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130 products


  • Gamers Guild AZ Altered TCG Altered: Beyond the Gates - Starter Deck - Axiom (Pre-Order) Asmodee

    Altered: Beyond the Gates - Starter Deck - Axiom

    STARTER DECKS Each starter deck embodies a particular play style and has its own strengths, weaknesses, and strategies. Choose the deck(s) that best suit(s) your preferences, and set off on an adventure with your Hero and Companion.  A starter deck contains everything you need to start playing, and it has been balanced to give you the best possible experience against one of the other five current starter decks. Please note that only the starter decks contain the base materials required to play the game. AXIOM: The World is Altruism and Innovation It is through Alteration that humanity has succeeded in stabilizing its immediate environment. However, this ability is still reserved for an elite few. Axiom's aim is to democratize this gift, to spread it throughout humanity. The only way for this Faction to achieve such an aim is to apply a scientific method and technological tools that can be used by anyone in the populace. Under their leadership, society is experiencing a new industrial revolution, where reason and progress go hand in hand. And they have no intention of stopping there. DIVE INTO THE WORLD OF ALTEREDCenturies ago, our reality collided with the world of stories and dreams in a cataclysm known as the Confluence, an event that profoundly reshaped the Earth as we know it. Beings from this world suddenly roamed amongst us, and changed the way we lived. Since then, we’ve formed alliances with them, and together we patiently rebuilt a new civilization.With peace and prosperity now secured, it’s finally time for us to rediscover the altered world around us. Six leading Factions have chosen their heroes to lead courageous expeditions beyond the gates, where the Tumult, a remnant of the Confluence of old, still mutates everything in its wake.Aspiring to address the pitfalls that the trading card game market has faced over the last 30 years, we have crafted this ambitious project to rekindle the magic within the genre. What defines us? A core of optimism, kindness, sharing, and a profound longing for modernity. Crafted by a team of thirty enthusiasts based in Paris and led by the visionary Régis Bonnessée (known for Dixit, Mysterium, Diceforge, and Seasons), we are thrilled to finally unveil the culmination of the positive energy that has fueled our efforts for the past three years. Welcome to the adventure!

    $8.20

  • Gamers Guild AZ Altered TCG Altered: Beyond the Gates - Starter Deck - Bravos (Pre-Order) Asmodee

    Altered: Beyond the Gates - Starter Deck - Bravos

    STARTER DECKS Each starter deck embodies a particular play style and has its own strengths, weaknesses, and strategies. Choose the deck(s) that best suit(s) your preferences, and set off on an adventure with your Hero and Companion.  A starter deck contains everything you need to start playing, and it has been balanced to give you the best possible experience against one of the other five current starter decks. Please note that only the starter decks contain the base materials required to play the game. BRAVOS: The World is Adversity to Be Overcome The world has become synonymous with danger and hardship. To cope and survive, mankind needs to overcome its limits and become more resilient. It is from this philosophy that the Bravos draw their strength, their credo. Driven by a singular desire for freedom, as well as the will to become ever better, the Bravos face up to obstacles and seek to leave their mark on history. They want to show everyone that all it takes is the will to keep moving forward; that humanity has not said its last word. DIVE INTO THE WORLD OF ALTEREDCenturies ago, our reality collided with the world of stories and dreams in a cataclysm known as the Confluence, an event that profoundly reshaped the Earth as we know it. Beings from this world suddenly roamed amongst us, and changed the way we lived. Since then, we’ve formed alliances with them, and together we patiently rebuilt a new civilization.With peace and prosperity now secured, it’s finally time for us to rediscover the altered world around us. Six leading Factions have chosen their heroes to lead courageous expeditions beyond the gates, where the Tumult, a remnant of the Confluence of old, still mutates everything in its wake.Aspiring to address the pitfalls that the trading card game market has faced over the last 30 years, we have crafted this ambitious project to rekindle the magic within the genre. What defines us? A core of optimism, kindness, sharing, and a profound longing for modernity. Crafted by a team of thirty enthusiasts based in Paris and led by the visionary Régis Bonnessée (known for Dixit, Mysterium, Diceforge, and Seasons), we are thrilled to finally unveil the culmination of the positive energy that has fueled our efforts for the past three years. Welcome to the adventure!

