Board Games | Cooperative Games
Mantis Falls
Mantis Falls is a "sometimes cooperative" game of hidden roles, strategy and deduction for 2-3 players. As witness to something not meant to be seen, you must escape the dark mob-ruled town of Mantis Falls alive. You are told another witness will join you, and together you must use cooperation to survive the increasingly dangerous roads of the night. Your ability to work with another could be your greatest strength, but what if they are not who they claim to be? By the deal of hidden roles, each game could have only witnesses, meaning you must all survive together to win. Or there could secretly be an assassin hidden among you, subtly manipulating the situation and waiting for the right moment to strike. Inspired by shadowy film noir worlds, Mantis Falls is a thematic journey that requires players to continually weigh the value of cooperation against the implicit perils of trust. Hand management and facedown card play combine with opportunities for betrayal to create a detailed blend of strategy, player interaction and suspicion. At every turn, players make concealed moves and develop hidden plans, but will also have thorough conversations as they discuss tactics, defend choices and bluff to protect carefully guarded secrets. Mantis Falls is sometimes a game of competition balanced with indecision and sacrifice, and sometimes it is a game of cooperation challenged by doubts and distrust. With care, you may figure out which one you are playing before it's too late.
$34.99$31.49
The Captain is Dead
Imagine that you are one of the crew in your favorite science fiction TV show. Now imagine that in the last 10 minutes of the show things have gone so badly that the captain is dead and you and the surviving members of your crew have to pull together and save the day yourselves! The Captain Is Dead is a co-op game for 2 to 7 players. All you have to do is get the ship's engines (aka "Jump Core") back online and you win, but because there is a hostile alien ship trying to destroy you, that is easier said than done. You have an impressive star ship full of useful systems that will help you fend off the aliens, and get the Jump Core back online. Each system gives you an advantage while it remains online. The assault from the hostile alien ship tends to keep knocking those systems offline however. So you need to balance your time between keeping the ships system's online, fending off the alien threat, and completing your objective. Each member of your crew has special abilities and skills. You need to work as a group to maximize the potential of each role. If someone tries to be a hero, you'll all die.
$49.99$39.99
Epic Seven Arise: For Hope Expansion
Epic Seven Arise is the tabletop adaptation of the Epic Seven mobile game that depicts heroes attempting to save the seventh world from destruction. This expansion grows as the campaign progresses, it includes 3 new chapter boxes with new artifacts and encounter tokens to further increase replay value, it also brings the epic finale of Episode 1 and the side story "Two Keys to Freedom".In the final chapter of Episode 1, players battle the final boss Archdemon Mercedes and her powerful minions.The side story is mainly about the two new heroes, Sez and Bellona, whose memories players collect and decide which hero we will face in the final part of the game. with the expansions, new mechanics will bring even more excitement to our core box and to this expansion set.Ages 14+, 1-4 players, 60-90 minutes
$29.99$29.96
Epic Seven Arise: Acolytes Set
Epic Seven Arise is the tabletop adaptation of the Epic Seven mobile game that depicts heroes attempting to save the seventh world from destruction. Expansion includes:• Kayron Miniature• Specter Tenebria Miniature• 3 Wyvern Miniatures• 10 Enemy Cards• 3 Story Cards• 8 Artifact Cards
$29.99$22.44
Epic Seven Arise
Orbis, the God of Nature, was severely attacked in the Celestial War and nearly perished. Diche, the Goddess of Life, has saved the land of Orbis and given new life to every living thing in it. But it will not last long, for her power is slowly fading.Player will take on the role of the heroes and protect the land of Orbis from the Archdemon and the Acolytes.Each player will enter the role of the heirs, beings created by the Goddess of Life, Diche, to protect the world of Orbis from the Archdemon and the Acolytes.Each hero comes with a skill deck representing their unique set of skills to the table. You need to use your skills well if you intend to defeat the Archdemon.During play, heroes must manage their actions and coordinate with the team, moving to the locations under the most threat and doing battle with enemies. Finding time to recover and purchase items between engagements as they prepare to defeat the monsters and enemies.★ Strong Table Presence - Feature 32 highly detailed miniatures, over one hundred cards and 255 game components. It takes the player on a journey to the 7th worl of Epic Seven!★ Supported by a Strong License - Farside Games took the baseline concept for the mobile game and ran with it in Epic Seven Arise: The Board Game, building upon the mobile game’s memorable character and epic action to build a tense, thrilling board game experience for 1-4 players.★ Solo Play & Replayability -The game has multiple chapters, and each of them has a similar structure of main plot and side quests. If any hero dies during the round, it will have penalty but they can revive in the next round. As long as one of you is still alive, you still have a chance to win and get the highest score to be the ultimate winner in the team. The chapters are all standalone and not contingent on being played in a certain order or with the same players.Contents• 1 Rulebook• 1 Merchant Dashboard• 1 Adventure Dashboard• 4 Dice• 8 Hero Character Cards• 8 Meeples• 12 Enemy Attack Cards• 20 Map Tiles• 36 Skystones• 32 Highly Detailed Miniatures• 76 Skill Cards• 30 Artifact Cards• 207 Cardboard Tokens• 6 Chapter Boxes• 6 Setting Cards• 15 Cardboard Tokens• 20 Story Cards• 23 Encounter Tokens• 68 Game Cards
