New Releases
Dungeons And Dragons: Builders of Baldur's Gate (Pre-Order)
This item is a pre-order item with an expected release date of 06/01/2025. Orders containing a pre-order item WILL NOT SHIP until the final pre-order item is able to be shipped. Dates and product details are subject to change as new information from the manufacturer is updated. In Dungeons & Dragons: Builders of Baldur's Gate, a city-building game from acclaimed designer Matthew Dunstan, you are the head of a powerful family in the iconic city. You grow your prestige by building new businesses within the nine districts, both as one large network, and across all the districts. You must also extend your influence with the three main factions of the city: the Council of Four, the Flaming Fist, and the Thieves' Guild. As you place buildings, you will also place your influence cubes to indicate your control. This also includes special keeps, gates, and watchtowers, represented by building miniatures with slots for your influence cubes, allowing you to see the city grow in three dimensions! Ah, but Baldur's Gate is not only a city of industry in the Forgotten Realms, but a city of mortal danger. Mobs of monsters regularly attack the outer walls or from the harbor, forcing temporary alliances to fend off the incursions. Each family tries to take advantage of the crises, using them as stepping stones to advance their own agendas. Build Profitable Ventures! Defend Against Monster Attacks! Gain Loyalty of the Three Factions! BECOME THE MOST POWERFUL FAMILY IN BALDUR'S GATE! Contents* 1 Game Board 16 Watchtower Miniatures 9 Keep Miniatures 9 Gate Miniatures 40+ Supply Tokens 70+ Gold Tokens 40+ Favor Tokens 100+ Cards 60+ Building Tiles 36 Plot Tokens 100+ Player Cubes 4 Scoring Markers 4 Workers 1 Neutral Worker 8 Available Plot Markers 8 Damage markers 8 Prohibited Markers 1 Attack marker 1 Bag 1 Rulebook *Final images and contents are subject to change
$64.99$55.24
Car Wars (Sixth Edition) Miniatures Box A
Six pre-assembled, unpainted miniatures: Dragon, Slipstream, Jackrabbit, Superflash, Goblin, and Boomerang! Two dashboards and bases (red and yellow) 100 game cards Counter sheets with dashboard sliders and barrier/wreck tokens
$44.95$38.21
Unmatched: Strings and Arrows
In battle, there are no equals. Unmatched is a highly asymmetrical miniature fighting game for two or four players. Each hero is represented by a unique deck designed to evoke their style and legend. Tactical movement and no-luck combat resolution create a unique play experience that rewards expertise, but just when you've mastered one set, new heroes arrive to provide all new match-ups. Combat is resolved quickly by comparing attack and defense cards. However, each card's unique effects and a simple but deep timing system lead to interesting decisions each time. The game also features an updated version of the line-of-sight system from Tannhäuser for ranged attacks and area effects. All the world's a stage in Unmatched: Slings & Arrows, while the Globe Theater is a battlefield. William Shakespeare steps up to the fight along with three of his wondrous characters: The Wayward Sisters, Hamlet, and Titania. Shakespeare's deck, designed by Jonathan Guberman, was one of the winning decks in a 2020 design competition, and it rewards players for completing lines in iambic pentameter. The Wayward Sisters, a runner-up in that competition from Jason Hager, is a multi-hero deck that challenges you to bring the witches' potion machinations to life with cunning co-ordination.
$39.95$33.96
Guilty Gear Strive: The Board Game
HEAVEN OR HELL? LET'S ROCK!Rise above the rest, show your skill, and slash the competition!Experience Guilty Gear like never before!Challenge your friends on the go!Are you ready to fight?
$130.00$110.50
Exceed: BlazBlue - Noel Box
Bring the fast-paced action of head-to-head arcade fighting games to your tabletop! Choose your fighter from an ever-growing roster of diverse characters, each with their own deck of special moves and supers. Exceed to reveal your true power and unleash havoc on your opponents! This box contains 4 fighters and everything you need to play.
$34.99$29.74
Exceed: BlazBlue - Jin Box
Bring the fast-paced action of head-to-head arcade fighting games to your tabletop! Choose your fighter from an ever-growing roster of diverse characters, each with their own deck of special moves and supers. Exceed to reveal your true power and unleash havoc on your opponents! This box contains 4 fighters and everything you need to play.
$34.99$29.74
Dice Throne Season Two: Tactician vs Huntress
Dice Throne is a game of intriguing dice, tactical card play, powerful heroes, and unique abilities. It's a fast-paced 2-6 player combat game (1v1, 2v2, 3v3, 2v2v2, or free-for-all). Select from a variety of heroes that play and feel completely distinct from one another. Attack opponents and activate abilities by rolling your hero's unique set of five dice. Accumulate combat points and spend them on cards that have a large range of effects, such as granting permanent hero upgrades, applying status effects, and manipulating dice directly (yours, your teammate's, or even your opponent's). Dice Throne: Season Two introduces a roster of new heroes and intriguing new matchups. A stand alone game supporting 2 players. Additional heroes required to play with more than 2 players.
$24.95
Nexum Galaxy: Asteroids Expansion
Expansion "Asteroids" that compliments the base game "Nexum Galaxy". With this expansion, Nexum Galaxy becomes completely a 4X game (eXplore, eXpand, eXploit and eXterminate). It also introduces asymmetry in the factions, technology, new resources, more ships... Increases replayability by adding new Systems to those included in the base game, as well as Event and AI cards. Special Multibattle mode. Play several games simultaneously, by sides transferring ships and resources between tables, through Wormholes. Special Campaign mode, Navigate and fight for the different Sectors, orienting yourself with the map and atlas of the Galaxy. Special Tournament mode. Join several base+expansion games and organize with your friends, or in your association, or in the classroom, quick tournaments of up to 4 tables of 4 players playing simultaneously by sides.