    $14.99$4.00

  • Gamers Guild AZ Altered TCG Altered: Beyond the Gates - Starter Deck - Lyra (Pre-Order) Asmodee

    Altered: Beyond the Gates - Starter Deck - Lyra

    STARTER DECKS Each starter deck embodies a particular play style and has its own strengths, weaknesses, and strategies. Choose the deck(s) that best suit(s) your preferences, and set off on an adventure with your Hero and Companion.  A starter deck contains everything you need to start playing, and it has been balanced to give you the best possible experience against one of the other five current starter decks. Please note that only the starter decks contain the base materials required to play the game. LYRA: The World is Creation and Transformation Sure, the world is a tumultuous place, but that's just what it needs to be. Nothing more, and above all, nothing less. By accep- ting it as it is, we can perceive its beauty, its sublime nature. The world has always been ephemeral and changeable, an infinite cycle of creation and re-creation. In this sense, it has become even more assertive. It's time to celebrate this, to experience it day by day, not to reject it. It's up to humanity to adapt, to let itself be transformed, to pay homage. And what better way to do so than through art in all its forms? DIVE INTO THE WORLD OF ALTEREDCenturies ago, our reality collided with the world of stories and dreams in a cataclysm known as the Confluence, an event that profoundly reshaped the Earth as we know it. Beings from this world suddenly roamed amongst us, and changed the way we lived. Since then, we’ve formed alliances with them, and together we patiently rebuilt a new civilization.With peace and prosperity now secured, it’s finally time for us to rediscover the altered world around us. Six leading Factions have chosen their heroes to lead courageous expeditions beyond the gates, where the Tumult, a remnant of the Confluence of old, still mutates everything in its wake.Aspiring to address the pitfalls that the trading card game market has faced over the last 30 years, we have crafted this ambitious project to rekindle the magic within the genre. What defines us? A core of optimism, kindness, sharing, and a profound longing for modernity. Crafted by a team of thirty enthusiasts based in Paris and led by the visionary Régis Bonnessée (known for Dixit, Mysterium, Diceforge, and Seasons), we are thrilled to finally unveil the culmination of the positive energy that has fueled our efforts for the past three years. Welcome to the adventure!

    $14.99$4.00

  • Gamers Guild AZ Altered TCG Altered: Beyond the Gates - Starter Deck - Muna (Pre-Order) Asmodee

    Altered: Beyond the Gates - Starter Deck - Muna

    STARTER DECKS Each starter deck embodies a particular play style and has its own strengths, weaknesses, and strategies. Choose the deck(s) that best suit(s) your preferences, and set off on an adventure with your Hero and Companion.  A starter deck contains everything you need to start playing, and it has been balanced to give you the best possible experience against one of the other five current starter decks. Please note that only the starter decks contain the base materials required to play the game. MUNA: The World is Linkage and Understanding During the Maelstrom, the universal balance of the world was disrupted. It became unstable and inconstant, precarious and fluctuating. The Muna, sentinels of measure, seek with patience and devotion to restore this lost harmony. Like gardeners, they cultivate the world to make it less impermanent; like weavers, they connect beings and things together in a grandiose tapestry. Their hope is that, through this recreated link, peace will return to each individual and to the universe as a whole; that, through this understanding, the Tumult will be calmed. DIVE INTO THE WORLD OF ALTEREDCenturies ago, our reality collided with the world of stories and dreams in a cataclysm known as the Confluence, an event that profoundly reshaped the Earth as we know it. Beings from this world suddenly roamed amongst us, and changed the way we lived. Since then, we’ve formed alliances with them, and together we patiently rebuilt a new civilization.With peace and prosperity now secured, it’s finally time for us to rediscover the altered world around us. Six leading Factions have chosen their heroes to lead courageous expeditions beyond the gates, where the Tumult, a remnant of the Confluence of old, still mutates everything in its wake.Aspiring to address the pitfalls that the trading card game market has faced over the last 30 years, we have crafted this ambitious project to rekindle the magic within the genre. What defines us? A core of optimism, kindness, sharing, and a profound longing for modernity. Crafted by a team of thirty enthusiasts based in Paris and led by the visionary Régis Bonnessée (known for Dixit, Mysterium, Diceforge, and Seasons), we are thrilled to finally unveil the culmination of the positive energy that has fueled our efforts for the past three years. Welcome to the adventure!

    $14.99$4.00

  • Gamers Guild AZ Altered TCG Altered: Beyond the Gates - Starter Deck - Ordis (Pre-Order) Asmodee

