The Gang
The Cooperative Poker Game Round up your gang and get ready to pull off a series of bank heists using the power of poker! In this innovative, cooperative version of a poker game, players bet on how good they think their hand of cards will be relative to the other players, and then try to make their predictions a reality. Early in a round, without talking to each other, each player chooses a chip indicating how good they think their hand is. Then they begin dealing cards in the middle of the table and have a chance to reassess their hands as more cards are revealed. At the end of the round, players see if they correctly evaluated their hand. If all players did, you get to open one of the bank vaults! If not, you trip the alarm! If you manage to open three vaults before you trip the alarm three times, your gang wins!
$14.95$13.46
The Glade
It’s summer time, and amid the forest lies the glade. In The Glade, you fill your personal forest board with sets of forest tiles (played from your tile rack) that feature creatures, leaves, and forest fruits. Create sets of three tiles to place one of your toadstool counters onto the central glade board. Complete a set of four tiles to add a toadstool to your store. Claim toadstool counters from the glade for your store by playing matching forest tiles. Play toadstool counters into enclosures in your forest to create extra actions. When one player has played all twelve of their toadstool counters or when all the forest tiles have been drawn from the bag, the player with the most points wins. After playing the basic game, progress to the "matching" game in which you also match your forest tiles to the creatures, leaves, or forest fruits on your forest board.
$58.82
The Golden Ticket Board Game
Willy Wonka is opening his factory at last –but only for a lucky few! He has hidden Golden Tickets in his Wonka Bars. If you can find a Golden Ticket, then you win the big prize. Use strategy on every move and play your Wonka Candy cards to collect as many Wonka Bars as you can to better your odds of finding a Golden Ticket! When the last Wonka Bar is picked up, everyone opens up their collection to see who’s got a Golden Ticket! This family strategy game requires planning, combo-making, and a little bit of luck. On a player's turn they can do two actions. The actions consist of playing cards from their hand, discarding a card to move one space, or refilling their hand back up to their draw size. When a character lands on a gameboard space, they can also use the do listed action on that space as part of their move. At the beginning of the game, a limited number of golden tickets are added to the Wonka Bars depending on the number of players. The bars are then mixed up. The whole point of the game is to try and earn as many Wonka Bars as possible throughout the game to better your chances of ending with a Golden Ticket. When all Wonka Bars from the pool of bars are claimed the game is over. At this point all players will unwrap the bars they have earned. Any player that ends with at least one Golden Ticket wins! Any player that does not end with a Golden Ticket loses.
$30.00$25.50
The Grand Tournament
As a fighter you’ve always enjoyed the thrill of the competition. Now you are in the biggest tournament of all, but your main goal isn’t to win. You need to find a very special item hidden somewhere in the arena, so you are going to have to advance in the tournament to give yourself time to find it! Graphic Novel Adventures game books are unlike any game books you have seen before! While they may conjure up memories of the classic game books you read as a child, these graphic novels offer a refreshing departure from walls of text. Instead, you'll become an active participant in up to five different stories that unfold in these beautifully illustrated graphic novels. Where will your adventures take you?
$22.99$18.39
The Great Split
WELCOME TO THE MOST EXCLUSIVE GALA NIGHT OF THE YEAR!The Great Split is a drafting game for 2-7 players where you build a prestigious collection of riches by trading cards with the other players in simultaneous drafting rounds. You start each round by splitting your cards into two groups. Then, you pass your Wallet to the player on your left. But beware: only one group of cards will be given back to you! Don’t despair, though! While your opponent is looking at your Split, you also receive a similar offer from the player on your right, so choose wisely.Depending on how each player builds their Collection, different riches will take on a different value for each of them. Create the perfect offer to push your opponent to take what you want them to take... leaving you with the tastiest loot!☆ SIMULTANEOUS PLAY: Simple-to-learn drafting card game, with very low downtime.☆ YOU SPLIT, THEY CHOOSE: Trade cards with your neighbors and make the most out of the different scoring mechanisms.☆ CRAFT THE PERFECT OFFER: Push your opponent to take what YOU want them to!☆ GREAT FOR GAME NIGHTS: 2-7 players, ages 8+, under 45 minutes. Ideal for small and large groups!COMPONENTS• 7 player boards• 1 common board• 7 wallets• 14 tokens• 7 character tiles• 84 wooden cubes• 1 round marker• 78 cards• 1 Rulebook
$44.99
The Grizzled
The Grizzled is a cooperative game about survival in the trenches during the first World War where players win or lose together. Each round, the current team leader will choose how many cards every player draws. Then, going around the table, players must either play a card in their hand or back out of the mission. Each card represents either threats to the team (such as mortar shells and weather conditions) or negative personality traits (such as frightened or obsessive). At the end of the round, more cards are added to the draw deck. The game ends only if the players can deplete the draw deck as well as their hands without letting time run out. If one threat shows up too many times, the team fails the mission. The team must play their threats correctly in order to gain any progress. However, most of the information in a players hand remains secret throughout the game. Planning, teamwork, and a little luck are the tools you'll need to win this cooperative game for two to five players.
