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Board Games

6481 products


  • Gamers Guild AZ Tin Robot Games Queen of Scots: The Card Game - Black Friday Quartermaster Direct

    Queen of Scots: The Card Game - Holiday Sale

    Players: 2-5 • Playing Time: 20-40 • Age: 8+ "Queen of Scots" is a tale of two queens, focusing on the historical fate of Scotland's Queen Mary. Set against the backdrop of Tudor England and Scotland, "Queen of Scots" immerses players in a pivotal time in European history. Players aim to make sets of characters from the story, striving to be the first to achieve a cumulative score of 1000. Along the journey, be on the lookout for "Royal Family" and "Crown Jewel" (Wild) cards, which offer unique playing mechanisms and can be invaluable aids. The rules for "Queen of Scots" have been passed down in Nadine Chestnut's family for over a century. With artwork that has been meticulously crafted to capture the likeness of each historical figure, this beautiful family card game has a real charm.

    $25.00$12.38

  • Gamers Guild AZ Format Games Quick Draw Asmodee

    Quick Draw

      It’s all pens at the ready in this fast-paced fun-filled drawing game! One player wears the shades with a prompt card. It’s up to the other players to draw the prompt as quickly as they can and slam their drawing down in the first place spot on the board. Second to finish drawing puts their scribble on 2nd place, and so on. The guesser then removes the shades and tries to figure out what on earth’s been drawn! INSTANT FUN - Simple to Learn, but with a tactical element. Fastest is not always best! LONG LASTING : With 300 possible objects to draw, Quick Draw provides endless fun.  BRAND NEW CONCEPT - Bringing a new twist to fast paced drawing games. Heads-up action ramps up the excitement. FOR 8 YEARS AND UP - Ideal for children and adults to play together, but also great for parties/adult gatherings. Contents 1 circular scoring board & 3D Spinner 5 wipe clean drawing pads 5 dry wipe drawing pens 1 wipe clean score pad 50 cards - 500 items to draw 1 glasses (strong card) 1 card clip for glasses 1 Rule sheet

    $19.99$15.96

  • Gamers Guild AZ Horrible Guild Quicksand (Pre-Order) GTS

    Quicksand

      Quicksand is a real-time co-operative game in which players work together to deactivate the "Quicksand", a dangerous trap of gears and sand. You can't just race as quickly as possible, though, because you must avoid setting off the trap. To set up, choose one of the 20+ scenarios, then lay out the gear tiles in the specified path and place the appropriate sand timers — which have different amounts of sand in them — on the first gears of the path. (The path might have obstacles on it based on the particular scenario.) Gears feature both a color (orange, yellow, gray) and a shape (square, circle, crescent). Each player starts with a hand of three cards, with a card showing one of the three colors, one of the three shapes, or a sand timer. Once the game starts, players play a card in turn to try to advance the sand timers and keep them from running out, refilling their hand after they play. When you play a color or shape card, you flip all of the sand timers currently on this color/shape, advancing them one space on the path if that next space is empty. When you play a sand timer card, you flip any one timer, advancing it, if possible. (If no timers are on gears matching the played card, nothing happens.) If a sand timer runs out, flip it and place it next to the gear on which it was previously located. If someone plays a sand timer card, they can recover this timer by flipping and placing it back onto the gear — but only if that tile is empty. If a set-aside timer runs out again, players lose the game. Once a timer reaches the last open space on the path, played cards matching that gear's color/shape will flip it — and if it runs out, you lose the game with no chance of recovery. If the sand timers fill the final gear tiles on the path without this happening, you win!

    $21.99$14.76

  • Gamers Guild AZ Petersen Games Quivit GTS

    Quivit

    Quivit is a simple and fun grid-based card game playable on any surface. Cards are arranged in a 5 x 5 grid with players rotating cards with random color squares to match adjoining cards with like colors to score points. Numerous optional rules are included to make Quivit competitive for all age levels. Quivit the color matching card game is quick and easy to learn. 2-5 players take turns rotating cards to link colors, scoring the most points possible.

    $12.96

  • Gamers Guild AZ Gigamic Games Quixo GTS

    Quixo

    Quixo bears a superficial resemblance to Tic-Tac-Toe  with one player being crosses and the other circles, and with both trying to create a line of their symbol but that's where the resemblance ends. The pieces in the game are cubes that have a circle on one side, a cross on another, and blank faces on the other four; to set up the game, players place the 25 cubes with blanks face-up on the 5x5 grid in the game board. On a turn, the active player takes a cube that is blank or bearing his symbol from the outer ring of the grid, rotates it so that it shows his symbol (if needed), then adds it to the grid by pushing it into one of the rows from which it was removed. Thus, a few pieces of the grid change places each turn, and the cubes slowly go from blank to crosses and circles. Play continues until someone forms an orthogonal or diagonal line of five cubes bearing his symbol, with this person winning the game.

    $39.99

  • Gamers Guild AZ Gigamic Games Quoridor Mini GTS

    Quoridor Mini

    The abstract strategy game Quoridor is surprisingly deep for its simple rules. The object of the game is to advance your pawn to the opposite edge of the board. On your turn you may either move your pawn or place a wall. You may hinder your opponent with wall placement, but not completely block them off. Meanwhile, they are trying to do the same to you. The first pawn to reach the opposite side wins.

    $25.99

  • Gamers Guild AZ Gigamic Games Quoridor: PAC-MAN Hachette Boardgames USA

    Quoridor: PAC-MAN

    The animals in the garden like to get together every summer for a huge feast: flowers, lettuce, cabbage, anything they can find! But a terrible surprise is waiting for them today... The Gardener, furious to see them feasting on his veggie patch! Ruuuuuuuun!! As quick as you can!Ages 4+2-4 playersContents:4 animal pieces9 tiles2 wooden dice4 animal cards4 objectsGame rules

    $37.99

  • Gamers Guild AZ Devir Games Quorum (Pre-Order) GTS

    Quorum

      The Roman Empire extends throughout the known world. As as senator in this vast empire, are you capable of expanding your influence in all of the provinces? In Quorum, you’ll play cards to accumulate points in different specialties, while growing your influence in the 6 different territories on the board. The gods also intervene to grant favors (or punishments) as a twist to the game. Are you ready to rule the empire?FEATURES★ Continuous decisions in a game of open drafting and area majorities.★ Easy to play but difficult to master. Constant interaction among players!★ Set in the age of the Roman Empire with fantastic illustrations by Bea Tormo.

