Gamegenic: Sleeves - Square Matte
Sleeve Size: 44 x 67 mm / 50 Sleeves p. packFor card size up to 42 x 65 mmCompatible with: Arkham Horror™, Arkham Horror LCG™, Twilight Imperium®™, Zombicide™, Champions of Midgard™ and more!FEATURES Matte back and front for clear visibility, averting symptoms of eye fatigue during gameplay Prevents bent corners, scratches and damages from shuffling Reinforced thickness, very strong sleeves Great shuffle-feel FFG Sleeve Color Codes Acid-free, no PVC We advise comparing our sleeve and your card size before purchase. Actual sizes of game cards may be subject to change.Board-game cards suffer from frequent shuffling and heavy touching, therefore their protection should be of huge interest to any devoted board gamer. These board-game sleeves provide a premium protection and still keep a great shuffle feel. With their matte lamination, these sleeves block annoying reflections to ensure that cards are clearly visible from all angles and avoid symptoms of eye fatigue during gameplay.The reinforced thickness of 100 microns adds weight and strength to all cards and provides a premium appearance.The well-known and established Sleeve Color Codes by Fantasy Flight Games™ are continued in this product line. Players will recognize the proven color system and find new sizes with new color codesALL RIGHTS RESERVED by their respective trademark holders. The representation of compatibility does not infer challenge of intellectual property rights, nor the endorsement of our products by the represented company.Digital rendering shown.Depicted accessories, such as cards, dice, etc. are not included.
$3.99$3.39
Gamegenic: Sleeves - Square Prime
Sleeve Size: 73 x 73 mm / 50 Sleeves p. packFor card size up to 71 x 71 mmCompatible with: Power Grid™, Catan Card Game™, The Rivals for Catan™, Codenames™, Fields of Green™ and more!FEATURES Extra-high clarity, ensuring a genuine visual quality Prevents bent corners, scratches and damages from shuffling Reinforced thickness, very strong sleeves Great shuffle-feel FFG Sleeve Color Codes Acid-free, no PVC We advise comparing our sleeve and your card size before purchase. Actual sizes of game cards may be subject to change.Board-game cards suffer from frequent shuffling and heavy touching; therefore, their protection should be of huge interest to any devoted board gamer. These board-game sleeves provide a premium protection and still keep a great shuffle feel. The extra clear polypropylene material displays all cards 100% translucent and clear.The reinforced thickness of 100 microns adds weight and strength to all cards and provides a premium appearance.The well-known and established Sleeve Color Codes by Fantasy Flight Games™ are continued in this product line. Players will recognize the proven color system and find new sizes with new color codesALL RIGHTS RESERVED by their respective trademark holders. The representation of compatibility does not infer challenge of intellectual property rights, nor the endorsement of our products by the represented company.Digital rendering shown.Depicted accessories, such as cards, dice, etc. are not included.
$3.49$2.97
Gamegenic: Sleeves - Standard American Matte
Sleeve Size: 59 x 91 mm / 50 Sleeves p. packFor card size up to 57 x 89 mmCompatible with: Arkham Horror™, Arkham Horror LCG™, Twilight Imperium®™, Zombicide™, Champions of Midgard™ and more!FEATURES Matte back and front for clear visibility, averting symptoms of eye fatigue during gameplay Prevents bent corners, scratches and damages from shuffling Reinforced thickness, very strong sleeves Great shuffle-feel FFG Sleeve Color Codes Acid-free, no PVC We advise comparing our sleeve and your card size before purchase. Actual sizes of game cards may be subject to change.Board-game cards suffer from frequent shuffling and heavy touching, therefore their protection should be of huge interest to any devoted board gamer. These board-game sleeves provide a premium protection and still keep a great shuffle feel. With their matte lamination, these sleeves block annoying reflections to ensure that cards are clearly visible from all angles and avoid symptoms of eye fatigue during gameplay.The reinforced thickness of 100 microns adds weight and strength to all cards and provides a premium appearance.The well-known and established Sleeve Color Codes by Fantasy Flight Games™ are continued in this product line. Players will recognize the proven color system and find new sizes with new color codesALL RIGHTS RESERVED by their respective trademark holders. The representation of compatibility does not infer challenge of intellectual property rights, nor the endorsement of our products by the represented company.Digital rendering shown.Depicted accessories, such as cards, dice, etc. are not included.
$3.99$3.39
Gamegenic: Sleeves - Standard American Prime
Sleeve Size: 59 x 91 mm / 50 Sleeves p. packFor card size up to 57 x 89 mmCompatible with: Arkham Horror™, Arkham Horror LCG™, Twilight Imperium®™, Zombicide™, Champions of Midgard™ and more!FEATURES Extra-high clarity, ensuring a genuine visual quality Prevents bent corners, scratches and damages from shuffling Reinforced thickness, very strong sleeves Great shuffle-feel FFG Sleeve Color Codes Acid-free, no PVC We advise comparing our sleeve and your card size before purchase. Actual sizes of game cards may be subject to change.Board-game cards suffer from frequent shuffling and heavy touching; therefore, their protection should be of huge interest to any devoted board gamer. These board-game sleeves provide a premium protection and still keep a great shuffle feel. The extra clear polypropylene material displays all cards 100% translucent and clear.The reinforced thickness of 100 microns adds weight and strength to all cards and provides a premium appearance.The well-known and established Sleeve Color Codes by Fantasy Flight Games™ are continued in this product line. Players will recognize the proven color system and find new sizes with new color codesALL RIGHTS RESERVED by their respective trademark holders. The representation of compatibility does not infer challenge of intellectual property rights, nor the endorsement of our products by the represented company.Digital rendering shown.Depicted accessories, such as cards, dice, etc. are not included.
