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Marvel Champions: Hero Pack - War Machine
James Rhodes fought for his country as a United States Marine fighter pilot before his friend, Tony Stark, gave him an advanced armored suit. Now he fights for all of Earth as the heavily-armed Avenger, War Machine—and he’s blasting into players’ games of Marvel Champions: The Card Game. By unleashing vast amounts of ammo, War Machine can cut a swath through even the toughest villains. Within this Hero Pack, players will find War Machine, his fifteen signature cards, and a full assortment of Leadership cards inviting players to gather their team to take down the villain. For players eager to destroy the Mad Titan, they can get started with the War Machine Hero Pack! This expansion comes with a 40-card pre-built deck, giving players the chance to start playing right out of the box.
$14.96
Vagrantsong
You trainhop aboard the Silver Ferryman, chasin’ a dream or runnin’ from the past. What you find is a welcomin’ hand - white glove, stretched skin… and a fiddle player in the distance, playin’ a tune that’s awfully inviting. Makes you never wanna leave. In Vagrantsong, a cooperative and story-driven boss battler, you will take on the role of a Vagrant trapped on a supernatural ghost train. Face off against ghosts lingering on the train (called Haints), adjust your playstyle with Skills and Junk acquired along the way, and uncover the secrets of the Silver Ferryman in this spooky and challenging adventure.
$80.00$62.96
That Time You Killed Me
You and your opponent are rival time travelers trying to erase each other from history. To prove you are the one true inventor of time travel, you must use your invention to find your enemy in time and murder them — before they get you! Unfortunately, since your enemy has strewn many copies of themself across the timeline, you may have to do the terrible deed many, many times before it sticks. Just make sure you don't get erased first! That Time You Killed Me is an abstract narrative game of time and murder that introduces new scenarios with unique rules and components as you play. As with any game about mucking about across time, you must play through this content in a strict, unalterable order.
$49.99$30.48
Arkham Horror The Card Game: Mythos Pack - The Wages of Sin
"…So numerous are the recorded troubles in insane asylums, that only a miracle can have stopped the medical fraternity from noting strange parallelisms and drawing mystified conclusions." –H.P. Lovecraft, The Call of Cthulhu It was always going to come to this… you're finally headed to the asylum. The Unspeakable Oath is the second Mythos Pack in The Path to Carcosa cycle for Arkham Horror: The Card Game, and it carries you deep into the belly of Arkham’s asylum. You’ll find yourself behind locked doors, wracked by Doubt, and surrounded by Lunatics. And, still, you’ll catch hints of deeper and darker secrets. And while its scenario continues and deepens the game’s exploration of the mystical realms between the traditional roleplaying and card game experiences, its twenty-four player cards (two copies each of twelve different cards) provide you access to a number of wealthy Patrons and allow you to “learn” from your mistakes. This is not a standalone product. It requires the Arkham Horror: The Card Game Core Set and The Path to Carcosa deluxe expansion to play.
$16.99$10.98
Arkham Horror The Card Game: Mythos Pack - In the Clutches of Chaos
Heart of the Elders is the third Mythos Pack in The Forgotten Age Cycle. Following the events of The Boundary Beyond, you and your team of investigators head deep into the jungles of southern Mexico in search of an ancient, forgotten cavern. After several days of trekking through the jungle, you find what you believe to be the entrance of the cave, but something is not right. Six pillars surround the cavern, carved with strange symbols. Are they a warning? A lock? You must investigate this further, but time is running short. Your supplies are already starting to run low and countless eyes watch you from the shadows of the trees. What secrets are they trying to protect? This Mythos Pack features an immersive two-part scenario that takes you on an adventure both above and below the Earth. Immediatley forced to face the consequences of your choices, you shape the scenario as you go, determining which dangers you face and which allies you rely upon. Isolated from the rest of civilization, who can you trust? This is not a standalone product. It requires a copy of Arkham Horror: The Card Game Core Set and The Forgotten Age deluxe expansion to play.