    $29.99$23.99

  • Gamers Guild AZ MindWare Qwirkle (Pre-Order) Southern Hobby

    Qwirkle

    Mix, match, score and win! Qwirkle is a must-have for your next family game night. MindWare's best seller is a simple game of matching colors and shapes that requires tactical maneuvers, quick-thinking and a well-planned strategy. Players of this addictive game score points by building rows and columns of brightly-colored tiles that are either all the same color or all the same shape, without creating duplicates.Look for opportunities to score big by placing a tile that touches multiple pieces with matching attributes; create a line of all six in a row, and you score a "Qwirkle". The player with the most points when the tiles run out wins! Qwirkle combines the game play of Dominoes and Scrabble and is the perfect combination of skill and chance!This easy-to-learn, yet challenging game for children and adults will have all three generations on the edge of their seat! Grab your family and friends and see for yourself why everyone is hooked on Qwirkle!For 2 to 4 players.Teaches colors, shapes, math and the importance of strategizingStrengthens language and problem-solving skillsChallenging enough for even the most competitive teens and adults108 durable wooden tiles and canvas drawstring bag for easy clean up and storage

    $24.95

  • Gamers Guild AZ MindWare Qwirkle Collector's Edition (Pre-Order) Southern Hobby

    Qwirkle Collector's Edition

    Mix, match, score and win! Qwirkle is a must-have for your next family game night. MindWare's best seller is a simple game of matching colors and shapes that requires tactical maneuvers, quick-thinking and a well-planned strategy. Players of this addictive game score points by building rows and columns of brightly-colored tiles that are either all the same color or all the same shape, without creating duplicates.Look for opportunities to score big by placing a tile that touches multiple pieces with matching attributes; create a line of all six in a row, and you score a "Qwirkle". The player with the most points when the tiles run out wins! Qwirkle combines the game play of Dominoes and Scrabble and is the perfect combination of skill and chance!This easy-to-learn, yet challenging game for children and adults will have all three generations on the edge of their seat! Grab your family and friends and see for yourself why everyone is hooked on Qwirkle!For 2 to 4 players.Teaches colors, shapes, math and the importance of strategizingStrengthens language and problem-solving skillsChallenging enough for even the most competitive teens and adults108 durable wooden tiles and canvas drawstring bag for easy clean up and storage

    $59.95

  • Gamers Guild AZ MindWare Qwirkle: Color Blind Friendly Edition (Pre-Order) Southern Hobby

    Qwirkle: Color Blind Friendly Edition

    MindWare's best-selling games for family is now color blind friendly! Simple to learn yet strategic and exciting to play, Qwirkle fun family games for kids and adults are a favorite of all ages. This color blind friendly edition features tiles with interior shapes that indicate the color on the tile. An adjusted color scheme also provides additional contrast. Players score points by creating lines of tiles that have all the same inner shape/color or all the same outer shape. Create a line of six to score a Qwirkle!Color blind friendly edition of the best-selling Qwirkle games for family game night features interior shapes to aid in color identification.

    $24.95

  • Gamers Guild AZ Gamewright Qwixx ACD Distribution

    Qwixx

    This quick-playing dice game will have you on the edge of your seat from beginning to end! Qwixx is simple to play but each decision is crucial - the more numbers you cross off, the more points you score. With no downtime between turns you'll have a chance to gain from each and every roll. Just one round of this thrilling game and you will be caught up in Qwixx-fever!2-4 playersAges 8+15 minute play timeContains:6 Dice1 Score pad1 Rule sheet

    $13.00$9.99

  • Gamers Guild AZ inPatience Games R.A.V.E.L (Pre-Order) Asmodee

    R.A.V.E.L

      Please Note: This is a New/Factory Sealed product. To ensure the integrity of our inventory, NO RETURNS WILL BE ACCEPTED for any CCG product. Please see our Refund Policy for details.   Manipulate 8 dice placed in the center of a grid to set them in a specific combination in order to unlock all the Cog cards around it. An unlocked card will grant the opportunity to further manipulate the game and maybe unlock other cards. UNIQUE SOLO PUZZLE GAME: Solve intricate puzzles by manipulating 8 dice in the center of a grid to unlock surrounding Cog cards. ENDLESSLY RESETTABLE CHALLENGES: Unlock cards to reveal new opportunities for dice manipulation, creating a dynamic, ever-changing puzzle experience. SIMPLE RULES, COMPLEX STRATEGY: Easy-to-learn mechanics make the game accessible, while the deep strategy keeps players coming back for more. STUNNING PRESENTATION: Features beautiful artwork and a sleek design by Christine Alcouffe, making it as visually appealing as it is engaging. PART OF THE MIN’INP COLLECTION: A compact, travel-friendly game by inPatience, known for the acclaimed Oniverse series, perfect for solo puzzle enthusiasts.

    $15.99$12.76

  • Gamers Guild AZ DPH Games R.V. Glamper Quartermaster Direct

    R.V. Glamper

    Players: 2-4 • Playing Time: 30 • Age: 10+ Living your best life outdoors!Unleash your inner decorator and turn your RV into the ultimate park sensation! But beware—Bigfoot, aliens, and even your friendly neighbors interfere with your plans. It’s a race to RV glory, where creativity meets chaos in the most fabulous way! Decorate your RV with Fairy Lights, Wind Chimes, a Welcome Mat, Plants, Chairs, Tables, and Unique Items. The more items you use in one theme, the more points they are worth.