$24.99$17.10
The Grizzled: Armistice Edition
The Grizzled: Armistice Edition, based on the The Grizzled, contains a campaign mechanism to give more structure to the story of friends surviving World War I. In The Grizzled: Armistice Edition, players take on the role of soldiers facing the Trials and Hard Knocks of the first World War. They work cooperatively across a campaign where they confront the major events of the war. From the introduction scenario of Boot Camp, through the nine different Missions, everything that happens carries forward and affects the next steps of the game. Players will need to make good decisions and support each other if they hope to make it to the end of the war alive.
$49.99$42.45
The Grizzled: At Your Orders
The Grizzled: At Your Orders is an expansion for The Grizzled that consists of three elements: Rules for solitaire play. New rules for playing with two players. Mission cards that present players with new challenges that scale in difficulty based on their experience. On this last topic, mission cards come in easy, normal and hard difficulty levels, and based on the experience of the players, you set up a deck of missions. Each round, the mission leader draws two of these cards, then decides which one to attempt. These missions might affect the number of starting cards in a round or allow players not to lose a round due to a specific condition, such as night or rain.
$10.25
The Guild of Merchant Explorers
The Queen has sent out a call to The Guild of Merchant Explorers, asking brave adventurers to voyage to all corners of the kingdom of Tigom. While the kingdom is flourishing, its maps have not been updated in some time and its great cities have lost contact with one another. With your team of explorers, you will journey over rough seas, majestic mountains, vast deserts, and lush grasslands to establish trade routes between cities, visit far-seeing discovery towers, and discover new villages that have emerged.Contents: 8 Double Sided Maps1 Exploration Board24 Goal Cards52 Village tokens144 Explorer Cubes16 Discovery Towers32 Trading Post tokens75 Coin tokens40 Treasure tokens16 Crystal tokens5 Solo Mode Era tokens28 Investigate Cards40 Treasure Cards1 RulebookAges 14+, 1-4 players, 45+ minutes
$49.99$39.99
The How I Survived Game
Your bed is floating in an ocean! Your dog turned into a zombie! How will you survive?To play, the judge for the round draw a scenario card and reads the ridiculous scenario out loud. The other players race to grab object chips! Will that toilet bowl help you? What about the pogo stick?Once you have your chips, you’ll have to stretch your imagination to create your own survival plan. Practice improvisation and make your plan clever, creative or funny - whatever it takes to convince the judge to award you survival rations.How will you defeat a giant llama with hot sauce? Or will you survive lunch-lady ninjas with a bucket of worms? This wild and weird think-on-your-feet game will have your kids in fits of giggles! And whoever has the most survival rations at the end of the game wins!For 4+ players ages 8 and up.
$24.95$21.21
The Hunger
Vampires awake from their torpor as the eternal roses are blooming. You have until sunrise to run to the labyrinth and pick the most beautiful bloom, hunting for humans on your way, tempting familiars into helping you, and increasing your powers to become the most notorious vampire. The Hunger is a race where each player will have to optimize their card deck, hunt humans to gain victory points, fulfill secret missions, and eventually acquire a rose and return to the castle before sunrise. The more you hunt, the slower both you and your deck become, which will make it harder and harder to get back before daybreak. Can you become the most notorious vampire? Or will you burn to ashes at sunrise? The Hunger plays 2-6 players in about 60 minutes!
