Board Games | Economic Games
Terraforming Mars
In the 2400s, mankind begins to terraform the planet Mars. Giant corporations, sponsored by the World Government on Earth, initiate huge projects to raise the temperature, the oxygen level, and the ocean coverage until the environment is habitable. In Terraforming Mars, you play one of those corporations and work together in the terraforming process, but compete for getting victory points that are awarded not only for your contribution to the terraforming, but also for advancing human infrastructure throughout the solar system, and doing other commendable things. The players acquire unique project cards (from over two hundred different ones) by buying them to their hand. The projects (cards) can represent anything from introducing plant life or animals, hurling asteroids at the surface, building cities, to mining the moons of Jupiter and establishing greenhouse gas industries to heat up the atmosphere. The cards can give you immediate bonuses, as well as increasing your production of different resources. Many cards also have requirements and they become playable when the temperature, oxygen, or ocean coverage increases enough. Buying cards is costly, so there is a balance between buying cards (3 megacredits per card) and actually playing them (which can cost anything between 0 to 41 megacredits, depending on the project). Standard Projects are always available to complement your cards. Your basic income, as well as your basic score, is based on your Terraform Rating (starting at 20), which increases every time you raise one of the three global parameters. However, your income is complemented with your production, and you also get VPs from many other sources. Each player keeps track of their production and resources on their player boards, and the game uses six types of resources: MegaCredits, Steel, Titanium, Plants, Energy, and Heat. On the game board, you compete for the best places for your city tiles, ocean tiles, and greenery tiles. You also compete for different Milestones and Awards worth many VPs. Each round is called a generation (guess why) and consists of the following phases: 1) Player order shifts clockwise.2) Research phase: All players buy cards from four privately drawn.3) Action phase: Players take turns doing 1-2 actions from these options: Playing a card, claiming a Milestone, funding an Award, using a Standard project, converting plant into greenery tiles (and raising oxygen), converting heat into a temperature raise, and using the action of a card in play. The turn continues around the table (sometimes several laps) until all players have passed.4) Production phase: Players get resources according to their terraform rating and production parameters. When the three global parameters (temperature, oxygen, ocean) have all reached their goal, the terraforming is complete, and the game ends after that generation. Count your Terraform Rating and other VPs to determine the winning corporation!
$79.99$52.69
Terraforming Mars: Prelude
As the mega corporations are getting ready to start the terraforming process, you now have the chance to make those early choices that will come to define your corporation and set the course for the future history of Mars - this is the prelude to your greatest endeavors! In Terraforming Mars: Prelude, you choose from Prelude cards that jumpstart the terraforming process or boost your corporation's engine. There are also 5 new corporations and 7 project cards that thematically fit the early stages of terraforming a new planet. Prelude is an expansion to Terraforming Mars, and can be combined with any other Terraforming Mars expansion or variant.
$24.99$17.46
Catan: New Energies
It’s the 21st Century and Catan is at a crossroads. Long gone is the agrarian society of the island’s Viking ancestors. Today’s Catanians need energy to keep society moving and growing, but pollution is wreaking havoc on the island.. CATAN – New Energies is classic CATAN with a modern and relevant twist. You must decide: Invest in clean energy resources or opt for cheaper fossil fuels, potentially causing disastrous effects for the island? MODERN TWIST ON CLASSIC CATAN: Experience the beloved CATAN gameplay with a 21st-century twist, focusing on energy resources and sustainable development. CLEAN VS. FOSSIL ENERGY: Players face critical decisions between investing in clean energy or cheaper fossil fuels, impacting the island's future. STRATEGIC & RELEVANT THEME: A game with a memorable message. Strategize to balance societal needs and environmental impact in a rapidly changing world. ECO-FRIENDLY MATERIALS: Assembled in the USA with sustainably-sourced wood and paper. CATAN New Energies commits to environmental responsibility, containing no plastic. STUNNING ARTWORK BY IAN O'TOOLE: Renowned artist Ian O'Toole brings the game to life with gorgeous art, enhancing the immersive experience of modern CATAN.