$3.49$2.97
Gamegenic: Sleeves - Standard European Matte
Sleeve Size: 62 x 94 mm / 50 Sleeves p. packFor card size up to 60 x 92 mmCompatible with: Agricola™, Anachrony™, Chronicles of Crime™, Vikings Gone Wild™, Dominion™, Robinson Crusoe™, Legends of Andor™ and more!FEATURES Matte back and front for clear visibility, averting symptoms of eye fatigue during gameplay Prevents bent corners, scratches and damages from shuffling Reinforced thickness, very strong sleeves Great shuffle-feel FFG Sleeve Color Codes Acid-free, no PVC We advise comparing our sleeve and your card size before purchase. Actual sizes of game cards may be subject to change.Board-game cards suffer from frequent shuffling and heavy touching, therefore their protection should be of huge interest to any devoted board gamer. These board-game sleeves provide a premium protection and still keep a great shuffle feel. With their matte lamination, these sleeves block annoying reflections to ensure that cards are clearly visible from all angles and avoid symptoms of eye fatigue during gameplay.The reinforced thickness of 100 microns adds weight and strength to all cards and provides a premium appearance.The well-known and established Sleeve Color Codes by Fantasy Flight Games™ are continued in this product line. Players will recognize the proven color system and find new sizes with new color codesALL RIGHTS RESERVED by their respective trademark holders. The representation of compatibility does not infer challenge of intellectual property rights, nor the endorsement of our products by the represented company.
$3.99$3.39
Gamegenic: Sleeves - Standard European Prime
Sleeve Size: 62 x 94 mm / 50 Sleeves p. packFor card size up to 60 x 92 mmCompatible with: Agricola™, Anachrony™, Chronicles of Crime™, Vikings Gone Wild™, Dominion™, Robinson Crusoe™, Legends of Andor™ and more!FEATURES Extra-high clarity, ensuring a genuine visual quality Prevents bent corners, scratches and damages from shuffling Reinforced thickness, very strong sleeves Great shuffle-feel FFG Sleeve Color Codes Acid-free, no PVC We advise comparing our sleeve and your card size before purchase. Actual sizes of game cards may be subject to change.Board-game cards suffer from frequent shuffling and heavy touching; therefore, their protection should be of huge interest to any devoted board gamer. These board-game sleeves provide a premium protection and still keep a great shuffle feel. The extra clear polypropylene material displays all cards 100% translucent and clear.The reinforced thickness of 100 microns adds weight and strength to all cards and provides a premium appearance.The well-known and established Sleeve Color Codes by Fantasy Flight Games™ are continued in this product line. Players will recognize the proven color system and find new sizes with new color codesALL RIGHTS RESERVED by their respective trademark holders. The representation of compatibility does not infer challenge of intellectual property rights, nor the endorsement of our products by the represented company.Digital rendering shown.Depicted accessories, such as cards, dice, etc. are not included.
$3.49$2.97
Gamegenic: Sleeves - Tarot Matte
Sleeve Size: 73 x 122 mm / 50 Sleeves p. packFor card size up to 71 x 120 mmCompatible with: War of the Ring™ (Second Edition), Anachrony™, T.I.M.E Stories™, Elder Sign™, A Song of Ice & Fire: Tabletop Miniatures Game™, Century: Spice Road™ and more!FEATURES Matte back and front for clear visibility, averting symptoms of eye fatigue during gameplay Prevents bent corners, scratches and damages from shuffling Reinforced thickness, very strong sleeves Great shuffle-feel FFG Sleeve Color Codes Acid-free, no PVC We advise comparing our sleeve and your card size before purchase. Actual sizes of game cards may be subject to change.Board-game cards suffer from frequent shuffling and heavy touching, therefore their protection should be of huge interest to any devoted board gamer. These board-game sleeves provide a premium protection and still keep a great shuffle feel. With their matte lamination, these sleeves block annoying reflections to ensure that cards are clearly visible from all angles and avoid symptoms of eye fatigue during gameplay.The reinforced thickness of 100 microns adds weight and strength to all cards and provides a premium appearance.The well-known and established Sleeve Color Codes by Fantasy Flight Games™ are continued in this product line. Players will recognize the proven color system and find new sizes with new color codesALL RIGHTS RESERVED by their respective trademark holders. The representation of compatibility does not infer challenge of intellectual property rights, nor the endorsement of our products by the represented company.Digital rendering shown.Depicted accessories, such as cards, dice, etc. are not included.
