Century: A New World
Century: A New World is the third and final installment of the Century series from designer Emerson Matsuuchi. Century: A New World sends players to the Americas at the dawn of the 16th century. Braving the wilderness, players are forced to explore new lands, trade with local inhabitants, journal their findings, and hunt/gather to survive! The game integrates the compelling and incredibly fun resource trading mechanisms found in the Century series with a worker placement mechanism with a twist! Century: A New World may be combined with Century: Spice Road or Century: Eastern Wonders or both for all new mixable games.
$39.99$26.96
Century: Eastern Wonders
Centuries ago, the lucrative spice trade compelled the prosperous nations of the world to explore alternate routes to the sources of these precious goods. These nations took to the seas to seek out exotic lands. This led to the discovery of the famed Spice Islands where the most valuable spices of the world were found. This discovery also led to further exploration, competition....and later, war! During this time of prosperity and opportunity, you find yourself traveling on the high seas in search of these exotic wonders. As a merchant and privateer representing your nation, you seek to control this region for glory and profit. Your journey continues in the Far East... Designed by Emerson Matsuuchi, Century: Eastern Wonders invites fans to return to the exciting world of spice trading as players take to the high seas in the role of merchants seeking to prosper in the exotic Indonesian islands. Century: Eastern Wonders offers new, satisfying game mechanisms that provide infinite replayability and countless strategies. Century: Eastern Wonders can be combined with Century: Spice Road to create a new gaming experience called Sand To Sea!
$39.99$26.96
Century: Golem Edition
Century: Golem Edition is a re-themed version of Century: Spice Road set in the world of Caravania. In Century: Golem Edition, players are caravan leaders who travel the famed golem road to deliver crystals to the far reaches of the world. Each turn, players perform one of four actions: establish a trade route, make a trade or harvest crystals, fulfill a demand, rest. The last round is triggered once a player has claimed their fifth victory point card, then whoever has the most victory points wins.
$39.99$31.99
Century: Golem Edition - An Endless World
Century: Golem Edition – An Endless World is the final chapter to the Century: Golem trilogy. In An Endless World players are crystal traders who have scoured to the furthest reaches of Caravania and come face to face with primordial golems predating human existence. These golems are incredibly powerful and ever eager to assist. As the world continues to unfold itself to players, you will discover how endless the fun will be!
$28.73
Century: Golem Edition - Eastern Mountains
Return to Carvania in the follow-up to Century: Golem Edition. In Century: Golem Edition – Eastern Mountains, players resume their roles as crystal traders and are now out exploring the Carvania mountain ranges and associated valleys seeking to establish a trade network.Century Golem: Eastern Mountains reimplements Century: Eastern Wonders but with vivid manga-inspired art. Explore the new gameplay elements and combine this game with Century: Golem Edition to play the unique game "The Call for Adventure."
$39.99$27.96
Century: Spice Road
Century: Spice Road is the first in a series of games that explores the history of each century with spice-trading as the theme for the first instalment. In Century: Spice Road, players are caravan leaders who travel the famed silk road to deliver spices to the far reaches of the continent for fame and glory. Discover the beauties of the spice trading road and its colorful markets with the amazing artwork by international renowned artist Fernanda Suárez. Wrap your mind around simple and pure game mechanics combined with a touch of deck-building system that lead to endless strategies and decisions.
$28.73
Chandigarh
In 1951 the Indian government commissioned the prestigious architect Le Corbusier to plan a new capital for Punjab and thus the city of Chandigarh was born. The players, in the role of urban planners, will be in charge of helping Le Corbusier to build this modern city in the north of India from scratch.Each player will try to get more prestige points than the other by making their city designs prevail, and thus win the game. BUILD CHANDIGARH: Step into the role of urban planners and construct the iconic city of Chandigarh, designed by renowned architect Le Corbusier in 1951. ORIGINAL CARD MECHANIC: Utilize a unique card mechanic to construct buildings, capitalize on others' constructions, and strategically position yourself to achieve your city plans. STRATEGIC GAMEPLAY: Employ the abilities of various municipal employees, vie for key locations within the city, and compete to fulfill the patterns of your chosen plans for maximum prestige points. IMMERSIVE EXPERIENCE: Immerse yourself in the history and architecture of Chandigarh as you navigate the challenges of urban planning and city development. COMPETITIVE FUN: Compete against friends and family in a thrilling race to score the most prestige points and emerge as the master urban planner of Chandigarh! Contents 12 double-sided Specialist Tiles 16 double-sided Sector Tiles 36 Project Cards 16 Specialist Tokens 72 Buildings 4 Specialist Pawns 1 Starting Player Token 10 Street Tiles 78 Prestige Point Tokens 4 Architects 20 Supervisors
$34.99$29.74
Channel Won