$100.00$67.10
The Captain is Dead: Dangerous Planet
The intrepid crew escaped the alien prison in Lockdown. Now, having been assigned a third captain, they are on their first away mission! Taking their shuttlecraft to the surface of an abandoned alien planet, they are tasked with discovering alien relics that may point to why the alien empire detests our Spacefleet so much, and how we may one day forge peace. Of course, your new captain was very diplomatic, and upon encountering giant bugs that may very well be the reason the aliens abandoned the planet, he chose to attempt to communicate. The bugs communicated by biting his head clean off. So now, once again without a captain, the crew must attempt to complete the mission by exploring tunnels and obtaining relics, all while fighting off a swarm of bugs! The Captain Is Dead: Dangerous Planet uses the mechanisms of The Captain is Dead in a whole new way. Through exploration and area defense, you'll try to survive long enough to obtain the necessary relics — but should the bugs attack the shuttlecraft enough times, you won't be able to escape! The Dangerous Planet tunnel system is modular, for easier and harder challenges.
$49.99$39.99
The Captain is Dead: Lockdown
Lockdown is a new standalone episode in the ongoing saga that started with The Captain Is Dead. This time, our intrepid crew find themselves prisoners on their own ship. Hostile aliens have taken control, and the crew must work together and remain hidden while attempting to regain control of the ship. You don't need The Captain Is Dead base game to play Lockdown, which is a 1-7 player co-op game.
$49.99$39.99
Robin Hood and the Merry Men
Nottingham 1100 A.D.: The True King is away in the Holy Lands and the town is under rule by the evil tyrant, Prince John. He has forced matrimony upon Maid Marian and locked her in his castle against her will. The young princess sends word of her captivity to fabled outlaw and her true love, Robin Hood. He vows to save her with help from his Merry Men — faithful souls who would follow him to hell and back! But this time, Robin sees doubt in their eyes. Little John, Will Scarlet and the other Merry Men deem the mission so perilous—it could plunge Nottingham into turmoil. Torn between love for the princess and his town, Robin devises a plan to save both! He proposes a challenge, betting his men that none can protect Nottingham as well as he. If one of them bests him at this task, he will bestow his mantle of leadership to the victor! They accept his wager, and pledge to rescue Maid Marian, no matter the outcome. Their quest will require bravery, cunning and all the wits they can muster! Will one of the Merry Men become Nottingham’s newest hero, or will Robin live up to his own legend? Robin Hood and the Merry Men is a semi cooperative, but a highly competitive board game set in the folklore we all know and love. It’s a thematic euro style game that perfectly blends worker placement, hand management, set collection and dice rolling into a one big exciting crossover. In Robin Hood and the Merry Men, players take on the role of a famous outlaw such as Robin Hood, Little John, Will Scarlet and Jane Fortune, and their mission is to protect the town of Nottingham from the tyranny of infamous ruler Prince John and the notorious Sheriff of Nottingham throughout 5 rounds of onslaught. If they succeed, a winner is declared-the player with the most VP becomes Nottingham’s greatest champion. Each round consists of two phases: A Merry Men phase and a Hero phase. In the Merry Men phase, you will call upon your faithful friends who are famous for their abilities to build and set various traps. In order to stay one step ahead, you will send The Merry Men to acquire resources and weapons, and lay traps to catch the Sheriff’s endless army of Guards. Assigning Merry Men is done through playing Merry Men cards that offer variable actions. With King Richard being away on the Crusades, Prince John has given the Sheriff of Nottingham power to tax the villages in and around Nottingham, so you must order your Merry Men to build barricades on the roads to prevent the heavily guarded and gold-filled carriages from entering the castle. Before he went on his crusade, King Richard gave you certain tasks. In the midst of his struggles, he would welcome the news that his brave heroes have completed them. In the Hero phase you will send your Hero to fight the Sheriff’s guards, ambush and rob the royal carriages of their treasures, enter archery tournaments, rescue prisoners from the castle’s darkest dungeons and much much more.
$42.70