$69.99$48.97
Ark Nova
In Ark Nova, you will plan and design a modern, scientifically managed zoo. With the ultimate goal of owning the most successful zoological establishment, you will build enclosures, accommodate animals, and support conservation projects all over the world. Specialists and unique buildings will help you in achieving this goal. Each player has a set of five action cards to manage their gameplay, and the power of an action is determined by the slot the card currently occupies. The cards in question are: CARDS: Allows you to gain new zoo cards (animals, sponsors, and conservation project cards). BUILD: Allows you to build standard or special enclosures, kiosks, and pavilions. ANIMALS: Allows you to accommodate animals in your zoo. ASSOCIATION: Allows your association workers to carry out different tasks. SPONSORS: Allows you to play a sponsor card in your zoo or to raise money. 255 cards featuring animals, specialists, special enclosures, and conservation projects, each with a special ability, are at the heart of Ark Nova. Use them to increase the appeal and scientific reputation of your zoo and collect conservation points.
$74.95$63.71
Terraforming Mars: Hellas & Elysium
Hellas & Elysium is the first expansion for Terraforming Mars. It features two new game boards which can be played instead of the main game’s Tharsis map. • Elysium takes players almost to the opposite side of Mars’ equator, with vast lowlands for oceans in the north and a dry, mineral-rich south. Place a tile on Olympus Mons, the highest peak in the solar system, to gain three free cards! • Hellas, the southern wild, includes Mars’ south pole and the enormous seven-hex Hellas crater that just begs to become a giant lake. Building around the pole gives you new placement bonuses in the form of heat and possibly even water.
$19.95$16.95
Terraforming Mars: Prelude 2
Terraforming Mars: Prelude 2, the sixth expansion for Terraforming Mars, focuses on cross-expansion effects, prelude cards with ongoing effects and actions, and more project cards for your tableau...not to mention five new corporations. Most of the cards are specifically connected to other expansions of Terraforming Mars (Venus, Colonies, Turmoil), but the 5 Corporations and 13 of the Prelude cards are playable without any of these other expansions.
$24.99$15.86
Terraforming Mars: Venus Next
Terraforming Mars: Venus Next, the second expansion for the Terraforming Mars base game, has players building flying cities and making the atmosphere more hospitable on the deadly planet Venus.In Venus Next, the World Government chooses to also fund the terraforming of Venus. Around 50 project cards and 5 corporations are added, with a special focus on how to make Venus habitable. With the new floater resource, a new milestone, a new award, a new tag, and a new terraforming parameter, players are given more paths to victory and an even more varied play.
$34.99$22.20
Terraforming Mars: Turmoil
Turmoil, the fifth expansion to Terraforming Mars, takes players back to Mars, and the struggle for control and progress of human society on a big and dangerous planet. The expansion includes new corporations, new projects, and a new type of cards — Global Events, from dust storms to riots to rising alloy demand — that give you something to plan for 3 generations in advance. At the heart of this is the political arena of the Terraforming Committee. A new action allows players to add delegates to different parties, the first delegate each generation being free, and additional ones costing 5 MC. Neutral delegates are added by the global events, representing the wishes and trends of society.When a player (even the neutral player) has more delegates in a party than any other player, that player takes over the party leader seat for that party, and when a party has more delegates than any other party, it becomes dominant. The dominant party will become ruling during the next generation, imposing its one-time bonus, its ongoing policy, and granting chairmanship for its party leader, awarding that player 1 terraform rating. Party: Bonus: Policy:Kelvinist 1MC/heat production 10MC -> 1 heat production + 1 energy productionScientist 1MC/science tag 10MC -> draw 3 cards (once per player)Unity 1MC/planet tag Titanium is worth +1MCMars First 1MC/building tag Placing a tile on Mars gives 1 steelGreens 1MC/biological tag placing a greenery tile gives 4MCReds 1TR for the lowest player Increasing TR in the action phase costs +3MC The political arena also determines the players' influence, which can be used to moderate or enhance the effect of the current global event. Influence is gained from being the chairman of the Committee, being party leader in the dominant party, and for having a non-leader delegate in the dominant party.In order to pay for all these new bonuses, the Committee is revising the terraform rating, lowering it for all players by 1 step each generation. In Turmoil, players can try to force their own agenda, or push it in a more moderate, economic way. They can play to mitigate the global events with influence, or adjust their play to better take advantage of them. And they can anticipate the competing players' agendas and try to benefit from them, or counteract them. Turmoil is an expert expansion - be prepared to meet the full spectrum of human civilization in the era of terraforming Mars!