$29.00$24.65
Nexum Galaxy: Fleet Expansion
Box with 120 miniatures of four different shapes and colors to dramatically enhance "Nexum Galaxy" games. Optionally complements the game "Nexum Galaxy" and its expansion "Asteroids". Ideal size for use in your own games, or completing other games. Fight for your civilization! Conquer planets, plunder, extract energy, capture relics, create and mobilize your fleets of ships to achieve control of the Galaxy. 120 plastic miniatures of ships, in 4 different models and colors for each Civilization:♦ PSYCON: capable of altering energy, communications, and even others' will.♦ CLONIX: an army of cyborg beings remotely controlled from an undisclosed location.♦ BIONTES: after assimilating countless life forms in their travels, they have incorporated their deadliest characteristics into their current form.♦ GNOMICON: cold machines that function as multisensory swarms with collective intelligence.Approximate size of the miniatures: 16 x 10 mm. Contents: Box with 120 miniatures (30 miniatures for each faction) to dramatically enhance Nexum gameplay.
$25.00$21.25
Nexum Galaxy
Nexum Galaxy is a game for 1 to 4 players from 12+ years old, in which we fight against other Civilizations in epic interplanetary battles to dominate the Galaxy. With simple and intuitive rules that can be learned very quickly, but at the same time with a high tactical and strategic component. You will be able to eXpand and eXploit resources from each Galactic Sector while eXterminating your enemies. Allows hundreds of different games with progressively increasing difficulty, from pure strategy without chance to the incorporation of Cosmic Events to which you will have to adapt your strategy. Special modes solitaire, cooperative, and with or against several Artificial Intelligences. Excellent presentation, with its plastic insert, initial help guide and advanced guide. It is enriched with the expansion "Nexum Galaxy: Asteroids" that turns it into a 4X, adding eXploration and countless game modes, scenarios and components.
$39.00$33.15
Heiki Strike Alternative
In Heiki Strike Alternative (兵姫ストライク オルタナティブ), the two players each build their own deck from the cards in the box, then deploy their princesses and anthropomorphized weapons to sea and air spaces in a fight to occupy the battlefields. To do this, a player must meet the "occupation conditions" for a battlefield, after which they take the battlefield card. Whoever claims three battlefield cards first wins. Players will grow stronger over the course of the game through the playing of cards. If a player empties their deck, they shuffle the discarded cards in their reserve to create a new deck, rebuild their base, and now get more resources each turn — but if they run through their deck a third time, they lose.
$39.95$33.96
Unmatched: Sun's Origin
Unmatched: Sun's Origin spotlights two heroes from the rich history of Japan. Oda Nobunaga was the daimyo of the Oda clan, renowned for unifying feudal Japan. He is a master tactician, making his honor guard even more dangerous (and just so happens to be a powerhouse in Tales To Amaze). Tomoe Gozen was a legendary onna-musha of the Minamoto clan. She strikes hard and fast, relentlessly pursuing her enemy across the battlefield. The set features stunning artwork by Yuta Onoda, with cultural consultation by Saigo.
$24.95$21.21
Superfight 500 Card Core Deck (Pre-Order)
This item is a pre-order item with an expected release date of Q4 2024. Orders containing a pre-order item WILL NOT SHIP until the final pre-order item is able to be shipped. Dates and product details are subject to change as new information from the manufacturer is updated. Superfight is party game of super powers and super problems. The game is all about arguing with your friends about ridiculous fights. The core deck contains 500 cards. 160 characters (white cards), and 340 powers and weaknesses (black cards). Players use a hand of three white cards and three black cards, and choose one of each to beat the player next to them. Then they get a random black card before fighting. Players then argue their case for why they should win, and the table votes. Note: Superfight went through a major reprint in late 2014. The rules and about 30% of the cards were refined to improve the game after it sold out of its original print runs. The Cards Against Humanity/Apples to Apples mechanism has been replaced by a table vote and one-one one battles, but the battle royale and villain rulesets keep the old single-judge mechanism if the table prefers it.
$30.00$25.50
Power Rangers: Heroes of the Grid: RPM Ranger Pack
The RPM Rangers are here! This expansion adds the RPM team to Heroes of the Grid! Add the 5 RPM rangers (Red, Blue, Yellow, Green, Black) to your game.
$45.00$38.25
Power Rangers: Heroes of the Grid: Arsenal Pack
Introducing a brand-new type of card: Arsenal Cards! This expansion incorporated some of the larger ranger equipment such as Battilzers. Also included are four new characters, Void Knight, Izzy Garcia, Trini Kwan, and Typer Navarro, each with a figure, character card, Zord card, combat deck, along with an array of the new Arsenal cards.
$45.00$38.25
Cobra Kai: Road to Victory
In Netflix Cobra Kai Party Board Game, you can become the sensei! Choose your dojo, train your students and fight in the All-Valley Karate Tournament to become the greatest martial arts school! It’s time to prove yourself! Draft cards to improve your students, roll dice in tense tournament combat, and reveal Flashbacks at key moments to achieve victory! Students participate in dice battles, with the losing student’s card being turned face down. The last player to have any students remaining face up wins the game. Strike first, strike hard, no mercy! Netflix Cobra Kai Party Board Game is for 2-4 players, ages 13 and older. Average play time is 30 minutes.
$24.99$19.99
LaseroxFrosthaven: Laserox Organizer (Monster Box)
The Frostbox wooden insert from Laserox and Cephalofair Games makes your Frosthaven adventures much easier and smoother to get to the table. It sorts and stores all the cards and tokens you need for your gameplay with a reduced setup and cleanup time. Monster Box version that lets you store the monsters in a big, 5-level box.
$99.99$99.96
Frosthaven: Folded Space Game Insert
Official full-color foam core insert compatible with Frosthaven® by Folded Space.The design provides both efficient storage and improved game play, while keeping your Frosthaven box as light as possible. The trays can be utilized during the game, and they greatly aid set-up and clear-away times.
$49.99$48.95
Munchkin: Easter Eggs
Munchkin Easter Eggs is a 15-card booster that contains Munchkin cards with an Easter theme. The seven Treasures and eight Doors included have the standard Munchkin card backs, but the card fronts use a different color scheme: the Treasures have a green border and a yellowish background, while the Doors have a light blue border with a red and white background. (There's some sort of pattern/image to the background.) The cards do not add any new or unusual mechanisms or interactions, but they bring a good bit of humor to the game. For instance, who wouldn't be afraid of a (Chocolate) Little Bunny 'Thulhu?