RESORT TO ANYTHING TO REPORT EVERYTHING! This just in! You're a budding reporter for Channel WON News and are so close to catching that big break! The network has decided to bring a fresh face to their news anchor desk, and you're one of the final candidates. The station head, Myra Porters, has decided to put the best to the test in a one-day, all-out showdown to see who can land the job of prime time news anchor! Your goal is to travel the city, gather sources, and help report the best news stories of the day.The objective of this game is to earn the most points after 3 rounds (morning, evening, and nightly news) by reporting stories and keeping the network ratings above zero.★ Easy to learn★ Unique semi-cooperate play★ Individual character powers★ Beautiful retro art style★ Hysterical puns and humor★ Family-friendly, but still strategic
$34.99$23.96
Cheese Master
THE GAME OF MUSICAL CHEESE!In Cheese Master players are rolling all dice and need to be as fast as possible to figure out how many cheese are left on the floor. Each die will show animal faces or cheese pieces and create a funny interaction that you will need to understand before your opponents.They are 4 cheeses but 2 mice eating cheese, 1 cat is there, chasing a mice but before they do so, the dog is making the cat running away. So how many cheese pieces are left?Be quick as the slowest of players will not even be able to take a guess!★ Fun Competitive speed Game★ Playable up to 8 Players★ Mixing Speed, observation and reflexion★ Lovely Cheese wooden piecesCOMPONENTS• 40 Double-sided Kitchen cards• 6 Dice• 7 wooden Cheese pawns• 1 Rulebook
$10.74
Chili Mafia: Deluxe Edition
Chili Mafia is the first game in the Globetrotter Game Series. It is a fun 2-8 player set-collection party card game, inspired by Mexico. Play individually or in teams, and build chili pepper gangs to score the most points in the 'Card game that packs heat'.Chili Mafia Deluxe is the 2nd edition of the original Chili Mafia game that includes everything you need to play the game with 2-8 players, PLUS the Chili Mafia playmat.Content• 1 neoprene, stitched-edge playmat• 90 Chili Pepper Mafiosi cards• 30 Action cards• 30 Hot cards• 4 Reference cards• 1 ‘Dawn Raid’ card• Magnetic, sleeve-friendly game box• English rulebook (digital rulebook available in 10 languages)
$35.00$29.75
Chili Mafia: Goodfellas Expansion
The Chili Mafia Goodfellas Expansion can only be played with the Chili Mafia base game! Chili Mafia (inspired by Mexico) is the first game in the Globetrotter Game Series. It is a fun 2-8 player set-collection party card game. Play individually or in teams, and build chili pepper gangs to score the most points in the 'Card game that packs heat'.The Chili Mafia Goodfellas expansion comes in a tuck-in box and includes the following 50+ ivory core, linen finish cards:• x16 Hot Property Deck• x4 Goodfellas Expansion reference cardsNew Chili Pepper Mafiosi with special abilities:♦ x12 De Padrón♦ x10 Chipotle♦ x7 Madame Jeanette♦ x5 Naga Viper♦ x4 Pepper X
$13.00$11.05
Christmas Lights Card Game - Second Edition
It’s the most wonderful time of the year! Time to open up the boxes of Christmas decorations, untangle the lights, replace broken bulbs, and decorate the tree. To have a bit of fun, you’ve decided to compete with your fellow decorators to see who can build their sets of lights the fastest. Sift through the bulbs, exchange information, and arrange them in the right order as you trade and build your strands. Ho ho ho! Players swap, play, trade and draw Christmas Light Bulbs into their own sets of lights in an attempt to be the first to complete two sets. The main game is designed by Adam Collins and Chad Head. It is illustrated by Dave Perillo. The game also includes additional rules from different designers (Christopher Chung, Chad Elkins, Daniel Zayas, Don Riddle, Scot and Kenny Eaton, & more!) for 12 bonus games suitable for very young gamers and adults. These bonus games include modified rules for classics like Memory and Old Maid as well as brand new original designs. Holiday fun for the entire family! Edition Notes: The First Edition contains 11 bonus games and was the original version of the main game we released in 2018. The Second Edition is our new version (releasing holiday 2020) featuring a slightly modified ruleset for the main game, some graphic design changes, and we added another bonus game taking the total of bonus games from 11 to 12.
$12.99$9.92
Chrononauts
What would YOU do with a Time Machine? Would you stop the sinking of the Titanic? Prevent the assassination of JFK? Kill Hitler before WWII? These are just a few of the possibilities in Chrononauts, the award-winning card game of time travel. In Chrononauts, you play a time traveler trying to get back to your unique timeline by changing some of history’s biggest linchpins and watching the way those changes ripple into the future. An excellent discussion starter about how historic events are intertwined. This version covers US history from 1865 to 1999.
$20.00
Chrononauts: Early American
What would YOU do with a Time Machine? Would you stop the displacement of Native Americans from their lands? Prevent the Great Chicago Fire? Keep the Spanish-American War from happening? These are just a few of the possibilities in Early American Chrononauts. You play a time traveler trying to get back to your unique timeline by changing some of history’s biggest linchpins and watching the way those changes ripple into the future. An excellent discussion starter about how historic events are intertwined. This version covers US history from 1770 to 1916.
$20.00
Chrononauts: The Gore Years
The early years of the 21st century have been known as the Bush years, but to some time travelers, they were actually called the Gore years... This 11-card expansion pack for Chrononauts brings your timeline alternatives up to 2008. Find out what might have happened if the 2000 election had gone a different way. Prevent the 9/11 attacks.