$16.99$10.98
Arkham Horror The Card Game: Mythos Pack - For the Greater Good
For The Greater Good is the third Mythos Pack in The Circle Undone cycle for Arkham Horror: The Card Game. Following the events of The Wages of Sin, you are disturbed to learn that there have been even more strange sightings in Arkham and worse, several more people have disappeared. You need help.Your relationship with the Order of the Silver Twilight cannot continue to balance on the edge of a knife. You must decide whether you will place your trust in them or count them among your enemies, and this decision will shape your adventure moving forward, determining your ties to the Lodge and which areas of the manor you will have access to. At first glance, several of the player cards featured in For the Greater Good may look familiar. In The Secret Name, the Arkham Horror LCG broke the boundary between player factions by introducing player cards like that belonged to multiple classes. Now, as your investigators continue to gain experience from their research into Arkham’s secret history, you will have the chance to upgrade these cards into more powerful versions that fit into classic, single-class categories. Each version of these upgraded cards feature distinct art pieces and abilities that play into the core focuses of their classes, growing with your investigators as their search for answers continue. This is not a standalone product. A copy of the Arkham Horror: The Card Game Core Set and The Circle Undone deluxe expansion are required to play.
$16.99$10.98
Arkham Horror The Card Game: Mythos Pack - Union and Disillusion
Union and Disillusion is the fourth Mythos Pack in The Circle Undone cycle for Arkham Horror: The Card Game. After your brush with the Silver Twilight Lodge in For the Greater Good, you journey to the banks of the Miskatonic River in search of the four souls who went missing from one of the Lodge’s events. Between two of the bridges that span the river, there stands the Unvisited Isle. The foggy shores are barren and unwelcoming, and as you row closer, you try to remain silent, as if to keep the river itself from noticing. Not a soul greets you as you draw closer to the island, save for the judging gaze of ghostly birds that observe you from the trees. In the distance, a pillar of spectral energy is rising into the clouds, a vortex of otherworldly mist spiraling about it. As you explore the island, you will find braziers scattered at various locations, that you can either light or douse with the new Circle action ability. Lighting these braziers may help push back the heavy mist, allowing you to further explore the island, but it may also be the key step in completing the ritual that has already begun. How far can you push Arkham to the brink of chaos without surrendering the city to the dark forces battling for control of it? This is not a standalone product. It requires a copy of the Arkham Horror: The Card Game Core Set and The Circle Undone deluxe expansion to play.
$16.99$10.98
Arkham Horror The Card Game: Mythos Pack - Before the Black Throne
Before the Black Throne is the sixth and final Mythos Pack in The Circle Undone cycle for Arkham Horror: The Card Game. After your battle to close the rips in reality in In the Clutches of Chaos, you have left your city and your world behind, traveling an impossible distance, and yet you are still many leagues from the nighted throne where your ultimate foe stirs. As you are chased by your fate across the cosmos, you may be forced to bring “empty space” into play, losing the top card of your deck as you place it facedown to embody the seemingly infinite space that divides you from the rest of humanity. This is not a location, it cannot be entered or investigated, and the only way to reclaim your lost card is to fill the empty space with a Cosmos location. These impossible places, drawn from the new Cosmos deck, do not have set places they must connect to. Rather, each Cosmos card has a connecting instruction you must obey in order to place it. Torn from all you know, it may be easy to surrender to the existential dread, but even if all you can do is delay the inevitable, the battle is not over yet! This is not a standalone product. It requires a copy of the Arkham Horror: The Card Game Core Set and The Circle Undone deluxe expansion to play.
