Get On Board: Paris & Roma
Who will have the best Metro line? Organize your passengers' trips across the most romantic cities in the world! Feel free to double up with other players and create connections that will earn you even more points. Over multiple rounds in Get on Board: Paris & Roma, you reveal a new route card, then plot the ideal route to cross off the best passenger and place spaces. Complete your objectives, and try to get the most points!
$29.99$23.47
Ghosts Love Candy Too
It's a little-known fact that ghosts love to eat candy. But they can only eat it one night a year...Halloween! On that night, the ghosts travel through the neighborhood looking for delicious candy. Using their best scare tactics, ghosts will haunt the costumed kiddos to steal their sweet sweet candy. But they have to be careful not to scare them away. Ghosts just want a candy delight, not to cause them a fright. This new edition expands upon the original version with more kids (100 total!), a new "junk" set of treats that you do not want to collect (like toothbrushes, rocks, ketchup packets, pennies, etc.) and new ghosts. Playing the game is easy. Select one of your ghost cards to bid for turn order. Then resolve by choosing a kid to haunt, taking their candy then using their unique ability. Treats score at the end of the game based on your ghosts specific preferences. Note: Ghosts Love Candy Too is a revised and expanded new version of Ghosts Love Candy, released by Steve Jackson games in 2016.
$29.99$25.50
Giga-Robo!
Giga-Robo! is a card-driven giant robot combat across a fully destructible city.Mix, match, and fully customize your pilot, robot, and every card you use in thematic duels evoking classic Super Robot anime.The battlefield is a weapon—smash your opponent across the map, through miniature buildings and hazards, changing the terrain as you play.Act on every turn—respond to attacks with any card in your hand, and gain resources from taking damage, so you’re never on the sidelines.Dynamic cooldown system—plan your turns and set up powerful combos by tracking when each of your cards will return to your hand.Expandable and evolving—pilot and robot expansions, card packs and playable kaiju add even more to a deeply replayable core game, and allow up to 6 players to join the battle.Game Contents:• 4 unpainted plastic robot miniatures• 15 unpainted plastic terrain structures• 132 robot cards, 65 pilot cards, 32 impact cards• 144 barrier, trauma, and power tokens• 89 impact tiles• 12 attack dice• 12 power dice• 5 defense dice• 24 robot abilities• 16 tracking cubes• 5 pilot boards• 4 robot boards• Full-color rulebook
$115.00$97.75
Gloom (Second Edition)
The world of Gloom is a sad and benighted place. The sky is gray, the tea is cold, and a new tragedy lies around every corner. Debt, disease, heartache, and packs of rabid flesh-eating mice—just when it seems like things can't get any worse, they do. But some say that one's reward in the afterlife is based on the misery endured in life. If so, there may yet be hope—if not in this world, then in the peace that lies beyond. In the Gloom card game, you assume control of the fate of an eccentric family of misfits and misanthropes. The goal of the game is sad, but simple: you want your characters to suffer the greatest tragedies possible before passing on to the well-deserved respite of death. You'll play horrible mishaps like Pursued by Poodles or Mocked by Midgets on your own characters to lower their Self-Worth scores, while trying to cheer your opponents' characters with marriages and other happy occasions that pile on positive points. The player with the lowest total Family Value wins. Printed on transparent plastic cards, Gloom features an innovative design by noted RPG author Keith Baker. Multiple modifier cards can be played on top of the same character card; since the cards are transparent, elements from previously played modifier cards either show through or are obscured by those played above them. You'll immediately and easily know the worth of every character, no matter how many modifiers they have. You've got to see (through) this game to believe it! Each of the three expansions for Gloom adds one more player, thus with all three expansions, this should be playable with seven players.
$27.95$19.22
Gloom: Cthulhu
From Dunwich to Innsmouth, from the halls of Miskatonic University to the Charles Dexter Ward at Arkham Asylum, trouble is in the air. The stars are almost right, and terrors from beyond space and time are beginning to break through. When Cthulhu rises, we're all doomed – but whose downfall will be the most entertaining? Cthulhu Gloom takes the game play of Atlas' Gloom and puts a Lovecraftian spin on it. Each player controls a group of protagonists, and your goal is to make them as miserable and insane as possible – preferably with them dying quickly while your opponents' heroes remain sane and (at a minimum) alive. In the publisher's description: "While your characters Gibber With Ghouls and Learn Loathsome Lore to earn negative points, you'll encourage your opponents to be Analyzed by Alienists and to Just Forget About the Fungus to pile on positive points. When one group finally falls prey to the interdimensional doom that awaits us all, the player whose characters have suffered the most wins." As in Gloom, the cards in Cthulhu Gloom are transparent, allowing you to stack multiple modifier cards on a character card to alter its stats or undo what an opponent has done to you. While Cthulhu Gloom can be played on its own or combined with Gloom and its many expansions, it does introduce two new types of cards: • Story cards can be in play from the start of the game, and the first player to meet a Story card's conditions – e.g., drawing the attention of The King in Yellow or heeding The Call of Cthulhu – claims the card and gains its benefits (or drawbacks). • Transformation cards mutate a character for the remainder of the game, no matter which modifiers might come its way later. What's more, the character's image is replaced with "something hideous and slimy". You'd expect no less really...