$39.99$25.38
Terraforming Mars: Milestones and Awards
Gives Players a chance to randomize or customize their setup of Milestones & Awards. Rules include a complete index of all Milestones & Awards and explanations.
$14.99$11.44
Terraforming Mars: Amazonis And Vastitas
Amazonis Planitia is a fan-made board designed to make 4-5 player games more interesting.It comes with additional 14 City/Greenery + 2 Ocean Tiles and.
$24.99$17.46
Ark Nova: Zoo Map Pack 1
Ark Nova: Zoo Map Pack 1 contains the two new zoo maps #9 (Geographical Zoo) and #10 (Rescue Station).
$10.00$7.93
Daybreak
Daybreak is a co-operative game about climate action. Each player controls a world power, deploying policies and technologies to both dismantle the engine of global heating and to build resilient societies that protect people from life-threatening crises. If the global temperature gets too high,
$64.99$53.96
Ark Nova: Zoo Map Pack 2
Expand your collection of Zoo Maps in Ark Nova with the Zoo Map Pack 2! Included you will find 5 new Zoo Map layouts that feature new keywords and Animal Abilities. A reference guide is included to explain the new functions on the Maps. These Zoo Maps are also compatible with Ark Nova: Marine Worlds. Includes the 2024 World Series of Board Gaming Tournament Map. Ark Nova is required to use this product.
$12.95$11.01
Terraforming Mars: Automa
Terraforming Mars: Automa provides a new solo experience when playing Terraforming Mars. Instead of racing against the clock, the Automa lets you compete against corporations run by algorithms and special cards, and makes it possible for you to add any expansions to create the challenge you are looking for.
$34.99$24.96
Barrage
In the dystopic 1930s, the industrial revolution pushed the exploitation of fossil-based resources to the limit, and now the only thing powerful enough to quench the thirst for power of the massive machines and of the unstoppable engineering progress is the unlimited hydroelectric energy provided by the rivers. Barrage is a resource management strategic game in which players compete to build their majestic dams, raise them to increase their storing capacity, and deliver all the potential power through pressure tunnels connected to the energy turbines of their powerhouses. Each player represents one of the four international companies who are gathering machinery, innovative patents and brilliant engineers to claim the best locations to collect and exploit the water of a contested Alpine region crossed by rivers. Barrage includes two innovative and challenging mechanisms. First, the players must carefully plan their actions and handle their machinery, since both their action tokens and resources are stored on a Construction Wheel and will only be available after a full turn of the wheel. The better you manage your wheel, the earlier your resources and actions come back to you. Second, the water flow on the rivers depicted on the board is a shared and contested resource. Players have to intercept and store as much of the water as they can, build dams (upstream dams are expensive but can block part of the water before it reaches the downstream dams), raise the dams to increase their capacity, and build long tunnels to channel the water to their powerhouses. Water is never consumed — its flow is just used to produce energy —, it is instead released back to the rivers, so you have to strategically place your dams to recover the water diverted by you and the other players. Over five rounds, the players must fulfill power requirements represented by a common competitive power track and meet specific requests of personal contracts. At the same time, by placing a limited number of engineers, they attempt to enhance their machinery to acquire new and more efficient construction actions and to build and activate special unique-effect buildings to forward their own developing strategy. Ages 14+1-4 players60-120 minute play time
$90.00$78.97
Botanicus