$5.00
Circadians: Chaos Order
Join the Battle! Circadians: Chaos Order is a competitive, confrontational area control game with highly asymmetric Factions. Each Faction has unique Leaders and Attributes, Buildings, and their own personal win condition. This is in addition to the global win condition of controlling all remaining Relics on the Map. Over the course of up to 6 Rounds, players will be researching, constructing Buildings, and harvesting resources. They will also be recruiting and moving Units, all in an effort to capture the ancient Relics, control Regions vital to their strategy, and gain enough Fame to be crowned the winner of Chaos Order. Features: 6 asymmetric Factions, each with their own Leaders, Attributes and win conditions. Multifaceted combat system that provides players with agency Strategic Euro-mechanisms at its core with a tight, interactive resource management system. Replay-ability due to the variable setup, 6 unique factions, and a high level of interaction between players. The function-first insert and 6 Faction Tuck Boxes make for an easy setup and teardown. Contents Summary: 1 Main Board 9 Land Tiles 5 Base Tiles Over 200 tokens Leader & Attribute Cards 6 Relics 2 Dice 120 Fighters 22 Standees 6 Faction boards and boxes At a Glance Number of Players: 2-5 For Ages: 14+ Playing Time: 120-240 min Game Type: Strategy
$65.00
Citadels (Revised Edition)
Citadels is a fantastic card game that combines strategy and deception to create a thrilling gameplay experience. Players take on the roles of various characters in a medieval city, each with unique abilities and goals. The game involves building a citadel and gathering resources while trying to thwart the plans of other players. One of the best things about Citadels is its replayability. With 18 different characters to choose from and a variety of strategies to explore, the game can be played over and over again without getting stale. It's also easy to learn, making it a great choice for both seasoned gamers and those new to the hobby - whether you're playing with friends or family, this game is sure to provide hours of entertainment. - Andrew (GSR - Tempe, AZ) The Kingdom is in need of a new Master Builder, and you are among those vying for the prestigious post. Recruit local citizens and use their unique expertise to outwit your rivals. Only the most majestic metropolis will earn its creator the coveted title of Master Builder! This revised edition of Citadels retains the signature bluffing and intrigue of Bruno Faidutti’s celebrated classic, condensing all the published content into a travel-friendly version at an unbeatable price. A game of intrigue awaits!
$29.99$23.99
City of Myrkesh
The FOG is a competitive, challenging, and thrilling game with 45 to 75 minutes playing time for 1 to 4 players. It is about villagers of a lonely island who are trying in panic to reach their boats at the beach to still escape the rapidly approaching mysterious and life-threatening FOG. The game combines tactical depth with high variability through the islanders many different movement options and a very variable setup. You are playing an mystical Island Guardian coordinating the difficult path of several self-drafted islanders towards their boats – trying to save as many of them as you can. Each turn you use the available movement points for the various movement options like running, swapping, pushing, squeeze through, jumping, crossing to move your islanders forward. So choose your islanders wisely and move them more effective and anticipatory then your fellow players. While the beach is packed and everyone is in panic, will you stay calm and assure that your islanders reach the rescuing boats before the FOG swallows them? When the FOG reaches the shore, the boats will depart and each player will receive or loose rescuing points in several categories. Then it will be known who collected the most rescuing points and wins against The FOG and the fellow players.
$55.00$46.75
City of the Living
The zombies have taken over in City of the Living, a new edition of the game first released as Prosperity. We must rebuild, but amongst the masses of dead, our cities of the living must do it better than they did in the past. Hold off the zombies and build up your territory to be declared the best leader! ••• You're the leader of a great nation which is currently expanding. Over the course of the seven decades covered by the game, you will have to invest in infrastructures and industries, provide your country with energy and invest in advanced research in order to remain competitive — but prosperity has a price. You owe it to future generations to leave them a healthy world. Pollution lurks, but will you be able to limit it? Prosperity has players building up their countries on a grand but abstract scale, with them needing to balance concerns over energy and ecology with the constant need for capital and the long-term goal of prosperity points. The game starts with 24 tiles available, half on the energy side of the shared game board and half on the ecology side. Two tiles on each side are placed on levels 1-6, with the players each having two research markers – energy and ecology – that start at level 1. Each player has an individual game board with color-coded spaces for tiles, a pollution track, and tracks for energy and ecology. A stack of 36 tiles – with tiles arranged by decades: the six from 2030 on the bottom, then the five from 2020, and so on to the five from 1970 – is set up during the playing area. On a turn, a player draws the top tile from the stack, then everyone resolves the symbol highlighted on the tile: Energy – for a positive value, earn money; for a negative value, lose money or increase your pollution Ecology – remove or add discs to your pollution track Capital – earn money for each capital symbol on the tiles you own Research – advance one research marker one space for each research symbol on tiles you own Prosperity – score points for each prosperity symbol on tiles you own, but only if your pollution isn't maxed out Once everyone has done this, the active player takes two actions, repeating an action if desired. The possible actions are: Take money. Remove one pollution marker. Move forward one space on one research track. Buy a tile, with the amount owed being based on whether the tile is energy or ecology and the level of your corresponding research marker. If you buy a tile of the same level, the cost is €100; if the tile is of a higher level, you pay €100, plus €100 for each level; and if the tile is lower, you pay a flat €50. Players have limited space for tiles on their individual boards, especially since the tiles and spaces are color-coded, but players can cover existing tiles, if desired, losing any benefits (or penalties) in the process. Some parts of the individual board are off-limits to new infrastructure until you first provide transport; toll roads, highways and even train systems have drawbacks of their own, but ideally you'll be able to build your way past those trouble spots without causing too much pollution. When the final tile is drawn, that player finishes his turn, then everyone scores: twice for their energy and ecology levels, one for capital (with money being converted into prosperity points), once for research on both tracks (with points for those researching the most), and once for prosperity. Whoever tallies the most prosperity points wins!