$27.95$20.56
Gloom: Cthulhu - Unpleasant Dream
In Cthulhu Gloom, you make your intrepid investigators face the most terrible terrors and madness before helping them pass on to their inevitable doom. Unpleasant Dreams brings the wonders and horrors of the Dreamlands to the table. Mix the 55 transparent cards in this set together with your copy of Cthulhu Gloom to add morbid new Modifiers, Events, Stories, Transformations, and Untimely Deaths, and a new family that calls the Dreamlands their home. Can you survive the creeping chaos of Nyarlathotep? Will your shantak be a loyal mount, or will you meet your end when you approach Azathoth? Dive into your own unpleasant dreams to find out! In addition to allowing for game play with up to six players, Unpleasant Dreams includes two new Character cards called Unwelcome Guests. Deal one or both face up to the table's center at the the start of the game. Guests "follow" the card types noted on them; no matter where it currently is, a living Guest immediately moves to join the family of the character on which one of its "trigger" cards is played. All its Modifiers are moved with it, and it's considered a member of that family until it moves again. This may delay the game's end if a final play draws a Guest to the near-winner's family!
$10.74
Gloom: Fairytale
In the Gloom card game, you assume control of the fate of an eccentric family of misfits and misanthropes. The goal of the game is sad, but simple: You want your characters to suffer the greatest tragedies possible before passing on to the well-deserved respite of death. Fairytale Gloom spreads that misery and suffering to the beloved, classic stories of your youth, like a magical, flying godmother ready to perturb you with peas, foil you with fairies, and surprise you with spiders.
$18.81
Gloom: of Thrones
Gloom of Thrones, a standalone card game, spreads the misery and suffering of Gloom to the ill-fated land of dead monarchs, dead knights, dead brothers, dead sisters, dead heirs, dead grandmothers, dead chambermaids, and almost-dead bastards. Wrest control of a noble family, guide them through lives of satirically-riddled sadism, and deliver them to their ultimate fate. Which is, of course, more death. Printed on transparent plastic cards, Gloom of Thrones allows multiple cards to be played on top of the same character, determining their ultimate fate while still allowing you to see straight through their machinations, just like Lil' Finger, advisor to his seventeenth – whoops! eighteenth! – king and/or queen. As your characters seek a moment of respite on the Porcelain Throne, your goal is to plague them with horrible mishaps like being Seduced by a Sibling or Tumbled from a Tower, while filling the lives of the other noble families with happy events like w̶e̶d̶d̶i̶n̶g̶s̶ and family reunions that will raise their Self-Worth score. The player with the lowest-scoring, most tragedy-afflicted family wins! When you aim for the Porcelain Throne, you'd best not miss...
$16.17
Gloom: The Gloom Chronicles
In Gloom, you and your friends weave tales of woe. But where does the story begin? Each of the twenty cards in The Gloom Chronicles sets a unique foundation for a game of Gloom, and variant rules add new challenges to the story. You can choose a card at random, or you can start at the beginning and explore the ongoing fate of your family through an extended campaign. Your story begins with the Unhappy Birthday… but will your next game of Gloom involve a tragic train ride, or will you end up at the infamous World’s Unfair? The Gloom Chronicles is an expansion that can enhance any game of Gloom. Narrative prompts give players a unified foundation for their stories, while variant rules challenge new and experienced players alike. The Unhappy Birthday awaits: where will your Gloom Chronicle end?
$7.95$5.49
Gloom: Unfortunate Expedition (Second Edition)
In the Gloom card game, you make your eccentric family of misfits suffer the greatest tragedies possible before helping them pass on to the well-deserved respite of death. Just mix the 55 transparent cards in this set together with your copy of Gloom to add morbid new Modifiers, Events, and Untimely Deaths, and a new family of intrepid explorers who've faced misfortune across the globe. These days Colonel Bumpersnoot is really more of a bargain hunter, while Lady Bumpersnoot struggles with high society -- but she always loves to have guests for dinner. Their Towering Treehouse is included as a Residence card to use with the Unhappy Homes expansion. Unfortunate Expeditions introduces expeditions into the game. Only one expedition can be in play at a time. An expedition's rules affect all players as long as it remains in play. When you play a modifier of untimely death that has an expedition symbol, resolved the immediate effects of the card, then replace the current expedition with the one shown on the card. Some cards also have special effects that occur if an active expedition is already in play when the card is played.