$50.00
The Hunger: High Stakes Expansion
The stakes have been raised! The Hunger: High Stakes expansion features exciting new twists for hungry vampires. The Event Deck creates random starting options. Vampires can now Attack allowing them to defeat new Threats, improve your Hunting abilities and attack other vampires. The Hunter: High Stakes Expansion box is designed to store all your cards and tokens for both The Hunger base game and High Stakes Expansion. Download the Rulebook! High Stakes is an expansion for The Hunger. The base game is required to play. Features: New Threats bring new strategies and excitement to the game. Events create unique hunt nights and spawn the threats. Powers that fight new dangers like Vampire Hunters and Werewolves, and even other Vampires. High Stakes is an expansion for The Hunger. Base game required. Contents Summary: 180 cards 36 Starting cards 48 Wound cards 6 Injured cards 28 Hunt cards 1 Rose card 16 Threat cards 9 Spawn location cards 36 Event cards 10 Mission tiles 28 Damage tokens 6 Bonus tokens At a Glance Number of Players: 2-6 For Ages: 12+ Playing Time: 60 min Game Type: Deck-building, Push-your luck
$30.00
The Hunt
September 1939: The commander of the Admiral Graf Spee receives the order to sink as many British freight ships as possible in the South Atlantic. The objective is to intercept the ships crossing the Atlantic and prevent supplies from reaching the UK and other destinations. The plan seems to work in the first months. Within a few weeks, the Admiral Graf Spee sinks nine freight ships and sends almost 50,000 gross register tons to the seabed. The gigantic loss puts the army command in London Whitehall under pressure. In order to protect their freighters in the best possible way, the Admiralty had no choice but to reinforce the English fleet in the South Atlantic by sending three cruisers in what is known as "The Battle of River Plate". The Hunt is an asymmetric duel in which one player assumes the leadership of the British Royal Navy, while the other player represents the German Kriegsmarine. Each player has their own deck of cards. In order for the German side to win, it must stay hidden from the British while sinking five cargo ships. The British player must hunt down and fight the Admiral Graf Spee in a final naval battle, in which case the side that ends up with less damage wins. Will the Royal Navy be able to take advantage of its numerical superiority, or will the Kriegsmarine be the ones who with their cunning and refined strategy manage to overthrow their rival? —description from the publisher
$35.00$29.75
The Initiative
The Initiative — a unique co-operative board game of story, strategy, and code-breaking — lets players take on the role of teenagers in 1994 who have found a mysterious board game called "The Key". Not only will they play The Key, but players will help the teens through a pivotal chapter of their lives by following a series of missions linked together via an interactive comic book. The game's campaign is broken into a number of chapters, each taking 30-60 minutes to complete and each starting with you reading a page of the comic book. The story advances even if players fail a mission, but winning may provide a reward in the future. Each chapter builds on the knowledge and story from previous chapters, weaving narrative, code-breaking, and mystery into one thrilling game experience.
$59.95$47.96
The Isle of Cats: Boat Pack
Expansion Modules:★ Kittens: Focus on speed to rescue kittens as well as cats.★ Beasts: Build friendships between your cat families and ancient beasts.★ Events: Find new ways to score points as the rules of the game change around you.Box Contents:• 25 beast figures (5 of each type)• 18 wooden rats• 20 unique kitten tiles (4 of each color)• 18 unique beast tiles• 15 unique event tiles• 1 lesson module (8 lesson cards)• 7 family cards• 3 bags (1 beast, 1 event, and 1 kitten)• 10 semi-permanent tokens• 64 point tokens (32 x 1 point, 32 x 5 point)• 2 rulebooks (standard and family)• 1 scorepad
$35.00$23.49
The Isle of Cats: Explore & Draw
In the game, you are citizens of Squalls End on a rescue mission to The Isle of Cats and must rescue as many cats as possible before the evil Lord Vesh arrives. Each cat is represented by a unique shape and belongs to a family, you must find a way to make them all fit on your boat while keeping families together.Complete lessons, fill your boat, and keep cat families together to score points, and the player with the most points after seven rounds wins.The Isle of Cats:Explore & Draw is a new game based on the award-winning The Isle of Cats board game.Solo Mode:Explore & Draw features a custom solo mode where you will need to outplay your sister who is trying to claim credit for all your hard work.Box Contents:• 6 boat sheets• 6 lesson sheets• 1 Vesh's boat• 1 day tracker card• 109 card cat deck• 47 card lesson deck• 23 solo cards• 3 colour reference cards• 18 coloured pens
$30.00$22.58
The Isle of Cats: Kittens + Beasts
Expansion Modules:★ Kittens: Focus on speed to rescue kittens as well as cats.★ Beasts: Build friendships between your cat families and ancient beasts.★ Events: Find new ways to score points as the rules of the game change around you.Box Contents:• 25 beast figures (5 of each type)• 18 wooden rats• 20 unique kitten tiles (4 of each color)• 18 unique beast tiles• 15 unique event tiles• 1 lesson module (8 lesson cards)• 7 family cards• 3 bags (1 beast, 1 event, and 1 kitten)• 10 semi-permanent tokens• 64 point tokens (32 x 1 point, 32 x 5 point)• 2 rulebooks (standard and family)• 1 scorepad
$23.97
The Isle of Cats: Late Arrivals
The Isle of Cats Late Arrivals is an expansion for The Isle of Cats adding new content, and support for 2 additional players. More playersThe Late Arrivals expansion includes 2 new player boats allowing you to play with up to 6 people. More optionsWith more cats, boats, and lesson modules, you can now enjoy even more options while playing The Isle of Cats.