$49.95$44.96
City of Winter - Scroll
The Umbra is coming, and the Riverlands are no longer safe. Our family must flee to the City of Winter to find another home.A roleplaying game about a fantastical family saga and immigrant experience.Create members of a family and journey together through the strange world. You’ll play family members fleeing across the Riverlands scroll to the City of Winter — a magical metropolis. Elegant rules, evocative prompts, and inspiring images help guide your unique story. Family members will age and die, traditions will be passed from one generation to the next, and you will encounter new traditions that change your family over time. City of Winter captures the refugee and immigrant experience in a fantastical and magical setting.The game is played across two intricate and beautiful canvas maps: The River Scroll and The City Map. You’ll use the Tradition Cards and narrative prompts to create a rich and immersive story. One-shot or campaign play. No game master. Completely collaborative. A spiritual successor is the beloved Fall of Magic. With its handmade canvas maps, artisan quality paper, and vivid water-based inks, City of Winter is a feast for the senses. The game is made completely by hand in our workshop. The components look like objects pulled directly from the world of the game. We cut, screen print, sew, and hammer every nail. The original edition of the game featuring two handmade maps. River Scroll (1 x 5 ft) City Map (2 x 2.5 ft) 250 handmade Tradition Cards 5 metal tokens and 1 die Wandering Borough Card 10 Tradition Banners Instructions Booklet
$149.95
Civilization: A New Dawn
The day of small nations has long passed away. The day of Empires has come. – Joseph Chamberlain Rule the world and build an empire to withstand the test of time in Sid Meier’s Civilization: A New Dawn! This new tabletop game based on the groundbreaking video game series lets players become some of history’s greatest leaders as they try to advance their people through the ages, from ancient history to the modern era. Trade, battle, build, and pursue your agendas to become the premier world power! Designed by James Kniffen, Sid Meier’s Civilization: A New Dawn is a turn-based strategy board game for two to four players. As leaders of competing nations, players must expand their domains, gain new technologies, and build wonders to rise above all others and shape the world to their own vision. By balancing their nation's pursuits, leaders can build a new society greater than any that has come before and guarantee that their people will not only survive, but thrive.
$54.99$43.99
Civilization: Terra Incognita
Beyond the borders of your nascent civilization, a great unknown awaits—a vast expanse of empty map, sparsely decorated with sketches of fantastic creatures and “here be dragons.” As you advance through the ages, your civilization will sprawl outward into these new lands, encountering other nations like your own, but your civilization will never get there if not for the brave explorers who first venture out beyond the familiar… This new expansion is packed full of content to push the boundaries of your civilization in every game. With Terra Incognita, you now have the option to explore your surroundings, exploring new environments and dynamically constructing the board as you play. Districts sprawl out from your cities to unlock new powers, new forms of government give your civilization an edge, combat has been redefined with the addition of armies, and ten brand-new leaders more than double the number of civilizations you could play in any game! Add in the fact that you can now play with up to five players, and Terra Incognita becomes an indispensable addition for every fan of Civilization: A New Dawn.
$44.99$32.33
Clank! A Deck-Building Adventure
Burgle your way to adventure in the deck-building board game Clank! Sneak into an angry dragon's mountain lair to steal precious artifacts. Delve deeper to find more valuable loot. Acquire cards for your deck and watch your thievish abilities grow. Be quick and be quiet. One false step and CLANK! Each careless sound draws the attention of the dragon, and each artifact stolen increases its rage. You can enjoy your plunder only if you make it out of the depths alive! Clank! is a deck-building game. Each player has their own deck, and building yours up is part of playing the game. You start each of your turns with five cards in your hand, and you'll play them all in any order you choose. Most cards will generate resources, of which there are three different kinds: Skill, which is used to acquire new cards for your deck. Swords, which are used to fight the monsters that infest the dungeon. Boots, which are used to move around the board. Every time you acquire a new card, you put it face up in your discard pile. Whenever you need to draw a card and find your deck empty, you shuffle your discard pile and turn it face down to form a new deck. With each shuffle, your newest cards become part of a bigger and better deck! Each player starts with the same cards in their deck, but they’ll acquire different cards during their turns. Because cards can do many different things, each player’s deck (and strategy) will become more and more different as the game unfolds. During the game, you have two goals: Retrieve an Artifact token and escape the dragon by returning to the place you started, outside of the dungeon. Accumulate enough points with your Artifact and other loot to beat out your opponents and earn the title of Greatest Thief in the Realm!