$11.27
Gloom: Unhappy Homes (Second Edition)
In the Gloom card game, you make your eccentric family of misfits suffer the greatest tragedies possible before helping them pass on to the well-deserved respite of death. Just mix the 55 transparent cards included in this set together with your copy of Gloom to add morbid new Modifiers, Events, and Untimely Deaths, and a new family -- the artistes of Le Canard Noir, whose creative endeavors always end in disaster. When art lets you down, the Black Duck is there for you. This dingy cafe is home to a motley assortment of washed-up bohemians. Here the tormented painter Rosseau buys drinks for neurotic models and destitute poets, while a troubled actress and sickly courtesan compare notes across the way. Also included are five Residences with a light blue background behind their central illustration. These are each placed next to their related family at the start of the game. New cards called Mysteries, which have a dark blue effects bar at the bottom, are also shuffled into the deck before play. A Mystery is the only card that can be placed on a Residence (and only a Residence), and can be placed on any Residence as either of your two plays. It gives that Residence's player a special effect and Pathos points that count toward his final Family Value. A Mystery remains even if the requirements for playing it are lost. You may discard a Mystery from your hand as a free play.
$9.15
Gloom: Unquiet Dead (Second Edition)
The Game of Inauspicious Incidents and Grave Consequences! In the Gloom card game, you make your eccentric family of misfits suffer the greatest tragedies possible before helping them pass on to the well-deserved respite of death. Just mix the 55 transparent cards in this set together with your copy of Gloom to add morbid new Modifiers, Events, and Untimely Deaths. Unquiet Dead also introduces Stories, Undead, and Timing Symbols. The families of Gloom have many skeletons in their closets. In Unquiet Dead, the spooks come out to play. Mad scientists can Reanimate Relatives or Invent Invisibility. Vampires and shape shifters can Terrorize the Townsfolk and Go Mad in the Moonlight. Will you Give Up the Ghost, or will you hold onto it? STORIES: These cards give your families even more to fight over. Whoever claims a story gains a special benefit ... but how long can you keep it? UNDEAD: There are seven special Modifiers that allow a Character to become a supernatural creature -- a vampire, mummy, ghost, ghoul, wereduck, invisible person, or haunted portrait. These Undead Characters are both living and dead; you can still play Modifiers and Events on them, but they also count toward your Family Value and toward ending the game. TIMING SYMBOLS: Card effects in Unquiet Dead have symbols to let you know whether a card has an Instant effect that occurs when the card is played from your hand; an Ongoing effect that lasts until it is covered by another card; or a Persistent effect that can last as long as the Character is still alive ... or Undead.
$11.92
Gloomier: A Night at Hemlock Hall
The sky is darker, the tea is colder, and the worst is yet to come … Misery and mysteries abound at Hemlock Hall, the imposing estate of Lord Wellington-Smythe and his eccentric family of misfits. When you’re invited inside for an evening’s entertainment, what could possibly go wrong? Gloomier: A Night at Hemlock Hall is a darkly humorous stand-alone competitive storytelling card game. To win, you make your characters suffer the greatest tragedies possible before passing on to the well-deserved respite of death. The player with the most negative score wins. Gloomier features transparent plastic cards, allowing a character’s score — and story — to evolve as cards are stacked on top of each other. You don’t need prior experience to play Gloomier, but Gloom fans will find that Gloomier expands the storytelling aspect of Gloom with specially designed story prompts. So come to Hemlock Hall, and see what delightful disaster awaits! KEY SELLING POINTS: Return to Gloom's original dark Victorian setting in Gloomier: A Night at Hemlock Hall. Gloomier builds on the Wellington-Smythe family, hosting a gruesome gathering at Hemlock Hall. Clear story prompts encourage players' own terrible tales. Gloomier adds 14 new Guests and 6 new Stories — more of the best of Gloom! Contents/Format: Two 55-card decks of transparent cards and a rules booklet in a box. Size: 136x90x20mm.
$27.95$19.12
Glory - Boardgame
90 minute, RPG-style board game. Roll and move adventure. Pick up quests, buy goods. Friendly competition with other players - everyone's a good guy out to help towns and defeat monsters. Win condition is 20 points of glory- by questing, winning battles, and fate. General play is constituted by how you spend your time, estimating whether you can take on battles, and taking appropriate risks depending on the situation of other players.