$8.95$7.61
Yomi: Rook Deck
Yomi (second edition) updates the original Yomi game with slight rule modifications and balance tweaks, in addition to adding ten new characters. Yomi is a fighting game in card form in which physical dexterity is replaced by hand management skills. Just like in a fighting game, you have to know your character, know the matchup, and know your opponent. Each character has a deck that follows the same conventions as deck of playing cards. This makes it easy to learn the contents of your deck: numbered cards are normal moves, face cards are special moves, and aces are super moves. Yomi is a competitive card game specifically designed and balanced to hold up to tournament play with many years of playtesting and tournaments behind it. It tests the skills of valuation and Yomi. Valuation refers to your ability to judge the relative value of moves (or cards) as they change over the course of the game. Yomi, the game's title, refers to your ability to "read" the patterns that your opponent unconsciously falls into. It's designed for high level play to be as interesting as possible and as balanced as possible. Game Modes 1v1, the main mode 2v2 Team Battle, inspired by video games such as Marvel vs Capcom A solo mode to learn basic proficiency against an automated opponent A 3v3 mode (can be played as 1v1 with multiple characters) inspired by video games such as King of Fighters Gameplay Each player shuffles their deck and draws an opening hand of seven cards. Turns are simultaneous and players draw one card per turn. Each player plays a combat card face down, then reveals the cards simultaneously. Resolve combat. Blocking an attack lets you draw a card; hitting with an attack or throw allows you to combo more cards from your hand; dodging an attack lets you hit back with a single move. Bluff phase. After it's resolved who won combat, but before any combos are played, the player who might get hit by a combo can play a facedown Joker or bluff card. After the attacker finishes their combo, reveal that facedown card. If it's a Joker, the combo does no damage. If it's a non-Joker card, the combo does full damage as usual. Power up: Players can discard pairs, 3-of-a-kinds, or 4-of-a-kinds to search their decks for Aces (super moves). Also, if they performed any chain combos (straights of sequential normal attacks, such as a 2,3,4,5) that turn, they can also search for Aces. The game ends when one player is reduced to 0 life, or when one player draws the last card of their deck. In that case, time is out and the player with the highest life wins.
$9.99$8.49
Yomi: Zane Deck
Yomi (second edition) updates the original Yomi game with slight rule modifications and balance tweaks, in addition to adding ten new characters. Yomi is a fighting game in card form in which physical dexterity is replaced by hand management skills. Just like in a fighting game, you have to know your character, know the matchup, and know your opponent. Each character has a deck that follows the same conventions as deck of playing cards. This makes it easy to learn the contents of your deck: numbered cards are normal moves, face cards are special moves, and aces are super moves. Yomi is a competitive card game specifically designed and balanced to hold up to tournament play with many years of playtesting and tournaments behind it. It tests the skills of valuation and Yomi. Valuation refers to your ability to judge the relative value of moves (or cards) as they change over the course of the game. Yomi, the game's title, refers to your ability to "read" the patterns that your opponent unconsciously falls into. It's designed for high level play to be as interesting as possible and as balanced as possible. Game Modes 1v1, the main mode 2v2 Team Battle, inspired by video games such as Marvel vs Capcom A solo mode to learn basic proficiency against an automated opponent A 3v3 mode (can be played as 1v1 with multiple characters) inspired by video games such as King of Fighters Gameplay Each player shuffles their deck and draws an opening hand of seven cards. Turns are simultaneous and players draw one card per turn. Each player plays a combat card face down, then reveals the cards simultaneously. Resolve combat. Blocking an attack lets you draw a card; hitting with an attack or throw allows you to combo more cards from your hand; dodging an attack lets you hit back with a single move. Bluff phase. After it's resolved who won combat, but before any combos are played, the player who might get hit by a combo can play a facedown Joker or bluff card. After the attacker finishes their combo, reveal that facedown card. If it's a Joker, the combo does no damage. If it's a non-Joker card, the combo does full damage as usual. Power up: Players can discard pairs, 3-of-a-kinds, or 4-of-a-kinds to search their decks for Aces (super moves). Also, if they performed any chain combos (straights of sequential normal attacks, such as a 2,3,4,5) that turn, they can also search for Aces. The game ends when one player is reduced to 0 life, or when one player draws the last card of their deck. In that case, time is out and the player with the highest life wins.
$9.99$8.49
Yomi: Persephone Deck
Yomi (second edition) updates the original Yomi game with slight rule modifications and balance tweaks, in addition to adding ten new characters. Yomi is a fighting game in card form in which physical dexterity is replaced by hand management skills. Just like in a fighting game, you have to know your character, know the matchup, and know your opponent. Each character has a deck that follows the same conventions as deck of playing cards. This makes it easy to learn the contents of your deck: numbered cards are normal moves, face cards are special moves, and aces are super moves. Yomi is a competitive card game specifically designed and balanced to hold up to tournament play with many years of playtesting and tournaments behind it. It tests the skills of valuation and Yomi. Valuation refers to your ability to judge the relative value of moves (or cards) as they change over the course of the game. Yomi, the game's title, refers to your ability to "read" the patterns that your opponent unconsciously falls into. It's designed for high level play to be as interesting as possible and as balanced as possible. Game Modes 1v1, the main mode 2v2 Team Battle, inspired by video games such as Marvel vs Capcom A solo mode to learn basic proficiency against an automated opponent A 3v3 mode (can be played as 1v1 with multiple characters) inspired by video games such as King of Fighters Gameplay Each player shuffles their deck and draws an opening hand of seven cards. Turns are simultaneous and players draw one card per turn. Each player plays a combat card face down, then reveals the cards simultaneously. Resolve combat. Blocking an attack lets you draw a card; hitting with an attack or throw allows you to combo more cards from your hand; dodging an attack lets you hit back with a single move. Bluff phase. After it's resolved who won combat, but before any combos are played, the player who might get hit by a combo can play a facedown Joker or bluff card. After the attacker finishes their combo, reveal that facedown card. If it's a Joker, the combo does no damage. If it's a non-Joker card, the combo does full damage as usual. Power up: Players can discard pairs, 3-of-a-kinds, or 4-of-a-kinds to search their decks for Aces (super moves). Also, if they performed any chain combos (straights of sequential normal attacks, such as a 2,3,4,5) that turn, they can also search for Aces. The game ends when one player is reduced to 0 life, or when one player draws the last card of their deck. In that case, time is out and the player with the highest life wins.