$4.49$3.82
Gangster's Dilemma
In Gangster's Dilemma, you play a gangster eager to satisfy the Mob Boss' demands. Each round, you will secretly choose to loot one of the city's hot spots in hopes of eluding the cops, avoiding other gangsters, and grabbing crates, art, jewels, gin, and cash when possible. But the cops are on patrol at all times, and they randomly search those same hot spots. So if caught in the presence of another gangster, do you pay bribes to the cops, stay silent, or rat out your fellow gangsters? What a dilemma!Gangster's Dilemma was designed by Adrian Adamescu and Daryl Andrews (Sagrada). It features beautiful art and graphic design by Kwanchai Moriya (Dinosaur Island, Pret-a-Porter).Gangster's Dilemma is #23 in our Gryphon Bookshelf Series.Components:42 Gangster Cards6 Cop Cards8 Character Cards6 Location Cards19 Boss Demand Cards7 Play Summary Cards7 Talk/Silent Tokens2 Closed Tokens72 Loot Tokens42 Dollar TokensAdditional Character, the Enforcer, + Church mini-expansion!Rulebook
$29.99$25.49
Gap
You play several rounds. In each round you play cards in front of you in order to secure suitable cards from the middle and place them in front of you. The number of your most collected color cards minus the least collected color cards is your score at the end of a round. You collect points over several rounds until someone has exceeded the total target number of points. This ends the game. Whoever has the most points at the end wins.
$14.99$12.74
Garden Getaway
The animals in the garden like to get together every summer for a huge feast: flowers, lettuce, cabbage, anything they can find! But a terrible surprise is waiting for them today... The Gardener, furious to see them feasting on his veggie patch! Ruuuuuuuun!! As quick as you can!Ages 4+2-4 playersContents:4 animal pieces9 tiles2 wooden dice4 animal cards4 objectsGame rules
$14.99
Garden Nation
DECIDE WHO WILL SUFFER THE CONSEQUENCES!The little people exiled from the forest have found shelter in an abandoned garden to build a new town. In the space of a few weeks, wooden crates are transformed into apartments, the old transistor radio into a cabaret, the coffee pot into a belfry...But very quickly, each clan wants to seize control of the town by any means possible: complete official projects, take control of territories, secret missions, and even the invasion of opponent buildings. ★ An atypical game system: the player, by choosing where they carry out their action, determines where the next one will be played.★ The active player chooses the next player.★ The city gradually grows in 3D on the board.COMPONENTS• 12 Tiles• 45 Objective cards• 80 Building floor modules• 19 Roofs• 1 Torticrane• 1 Objectives board• 4 Player boards• 9 Bramble tokes• 16 Ploy tokens• 4 Additional inhabitants tokens• 4 Population tokens / 4 Player tokens• 4 70 victory points tokens / Score tokens• 1 RulebookAges 10+, 2-4 players, 60 minutes
$59.99
Garden Variety
This quirky card game is so easy to learn, you`ll be having fun before you know it! You`ll use strategy and a little bit of luck to gather as many garden creatures as you can. Collect Wildflower and Critter cards and beware of mischievous Gnomes that can change the game in an instant.
$8.00
Gardeners
WILL YOU SATISFY THE KING'S WHIMSICAL DESIRES?You are gardeners for a fickle and capricious king, who has a very specific idea of how he wants his magnificent garden arranged; however, he finds it whimsical to disseminate his different directives separately to the different gardeners. Moreover, the king forgets everything, all the time; as soon as you meet his expectations, you will find yourself starting all over again!Gardeners is a simultaneous cooperative game that you will play in silence and in real time. Within the duration of the sand timer, you must arrange as many gardens as possible, always using the same tiles, but obeying different constraints from round to round. Everyone must deduce the current constraints by observing where tiles are placed or removed.The goal of the game is to score as many Constraint cards as possible.★ From Kasper LAPP, designer of the awards winning "Magic Maze"★ Easy to play: 3 training modes to gradually learn.★ Solo mode, Normal mode and Expert mode included!★ Silent cooperation: Discover a new way to communicate with your teammates.★ For 1-4 players. 15 min playing time. Ages 10+COMPONENTS• 36 Garden tiles• 97 Constraint cards• 59 Standard cards• 21 Expert cards• 1 sand timer• 1 Rulebook
$24.99$21.24
Gartenbau
In Gartenbau, players select and place tiles in a tableau to meet the growing requirements of drafted flower tiles. A dual track rondel combined with three layers of tile laying are at the core of this beautiful game. Take on the role of a gardener, seeking to wield your green thumb to grow a well-balanced, mature garden before the growing season ends. You will sow seeds and grow a variety of plants to fill out your garden. In addition, if you meet the complex growing condition of your Flowers, you'll earn Prestige Points for your horticultural achievements. The player who earns the most prestige at the end of the game is crowned The Master Gardener. Gartenbau is set in the late 19th century and all of the artwork used in this game is vintage from that era. This game is dedicated to all of the unknown artists who created wonderful works for various seed and flower catalogs during that period, leaving their mark on a beautiful era for garden art. AWARDS: Gartenbau was one of five winners of the 2023 Mensa Select Award.