$57.00$48.45
Gnome Hollow
Since the beginning of time, gnomes have been the humble caretakers of nature. In secret they emerge from their underground homes to maintain meticulous rings of mushrooms known to the humanfolk as "fairy rings". But the work must be done quickly because as soon as a mushroom path is finished, the mushrooms are ready for picking. Who will be the cleverest gnome and harvest the most mushrooms by the end of the season? Gnome Hollow is a spatial, tile-placement, worker-placement game in which you grow a tabletop garden of mushrooms and flowers. Every piece is a hand-painted watercolor that captures the whimsical feel of gnomes and nature. Turns are deceptively simple: Players place tiles into the garden, and move a gnome to take a single action on their turn. But placing a tile and taking an action can create play combinations that are intensely satisfying. Players strategically place tiles and develop rings of valuable mushrooms. Once a ring is completed, they harvest each mushroom and eventually carry them to market to sell for the shiniest treasures available in the hollow. Small mushroom rings offer small rewards. Larger mushroom rings offer richer rewards! Completing a new circle automatically increases your score. The player board automatically calculates your growing score every time you move a ring marker to unlock your latest reward. This means that every completed mushroom ring offers new strategic choices and important bonuses for individual players. As you grow the garden, some rewards give players access to rare signposts. Once placed in completed rings, signposts become unique worker placement spots for any of the gnomes in the Hollow. Wildflowers are literally wilds and can complete any ring, or solve complicated problems during play. Planting them grants players a wildflower token. Other players can move to a flower as an action to collect that same wildflower token. When these tokens are placed into the individual player boards, these become a valuable set-collection strategy, while simultaneously building toward the end of the game. Gnomes visit the Pinwheel Market to fulfill mushroom orders to gain treasure in the form of bottle caps, buttons, feathers, crystals, and skeleton keys. Each card offers two options. You can choose to fulfill the top portion to grab a bit of treasure, or fulfill the bottom to gain the most. The white part of the card gives players a mushroom trade that can be used in future turns by visiting sign posts. Clever players will plan their strategy carefully, balancing the building of mushroom rings with trips to the market, as well as expanding their personal collection of wildflowers that grow across the garden. As the game progresses, it is as much about playing a beautiful game as it is a wonderful journey to strategically outplay your opponents. Come to Gnome Hollow and experience a peaceful garden, the thrill of competing to harvest buckets of mushrooms, and the reward of gathering in all your shiny treasures!
$49.99$42.49
Gnoming A Round
Form sets, seek bonuses, and avoid hazards to achieve the lowest score! It’s a tee-riffic game you’ll never fore-get!The gnomes of Stottingham Shire are at it again. Form sets, seek bonuses, and avoid hazards to achieve the lowest score! It’s a tee-riffic game you’ll never fore-get! Watch out for hazards!Just like the big folk game of miniature golf, you and your fellow gnomes do your best to earn the lowest score. Collect and arrange cards in a 3 by 3 grid. Create rows or columns of identical positive value cards, or place negative value cards to drive your score as low as possible! After three rounds, total your scores and find out which gnome has won the game. Based on Grandpa Beck’s Games best selling game, Golf!
$16.99
Godsforge (Second Edition)
The new Second Edition of a proven favorite, supported with two new expansions. Casting spells is quick and fun. Roll your dice then combine and re-roll the results strategically to play your best card, right now. Features simultaneous play. Everyone rolls their dice, and crafts their spells at the same time, so you're always in the game. A unique, eyecatching art style that evokes the dark, epic struggle of Godsforge. Etherium is the ultimate source of magical power. Once, it was plentiful and the land was peaceful, but Etherium slowly receded from the land, dwindling to a single site. The mighty fought for this mystic forge, where powerful artifacts were crafted. By weaving Etherium with other elements, titans were summoned and devastating sorceries conjured, giving wizards the power of gods. You are a great mage, battling for this last reservoir of Etherium. You’ll craft creations and cast spells to defeat your rivals, leaving you as master of the Godsforge! • Straightforward multiplayer conflict - everyone attacks to the left,and defends right.• A perfectly balanced power ramp where each player’s force risesdramatically to a climactic endgame.Contents:• 56 poker-sized cards• 30 plastic Veilstones• 17 six-sided dice• 4 scoring tokens• 4 reference cards• circular board.
$39.95$33.96
Godsforge: Return of the Dragon Gods
A full deck of new creation and spell cards. 16 Great Houses that each give a unique ability to modify your game’s playstyle and power level, adding replay value. Ability to add 1 more player to your game The Twilight of the Great Houses expansion adds 1 player and a full set of new cards, along with a huge amount of replay value. Each player gains one unique, powerful Great House ability to guide their style of play. It also introduces “Lose Life” cards that can’t be reduced with damage prevention, and “Cannot Play Creations” cards that restrict your foes to playing spell cards. And a new option to draw ten, keep four cards allows customized decks from the start. First Edition vs Second Edition This expansion is 100% compatible with both the First Edition and Second Edition of Godsforge.
$19.95$16.96
Godsforge: Twilight of the Great Houses
A full deck of new creation and spell cards. 16 Great Houses that each give a unique ability to modify your game’s playstyle and power level, adding replay value. Ability to add 1 more player to your game The Twilight of the Great Houses expansion adds 1 player and a full set of new cards, along with a huge amount of replay value. Each player gains one unique, powerful Great House ability to guide their style of play. It also introduces “Lose Life” cards that can’t be reduced with damage prevention, and “Cannot Play Creations” cards that restrict your foes to playing spell cards. And a new option to draw ten, keep four cards allows customized decks from the start. First Edition vs Second Edition This expansion is 100% compatible with both the First Edition and Second Edition of Godsforge.