$9.99$8.49
Yomi: Menelker Deck
Yomi (second edition) updates the original Yomi game with slight rule modifications and balance tweaks, in addition to adding ten new characters. Yomi is a fighting game in card form in which physical dexterity is replaced by hand management skills. Just like in a fighting game, you have to know your character, know the matchup, and know your opponent. Each character has a deck that follows the same conventions as deck of playing cards. This makes it easy to learn the contents of your deck: numbered cards are normal moves, face cards are special moves, and aces are super moves. Yomi is a competitive card game specifically designed and balanced to hold up to tournament play with many years of playtesting and tournaments behind it. It tests the skills of valuation and Yomi. Valuation refers to your ability to judge the relative value of moves (or cards) as they change over the course of the game. Yomi, the game's title, refers to your ability to "read" the patterns that your opponent unconsciously falls into. It's designed for high level play to be as interesting as possible and as balanced as possible. Game Modes 1v1, the main mode 2v2 Team Battle, inspired by video games such as Marvel vs Capcom A solo mode to learn basic proficiency against an automated opponent A 3v3 mode (can be played as 1v1 with multiple characters) inspired by video games such as King of Fighters Gameplay Each player shuffles their deck and draws an opening hand of seven cards. Turns are simultaneous and players draw one card per turn. Each player plays a combat card face down, then reveals the cards simultaneously. Resolve combat. Blocking an attack lets you draw a card; hitting with an attack or throw allows you to combo more cards from your hand; dodging an attack lets you hit back with a single move. Bluff phase. After it's resolved who won combat, but before any combos are played, the player who might get hit by a combo can play a facedown Joker or bluff card. After the attacker finishes their combo, reveal that facedown card. If it's a Joker, the combo does no damage. If it's a non-Joker card, the combo does full damage as usual. Power up: Players can discard pairs, 3-of-a-kinds, or 4-of-a-kinds to search their decks for Aces (super moves). Also, if they performed any chain combos (straights of sequential normal attacks, such as a 2,3,4,5) that turn, they can also search for Aces. The game ends when one player is reduced to 0 life, or when one player draws the last card of their deck. In that case, time is out and the player with the highest life wins.
$9.99$8.49
Yomi: Lum Deck
Yomi (second edition) updates the original Yomi game with slight rule modifications and balance tweaks, in addition to adding ten new characters. Yomi is a fighting game in card form in which physical dexterity is replaced by hand management skills. Just like in a fighting game, you have to know your character, know the matchup, and know your opponent. Each character has a deck that follows the same conventions as deck of playing cards. This makes it easy to learn the contents of your deck: numbered cards are normal moves, face cards are special moves, and aces are super moves. Yomi is a competitive card game specifically designed and balanced to hold up to tournament play with many years of playtesting and tournaments behind it. It tests the skills of valuation and Yomi. Valuation refers to your ability to judge the relative value of moves (or cards) as they change over the course of the game. Yomi, the game's title, refers to your ability to "read" the patterns that your opponent unconsciously falls into. It's designed for high level play to be as interesting as possible and as balanced as possible. Game Modes 1v1, the main mode 2v2 Team Battle, inspired by video games such as Marvel vs Capcom A solo mode to learn basic proficiency against an automated opponent A 3v3 mode (can be played as 1v1 with multiple characters) inspired by video games such as King of Fighters Gameplay Each player shuffles their deck and draws an opening hand of seven cards. Turns are simultaneous and players draw one card per turn. Each player plays a combat card face down, then reveals the cards simultaneously. Resolve combat. Blocking an attack lets you draw a card; hitting with an attack or throw allows you to combo more cards from your hand; dodging an attack lets you hit back with a single move. Bluff phase. After it's resolved who won combat, but before any combos are played, the player who might get hit by a combo can play a facedown Joker or bluff card. After the attacker finishes their combo, reveal that facedown card. If it's a Joker, the combo does no damage. If it's a non-Joker card, the combo does full damage as usual. Power up: Players can discard pairs, 3-of-a-kinds, or 4-of-a-kinds to search their decks for Aces (super moves). Also, if they performed any chain combos (straights of sequential normal attacks, such as a 2,3,4,5) that turn, they can also search for Aces. The game ends when one player is reduced to 0 life, or when one player draws the last card of their deck. In that case, time is out and the player with the highest life wins.
$9.99$8.49
Yomi: Vendetta Deck
Yomi (second edition) updates the original Yomi game with slight rule modifications and balance tweaks, in addition to adding ten new characters. Yomi is a fighting game in card form in which physical dexterity is replaced by hand management skills. Just like in a fighting game, you have to know your character, know the matchup, and know your opponent. Each character has a deck that follows the same conventions as deck of playing cards. This makes it easy to learn the contents of your deck: numbered cards are normal moves, face cards are special moves, and aces are super moves. Yomi is a competitive card game specifically designed and balanced to hold up to tournament play with many years of playtesting and tournaments behind it. It tests the skills of valuation and Yomi. Valuation refers to your ability to judge the relative value of moves (or cards) as they change over the course of the game. Yomi, the game's title, refers to your ability to "read" the patterns that your opponent unconsciously falls into. It's designed for high level play to be as interesting as possible and as balanced as possible. Game Modes 1v1, the main mode 2v2 Team Battle, inspired by video games such as Marvel vs Capcom A solo mode to learn basic proficiency against an automated opponent A 3v3 mode (can be played as 1v1 with multiple characters) inspired by video games such as King of Fighters Gameplay Each player shuffles their deck and draws an opening hand of seven cards. Turns are simultaneous and players draw one card per turn. Each player plays a combat card face down, then reveals the cards simultaneously. Resolve combat. Blocking an attack lets you draw a card; hitting with an attack or throw allows you to combo more cards from your hand; dodging an attack lets you hit back with a single move. Bluff phase. After it's resolved who won combat, but before any combos are played, the player who might get hit by a combo can play a facedown Joker or bluff card. After the attacker finishes their combo, reveal that facedown card. If it's a Joker, the combo does no damage. If it's a non-Joker card, the combo does full damage as usual. Power up: Players can discard pairs, 3-of-a-kinds, or 4-of-a-kinds to search their decks for Aces (super moves). Also, if they performed any chain combos (straights of sequential normal attacks, such as a 2,3,4,5) that turn, they can also search for Aces. The game ends when one player is reduced to 0 life, or when one player draws the last card of their deck. In that case, time is out and the player with the highest life wins.