    $20.00$19.96

  • Gamers Guild AZ 25th Century Games Ra (Pre-Order) GTS

    RA

      Ra is an auction and set-collection game with an Ancient Egyptian theme. Each turn players are able to purchase lots of tiles with their bidding tiles (suns). Once a player has used up his or her suns, the other players continue until they do likewise, which may set up a situation with a single uncontested player bidding on tiles before the end of the round occurs. Tension builds because the round may end before all players have had a chance to win their three lots for the epoch. The various tiles either give immediate points, prevent negative points for not having certain types at the end of the round (epoch), or give points after the final round. The game lasts for three "epochs" (rounds). The game offers a short learning curve, and experienced players find it both fast-moving and a quick play. From the Box:The game spans 1500 years of Egyptian history in less than an hour!The players seek to expand their power and fame and there are many ways to accomplish this: Influencing Pharaohs, Building monuments, Farming on the Nile, Paying homage to the Gods, Advancing the technology and culture of the people. Ra is an auction and set collecting game where players may choose to take risks for great rewards or... And all this is for the glory of the Sun God Ra!

    $49.99$35.93

  • Gamers Guild AZ 25th Century Games Ra: Deluxe Pharoah Edition ACD Distribution

    Ra: Deluxe Pharoah Edition

    DELUXE PHARAOH EDITION Invoke the power of the sun god! Take on the role of a line of ancient Egyptian kings, ruling over your vast kingdoms. You will work to improve the culture of Egypt and the strength of your royal lineage, all while following the will of the gods. Time is limited, so you must wisely decide how to spend your days. In the end, will you have pleased the gods enough to move on to the Field of Reeds in the afterlife? One of Reiner Knizia’s most loved games, RA is a classic auction game for 2-5 players, now in a new edition with revised artwork and deluxe components. Additional content found in the Pharaoh (deluxe) edition not in the retail: 180 wooden auction tiles, 1 wooden epoch counter, 80 metal point tablets + bag. The wood tiles are 5 mm while the regular cardboard tiles are 2 mm. (Contents that differ from the 1999 edition in bold) Contents: 1 Rule Booklet (8 pages, 20×25.5 cm two-sided full-colour glossy textured stapled) 1 Game Board (2 leaves of 202×106 mm) 5 Player boards (137×226 mm) 180 tiles (40×45×5 mm): 40 (5 sets of 8) Monument tiles: 5 Sphinx 5 Pyramids 5 Obelisks 5 Statues 5 Mortuary (replacing Fortress) 5 Shrine (replacing Palace) 5 Temple 5 Step Pyramid 30 Ra tiles 25 Pharaoh tiles 25 Nile tiles 25 (5 sets of 5) Civilization tiles: 5 Agriculture 5 Art 5 Astronomy 5 Religion 5 Writing 12 Flood tiles 8 God tiles 5 Gold tiles 4 War tiles (replacing Unrest) 2 Funeral tiles 2 Drought tiles 2 Earthquake tiles 80 VP tokens (17×30×3 mm): 15 1-Point 25 2-Points 25 5-Points 15 10-Points 16 Sun tokens (numbered 1 to 16; 53×38×8 mm) 1 Ra figure (56×78×30 mm) 1 Sun Boat marker (40×45×15 mm) 1 Epoch counter (25×25×5 mm) 1 cloth bag (for the Auction tiles; 27×30 cm) 1 cloth bag (for the scoring tokens; 11.5×16 cm) 15 ziplocs (seven 15×14.5 cm, one 12×16 cm, one 10×11.5 cm, two 8×11.5 cm, two 7×8.5 cm, one 7×7 cm, one 6×6.5 cm)

    $180.00

  • Gamers Guild AZ 25th Century Games Ra: Acrylic Edition with Traders Expansion (Pre-Order) Kickstarter

    Ra: Sun God Edition with Traders Expansion

    Invoke the power of the sun god! Take on the role of a line of ancient Egyptian kings, ruling over your vast kingdoms. You will work to improve the culture of Egypt and the strength of your royal lineage, all while following the will of the gods. Time is limited, so you must wisely decide how to spend your days. In the end, will you have pleased the gods enough to move on to the Field of Reeds in the afterlife? One of Reiner Knizia’s most loved games, RA is a classic auction game for 2-5 players, now in a new edition with revised artwork and deluxe components. Includes the base Ra game & includes Ra Traders expansion, both with upgraded acrylic components.

    $200.00

  • Gamers Guild AZ 25th Century Games RA: Traders Expansion (Pre-Order) ACD Distribution

    RA: Traders Expansion

    An expansion to the classic auction game RA, Traders adds a new tile type to your experience. Leverage the Nile River to send vessels around the region to grow your Dynasty through trade and communication. Bring back precious treasures and rare goods to extend your reach and solidify your place among the Gods. Ages 12+2-5 players30-60 minute play time Contents:5 Docks boards20 Trader tiles30 One-Value Small Goods Crates10 Five-Value Large Goods Crates10 Ten-Value Scoring Tablets

    $24.99$16.46

  • Gamers Guild AZ 25th Century Games RA: Traders Expansion - Deluxe Pharoah Edition (Pre-Order) Kickstarter

    RA: Traders Expansion - Deluxe Pharoah Edition

    An expansion to the auction game RA, Traders adds a new tile type to your experience. Leverage the Nile River to send vessels around the region to grow your Dynasty through trade and communication. Bring back precious treasures and rare goods to extend your reach and solidify your place among the Gods.

