Board Games | Cooperative Games
Kim-Joy's Magic Bakery
Kim-Joy's Magic Bakery is a lightweight, cooperative card game great for players ages 8 and older. Each round, you’ll be gathering ingredients from the pantry and using them to create layers that you’ll turn into finished tasty baked goods.
$20.00$19.97
Arkeis
HISTORY IS FULL OF SECRETSArkeis is a cooperative, story-driven, campaign game with minis set among ancient Egyptian ruins. Each player takes control of an adventurer as they explore a modular board. Each scenario has objectives that the players will try to accomplish during the game to earn rewards in the form of key items and upgrades that influence later scenarios. Plan your expedition, defeat epic foes, and unearth hidden knowledge! It will take a team of skilled players to reveal all of Arkeis’s secrets!★ 3D material★ Narrative adventure★ Upgradeable heroes★ Casual modeComponents• nine (9) Scenarios• five (5) Heroes miniatures• forty-plus (40+) Monster miniatures• seven (7) 3D Modular rooms• nine (9) Double sided scenery tiles• six (6) Backpacks• ten (10) Dice• one (1) Expedition Logbook• one (1) Rulebook
$119.99$80.52
Adventure Tactics: Adventures in Alchemy
Journey along a new path to the treacherous Tower of Greylock in the Adventure Tactics: Adventures in Alchemy expansion. Leading the way is the new hero, Laine the Alchemist. This expansion also introduces a brand new mini-campaign that leads you through a new path to the gates of the Tower. This campaign will see you through the first five levels of your heroic journey and, when completed, you can continue your adventure by diving directly into Act II of Domianne’s Tower. With the addition of new enemies, new Elite Classes, a new type of Initiative, and non-player controlled Allies, your journey to the Tower will never be the same! This game requires Adventure Tactics: Domianne’s Tower to play. You can incorporate all the content from Hero Pack 1 as well.1
$45.00$40.92
Detective: City of Angels
Detective: City of Angels is an epic narrative-driven board game set in the dark and violent world of 1940s Los Angeles. Most players will step into the shoes of LAPD homicide detectives who will do whatever it takes to solve the case, but one player will take on the role of The Chisel, whose goal is to stall and misdirect the detectives at every turnAges 14+, 1-5 players, 30-150 minutes
$89.99$60.39
Noobs in Space
You are a team of newbie astronauts sent on an actual mission in an actual spaceship in actual outer space! Exciting, right? It would be...if any of you actually knew what you were doing. Would have been nice to have at least one experienced pilot on board, but now that you're here, you'll just have to figure it out as you go along. In Noobs in Space, a team of two to five players must complete a series of tasks and challenges together, using what little knowledge you have. Not all hope is lost because each of you has a small part of the solution; you just need to figure out how to put it all together. While one player may know the task at hand but not have the resources to implement it, those resources may be shared among three other players. They, on the other hand, do not know what is necessary based on the information they have. Since players cannot show cards to each other, there must be a lot of clear communication and interaction by describing or reading out cards in order to gradually find out what should be done — and all of this must be done as quickly as possible. The story leads through several levels, and each level consists of several tasks, so the whole game is an action-packed event from beginning to end.
$14.95$10.94
RWBY: Combat Ready
RWBY: Combat Ready is an exciting cooperative game for 2-4 players. It captures the flavor and excitement of the animated web series RWBY from Rooster Teeth, with fast-paced battles, where all players are actively involved and engaged at the same time.Players play as one of the four main heroines in the series: Ruby, Weiss, Blake, or Yang. Each of them has their own separate deck of cards, representing their attacks, actions, and moves. Each character plays a little differently, using their own unique tactics and strategies. Players record their key stats on their Scrolls (player tracking boards), including their Aura (health), Experience, Battle Fury, and their Semblance (unique special ability).Before each game, players choose a scenario to play from the scenario book. Each scenario will have them fighting one or more battles. Battles are against a particular Villain, with a particular set of rules and may include one or more objectives. No two battles are ever the same!Contents:RulesScenario BookGame Board24 Plastic Cubes5 Plastic Miniatures5 Plastic Semblance Markers5 Hero Decks (30 Cards Each)5 Character Scroll Trackers3 Villain Decks (36 Cards Each)18 Objective Card1 Sheet of Markers and Tokens1 Ten-sided Die3 Minion Decks (18 Cards Each) Ages: 14+Players: 2-5Game Length: 60 minutes
$50.00$42.96
Masters of the Universe: The Board Game - Assault on Castle Grayskull
All hell breaks loose in The Evil Horde expansion as Hordak sets his army of savage warriors upon Eternia. Trapped in the dimension of Despondos for eons, Hordak has been lying in wait and preparing his forces. Now with the aid of Skeletor, Hordak will finally escape his bondage and take his revenge on those who captured him in the first place!