$19.95$16.96
Godtear: Durthax, Branchlord of the Weald & Treekin
Unleash the unyielding wrath of nature with Durthax, Branchlord of the Weald. Something extraordinary happened when a falling godtear pierced the bark of an ancient tree: its branches shuddered with life, and its trunk heaved roots from the clutches of the earth. Durthaxprotector and warden of the forestwas born. Along with their steadfast Treekin followers Durthax aims to guard and nurture all living beings from those who seek to exploit them. A stalwart protector of all living things, Durthax embodies the brutal strength of nature, using their abilities to protect their four Treekin followers. Durthax excels manipulating the field to your advantage, armed with the ability to teleport banners. They also work well with larger groups of small followers, helping defend them from danger with a strong set of support abilities. The Branchlord of the Weald is a hard counter to some of the toughest current champions in the game, with an unique range of stats and abilities. Slow and methodical, Durthax is unable to move during the plot phase, but makes up for it with a whopping 14 health, the highest of any Godtear champion. In this box youll find everything you need to plant Durthax in the thick of it, and start manipulating the battlefield to your advantage. Combine Durthax with either Godtear starter set, and youll have a warband ready to play. What's in the box? 1x Durthax Miniature, 4x Treekin Miniatures, 1x Durthaxs Banner Miniature, 2x double-sided Durthax profile cards, 1x double-sided Treekin profile card. Godtear is an out-of-the-box experience, so all minis are pre-assembled and coloured according to their champion classblue for Durthax, as a Guardian champion. Godtear is also a factionless gamemix and match Durthax with any other champions you like to create your custom warband.
$54.95$34.99
Good Omens – An Ineffable Game
This version of Good Omens - An Ineffable Game features an EXCLUSIVE Agnus Nutter dice bag! Welcome to Tadfield! The forces of prophecy, Heaven, and Hell have assembled to start Armageddon. The angels and demons are preparing for battle and only a ragtag group of valiant interlopers can stop it. That’s where you come in. In this game, you will find several different dice and card games themed around the confrontations that took place in the final chapter (for now) of the Good Omens story. Many of the games feature a mix of dice and cards. Why cards? Because cards feature in the series and in the ethos of Good Omens. This whole existence thing is like one big game to those who pull the strings… Features: Based on the hit Amazon original series and novel by Terry Pratchett & Neil Gaiman 7 Cooperative Battles! (War, Pollution, Famine, Death, Fight Heaven, Vanquish Hell, and Armageddon Prevention) Each Battle features unique, easy to learn gameplay. Playing Time: 15-30 min per Battle Contains: 52 Playing Cards (13 cards in 4 suits) 12 Character Cards 4 Oversized Player Aid Cards 12 Dice (4 sets of 3) 6 Agnes Nutter Cards Rulebook At a Glance Number of Players: 2-4 For Ages: 14+ Playing Time: 15-30 min per Battle
$25.00
GOSU X
HEAD-TO-HEAD CARD BATTLEGosu X is a combo card game in which players build uptheir army using the cards from their deck, made of 3clans. At the end of each round, a Great Battle takesplace, where the player with the highest military valuecomes closer to victory.★ TWO PLAYERS ONLY: Inspired by the games Gosu and Gosu Tactics, X is a new version adapted to suit two players only, with the same tense strategy.★ MULTIPLE WAYS TO WIN: Adapt your strategy depending on your preferred way to play, whether that’s through battling, upgrading, or capturing cards.★ UNIQUE IMMORTAL POWERS: Each player chooses 3 of the 8 Immortals to combine into their deck. The remaining 2 determine which effects are active.CONTENTS• 120 cards• 16 wooden pieces• 8 Immortal tiles• 1 board• 1 cloth bag• 1 rulebook
$34.99
Grackles
Grackles are noisy, iridescent birds that love to gather on telephone wires at sunset throughout the southwestern United States. In the lightly-themed abstract strategy game Grackles, you line up your birds on the telephone wire to score as many points as possible. Each turn, players choose between drawing and placing a tile, connecting two spots on the telephone wire with their birds, extending a line of birds, or rotating an empty tile. After the board has been built to five tiles by five tiles and all available pairs of spots on the telephone wire have birds on them, the player with the most birds on the telephone wire wins.
$39.95$33.96
Gravwell 2nd Edition
You’re among a flotilla of ships that survived passing through a black hole. The fabric of space and the general physics you’ve known have changed. You quickly discover that your engines are offline, but you can navigate crudely using your tractor and repulsor beams. By mining asteroids and collecting raw elements from space dust, you muster just enough force to move your spacecraft. You lock onto another object, perhaps a spacecraft, and creep toward it. But just as you're about to engage your tractor beam, its captain engages his beam, catapulting his ship past you. If you don't act quickly, you'll be pulled the wrong direction! It’s a real mind-bender! Features: Navigate your ship away from a black hole using only your tractor and repulsor beams! Adds unique powers for each ship! Increases the player count from the original award winning game to 6 players! Includes new dynamic ship models! New art from award winning artist Kwanchai Moriya! Contents Summary: 1 Game Board 24 Ship Ability Cards 1 Round-Tracking Token 40 Fuel Cards 6 Spaceship Miniatures 2 Space Junk Tokens 1 Rulebook
$45.00
Great Plains
Our ancient ancestors created images on the walls of caves to tell stories about their world and the animals they shared it with. And perhaps they - like you today - played games to make those stories come to life. A mysterious game about the not so mysterious behavior of mankind: two players compete for the dominance over the Great Plains! With help from the spiritual animal world they overcome hills, cross the lowlands and invade each other's territory in order to become the tribe who will live on. Created by the same designers who brought you Mandala and beautifully illustrated by renowned artist Klemens Franz, Great Plains lets you experience the struggle and fight of our ancestors.