$25.00$19.97
The Last Kingdom Board Game
The Last Kingdom Board Game is game of war and politics for 2-5 players by renowned designer John D Clair that's based on the Netflix series The Last Kingdom. In this world, the kingdoms of Britain are at war. Many have already fallen to the invading Danes, leaving the great kingdom of Wessex standing alone and defiant under the command of King Alfred. You are one of the great commanders and politicians in this war-torn land known today as England. Both Saxon and Dane armies openly battle for dominance, and it is up to you to title the scales of power. To claim these lands, you will need to tread a dangerous path between both sides of the conflict. Will you betray your allies for power? What part will you play in the birth of a new nation, and will you ultimately rule it all? The Last Kingdom Board Game plays over the course of two rounds during which players will perform actions to command armies to shape the course of the war. Your allegiance to the Saxons or the Danes can be firm or fickle, and your score will reflect not just your prowess in battle, but your political skill in maneuvering the competing forces of Britain. Each of the ten leaders offers unique benefits to your strategy and provides special cards to start your hand. At the start of each round, players complete their hand by drafting cards from a deck specific to that round, then the war begins in one of the five regions. Players take turns playing cards to command Saxon or Dane armies, gaining affinity with the different factions, or positioning their heroes and leaders to shift the tides of war. Players also have access to a rotating market of actions that are available to everyone. Alternatively, players may choose to not act on their turn and instead pass to see what moves their opponents make. Once all players have passed consecutively, the war in the current region will be decided by the strengths of the Saxon and Dane armies battling there. Players gain victory points if they are aligned with the winning faction and based on their level of affinity. The focus of the war then moves to the next region, and the battle continues. After the fate of each of the five regions has been decided, the round ends. After two rounds of play, the player who has accrued the most points wins.
$69.99$55.99
The Lord of the Rings: Duel for Middle-Earth
A dark rumour rises from Mordor. The Eye turns to Middle-earth. The hour has come. The Fellowship is reunited. The Heroes prepare for battle. In Duel for Middle-earth, you'll have to choose sides. Play as the Fellowship of the Ring, prevent the Enemy from gaining ground and destroy the One Ring. Or play as Sauron and send your Nazgûls after Sam and Frodo, spreading your hordes over enemy cities. The fate of Middle-earth is in your hands! A game is played in 3 successive chapters. On your turn, play a card or a High Place to increase your skills, swell your treasury, expand your presence in Middle-earth, rally Races to your cause, or help you progress in the Quest for the Ring. Win the game immediately by fulfilling one of the following 3 conditions: win the Quest for the Ring, seal an alliance with 6 Races or dominate Middle-earth. EPIC STRATEGY DUEL: Choose your side in the ultimate battle for Middle-earth, playing either as the Fellowship to destroy the One Ring or as Sauron to conquer the land. RICH GAMEPLAY EXPERIENCE: Engage in a dynamic game played over three chapters, using cards and High Places to expand your influence, rally allies, and progress in your quest. IMMEDIATE WIN CONDITIONS: Achieve victory by completing one of three goals: winning the Quest for the Ring, forming alliances with six Peoples, or dominating Middle-earth. BASED ON 7 WONDERS DUEL: Combines the intense mechanics of the acclaimed 7 Wonders Duel with the rich lore of the Lord of the Rings universe for a deep and engaging experience. ACCESSIBLE YET CHALLENGING: Designed for 2 players, this game offers a balance of accessible rules and strategic depth, perfect for both new and veteran gamers. Contents: 69 cards 44 pawns 18 tokens 30 coins 7 tiles 2 boards 2 transparent elements 1 helpsheet 1 Rulebook
$34.99
The Lord of the Rings: Ered Mithrin Campaign Expansion
As dark threats loom over Middle-earth, ever more people are torn from their homes and left without safety or refuge. What begins as a simple task of escorting a band of such wanderers to a new home quickly evolves into something drastically more perilous when a mighty threat emerges from the wilds of Rhovanion. In the Ered Mithrin Campaign Expansion for The Lord of the Rings: The Card Game, one to four players explore the Wilderlands of Middle-earth in their quest to defeat a dragon that is terrorizing the countryside. Over the course of nine scenarios—which can be played standalone or as part of a larger campaign—the heroes must battle Goblins, explore the vast Wilderland, and steel themselves for a showdown with the dragon itself! This expansion includes all of the scenarios originally featured in The Wilds of Rhovanion and the Ered Mithrin cycle, now repackaged into one box along with all-new campaign content. EPIC QUEST IN MIDDLE-EARTH: Embark on a daring adventure with the Ered Mithrin Campaign Expansion, where players venture across Middle-earth to defeat a dragon terrorizing the countryside. Experience the thrill of exploration, battle, and heroism. NINE THRILLING SCENARIOS: Nine engaging scenarios can be played as standalone adventures or woven into an epic campaign. From battling Goblins to exploring vast Wilderland, prepare for a showdown with the formidable dragon in a narrative-rich quest. TEAM UP WITH ICONIC CHARACTERS: Join forces with the Woodsman and the people of Dale, delving into Middle-earth's lore. Together, face the challenges that lie ahead and forge a path to victory against the darkness that threatens the land. DISCOVER POWERFUL ARTIFACTS: Throughout your journey, uncover artifacts of great power to aid in your quest. With an evolving encounter deck, each playthrough offers a unique and thrilling experience, ensuring no two adventures are the same. COMPATIBLE WITH ALL EXPANSIONS: Players can challenge these scenarios with their favorite heroes and decks from any The Lord of the Rings: The Card Game expansions, offering endless possibilities for customization and strategy.