$49.99$42.49
Garum
Garum was a fermented fish sauce used as a condiment in the old ages; its manufacture and export was an element of prosperity and perhaps an impetus for the Roman penetration of Lusitanian and Hispanian coastal regions. Garum from today’s Portugal and Spain is highly prized in Rome and has now inspired a versatile strategy board game for the whole family, ages 8 and up, that plays 2 to 4 players. Garum is a tile-laying game, which plays in about 30 minutes, it is language-independent and features endless replayability, due to its board system, that ensures no two games are alike. In Garum, each player represents a master in the preparation of a specific type of fish sauce and receives a set of 16 Cetarian Tiles; each one has 4 spaces filled by 4 colors in different proportions, though the color that the player is defending is the predominant one. The game's goal is to play your Cetarian Tiles strategically, to get a considerable number of your own color symbols in selected rows or columns - the greater the number, the higher the reward! If you score the most points you are the winner!
$40.00$34.00
Gates of Delirium
You have finally set out to find the truth. You’ve heard the rumors of ancient runes and the lost pages of a scattered tome that tell of ancient and evil monstrosities; calling for their return. You’ve heard tales of those who came before you in this search losing grip on their sanity as they grew nearer to the truth. As you press on you can’t help but notice that you feel less attached to reality yourself. Some days you lose track of time and can’t account for hours of the day. The whispers of secret gates to another world are growing stronger, and while no one knows who is building them... You have a dreadful hunch... Could you be the hidden architect of the Gates of Delirium? In Gates of Delirium, players will have a hand of split action cards: one side sane, and the other insane. Every round, one player will decide if it is a sane or insane round, and all players must play that side of their cards. During sane rounds, players will be searching for maps and lost pages to a secret tome, while assigning investigators to help them in their cause. During insane rounds, players collect ancient runes and work to build Gates to release the monstrosities that their sane selves have been trying so hard to understand and prevent. Earn the most victory points by the time the last monstrosity is released to be the winner in Gates of Delirium. Features: Find the truth behind the ancient tomes that speak of evil monstrosities! Sane or Insane round? Each plays differently with separate goals and actions! While Sane, send your investigators or search for maps, lost pages, and the truth. While Insane, build gates to another dimension in order to release powerful monstrosities. From the Designers of the award-winning card game, Lotus! 2-4 Investigators aged 14+ will compete for 30-45 min to collect the most victory points! Contents Summary: 1 Game Map (double sided) 80 Action Cards 90 Gate Cards 40 Investigators (10 per player) 4 Player Journals (1 per player) 4 Score Markers (1 per player) 24 Desperation Tokens 7 Scroll Cards 6 Monstrosity Discs 1 Sanity Disc (double sided) 1 Rulebook
$45.00
Gateway Island
Gateway Island features 21 different mini-games (islands) that help new gamers learn about modern day gaming. Each island features a game that will teach you new game rules, mechanisms, and types of play. It then recommends a gateway game to the players based on the what they like! Thus introducing more people into this hobby we all love so much.Gateway Island is not just a game; it's a journey of exploration and connection through the world of tabletop gaming!
$24.99
Gears of War: The Card Game
Gears of War: The Card Game offers an immersive way to enjoy Gears of War in a brand new format. In this story-driven campaign style game, the decisions you make in each narrative scenario have serious consequences on the battlefield in those that follow. Strike at the right moment, making your cards work together, fight together, and stand together — and, if necessary, die together. Choose how to develop your force as you play through unique narrative scenarios, each with their own objective and terrain layout. Each win or loss will affect the contents of your deck in the next scenario, allowing success or failure to impact your experience of the game. Will you side with the Coalition of Ordered Governments and send Marcus Fenix and Dominic Santiago into action, or will you command the Locust Horde and unleash the awesome power of the monstrous Brumak? Throw frag grenades at hordes of wretches? Or bait a corpser into attacking you before striking it when it's most vulnerable? The choice will be in your hands.
$34.95$29.71
Get Bit!
"You don't have to be faster than the shark, just faster than your friends!" Get Bit! is a card game where players are competing to stay alive as the others are being eaten by the shark. The order of the swimmers is determined by simultaneously playing cards face-down then revealing the values. The number on each player's card determines position in line (higher numbers in front, lower numbers in back), however ties don't move. The swimmer at the back loses a limb to the shark and is flung to the front of the line! The process is repeated until only two swimmers remain on the table. When this happens, the swimmer at the front of the line wins the game!
$19.95$16.95
Get On Board: New York & London
A CLEVER AND ORIGINAL URBAN FLIP & WRITE!Head to London and New York to create the best bus routes! Optimize your placements to transport passengers efficiently and leave your opponents stuck in traffic.To play, simply turn over a card and draw your ideal route. Complete your objectives and gain points in this urban strategy game, enjoyable with family and friends alike.★ Reimplements “Let’s make a bus route”★ Funny “on board” traffic jam interactions
$29.99$20.86
Get On Board: Paris & Roma
Who will have the best Metro line? Organize your passengers' trips across the most romantic cities in the world! Feel free to double up with other players and create connections that will earn you even more points. Over multiple rounds in Get on Board: Paris & Roma, you reveal a new route card, then plot the ideal route to cross off the best passenger and place spaces. Complete your objectives, and try to get the most points!
$29.99$23.47
Get With It Halloween Expansion - Get Spooky With It
Elevate your gaming this Halloween with our 'Get Spooky With It Halloween Expansion 1,' unlocking a world of haunted adventures and spine-tingling excitement that's a must-have for every gamer's October festivities. Grab a card, follow the directions, and Get With It. Please Drink Responsibly.