$29.99$18.30
Grifters: Nexus
Grifters operate on the fringes of The Dystopian Universe, eager to take advantage of every opportunity to profit from the chaos caused by the resistance. Players take on the role of powerful crime bosses, building their criminal organizations by carefully recruiting new operatives with specialized skills. During the game, the players' criminal teams will steal ISK from the government, powerful corporations, and each other via cons, blackmail, daring heists, and a multitude of other nefarious deeds. As always, money is power in The Dystopian Universe and the player with the most ISK at the end of the game is the winner. Grifters: Nexus is a standalone game that is also an expansion for Grifters, which was released by Indie Boards and Cards in 2016. Nexus uses the same core "cool down" mechanisms found in Grifters, and introduces 15 new specialist cards, new mechanisms and a new job card system.
$24.99$21.25
Groo: The Game
Try to build a town . . . without having it stomped to rubble by Groo the Barbarian!Fans of Mad Magazine love Sergio Aragonés, and they love his character Groo the Barbarian. Groo is a warrior and wanderer, never in one place for long . . . because he's such a klutz the people run him out!In this fast, fun game, each player tries to build a town and keep it intact against the twin threats of rival armies and Groo's "helpful" visits. Roll dice to gain resources, spend them on buildings or troops . . . but anything you can't use is passed along to your rivals!♦ Cards illustrated by the great Sergio Aragonés himself, featuring Groo and his friends and foes.♦ A hit when it was first released, but unavailable for many years. Includes both the original game and the supplement!♦ Plays in under an hour - great fun for as few as two, or as many as six players.
$29.95$25.46
Gruff
Once upon a time the 3 Billy-Goats Gruff were stopped by a horrible troll while trying to cross a bridge. The goats destroyed that Troll, and ever since that time shepherds have weaponized their herds to become mutated monster goats called Gruffs!Gruff is a tactical combat card game where players duel to the death with custom teams of Mutated Monster Goats! Gruff features unique positional and timing mechanics that create a constant state of attack and counter-play.
$25.00$21.25
Guardian's Call
War is coming.As the leader of your tribe, you must gather your strength and outwit your rivals. For when the dragon arrives, only one champion will be named Guardian of the Realm.Guardian’s Call is a bluffing and deduction game for 2-5 players.Each player takes the role of a renowned Guardian, a leader of one of the mighty clans. Each turn you will gather provisions from the center pool and then make an offer of aid to another player. That player will decide if they think your offer is sincere or if they think you are trying to deceive them. If they are correct in guessing, they gain all of the provisions that were offered. If they were incorrect, you gain the provisions. Each type of provision grants points in a different manner, and the more you collect, the greater their points value. What’s in the Box• 1 Castle game board• 5 Guardian player boards• 20 Offer tokens• 120 Guardian game cards• 16 Quest cards• 20 Treasure cards• 70 Victory Point tokens• 40 Coin tokens• 45mm Starting Player token• 5 Player meeples
$30.00$25.50
Guess the Link!
It's a who's who of whodunits! To start Guess the Link!, deal out a grid featuring sixteen celebrities and other notable characters. One player secretly comes up with a common bond that links three of them. Everyone else must work together to ask questions, eliminate suspects, and figure out the covert connection before running out of clues!
$11.00$9.35
Guess Who? 2.0
Bring back childhood memories of playing the classic Guess Who? game, and introduce this edition of the original guessing game to your kids and grandkids. With the Guess Who? board game, each player chooses a mystery character card and then using yes or no questions, they try to figure out the other player's mystery person. The game features 2 double-sided character sheets including one with superhero characters. The character sheets easily slide in and out of the frame, making the game a breeze to set up. And the convenient fold-up case makes it a great choice for on-the-go play.2 playersAges 6+Contents:2 frames2 double-sided character sheetsInstructionsWe endeavor to provide accurate information, but this product’s name, color, and materials are subject to change without notice.