$69.99$55.99
The Lord of the Rings: Journey to Mordor
Sauron threatens to push Middle-Earth into eternal darkness in his desire for the One Ring. All hope lies on Frodo Baggins and his friends from the Shire. You task: Bring the One Ring to Mordor, then destroy it in Mount Doom.With each roll of the dice in Lord of the Rings: Journey in Mordor, players make decisions and try to move their hobbits as quickly as possible to get to Mount Doom. They're supported by Gandalf and the community, but also potentially blocked by orcs and persecuted by Ringwraiths. Players must be bold enough to choose the right dice symbols and shake off the Nazgul.Contents:• 5 dice• notepad
$12.00
The Lord of the Rings: Journeys in Middle-Earth
Embark on your own adventures in J.R.R. Tolkien’s iconic world with The Lord of the Rings: Journeys in Middle-earth, a fully cooperative, app-supported board game for one to five players! You’ll battle villainous foes, make courageous choices, and strike a blow against the evil that threatens the land—all as part of a thrilling campaign that leads you across the storied hills and dales of Middle-earth. Each individual game of Journeys in Middle-earth is a single adventure in a larger campaign. You’ll explore the vast and dynamic landscapes of Middle-earth, using your skills to survive the challenges that you encounter on these perilous quests. As you and your fellow heroes explore the wilderness and battle the dark forces arrayed against you, the game’s companion app guides you to reveal the looming forests, quiet clearings, and ancient halls of Middle-earth, while also controlling the enemies you encounter. Whether you’re venturing into the wild on your own or with close companions by your side, you can write your own legend in the history of Middle-earth.
$109.99$87.99
The Lord of the Rings: Journeys in Middle-Earth - Dwellers in Darkness
This expansion offers three new and unique miniatures for the terrifying nemeses players will face off against throughout the Shadowed Paths and Haunting of Dale campaigns. Now, players can capture the true menace of these servants of Sauron as they pursue the heroes throughout each campaign. In addition to three finely sculpted miniatures, this expansion also offers nine new cards for the game—three titles and three trinkets that players may have the chance to earn as they play through the campaigns, as well as three item cards to give them more options for upgrading their weapons.
$16.99$11.92
The Lord of the Rings: Journeys in Middle-Earth - Shadowed Paths
Expand your adventures across Middle-earth with the Shadowed Paths expansion for The Lord of the Rings: Journeys in Middle-earth! This expansion adds new heroes, enemies, terrain, and items to all of your adventures, unlocking more ways for you to explore this iconic land. Meanwhile, an all-new campaign containing thirteen scenarios invites you to walk the tangled paths of Mirkwood and venture into the shadowed halls of abandoned Moria to face ancient evils. Will you heed the call? Prepare your heroes and brave the terrors of Shadowed Paths!
$89.99$51.69
The Lord of the Rings: Journeys in Middle-Earth - Spreading War
Bring the shadow of war to The Lord of the Rings: Journeys in Middle-earth with the Spreading War expansion! Within, players will find new heroes, enemies, journey map tiles, terrain, and items to supplement all of their adventures. This expansion also unlocks a brand-new, fifteen-scenario campaign that challenges the heroes to battle ruthless mercenaries across the wide plains of the Riddermark, in the tangle of Fangorn Forest, and through the haunted ruins of Osgiliath. Can the players protect the lands of Rohan and Gondor? Prepare the heroes of Middle-earth and ride to battle in Spreading War!