$65.00
CLANK! Acquisitions Incorporated - C Team Pack
The “C” Team Pack contains four illustrious Acquisitions Incorporated characters that can be used immediately in your existing Clank! game, or even join your Clank! Legacy Acquisitions Incorporated franchise! Play as Donaar Blit’zen, Rosie Beestinger, Walnut Dankgrass, and K’thriss Drow’b, each with a gorgeous sculpted mini, character board, and a unique 10-card starting Clank! deck! Each “C” Team character comes with a unique deck reflecting their talents, and a gorgeously-sculpted miniature! For use in both the original Clank! A Deck-Building Adventure or with your new franchise established in Clank! Legacy: Acquisitions Incorporated!
$30.00
Clank! Adventuring Party
The thieves’ guild is recruiting! Clank! Adventuring Party expands your merry band to include up to six players in your dungeon run! Want a new thieving identity? Shuffle up as one of six unique characters, each with their own starting deck and special abilities! Lead Trusty companions as the Dwarf Agnet. Build Wondrous Collections as the Elf D’allan. Smash hordes of enemies as the Orc Garignar. Sling arcane spells as the mage Lenara. Amass primate power as the MonkeyBot Prime. Or stir up a paw full of trouble as the devious cat Whiskers. But beware: the ravenous hydra Hexavultus won’t give up his treasures easily...
$35.00
Clank! Catacombs
Leave the board behind with CLANK! Catacombs, a stand-alone deck-building adventure!The catacombs of the skeletal dragon Umbrok Vessna are mysterious and dangerous. Portals transport you all around the dungeon depths. Wayshrines offer vast riches to intrepid explorers. Prisoners are counting on you to free them. Ghosts, once disturbed, may haunt you to death.Each trip into the catacombs is unique, as you lay tiles to create the dungeon. You can play using only the all-new Dungeon Deck, or include cards from previous CLANK! expansions.Find your fortune (and escape the dragon!) in CLANK! Catacombs.Contents• 29 Dungeon Tiles• Clank! Board• 180+ Cards• 140+ Punch Tokens• Market Board• 30 Cubes and 1 Player Marker (in 4 player colors)• 24 Dragon Cubes• 5 Ghost Cubes• Cloth Dragon Bag• Dragon Marker• Rules
$60.00
Clank! Expeditions - Gold and Silk
If you have an insatiable thirst for plunder, Clank! Expeditions is for you: a series of boards to continue your deck-building adventures.This first expedition begins in a mine abandoned by the Ruin Dwarven Mining Company (Ruin DMC) when it became infested with monsters. But it still holds plenty of gold for those daring enough to enter. Still more wealth awaits in the Spider Queen's Lair. Surely the Spider Queen herself is just a legend meant to scare people away from such a fancy castle...Contents:1 Double-sided Game Board50+ Tokens1 Market Board1 Spider Marker4 Player MarkersRules Ages: 12+Players: 2-4Game Length: 30-60 minutes
$25.00
Clank! Expeditions - Temple of the Ape Lords
If you have an insatiable thirst for plunder, Clank! Expeditions is for you: a series of boards to continue your deck-building adventures. This expedition takes you deep into the jungle, where the fabled Temple of the Ape Lords is said to reside. Valuable relics of their lost civilization await you as does an undying mechanical guardian the Ape Lords left behind. Even when you find the temple, navigating its mechanized passages may prove trickier than you expect. This expansion requires Clank! A Deck-Building Adventure to play.
$25.00
Clank! In! Space!
The evil Lord Eradikus has all but conquered the galaxy, and is now on a victory lap across the sector in his flagship, Eradikus Prime. He may rule with an iron grip, but his most prized artifacts are about to slip through his cyborg claws. You and your fellow thieves have challenged each other to sneak aboard his ship, hack your way into its command module, and steal from him. Along the way, you’ll recruit allies and snatch up extra loot. But one false step and—Clank! Careless noise draws the attention of Lord Eradikus. Hacking into his command module and stealing his artifacts increases his rage. You’d better hope your friends are louder than you are if you want to make it to an escape pod and get out alive… Features: Steal treasure from the evil Lord Eradikus and race to the escape pods! Avoid the security bots and sneak pass the force field! One false step, and ---Clank! Careless noise draws unwanted attention! Stand-alone game with three modular board pieces for 48 different setups! 2-4 Players, 13+ Age Rating, 60 Min Play Time
$60.00
Clank! In! Space! Adventures - Pulsarcade
If you have an insatiable thirst for plunder, CLANK! IN! SPACE! ADVENTURES is for you: a series of modules to expand your gameplay. In this adventure, you'll set high scores on Lord Eradikus' collection of vintage arcade cabinets... and face new settings inside his ship. Ransack a vault, then spend your loot at the black market! Research new science, or clone yourself! Entertain a bloodthirsty audience in the Danger Theater, or enter a race! But to claim your artifact, you will have to prove your skill in the PULSARCADE. Arcade Cabinets create a brand new way to steal artifacts! Six new modules, each with its own unique rules! Disguise Kit market item to deal with extra Clank!Contents:1 Master Control: Pulsarcade3 Double-sided Game Board Modules20+ Tokens1 Arcade Eradikus Boss Marker4 RacersPlayers: 2-4Ages:13+Game Length: 60 minutes
$25.00
Clank! In! Space! Apocalypse
The deck-building adventure of Clank! In! Space! continues. Small pockets of resistance continues to oppose Lord Eradikus, but the evil cyborg now plots to wipe them out with one grand and wicked scheme! Thwart the efforts of Lord Eradikus! Reap the rewards of noble (and perhaps reluctant) heroism! Save the galaxy. And get rich in the process! Maybe you can avert the Apocalypse! (Or at least escape with the treasure while someone else does!) This is an expansion, and requires the original Clank! In! Space! to play.
