New Releases
The Binding of Isaac: Four Souls: Big Boi Box
This is the big box with the Requiem Expansion only included to add to your The Binding of Isaac: Four Souls playing pleasure. This box will solve your storage issues for your 1st Edition game, boasting enough space to double sleeve all of your cards in one place.
$74.99$63.74
Too Many Bones: Carcass Expansion
Enhance your Too Many Bones experience by adding Carcass, the Survivalist! Baddies are back on the menu! Carcass, the survivalist Gearloc, is never one to let an enemy go to waste. If he collects a Baddie, you can be sure he'll salvage every piece of it, with recipes that transform his fallen foes into buffs and heals for himself and his party. Whether picking up his fallen foes on the battlefield or salvaging fresh meat directly from the stacks, you'll never look at a Baddie the same way again after playing with Carcass.
$29.95
Dune: War For Arrakis
Dune: War for Arrakis is a thematic strategy board game centered around the Desert War events from the acclaimed Dune novel by Frank Herbert. In this asymmetric game, House Harkonnen must dominate Arrakis with its troops and keep the spice flowing, lest they lose the support of the great powers of the Imperium. Meanwhile, the young Atreides leader-turned-messiah, Paul-Muad’Dib, must lead the Fremen rebels and wrestle with his prescient visions, finding his path between the fate of Arrakis, the inexorable jihad, and the destiny of the Kwisatz Haderach. While the Harkonnens rely on their vehicles, like Ornithopters and Carryalls, to move their forces and avoid the dangers of the desert, the Atreides harness desert power, riding the colossal Sandworms into battle. Each faction employs different strategies, complemented by their unique Leaders and sets of Planning Cards, to achieve their own victory conditions. ASYMMETRICAL STRATEGY GAME: Experience the power struggle between House Harkonnen and House Atreides with unique starting situations and tactics. DETAILED PLASTIC FIGURES: Immerse yourself in the Dune universe with highly detailed colored plastic figures representing various units and characters. CAPTURE THE ESSENCE OF DUNE: Engage in the epic Desert War, bringing the lore and story of the Dune novels to life on your tabletop. CONTROL THE SPICE, CONTROL THE UNIVERSE: Strategize to gain control of Arrakis and the precious spice, essential for interplanetary travel. TWO-PLAYER BATTLE FOR DOMINANCE: Lead either House Harkonnen or Atreides in a tense and strategic battle for control over the most important world in the Imperium.
$139.99$111.99
burncycle: Robophobia Expansion
This expansion adds new captain cards and chips, mods cards, mission cards, equipment cards and dice, new bots chips and cards, terminal cards, and adaptive missions cards.
$14.95
Threads of Fate
Threads of Fate is a remastered version of PostCurious’ acclaimed debut game, The Tale of Ord. Blending escape rooms, board games, and interactive fiction, Threads of Fate will have players progressing through a narrative over four episodes, each packed with puzzles of varying difficulty. Taking on the role of a private investigator, you will be tasked with finding two missing professors from the Emerens Institute, but when information is uncovered about a mysterious relic found by an archaeological team, you will have the opportunity to change the course of destiny. Provided with an assortment of letters, articles, drawings, websites, and strange artifacts, you will set out on a journey to explore the supernatural forces of Norse mythology and uncover the truth behind the disappearances. The meaning of mysterious glyphs will be revealed throughout your journey as you progress through the story and begin to unravel the secrets of fate and time. The game can be played solo, or cooperatively as a group. Each of the 4 chapters takes approximately 2-3 hours to solve, totaling 8-12 hours of gameplay.
$92.00
The Morrison Game Factory
The Morrison Game Factory is a narrative puzzle adventure based in a board game factory full of mystery. On the outside, the factory is busily churning out games for the whole family to enjoy. On the inside, hidden messages and untold stories await. Solve riddles, crack codes, and unravel the secrets of the Morrison Game Company...all while falling in love with the characters of this sweet and funny puzzletale. The Morrison Game Factory can be played solo or cooperatively, and is best suited for 1-4 players. While designed for ages 14+, younger sleuths can join in the fun with some adult guidance. The total gameplay time averages about 2-4 hours depending on the group size and experience level.
$39.00
The Light in the Mist
Your friend’s mysterious disappearance results in the discovery of an unusual item, leading you to embark on a journey through time and memory. In this narrative puzzle adventure, an intimate coming-of-age story is told through an object that serves as a tarot deck, a puzzle game, and a work of art. You will need to manipulate cards, find hidden messages, and solve logic and word problems in order to uncover the deck’s secrets. The tarot deck contains 78 cards--56 Minor Arcana and 22 Major Arcana, the latter of which each represent a puzzle. Puzzles are solved using sets of Minor Arcana cards and clues from the story booklet and result in solution keywords that lead players to discover new pieces of the narrative. Some story passages grant items which can be later used to unlock extra scenes, and some puzzles have multiple answers, allowing players to unlock more of the story if they find all the solutions. Packed with gorgeous illustrations, resonant storytelling, and unique puzzles, The Light in the Mist can be played solo or cooperatively in a small group. It’s non-linear structure and varied puzzle difficulty will engage players of all experience levels with over five hours of gameplay. Do you have what it takes to overcome the challenges thrown your way without getting lost in the mist?