$59.99$50.99
Tales from the Loop: The Board Game
The landscape was full of machines and scrap metal connected to the facility in one way or another. Always present on the horizon were the colossal cooling towers of the Bona Reactor, with their green obstruction lights. If you put your ear to the ground, you could hear the heartbeat of the Loop – the purring of the Gravitron, the central piece of engineering magic that was the focus of the Loop’s experiments. In 1954, the Swedish government ordered the construction of the world’s largest particle accelerator. The facility was completed in 1969, located deep below the pastoral suburban countryside, outside of Stockholm. The local population called this marvel of technology the Loop. Over the years since it was built, strange phenomena have started to appear in the area – mysterious creatures stalking the land, machines malfunctioning in inexplicable ways. In the Tales From the Loop – The Board Game, you take the roles of local kids and play cooperatively to investigate whatever phenomena that threaten the islands (or perhaps just the local video store), and hopefully stop them. Each day starts at school, but as soon as the bell rings you can use whatever time you have before dinner and homework to go exploring! You can either play through one of the branching scenarios – ranging from alien plant life to visitors from the past – or choose a more sandbox experience using the game’s Mystery Islands mode. Scenarios vary in length from 90-120 minutes and you can play solo, by controlling two Kids, all the way up to five players. Each turn in the game represents a day in the life of the Kids and starts with them meeting up at school. There they will pick up new rumors and plan their actions for the coming day. Once the bell rings and school’s out, they are free to roam the islands, either investigating the mysteries and rumors available, or simply taking care of chores (or both!). Each Kid has a certain amount of Time available to them as they take their turn, which they can spend freely and in any order desired. In effect all player turns are integrated: you don’t have to sit and wait for your turn to come around, but can move about together with the others. And sticking together is wise when facing tougher challenges as you can help each other out and even combine your items for new abilities that can completely bypass a challenge! At the end of the day it’s important to be home in time for dinner and homework. You can stay out longer, but that could mean losing some privileges (like getting that critical car ride!) or even becoming grounded… Bring your best friends and go out and explore the mysteries of the Loop!
$79.99$55.94
The Red Dragon Inn: Battle for Greyport - Pirates!
Our heroic party of adventurers pledged wand and sword to defend the good people from the vile villains in Battle for Greyport. Now, to their chagrin, new threats approach the city from the high seas. With its crimson sails, a new party of adventurers sets out aboard the Crimson Drake to meet these evildoers head on in Battle for Greyport – Pirates! This expansion to the 2016 cooperative deck-building game The The Red Dragon Inn: Battle for Greyport expands the game with four new player heroes and starting decks, one for each of the dashing privateers from The The Red Dragon Inn 4. The expansion also includes new monsters, mechanisms, recruits, and scenarios! Now 2-5 players can team up and fight off these dastardly pirate captains and their host of salty sea dogs. Can you sink their ships and save the day? Includes a Drink card for The The Red Dragon Inn: Crew Brew.
$24.95$15.25
The Red Dragon Inn: Battle for Greyport
You and your adventuring companions are just returning to the bustling city of Greyport after your latest adventure. You are all looking forward to relaxing and spending some of your hard-earned loot at The Red Dragon Inn. The party will have to wait, though, because the city is under attack by evil monsters!Battle for Greyport is a cooperative deckbuilding game based on the characters and world of The Red Dragon Inn. You will travel to important locations around the city, fighting epic battles and recruiting whatever heroes and items you can along the way. Each encounter presents more opportunities to improve your deck, but also brings more dire foes for you to face! With five playable characters, seven different scenarios, and an assortment of variants, you can have a new game every time, adjusting the game’s difficulty as you improve. Will you defend the city from the monsters and defeat their nefarious boss, or will the city (and the tavern!) be overrun?