$16.99
Guild Master
Guild Master is a fantasy tabletop game for 2-4 players. Players manage an adventuring guild, competing with each other to become the most famous guild as an escalating series of events threaten the land. In each of the nine rounds, players simultaneously and secretly program orders to send teams of adventurers out to do the following: Recruit more adventurers. Attempt increasingly difficult contracts to gain money, fame and other rewards. Hire builders to upgrade their guild to increase their capacity to do all of that more. All players then sequentially resolve their planned orders, starting with each players' 1st order, then 2nd order and so on, and in the order they appear on the board (builders, then adventurers A-F then contracts 1-6). Players plan and program orders carefully around other players' likely moves, various strategies, risks, and rewards. They manage their guilds' growth and optimize combinations between their adventurer abilities and contract rewards to achieve their goals. As the game advances, guilds become more powerful and must rise to meet an increasing number of game state changing threats. Recruiting increasingly powerful adventurers and upgrading your guild capacity are both key to victory. There are various ways to exert control over the board, your dice rolls, and your chances to get what you want. Most orders are resolved by paying coin or rolling dice based on your adventurers' skills. Sometimes players resolve these orders alone, and sometimes cooperating with, or in conflict with, other guild's adventuring teams attempting the same thing at the same time. When players' orders overlap, coins and negotiated prisoners' dilemma cooperate/conflict skill checks resolve the contest. Negotiation over shared goals, contract bonuses and reward splits is encouraged and rewarding, but not absolutely required to win. Everything you do earns you fame (victory points) and other rewards. At the end of nine rounds, any remaining coins are converted to fame at a rate of 5 coins = 1 fame. Then any special prestige upgrade fame is added. The most famous guild is then declared the winner.
$49.99$42.50
Guilty Gear Strive: The Board Game
HEAVEN OR HELL? LET'S ROCK!Rise above the rest, show your skill, and slash the competition!Experience Guilty Gear like never before!Challenge your friends on the go!Are you ready to fight?
$130.00$110.50
Guns or Treasure: Parrots and Monkeys Expansion
The Parrots and Monkeys expansion allows you to play up to 9 players and adds new ship cards and captains! Captains: Mme Liza Perruche, Bruno Barqueiro, Charlie Hightower
$9.99$8.49
H.Y.S.T. Kickstarter Deluxe Edition
Includes a copy of the H.Y.S.T. Deluxe Edition with holographic cards, a holographic box cover, and a limited print unique action card only available in the Rogue Thief and Ultimate Thief Edition. H.Y.S.T. (How You Steal Things), is a board game for 2-6 players. Each of you is a thief that needs to steal the diamond for a mysterious wealthy buyer. This particular diamond is housed in a museum that has "state of the art" security. Also, the museum's halls are a maze of passageways that can be arranged in over 14 billion ways using 9 tiles to create the board. In the middle of the museum is the target of your heist, the diamond. You will use action cards that assist you to bypass security, hinder opponents, or gain movement. Regular movement is taken using dice rolls. Get to the diamond first to steal it, Be warned, other thieves can steal the diamond from you using luck or action cards. Choose your exit wisely as another thief may catch you. Be the first to get out with the diamond to win the game.
$50.00
H.Y.S.T. Kickstarter Standard Edition
H.Y.S.T. (How You Steal Things), is a board game for 2-6 players. Each of you is a thief that needs to steal the diamond for a mysterious wealthy buyer. This particular diamond is housed in a museum that has "state of the art" security. Also, the museum's halls are a maze of passageways that can be arranged in over 14 billion ways using 9 tiles to create the board. In the middle of the museum is the target of your heist, the diamond. You will use action cards that assist you to bypass security, hinder opponents, or gain movement. Regular movement is taken using dice rolls. Get to the diamond first to steal it, Be warned, other thieves can steal the diamond from you using luck or action cards. Choose your exit wisely as another thief may catch you. Be the first to get out with the diamond to win the game.
$35.00
Hafid's Grand Bazaar
Bid, haggle, and trade your way to the top in this raucous trading game of set collection and player negotiation for 2 to 6 players. Acquire spices, textiles, livestock and other exotic goods by bidding on caravans from foreign markets across the ancient world. Manipulate the market – and each other – using your shrewd bargaining skills to trade with your fellow merchants and collect resource sets to maximize profits. Hafid's Grand Bazaar is played in a series of rounds based on the number of players. Each round consists of four phases during which players will take turns bidding on caravans, influence, and customers; collecting goods from caravans; trading and negotiating with each other to collect sets of goods; and selling their goods for maximum profit. Goods are divided into five categories, with five different items in each category. Players can see which categories of goods their opponents are holding by the symbols on the backs of the cards, but do not know the specific item the cards represent in those categories. This isn't your typical trading game and player interaction can get raucous and intense as players get creative with their haggling! The player with the highest value of talent coins at the end of the game wins. The marketplace is dynamic and ever-changing. You will need to stay sharp and engaged to amass the most wealth and become the greatest merchant in Hafid’s Grand Bazaar!
$34.99$29.75
Ham's Sandwich Shop
There is a small house on the outskirts of town, a sandwich shop run by a hamster chef. The kitchen is busy as the chef snacks on food and the recipes keep changing. Will he be able to make a good sandwich?Ham's Sandwich Shop is a very cute board game about making delicious sandwiches with a hamster chef who dives on the bread. The game is played by moving the pieces on the topping tiles arranged in a circle forward one to three steps, acquiring one of the topping tiles, and stacking it on top of the desired bread. The recipe changes depending on where the pieces stop, and when they match the recipe, you can declare the sandwich finished. When the sandwich is successfully completed, the player is awarded a gold star. The player who collects three stars wins.In the middle of the game, a hamster chef tile can dive onto the bread, but only the person who placed the tile knows whether the chef is working or snacking...