$9.99$8.49
Yomi: Gwen Deck
Yomi (second edition) updates the original Yomi game with slight rule modifications and balance tweaks, in addition to adding ten new characters. Yomi is a fighting game in card form in which physical dexterity is replaced by hand management skills. Just like in a fighting game, you have to know your character, know the matchup, and know your opponent. Each character has a deck that follows the same conventions as deck of playing cards. This makes it easy to learn the contents of your deck: numbered cards are normal moves, face cards are special moves, and aces are super moves. Yomi is a competitive card game specifically designed and balanced to hold up to tournament play with many years of playtesting and tournaments behind it. It tests the skills of valuation and Yomi. Valuation refers to your ability to judge the relative value of moves (or cards) as they change over the course of the game. Yomi, the game's title, refers to your ability to "read" the patterns that your opponent unconsciously falls into. It's designed for high level play to be as interesting as possible and as balanced as possible. Game Modes 1v1, the main mode 2v2 Team Battle, inspired by video games such as Marvel vs Capcom A solo mode to learn basic proficiency against an automated opponent A 3v3 mode (can be played as 1v1 with multiple characters) inspired by video games such as King of Fighters Gameplay Each player shuffles their deck and draws an opening hand of seven cards. Turns are simultaneous and players draw one card per turn. Each player plays a combat card face down, then reveals the cards simultaneously. Resolve combat. Blocking an attack lets you draw a card; hitting with an attack or throw allows you to combo more cards from your hand; dodging an attack lets you hit back with a single move. Bluff phase. After it's resolved who won combat, but before any combos are played, the player who might get hit by a combo can play a facedown Joker or bluff card. After the attacker finishes their combo, reveal that facedown card. If it's a Joker, the combo does no damage. If it's a non-Joker card, the combo does full damage as usual. Power up: Players can discard pairs, 3-of-a-kinds, or 4-of-a-kinds to search their decks for Aces (super moves). Also, if they performed any chain combos (straights of sequential normal attacks, such as a 2,3,4,5) that turn, they can also search for Aces. The game ends when one player is reduced to 0 life, or when one player draws the last card of their deck. In that case, time is out and the player with the highest life wins.
$9.99$8.49
Yomi: Gloria Deck
Yomi (second edition) updates the original Yomi game with slight rule modifications and balance tweaks, in addition to adding ten new characters. Yomi is a fighting game in card form in which physical dexterity is replaced by hand management skills. Just like in a fighting game, you have to know your character, know the matchup, and know your opponent. Each character has a deck that follows the same conventions as deck of playing cards. This makes it easy to learn the contents of your deck: numbered cards are normal moves, face cards are special moves, and aces are super moves. Yomi is a competitive card game specifically designed and balanced to hold up to tournament play with many years of playtesting and tournaments behind it. It tests the skills of valuation and Yomi. Valuation refers to your ability to judge the relative value of moves (or cards) as they change over the course of the game. Yomi, the game's title, refers to your ability to "read" the patterns that your opponent unconsciously falls into. It's designed for high level play to be as interesting as possible and as balanced as possible. Game Modes 1v1, the main mode 2v2 Team Battle, inspired by video games such as Marvel vs Capcom A solo mode to learn basic proficiency against an automated opponent A 3v3 mode (can be played as 1v1 with multiple characters) inspired by video games such as King of Fighters Gameplay Each player shuffles their deck and draws an opening hand of seven cards. Turns are simultaneous and players draw one card per turn. Each player plays a combat card face down, then reveals the cards simultaneously. Resolve combat. Blocking an attack lets you draw a card; hitting with an attack or throw allows you to combo more cards from your hand; dodging an attack lets you hit back with a single move. Bluff phase. After it's resolved who won combat, but before any combos are played, the player who might get hit by a combo can play a facedown Joker or bluff card. After the attacker finishes their combo, reveal that facedown card. If it's a Joker, the combo does no damage. If it's a non-Joker card, the combo does full damage as usual. Power up: Players can discard pairs, 3-of-a-kinds, or 4-of-a-kinds to search their decks for Aces (super moves). Also, if they performed any chain combos (straights of sequential normal attacks, such as a 2,3,4,5) that turn, they can also search for Aces. The game ends when one player is reduced to 0 life, or when one player draws the last card of their deck. In that case, time is out and the player with the highest life wins.
$9.99$8.49
Yomi: Valerie Deck
Yomi (second edition) updates the original Yomi game with slight rule modifications and balance tweaks, in addition to adding ten new characters. Yomi is a fighting game in card form in which physical dexterity is replaced by hand management skills. Just like in a fighting game, you have to know your character, know the matchup, and know your opponent. Each character has a deck that follows the same conventions as deck of playing cards. This makes it easy to learn the contents of your deck: numbered cards are normal moves, face cards are special moves, and aces are super moves. Yomi is a competitive card game specifically designed and balanced to hold up to tournament play with many years of playtesting and tournaments behind it. It tests the skills of valuation and Yomi. Valuation refers to your ability to judge the relative value of moves (or cards) as they change over the course of the game. Yomi, the game's title, refers to your ability to "read" the patterns that your opponent unconsciously falls into. It's designed for high level play to be as interesting as possible and as balanced as possible. Game Modes 1v1, the main mode 2v2 Team Battle, inspired by video games such as Marvel vs Capcom A solo mode to learn basic proficiency against an automated opponent A 3v3 mode (can be played as 1v1 with multiple characters) inspired by video games such as King of Fighters Gameplay Each player shuffles their deck and draws an opening hand of seven cards. Turns are simultaneous and players draw one card per turn. Each player plays a combat card face down, then reveals the cards simultaneously. Resolve combat. Blocking an attack lets you draw a card; hitting with an attack or throw allows you to combo more cards from your hand; dodging an attack lets you hit back with a single move. Bluff phase. After it's resolved who won combat, but before any combos are played, the player who might get hit by a combo can play a facedown Joker or bluff card. After the attacker finishes their combo, reveal that facedown card. If it's a Joker, the combo does no damage. If it's a non-Joker card, the combo does full damage as usual. Power up: Players can discard pairs, 3-of-a-kinds, or 4-of-a-kinds to search their decks for Aces (super moves). Also, if they performed any chain combos (straights of sequential normal attacks, such as a 2,3,4,5) that turn, they can also search for Aces. The game ends when one player is reduced to 0 life, or when one player draws the last card of their deck. In that case, time is out and the player with the highest life wins.