$16.99$10.98
Lord Of The Rings: The Card Game - Return Of The King Saga Expansion
While Frodo, Sam, and Gollum journeyed through the glades of Ithilien, Aragorn and his companions fought the battle of Helm’s Deep and rode to the wreck of Isengard to deal with the traitor, Saruman. After obtaining a Palantír from that encounter, Aragorn learned much of the Enemy’s movements, and now he and his companions must ride to the aid of Gondor while the Ring-bearer draws ever closer to Mount Doom…Experience the conclusion of the journey to destroy the One Ring in The Return of the King Saga Expansion for The Lord of the Rings: The Card Game! This expansion contains six scenarios that recreate the adventures featured in the third part of the legendary The Lord of the Rings saga. You’ll also find over 60 hero and player cards, which can be used to build or enhance your decks for any The Lord of the Rings: The Card Game scenario or campaign!Note: For longtime fans of The Lord of the Rings: The Card Game, this expansion combines all of the contents from The Flame of the West and The Mountain of Fire. If you already own those two expansions, you will not find any new cards or content in this product. A new Saga Expansion for The Lord of the Rings: The Card Game, which recreates the adventures featured in The Return of the King, the third book of the legendary The Lord of the Rings trilogy. Features six thrilling scenarios from throughout The Return of the King, during which players will partake in the Battle of Pelennor Fields, rescue Frodo from the Tower of Cirith Ungol, and climb the harrowing slopes of Mount Doom. Campaign mode continues from where The Two Towers Saga Expansion left off and concludes the tale, allowing players to experience a truly epic-length story. Contains over 60 player cards that can be used to enhance any player deck for The Lord of the Rings: The Card Game, opening up tons of new deckbuilding and customization options Contents One Rulebook 330 cards
$69.99
Gloomhaven
Gloomhaven is a game of Euro-inspired tactical combat in a persistent world of shifting motives. Players will take on the role of a wandering adventurer with their own special set of skills and their own reasons for traveling to this dark corner of the world. Players must work together out of necessity to clear out menacing dungeons and forgotten ruins. In the process, they will enhance their abilities with experience and loot, discover new locations to explore and plunder, and expand an ever-branching story fueled by the decisions they make. This is a game with a persistent and changing world that is ideally played over many game sessions. After a scenario, players will make decisions on what to do, which will determine how the story continues, kind of like a “Choose Your Own Adventure” book. Playing through a scenario is a cooperative affair where players will fight against automated monsters using an innovative card system to determine the order of play and what a player does on their turn. Each turn, a player chooses two cards to play out of their hand. The number on the top card determines their initiative for the round. Each card also has a top and bottom power, and when it is a player’s turn in the initiative order, they determine whether to use the top power of one card and the bottom power of the other, or vice-versa. Players must be careful, though, because over time they will permanently lose cards from their hands. If they take too long to clear a dungeon, they may end up exhausted and be forced to retreat.
$160.00$95.65
Gloomhaven: Buttons and Bugs
Buttons & Bugs gives you the same deep strategy combat of Gloomhaven but in a fraction of the size. Its compact footprint and streamlined system means you can set up and play a scenario in under 20 minutes, and it fits on your coffee table or even an airplane tray table.★ Small and portable★ Solo player★ Travel anywhereContents• 6 micro-miniatures• 6 playable characters• 22 scenarios• 5 dual-layer trays• 48 ability cards• 12 progressive player modifier cards• 5 health dials• 20 monsters• 2 alternate monster difficulty modifier cards• 21 condition tokens• 14 plastic tracking cubes• DIZED Tutorial• 1 modifier die• 1 learn to play guide
$20.00$19.96
Oltree: Undead & Alive
This is an expansion a copy of Oltree is required to play. Ever since the Titans created the world, death has never been as final as could have been hoped. Sure, there's not much a chance you’ll find Grandma clawing her way out of the family tomb on her own, but a lot of strange things have happened. During the new Chronicles and Incidents in this first expansion to Oltree, Rangers may fall prey to Languor, a type of supernatural evil. It is a morbid state of melancholy that grips their heart and soul. This first expansion contains: 3 new Chronicles (1 short, 2 long, 36 cards total) confronting you with the shadow forces of the undead. 6 new Assignments, with a terrifying new Incident pack called "Death Abounds." The new Languor mechanic offering a thematic challenge.