$44.95$38.21
Adventure Tactics: Side Quest 1
This book contains six bonus encounters, each one created by a special guest designer. These encounters are outside of the main Adventure Tactics campaign, and you can experience them in one of three different ways: • As a one-shot adventure with brand new heroes• As a side-quest with your main party of heroes• As a progressive challenge for brand new heroes
$7.97
Adventure Tactics: Adventures in Alchemy - Enemy Pack
Enemy Pack contains 10 minifigures for use in Adventure Tactics. Note: This is an expansion. A copy of Adventure Tactics: Domianne's Tower is required.
$20.00$14.34
Mountains of Madness
1931: Your scientific expedition discovers a new and intriguing mountain range in the middle of the Antarctic polar circle. Under these challenging conditions, the survival of your team will depend on your ability to communicate with each other and to coordinate your efforts to overcome each obstacle — but what you discover on the way to the highest peak will strongly test your mental health. Will you even be able to understand yourself despite the madness that gradually insinuates itself into your mind?
$39.99$31.96
Adventure Tactics: Domianne's Tower - Enemy Pack
Includes miniatures for all of the enemies in the first half of the campaign for Adventure Tactics: Domianne's Tower, including 10 miniatures for the baby bloblets as well.
$85.00$60.70
8-Bit Attack
8 Bit Attack is a game of manic co-operative battle, inspired by the old side-scrolling console games we all loved. Each player controls a gallant 8-bit hero who, with his friends, has to take out a series of minibosses. You must power-up your heroes until they’re tough enough to take on the final boss – none other than Cthulhu himself! Every game is focused directly on tactical boss fights and hero advancement! Both heroes and enemies are drawn from multiple universes – the realms of Myth, Demons, Cultists, and Aliens. Fight foes ranging from shoggoths to cacodemons to gnomes to cosmic clouds. Wield potions, magical runes, lasers, and super-powers. You’ll need to apply both tactics and strategy as you work with your friends to defeat these fearsome foes.Every game is a completely different contest, with a huge range of heroes to choose from – some are tough tank-like bricks. Others are healers, archers, sneaky spies, or magicians. Find heroes that fit your personality, or mix it up. Watch for expansion packs, which add scores more heroes, minions, and enemy bosses to the mix.
$29.99$23.96
Dungeons and Dragons: Ghosts of Saltmarsh Standard Edition
Ghosts of Saltmarsh is an expansion for any standalone title in the Dungeons & Dragons Adventure System board game series, and it features new adventures, map tiles, monsters, traps, and spells. To use this expansion, select your favorite heroes from one of the existing games, then dive into this new campaign! The King of Keoland, after unsuccessful expansion to the north, has turned his eyes southward, to Saltmarsh, with the intention of turning this village into an important port to increase the stature of his kingdom — but not everyone in the village is happy about the new developments, and old enemies fight for control, unaware of a new enemy about to rear its ugly head. You come through the town gates and cross Sharkfin Bridge...to the screams of townsfolk and the unmistakable sounds of fighting. You do not know the situation but you are sure you are needed. Return to the classic gameplay of the D&D Adventure System, with some exciting new changes! You'll still take on the role of a D&D hero, with thematic skills and abilities, either on your own or as a group of up to five adventurers. You'll face multiple scenarios in an overarching campaign, evolving and leveling up your character on the way. You'll explore treacherous dungeons, avoid deadly traps, and defeat terrifying monsters. You can also play your favorite scenarios on their own as a standalone experience! Ghosts of Saltmarsh includes eight new highly-detailed Sahuagin miniatures, including two powerful new villains to encounter in your adventures! You'll add these to the miniatures from your Adventure System Games to populate the board, using included tokens to represent any monsters you may not already have. (If you do own the related games, feel free to replace the token with the appropriate miniature!) In addition to the "exploring" adventures familiar to fans of Adventure System games, where tiles come out one by one, there are adventures that take place in the town of Saltmarsh itself, a set map made up of six double-sized tiles, where you'll fight to keep villagers safe from monsters after their own ends. It's an exciting and different game mode, where without exploration, the new Adventure deck provides the challenges and surprises that stand between the Heroes and success.
$49.99$38.46
The Red Dragon Inn: Battle For Greyport: Chaos In Copperforge Expansion
Copperforge is a gnomish city, and the center of arcano-mechanical invention in the world of the Red Dragon Inn. It’s Wizgille the Tinkerer’s hometown, and normally it’s the picture of peace and prosperity. Unfortunately, there are new and nefarious bad guys bringing all the cogwheel-ed chaos you can imagine to town! In this expansion to our cooperative deckbuilding adventure game The Battle for Greyport, you’ll be able to protect the landmarks of a whole new city, halt a train heist, and KO steampunk-flavored mecha pilots. New Scenarios, new Bosses, new Locations and new Monsters are all a part of the package! EIGHT new playable heroes come to the game in this expansion. In addition, a new Contraption mechanic shakes up the game. Contraptions begin play ‘attached’ to Monsters, enhancing them with new or stronger abilities. When a Monster with a Contraption is Defeated, that Contraption becomes a resource for the heroes instead, to be played like an Item card.