$79.99$51.72
The Lord of the Rings: Journeys in Middle-Earth - Villains of Eriador
Whether you seek the Ember Crown or you're investigating a rash of thefts across Eriador in Bones of Arnor, you can bring the dastardly villains you face in these campaigns to life with the Villains of Eriador Figure Pack. This figure pack contains three detailed, unpainted plastic figures that bring the Gulgotar, Atarin, and Coalfang enemies from these campaigns to life on your tabletop, plus six new trinkets and three exciting new titles to help you combat them.
$16.99$13.96
The Lord of the Rings: The Battle for Middle-Earth
Fight along side your favorite heroes from JRR Tolkien's high fantasy classic, The Lord of the Rings, against the powerful forces of Sauron in The Battle for Middle-earth. To defeat your enemies, you must create your own Fellowships of Companion Cards and send them into battle. Despite having numerous Companions to aid your attack, the Eye of Sauron is always vigilant and you must beware of a Counterattack by the Enemies of Mordor. The player who defeats the most dangerous Enemies, and collects the greatest number of victory points, wins the game.☆ In The Lord of the Rings: The Battle for Middle-earth, fight on the side of Aragorn, Gandolf, Gimli, Legolas and other companions against the armies of Mordor. To defeat your enemies, you must form fellowships of companions and send them to battle.☆ While building your fellowships, the Eye of Sauron is always vigilant, so you must beware of a counterattack.☆ The player that defeats the most powerful hordes from Mordor wins the game!☆ Contents include: 43 ring cards, 21 enemy cards, 4 guide cards, gameboard and instructions☆ For 2-4 players ages 8+, 15 minute playing time
$15.00$12.75
The Lord of the Rings: The Card Game (Revised)
In The Lord of the Rings: The Card Game, players assemble a band of adventurers who are attempting to complete dangerous quests in Middle-earth. From the bright fields of the Shire and the dangerous paths of Mirkwood Forest to the mighty kingdoms of Gondor and Rohan, the heroes of this beloved setting join together to resist the threat of the Dark Lord, Sauron. The Lord of the Rings: The Card Game is a cooperative game in which one to four players work together, competing against scenarios controlled by the game. As a Living Card Game®, additional cards and quests are available in future expansions, further allowing players to customize the contents of this set, or to create their own original decks.
$69.99$55.99
The Lord of the Rings: The Card Game - Defenders of Gondor Starter Deck
The Kingdom of Gondor has been beset by enemies for centuries. Constantly under the threat of Mordor, the people of Gondor have grown into stalwart defenders of the Free Peoples, and now players can experience the unyielding will of the Gondorians as they arrive in The Lord of the Rings: The Card Game. These proud warriors stand tall in the face of adversity, which is reflected in their high-risk, high-reward abilities and tendency to be strongest while threat is high. For players who enjoy come-from-behind victories and never backing down, they will love the Defenders of Gondor Starter Deck! This expansion comes with a 53-card pre-built deck, giving players the chance to start playing right out of the box.
$21.99$14.21
The Lord of the Rings: The Card Game - Dwarves of Durin Starter Deck
The proud, hardy Dwarves are known throughout Middle-earth for their tenacity, strength, and craftsmanship. From the members of the Traveling Company to the noble line of Durin, the Dwarves are a well-known and well-loved part of The Lord of the Rings lore, and now players can bring the strength of
$21.99$14.21
The Lord of the Rings: The Card Game - Elves of Lorien Starter Deck
The nimble, graceful Elves are known throughout Middle-earth for their beauty and adaptability. The Wood-elves of Lórien have been a powerful, influential force of good throughout history, and now players can bring the grace and might of the Elves to their games of The Lord of the Rings: The Card Game! Masters of cooperation and ambush tactics, the Wood-elves specialize in having a multitude of allies with one-use abilities that they can return to their hand to use again and again. For players who are fond of the graceful Elves of The Lord of the Rings and their incredible adaptability, they will love the Elves of Lórien Starter Deck! This expansion comes with a 53-card pre-built deck, giving players the chance to start playing right out of the box.
$21.99$14.96
The Lord of the Rings: The Card Game - Angmar Awakened Campaign Expansion
The western lands of Eriador have long remained peaceful under the vigilance of the Rangers of the North. Yet no grave can contain the evil forces of Angmar, which lurk in wild and ancient places, stretching the valorous Dúnedain rangers far and thin in their duty to protect the land. In the Angmar Awakened Campaign Expansion, one to four players join forces with the Dúnedain to defend Eriador and investigate the source of the evil that plagues the land. Across nine scenarios, playable over the course of a sequential campaign, they must confront Orcs, trolls, wraiths, and a cunning villain who wields dark sorcery. This expansion includes all of the scenarios featured in The Lost Realm and the original Angmar Awakened cycle, now repackaged into one box, along with all-new campaign content.