$9.99$8.49
Yomi: Geiger Deck
Yomi (second edition) updates the original Yomi game with slight rule modifications and balance tweaks, in addition to adding ten new characters. Yomi is a fighting game in card form in which physical dexterity is replaced by hand management skills. Just like in a fighting game, you have to know your character, know the matchup, and know your opponent. Each character has a deck that follows the same conventions as deck of playing cards. This makes it easy to learn the contents of your deck: numbered cards are normal moves, face cards are special moves, and aces are super moves. Yomi is a competitive card game specifically designed and balanced to hold up to tournament play with many years of playtesting and tournaments behind it. It tests the skills of valuation and Yomi. Valuation refers to your ability to judge the relative value of moves (or cards) as they change over the course of the game. Yomi, the game's title, refers to your ability to "read" the patterns that your opponent unconsciously falls into. It's designed for high level play to be as interesting as possible and as balanced as possible. Game Modes 1v1, the main mode 2v2 Team Battle, inspired by video games such as Marvel vs Capcom A solo mode to learn basic proficiency against an automated opponent A 3v3 mode (can be played as 1v1 with multiple characters) inspired by video games such as King of Fighters Gameplay Each player shuffles their deck and draws an opening hand of seven cards. Turns are simultaneous and players draw one card per turn. Each player plays a combat card face down, then reveals the cards simultaneously. Resolve combat. Blocking an attack lets you draw a card; hitting with an attack or throw allows you to combo more cards from your hand; dodging an attack lets you hit back with a single move. Bluff phase. After it's resolved who won combat, but before any combos are played, the player who might get hit by a combo can play a facedown Joker or bluff card. After the attacker finishes their combo, reveal that facedown card. If it's a Joker, the combo does no damage. If it's a non-Joker card, the combo does full damage as usual. Power up: Players can discard pairs, 3-of-a-kinds, or 4-of-a-kinds to search their decks for Aces (super moves). Also, if they performed any chain combos (straights of sequential normal attacks, such as a 2,3,4,5) that turn, they can also search for Aces. The game ends when one player is reduced to 0 life, or when one player draws the last card of their deck. In that case, time is out and the player with the highest life wins.
$9.99$8.49
Yomi: Argagarg Deck
Yomi (second edition) updates the original Yomi game with slight rule modifications and balance tweaks, in addition to adding ten new characters. Yomi is a fighting game in card form in which physical dexterity is replaced by hand management skills. Just like in a fighting game, you have to know your character, know the matchup, and know your opponent. Each character has a deck that follows the same conventions as deck of playing cards. This makes it easy to learn the contents of your deck: numbered cards are normal moves, face cards are special moves, and aces are super moves. Yomi is a competitive card game specifically designed and balanced to hold up to tournament play with many years of playtesting and tournaments behind it. It tests the skills of valuation and Yomi. Valuation refers to your ability to judge the relative value of moves (or cards) as they change over the course of the game. Yomi, the game's title, refers to your ability to "read" the patterns that your opponent unconsciously falls into. It's designed for high level play to be as interesting as possible and as balanced as possible. Game Modes 1v1, the main mode 2v2 Team Battle, inspired by video games such as Marvel vs Capcom A solo mode to learn basic proficiency against an automated opponent A 3v3 mode (can be played as 1v1 with multiple characters) inspired by video games such as King of Fighters Gameplay Each player shuffles their deck and draws an opening hand of seven cards. Turns are simultaneous and players draw one card per turn. Each player plays a combat card face down, then reveals the cards simultaneously. Resolve combat. Blocking an attack lets you draw a card; hitting with an attack or throw allows you to combo more cards from your hand; dodging an attack lets you hit back with a single move. Bluff phase. After it's resolved who won combat, but before any combos are played, the player who might get hit by a combo can play a facedown Joker or bluff card. After the attacker finishes their combo, reveal that facedown card. If it's a Joker, the combo does no damage. If it's a non-Joker card, the combo does full damage as usual. Power up: Players can discard pairs, 3-of-a-kinds, or 4-of-a-kinds to search their decks for Aces (super moves). Also, if they performed any chain combos (straights of sequential normal attacks, such as a 2,3,4,5) that turn, they can also search for Aces. The game ends when one player is reduced to 0 life, or when one player draws the last card of their deck. In that case, time is out and the player with the highest life wins.
$9.99$8.49
Yomi: Round 2
Yomi is a fighting game in card form in which physical dexterity is replaced by hand management skills. Just like in a fighting game, you have to know your character, know the matchup, and know your opponent. Each character has a deck that follows the same conventions as a deck of playing cards. This makes it easy to learn the contents of your deck: numbered cards are normal moves, face cards are special moves, and aces are super moves. Yomi: Round 2 is a standalone item that contains four characters (out of twenty) for the second edition of Yomi. With these characters, you can compete in 1v1, 2v2, 2v1, and solo modes, with each player in the game needing one character deck. The character decks in Yomi: Round 2 can also be played against those in Yomi: Round 1 or any of the individual character decks that comprise the second edition of Yomi. As for the characters, they are: • Quince (challenging to play well) Quince can play TWO cards in combat sometimes! Quince can spin his combat card around after seeing what the opponent played! Politicians are straightforward and truthful, but this deck is very tricky to play • Onimaru (easy to understand) Onimaru has attacks that can beat any other attacks in the game. Onimaru relies on single hits for high damage, rather than big combos. He can guard crush through an opponent's block. • Bal-Bas-Beta (very difficult to understand) Put your opponent at long range and they can't even damage BBB, but BBB can damage them. BBB can play relatively safely while dealing low damage, then shift to high damage plays to end the game. Robots have a lot of moving parts, so it takes some thinking to understand BBB, but once you do he isn't as hard to play as it seems. • Troq (easy to understand) Troq is simple and powerful. Troq smash. Troq throw 'u'.