$35.00
Clank! In! Space! Cyber Station 11
Episode XI, Cyber Station 11: Eager to prove her worth to Lord Eradikus, COMMANDER PREON has built a research station on the edge of civilized space. There, she's developing strange and powerful CYBERWARE -- and using all the best of it to augment her own half-mechanical body. SKULK around an all-new game board! INSTALL Cyberware for abilities that last the whole game! EVADE Commander Preon using her own Executive Escape Pods! Whether it's illegal, hazardous, or just plain fun, you'll find it on CYBER STATION 11. This expansion requires Clank! In! Space! to play.
$35.00
Clank! Legacy: Acquisitions Incorporated - Upper Management Pack
Get your first taste of the upcoming Fall release of Clank! Legacy: Acquisitions Incorporated with the release of the Upper Management Pack! Introducing unique character starting decks and accompanying miniatures, bring the main characters from Penny Arcade’s popular stage and streaming show, Acquisitions Incorporated, to your Clank! game. Use the Upper Management Pack in the original Clank! A Deck-Building Adventure, or with a franchise established in the upcoming Clank! Legacy: Acquisitions Incorporated (due for release this Fall)! Features: Play as one of Omin Dran, Jim Darkmagic, Morgaen or Viari, each with a gorgeous miniature and unique starting deck and special powers! Compatible with both Clank! A Deck-Building Adventure (& expansions) and the forthcoming Clank! Legacy: Acquisitions Incorporated to be released Fall 2019! Contents: 4 character figures 4 character boards Four unique 10-card starting decks (One for each character)
$30.00
Clank! Sunken Treasures
The challenge to prove your thieving skills has moved to new environments. You’d better know how to swim, as several rooms you’ll face have been completely flooded with water. Plus, of course, there’s always an angry dragon to avoid... Clank! Sunken Treasures is an expansion for Clank! A Deck Building Adventure. Players will explore two partially flooded maps with new Dungeon Deck cards, a new persistent monster to defeat, new environmental challenges, and more as they venture in the watery depths! Requires Clank! A Deck-Building Adventure to play. Features An expansion for the critically acclaimed Clank! A Deck-Building Adventure! Journey into the watery depths as you quest for artifacts and avoid the Dragon! Contains new Dungeon Deck cards, dungeon maps, monsters, and more!
$35.00
Clank! The Mummy's Curse
Untold riches await you inside the pyramids of the Ancients – but they are well protected. An undying Mummy guardian spreads a vile curse to those who would rob its tomb. And, inevitably, the treasure has attracted a dragon. Can you escape the fearsome Croxobek? This is an expansion!Requires Clank! A Deck-Building Adventure to play. Features: Explore the mysterious pyramids seeking treasure and artifacts! Will you avoid the Mummy or defeat him to avoid the curse! 40 new cards to add to your Dungeon Deck! Expand Clank! A Deck-Building Adventure with a new map and challenges! 2-4 Players, 12+ Age Rating, 30-60 Min Play Time
$35.00
Clash of Sovereigns: The War of the Austrian Succession 1740-48
December 1740: Young King Frederick II leads the army of upstart Prussia in a surprise invasion of Austrian Silesia. He hopes for an easy conquest of the rich province at a time when the Austrian Empire appears vulnerable following the death of Charles VI, King of Austria and Holy Roman Emperor. But despite internal opposition to the ‘Pragmatic Sanction’ that allowed a woman to inherit the throne, Austria’s new Queen, Maria Theresa, is cowed neither by Frederick, nor by France’s scheme to place a Bavarian puppet candidate on the throne of the Holy Roman Empire, nor by Spanish designs on Austria’s holdings in Italy. Amid these conflicting dynastic ambitions, Frederick’s local territorial coup proves to be only the opening act in a major European war that none of the great powers had anticipated - but all wished to profit from. It would ultimately span eight years and half the globe. Clash of Sovereigns (COS), GMT’s 2-4 player card-driven game of the War of the Austrian Succession, has been 9 years in the making. It is a free-wheeling, faster-playing, stream-lined “nephew” of the widely-regarded Clash of Monarchs (COM). A 12-hour campaign game and three shorter scenarios covering 2-3 years apiece that can be played to completion in as little as three hours! 2-4 players. The French, Prussians/Spanish (“Pr/Span”), Austrians, and British/ Piedmontese (“Br/Pied”) each have their own separate card decks divided into Early, Middle, and Late war periods Half a dozen minor powers add their own blood and diplomatic wrinkles to the tableau – and can sometimes reshape it utterly by switching sides. Leaders are rated for Initiative, Offense and Defense modifiers, and Action Points. Distinctive national tactics and troop quality factors are ‘captured’ by Army Battle Ratings (which evolve over time) and event and Battle Tactics cards. A simple, but significant, naval sub-game simulates naval operations in the Mediterranean and Atlantic, including the annual Bourbon Treasure Fleet’s risky voyage home. Colonial conflicts in Canada and India are simulated by event cards Design-for-Effect economic factors are “baked into” the event and reinforcement cards and can therefore be resolved in only a small fraction of the time required by COM’s more complex economic model.
