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Warmachine: Khador: Winter Korps Core Army Starter (Mk IV)
The Khador Winter Korps starter set includes all the models a player needs to play a 50-point game of WARMACHINE. The set contains the unpredictable gunmage rifleman warcaster, Kapitan Ilari Borisyuk, two customizable warjacks each with a suite of weapon and head options, two light infantry units along with a command attachment and selection of support weapons, two shock trooper gunner unit, an Arkanist support unit, and a Winter Korps Officer solo.Resin Components.Contents:24 Miniatures ‣ 1 Kapitan Ilari Borisyuk Warcaster ‣ 1 Dire Wolf Heavy Warjack ‣ 1 Great Bear Heavy Warjack ‣ 1 Winter Korps Infantry Unit (12 Models) ‣ 2 Winter Korp Infantry Standards ‣ 3 Shock Trooper Gunners ‣ 3 Arkanists ‣ 1 Winter Korp Officer Solo
$192.99$164.04
Warmachine MKIV: Guard Tower
Deck out your WARMACHINE battlefield with the Guard Tower terrain feature. Designed to accommodate five 30mm bases or three 40mm bases on the top and bottom floors, the Guard Tower protects units and solos with Cover and Blast Resistance while also providing additional range to attacks made from the upper floor. Dimensions: 4.25" x 4.25" x 6" Supplied unpainted and unassembled. Winter Korps miniatures not included.
$39.99$33.99
Warmachine MKIV: Dusk House Kallyss - Ghast, Light Warjack
The Ghast is amongst the first myrmidons developed by House Kallyss utilizing the technologies of both House Vyre and House Shyeel. Drawing ambient energy from its surroundings, like all Iosan warjacks, the Ghast’s cortex was specifically designed to suit the undead minds and instincts of the eldritch warcasters. A masterwork of arcantrik arts, the machines draw even more power in the presence of their undying masters.
$34.99$29.74
Warmachine: Cygnar: Storm Legion Core Army Starter (Mk IV)
Unleash the power of the elements with the Cygnar Storm Legion! This Core Army Starter includes all the models a player needs to play a 50-point game of WARMACHINE. The set contains the potent battlegroup-focused warcaster, Captain Athena di Baro, two customizable warjacks (each with a suite of weapon and head options), two light infantry units with a command attachment for each, a Tempest Thunderers heavy infantry unit, an Arcane Mechaniks support unit, and a Legionnaire Officer solo. Experience the next generation of warfare in the Iron Kingdoms with Cygnar’s most technologically advanced force yet!★ A complete starter army, including all the models a player needs to play a 50-point game of WARMACHINE: MKIV★ The Cygnar Storm Legion Core Army Starter contains a minimum of 47 points up to 63 points, depending on how the warjacks are configured and whether both Command Attachments are selected.★ First chance to play with the new Cygnar Storm Legion army and MKIV customizable options for warjacks!★ All rules for WARMACHINE: MKIV will be available on the free-to-download WARMACHINE app. The beta version launches in October.Contents:• one (1) Captain Athena di Baro Warcaster model• one (1) Courser Light Warjack model (with four (4) Head and eight (8) Arm/Weapon options)• one (1) Stryker Heavy Warjack model (with four (4) Head and eight (8) Arm/Weapon options)• five (5) Stormblade Legionnaires Unit models• five (5) Stormguard Legionnaires Unit models• two (2) Legionnaire Standard Bearer models• three (3) Tempest Thunderers Unit models• three (3) Arcane Mechaniks Unit models• one (1) Legionnaire Officer Solo model
$192.99$164.04
Warmachine MKIV: Dusk House Kallyss - Army Expansion
As war once again descends upon the Iron Kingdoms, those who have lived in the shadows and on the fringes—the elves of the land—are prepared to choose a side: their own. Take your battles to the next level with the House Kallyss Army Expansion. Change up your tactics with the new warcaster and unlock new arcane capabilities with the character solo. The support solo and three new units, including the large-based Dreadguard Cavalry—dark eldritch warriors riding fearsome manticores—add enough options to your Core Army Starter to field 75 and 100 point armies. (Note: 100-point games require three warjacks in a force, not included in this expansion.) Includes: Tyrrus, Nis-Arsyr of Spiders Soulless Blademasters x5 Dreadguard Archers x3 Dreadguard Cavalry x3 Dreadguard Scyir (male) Dysiss, the Eye of Darkness (Sythiss character) CHOKING HAZARD Small parts. Not for children under 3 years. Intended for ages 14 and up.
$169.99$110.49
Warmachine MKIV: Bunker
The Ghast is amongst the first myrmidons developed by House Kallyss utilizing the technologies of both House Vyre and House Shyeel. Drawing ambient energy from its surroundings, like all Iosan warjacks, the Ghast’s cortex was specifically designed to suit the undead minds and instincts of the eldritch warcasters. A masterwork of arcantrik arts, the machines draw even more power in the presence of their undying masters.
$39.99$33.99
Warmachine MKIV: Dusk House Kallyss - Hazaroth, Narcissar of Ruin
Hazaroth is amongst those ancient eldritch who have long existed in the shadows of Iosan society. An immense creature of death and filled with selfish pride, Hazaroth ventured from the darkness not to seek redemption or the betterment of his people but instead to find power in the opportunities arising in the wake of the fall of the gods. He is mockingly called the Narcissar of Ruin by his compatriots, who see his nature as well as his enormous stature for what they are and who are willing to utilize the undying necromancer as another weapon in their grim arsenal.