How about planting a bontanical garden? As an aristocratin the late 19th century acquired land, hired a gardener and set out to find the best plants there are.As you know, the visitors are pretty picky as of what plants they want to see, so your task is not only to get them, but also sort the plants based on the visitors demands.In Botanicus, you compete about the best action-spots in a unique selection mechanism, to then make the most use of the options there are. You must gather new plants, which come in seeds, sprouts, grown ones and finally in full blossom. But you also have to take care and water them, as well as keep an eye on the gardener. Last but not least, you have to collect some money along the way, to pay for all that.In the end, it counts how many visitors you satisfied and how beautiful your garden is.Will you be able to outperform your competitors‘ gardens? COZY GARDENING ADVENTURE: Dive into the late 19th century as an aristocrat building a botanical garden, making strategic choices to satisfy visitors with beautiful plants in full blossom. UNIQUE STRATEGIC GAMEPLAY: Engage with a distinctive action selection mechanism that challenges players to compete for the best action-spots, adding a layer of strategic depth to every move. EDUCATIONAL AND INTERACTIVE: Learn the intricacies of plant growth stages from seeds to sprouts to blossoms, all while managing resources like water and funding to maintain your garden. FAMILY FRIENDLY FUN: Designed as an advanced family game, Botanicus offers both a standard and an expert version, making it accessible for casual players yet engaging for experienced strategists. AESTHETICALLY PLEASING DESIGN: Crafted in Germany, high-quality components and visually appealing artwork bring the theme of historic botanical gardens to life, enhancing the gaming experience. Perfect for any cozy farming game lover. Contents: 1 game board with basic and expert version (front and backside) 4 player tableaus with basic and expert version (front and backside) 130 tokens including flower tokens, tasks (visitors), action tokens and coins 20 garden cards and 12 game end cards 24 wood tokens: 1 flower, 2 gardeners, 1 wheelbarrow, 1 money bag, 1 greenhousein 4 player colors 20 small animals 5 laser cut pieces in 4 player colors
$49.99$32.96
Barrage: The Nile Affair Expansion
Enjoy the Nile River's abundant water supply while balancing water usage between energy production and irrigation. This expansion adds more conflict and competitiveness, especially for two-player games.
$20.00$14.94
Barrage: The Colorado Connection Expansion
The Barrage: The Colorado Connection expansion includes a specific map set on the Colorado area providing a new mechanic: the Bridges. The Colorado Map includes some new elements: the Construction Sites for Bridges and the Areas for Productive Settlements. The rivers represented on the Map flow along deep canyons creating clear physical separations between the delimited regions: the presence of bridges built on the crest of the Dams will allow an easier connection between the Productive Settlements of each region; on the other hand, a Dam with a Bridge cannot be further elevated for the rest of the game. Choose carefully when to build them! The Productive Settlements are new action spaces (4 in the Mountains Area, 3 in the Hills Area, 3 in the Plains Area) that can be activated by placing the required number of Engineers. Activating a Productive Settlement has a cost in Credits that depends on the presence or absence of Bridges along the route from the Construction Site (located on the left edge in the Mountains and Plains Areas and right in the Hills Area) to the Productive Settlement you intend to activate. You need the base game Barrage to be able to use it. You can also use the Barrage: Leeghwater Project expansion in combination with this expansion.
$20.00$14.94
Barrage: Wooden Machineries Pack
16 Concrete Mixers and 16 Excavators (value-1). This invaluable addition enhances 4 and 5-player games by simplifying gameplay and reducing unnecessary fiddling.