    Altered: Beyond the Gates - Starter Deck - Ordis

    STARTER DECKS Each starter deck embodies a particular play style and has its own strengths, weaknesses, and strategies. Choose the deck(s) that best suit(s) your preferences, and set off on an adventure with your Hero and Companion.  A starter deck contains everything you need to start playing, and it has been balanced to give you the best possible experience against one of the other five current starter decks. Please note that only the starter decks contain the base materials required to play the game. ORDIS: The World Needs a Framework The world has become impermanent and chaotic. Faced with this state of affairs, humanity must embody order if it is to rebuild it. This is what Ordis firmly believes. Like an unshakeable rock, this Faction devotes all its efforts to bringing structure to their environment. Like a sprawling anthill, it strives to build a backbone strong enough to consolidate the world over the long term. But Ordis knows that nothing will last if it isn't founded on the ideals of justice, cohesion, and fairness. DIVE INTO THE WORLD OF ALTEREDCenturies ago, our reality collided with the world of stories and dreams in a cataclysm known as the Confluence, an event that profoundly reshaped the Earth as we know it. Beings from this world suddenly roamed amongst us, and changed the way we lived. Since then, we’ve formed alliances with them, and together we patiently rebuilt a new civilization.With peace and prosperity now secured, it’s finally time for us to rediscover the altered world around us. Six leading Factions have chosen their heroes to lead courageous expeditions beyond the gates, where the Tumult, a remnant of the Confluence of old, still mutates everything in its wake.Aspiring to address the pitfalls that the trading card game market has faced over the last 30 years, we have crafted this ambitious project to rekindle the magic within the genre. What defines us? A core of optimism, kindness, sharing, and a profound longing for modernity. Crafted by a team of thirty enthusiasts based in Paris and led by the visionary Régis Bonnessée (known for Dixit, Mysterium, Diceforge, and Seasons), we are thrilled to finally unveil the culmination of the positive energy that has fueled our efforts for the past three years. Welcome to the adventure!

    $14.99$4.00

  • Gamers Guild AZ Altered TCG Altered: Beyond the Gates - Starter Deck - Yzmir (Pre-Order) Asmodee

    Altered: Beyond the Gates - Starter Deck - Yzmir

    STARTER DECKS Each starter deck embodies a particular play style and has its own strengths, weaknesses, and strategies. Choose the deck(s) that best suit(s) your preferences, and set off on an adventure with your Hero and Companion.  A starter deck contains everything you need to start playing, and it has been balanced to give you the best possible experience against one of the other five current starter decks. Please note that only the starter decks contain the base materials required to play the game. YZMIR: The World is a Secret to Be Pierced Humanity discovered the hard way that the world went far beyond the tangible. There was a hidden side to the universe that had to be explored and understood if we were to tame our new environment; if we were simply to survive. This is what the Yzmir family have dedicated their existence to. They are in search of the truth, the dangerous and disturbing truth that lies behind the pretense of the senses. For this Faction, knowledge is power. And they'll need it to face the perils that lurk at the edge of perception. DIVE INTO THE WORLD OF ALTEREDCenturies ago, our reality collided with the world of stories and dreams in a cataclysm known as the Confluence, an event that profoundly reshaped the Earth as we know it. Beings from this world suddenly roamed amongst us, and changed the way we lived. Since then, we’ve formed alliances with them, and together we patiently rebuilt a new civilization.With peace and prosperity now secured, it’s finally time for us to rediscover the altered world around us. Six leading Factions have chosen their heroes to lead courageous expeditions beyond the gates, where the Tumult, a remnant of the Confluence of old, still mutates everything in its wake.Aspiring to address the pitfalls that the trading card game market has faced over the last 30 years, we have crafted this ambitious project to rekindle the magic within the genre. What defines us? A core of optimism, kindness, sharing, and a profound longing for modernity. Crafted by a team of thirty enthusiasts based in Paris and led by the visionary Régis Bonnessée (known for Dixit, Mysterium, Diceforge, and Seasons), we are thrilled to finally unveil the culmination of the positive energy that has fueled our efforts for the past three years. Welcome to the adventure!

    $14.99$4.00

  • Gamers Guild AZ Altered TCG Altered: Beyond the Gates Booster Display (Pre-Order) Asmodee

    Altered: Beyond the Gates Booster Display

    An Altered TCG: Beyond the Gates Booster Display contains 36 booster packs On average each Booster Display contains: 36 Hero Cards 288 Common Cards 103 or 104 Rare Cards 4 or 5 Unique Cards (varies box to box)   DIVE INTO THE WORLD OF ALTERED Centuries ago, our reality collided with the world of stories and dreams in a cataclysm known as the Confluence, an event that profoundly reshaped the Earth as we know it. Beings from this world suddenly roamed amongst us, and changed the way we lived. Since then, we’ve formed alliances with them, and together we patiently rebuilt a new civilization.With peace and prosperity now secured, it’s finally time for us to rediscover the altered world around us. Six leading Factions have chosen their heroes to lead courageous expeditions beyond the gates, where the Tumult, a remnant of the Confluence of old, still mutates everything in its wake.Aspiring to address the pitfalls that the trading card game market has faced over the last 30 years, we have crafted this ambitious project to rekindle the magic within the genre. What defines us? A core of optimism, kindness, sharing, and a profound longing for modernity. Crafted by a team of thirty enthusiasts based in Paris and led by the visionary Régis Bonnessée (known for Dixit, Mysterium, Diceforge, and Seasons), we are thrilled to finally unveil the culmination of the positive energy that has fueled our efforts for the past three years. Welcome to the adventure!