$69.00$61.21
Classic Art
The International Art Gala is inviting leading galleries and their Curators to contribute classic art pieces towards their event. It is time for these savvy art connoisseurs to put their money where their mouths are and predict which works of art will attract the largest crowds and inspire them. Classic Art is a competitive game of prediction in which 2-5 players take on the role of Curators striving to assemble the best art collections. Each Season, players must anticipate the number of famous artworks to be featured in each of the 5 Exhibitions. Only the most intuitive Curators will be decorated with Prestige by the savants of the art world.
$40.00$35.42
Cloud City
In Cloud City, you compete against other architects to create the best city planning project to be chosen by the city council. Have your project chosen and built for the people of Cloud City to enjoy! Develop your city with buildings and build walkways to connect buildings to one another. Walkways earn city council votes and the longer the walkway, the more points. Walkways can earn 1, 2, 3, 5, or 8 city council votes. River walkways connect the smallest buildings, forest walkways connect midsize buildings, and ice walkways connect the tallest buildings. The architect with the city plan that features the most and the longest walkways will win the game!
$29.99$20.52
Clue: Classic Refresh
Who killed Boddy Black? Solve the mystery in this suspenseful Clue board game! When 6 guests arrive at Boden Black's mansion, none are certain what to expect. But when their host turns up dead after revealing a sinister blackmail scheme, the pressure is on. Race against the other players to crack the case by gathering clues and narrowing down choices. Each player tracks their clues in a detective notepad and eliminates information to sleuth out who killed Mr. Black, where in the mansion they did it, and what weapon was used. Roll a magnifying glass icon? Draw a Clue card to add to the intrigue! A player might open a new secret passage or get to name a weapon they want revealed. Be the first to make the correct accusation and win the game! This Clue murder mystery game is beautifully reimagined with a dazzling cast of characters, luxurious setting, and fresh storyline. It's a fun game for families, friends, mystery fans, and kids ages 8 and up!THE CLUE GAME, REIMAGINED: This Clue game combines classic Clue gameplay with richly reimagined takes on the original murder mystery storyline, intriguing cast of characters, and glamorous Tudor MansionSOLVE THE MYSTERY: Who killed Boddy Black? Collect clues and race to be the first to figure out who committed the murder, where in the mansion they did it, and what weapon was used6 SUSPECTS, 1 MURDER: Play as Miss Scarlett, Colonel Mustard, Mayor Green, Chef White, Solicitor Peacock, or Professor Plum. Discover their fascinating backstories - and try to uncover their secretsELEVATED GAME COMPONENTS: Includes 6 textured, gold-plated zinc tokens representing the weapons; sculpted character movers; and a beautifully detailed illustrated gameboard and Clue cardsUNLOCK SECRETS WITH CLUE CARDS: In a game where every character has something to hide, Clue cards help uncover clues faster to speed up the sleuthing! What card will an opponent be forced to reveal?FUN FAMILY GAME: Players can immerse themselves in the Clue story again and again. Just right for game night, this mystery game is a great board game for families and kids ages 8 and upAges 8+2-6 PlayersContents:Gameboard6 Character Tokens6 Weapon Tokens50 Cards (6 Character Cards, 6 Weapon Cards, 9 Room Cards, And 29 Clue Cards)Solve EnvelopeNotepad2 DiceRulesWe endeavor to provide accurate information, but this product's name, color, and materials are subject to change without notice.
$21.99
Clue: Critical Role Edition
It’s time for the Harvest Close Festival in the city of Zadash, but a vengeful threat targeting one of the Mighty Nein is an unexpected wrench in the celebration! Take part in a side quest of epic proportions created in partnership with Critical Role with this role-playing twist on The Classic Mystery Game! Is Isharnai targeting Nott the Brave in The Invulnerable Vagrant? Or does Captain Avantika have it out for Jester Lavorre in the Victory Pit? Solve the mystery before the festival ends to save one of your own from meeting their fate! Help your favorite adventurers from Campaign 2 move between locations, gathering Rumour and Encounter cards to uncover:WHICH hero token will reveal the member in danger,WHO is behind the spiteful plan, andWHERE they are planning to strike!
$44.99$32.94
Clue: My Hero Academia
Do you have what it takes to be the top student detective? In CLUE®: My Hero Academia, Aizawa has set up a challenge for the aspiring heroes of Class 1-A: Recover a classmate who’s been kidnapped by a teacher in disguise! Taking on the role of Izuku Midoriya and other top students, investigate well-known locations across the U.A. campus and solve WHO is posing as the culprit, WHAT piece of evidence leads to them, and WHERE they are hiding. Go beyond and solve the mystery... PLUS ULTRA!
$44.99$32.94
Clue: Squishmallows
Use your best deduction skills to help out Squishmallows in this playful take on the classic mystery game! In CLUE®: Squishmallows, someone has crashed the squad's sharing party, and now Winston's mac n' cheese is missing! Take on the roles of Leonard, Cam, Lola, Zozo, Avery, and Emily to explore a fancy mansion and find out WHO took the mac n' cheese, WHAT item they left behind, and WHERE they stashed the dish!