$32.00
The Emerald Flame
The Emerald Flame is a narrative tabletop puzzle game told in three parts. Commissioned by an organization shrouded in mystery, players take the role of a historical expert embarking on a quest to piece together the recipe for a fabled elixir by investigating maps, drawings, alchemical diagrams, and mysterious artifacts. Combining history, hand-drawn illustration, vibrant characters, and original puzzles, The Emerald Flame will challenge and engage players of all experience levels. Each installment takes approximately 1.5-3 hours to complete, for a recommended group size of 1-4 people. From the creator of the “insidiously clever” puzzle adventure The Tale of Ord, The Emerald Flame is a new epic for fans of escape rooms, game nights, and “not just games but…experiences.”
$80.00
Catan - New Energies
It’s the 21st Century and Catan is at a crossroads. Long gone is the agrarian society of the island’s Viking ancestors. Today’s Catanians need energy to keep society moving and growing, but pollution is wreaking havoc on the island.. CATAN – New Energies is classic CATAN with a modern and relevant twist. You must decide: Invest in clean energy resources or opt for cheaper fossil fuels, potentially causing disastrous effects for the island? MODERN TWIST ON CLASSIC CATAN: Experience the beloved CATAN gameplay with a 21st-century twist, focusing on energy resources and sustainable development. CLEAN VS. FOSSIL ENERGY: Players face critical decisions between investing in clean energy or cheaper fossil fuels, impacting the island's future. STRATEGIC & RELEVANT THEME: A game with a memorable message. Strategize to balance societal needs and environmental impact in a rapidly changing world. ECO-FRIENDLY MATERIALS: Assembled in the USA with sustainably-sourced wood and paper. CATAN New Energies commits to environmental responsibility, containing no plastic. STUNNING ARTWORK BY IAN O'TOOLE: Renowned artist Ian O'Toole brings the game to life with gorgeous art, enhancing the immersive experience of modern CATAN.
$69.99$55.99
Marvel Champions: The Card Game - Iceman Hero Pack
A founding member of the X-Men and the team’s prankster, Bobby Drake discovered his mutant power to generate cold and manipulate ice as a young teen. He joined Xavier’s school to escape persecution in his hometown, and now he fights to protect others as the hotheaded Iceman—and he’s sliding his way into your games of Marvel Champions: The Card Game! With his special stash of Frostbite upgrades that can slow down the enemies’ movements, Iceman is a slick hero with a versatile spread of abilities that can adapt to any situation. Within this Hero Pack, you will find Iceman, his six Frostbite upgrades, his fifteen signature cards, and a full assortment of Aggression cards inviting you to put the villain’s forces on ice. This pack also includes a bonus modular encounter set featuring the bizarre and terrifying Sauron! The X-Men would not be complete without the Iceman Hero Pack! This expansion comes with a 40-card pre-built deck, giving you the chance to start playing from the moment you open the box.
$16.99$13.59
Alpaca
Admit it, you’ve always wanted to farm soft, cute, cuddly, adorable alpacas. This is your chance! Alpaca is a competitive deck-building game, suitable for all those players who wish to dedicate themselves to a breeding of soft animals! Your goal is to fill your fence with the most valuable woolly quadrupeds, but to do so you’ll have to pick the right strategy and manage your deck of cards. The interaction with other players will get tighter as soon as the rules are clearer... run to buy a new alpaca!
$24.95$20.60
Gnome Hollow
Since the beginning of time, gnomes have been the humble caretakers of nature. In secret they emerge from their underground homes to maintain meticulous rings of mushrooms known to the humanfolk as "fairy rings". But the work must be done quickly because as soon as a mushroom path is finished, the mushrooms are ready for picking. Who will be the cleverest gnome and harvest the most mushrooms by the end of the season? Gnome Hollow is a spatial, tile-placement, worker-placement game in which you grow a tabletop garden of mushrooms and flowers. Every piece is a hand-painted watercolor that captures the whimsical feel of gnomes and nature. Turns are deceptively simple: Players place tiles into the garden, and move a gnome to take a single action on their turn. But placing a tile and taking an action can create play combinations that are intensely satisfying. Players strategically place tiles and develop rings of valuable mushrooms. Once a ring is completed, they harvest each mushroom and eventually carry them to market to sell for the shiniest treasures available in the hollow. Small mushroom rings offer small rewards. Larger mushroom rings offer richer rewards! Completing a new circle automatically increases your score. The player board automatically calculates your growing score every time you move a ring marker to unlock your latest reward. This means that every completed mushroom ring offers new strategic choices and important bonuses for individual players. As you grow the garden, some rewards give players access to rare signposts. Once placed in completed rings, signposts become unique worker placement spots for any of the gnomes in the Hollow. Wildflowers are literally wilds and can complete any ring, or solve complicated problems during play. Planting them grants players a wildflower token. Other players can move to a flower as an action to collect that same wildflower token. When these tokens are placed into the individual player boards, these become a valuable set-collection strategy, while simultaneously building toward the end of the game. Gnomes visit the Pinwheel Market to fulfill mushroom orders to gain treasure in the form of bottle caps, buttons, feathers, crystals, and skeleton keys. Each card offers two options. You can choose to fulfill the top portion to grab a bit of treasure, or fulfill the bottom to gain the most. The white part of the card gives players a mushroom trade that can be used in future turns by visiting sign posts. Clever players will plan their strategy carefully, balancing the building of mushroom rings with trips to the market, as well as expanding their personal collection of wildflowers that grow across the garden. As the game progresses, it is as much about playing a beautiful game as it is a wonderful journey to strategically outplay your opponents. Come to Gnome Hollow and experience a peaceful garden, the thrill of competing to harvest buckets of mushrooms, and the reward of gathering in all your shiny treasures!