    $40.00

  • Gamers Guild AZ Arcane Wonders Raas: A Dance of Love (Pre-Order) ACD Distribution

    Raas: A Dance of Love (Pre-Order)

    This item is a pre-order item with an expected release date of Q1 2026 Orders containing a pre-order items WILL NOT SHIP until the final pre-order item is able to be shipped. Dates and product details are subject to change as new information from the manufacturer is updated. Step into the world of Raas: A Dance of Love, a dazzling board game that brings the traditional folk dance of Western India to life. Players lead their own dance academies, enhancing their dancers with vibrant Dress Swatches and Dandiya Sticks while mastering dances and tempos by drafting Skill Dice. Over three lively rounds, you’ll draft dice, unlock colorful combinations, and look for Love Matches to advance along the Love Track, earning powerful benefits. With dynamic rotating disks and gears on the game board, no two dances play the same. For an added challenge, the Advanced Mode introduces Devotion, rewarding clever play with new paths to victory. Accessible, colorful, and strategic, Raas is a celebration of culture, rhythm, and connection where every choice is a step closer to victory. Ages 14+2-6 players30-90 minute play time

    $49.99$42.49

  • Gamers Guild AZ Pink Tiger Games Rabbit Rabbit: A Game of Superstitions GTS

    Rabbit Rabbit: A Game of Superstitions

    A magical 350-card trivia game for 1-10 players collecting superstitions, myths, spells, folklore, and more- old and new, from around the world. The goal of Rabbit Rabbit is to be the first to collect seven cards by answering questions correctly, and play starts with the person whose birthday is closest to the current date. In clockwise order, players take turns answering question cards pulled from the top of the deck by the person to their right, taking care to keep the answer hidden. If the player answers it correctly, they keep the card. If they don't, it's discarded. When you win your sixth card and are one card away from winning, you must say "Rabbit Rabbit" out loud. If you forget and another player notices and says it first, skip your next turn, giving everyone else a chance to catch up. There are multiple ways to play: Team Play. If you're playing with four or more players, you can optionally split up into teams of equal size. Host Mode. Playing with three or more, and have an odd number of players? Designate one player as the Trivia Host, who opts out of answering cards, and instead has card reading duties. Scored Play. If you'd like a faster pace, the host can open up each question card to all players, and everyone who answers correctly each round gets a point. The first to reach seven points wins. Solo Play. Playing by yourself? Read the cards, challenge yourself to answer them correctly, and see if you're right. Important Note: Superstitions, like all folklore, can vary wildly and change over time, with multiple variations even in the same small region. If you find a superstition in Rabbit Rabbit described differently than one that you grew up with and hold close to your heart, you're strongly encouraged to share your version with everyone. That storytelling is part of the game! Rabbit Rabbit is the third game from Ami Baio of Pink Tiger Games, the creator of You Think You Know Me and Flatter Me: A Compliment Battle Card Game.

    $24.99$24.96

  • Gamers Guild AZ Rabble Rabble GTS

    Rabble

    Our favorite memories are the ones with good friends, hilarious jokes, and when things got a little weird. We created Rabble to help spark more of those unforgettable nights. Rabble is a hilarious game based on guessing absurd words and doing ridiculous challenges. Each game features beautiful illustrations from diverse and female artists.HOW TO PLAY- Get your team to guess your team’s Rabble Cards as quickly as possible.- Each round uses the same cards but has different clue restrictions.- Play Challenge Cards to make the other team do ridiculous challenges such as “pretend to milk a cow” or “talk in a British accent.”FEATURES★ HILARIOUS PARTY GAME: Rabble is a fun party game for 4-20+ players. It's the perfect party game for adults, teens, game night, large groups, family get-togethers, and more!★ GUESS ABSURD WORDS: Guess your team's cards as quickly as possible across three rounds. Each round uses the same cards but has different restrictions on how to give clues (i.e. 1. Anything Goes, 2. One Word Only, 3. Charades).★ DO SILLY CHALLENGES: Slow down the other team by making them do addiitonal challenges while giving clues such as "talk in a British accent" or "act like you're milking a cow."★ HIGHLY GIFTABLE: Beautiful packaging and high quality materials make Rabble the perfect birthday, housewarming, Christmas, or holiday gift.★ TEEN & FAMILY FRIENDLY (OPTIONAL): NSFW cards are marked and can be easily removed for an ages 14+, teen and family friendly game night experience.COMPONENTS• 392 Rabble Cards• 56 Challenge Cards• 10 "Write Your Own" Cards• 1 Rulebook

    $24.99$16.96

  • Gamers Guild AZ Clearance Race to the Ark - Black Friday Clearance

    Race to the Ark - Holiday Sale

    The flood is coming... Race to the ark and gather animals along the way. Featuring rules for children as young as five years old, this game grows in complexity along with your child. 2-4 players race along a colorful board, collecting cute animals drawn in a variety of cartoon styles. A quick play the whole family can enjoy, Race to the Ark includes three sets of rules and a double sided game board to accommodate children of all levels of gaming experience. From simple rules for as young as 5, this game adds new mechanics as your kids grow, with push-your-luck, set collection, and more!

    $34.99$18.70

  • Gamers Guild AZ The City of Games Race to the Raft (Pre-Order) GTS

    Race to the Raft

    From the creator of Isle of Cats: Race to the Raft is a cooperative path building and tile laying social puzzle board game for 1 4 players.In the game, you play the role of the disorientated island cats who are lost on the smoke-filled island. Nothing seems to be where it once was, and you must find a safe route to the raft by placing pathway cards.As you build pathways, fire — which is represented by different shaped tiles — will spread across the island, limiting your options. You need to find the balance between creating long pathways and keeping the cats ahead of the flames as you move towards the raft.The game includes 81 scenarios from which to choose, including a simple tutorial that gradually introduces you to new rules and an advanced tutorial for when you're ready for a far greater challenge.Choose cards, build pathways, and control the spread of the fire as you work together to guide all the cats in their race to the raft!

    $57.46

  • Gamers Guild AZ Tin Robot Games Rack Up: Card Game Quartermaster Direct

    Rack Up: Card Game

    Players: 2-5 • Playing Time: 20-40 • Age: 8+ RACK UP is a matching-sets-for-points game that is quick to learn and provides hours of play. Each card has a point value, with big game yielding more points than smaller game. The highest points go to the trophy rack buck. It’s a rare catch in this forest with only 2 available to hunt. Each round scores, with the first player to reach 1000 winning the game.

    $25.00$24.96

  • Gamers Guild AZ Roxley Game Laboratory Radlands: Cult Of The Chrome Expansion (Pre-Order) AGD

    Radlands: Cult Of Chrome Expansion

    Crash through enemy gates in chariots of chrome! This high-octane expansion introduces 32 new camps that bring devastating combos, clutch play, and endless replayability for the aspiring Radlands diesel-head. This pack also features 10 rebalanced replacement camps to shift your existing copy of Radlands into high gear.