$19.99
Tales from the Loop: The Board Game
The landscape was full of machines and scrap metal connected to the facility in one way or another. Always present on the horizon were the colossal cooling towers of the Bona Reactor, with their green obstruction lights. If you put your ear to the ground, you could hear the heartbeat of the Loop – the purring of the Gravitron, the central piece of engineering magic that was the focus of the Loop’s experiments. In 1954, the Swedish government ordered the construction of the world’s largest particle accelerator. The facility was completed in 1969, located deep below the pastoral suburban countryside, outside of Stockholm. The local population called this marvel of technology the Loop. Over the years since it was built, strange phenomena have started to appear in the area – mysterious creatures stalking the land, machines malfunctioning in inexplicable ways. In the Tales From the Loop – The Board Game, you take the roles of local kids and play cooperatively to investigate whatever phenomena that threaten the islands (or perhaps just the local video store), and hopefully stop them. Each day starts at school, but as soon as the bell rings you can use whatever time you have before dinner and homework to go exploring! You can either play through one of the branching scenarios – ranging from alien plant life to visitors from the past – or choose a more sandbox experience using the game’s Mystery Islands mode. Scenarios vary in length from 90-120 minutes and you can play solo, by controlling two Kids, all the way up to five players. Each turn in the game represents a day in the life of the Kids and starts with them meeting up at school. There they will pick up new rumors and plan their actions for the coming day. Once the bell rings and school’s out, they are free to roam the islands, either investigating the mysteries and rumors available, or simply taking care of chores (or both!). Each Kid has a certain amount of Time available to them as they take their turn, which they can spend freely and in any order desired. In effect all player turns are integrated: you don’t have to sit and wait for your turn to come around, but can move about together with the others. And sticking together is wise when facing tougher challenges as you can help each other out and even combine your items for new abilities that can completely bypass a challenge! At the end of the day it’s important to be home in time for dinner and homework. You can stay out longer, but that could mean losing some privileges (like getting that critical car ride!) or even becoming grounded… Bring your best friends and go out and explore the mysteries of the Loop!
$79.99$55.94
Zombicide: Ultimate Survivors #1
The world evolved, and so did we. We learned in a couple months what a soldier might need years to learn. The lives we had, the people we were, are all gone, and we have accepted that. We are survivors, and we are here to bring the future.Sometimes, you don't want your favorite Survivor's story to end. You want to see him live through countless adventures and evolve in the Zombicide world! The Experience mode allows you to write your own epic story using Experience cards that enhance your Survivors and stay with them from one Zombicide Mission to the next!Will your survivors emerge from the zombie apocalypse as true heroes? The answer is yours!This product is an expansion: Zombicide: Season One, SeasonTwo or Season Three base game required to play.
$29.99$22.92
Castle Panic: Wizard's Tower
The Wizard's Tower is an expansion to the board game Castle Panic. It is not a stand-alone game and requires Castle Panic to play. The Wizard's Tower is a cooperative board game for 1 to 6 players ages 12 and up. Your Castle has been rebuilt, and a friendly Wizard has joined your forces. As long as his Tower stands, you and your friends have access to powerful magic spells. And you'll need them, for the Monsters have returned stronger, faster, smarter, and with new abilities to threaten the Castle. You'll fight against magical Imps, evasive flying creatures, and more. Make your stand against six new, dangerous Mega Boss Monsters, including the Dragon and Necromancer. Use fire to attack the Monsters, but beware, your Walls and Towers can be burned down as well! The challenge is high but so is the adventure. Can you survive more panic and defend The Wizard's Tower?
$24.97
Zombicide: Ultimate Survivors #2
There are four kinds of people in our zombie world. Those who fled stupidly, and became zombies. Those who fled with a brain, and kept it a little longer. Those who fought zombies, and became survivors. And then come the ultimate survivors, heroes of a war for extinction!Ultimate Survivors #2 features veteran Survivors, with their miniatures and ID Cards. Some Skills evolved to turn your heroes into war machines! All of them have a free additional Skill at Blue Level. So, they engage the Zombicide with two Skills instead of one!This product is an expansion: Zombicide: Season One, SeasonTwo or Season Three base game required to play.