$49.99$42.49
Yomi: Degrey Deck
Yomi (second edition) updates the original Yomi game with slight rule modifications and balance tweaks, in addition to adding ten new characters. Yomi is a fighting game in card form in which physical dexterity is replaced by hand management skills. Just like in a fighting game, you have to know your character, know the matchup, and know your opponent. Each character has a deck that follows the same conventions as deck of playing cards. This makes it easy to learn the contents of your deck: numbered cards are normal moves, face cards are special moves, and aces are super moves. Yomi is a competitive card game specifically designed and balanced to hold up to tournament play with many years of playtesting and tournaments behind it. It tests the skills of valuation and Yomi. Valuation refers to your ability to judge the relative value of moves (or cards) as they change over the course of the game. Yomi, the game's title, refers to your ability to "read" the patterns that your opponent unconsciously falls into. It's designed for high level play to be as interesting as possible and as balanced as possible. Game Modes 1v1, the main mode 2v2 Team Battle, inspired by video games such as Marvel vs Capcom A solo mode to learn basic proficiency against an automated opponent A 3v3 mode (can be played as 1v1 with multiple characters) inspired by video games such as King of Fighters Gameplay Each player shuffles their deck and draws an opening hand of seven cards. Turns are simultaneous and players draw one card per turn. Each player plays a combat card face down, then reveals the cards simultaneously. Resolve combat. Blocking an attack lets you draw a card; hitting with an attack or throw allows you to combo more cards from your hand; dodging an attack lets you hit back with a single move. Bluff phase. After it's resolved who won combat, but before any combos are played, the player who might get hit by a combo can play a facedown Joker or bluff card. After the attacker finishes their combo, reveal that facedown card. If it's a Joker, the combo does no damage. If it's a non-Joker card, the combo does full damage as usual. Power up: Players can discard pairs, 3-of-a-kinds, or 4-of-a-kinds to search their decks for Aces (super moves). Also, if they performed any chain combos (straights of sequential normal attacks, such as a 2,3,4,5) that turn, they can also search for Aces. The game ends when one player is reduced to 0 life, or when one player draws the last card of their deck. In that case, time is out and the player with the highest life wins.
$9.99$8.49
Grand Austria Hotel - High Season
You run a renowned hotel in Vienna at the beginning of the 20th century, and it's particularly busy right now: it's high season! Guests from all over the world want to check into their rooms, ma presto! and they expect non the less than exquisite service. New staff has to be hired to to support you. Even the emperor has noticed your posh hotel - will you be able to meet his demands? Now it's up to you to outdo the competition and shine as Vienna's top address! GRAND VIENNA EXPERIENCE: Immerse yourself in the world of Vienna's finest hotel in this charming Roll & Write game. QUICK AND ENGAGING: Enjoy the full Grand Austria Hotel experience in shorter playtime with dice selection, effect combos, and Emperor scoring. VARIETY AND REPLAYABILITY: Explore different hotel plans and variable staff strips, both printed on both sides, ensuring high replay value. WIPEABLE PLAYER TABLEAUS: Keep your player tableau clean and ready for the next game with wipeable surfaces. STANDALONE FUN: This is a standalone game within the Grand Hotel series, offering a unique and enjoyable gaming experience.
$32.99$26.39
Ancient Terrible Things: Reawakened
Ancient Terrible Things: Reawakened is a pulp-horror tabletop game for 1-4 players.You play the role of an intrepid and foolish adventurer exploring a dark jungle river for Secrets. Each turn you must travel to a Fateful Location and face an Ominous Encounter. If you overcome the Encounter (using a combination of dice, tokens and cards) you gain Secrets. The object of the game is to be the player with the most Secrets when the game ends at the Inexplicable Event. Game play involves rolling dice to achieve combinations: runs, pairs, three or more of a kind, and single die showing a particular number or higher. Dice combinations are spent to overcome Encounters and to acquire the four resources used in the game: Focus, Mystery, Treasure and Feat tokens. Focus tokens are used to activate Swag cards to better manipulate dice results. Mystery tokens are spent to overcome any Encounter when visiting the Yawning Chasm. Treasure tokens are spent to purchase useful Swag cards from the Trading Post which give you a permanent game effect. Feat tokens are spent to play one-shot Feat cards from your hand. Ancient Terrible Things: Reawakened is the third implementation of the Dicequest game system as previously used in Ancient Terrible Things (1st/2nd Edition) and Konja.The third edition incorporates edited and revised content from all previous iterations and expansions of the game, new renovated art and language-independent graphic design into a single definitive edition of ATT.
$55.00$40.20
Marvel Champions: Hero Pack - X-23
Created as a clone of Wolverine, Laura Kinney–also known as the hero X-23–shares her “father’s” claws and healing factor. As a child, she was exploited by the malicious Facility, but now she has become a fierce protector of the young and the innocent, and she’s tearing her way into your games of Marvel Champions: The Card Game! By fighting alongside her adopted sister, Gabby, X-23 is an offensive powerhouse with unparalleled momentum. Within this Hero Pack, you will find X-23, her sixteen signature cards, and a full assortment of Aggression cards inviting you to tear through the villain’s forces. The X-Force team would not be complete without the X-23 Hero Pack! This expansion comes with a 40-card pre-built deck, giving you the chance to start playing from the moment you open the box.