$29.95$25.46
8-Bit Attack: Hyperspeed
Blast through hyperspace as a star faring hero and battle aliens from across the cosmos in this expansion to 8-Bit Attack! The Hyperspeed expansion adds 11 new heroes, 55 new enemies, 20 new champions, and a new final boss – The Galaxy Eel
$21.42
8-Bit Attack: Apocalypse
Vanquish the evil demons of the very apocalypse in this expansion to 8-Bit Attack! The Apocalypse expansions adds 9 new heroes, 55 new enemies, 20 new champions, and a new final boss – The Spider Mastermind!
$19.92
Usurp the King
The King may be in trouble. The court that surrounds him contains subjects who seek power. Each player represents a family that will vie for control over subjects. Featuring seven victory conditions the path to victory may shift as you gain more information about each subject’s motives and those of the other families. Your allegiances will twist and change based on your interests. The subjects are but pawns. The game is played over two phases:INTRIGUE PHASEPlayers will gather information, exert influence, and gather resources. Each member of the court has a role, each player may look at 1 role, place an influence token on a court member and select a Leverage card to add to their hand. REBELLION PHASEAfter each player has taken five turns during the Intrigue phase they will keep 5 cards in their hand and set 4 cards aside in their reserve. In order of the Leverage item number, cards will be played to bribe, conspire, stab, poison, and to shift alliances. SCORING PHASEOne of the unique aspects of this game is the 7 different victory condition. Players may change what condition they are attempting to achieve as the game evolves. After all Leverage cards, the winning player will be determined based on the resulting court conditions (which of the following living court members they control). The Usurper will win if two other court members are disgruntled and the Usurper has not been bribed. The King will win if the King is alive and the Usurper has not won. The Heir will win if the King is dead, the Usurper has not won and the Heir is not disgruntled. The Bastard will win if the King is dead, the Usurper and the Heir have not won and the Bastard is not disgruntled. If none of the above conditions have been met, the player that controls the most undisgruntled court members will win. If none of the above conditions have been met, the player that controls the Anarchist will win If none of the above conditions have been met, no player wins (Anarchy).
$16.65
Tales from the Loop: The Board Game - Invasive Species Expansion
Expand your Tales from the Loop - The Boardgame experience with some invasive species from the late Cretaceous! The school is buzzing with wild Rumors about how the ice cream truck was attacked and the driver... eaten?! The expansion contains a masterfully designed miniature of a Gorgosaurus Libratus as depicted in the art by Simon Stålenhag, as well as a completely new Scenario featuring it, and all the cards and sheets needed to bring it into your game.
$12.99$8.72
Tales from the Loop: The Board Game - The Runaway Expansion
Expand your Tales from the Loop - The Boardgame experience with this runaway Machine! For the past week black vans and agents in suits have been seen in the area around the Loop. Rumors have it that they are searching for a spy... This expansion contains a masterfully designed miniature of the Runaway Machine as depicted in the art of Simon Stålenhag, as well as completely new Scenario featuring it, and all the cards an sheets needed to bring it into our game.
$9.96
Arkeis: The Threat Beneath
ARKEIS: SAND WORM EXPANSIONThe Sand Worm Expansionholds an additional stand-alone replayable scenario, an awesome Sand Worm Mini, a new set of 45 cards, extra search tokens, and one more upgrade for your camps!★ Replayable scenario★ Narrative adventure★ Detailed miniComponents• one (1) Replayable scenario• forty-five (45) Cards• one (1) Sand worm miniature• one (1) Sand worm adversary card• four (4) Double sided trap tiles• one (1) Camp upgrade
$34.99$23.49
8-Bit Attack: Mythic Legends
Become a mighty hero of myth and then battle the monsters of myth and legends in this expansion to 8-Bit Attack! The Mythic Legends expansion adds 12 new heroes, 55 new enemies, 20 new champions, and a new final boss – The Mad God!
$21.42
8-Bit Attack: Happy Halloween!