$12.99
Get With It Refill Pack
Refill Pack for Get With It! Base game of Get With It needed to play. Grab a card, follow the directions, and Get With It. Please Drink Responsibly.
$19.99
Ghost Court
Ghost Court is a ridiculous party game for 6 or more players about ghosts and the people who sue them.In a small claims court full of plaintiffs and defendants, testy judges, overworked clerks, and peace-keeping bailiffs—all of whom might be living or dead—you and your friends will see that spectral justice is done, one absurd case at a time.Cases last a few minutes and are ridiculous. Will you be an over-the-top landlord, aggrieved at a scheduled haunting gone off the rails? Will you be a sad poltergeist who only wants to make a bad smell? In Ghost Court you might get to be both!What you are about to witness is real. The participants are not actors. They are the living people and ghosts who have already either filed suit or been served a summons to appear in municipal court. Both parties in the suit have agreed to dismiss their court cases and have their disputes settled here, in our forum: Ghost Court.
$25.00
Ghost in the Attic
It’s lights out for this unique board game that you play in the dark! Featuring a glow-in-the-dark game board and light-up ghost mover, players work together in this cooperative game to escape the haunted manor and lock the ghost inside. This one-of-a-kind game is sure to become a family game night favorite!Includes 1 game board, 1 light-up ghost, 3 haunted manor explorers, 4 camera flash tokens, 1 spinner and instructions.For 2 - 6 players ages 5 and up.Great for home or classroom use- Players learn strategy, shared decision-making and cooperation- Kids develop social and emotional skills through cooperative play
$24.95$21.21
Ghosts Love Candy Too
It's a little-known fact that ghosts love to eat candy. But they can only eat it one night a year...Halloween! On that night, the ghosts travel through the neighborhood looking for delicious candy. Using their best scare tactics, ghosts will haunt the costumed kiddos to steal their sweet sweet candy. But they have to be careful not to scare them away. Ghosts just want a candy delight, not to cause them a fright. This new edition expands upon the original version with more kids (100 total!), a new "junk" set of treats that you do not want to collect (like toothbrushes, rocks, ketchup packets, pennies, etc.) and new ghosts. Playing the game is easy. Select one of your ghost cards to bid for turn order. Then resolve by choosing a kid to haunt, taking their candy then using their unique ability. Treats score at the end of the game based on your ghosts specific preferences. Note: Ghosts Love Candy Too is a revised and expanded new version of Ghosts Love Candy, released by Steve Jackson games in 2016.
$29.99$25.50
Giga-Robo!
Giga-Robo! is a card-driven giant robot combat across a fully destructible city.Mix, match, and fully customize your pilot, robot, and every card you use in thematic duels evoking classic Super Robot anime.The battlefield is a weapon—smash your opponent across the map, through miniature buildings and hazards, changing the terrain as you play.Act on every turn—respond to attacks with any card in your hand, and gain resources from taking damage, so you’re never on the sidelines.Dynamic cooldown system—plan your turns and set up powerful combos by tracking when each of your cards will return to your hand.Expandable and evolving—pilot and robot expansions, card packs and playable kaiju add even more to a deeply replayable core game, and allow up to 6 players to join the battle.Game Contents:• 4 unpainted plastic robot miniatures• 15 unpainted plastic terrain structures• 132 robot cards, 65 pilot cards, 32 impact cards• 144 barrier, trauma, and power tokens• 89 impact tiles• 12 attack dice• 12 power dice• 5 defense dice• 24 robot abilities• 16 tracking cubes• 5 pilot boards• 4 robot boards• Full-color rulebook
$115.00$97.75
Gimme That!
Dolphin Hat Games is bringing a little potato counting madness to your party this year Gimme That! is a simple fun and crazy dice party game. Be the first to count to 100 potatoes but watch out, other players are counting too and there`s only one pencil! Players yell `Gimme That!` and steal the big pencil when it`s their turn to count. Big action Mashed Potatoes, High Frys, and Spud Bumps add interactive hilarity to every roll of the die.
$14.99
Gizmos 2nd Edition
CREATE THE GREATEST GIZMO AT THE SCIENCE FAIR! The sharpest minds of the generation are gathering together at the Great Science Fair. In the end, only one will walk away with the blue ribbon. Who will prove that they're the best, showing that they can think fast and efficiently build their machines? Only one contestant will rise to the top. In Gizmos, players take on the role of contestants in the Great Science Fair. They will pluck energy marbles from the innovative plastic Energy Dispenser and use them to construct new Gizmos, adding them to their machines. Players will have to plan ahead as they build, since Gizmos can chain-react off of one-another. As more Gizmos are added, more reactions can trigger, creating some truly epic turns. In the end, the player with the most Victory Points is declared the winner.
$39.99$33.99
Globetrotting
Globetrotting is a game about traveling the world. Players plan three epic trips to take over the next year. It’ll take careful planning to achieve all your travel goals while staying under budget.Each round, three Destination cards are revealed. Each player simultaneously selects one Destination and adds it to one of their three trips by drawing the travel route on their own globe. The globe stands have a built-in circular ruler to measure the distance (and cost) of each flight. The further you fly, the more expensive the trip. Score by accomplishing objectives on your Bucket List cards, by coordinating plans with your neighbors to meet up in the same place at the same time, and by racing to complete the Global Objectives.