    $13.00$10.36

  • Gamers Guild AZ Rafter Five (Pre-Order) GTS

    Rafter Five

      In Rafter Five, you and your fellow players want to build as large a raft as possible — but you want to end up being the only one who can board it. To start, stack the box top and bottom to create a base, then place the five wooden rafter pieces on the starting card on top of the base. On a turn, lift a rafter, place a raft card on the playing area, replace the rafter, then place one of your treasure chests somewhere on the raft...ideally in a precarious position because if someone else knocks off this chest, they must keep it in their hold. If a player collects five treasure chests owned by other players in their hold, they're out of the game! (You can knock off your own chests without penalty, but you're making the game easier for everyone else.)

    $23.00$15.96

  • Gamers Guild AZ Capstone Games Ragusa PHD

    Ragusa

    Set in the legendary city of Ragusa (now Dubrovnik), Ragusa charges players with the task of building the city in the 15th century, constructing its great towers, boosting trade with the East, and finding their fortunes. Players build houses on the spaces between three hexes, gaining access to resources (on rural spaces) and actions (in the city), which means that a house effectively functions as a worker being placed, but triggering three spots at a time. Players use resources gained in the countryside to build buildings, trade, and craft valuable commodities — the value of which varies as ships come and go from the harbor. In the city, players gain access to actions, with each spot representing the three actions that surround it. This simple worker placement gives way to a deep engine-building mechanism as not only will building around production spaces utilize the houses you've already built in the countryside, but building near other player's houses will re-activate them, giving other players valuable opportunities outside of their turns. The game ends once players have placed all their houses. The player with the most points from all sources wins.

    $50.00$42.50

  • Gamers Guild AZ Renegade Game Studios Raiders of Scythia Renegade Game Studios

    Raiders of Scythia

    Many centuries ago, the Greek, Persian and Assyrian empires controlled vast amounts of land and riches. Yet, despite their fortifications and imposing armies, rumors began spreading of a formidable foe in the lands above the Black Sea. They came on horseback. Fierce warriors, both male and female. Skilled with the sword, axe and bow. But they weren’t mindless savages. Their artisans were renowned for their ability to craft detailed trinkets of gold. They fashioned leather armor and improvised the recurve bow. They trained eagles for hunting and war. Some even believe they inspired the Greek tales of the Amazons. But they were more than legend or fable. They were the Raiders of Scythia. The aim of Raiders of Scythia is to be the player with the most Victory Points (VP) at the game’s end. VP are gained by raiding Settlements, taking Plunder and completing Quests. Players will need to assemble a Crew, train Animals and gather Provisions. The game ends when there are only 2 unraided Settlements or 2 Quests remaining on the Main Board. Features: Play as one of eight Scythian Heroes each with their own unique player power.  Play against up to 3 friends or against the rival Scythian Chieftain in a highly intuitive Solo Mode.  Builds on the award-winning game play of Raiders of the North Sea Adds eagles and horses to customize your crew with special abilities, strength and VP bonuses. Designed for 1-4 Raiders ages 12+ to explore in 60 min.  Contents 1 Main Board 4 Player Boards 26 Quests 136 Cards 1 Plunder Bag 80 Plunder Tokens 32 Wounds 32 Kumis 32 Provisions 31 Workers 6 Dice 4 Score Markers 32 Silver 1 Illustrated Rulebook

    $60.00

  • Gamers Guild AZ Renegade Game Studios Raiders of the North Sea: Fields of Fame Renegade Game Studios

    Raiders of the North Sea: Fields of Fame

    In Raiders of the North Sea: Fields of Fame, enemy jarls have joined forces to help defend against the onslaught of raids on their settlements. But despite their threats, there is fame awaiting those who seek to kill or subdue them. Encountering a jarl is sure to bring injury, but now is no time for the faint-hearted. Onwards to the battlefield!  Fields of Fame brings a new dynamic into the game with the addition of Jarl tokens being mixed in with the Plunder and Valkyrie. When taking a set of Plunder with 1 or more Jarls, the raiding player must reveal from the draw pile, which Jarls they are encountering. They have the option to kill (for Fame and other rewards), subdue (to recruit them) or to flee. Killing and subduing will bring wounds to a players crew, but fleeing will lose them Fame or Victory Points. Players can also gain Fame by raiding with overpowered crews. When a crew's strength is above the highest tier for scoring Victory Points, players move up with the Fame Track, which scores additional Victory Points at the game's end. *Requires Raiders of the North Sea to play.  Features: Components for an extra player Township Board with 3 new raids Jarls bring new strategies and more ways to score Victory Points Crew Members can take wounds in battle, weakening players' crews Players collect Fame in battle, worth Victory Points at the game's end Contents Summary: 1 Township Board 1 Black Worker 3 Grey Workers 50 Wound Tokens 9 Score Markers (In 6 colors) 12 Jarl Tokens 1 Ship Card 6 Encounter Boards 30 Townsfolk Cards 15 Jarl Cards 2 Valkyrie Dice 6 Double-sided Multiplier Tokens 3 Reference Cards 1 Rulebook

    $35.00

  • Gamers Guild AZ Garphill Games Raiders of the North Sea: Hall of Heroes Renegade Games

    Raiders of the North Sea: Hall of Heroes

    In Raiders of the North Sea: Hall of Heroes, a mead hall has been constructed, attracting a new breed of adventurers. Each raid brings new quests for the daring to endure. But with mead in abundance, there is little room for the wary. So sharpen your axe and ready your shield, there are new adventures awaiting! Hall of Heroes brings in new ways of gaining resources, acquiring crew and scoring Victory Points. After each raid, a new Quest is placed onto the Board. To complete a Quest, players will need to send (discard) warriors from their hand of a certain strength value. Once completed, the Quest is placed above a Player's Board and will score Victory Points at the game's end. Each Quest also rewards players with Iron, Gold, Silver and other resources. Players can also collect Mead, which can be spent during a raid to fuel their crew and gain even more strength in battle! *Requires Raiders of the North Sea to play.  Features: Components for an extra player Mead Hall Board with new Village location and card drafting area Quests bring new strategies and more ways to score Victory Points New Mead resource allows players to gain more strength in battle Large Player Boards for storing cards, Quests and resources