$16.99$13.59
Marvel Champions: Expanded Hero Pack - Deadpool
Oh yeah, we’re doing this. You know him, you love him, it’s the wacky and wonderful Merc with the Mouth, Deadpool! This fourth-wall-breaking hero has finally arrived in Marvel Champions: The Card Game, and he’s coming in a larger Hero Pack than the others! Deadpool’s all about risk-reward gameplay, with an ability that makes him nearly immortal but also adds acceleration tokens to the main scheme. His pack also comes with a brand-new aspect for the game: the ‘Pool aspect! In this 78-card Hero Pack, you’ll find Deadpool, his fifteen signature cards, and a bunch of ‘Pool aspect cards for you to play around with, including some extras in the back of the pack for you to experiment with! No Marvel game would be complete without Deadpool, and Marvel Champions would not be complete without the Deadpool Hero Pack. This expansion comes with a 40-card pre-built deck, giving you the chance to start playing from the moment you open the box.
$21.99$17.59
Century Big Box
Three Incredible Games, One Century Big Box! The groundbreaking trilogy of Emerson Matsuuchi returns in a big box format, containing all three original games in one convenient place. Each game stands alone, but you can mix and match the games for greater challenges! The Century Collection takes you on a global journey, exploring unique trading methods while traveling to find the perfect mix of spices. The brilliance of the design of this trilogy is still such an incredible accomplishment to this day!
$79.99$67.99
Hippocrates: Agora (Expansion)
Next to the temple, where you and your team of physicians are striving to heal the sick and treat the wounded, lies the Agora. This main gathering place is filled with activity, commerce, politics, and people from every level of society. Navigate this central hub to find help for your new medical practice. Become the worthy successor to Hippocrates at the Agora! In this expansion to Hippocrates, you will find 4 modules that can be added to the base game. You can choose to play with 1 or more of these modules in any combination. Module 1: The Leaders Earn extra VP by matching doctors and patients from the same region in the coring phase. Module 2: The Nurses You can now hire Nurses that will be assigned to your doctors, aiding them to heal patients in more efficient ways. Module 3: Benefactors and Nobles You can now seek the aid of Benefactors and Nobles. benefactors will offer you permanent advantages throughout the game, whereas Nobles will help you gain more VP at the end of the game. But both of these will come at a cost … Module 4: The Events If you really wanna shake up your game of Hippocrates, dare introduce the events to the game. The more proactive gamers will be rewarded, but beware of the calamities that will plague your adventure in Ancient Greece.
$15.00$12.75
Hegemony: Lead Your Class To Victory
The Nation is in disarray and a war is waging between the classes. The working class faces a dismantled welfare system, the capitalists are losing their hard-earned profits, the middle class is gradually fading and the state is sinking into a deep deficit. Amidst all this chaos, the only person who can provide guidance is... you. Will you take the side of the working class and fight for social reforms? Or will you stand with the corporations and the free market? Will you help the government try to keep it all together, or will you try to enforce your agenda no matter the cost to the country? Hegemony is an asymmetric politico-economic card-driven board game for 2-4 players that puts you in the role of one of the socio-economic groups in a fictional state: The Working Class, the Middle Class, the Capitalist Class and the State itself. The Working class controls the workers. The Capitalist class controls the companies. The Middle class combines elements from both the Working class and the Capitalist. It has workers who can work in the Capitalist's companies but it can also build companies of its own, yet smaller. Finally the State is trying to keep everyone happy, providing benefits and subsidies when needed but trying also to maintain a steady income through taxes to avoid going into debt. While players have their own separate goals, they are all limited by a series of policies that affect most of their actions, like Taxation, Labor Market, Foreign Trade etc. Voting on those policies and using their influence to change them is also very important. Through careful planning, strategic actions and political maneuvering, you will do your best to increase the power of your class and carry out your agenda. Will you be the one to lead your class to victory? Hegemony is heavily based on actual academic principles such as Social-Democracy, Neoliberalism, Nationalism and Globalism, and allows players to see their real world applications through engaging gameplay. There are many ways to achieve hegemony- which one will you take?
$94.99$80.75
Hegemony: Crisis And Control
You have successfully led your class to victory... but the battle of ideologies is far from over! The old world is in crisis, and the new world struggles to regain control. Now is the time to make a difference! Crisis & Control offers new challenges and additional game modes that will test your governance skills like never before! Crisis Response cards and Alternative Events add more diversity to your games, class-specific Hidden Agendas incentivize new politico-economic strategies, and the Automas provided allow you to experience all of the game’s roles, no matter the player count! —description from the rulebook Crisis & Control contains all the gameplay material that was given in the form of stretch goals during Hegemony's Kickstarter campaign. All that content was included in the Extended Edition of Hegemony which is what the campaign's backers received.
$29.99$25.49
Chupacabra: Survive The Night
Turn out the lights and try to be the last mammal standing in this survival dice game based on Latin American folklore. Can you survive the night? In Chupacabra: Survive the Night, which includes 24 glow-in-the-dark dice, each player rolls six dice at the start of the game and uses their rolled Chupacabra to steal other players' chickens, goats, and bulls. One Chupacabra can capture up to two chickens or one goat, and two Chupacabra can capture a bull – but animal packs are immune to Chupacabra so be sure to roll a lot of the same animal! (As if you have the power to control your dice rolls...) When a player rolls all Chupacabras, he becomes "Chupacabra Loco" and can capture all of one type of another animal from a player.