$14.99$12.74
Warmachine MKIV: Dusk House Kallyss - Eidolon, Heavy Warjack
While drawn from a fusion of Iosan technologies, the Eidolon is configured more like the House Vyre myrmidons of old. In addition to a wide range of arcantrik devices and powerful handheld or arm-mounted weaponry, these warjacks are also equipped with a range of experimental shoulder-mounted cannons. While the Eidolon draws significantly more power in the presence of the eldritch like the Ghast myrmidons, this extra power is channeled into maintaining its advanced weapon systems and is otherwise unavailable to aid the myrmidon in battle.
$44.99$38.24
Warmachine: Cygnar: Storm Forge Cadre (Mk IV)
The stormsmiths of Cygnar have long supported the nation’s powerful military forces in the field. Embracing advanced galvanic and mechanikal technologies with a gleeful enthusiasm that touches on madness, the arcanists of the Storm Forge maintain this tradition to the present day. Manipulating the weather and harnessing the raw power of nature, the soldiers of the Storm Forge fight alongside the Storm Legion and other branches of Cygnar’s armed forces; for them, the sky is both weapon and shield.CONTAINS:♦ Master Mechanik Adept Figmund Sparkhammer♦ Specialist Tyson Vos♦ Storm Callers Unit (3 models)♦ Storm Vanes Unit (3 models)♦ Weather Tower Weapon Crew★ Master Mechanik Adept Figmund Sparkhammer offers the Storm Legion a fourth warcaster option.★ The Storm Forge cadre can be added to the Storm Legion and forthcoming Cygnar armies.★ In addition to their offensive capabilities, this cadre utilizes electrical forces for a wide variety of tabletop effects.Contents:• one (1) Adept Sparkhammer (warcaster) model• one (1) Storm Callers (unit) model• one (1) Storm Vanes (unit) model• one (1) Weather Tower Weapon Crew (solo) model• one (1) Specialist Tyson Vos (character solo) model
$84.99$72.24
Warmachine MKIV: Dusk House Kallyss - Israfyl - Character Warjack Pack
Built for the singular purpose of destroying anything and everything it confronts, the ghoulish Israfyl decimates its opposition with a pair of arcantrik serpentine blades. What it cannot reach with its telescoping blades, Israfyl destroys from afar with the wicked Death Whisper cannon mounted on its shoulder.This warjack pack contains two weapon arms, a shoulder weapon, and a head for use with the House Kallyss Eidolon heavy warjack model. Four 1/8" magnets are required for this kit, sold separately in the Privateer Press Hobby Magnet pack (PIP 21192).
$12.99$11.04
Warmachine MKIV: Southern Kriels: Brineblood Marauders - Core Army Starter
Includes:♦ Captain Firequill, warlock♦ Reef Troll, light warbeast♦ Deepborne Dire Troll, heavy warbeast♦ Marauder Crew, unit (x2)♦ Pyg Boarding Party, unit♦ Galley Crew, unit♦ Bosun, command attachment♦ Quartermaster, command attachment♦ Surgeon, soloFrom their hidden fortress seaport, the Brineblood Marauders hound the coast of Immoren, from the Gulf of Cygnar to the Windless Wastes. As merciless as they are merry, these Trollkin pirates reave in equal parts, riches and revenge, reparations for the injustices the nations of men have inflicted on troll-kind. But there are worse horrors than pirates claiming dominance of the high seas, and the Brineblood Marauders have found their kind once again caught between the Iron Kingdoms and the terrifying forces that seek their annihilation.☆ A complete starter army, including 22 miniatures, all the models a player needs to play a 50-point game of WARMACHINE: MKIV.☆ The Brineblood Marauders Core Army Starter contains a minimum of 48 points up to 60 points, depending on how the warbeasts are configured and whether the Command Attachment is selected.☆ All rules for WARMACHINE: MKIV are available on the free-to-download WARMACHINE app.
$199.99$169.99
Warmachine MKIV - Magnet Starter Set
The Starter Magnet Pack contains 20 x 3/16˝ disc magnets and 20 x 1/8˝ disc magnets, enough to provide all the magnets needed to magnetize the heads and arms of both warjacks in any MKIV Starter. Magnets are provided in child-resistant plastic containers.
$6.99$5.94
Warmachine MKIV: Hobby Magnet Pack
The Privateer Press Hobby Magnet Pack contains twenty 3/16" disc magnets and twenty 1/8" disc magnets for use with Warmachine MKIV hobby miniatures.
$12.99$11.04
Warmachine MKIV: Dusk House Kallyss - Core Army Starter
From the ashes of the once great Iosan empire have risen the new houses of Eldritch Lords, who now reign over their Kingdom of Eternal Dusk. House Kallyss has emerged as one of the strongest of this new Iosan Court. The enlightened eldritch who lead the house have dedicated their existences to the defense of the Iron Kingdoms as they seek to redeem their doomed people even while accepting their dark fate. The Dusk House Kallyss starter set includes all the models a player needs to play a 50-point game of WARMACHINE. The set contains the gunmage warcaster, Hellyth, Scyir of Nightfall, two customizable warjacks each with a suite of weapon and head options, two Soulless infantry units, one Dreadguard Slayer unit, a trio of Seeker Adepts, two Seeker Wardens, and a Void Shaper. Contents:- 1 Hellyth, Scyir of Nightfall (warcaster)- 1 Ghast Light Warjack (4 Head 8 Arm/Weapon options)- 1 Eidolon Heavy Warjack (7 Head 3 Arm/Weapon options)- 1 Soulless Guardian Unit (5 models)- 1 Soulless Hunters Unit (5 models)- 1 Dreadguard Slayer Unit (3 models)- 1 Seeker Adepts (3 models)- 1 Seeker Wardens ( 2 models)- 1 Void Shaper
$199.99$169.99