    $35.00

  • Gamers Guild AZ Horrible Guild Railroad Ink Challenge: Arcade Expansion Pack (Pre-Order) AGD

    Railroad Ink Challenge: Arcade Expansion Pack

    In the multiplayer puzzle game Railroad Ink™, your goal is to connect as many exits on your board as possible. Each round, a set of dice are rolled in the middle of the table, determining which kind of road and railway routes are available to all players. Use the 4 special dice of the Arcade Expansion Pack in addition to your regular Route dice, and find new ways to score points: Pluck-Man (1 die): feed Pluck-Man with enough Fruits to eat those pesky Ghost! Tetromino (1 die): respect your commitment for urban planning to gain precious points! Galactic Invaders (1 die): send Aliens to attack your opponents while trying to defend against those invading you! Rainbow (1 die): populate your board with colorful rainbows and send ominous clouds to your adversaries! Note: at least one core set of Railroad Ink™ or Railroad Ink Challenge™ is required to use this expansion pack.

    $10.00$8.50

  • Gamers Guild AZ Horrible Guild Railroad Ink Challenge: Eldritch Expansion Pack (Pre-Order) AGD

    Railroad Ink Challenge: Eldritch Expansion Pack (Pre-Order)

    This item is a pre-order item with an expected release date of Q4 2025 Orders containing a pre-order items WILL NOT SHIP until the final pre-order item is able to be shipped. Dates and product details are subject to change as new information from the manufacturer is updated. In the multiplayer puzzle game Railroad Ink™, your goal is to connect as many exits on your board as possible.Each round, a set of dice are rolled in the middle of the table, determining which kind of road and railway routes are available to all players. Use the 4 special dice of the Eldritch Expansion Pack in addition to your regular Route dice, and find new ways to score points: Ritual (1 die): open new Portals and add mysterious Rituals to create a Madness Network! Portal (1 die): open different supernatural Portals to connect distant areas of your network! Tentacle (1 die): extend Tentacles along your network as much as you can to get bonus points for each space occupied! Investigation (1 die): send your Investigator to collect Clues to solve the case and gain extra points! Note: at least one core set of Railroad Ink™ or Railroad Ink Challenge™ is required to use this expansion pack.

    $10.00$8.50

  • Gamers Guild AZ Horrible Guild Railroad Ink Challenge: Electricity Expansion Pack (Pre-Order) AGD

    Railroad Ink Challenge: Electricity Expansion Pack

    In the multiplayer puzzle game Railroad Ink™, your goal is to connect as many exits on your board as possible.Each round, a set of dice are rolled in the middle of the table, determining which kind of road and railway routes are available to all players. Use the 4 special dice of the Electricity Expansion Pack in addition to your regular Route dice, and find new ways to score points: Street Lamp (2 dice): build Street Lamps and power them with Generators to light your board and score a lot of points! Power Grid (2 dice): connect your Exits to the central Accumulator and charge it with electricity to multiply your bonus points! Note: at least one core set of Railroad Ink™ or Railroad Ink Challenge™ is required to use this expansion pack.

    $10.00$8.50

  • Gamers Guild AZ Horrible Guild Railroad Ink Challenge: Engineer Expansion Pack (Pre-Order) AGD

    Railroad Ink Challenge: Engineer Expansion Pack

    In the multiplayer puzzle game Railroad Ink™, your goal is to connect as many exits on your board as possible.Each round, a set of dice are rolled in the middle of the table, determining which kind of road and railway routes are available to all players. Use the 4 special dice of the Engineer Expansion Pack in addition to your regular Route dice, and find new ways to score points: Construction (1 die): perform special actions and restructure your networks! Renovation (1 die): modify pre-existing routes and add more connections to them! Separation (1 die): increase the challenge of your games with tricky expansion and its never-connecting routes! Special (1 die): build Special Routes in a whole new way and score a lot of points! Note: at least one core set of Railroad Ink™ or Railroad Ink Challenge™ is required to use this expansion pack.

    $10.00$8.50

  • Gamers Guild AZ Horrible Guild Railroad Ink Challenge: Epic & Giant Boards Set (Pre-Order) AGD

    Railroad Ink Challenge: Epic & Giant Boards Set

    Dive into a new adventure with the Epic & Giant boards! These double-sided special boards allow you to further expand your game experience… The 11x11 Epic board introduces more space to build your networks, trying to connect even more Exits and bypass Mountains that block your path! The 9x9 Giant board let you play with either the Classic or Challenge dice set, and play with two different expansions together, on a whole new scale! Each set contains 4 double-sided boards.

    $20.00$17.00

  • Gamers Guild AZ Horrible Guild Railroad Ink Challenge: Futuristic Expansion Pack (Pre-Order) AGD

    Railroad Ink Challenge: Futuristic Expansion Pack

    In the multiplayer puzzle game Railroad Ink™, your goal is to connect as many exits on your board as possible.Each round, a set of dice are rolled in the middle of the table, determining which kind of road and railway routes are available to all players. Use the 4 special dice of the Futuristic Expansion Pack in addition to your regular Route dice, and find new ways to score points: Super Connection (1 die): use “wild” routes and connect both Highways and Railways to create huge networks! City Builder (2 dice): gather resources and construct buildings to score extra points! Alien Farmer (1 die): manage your farms and use UFOs to collect as many sheep as possible! Note: at least one core set of Railroad Ink™ or Railroad Ink Challenge™ is required to use this expansion pack.