$29.99$25.49
Hanamikoji
Welcome to the most famed Geisha street in the old capital, Hanamikoji. Two players compete to earn the favor of seven illustrious Geishas by collecting the items with which they excel. Remarkable artwork and simple but depth gameplay!
$19.99$15.99
Hats
In Hats, two to four players compete to acquire the most outstanding hats by exchanging cards in hand with cards on the tea table board. Each card exchange influences how each hat is scored. Naturally, at the end of the game, the player with the highest score will be declared the maddest! Contains: 1 Magnetic book-like box, 1 Rulebook, 1 Non edible but visually delicious resin painted Chocolate Chip Cookie, 42 Hat cards of seven different types, 1 Tea table board, 1 rewritable scoring napkin, 1 Dry-erase marker.
$25.00$20.00
Haunt the House
In Haunt the House, we are ghosts competing to scare Ghost Hunters out of the various Rooms of our haunted house, and collecting their exploration gear as trophies. Each Ghost Hunter is scared out only by a specific combination of Scares. Each player has a hand of Scares they will use to try and get those Ghost Hunters out! On your turn, do one of two things; Play Scares, or call BOO! When you Play Scares, you can play them face down to a Ghost Hunter (so that other players won't know what you've played), or face up (which gives other players information, but allows you to activate the awesome power of the Room that Ghost Hunter is in.) When you call BOO!, point to a Ghost Hunter and reveal any facedown Scares, then (if more Scares are needed and if you have them) add Scares from your hand to finish off the Ghost Hunter. Congratulations... you've scared out that Ghost Hunter and grab their gear for your collection! At the end of the game, the ghost who has collected the most valuable sets of gear wins the game! The experienced version of the game introduces a variety of Phantoms; helpful allies that you can play to activate game-changing powers.
$35.00
Hedgehog Hop
In the Hedgehog Hop, rival hedgehog dance crews vie for supremacy in the Grand Finale. Despite their enthusiasm, hedgehogs are clumsy dancers and spend a lot of time bumping into one another. Help them get their act together and make friends. As players groove, slide and hop their crew into the dance mob, they'll also collect backup dancers and set up their lead dancer for the big finish. The player who scores the most points in the Grand Finale wins.
$14.99$11.95
Heiki Strike Alternative
In Heiki Strike Alternative (兵姫ストライク オルタナティブ), the two players each build their own deck from the cards in the box, then deploy their princesses and anthropomorphized weapons to sea and air spaces in a fight to occupy the battlefields. To do this, a player must meet the "occupation conditions" for a battlefield, after which they take the battlefield card. Whoever claims three battlefield cards first wins. Players will grow stronger over the course of the game through the playing of cards. If a player empties their deck, they shuffle the discarded cards in their reserve to create a new deck, rebuild their base, and now get more resources each turn — but if they run through their deck a third time, they lose.
$39.95$33.96
Here to Slay
Here to slay is honestly one of my favorite games, I highly recommend anything by tee-turtle. Create an adventuring party and fight monsters as a deck game, it’s definitely competitive full of sabotage with super cute art. It’s not super complicated and will only take 1-2 play though to master. With 3-4 expansions to add in new heroes and monsters every game is different. - Eden (GSR - Tempe, AZ) From the creators of Unstable Unicorns, Here to Slay is an adorable and brutal new card game that is perfect for players of all skill levels, whether you’re just entering the world of role-playing games or honing your masterful skills.
$25.00$16.84
Hero Realms: Ancestry
The 20-card Ancestry pack allows you to play Hero Realms as a Dwarf, Elf, Ogre, Orc, or Smallfolk. You may use any race with a generic starting deck, or combine them with any character pack. So you could play as an ogre wizard, an elven ranger, a dwarven fighter, or any one of the 30 new race/class combinations.
$12.00$6.96
Hero Realms: Cleric Character Pack
Play Hero Realms as a Cleric, Fighter, Ranger, Thief, or Wizard! Character Packs add a cool new dimension to player vs player games. Each match-up is a unique challenge which will require different strategies. When playing a cooperative campaign, your Character Pack represents the starting point for your character that you will customize over time.
$6.00$5.99
Hero Realms: Dragon Boss Deck
The things that make men's blood run cold. The danger, the darkness, the destroyer, the big bad guy. Yup, that's you! Play as a mighty Dragon or an undead Lich and take on an entire group of your friends and their pathetic, puny, mortal characters. Or, if you're up for a real challenge, you and a friend can battle these boss decks against each other! Boss decks include 30 cards. Each boss is unique, having different numbers of cards in their starting decks, different ability cards, and even brand new card types.
$7.46
Hero Realms: Fighter Character Pack
Play Hero Realms as a Cleric, Fighter, Ranger, Thief, or Wizard! Character Packs add a cool new dimension to player vs player games. Each match-up is a unique challenge which will require different strategies. When playing a cooperative campaign, your Character Pack represents the starting point for your character that you will customize over time.
$6.00$5.99