$39.99$25.85
Tales from the Loop: The Board Game - The Runaway Expansion
Expand your Tales from the Loop - The Boardgame experience with this runaway Machine! For the past week black vans and agents in suits have been seen in the area around the Loop. Rumors have it that they are searching for a spy... This expansion contains a masterfully designed miniature of the Runaway Machine as depicted in the art of Simon Stålenhag, as well as completely new Scenario featuring it, and all the cards an sheets needed to bring it into our game.
$9.96
Tales from the Loop: The Board Game - Invasive Species Expansion
Expand your Tales from the Loop - The Boardgame experience with some invasive species from the late Cretaceous! The school is buzzing with wild Rumors about how the ice cream truck was attacked and the driver... eaten?! The expansion contains a masterfully designed miniature of a Gorgosaurus Libratus as depicted in the art by Simon Stålenhag, as well as a completely new Scenario featuring it, and all the cards and sheets needed to bring it into your game.
$12.99$9.96
Arkham Horror The Card Game: The Circle Undone
“Behind everything crouched the brooding, festering horror of the ancient town, and of the mouldy, unhallowed garret gable where he wrote and studied…” -H. P. Lovecraft, “The Dreams in the Witch House” Judgement. Temperance. Justice. The Tower. The soothsayer’s tarot wove a tale of a grim future, hard to put out of your mind. But when you learn that four people have disappeared without a trace from an estate in French Hill, you begin to wonder if this cruel fate is meant only for you, or for the entirety of Arkham… The Circle Undone is the fourth deluxe expansion for Arkham Horror: The Card Game. Here, your team of investigators delve into the mysteries of Arkham’s past, uncovering its macabre history and the motives of those who dwell in its shadows. This expansion contains a playable prologue, first two scenarios of The Circle Undone campaign, as well as new investigator and player cards to further customize your investigations in the world of H. P. Lovecraft’s Mythos. This is not a standalone product. A copy of the Arkham Horror: The Card Game Core Set is required to play.
$32.99$23.06
Gloomhaven: Jaws of the Lion
Gloomhaven: Jaws of the Lion is a standalone game that takes place before the events of Gloomhaven. The game includes four new characters — Valrath Red Guard (tank, crowd control), Inox Hatchet (ranged damage), Human Voidwarden (support, mind-control), and Quatryl Demolitionist (melee damage, obstacle manipulation) — that can also be used in the original Gloomhaven game. The game also includes 16 monster types (including seven new standard monsters and three new bosses) and a new campaign with 25 scenarios that invites the heroes to investigate a case of mysterious disappearances within the city. Is it the work of Vermlings, or is something far more sinister going on? Gloomhaven: Jaws of the Lion is aimed at a more casual audience to get people into the gameplay more quickly. All of the hard-to-organize cardboard map tiles have been removed, and instead players will play on the scenario book itself, which features new artwork unique to each scenario. The last barrier to entry — i.e., learning the game — has also been lowered through a simplified rule set and a five-scenario tutorial that will ease new players into the experience.
$49.99$35.96
The LOOP
The LOOP is a quirky co-operative game in which you battle the evil Dr. Faux. Play a Temporal Agent in four different game modes, full of new challenges and replay value. Gather powerful artifacts, defy the Doctor's duplicates, and sabotage his maniacal machine. Make the most of your cards and master the LOOP to use them multiple times in impressive chains — but the Doctor isn't going to make this easy on you! The evil Dr. Faux has built a terrrrible time machine! With the help of the duplicates of himself that he is creating through the ages, he aims to carry out his Omniscience 2000 project to become master of the universe. But the rifts that he is opening in spacetime will probably destroy quantum space way sooner... Join the Agency in the shoes of one of its most legendary agents, and co-operate to foil the fiendish schemes of Dr. Faux, using quirky but still powerful artifacts.