$19.95$15.92
Voidfall
For centuries, the Novarchs, descendants of the royal House of Novarchon, have ruled with an iron fist over the feudalistic galactic empire of humankind, the Domineum. During this time, they brought stunning technological innovation and scientific advancements to their domain. This accelerated progression helped the Domineum reach — and eventually inhabit — even the farthest segments of the known galaxy, where new Houses emerged to govern the outer sectors of the empire. As the House of Novarchon grew in power, so grew the religious cult that surrounded them, proclaiming grim prophecies about an ancient cosmic being from another dimension: the Voidborn. Many thought it to be only a myth, but in truth, it was the Voidborn's dark influence that granted the Novarchs the sheer knowledge to achieve rapid expansion for the empire. While the cult of the Novarchs envisaged eternal life through the otherworldly entity, the Voidborn's only intention was satiating its eternal hunger. And so, when the Domineum had achieved a vastness fitting the Voidborn's craving, interdimensional rifts opened at the heart of the Domineum to unleash cosmic corruption. As the House of Novarchon and its followers welcomed the Voidborn and sought their false salvation, the entity infected and spread and seized control over the inner worlds. Now, it is time for the remaining Great Houses to purge the galactic corruption, prevent the Voidborn from fully manifesting in our dimension, and to ultimately overcome the chaos as the new rulers of the Domineum. Voidfall is a space 4X game that brings the genre to Euro enthusiasts' tables. It combines the tension, player interaction, and deep empire customization of the 4X genre with the resource management, tight decisions, and minimum-luck gameplay of an economic Euro. Win by pushing back the Voidborn in the solo/coop mode, or by overcoming your rivals' influence in restoring the Domineum in the competitive mode — both using the same rule set and game system. Variability is ensured not only by multiple playable houses with their own strengths and weaknesses, but also by many different map set-ups for all game modes. As the leader of a defiant Great House, you play through three cycles, each with a game-altering galactic event, a new scoring condition, and a set number of focus cards that can be played. Focus card decisions and sequencing is the centerpiece of the gameplay. By selecting two of their three impactful actions as you play them, you develop and improve techs; advance on your three house-specific civilization tracks; manage your sectors' infrastructure, population, and production; and conquer new sectors with up to five different types of space fleets. Space battles are fought either against the Voidborn's infected forces (which are present as neutral opponents even in the competitive mode) or against other players. Instead of relying on the luck of a die roll, battles in Voidfall are fully deterministic and reward careful preparation and outsmarting your opponents.
$120.00$106.80
The White Castle
The heron flies over the Himeji sky while the Daimio, from the top of the castle, watches his servants move. Gardeners tend the pond, where the koi carp live, warriors stand guard on the walls, and courtiers crowd the gates, pining for an audience that brings them closer to the innermost circles of the court. When night falls, the lanterns are lit and the workers return to their clan. In The White Castle, players will control one of these clans in order to score more victory points than the rest. To do so, they must amass influence in the court, manage resources boldly, and place their workers in the right place at the right time. The authors are Sheila Santos and Israel Cendrero, the duo known as Llama Dice who also designed the successful The Red Cathedral with Devir. In this case, we leave the Moscow of Ivan the Terrible behind to explore the most imposing fortress in modern Japan, Himeji Castle, where the banner of the Sakai clan flies under the orders of Daimio Sakai Tadakiyo. The White Castle is a Euro type game with mechanics of resource management, worker placement and dice placement to carry out actions. During the game, over three rounds, players will send members of their clan to tend the gardens, defend the castle or progress up the social ladder of the nobility. At the end of the match, these will award players victory points in a variety of ways. The central panel shows Himeji Castle in all its splendor, divided into several zones. The largest is inside the castle, with the Room of the Thousand Carpets, where the courtiers must ascend socially until they reach the circle closest to the Daimio to enjoy his favor. There is also the pond and the gardens, patiently tended by the gardeners where everyone can relax and contemplate its beauty without restriction. Another important area is the wall and the outside of the castle, where the warriors patrol and stand guard. Finally, we find the area of the three bridges, where the three types of dice that can be used to carry out actions are accumulated, and the personal domain of each player, where they will keep track of their resources and where they will have the reserve of workers. With accessible rules and a very careful setting, The White Castle is a very versatile title that will fit in with different gaming groups. As is tradition with Llama Dice titles, its sleek and simple design belies a great deal of strategic depth within the grasp of players.
$39.99$34.96
Mage Noir: Way Of The Warrior-Mage Expansion
Mage Noir: Way of the Warrior-Mage contains 54 mineral cards to add to Mage Noir. Mage Noir is a whole new take on dueling strategy card games.With this expansion, harness the power of the Mineral element, equip sturdy armor, and become invincible before unleashing devastating meteors upon your opponents.Thanks to its fresh mechanics packaged in simple rules, Mage Noir is the perfect game to discover the thrill of outwitting your opponent with your magical abilities.This expansion includes 54 new spells that delve deeper into the world of Mage Noir and enhance your deck-building capabilities. It requires the base game to be played.
$15.00$12.75
Deduckto
Put your sleuthing skills to the test in Deduckto to nab your secret suspect first. Use logic and deduction to correctly figure out the animal, disguise, and location on your hidden card. Do the clues point to Paulie the Pigeon wearing a Mustache in the Park? Or maybe it's Pinky the Pig in a Wig at the Pier! Be the first to suss out your suspect and you've quacked the case!