$44.99$38.24
Yomi: Round 1
Yomi is a fighting game in card form in which physical dexterity is replaced by hand management skills. Just like in a fighting game, you have to know your character, know the matchup, and know your opponent. Each character has a deck that follows the same conventions as a deck of playing cards. This makes it easy to learn the contents of your deck: numbered cards are normal moves, face cards are special moves, and aces are super moves. Yomi: Round 1 is a standalone item that contains four characters (out of twenty) for the second edition of Yomi. With these characters, you can compete in 1v1, 2v2, 2v1, and solo modes, with each player in the game needing one character deck. The character decks in Yomi: Round 1 can also be played against those in Yomi: Round 2 or any of the individual character decks that comprise the second edition of Yomi. As for the characters, they are: • Grave Versatile and powerful, including one of the most powerful super moves in the game. If you can read the opponent well, you'll get more Dragonheart attacks than usual. • Jaina Jaina can attack a lot and buyback her attacks by paying life. She can take risks with Unstable Power in order to get even more super moves than usual. Even her blocked moves deal more damage than other characters'. • Midori Midori can transform into a green dragon, and then his moves are much more powerful. He's a grappler with good defense. In Dragon Form, he can block to fetch cards from his discard pile to build a great hand. • Setsuki After doing a combo, Setsuki can usually refill her hand. Very fast attacks. Some ninja tricks to recur certain cards and to escape danger.
$44.99$38.24
For Glory (Premium Edition)
For Glory is a game of gladiatorial combat and deck building for 2 players. Players take on the role of gladiator school owners, or lanistas, in ancient Rome. The game utilizes a two-phase system for deck building and combat. During the Machinations Phase, players recruit gladiators, secure the support of influential patrons, increase their income, and train their gladiators in a multitude of tactics. When the crowd’s bloodlust becomes insatiable, the game shifts to the Arena Phase, during which players control their gladiators in various arenas to battle their opponents’ gladiators for glory. Each gladiator has a unique set of stats and a unique ability. Having the right synergies between gladiators often means the difference between death and glory. During arena battles, players also play tactic and reaction cards from their hand to support their gladiators, or turn the tides of battle. The first player to gain six glory by winning arena battles is the victor, and will be remembered for all time as the greatest lanista of Rome.
$59.99$50.99
The City Of Kings: Hero Pack - Miniature Pack 1
The Hero Pack contains six miniatures, one for each of the heroes in The City of Kings core game.Use miniatures instead of standees to represent your heroes as you explore The City of Kings.
$25.00$21.25
The City Of Kings: Side Quest Pack 1
The Ancient Allies side quest pack adds 50 new side quests to The City of Kings telling more stories and introducing you to more of the world. It also features 2 new types of quests: Get To: An individual quest where you'll need to make your way to a character somewhere in the world. Build: A mini game style quest where you'll need to immediately help someone with a task. This features press your luck style dice rolling.
$10.00$8.51
The City Of Kings: Character Pack 2: Rapuil And Neoba
Thud! “I told you it was this way,” bickers the siblings as they step out – the first Tinkers to reach the City of Kings! Rapuil and Neoba Olembe arrive at The City of Kings and join our heroes as playable characters. Rapuil and Neoba both feature advanced skills and are designed for experienced players who are looking for unique ways to play the game. In addition to the normal 12 skills, both characters have a special skill that unlocks as soon as you receive your first stat disc. New Stories The pack also comes with 3 new stories which can be played alongside the existing 7, meaning you can play them alongside or after the core story line. Each of these stories starts you with several skill discs, allowing you to craft a unique role for your character before the story begins, and they feature large 6*4 maps, new challenges, and easier to access linen!
$25.00$21.25
The City Of Kings: Character Pack 1: Yanna And Kuma
Calamis looks out from the battlements of the City of Kings, sensing something it had almost forgotten… Yanna Stormtree and Kuma the Old Man of the Woods return to The City of Kings and join our heroes as playable characters. Yanna and Kuma both feature advanced skills and are designed for experienced players who are looking for unique ways to play the game. In addition to the normal 12 skills, both characters have a special skill that unlocks as soon as you receive your first stat disc. New Stories The pack also comes with 3 new stories which can be played alongside the existing 7, meaning you can play them alongside or after the core story line. Each of these stories starts you with several skill discs, allowing you to craft a unique role for your character before the story begins, and they feature large 6*4 maps, new challenges, and easier to access linen!
$25.00$21.25
The City Of Kings Refreshed
This world used to be a garden full of life; from the flying Vadora to the deep-dwelling Dwarves – but that was before Vesh came. The world has been lost and only one city remains; the oldest city in the world – and the last refuge for all of us. Now... we fight back. The City of Kings is a co-operative, puzzle-based, fantasy adventure board game for 1 - 4 players in which your character is tasked with exploring the hazardous world, trading for vital resources, and battling your enemies whilst uncovering a story of a world imperiled. You start by choosing one of seven stories or twelve scenarios, then select your hero, with each of the six heroes featuring twelve unique skills and nine customizable stats that allow you to specialize in attacking, healing, tanking, worker management, or whatever you desire. Aside from your hero, you need to manage your workers, who must gather resources in order to trade for new items and build structures to gain powerful bonuses. You explore across the Ageless Realms by turning over tiles, discovering resources, side quests, hazards, building sites, traders and creatures as you continue to power up whilst preparing to enter Azure Rise. At its heart, The City of Kings is a complex puzzle featuring endless strategic battles. Each creature is generated from a pool of spells, characteristics and stats offering over 10,000,000 unique battle situations. There are no dice, damage is persistent, it’s up to you to customize your characters and work together to come up with a strategy to defeat whoever stands in your way.
$95.00$80.75
Blade Rondo: Night Theater
Blade Rondo Night Theater is a stand-alone expansion for Blade Rondo. It can be played on its own with basically the same rules as the original, or combined to expand on the base experience. For the unfamiliar, Blade Rondo is a minimalist non-collectible battle card game where each player picks just seven cards per match. It also comes with a well-supported solo mode.