$49.96
Forgotten Waters
Forgotten Waters is a Crossroads Game set in a world of fantastical pirate adventure. In it, players take on the role of pirates sailing together on a ship, attempting to further their own personal stories as well as a common goal. The world of Forgotten Waters is silly and magical, with stories designed to encourage players to explore and laugh in delight as they interact with the world around them. It’s a game where every choice can leave a lasting impact on the story, and players will want turn over every rock, just to see what they find.
$44.32
Arkham Horror The Card Game: Return to the Forgotten Age
The passage of time itself has become tangled and knotted, and though you thought you had left the jungles of southern Mexico and the depths of Yoth behind you, it appears that they are not as far away as they might seem. Like a snake eating its own tail, the timeline is looping back around itself again…Within the Return to the Forgotten Age upgrade expansion for Arkham Horror: The Card Game, you’ll find new scenario cards and encounter sets that you can add into every scenario of The Forgotten Age, mixing up your investigations with new dangers and new objectives. New player cards, representing upgraded versions of cards from The Forgotten Age give you new tools and options whenever you’re upgrading your decks. And with a full assortment of card dividers, you’ll be able to easily sort and store your entire campaign.
$42.13
Charterstone: Recharge Pack
The Charterstone Recharge Pack contains the components for a second campaign of Charterstone. It is completely optional as Charterstone is designed to be infinitely replayable after the first twelve-game legacy campaign. The back side of the game board (included in the core game) is used for the second campaign. It contains all components that were permanently changed in the first campaign while allowing players to use unchanged components like wooden resources, meeples, and metal coins.
$19.96
Starcadia Quest: ARRRmada
ARRRmada is a modular expansion that can be plugged into and played with any other Starcadia scenario - but players must be extra careful when facing Pirates: for each Pirate Assault card that is activated while any Pirates are on the board, they will steal away some of the Upgrade tokens that would have otherwise been available loot for players! Featuring a brand new Campaign with 6 new Scenarios against Captain Wet Willy and his mates, new Upgrade tokens and 3 new Game Tiles, ARRRmada offers a ton of new content to your Starcadia experience! Contains:- Rulebook- Campaign Sheet Pad- 12 Highly-Detailed Plastic Miniatures- 39 Cards- 20+ Tokens- 3 Game Tiles- Pirate Ship Dashboard
$34.96
Starcadia Quest: Build-a-Robot
Starcadia Quest: Build-a-Robot brings not only a whole new branching campaign, monsters, heroes and Upgrades, but it’s also a modular expansion that introduces companion Robots, a new system that can be added to any Starcadia Quest Scenario! Contains:- Rulebook- Campaign Sheet Pad- 13 Highly-Detailed Plastic Miniatures- 38 Cards- 30+ Tokens- 3 Game Tiles- 4 Robot Dashboards
$39.99$25.85
Zombicide: Team Building Deck
You don't know which Survivors you'll play with on your next Zombicide session? You need to rescue a mysterious friend surrounded by zombies? Get random!The Team Building Deck is the perfect accessory to select Survivors at random among the many published for the Zombicide boardgames! This box holds 114 mini-cards featuring all Survivors published for Zombicide Season 1, 2 and 3, including Gaming Night Kits, Special Guest Boxes and exclusive Survivors!