$44.99$37.23
Cobra Kai: Road to Victory
In Netflix Cobra Kai Party Board Game, you can become the sensei! Choose your dojo, train your students and fight in the All-Valley Karate Tournament to become the greatest martial arts school! It’s time to prove yourself! Draft cards to improve your students, roll dice in tense tournament combat, and reveal Flashbacks at key moments to achieve victory! Students participate in dice battles, with the losing student’s card being turned face down. The last player to have any students remaining face up wins the game. Strike first, strike hard, no mercy! Netflix Cobra Kai Party Board Game is for 2-4 players, ages 13 and older. Average play time is 30 minutes.
$24.99$19.99
Codenames
My personal favorite game, Codenames is a team based word game that puts 2 teams against each other in a race to guess all their secret words. Each team designates a player to be their clue giver, and that person can only give one word clues to their team about which word on the grid they need to guess. The game asks players to think critically, because if they guess the wrong word, it could end the game for them immediately. The game is perfect for experienced word game enjoyers, or a casual game night with friends. - Pat (Guild Service Representative) Codenames is an easy party game to solve puzzles.The game is divided into red and blue, each side has a team leader, the team leader's goal is to lead their team to the final victory.At the beginning of the game, there will be 25 cards on the table with different words. Each card has a corresponding position, representing different colors.Only the team leader can see the color of the card. The team leader should prompt according to the words, let his team members find out the cards of their corresponding colors, and find out all the cards of their own colors to win.
$24.95
Codenames: Duet
Codenames Duet keeps the basic elements of Codenames — give one-word clues to try to get someone to identify your agents among those on the table — but now you're working together as a team to find all of your agents. (Why you don't already know who your agents are is a question that Congressional investigators will get on your back about later!) To set up play, lay out 25 word cards in a 5×5 grid. Place a key card in the holder so that each player sees one side of the card. Each player sees a 5×5 grid on the card, with nine of the squares colored green (representing your agents) and three squares colored black (representing assassins). Three of the nine squares on each side are also green on the other side, one assassin is black on both sides, one is green on the other side and the other is an innocent bystander on the other side. Collectively, you need to reveal all fifteen agents — without revealing an assassin — before time runs out in order to win the game. Either player can decide to give the first one-word clue to the other player, along with a number. Whoever receives the clue places a finger on a card to identify that agent. If correct, they can attempt to identify another one. If they identify a bystander, then their guessing time ends. If they identify an assassin, you both lose! Unlike regular Codenames, they can keep guessing as long as they keep identifying an agent each time; this is useful for going back to previous clues and finding ones they missed earlier. After the first clue is given, players alternate giving clues.
$24.95
Codenames: Pictures
What are these strange symbols on the map? They are code for locations where spies must contact secret agents! Two rival spymasters know the agent in each location. They deliver coded messages telling their field operatives where to go for clandestine meetings. Operatives must be clever. A decoding mistake could lead to an unpleasant encounter with an enemy agent – or worse, with the assassin! Both teams race to contact all their agents, but only one team can win. Codenames: Pictures differs from the original Codenames in that the agents are no longer represented by a single word, but by an image that contains multiple elements.
$24.95
Codenames: XXL
Two rival spymasters know the secret identities of 25 agents. Their teammates know the agents only by their codenames — single-word labels like "disease", "Germany", and "carrot". Yes, carrot. It's a legitimate codename. Each spymaster wants their team to identify their agents first...without uncovering the assassin by mistake. In Codenames, two teams compete to see who can make contact with all of their agents first. Lay out 25 cards, each bearing a single word. The spymasters look at a card showing the identity of each card, then take turns clueing their teammates. A clue consists of a single word and a number, with the number suggesting how many cards in play have some association to the given clue word. The teammates then identify one agent they think is on their team; if they're correct, they can keep guessing up to the stated number of times; if the agent belongs to the opposing team or is an innocent bystander, the team's turn ends; and if they fingered the assassin, they lose the game. Spymasters continue giving clues until one team has identified all of their agents or the assassin has removed one team from play.
$39.99
Coffee Rush: The Base Game
A cup of coffee sure is relaxing — for the customer. For the coffee shop, however, orders tend to pile up during peak hours, and it is no different today at Coffee Rush. Your goal: Complete customer orders to increase your ratings and be recognized as the best barista! In more detail, each player moves on the ingredient board to collect the ingredients that they need to fulfil orders — and fulfilling orders boosts your rating. Orders that are not fulfilled in time become penalties, which subtract from your rating. If a player has fulfilled three orders, they may activate an upgrade that lets them acquire ingredients more easily. The game ends once all order cards have run out or after a barista collects their fifth penalty card. The player with the highest rating wins! BREW YOUR SUCCESS: Immerse yourself in the world of coffee-making as you race to fulfill orders and boost your rating. QUICK & ADDICTIVE: Enjoy fast-paced gameplay that keeps you engaged and wanting more round after round. FULFILL ORDERS: Collect ingredients strategically to fulfill orders, but beware of penalties for uncompleted orders. UPGRADE YOUR SKILLS: Achieve three fulfilled orders to unlock upgrades that make ingredient acquisition easier. DESIGN-RICH CONTENT: Delight in a visually appealing game with ample content to fuel your coffee-making adventure.
$34.99$27.99