Extra ghoolish heroes and monsters to make your 8-Bit Attack adventure even better! Happy Halloween is the only PG exclusive on this Kickstarter! The Happy Halloween expansion adds 8 new heroes based on classic movie monsters, 5 new enemies, plus a new final boss - none other than Count Dracula himself!
$21.42
8-Bit Attack: Yog-Sothothery
Battle the evil cultists and monsters of the Cthulhu Mythos in this expansion to 8-Bit Attack! The Yog-Sothothery expansion adds 9 new heroes, 55 new enemies, 20 new champions, and a new final boss – Azathoth!
$11.99$10.19
Arkeis: The Jewel of the Cult Expansion (Pre-Order)
This item is a pre-order item with an expected release date of Q4 2024. Orders containing a pre-order item WILL NOT SHIP until the final pre-order item is able to be shipped. Dates and product details are subject to change as new information from the manufacturer is updated. ARKEIS: MEEMA EXPANSIONThe Meema Expansion contains many elements, among which Meema herself occupies the central spot: she’s a fully playable character joining the four colorful characters already available! In order to fit into your games, she comes with her own miniature, player board and Experience cards.But that’s not all! The expansion also contains a new scenario in which Meema will take the stage!★ New scenario★ One more mystery to be solved★ Detailed miniComponents• one (1) New scenario• thirty-nine (39) Cards• one (1) Character board• one (1) Customized backpack• one (1) Meema miniature
$21.99$19.73
Pan's Island
It’s panic in Neverland. Peter Pan’s sworn enemy, Captain Hook, has kidnapped the lost children! Peter, Tinker Bell, Wendy, Lily, John and Michael try to make sense of the visions they recieve as they search for the lost children all the while evading the ever vigilant Captain Hook! Pan's Island is a cooperative game. The players form a team and help each other to win by finding 4 lost children. The game is lost if the players run into Captain Hook 5 times!
$49.99$42.49
Robin Hood and the Merry Men
Nottingham 1100 A.D.: The True King is away in the Holy Lands and the town is under rule by the evil tyrant, Prince John. He has forced matrimony upon Maid Marian and locked her in his castle against her will. The young princess sends word of her captivity to fabled outlaw and her true love, Robin Hood. He vows to save her with help from his Merry Men — faithful souls who would follow him to hell and back! But this time, Robin sees doubt in their eyes. Little John, Will Scarlet and the other Merry Men deem the mission so perilous—it could plunge Nottingham into turmoil. Torn between love for the princess and his town, Robin devises a plan to save both! He proposes a challenge, betting his men that none can protect Nottingham as well as he. If one of them bests him at this task, he will bestow his mantle of leadership to the victor! They accept his wager, and pledge to rescue Maid Marian, no matter the outcome. Their quest will require bravery, cunning and all the wits they can muster! Will one of the Merry Men become Nottingham’s newest hero, or will Robin live up to his own legend? Robin Hood and the Merry Men is a semi cooperative, but a highly competitive board game set in the folklore we all know and love. It’s a thematic euro style game that perfectly blends worker placement, hand management, set collection and dice rolling into a one big exciting crossover. In Robin Hood and the Merry Men, players take on the role of a famous outlaw such as Robin Hood, Little John, Will Scarlet and Jane Fortune, and their mission is to protect the town of Nottingham from the tyranny of infamous ruler Prince John and the notorious Sheriff of Nottingham throughout 5 rounds of onslaught. If they succeed, a winner is declared-the player with the most VP becomes Nottingham’s greatest champion. Each round consists of two phases: A Merry Men phase and a Hero phase. In the Merry Men phase, you will call upon your faithful friends who are famous for their abilities to build and set various traps. In order to stay one step ahead, you will send The Merry Men to acquire resources and weapons, and lay traps to catch the Sheriff’s endless army of Guards. Assigning Merry Men is done through playing Merry Men cards that offer variable actions. With King Richard being away on the Crusades, Prince John has given the Sheriff of Nottingham power to tax the villages in and around Nottingham, so you must order your Merry Men to build barricades on the roads to prevent the heavily guarded and gold-filled carriages from entering the castle. Before he went on his crusade, King Richard gave you certain tasks. In the midst of his struggles, he would welcome the news that his brave heroes have completed them. In the Hero phase you will send your Hero to fight the Sheriff’s guards, ambush and rob the royal carriages of their treasures, enter archery tournaments, rescue prisoners from the castle’s darkest dungeons and much much more.
$54.92
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