$64.99$51.99
Gloom (Second Edition)
The world of Gloom is a sad and benighted place. The sky is gray, the tea is cold, and a new tragedy lies around every corner. Debt, disease, heartache, and packs of rabid flesh-eating mice—just when it seems like things can't get any worse, they do. But some say that one's reward in the afterlife is based on the misery endured in life. If so, there may yet be hope—if not in this world, then in the peace that lies beyond. In the Gloom card game, you assume control of the fate of an eccentric family of misfits and misanthropes. The goal of the game is sad, but simple: you want your characters to suffer the greatest tragedies possible before passing on to the well-deserved respite of death. You'll play horrible mishaps like Pursued by Poodles or Mocked by Midgets on your own characters to lower their Self-Worth scores, while trying to cheer your opponents' characters with marriages and other happy occasions that pile on positive points. The player with the lowest total Family Value wins. Printed on transparent plastic cards, Gloom features an innovative design by noted RPG author Keith Baker. Multiple modifier cards can be played on top of the same character card; since the cards are transparent, elements from previously played modifier cards either show through or are obscured by those played above them. You'll immediately and easily know the worth of every character, no matter how many modifiers they have. You've got to see (through) this game to believe it! Each of the three expansions for Gloom adds one more player, thus with all three expansions, this should be playable with seven players.
$27.95$19.22
Gloom: Cthulhu
From Dunwich to Innsmouth, from the halls of Miskatonic University to the Charles Dexter Ward at Arkham Asylum, trouble is in the air. The stars are almost right, and terrors from beyond space and time are beginning to break through. When Cthulhu rises, we're all doomed – but whose downfall will be the most entertaining? Cthulhu Gloom takes the game play of Atlas' Gloom and puts a Lovecraftian spin on it. Each player controls a group of protagonists, and your goal is to make them as miserable and insane as possible – preferably with them dying quickly while your opponents' heroes remain sane and (at a minimum) alive. In the publisher's description: "While your characters Gibber With Ghouls and Learn Loathsome Lore to earn negative points, you'll encourage your opponents to be Analyzed by Alienists and to Just Forget About the Fungus to pile on positive points. When one group finally falls prey to the interdimensional doom that awaits us all, the player whose characters have suffered the most wins." As in Gloom, the cards in Cthulhu Gloom are transparent, allowing you to stack multiple modifier cards on a character card to alter its stats or undo what an opponent has done to you. While Cthulhu Gloom can be played on its own or combined with Gloom and its many expansions, it does introduce two new types of cards: • Story cards can be in play from the start of the game, and the first player to meet a Story card's conditions – e.g., drawing the attention of The King in Yellow or heeding The Call of Cthulhu – claims the card and gains its benefits (or drawbacks). • Transformation cards mutate a character for the remainder of the game, no matter which modifiers might come its way later. What's more, the character's image is replaced with "something hideous and slimy". You'd expect no less really...
$27.95$20.56
Gloom: Cthulhu - Unpleasant Dream
In Cthulhu Gloom, you make your intrepid investigators face the most terrible terrors and madness before helping them pass on to their inevitable doom. Unpleasant Dreams brings the wonders and horrors of the Dreamlands to the table. Mix the 55 transparent cards in this set together with your copy of Cthulhu Gloom to add morbid new Modifiers, Events, Stories, Transformations, and Untimely Deaths, and a new family that calls the Dreamlands their home. Can you survive the creeping chaos of Nyarlathotep? Will your shantak be a loyal mount, or will you meet your end when you approach Azathoth? Dive into your own unpleasant dreams to find out! In addition to allowing for game play with up to six players, Unpleasant Dreams includes two new Character cards called Unwelcome Guests. Deal one or both face up to the table's center at the the start of the game. Guests "follow" the card types noted on them; no matter where it currently is, a living Guest immediately moves to join the family of the character on which one of its "trigger" cards is played. All its Modifiers are moved with it, and it's considered a member of that family until it moves again. This may delay the game's end if a final play draws a Guest to the near-winner's family!
$10.74
Gloom: Fairytale
In the Gloom card game, you assume control of the fate of an eccentric family of misfits and misanthropes. The goal of the game is sad, but simple: You want your characters to suffer the greatest tragedies possible before passing on to the well-deserved respite of death. Fairytale Gloom spreads that misery and suffering to the beloved, classic stories of your youth, like a magical, flying godmother ready to perturb you with peas, foil you with fairies, and surprise you with spiders.
$18.81
Gloom: of Thrones
Gloom of Thrones, a standalone card game, spreads the misery and suffering of Gloom to the ill-fated land of dead monarchs, dead knights, dead brothers, dead sisters, dead heirs, dead grandmothers, dead chambermaids, and almost-dead bastards. Wrest control of a noble family, guide them through lives of satirically-riddled sadism, and deliver them to their ultimate fate. Which is, of course, more death. Printed on transparent plastic cards, Gloom of Thrones allows multiple cards to be played on top of the same character, determining their ultimate fate while still allowing you to see straight through their machinations, just like Lil' Finger, advisor to his seventeenth – whoops! eighteenth! – king and/or queen. As your characters seek a moment of respite on the Porcelain Throne, your goal is to plague them with horrible mishaps like being Seduced by a Sibling or Tumbled from a Tower, while filling the lives of the other noble families with happy events like w̶e̶d̶d̶i̶n̶g̶s̶ and family reunions that will raise their Self-Worth score. The player with the lowest-scoring, most tragedy-afflicted family wins! When you aim for the Porcelain Throne, you'd best not miss...