    $10.00$8.50

  • Gamers Guild AZ Horrible Guild Railroad Ink Challenge: Sky Expansion Pack (Pre-Order) AGD

    Railroad Ink Challenge: Sky Expansion Pack

    In the multiplayer puzzle game Railroad Ink™, your goal is to connect as many exits on your board as possible.Each round, a set of dice are rolled in the middle of the table, determining which kind of road and railway routes are available to all players. Use the 4 special dice of the Sky Expansion Pack in addition to your regular Route dice, and find new ways to score points: Weather (2 dice): control clouds, rain, and snow and prevent weather fronts from colliding to score bonus points! Airline (2 dice): use air routes and airports to extend your networks up to the sky! Note: at least one core set of Railroad Ink™ or Railroad Ink Challenge™ is required to use this expansion pack.

    $10.00$8.50

  • Gamers Guild AZ Horrible Guild Railroad Ink Challenge: Solo Board (Pre-Order) AGD

    Railroad Ink Challenge: Solo Board (Pre-Order)

    This item is a pre-order item with an expected release date of Q4 2025 Orders containing a pre-order items WILL NOT SHIP until the final pre-order item is able to be shipped. Dates and product details are subject to change as new information from the manufacturer is updated. Challenge yourself with the Solo Board, featuring timed goals to reach before they expire, and research labs that give you the ability to reroll dice if you connect them to your network! A unique board for Railroad Ink specifically designed for solo play.

    $5.00$4.25

  • Gamers Guild AZ Horrible Guild Railroad Ink Challenge: Ultimate Collector's Edition (Pre-Order) AGD

    Railroad Ink Challenge: Ultimate Collector's Edition

    With the Ultimate Collectors Edition you can fully enjoy the Railroad Ink experience, and get ready to reach networking nirvana! This Ultimate Collectors Edition of our best selling roll and write game Railroad Ink has everything you love from the Classic versions of the game, combined with the all-new focus on player interaction granted from the Challenge editions. Roll the dice and draw the routes to connect the exits around your board. Expand your network with railways, highways, and stations to collect points, but you will be penalised for any open connections, so plan carefully! The Ultimate Collectors Edition of Railroad Ink Challenge includes: Railroad Ink: Deep Blue Edition, Railroad Ink: Blazing Red Edition, Railroad Ink Challenge: Lush Green Edition, Railroad Ink Challenge: Shining Yellow Edition, Arcade Expansion Pack, Eldritch Expansion Pack, Electricity Expansion Pack, Engineer Expansion Pack, Future Expansion Pack, Sky Expansion Pack, Underground Expansion Pack, Solo Board, Epic Giant Boards Pack, Additional Players Pack, Additional Cards Pack.

    $210.00$178.50

  • Gamers Guild AZ Horrible Guild Railroad Ink Challenge: Underground Expansion Pack (Pre-Order) AGD

    Railroad Ink Challenge: Underground Expansion Pack

    In the multiplayer puzzle game Railroad Ink™, your goal is to connect as many exits on your board as possible.Each round, a set of dice are rolled in the middle of the table, determining which kind of road and railway routes are available to all players. The Underground Expansion Pack contains 4 dice that you can use in two ways. With the Standalone mode, you use them instead of the normal Route dice, to build underground networks of Subway Routes and Water Pipes to score points in a whole new way. With the Expansion mode, you use them together with the normal Route dice, but without mixing them! You need two boards for each player, one for the Surface and one for the Underground. The basic Route dice are used on the Surface board (following the normal rules), while the Underground dice (and rules) are used on the Underground board! Note: at least one core set of Railroad Ink™ or Railroad Ink Challenge™ is required to use this expansion pack.

    $10.00$8.50

  • Gamers Guild AZ Forbidden Games Railroad Rivals Bridge Distribution

    Railroad Rivals

    Railroad Rivals is a fast-play tile drafting and laying game, where you build a Railroad Empire that stretches across America... and across your table. While playing Railroad Rivals, you connect cities via one of the twelve great railroads that stretched across America, while simultaneously building your stock portfolio. You’ll then use those railroads to make deliveries to drive up the price of your stocks. At the end of the game, the player that has run the most profitable railroad while also owning the most valuable stocks will become the greatest of all of the Railroad Rivals!

    $50.00$34.96

  • Gamers Guild AZ Horrible Guild Railroad Tiles (Pre-Order) ACD Distribution

    Railroad Tiles

    Railroad Tiles, a sequel to the roll-and-write series Railroad Ink, is a quick-playing tile placement game in which you pick tiles and place routes to build an interconnected community. The game is played over eight rounds. You start each round by drafting your tiles from the sets available in the common pool, then you place your routes in front of you, trying to make as many connections as possible; be careful not to lock yourself in with choices that are too constraining. Each round, you can also place cars, trains, or travelers to populate the tiny little landscape you're creating...as long as you have free space on your tiles. The available actions change from round to round, so you need to prepare in advance! The more pieces of the same kind each new placement connects to, the more points you earn. You can also score bonus points at game's end for placing tiles in a large rectangle without gaps and for creating sets of three adjacent city tiles.

    $40.00$31.94

  • Gamers Guild AZ Horrible Guild Railroad Tiles: Desert Expansion (Pre-Order) ACD Distribution

    Railroad Tiles: Desert Expansion

      Your goal is to create a Desert surrounding your regular tiles, placing Desert Attractions of the different types (Oasis, Pyramid, Sphynx, and Obelisk), connecting them to your regular routes through Desert Stations, and placing Camels to bring people seeing the attractions and gain a few extra points as well. There's a special rule to follow when placing tiles in this expansion: When you place the first Desert tile of the game, it can be placed freely. All following tiles (either regular or Desert) must be placed so that at least 1 side is connected to a tile of the same kind. Desert tiles feature regular Car and Traveler pin points, but they lack Train pin points. In their place, they feature Camel pin points. You can use a Train Placement token to place a Camel on such a pin point, instead of placing a Train pawn. Desert tiles also feature Desert Trails: these are special routes that can be connected to both Highways and Railways: when you do, you place a Desert Station on the joining point token to mark the connection. Desert Stations are important for the scoring of both Desert Attractions and Camels. When you place a Camel, you score 1 point for each Desert Station it connects to. Additionally, at the end of the game you gain points for your sets of different Desert Attractions that are connected to at least 1 Desert Station: 1 point for a singl Attraction, 3 points for 2 different Attractions, 6 points for 3, and 10 points for full sets of 4 different Attractions (the same Attraction can't be part of different sets, of course, but the Attractions of a set don't need to be connected to the same Desert Station nor to each other). Unsurprisingly, the Desert Expansion also comes with a few Objectives: for example, the Desert Market must be part of a route with at least 5 connected Desert Trail segments, while the Great Oasis must be surrounded by at least 4 Desert tiles... but it also counts as an Oasis Attraction!