$19.95$15.96
Blade Rondo Lost Dream
Blade Rondo: Lost Dream is a stand-alone expansion for Blade Rondo. It can be played on its own, using the same rules as the original game, or can be combined with the base game as an expansion. Rules and cards for playing solo are also included, including some new Solo-play mechanics unique to this expansion. Blade Rondo is a minimalist, non-collectable card game for two players where each player selects just seven cards per match. This expansion does not add any major new card mechanics, instead focusing heavily on offensive abilities.
$19.95$16.92
Blade Rondo Frost Veil
Blade Rondo: Frost Veil is a stand-alone expansion for Blade Rondo. It can be played on its own, using the same rules as the original game, or can be combined with the base game as an expansion. Rules and cards for playing solo are also included, including some new Solo-play mechanics unique to this expansion. Blade Rondo is a minimalist, non-collectable card game for two players where each player selects just seven cards per match. This expansion adds a mechanic for Freezing cards, allowing their effect to be delayed to subsequent turns to add additional strategic depth.
$19.95$15.96
Blade Rondo
Blade Rondo is a card battle game from Domina Games for one or two players. The game distinguishes itself from other card battle games in several ways. One is the way decks are built - out of the forty "key cards", each player is dealt fifteen and has to choose just seven to use during the match. Stronger cards tend to be single-use, meaning you need to balance longevity and power when making your choices. Additionally the small card set means you can make assumptions about what your opponent might have, though without total certainty. The game's solo mode isn't just tacked on - 20 cards are included just for use in solo play, and allow you to enjoy the game by yourself. Pawn, the designer, is well known for his previous solo-only releases such as Shephy.
$19.95$17.73
Challengers! Beach Cup
Are you ready to capture the flag again?The As d’Or 2023 winner in the category “initiated” now has its sequel in Challengers! 2. Revisit the unique auto battler and deck management gameplay style that made you love the first one!Challengers! 2 is a standalone game that plays up to 8 people, but combined with the base set can host giga-tournaments up to 16 people! Player interaction is unmatched as you compete in duels with your opponent’s one after another.16 New Trainer cards add an additional challenge with individual abilities to let you control your gameplay!Managing your deck is more important than ever with endless combinations using characters from the Fairytale Forest, the Mountain Tops and even from over the Rainbow. There are over 70 different characters to choose from, each with their own special power
$39.99$31.99
Munchkin: Pathfinder: Gobsmacked!
Munchkin Pathfinder: Gobsmacked! is a 15-card expansion for Munchkin Pathfinder, Munchkin, or any other standalone Munchkin game. Add these cards to your Munchkin Pathfinder game and you'll need to fight off the "Goblin Babies", "Cog Goblin", and "Goblin Hood with the Gobliterator"! Just don't get "Gobsmacked" while doing so...
$8.95$7.60
Ivion: The Rune And The Rime
Ivion combines the intensity of a fighting game with the strategy of deck-building card games to create an experience unlike any other. In Ivion, your deck IS your character, and you build it from a variety of classes and specializations. Each character type has numerous cards from which to choose, along with wildly different playstyles. Mix and match them to create your own, unique character! Upon the field of battle, crush your opponent with various strikes, stabs, slashes, spells, and other mayhem at your disposal. Be careful, though, as they have numerous ways to block, dodge, parry, fizzle, and disrupt your assault. Only one can be the victor, and the battle will be bloody! In Ivion: The Rune and the Rime, beat back the cold as the ruthless Hunstman, or claim it as your own as the mighty Winterborn. Fully compatible with all other Ivion products.
$39.99$33.99
Ivion: The Ram And The Raven
Ivion combines the intensity of a fighting game with the strategy of deck-building card games to create an experience unlike any other. In Ivion, your deck IS your character, and you build it from a variety of classes and specializations. Each character type has numerous cards from which to choose, along with wildly different playstyles. Mix and match them to create your own, unique character! Upon the field of battle, crush your opponent with various strikes, stabs, slashes, spells, and other mayhem at your disposal. Be careful, though, as they have numerous ways to block, dodge, parry, fizzle, and disrupt your assault. Only one can be the victor, and the battle will be bloody! In Ivion: The Ram and the Raven, protect your clan as the stalwart Steward, or fulfill your oath as the enigmatic Watcher. Fully compatible with all other Ivion products.
$39.99$33.99
Monster Hunter World: Kushala Daora Expansion
Kushala Daora shields itself with fierce winds, preventing anyone from approaching. Its skin — hard, metallic scales — can withstand all but the strongest weapons. You may as well try slaying a hurricane. Brace yourself against raging winds with this elder dragon expansion, featuring the colossal Kushala Daora! Towering at more than 255mm tall with over a foot-long wingspan, Kushala Daora is the biggest monster in Monster Hunter World: The Board Game. A draconic manifestation of arctic fury, Kushala Daora will force you to fight for every inch of ground you cover, and add a whole new level of difficulty and crafting to your game. With new choice-driven adventures to explore, new loot to collect, and rare new weapons to craft, this massive monster will widen your campaigns, changing your approach to core set monsters by opening your world to different paths to success. Battle increasingly tougher versions of Kushala Daora, crafting powerful elder dragon weapons to defeat even stronger monsters before you face the final boss!
$79.99$67.99
Monster Hunter World: Hunter's Arsenal Expansion
Monster hunters have an arsenal of weapon types at their disposal. In this tabletop world, hunters seek to master their chosen weapon, crafting ever more powerful upgrades as they get closer to facing the most dangerous predator… Transform your game with the Hunter’s Arsenal, including six new-and-unique hunters for epic monster-hunting action! Hunt dangerous beasts with the Long Sword, Hammer, Gunlance, Light Bowgun, Lance, or Hunting Horn, each with their own attacks, equipment upgrades, and special rules. Compatible with the Ancient Forest and Wildspire Waste core sets, and the Elder Dragon expansions, the Hunter’s Arsenal will open your world to new possibilities in both campaign and one-shot play. In campaign play, your hunter determines your weapon type for a campaign. The hunters you and your party members choose, the upgrades you decide to craft, and the monsters you hunt to craft them, will change your path — and the challenges you’ll face — as you slay your way through the New World. Want a single-session game? Dive into one-shot battles instead! This set includes arena quest loadouts to pit these hunters against Ancient Forest and Wildspire Waste monsters.
$54.99$46.74
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