$10.00$7.44
Barrage: Executive Officer B
Includes 2 new Executive Officers for the 5th player Expansion campaign
$10.00$7.44
Barrage: Executive Officer A & Purple Machineries
Expand your Barrage with these two Executive Officers, originally featured in the Barrage KS Exclusive pack. Contents:Elon AudiaGennaro Grasso8 purple wooden Excamixers
$10.00$9.97
Barrage: 5th Player Expansion
Barrage is now for 5 players. This expansion includes:5 players rules5 players map1 wheel for the fifth playera small management board with additional actionsan overlay for the turn ordera new set of contractsmore wooden machineries
$40.00$24.40
Wolves
Wolves is a Cooperative, family friendly game, for 3-6 players from Connor Alexander, the creator of the Coyote & Crow roleplaying game. Players take on the mantle of leaders of communities working to survive through a harsh winter. You'll need to gather resources and, more importantly, strategize how best to share them with other players in need. If any community fails, everyone loses the game!
$55.00$39.28
Barrage: Executive Officer C
A new executive officer for Barrage. Amir Zahir:Whenever you place Water Drops on the Headstreams, you can decide to make them flow immediately (you need to decide for each single Water Drop). When you are supposed to place Water Drops that should flow immediately on the Headstreams, you can place them directly in one of your Dams with enough capacity to hold them (you need to decide for each single Water Drop). If, during your turn you decide to copy this power with Mahiri Sekiho, you will obtain Amir Zahir's ability for the current turn.
$7.00$5.44
Atiwa
Uwe Rosenbergs new game Atiwa explores the agricultural wonders of the Africancontinent. Leading a family of fruit farmers, the players find that fruit bats - so called flying foxes,once considered to be fruit thieves only - are indeed useful for their farming endeavors.While it's true that the bats are eating the fruits from their trees, they also spread the seeds, overall helping to grow the amount of trees they can farm. This led to a symbiotic lifestyle between farmers and bats in which the farmers keep the bats as pets in order to grow their farms more quickly. However, the more bats, the more space they need... The players who will find the perfect balance between their bats and the growth of theirfarm will finally succeed and win the game!
$64.99$51.24
Barrage: Executive Officer D
A new executive officer for Barrage. Franze De Lasse:When you perform a production action and fulfill a Contract with a lower value than the energy produced, move your marker on the Energy Track only by the exceeding value. During the End of Round Phase, move your marker back on the Energy Track to the lower limit of the current round section (only if you have reached it). Otherwise, don't move your marker back.
$7.00
Barrage: Geological Factor Mini-Expansion
The Geological Factor is a mini-expansion for Barrage that introduces a new level of challenge and additional variety to the game. Each basin will be characterized by a particular difficulty in using or building some components of the game and they will provide a specific effect linked to the component itself. This expansion can be used with all maps of the game and is compatible with all expansions released so far (i.e., Leeghwater Project, The Nile Affair, Map for 4-5 players).
$12.00$8.94
Pampero - Clear Skies
The installation of wind farms can have an impact on the natural habitat of the surrounding fuana and flora. The government has programs that reward the protection of this habitat. A new action lets players score points for nature reserves near their transformers.Additionally, the Nature expansion includes components and rules for improving the energy grid infrasctructure. The Cardal Transmission Project included with the acpansion let players improve the resilience and reliability of Uruguay's electricity transmission network.
$29.99$27.12
Pampero
Pampero is a hand-management, card-driven action-selection game. Every player has a starting set of eight cards to be played on their own tableau, which contains two rows of spaces to activate actions on the different sectors of the board. Each turn, you have the option to play a card to the leftmost empty space of either row or to retrieve all cards from your tableau. After three actions, a special phase takes place — consolidation, during which you retrieve the rightmost card from any row, generate batteries from stored energy, collect income, and advance the game timer. The player with the most money at the end of the game wins.
$150.00$99.97
Barrage: Executive Officer E
Angelo Alberti can be used only with The Geological Factor expansion, He can avoid the extra or replacement costs illustrated on the left part of the Geological tiles, at the cost of 1 Engineer. You can activate this effect twice in the same round by placing the extra Engineer on the XO action space (you still have to place Engineers during the main action on your turn). If, during your turn, you decide to copy this power with Mahiri Sekibo you can avoid the extra or replacement costs of a Geological tile. You don't need to place other Engineers than the one you use to activate Mahiri Sekibo.