$14.99$9.69
Alone
Alone is a sci-fi survival horror / dungeon crawler game that will pit a single, stranded hero against 1-3 evil masterminds who will do their best to stop the hero from completing a quest to discover the truth and save his companions. The Evil players always have the full map of the scenario in front of them, hidden behind a huge screen. They manage all the events happening during the game, and try to stop the Hero from completing his objectives. The Hero can only see the Sector of the map he is in, and from there he will have to explore the map. All kind of horrors may be hiding in the darkness, so he will have to be cautious. At the end of each round, the portions of the map he explored will be removed from the table: only the Sector he is in will stay visible... the Hero will have to put his memory to test, if he doesn't want to get lost! The story of the game will be unfolded through several scenarios, each one divided into several chapters. Each chapter has an objective for the Hero to complete, while the Evil players will have to stop him (or try to fulfill a different objective of their own). The outcome of each chapter will influence the gameplay of the subsequent one: each scenario is conceived with a branching storyline that can adapt to the actions of the players: if the Hero completes his goals, his life will be easier in the next chapter... but that is also true for the Evil players! CONTENTS OF THE BOX:• 3 Rulebooks• 1 Scenario book• 1 Hero sheet• 1 Evil screen• 8 Dice• 2 Map sheet• 21 Item cards• 4 Character cards• 104 Reaction cards• 24 Mission cards• 4 Reference cards• 1 Compass tile• 10 Doors with stands• 1 Evil leader token• More than 100 tokens• More than 30 tiles• 23 Miniatures
$79.90$68.85
The Goonies: Never Say Die
Embark on a perilous adventure full of dangerous booby traps and treacherous treasure-filled caverns! One player is the Goondocks Master, controlling fearsome foes, from the outlaw family, the Fratellis, to the legendary pirate, One-Eyed Willie. The other players take on the role of the Goonies — Mikey, Mouth, Chunk, Data, and Sloth — overcoming cryptic puzzles and deadly challenges with teamwork, strategy, and Data’s clever contraptions! Will the Goonies discover the legendary riches that will save their homes, or will they follow the fate of Chester Copperpot… and never see the light of day? Includes eight beautifully sculpted miniatures of Mikey, Mouth, Chunk, Data, Sloth, the Giant Octopus, the Fratellis, and even One-Eyed Willie himself Unique, modern gameplay inspired by the classic adventure games of the ’80s Nine adventures that immerse players in the movie as well as brand new stories Beautifully illustrated gameboard that changes from adventure to adventure Custom dice inspired by the pirate gems found in the movie
$34.99
The Lord of the Rings: The Card Game - The Dark of Mirkwood Scenario
Brave the perils of forest and cave in The Dark of Mirkwood, an 82-card expansion for The Lord of the Rings: The Card Game that features two scenarios! A group of wicked Goblins have raided a settlement on the eaves of Mirkwood, taking the woodmen as their captives. Pursue them into the forest in The Oath, and venture deep into their lair to perform a daring rescue in The Caves of Nibin-Dǔm. These scenarios can be played by 1–4 players, either as standalone adventures or as an extension to The Lord of the Rings: The Card Game revised core set campaign. The core set is required to play.
$21.99$16.10
Zombicide: Box of Zombies Set #1 - Walk of the Dead
Zombie reinforcements!This box contains additional zombies for the Zombicide board game: Fatties, Runners, and Walkers to invade your boards and overwhelm survivors. Or you could think of them as more experience just waiting to be claimed. The city is not big enough for two species!This product is an expansion: Zombicide base game required to play.
$30.97
Starcadia Quest: Showdown
Starcadia Quest: Showdown is a brand-new expansion that complements not only Starcadia Quest but also plugs into the Arcadia Quest series as well! Showdown is not about going on an arduous quest to defeat evil monsters, no siree! Showdown introduces a new mode: full Player-versus-Player deathmatches that will see players draft & pick all-new Upgrade tokens and enter a vicious arena to battle enemy Crews! The action in Showdown takes place in a Double-sided Game Board, with one side designed for 3-4 players, and a 2 players version on the back. With its tight corridors and sharp turns, the Crews (and Guilds) will see themselves immersed into non-stop action! Only 1 Stimpack, 1 Recharge Token and 2 Computer Terminals are still functioning in the arena and sometimes become contested hotspots. In Showdown, the Crews don’t claim Victory by accumulating Victory Points: the first Crew that manages to score 3 Kills is deemed Victorious! Thanks to the Hollow Deck technology, Starcadians can conjure up the legendary Heroes from ancient Arcadia to test their mettle! With 60 Hero cards and 4 Crew Dashboards (sporting an appropriately battle-damaged look and slots for Pets and Mounts!) players with any Arcadia Quest core box (Classic or Inferno) or with the Starcadia Quest core box can join the Showdown!
$19.96