$69.99$55.96
The Lord of the Rings: The Card Game - Dream-Chaser Campaign Expansion
For an age past, Elves have departed from the Grey Havens, sailing the western ocean of Middle-earth in beautiful white ships, often never to return. But a storm is brewing on the horizon, and something foul awaits on a forgotten isle of Númenor.In the Dream-chaser Campaign Expansion for The Lord of the Rings: The Card Game, one to four players sail across the oceans of Middle-earth, battling Corsairs on the high seas and exploring uncharted ruins of Númenor, all while defending the Grey Havens from fierce raiders. Over the course of nine scenarios—which can be played standalone or as part of a larger campaign—the heroes must confront pirates, wraiths, sea monsters, and a persuasive villain who commands a fleet of powerful ships.This expansion includes all of the scenarios originally featured in The Grey Havens and the Dream-chaser cycle of content, now repackaged into one box along with all-new campaign content.
$69.99$55.99
The Lord of the Rings: The Card Game - The Two Towers Saga Expansion
The Fellowship has broken. During a fateful confrontation at Amon Hen, large Orcs bearing the White Hand of Saruman attacked the company, and in the chaos some members were captured, others killed. Now, Aragorn and the remainder of the Fellowship must let Frodo travel to Mordor while they pursue the Orcs that captured their friends. Experience the next chapter of the journey to destroy the One Ring in this epic expansion. This expansion contains six scenarios that recreate the adventures featured in the second part of the legendary The Lord of the Rings saga. In this box, you’ll also find over 60 hero and player cards, which can be used to build or enhance your decks for any The Lord of the Rings: The Card Game scenario or campaign.
$69.99$59.49
The Mind
The Mind is the ingenious, addictive and ridiculously fun game that everyone is buzzing about. While the rules are simple, surviving every level is anything but… A deck of cards 1-100. You and your friends must play the cards in ascending order. Simple enough? What if you couldn't speak or communicate in any way. Sounds impossible? And yet, the trick of the Mind is just how good you and your friends will become as you play together. Learn to read each other’s tells, invent unspoken language of knowing glances and furrowed brows.
$10.20
The Mother Road: Route 66
Sid Sackson is thought by many to be the greatest American-born game designer. Sackson designed The Great Races in 1974 (published by Gamut of Games). He also designed Can't Stop in 1980 (published by Parker Brothers). Eagle-Gryphon Games has integrated elements of these two Sackson designs, and developed a new game called The Mother Road, Route 66. Its publication in 2021 celebrates the 101st anniversary of Sid Sackson's birth.
$39.99$33.99
The Mother Road: Route 66 - Pink Cadillac Expansion
Sid Sackson is thought by many to be the greatest American-born game designer. Sackson designed The Great Races in 1974 (published by Gamut of Games). He also designed Can't Stop in 1980 (published by Parker Brothers). Eagle-Gryphon Games has integrated elements of these two Sackson designs, and developed a new game called The Mother Road, Route 66. Its publication in 2021 celebrates the 101st anniversary of Sid Sackson's birth.
$4.00
The Night Cage
How long will your light last? You awake in the dark, your skin cold, your mind blank. You have nothing but your fear, a flickering candle, and a question: How long will your light last? The Night Cage is a fully cooperative, horror-themed, tile-placement game that traps 1 to 4 lost souls within an otherworldly labyrinth of eternal darkness. Each prisoner has only a candle to aid them in their escape. But its weak light can only illuminate the passages directly adjacent to them. As players move, new pathways are revealed while old ones disappear, consumed in the darkness forever. Every move will require thoughtful consideration and collective strategy to keep your candles burning long enough to find the way out. Tense and dripping with theme, The Night Cage is a challenging puzzle to navigate, which can be made easier ormore difficult to adjust to your play group.
$44.99$32.94
The Nightmare Before Christmas: Take over the Holidays!
The Nightmare Before Christmas is a quick-playing, tactical card game where players choose to play as one of the film’s iconic characters: Jack, Sally, Santa Claus, Oogie Boogie, Dr. Finkelstein or The Mayor as they try to create the most magical holiday. Over the course of four rounds, players will play cards to collect the most “Holiday tokens”. Players will need to place their cards thoughtfully and strategically in the right locations to secure their victory! Since each character deck has a unique play style, players will be excited to play the game over and over again. Players step into the shoes of beloved movie characters like Jack, Sally, and more in this quick-playing tactical card game. Players compete to make their character’s holiday the most memorable by collecting “Holiday tokens” over 4 intense rounds. Players plan their moves carefully as they strategically place cards at different locations to ensure their victory. With each character deck boasting a unique style, players will enjoy high replayability, each time adding depth and excitement to every playthrough.