$13.00$11.19
Bullet Heart
Assume the role of one of Earth’s most powerful Heroines as you settle their disputes with each other through excessive firepower! Use your actions to form Patterns, clear your board of bullets, and assault the opponent! Keep up dealing with the curtain of bullets coming at you each round and be the last Heroine standing to win! Each Heroine wields a different power that changes how you experience the game!4 game modes! Do a solo run in Score Attack, have a Free-For-All with 2-4 players, form 2 player Teams for battle, or fight each Heroine’s dangerous Boss Mode by yourself or cooperate with others!
$39.99$31.99
Bullet: Deluxe Wooden Bullets
With the Deluxe Bullets set, every game of Bullet you play has even more impact! Draw, move, and shoot harder than ever before! Contains a full set of wooden bullets and AP, Shield, and Intensity markers for use with any Bullet base game! Also includes wooden markers for Senka's Crosshairs and the Mariel marker for those who want to update their v.1 normal edition of Bullet Heart.
$24.99$19.99
The Gig
In "The Gig", players are members of a jazz group, improvising their way through a song, vying for the spotlight and trying to please the audience whilst working up mind-blowing solos! Boasting a unique theme, mechanics, and simple 'pick up and play' rules, The Gig is a one-of-a-kind game with a tonne of replay-ability (11 instruments, 15 songs, 30 setlists, modular rules and a solo mode by Dávid Turczi!) to keep you coming back for another jam session!
$40.00$34.00
Kutna Hora: Metal Coins Set
Join other ambitious guild leaders in mining and developing the famous City of Silver during its period of rapid economic growth and expansion in the 14th century — from the first discovery of silver near the cistercian monastery to the construction of Kutná Hora, which quickly became one of the most important cities in central Europe. Kutná Hora is a historical, asymmetrical city building euro game for 2–4 players that features a real-life supply and demand experience where every action you take has an impact on the game's dynamic economic systems.Mine ore and smelt it into a fortune of silver for expanding this beautiful historic city, but take care to balance your personal goal advancement with the need to further the city’s growth. Everything is connected, and sometimes the path to personal victory relies on the prosperity of the many.
$29.95
Heroes of Fairy Tail
Assemble your favorite characters against your rivals to become the greatest heroes of the Kindgom of Fiore!In this official game based on the world-famous anime and created by The team Kaedama, the Fairy Tail guild needs you ! Danger is everywhere in the kingdom and only you can help ! Over three rounds, you must recruit heroes by drafting cards and assembling them in the best way possible to use all their abilities and face as many challgenge as possible.Activate actions to fight adversaries, acquire precious advantages and accomplish quests before the other players to gain prestige. If you have the most points at the end of the game, you will become the greatest heroes of the realm !The Kingdom of Fiore is in danger! Multiple threats and enemies are terrorizing its population and endangering its stability. Fortunately, adventurer guilds like Fairy Tail are there to help. But they are no longer alone, as it is up to you to recruit new heroes to go on adventures!★ Easy to Learn — An easy to learn mix of card drafting and action selection★ Strong License — the game is based on one of the best-selling manga series of all time★ Designed by a Game Design Heroes Guild! — This is a game designed by team KAEDAMA (Antoine Bauza, Corentin Lebrat, Ludovic Maublanc, Théo Rivière).★ Replayability — 60 Hero cars & 42 adversary make your plays always dierent!Contents• 60 Hero cards• 42 Adversary cards• 18 Constellation tiles• 15 Mission cards• 1 Prestige track• 24 Damage counters• 4 Activation tokens• 12 Objective tokens• 3 dice
$34.95$29.71
Sunny Day Sardines
Welcome to Sunny Day Sardines cannery! Competition is tough for the coveted Employee of the Month Award. Do you have what it takes to gather fish and pack the most orders? If so, then you’re hired! Sunny Day Sardines is a fun and quick pocket sized game where players take turns gathering sardines and using them to complete orders for points. Whoever has the most points at the end of the game wins and is named the Employee of the Month at the Sunny Day Sardines cannery. This travel size game even comes in a metal tin! Sunny Day Sardines is a family fun game with easy to learn rules suitable for all ages. Game play is quick to explain and get right to playing. Let's find out how:On a player's turn they can do one of two things: collect two fish from the market (two different single fish cards or one double fish card) OR turn in fish they've already collected to complete order cards from the display. Players will take turns until the last order card is placed into the display, then finish the round. Most points from collected order cards wins!
$12.99$11.04
Portals
The great wizard Dominick Dey discovered a way to travel between different worlds using elemental magic, and spent centuries bringing back amazing artifacts, strange fruits, and exotic creatures. But one day he did not return home, and his fate remains unknown. In this abstract game, you are travelers between worlds. Your task is to follow the path of the famous wizard, collecting magic keys and using them to open portals to other worlds. Only a mage whose mastery rivals Dominick Dey’s will find him first and win the game! During the game, players draft fabulous Elemental stones to complete various shapes on Key cards. By activating completed Key cards, players fill Elemental boards with stones and gain Victory Points for matching colors and adjacency. Game Features Easy to learn, hard to master. Start playing quickly, get better with every game. Close interaction. You share everything with other players, so you’ll inevitably mess someone’s plans up. . Tactical variability. There’s no ‘one size fits all’ winning strategy. Additional modules. Additional challenges to spice things up. Beautiful components. Vibrant colors, a player-friendly design and stones that are great to play with. Solo mode. Great and crunchy puzzle to enjoy alone.