$16.17
Gloom: The Gloom Chronicles
In Gloom, you and your friends weave tales of woe. But where does the story begin? Each of the twenty cards in The Gloom Chronicles sets a unique foundation for a game of Gloom, and variant rules add new challenges to the story. You can choose a card at random, or you can start at the beginning and explore the ongoing fate of your family through an extended campaign. Your story begins with the Unhappy Birthday… but will your next game of Gloom involve a tragic train ride, or will you end up at the infamous World’s Unfair? The Gloom Chronicles is an expansion that can enhance any game of Gloom. Narrative prompts give players a unified foundation for their stories, while variant rules challenge new and experienced players alike. The Unhappy Birthday awaits: where will your Gloom Chronicle end?
$7.95$5.49
Gloom: Unfortunate Expedition (Second Edition)
In the Gloom card game, you make your eccentric family of misfits suffer the greatest tragedies possible before helping them pass on to the well-deserved respite of death. Just mix the 55 transparent cards in this set together with your copy of Gloom to add morbid new Modifiers, Events, and Untimely Deaths, and a new family of intrepid explorers who've faced misfortune across the globe. These days Colonel Bumpersnoot is really more of a bargain hunter, while Lady Bumpersnoot struggles with high society -- but she always loves to have guests for dinner. Their Towering Treehouse is included as a Residence card to use with the Unhappy Homes expansion. Unfortunate Expeditions introduces expeditions into the game. Only one expedition can be in play at a time. An expedition's rules affect all players as long as it remains in play. When you play a modifier of untimely death that has an expedition symbol, resolved the immediate effects of the card, then replace the current expedition with the one shown on the card. Some cards also have special effects that occur if an active expedition is already in play when the card is played.
$9.15
Gloom: Unhappy Homes (Second Edition)
In the Gloom card game, you make your eccentric family of misfits suffer the greatest tragedies possible before helping them pass on to the well-deserved respite of death. Just mix the 55 transparent cards included in this set together with your copy of Gloom to add morbid new Modifiers, Events, and Untimely Deaths, and a new family -- the artistes of Le Canard Noir, whose creative endeavors always end in disaster. When art lets you down, the Black Duck is there for you. This dingy cafe is home to a motley assortment of washed-up bohemians. Here the tormented painter Rosseau buys drinks for neurotic models and destitute poets, while a troubled actress and sickly courtesan compare notes across the way. Also included are five Residences with a light blue background behind their central illustration. These are each placed next to their related family at the start of the game. New cards called Mysteries, which have a dark blue effects bar at the bottom, are also shuffled into the deck before play. A Mystery is the only card that can be placed on a Residence (and only a Residence), and can be placed on any Residence as either of your two plays. It gives that Residence's player a special effect and Pathos points that count toward his final Family Value. A Mystery remains even if the requirements for playing it are lost. You may discard a Mystery from your hand as a free play.
$9.15
Gloom: Unquiet Dead (Second Edition)
The Game of Inauspicious Incidents and Grave Consequences! In the Gloom card game, you make your eccentric family of misfits suffer the greatest tragedies possible before helping them pass on to the well-deserved respite of death. Just mix the 55 transparent cards in this set together with your copy of Gloom to add morbid new Modifiers, Events, and Untimely Deaths. Unquiet Dead also introduces Stories, Undead, and Timing Symbols. The families of Gloom have many skeletons in their closets. In Unquiet Dead, the spooks come out to play. Mad scientists can Reanimate Relatives or Invent Invisibility. Vampires and shape shifters can Terrorize the Townsfolk and Go Mad in the Moonlight. Will you Give Up the Ghost, or will you hold onto it? STORIES: These cards give your families even more to fight over. Whoever claims a story gains a special benefit ... but how long can you keep it? UNDEAD: There are seven special Modifiers that allow a Character to become a supernatural creature -- a vampire, mummy, ghost, ghoul, wereduck, invisible person, or haunted portrait. These Undead Characters are both living and dead; you can still play Modifiers and Events on them, but they also count toward your Family Value and toward ending the game. TIMING SYMBOLS: Card effects in Unquiet Dead have symbols to let you know whether a card has an Instant effect that occurs when the card is played from your hand; an Ongoing effect that lasts until it is covered by another card; or a Persistent effect that can last as long as the Character is still alive ... or Undead.
$11.92
Gloomhaven: Forgotten Circles
Gloomhaven: Forgotten Circles, the first expansion for Gloomhaven, features twenty new scenarios that take place after the events of the original Gloomhaven campaign and involve one new character class — the Aesther Diviner — and her attempts to prevent an approaching calamity. The accompanying scenario book breaks these scenarios up across multiple pages to create more dynamic and surprising encounters. The expansion also features seven new monster types (including three new bosses) and fourteen new items.