$35.00$29.75
The Number
Each turn, all players secretly write a number from 000 to 999 on their tile, then simultaneously reveal them. Writing a bigger number gives you more points, but it’s also a risky bet... since if you share a digit with any of the smaller numbers, you don’t gain any points! As turns progress, there are fewer possibilities, making each decision more strategic. After 2 rounds, the player with the highest score wins the game.
$14.99$11.99
The Palaces of Carrara
In The Palaces of Carrara, players want to buy the marble from this famous region of Italy as cheaply as possible – but any reduction in price will benefit your opponents as well. Maybe you'll find it profitable to instead invest in the buildings created from this exclusive marble? Maybe it'll be more worthwhile to grab the expensive raw material when bigger buildings in town turn out to be not as lucrative as you'd hoped? This second edition includes a revised set of rules, as well as a completely new advanced version that will include many new strategies and ways of scoring. This new advanced mode of play introduces statues, which will allow you to score your buildings in a multitude of new ways. So come and revisit this classic game by famous designers Wolfgang Kramer and Michael Kiesling.
$70.00$45.26
The Pillars of the Earth: The Game
The Pillars of the Earth is available as a multi-award winning board game. In the game, builders compete against each other to see who can contribute the most to the construction of Kingsbridge Cathedral and, in so doing, score the most points. Players must use workers to procure building materials, and then use craftsmen to refine the materials into points.
$59.95$53.96
The Plot Thickens: Detective Edition
The Plot Thickens is a storytelling game for quick-thinking, imaginative folks just like you and your friends. The object is to take your hand of story cards, (people, places and things) and lay out the tale of your character, and their fate! You’ll earn plot points for every card you use to build your story, and every time you interweave with other’s narratives. The storyteller with the most points gets to craft the ending as main character, while the person who connected the most to their cards gets to name the epic as the Author. What will your story be?
$25.00$21.25
The Plot Thickens: Romance Edition
The Plot Thickens is a storytelling game for quick-thinking, imaginative folks just like you and your friends. The object is to take your hand of story cards, (people, places and things) and lay out the tale of your character, and their fate! You’ll earn plot points for every card you use to build your story, and every time you interweave with other’s narratives. The storyteller with the most points gets to craft the ending as main character, while the person who connected the most to their cards gets to name the epic as the Author. What will your story be? The Romance Edition throws you into your favorite paper back romance novel with muscle bound heroes, Manic Pixie Dream girls and a hooker with a heart of gold!
$25.00$21.25
The Plot Thickens: Science Fiction Edition
The Plot Thickens is a storytelling game for quick-thinking, imaginative folks just like you and your friends. The object is to take your hand of story cards, (people, places and things) and lay out the tale of your character, and their fate! You’ll earn plot points for every card you use to build your story, and every time you interweave with other’s narratives. The storyteller with the most points gets to craft the ending as main character, while the person who connected the most to their cards gets to name the epic as the Author. What will your story be? In the Sci-Fi edition you'll explore strange place, meet weird aliens and blast your way through asteroids!
$25.00$21.25
The Quacks of Quedlinburg
In The Quacks of Quedlinburg, players are charlatans — or quack doctors — each making their own secret brew by adding ingredients one at a time. Take care with what you add, though, for a pinch too much of this or that will spoil the whole mixture!Each player has their own bag of ingredient chips. During each round, they simultaneously draw chips from their bags and add them to their pots. The higher the face value of the drawn chip, the further it is placed in the pot's swirling pattern, increasing how much the potion will be worth. Push your luck as far as you can, but if you add too many cherry bombs, your pot will explode!At the end of each round, players gain victory points and coins to spend on new ingredients, depending on how well they managed to fill up their pots. But players whose pots have exploded must choose points or coins — not both! The player with the most victory points at the end of nine rounds wins the game.
$49.99$44.99
The Quacks of Quedlinburg: Mega Box
In The Quacks of Quedlinburg, players are charlatans —or quack doctors —each making their own secret brew by adding ingredients one at a time. Take care with what you add, though, for a pinch too much of this or that will spoil the whole mixture! Each player has their own bag of ingredient chips. During each round, they simultaneously draw chips from their bags and add them to their pots. The higher the face value of the drawn chip, the further it is placed in the pot's swirling pattern, increasing how much the potion will be worth. Push your luck as far as you can, but if you add too many cherry bombs, your pot will explode! At the end of each round, players gain victory points and coins to spend on new ingredients, depending on how well they managed to fill up their pots. But players whose pots have exploded must choose points or coins —not both! The player with the most victory points at the end of nine rounds wins the game. The Quacks of Quedlinburg: Mega Box contains the base game and both the Alchemists Expansion and Herb Witches Expansion.
$79.99