$7.00
One Earth
Of the billions of planets in existence, none are as perfect or as beautiful as our home planet we call Earth. But Earth is in danger. Human advancements are threatening her ability to sustain life. How can we balance between our need for advancement and our planet’s ability to sustain our ambitions? One Earth is a fun climate change game for 2-5 players. You and your friends play as one of Earth’s mighty nations, competing with one another to ensure your citizens prosper and maintain the highest living standards. However, in doing so, you must also ensure you work together to ensure the sustainability of Earth and its survival. There is only One Earth, and it is our duty to protect it.
$35.97
City of the Living
The zombies have taken over in City of the Living, a new edition of the game first released as Prosperity. We must rebuild, but amongst the masses of dead, our cities of the living must do it better than they did in the past. Hold off the zombies and build up your territory to be declared the best leader! ••• You're the leader of a great nation which is currently expanding. Over the course of the seven decades covered by the game, you will have to invest in infrastructures and industries, provide your country with energy and invest in advanced research in order to remain competitive — but prosperity has a price. You owe it to future generations to leave them a healthy world. Pollution lurks, but will you be able to limit it? Prosperity has players building up their countries on a grand but abstract scale, with them needing to balance concerns over energy and ecology with the constant need for capital and the long-term goal of prosperity points. The game starts with 24 tiles available, half on the energy side of the shared game board and half on the ecology side. Two tiles on each side are placed on levels 1-6, with the players each having two research markers energy and ecology that start at level 1. Each player has an individual game board with color-coded spaces for tiles, a pollution track, and tracks for energy and ecology. A stack of 36 tiles with tiles arranged by decades: the six from 2030 on the bottom, then the five from 2020, and so on to the five from 1970 is set up during the playing area. On a turn, a player draws the top tile from the stack, then everyone resolves the symbol highlighted on the tile: Energy for a positive value, earn money; for a negative value, lose money or increase your pollution Ecology remove or add discs to your pollution track Capital earn money for each capital symbol on the tiles you own Research advance one research marker one space for each research symbol on tiles you own Prosperity score points for each prosperity symbol on tiles you own, but only if your pollution isn't maxed out Once everyone has done this, the active player takes two actions, repeating an action if desired. The possible actions are: Take money. Remove one pollution marker. Move forward one space on one research track. Buy a tile, with the amount owed being based on whether the tile is energy or ecology and the level of your corresponding research marker. If you buy a tile of the same level, the cost is €100; if the tile is of a higher level, you pay €100, plus €100 for each level; and if the tile is lower, you pay a flat €50. Players have limited space for tiles on their individual boards, especially since the tiles and spaces are color-coded, but players can cover existing tiles, if desired, losing any benefits (or penalties) in the process. Some parts of the individual board are off-limits to new infrastructure until you first provide transport; toll roads, highways and even train systems have drawbacks of their own, but ideally you'll be able to build your way past those trouble spots without causing too much pollution. When the final tile is drawn, that player finishes his turn, then everyone scores: twice for their energy and ecology levels, one for capital (with money being converted into prosperity points), once for research on both tracks (with points for those researching the most), and once for prosperity. Whoever tallies the most prosperity points wins!
$49.95$42.46
Aquanauts: Discover the Deep
Aquanauts is a competitive worker-placement game for 2-4 players. Compete against your fellow scientists to complete as many scientific projects as possible, build new facilities, and further explore the depths. Working together can be beneficial, but at the end of the game, there can be only one winner!