    $20.00$15.94

  • Gamers Guild AZ Horrible Guild Railroad Tiles: Energy Expansion (Pre-Order) ACD Distribution

    Railroad Tiles: Energy Expansion

      Your goal is to create a power grid by building Wind Turbines and using Energy Cables to connect them to Town tiles and bring them energy. Wind Turbines have their own pin points, and can be placed by using any Placement token as a wild card, instead of placing the corresponding standard pawn, like gondolas in the Canals Expansion and Lookout Towers in the Forest Expansion. You will need to use Energy Cables to connect the Wind Turbines you have built to the Town tiles you placed. Energy Cables can be thought of as an additional kind of "route"... but they have a peculiarity: they don't run across the middle of the sides of tiles, like railways and highways, but rather across their corners. This adds a whole new layer to your strategies, because while managing the network of cables can complicate things for you, bringing one to the right corner can allow you to connect three tiles to the power grid in one go! Wind Turbines don't score any point when you build them, but at the end of the game, each of your Town tiles scores 1 point for each 2 Wind Turbines it is connected to. Placing Town tiles smartly and sending Energy Cables to the right corners in order to maximize the Town tiles powered by the least amount of cables is the key to score a lot of points. Additionally, the Energy Expansion comes with a few Objectives as well: for example, the Solar Farm want to be connected to Energy Cables on all 4 corners, while the Casino must have at least 2 electrified Town tiles around it.

    $20.00$15.94

  • Gamers Guild AZ Horrible Guild Railroad Tiles: Forest Expansion (Pre-Order) ACD Distribution

    Railroad Tiles: Forest Expansion

      Forest is one of the Expansion marked with "Easy" complexity: a good candidate to be among the first ones you try, or to play with inexperienced people. Your goal is to build Forests all around your network, while keeping them separate from each other (a bit like Cities work in the core game; at the end of the game, you make 3 points for each group of at least 3 Forest tiles that are orthogonally adjacent). Additionally, some Forest tiles also have pinpoints where you can place Lookout Tower pawns (which, like gondolas in the Canals Expansion, can be placed using any Placement token as a wild card, instead of placing the corresponding standard pawn). Each Lookout Tower is worth 1 point +1 for each orthogonal direction in which there is at least 1 Forest tile. Like all expansions, the Forest Expansion comes with a few Objectives as well: for example, the Witch's House does not want to be in the same row or column as a Lookout Tower, while the Camping Ground must have at least 4 Forest tiles around it.

    $20.00$15.94

  • Gamers Guild AZ Horrible Guild Railroad Tiles: Lakes Expansion ACD Distribution

    Railroad Tiles: Lakes Expansion

    Your goal is to build Lakes and place Ferries in them to score points. Lakes also have another purpose: you can send a route into the lake side of a tile to create a Harbor (a bit like Canal End tokens work in the Canals Expansion), and all routes that are connected to the same Lake via Harbors are also connected to each other... basically, Lakes act as big Stations! Another special feature of the Lake Expansion also lies in the way Ferries are placed. At the end of each round, when you look at the active Placement tokens and place pawns accordingly, you must also look at each one of your Lakes: if you have more Harbors than Ferries in a certain Lake, you may place 1 Ferry pawn for free on any empty Ferry pin point until you have an equal number of Ferries and Harbors in that Lake. You score 1 point +1 point for each Ferry in the same Lake, up to a maximum of 3 Prestige points (they have a lower point limit than other pawns, which can be worth up to 5 points each, but you also place them for free on top of those coming from the 2 Placement tokens, instead of in place of 1 of them). Like all expansions, the Lake Expansion comes with a few Objectives as well: for example, the Fishermen's Island must be reachable by at least 3 Traveler pawns, while the Hydroelectric Plant must be part of a closed Lake with no open sides.

    $20.00$15.97

  • Gamers Guild AZ Horrible Guild Railroad Tiles: Monuments Expansion (Pre-Order) ACD Distribution

    Railroad Tiles: Monuments Expansion

      Your goal is to create a Desert surrounding your regular tiles, placing Desert Attractions of the different types (Oasis, Pyramid, Sphynx, and Obelisk), connecting them to your regular routes through Desert Stations, and placing Camels to bring people seeing the attractions and gain a few extra points as well. There's a special rule to follow when placing tiles in this expansion: When you place the first Desert tile of the game, it can be placed freely. All following tiles (either regular or Desert) must be placed so that at least 1 side is connected to a tile of the same kind. Desert tiles feature regular Car and Traveler pin points, but they lack Train pin points. In their place, they feature Camel pin points. You can use a Train Placement token to place a Camel on such a pin point, instead of placing a Train pawn. Desert tiles also feature Desert Trails: these are special routes that can be connected to both Highways and Railways: when you do, you place a Desert Station on the joining point token to mark the connection. Desert Stations are important for the scoring of both Desert Attractions and Camels. When you place a Camel, you score 1 point for each Desert Station it connects to. Additionally, at the end of the game you gain points for your sets of different Desert Attractions that are connected to at least 1 Desert Station: 1 point for a singl Attraction, 3 points for 2 different Attractions, 6 points for 3, and 10 points for full sets of 4 different Attractions (the same Attraction can't be part of different sets, of course, but the Attractions of a set don't need to be connected to the same Desert Station nor to each other). Unsurprisingly, the Desert Expansion also comes with a few Objectives: for example, the Desert Market must be part of a route with at least 5 connected Desert Trail segments, while the Great Oasis must be surrounded by at least 4 Desert tiles... but it also counts as an Oasis Attraction!

    $20.00$15.94


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