$30.35
Gloomhaven: Jaws of the Lion
Gloomhaven: Jaws of the Lion is a standalone game that takes place before the events of Gloomhaven. The game includes four new characters — Valrath Red Guard (tank, crowd control), Inox Hatchet (ranged damage), Human Voidwarden (support, mind-control), and Quatryl Demolitionist (melee damage, obstacle manipulation) — that can also be used in the original Gloomhaven game. The game also includes 16 monster types (including seven new standard monsters and three new bosses) and a new campaign with 25 scenarios that invites the heroes to investigate a case of mysterious disappearances within the city. Is it the work of Vermlings, or is something far more sinister going on? Gloomhaven: Jaws of the Lion is aimed at a more casual audience to get people into the gameplay more quickly. All of the hard-to-organize cardboard map tiles have been removed, and instead players will play on the scenario book itself, which features new artwork unique to each scenario. The last barrier to entry — i.e., learning the game — has also been lowered through a simplified rule set and a five-scenario tutorial that will ease new players into the experience.
$49.99$34.94
Gloomhaven: Jaws of the Lion - Removable Sticker Set & Map
Reset or replay your copy of Gloomhaven: Jaws of the Lion with this set of 30 high quality removable vinyl stickers and city map board from Cephalofair. Featuring non-transferring adhesive, these stickers can be removed without damaging or tearing components.
$8.50$7.62
Gloomhaven: Metal Coin Upgrade
Compatible with all titles in the Gloomhaven Universe, this premium 60 ct. coin set will be sought by more than just your party's Scoundrel. Contains: x40 - "1" coins x10 - "3 coins x10 - "5" coins x1 - Drawstring Pouch Compatible with: Gloomhaven Founders of Gloomhaven Forgotten Circles Jaws of the Lion Frosthaven
$24.95$21.21
Gloomier: A Night at Hemlock Hall
The sky is darker, the tea is colder, and the worst is yet to come … Misery and mysteries abound at Hemlock Hall, the imposing estate of Lord Wellington-Smythe and his eccentric family of misfits. When you’re invited inside for an evening’s entertainment, what could possibly go wrong? Gloomier: A Night at Hemlock Hall is a darkly humorous stand-alone competitive storytelling card game. To win, you make your characters suffer the greatest tragedies possible before passing on to the well-deserved respite of death. The player with the most negative score wins. Gloomier features transparent plastic cards, allowing a character’s score — and story — to evolve as cards are stacked on top of each other. You don’t need prior experience to play Gloomier, but Gloom fans will find that Gloomier expands the storytelling aspect of Gloom with specially designed story prompts. So come to Hemlock Hall, and see what delightful disaster awaits! KEY SELLING POINTS: Return to Gloom's original dark Victorian setting in Gloomier: A Night at Hemlock Hall. Gloomier builds on the Wellington-Smythe family, hosting a gruesome gathering at Hemlock Hall. Clear story prompts encourage players' own terrible tales. Gloomier adds 14 new Guests and 6 new Stories — more of the best of Gloom! Contents/Format: Two 55-card decks of transparent cards and a rules booklet in a box. Size: 136x90x20mm.
$27.95$19.12
Glory - Boardgame
90 minute, RPG-style board game. Roll and move adventure. Pick up quests, buy goods. Friendly competition with other players - everyone's a good guy out to help towns and defeat monsters. Win condition is 20 points of glory- by questing, winning battles, and fate. General play is constituted by how you spend your time, estimating whether you can take on battles, and taking appropriate risks depending on the situation of other players.
$57.00$48.45
Gnomes at Night
Someone has stolen the Queen’s treasures and has dropped them in the castle’s twisty maze. Luckily, the trusty gnomes are here to help!Players work together to maneuver the magnetic gnome movers around the mazes to collect all the treasures before time runs out. Use communication, strategy and quick thinking to find the treasures and win the game!INCLUDES: 4 game boards, 12 Treasure Cards, 2 Team Cards, 4 Corner Start Cards, 2 game board holders, 2 magnetic gnome movers, 1 sand timer and instructions.Age Recommendation: Ages 6 and up.
$25.95$22.06
Gnoming A Round
Form sets, seek bonuses, and avoid hazards to achieve the lowest score! It’s a tee-riffic game you’ll never fore-get!The gnomes of Stottingham Shire are at it again. Form sets, seek bonuses, and avoid hazards to achieve the lowest score! It’s a tee-riffic game you’ll never fore-get! Watch out for hazards!Just like the big folk game of miniature golf, you and your fellow gnomes do your best to earn the lowest score. Collect and arrange cards in a 3 by 3 grid. Create rows or columns of identical positive value cards, or place negative value cards to drive your score as low as possible! After three rounds, total your scores and find out which gnome has won the game. Based on Grandpa Beck’s Games best selling game, Golf!
$16.99
Gobblestones
The family strategy game that’s easy to learn and gobs of fun to play! Players are hungry little goblins, trying to gobble up as many stones as possible to score points. Be a clever goblin and eat up the most valuable stones, but don’t be too greedy... a stuffed goblin is a slow goblin! The more stones you gobble, the bigger you get, and the fattest goblin wins!
$19.99$16.99