$50.00$45.44
Tokyo Coin Laundry
A game showcasing the wonderful experiences that can only exist from doing ones laundry at a coin laundry, TOKYO COIN LAUNDRY offers everything from role playing, to team games, to timed dexterity! Just like TOKYO JIDOHANBAIKI, TOKYO COIN LAUNDRY features 7 unique game rules out of the box from talented guest designers across the globe, using the same components. CONTENTS ・4 openable miniature washing machines ・2 white openable miniature dryers ・1 fifty page tear off notepad ・16 fabric clothing items in two colors ・4 miniature detergent bottles ・20 mini sized cards ・25 die cut chits
$40.00$29.92
Terraforming Mars: Colonies
Our world has widened before us. Corporations expand their operations to all corners of the solar system in pursuit of minerals and resources. Most places are not suited for terraforming, but building colonies may greatly improve your income and your possibilities in achieving that higher goal — the terraforming of Mars. Send your trade fleet to distant moons! Colonize the clouds of Jupiter! And let your Earth assets propel you to success! Terraforming Mars: Colonies, an expansion for Terraforming Mars that can be played with only the base game or with any combination of expansions, lets you visit the outer solar system. It features colony tiles where you can build colonies and send your trade fleet. It also includes new cards and corporations.
$34.99$22.20
Terraforming Mars: Big Box
**THIS LISTING IS FOR THE STORAGE BOX ONLY AND DOES NOT CONTAIN THE BASE GAME**Terraforming Mars: Big Box is both a storage option for all the Terraforming Mars material released to date — the base game, five expansions, and the first-player rover — and a set of 3D terrain tiles to dress up the game. Included in the box are: 24 city tiles (four each of six designs) 40 forest tiles (eight each of five designs) 9 ocean tiles 14 special tiles (the original eleven, plus three new ones) Terraforming Mars: Big Box also includes three new cards that relate to the three new special tiles, card dividers, and five plastic markers for the global parameters.
$149.99$95.16
Ark Nova: Marine Worlds Expansion
Ark Nova is required to play this expansion. Marine Worlds introduces sea animals into your zoo! To accommodate them, you need to build aquariums, a new kind of special enclosure.A new University allows you guaranteed access to 1 animal icon of your choice.For the 5 original action cards, there are now 4 alternate versions, each with small bonuses! Replace 2 of your action cards with alternate versions at the start of the game to give yourself a familiar, yet different game.Marine Worlds includes new Zoo cards, Final Scoring cards, and Bonus tiles to mix with those from the base game.New wooden components for the Appeal, Conservation, and Reputation tracks and a set of wooden animals to use for supporting conservation projects makes your game of Ark Nova come to life!Enhance your experience of Ark Nova with Marine Worlds!
$29.95$25.46
Barrage: The Leeghwater Project Expansion
The Leeghwater Project Expansion adds: • A new faction, the Netherlands, that uses Jan Leeghwater’s expertise in water management, adding even more water to your dams. • The External Works mechanic, a set of powerful tiles that can be obtained from a new action space. With them you'll be able to perform many actions, but be careful. To unlock the External Works power you'll need to burn the required amount of Concrete Mixers and Excavators rather than just assign them to the Construction Wheel.• The Personal Building mechanics. You’ll be able to use a combination of five Building tiles, each one with a different, powerful effect that can be activated by your engineers.• Two new Executive Officers designed to enhance the External Works and the Personal Buildings.• Three new Advanced Technology tiles dedicated to the construction of Personal Buildings."
$45.00$33.94
Living Planet
In the not-too-distant future, a new planet, rich in resources has just been discovered, and major corporations are chomping at the bit to mine it for profit. The catch? It is extremely unstable and could self-destruct at any moment. In Living Planet, players lead their corporation in the exploitation of MYC.14.250. They spend actions exploring the planet, constructing buildings, and extracting minerals from the planet’s core. Just like the planet, the economy is unstable and players will have to keep their eye on the fluctuating stock markets to make the most money. Competition will occur as players battle over resources in the last days of a deteriorating planet. Only a shrewd business mind will be able to make a profit and also get off the planet before it explodes.
$69.99$45.25