$45.00$38.25
Exit: The Game - Advent Calendar - The Silent Storm
The christmas workshop has never been busier! For more than two months you’ve been working hard so that by the 24th, everything will be ready. As one of the chief toymakers in the workshop, you have your hands full. You are testing out a particularly beautiful rocking horse when suddenly the ground begins to tremble. A violent storm lashes the building and snow begins to billow in through the window. Hastily you close it, but something is not right! A terrible silence has fallen over the workshop.When you hear all the doors click locked, you feel very alone. It is clear you need to find Santa! But first you have to find a way out of here … This Advent calendar is both an EXIT game and adventure story: In order to free yourself from this predicament, you must open a door of the calendar each day. Each door hides a new and exciting riddle, the solution to which will bring you closer and closer to your goal! Only by solving your riddles cleverly will you save Christmas! Now get going … there’s lots to do!
$49.95$46.58
Root: Landmark Pack
Bring the Woodland to life with landmarks! Each landmark offers players new strategic challenges and tactical possibilities. Best of all, they work with each of Root's four maps!The Landmark Pack includes four screen-printed wood landmarks:★ Barter for anything you need at the Black Market.★ Find new friends and followers in the Lost City.★ Craft a masterwork at the Legendary Forge.★ Sit proud upon the grand throne in the Elder Treetop.This is an expansion. The Root board game is required to play.
$6.86
Root: Marauder Hirelings Pack & Hireling Box
Need allies? Here they are, fiery and fierce. Discover unique strategies and make the Woodland wilder by adding hirelings. Best with fewer players, great with more! Hirelings can be added to games at any player count. With fewer players, the hirelings add new pieces to the map, ramping up the tension and giving you more tactical options. With more players, some hireling cards will flip over to reveal new special abilities to gain, letting you explore unique and powerful strategies.The Hireling box can be used to store your hirelings.This is an expansion. The Root board game is required to play.
$30.00$24.00
Root: Underworld Hirelings Pack
Need allies? Just dig out a gold coin! Discover unique strategies and make the Woodland wilder by adding hirelings. Best with fewer players, great with more! Hirelings can be added to games at any player count. With fewer players, the hirelings add new pieces to the map, ramping up the tension and giving you more tactical options. With more players, some hireling cards will flip over to reveal new special abilities to gain, letting you explore unique and powerful strategies.This is an expansion. The Root board game is required to play..
$20.00$14.96
Root: Riverfolk Hirelings Pack
Need allies? Come row downstream! Discover unique strategies and make the Woodland wilder by adding hirelings. Best with fewer players, great with more! Hirelings can be added to games at any player count. With fewer players, the hirelings add new pieces to the map, ramping up the tension and giving you more tactical options. With more players, some hireling cards will flip over to reveal new special abilities to gain, letting you explore unique and powerful strategies.This is an expansion. The Root board game is required to play.
$13.66
Root: The Clockwork Expansion 2
The Clockwork Expansion 2 is a standalone expansion that lets you square off against four automated factions. Add one to round out a game with few players, or team up in cooperative play!Each bot has four difficulty levels and four trait cards, giving them special powers and strategic quirks. Also included is a new Better Bot trait card for each faction from the first Clockwork Expansion.This is an expansion. It requires the Root board game as well as one or both of The Riverfolk Expansion and The Underworld Expansion.
$40.00$32.00
Root: The Marauder Expansion
The Marauder Expansion introduces two new factions to the Woodland—the Lord of the Hundreds and Keepers in Iron—alongside four hirelings and a new setup draft suitable for both casual and competitive play. Play as the:☆ Lord of the Hundreds – Oppress the Woodland and burn it to the ground if need be. You suffer no dissent.☆ Keepers in Iron – Lead your exiled order of devout knights into battle to recover ancient relics. For glory!Discover unique strategies and make the Woodland wilder by adding hirelings:★ Forest Patrol & Feline Physicians – Secure your realm and heal deadly injuries with Marquise elites.★ Last Dynasty & Bluebird Nobles – Crush your foes and prove your legitimacy with the last Eyrie regiment.★ Spring Uprising & Rabbit Scouts – Revolt against despots and fight for freedom with Alliance sympathizers.★ The Exile & The Bandit – Stalk the forests and steal what you need with these Vagabond mercenaries.This is an expansion. A copy of Root the board game is required to play.
$50.00$35.96
La Granja: Deluxe Master Set
La Granja: Deluxe Master Set is an upgraded and expanded version of the 2014 game La Granja in which 1-4 players manage small farms by the Alpich Pond near the village of Esporiles on Majorica.
$90.00$61.62
Marvel Champions: Hero Pack - Phoenix
One of the five original X-Men and a powerful psychic, Jean Grey was chosen as host for the cosmic Phoenix Force. As Phoenix, she uses her telepathy and telekinesis to protect mutants and humans alike, but she must always take care to not let the power of the Phoenix Force overcome her. Now, Phoenix blasts her way into players’ games of Marvel Champions: The Card Game! Phoenix is a psionic powerhouse that can draw on the unfathomable power of the Phoenix Force to face down any foe. With this Hero Pack, players will find Phoenix, her sixteen signature cards, and a full assortment of Justice cards inviting them to thwart the villain’s schemes. For players eager to challenge Magneto and his Brotherhood of Mutants, they can get started with the Phoenix Hero Pack! This expansion comes with a 40-card pre-built deck, giving players the chance to start playing right out of the box.
