself behind locked doors, wracked by Doubt, and surrounded by Lunatics. And, still, you’ll catch hints of deeper and darker secrets. And while its scenario continues and deepens the game’s exploration of the mystical realms between the traditional roleplaying and card game experiences, its twenty-four player cards (two copies each of twelve different cards) provide you access to a number of wealthy Patrons and allow you to “learn” from your mistakes. This is not a standalone product. It requires the Arkham Horror: The Card Game Core Set and The Path to Carcosa deluxe expansion to play.
$16.99$10.98
Flamecraft: Metal Coins
24 shiny, thick metal coins in a "dragonmade" cloth bag. Use in game or hoard as you desire.
$20.00$19.96
Arkham Horror The Card Game: Mythos Pack - In the Clutches of Chaos
Heart of the Elders is the third Mythos Pack in The Forgotten Age Cycle. Following the events of The Boundary Beyond, you and your team of investigators head deep into the jungles of southern Mexico in search of an ancient, forgotten cavern. After several days of trekking through the jungle, you find what you believe to be the entrance of the cave, but something is not right. Six pillars surround the cavern, carved with strange symbols. Are they a warning? A lock? You must investigate this further, but time is running short. Your supplies are already starting to run low and countless eyes watch you from the shadows of the trees. What secrets are they trying to protect? This Mythos Pack features an immersive two-part scenario that takes you on an adventure both above and below the Earth. Immediatley forced to face the consequences of your choices, you shape the scenario as you go, determining which dangers you face and which allies you rely upon. Isolated from the rest of civilization, who can you trust? This is not a standalone product. It requires a copy of Arkham Horror: The Card Game Core Set and The Forgotten Age deluxe expansion to play.
$16.99$10.98
Arkham Horror The Card Game: Mythos Pack - For the Greater Good
For The Greater Good is the third Mythos Pack in The Circle Undone cycle for Arkham Horror: The Card Game. Following the events of The Wages of Sin, you are disturbed to learn that there have been even more strange sightings in Arkham and worse, several more people have disappeared. You need help.Your relationship with the Order of the Silver Twilight cannot continue to balance on the edge of a knife. You must decide whether you will place your trust in them or count them among your enemies, and this decision will shape your adventure moving forward, determining your ties to the Lodge and which areas of the manor you will have access to. At first glance, several of the player cards featured in For the Greater Good may look familiar. In The Secret Name, the Arkham Horror LCG broke the boundary between player factions by introducing player cards like that belonged to multiple classes. Now, as your investigators continue to gain experience from their research into Arkham’s secret history, you will have the chance to upgrade these cards into more powerful versions that fit into classic, single-class categories. Each version of these upgraded cards feature distinct art pieces and abilities that play into the core focuses of their classes, growing with your investigators as their search for answers continue. This is not a standalone product. A copy of the Arkham Horror: The Card Game Core Set and The Circle Undone deluxe expansion are required to play.
$16.99$10.98
Floriferous
Your garden awaits! Spend the afternoon in your floriferous garden. Relax while enjoying this elegant game of picking, pairing, and arranging flowers. Find joy in the abundance of nature.Contents:60 Garden Cards9 Bounty Cards21 Desire CardsCustom Wooden Pawns & Tokens Ages: 14+Players: 1-4Game Length: 20 minutes
$24.99$19.14
Arkham Horror The Card Game: Mythos Pack - Union and Disillusion
Union and Disillusion is the fourth Mythos Pack in The Circle Undone cycle for Arkham Horror: The Card Game. After your brush with the Silver Twilight Lodge in For the Greater Good, you journey to the banks of the Miskatonic River in search of the four souls who went missing from one of the Lodge’s events. Between two of the bridges that span the river, there stands the Unvisited Isle. The foggy shores are barren and unwelcoming, and as you row closer, you try to remain silent, as if to keep the river itself from noticing. Not a soul greets you as you draw closer to the island, save for the judging gaze of ghostly birds that observe you from the trees. In the distance, a pillar of spectral energy is rising into the clouds, a vortex of otherworldly mist spiraling about it. As you explore the island, you will find braziers scattered at various locations, that you can either light or douse with the new Circle action ability. Lighting these braziers may help push back the heavy mist, allowing you to further explore the island, but it may also be the key step in completing the ritual that has already begun. How far can you push Arkham to the brink of chaos without surrendering the city to the dark forces battling for control of it? This is not a standalone product. It requires a copy of the Arkham Horror: The Card Game Core Set and The Circle Undone deluxe expansion to play.
$16.99$10.98
Arkham Horror The Card Game: Mythos Pack - Before the Black Throne
Before the Black Throne is the sixth and final Mythos Pack in The Circle Undone cycle for Arkham Horror: The Card Game. After your battle to close the rips in reality in In the Clutches of Chaos, you have left your city and your world behind, traveling an impossible distance, and yet you are still many leagues from the nighted throne where your ultimate foe stirs. As you are chased by your fate across the cosmos, you may be forced to bring “empty space” into play, losing the top card of your deck as you place it facedown to embody the seemingly infinite space that divides you from the rest of humanity. This is not a location, it cannot be entered or investigated, and the only way to reclaim your lost card is to fill the empty space with a Cosmos location. These impossible places, drawn from the new Cosmos deck, do not have set places they must connect to. Rather, each Cosmos card has a connecting instruction you must obey in order to place it. Torn from all you know, it may be easy to surrender to the existential dread, but even if all you can do is delay the inevitable, the battle is not over yet! This is not a standalone product. It requires a copy of the Arkham Horror: The Card Game Core Set and The Circle Undone deluxe expansion to play.
$16.99$10.98
Scythe: Game Board Extension
The board extension slides next to the back side of the standard game board, creating a complete board with 70% bigger hexes (the content is the same). All units and resources in Scythe are kept on the board, so the larger hexes provide more space. The standard game board is 624x818mm, and it grows to 818x939mm with this extension.
$10.52
A Feast For Odin: The Norwegians
Discover and tame new lands, forge new items, and face new challenges when you return to the Viking way of life. Continue the epic saga started in A Feast for Odin with The Norwegians expansion! This product is an expansion: A Feast for Odin base game required to play.
$39.96
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