$16.99$10.98
Marvel Champions: Hero Pack - Cyclops
As Charles Xavier’s first student, nobody is more dedicated to the Professor’s dream of peaceful coexistence than Scott Summers, better known as the hero Cyclops. Armed with powerful optic beams and tactical genius, Cyclops leads his fellow X-Men on their missions as a brilliant field commander. Now, Cyclops leads the charge into players’ games of Marvel Champions: The Card Game! Cyclops is a natural leader and a brilliant tactician, making him a huge asset to any team. With this Hero Pack, players will find Cyclops, his fifteen signature cards, and a full assortment of Leadership cards inviting players to inspire their allies to victory. For players eager to challenge Magneto and his Brotherhood of Mutants, they can get started with the Cyclops Hero Pack! This expansion comes with a 40-card pre-built deck, giving players the chance to start playing right out of the box.
$16.99$10.98
Paleo: A New Beginning
In the A New Beginning expansion, thousands of years have passed since your ancestors struggled to survive in a harsh environment and your tribe thrives in a settlement. However, not everything is as peaceful as it seems: new dangers threaten to destroy everything you have achieved. Master new tools, build huts, and develop agriculture and animal taming to thrive at the dawn of civilization and write a new chapter in human history.
$40.00$32.00
The One Hundred Torii
The traveler goesThrough the ancient torii gateLeaf falls in waterFind your path in a beautiful Japanese garden. In the Japanese tradition, the torii gate marks the transition into the sacred. Travel from fountains to flowers to shrines passing through as many torii gates as possible, while meeting vendors, poets, and even Samurai along the way.The One Hundred Torii is a tile placing game played over a series of turns. Earn the most journey points by expanding the garden and walking through as many torii gates as possible as you move between similar landmarks. Earn additional advantages and points by interacting with characters in the garden such as poets, samurai, gardeners, vendors and geishas.• Create paths in a gorgeous Japanese Garden.• Delightful combination of tile laying, set collection, and unique character abilities.• Contains beautiful pieces and is a joy to play. Ages: 8+Players: 1-4Game Length: 45 minutes
$39.99$29.96
Floriferous
Your garden awaits! Spend the afternoon in your floriferous garden. Relax while enjoying this elegant game of picking, pairing, and arranging flowers. Find joy in the abundance of nature.Contents:60 Garden Cards9 Bounty Cards21 Desire CardsCustom Wooden Pawns & Tokens Ages: 14+Players: 1-4Game Length: 20 minutes
$24.99$16.96
Boomerang USA
Boomerang: USA, like its sister games Boomerang: Australia and Boomerang: Europe is a "draft-and-write" game. It features a unique blend of set collection and card drafting with the approachable feel of a roll-and-write game. Draft locations from across the continental US as you collect sets of activities and see amazing sights to gain the most points. Boomerang: USA is a stand-alone game in the Boomerang family that plays similarly to the original Boomerang, but has some rules differences and new ways to score, including giving players the opportunity to connect the east and west coasts.
$19.99$14.16
Brass: Birmingham
Brass: Birmingham is an economic strategy game sequel to Martin Wallace' 2007 masterpiece, Brass. Birmingham tells the story of competing entrepreneurs in Birmingham during the industrial revolution, between the years of 1770-1870. As in its predecessor, you must develop, build, and establish your industries and network, in an effort to exploit low or high market demands. Each round, players take turns according to the turn order track, receiving two actions to perform any of the following actions (found in the original game): 1) Build - Pay required resources and place an industry tile.2) Network - Add a rail / canal link, expanding your network.3) Develop - Increase the VP value of an industry.4) Sell - Sell your cotton, manufactured goods and pottery.5) Loan - Take a £30 loan and reduce your income. Brass: Birmingham also features a new sixth action: 6) Scout - Discard three cards and take a wild location and wild industry card. (This action replaces Double Action Build in original Brass.) The game is played over two halves: the canal era (years 1770-1830) and the rail era (years 1830-1870). To win the game, score the most VPs. VPs are counted at the end of each half for the canals, rails and established (flipped) industry tiles. Birmingham features dynamic scoring canals/rails. Instead of each flipped industry tile giving a static 1 VP to all connected canals and rails, many industries give 0 or even 2 VPs. This provides players with the opportunity to score much higher value canals in the first era, and creates interesting strategy with industry placement. Iron, coal, and cotton are three industries which appear in both the original Brass as well as in Brass: Birmingham. New "Sell" system Brewing has become a fundamental part of the culture in Birmingham. You must now sell your product through traders located around the edges of the board. Each of these traders is looking for a specific type of good each game. To sell cotton, pottery, or manufactured goods to these traders, you must also "grease the wheels of industry" by consuming beer. For example, a level 1 cotton mill requires one beer to flip. As an incentive to sell early, the first player to sell to a trader receives free beer. Birmingham features three all-new industry types: Brewery - Produces precious beer barrels required to sell goods. Manufactured goods - Function like cotton, but features eight levels. Each level of manufactured goods provides unique rewards, rather than just escalating in VPs, making it a more versatile (yet potentially more difficult) path vs cotton. Pottery - These behemoths of Birmingham offer huge VPs, but at a huge cost and need to plan. Increased Coal and Iron Market size - The price of coal and iron can now go up to £8 per cube, and it's not uncommon. Brass: Birmingham is a sequel to Brass. It offers a very different story arc and experience from its predecessor.
$79.99$57.16
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