    $143.64$122.09

  • Gamers Guild AZ Modiphius Entertainment Battlespace RPG AGD

    Battlespace RPG

    Welcome to the game of ultra-modern military missions. Shrouded in darkness, members of an elite military silently approach a dilapidated building. A door shatters, and they enter, advancing without fear, with the anticipation of inevitable close-quarter combat. These tier one operatives have a mission to complete. Failure isn’t an option. A tabletop solo game – easy to learn and quick to play. Select your fire team, enter the combat zone, and target your mission objectives. Be prepared for a multitude of situations and increasing tactical depth with each game. Play with ready-to-go soldier cards, or tailor the gear in each of your soldiers’ loadouts. You can even build your soldiers from scratch with optional advanced rules.

    $45.00$28.55

  • Gamers Guild AZ Battletech Battletech: Blood Legacy - Blood of Kerensky, Book Two (Premium Hardback) GTS

    Battletech: Blood of Kerensky, Book Two - Blood Legacy (Premium Hardback)

    The Clan invaders have chosen their next objective: Luthien, capital of the Draconis Combine. House Kurita must now fight for survival on its homeworld. Hanse Davion is presented with a situation undreamt of…the final defeat of the Dragon itself. Should he attack his distracted foe and destroy the enemy his family has battled for over 300 years? Or should he reinforce a fellow House of the Inner Sphere against a force that Davion and the Federated Commonwealth might not otherwise defeat when their time comes? And even if the Houses should somehow agree to stand together against the Clan menace, another just as dangerous threat lurks within their very midst. ComStar, the semi-mystic sect that controls interstellar communication, schemes to hurl House Davion, House Kurita, and the Clans into a devastating war that will leave ComStar in a position to dominate the Inner Sphere. Pages: 399

    $14.99$9.52

  • Gamers Guild AZ Battletech Battletech: Legend of the Jade Phoenix Book One - Way of the Clans (Premium Hardback) GTS

    Battletech: Legend of the Jade Phoenix Book One - Way of the Clans (Premium Hardback)

    RISE OF A WARRIOR... In the 31st century, the BattleMech is the ultimate war machine. Thirty meters tall, and vaguely, menacingly man-shaped, it is an unstoppable engine of destruction. In the 31st century, the Clans are the ultimate warriors. The result of generations of controlled breeding, Clan Warriors pilot their BattleMechs like no others. In the 31st century, Aidan aspires to be a Warrior of Clan Jade Falcon. To win the right to join his Clan in battle, he must succeed in trials that will forge him into one of the best warriors in the galaxy—or break him completely. In the 31st century, Aidan discovers that the toughest battle is not in the field, but in his head—where failure will cost the ultimate price: his humanity.   228 pages. Hardcover.

    $14.99$10.43

  • Gamers Guild AZ Battletech Battletech: Legend of the Jade Phoenix Book Three - Falcon Guard (Premium Hardback) GTS

    Battletech: Legend of the Jade Phoenix Book Three - Falcon Guard (Premium Hardback)

    THE CLAN INVASION COMES TO A HEAD... In 2786, the elite Star League Army fled the Inner Sphere, abandoning the senseless bloodshed ordered by the Successor Lords. Now, almost three hundred years later, the Clans, heirs of the Star League Army, turn their eyes back upon their former home. Nothing will stop them from raising the Star League banner over Earth once again. For two years, the Clans BattleMech war machines have overwhelmed the armies of the corrupt Successor Lords. Now, at the gates of Earth the Clans must fight one final battle, a battle that will decide the fate of humanity for all time.For Star Colonel Aidan Pryde of Clan Jade Falcon the battle is more than a question of military conquest. It is an affirmation of the superiority of the Clan way, a way of life that he has sworn to uphold despite his fear that the noble crusade has fallen prey to the lust and ambition of its commanders. 212 pages. Hardcover.

    $14.99$11.21

  • Gamers Guild AZ Battletech Battletech: Legend of the Jade Phoenix Book Two - Bloodname (Premium Hardback) GTS

    Battletech: Legend of the Jade Phoenix Book Two - Bloodname (Premium Hardback)

    A DANGEROUS DECEPTION... Truebirth: Born in the laboratory, these genetically engineered soldiers train to be the ultimate warriors. They are the elite pilots of the Clan's fearsome BattleMech war machines. Freebirth: Born of the natural union of parents, these too are soldiers, but pale imitations of their Truebirth superiors. Despised for their imperfections, they fight where and when their Clan commands. Aidan has failed his Trial of Position, the ranking test all Truebirth warriors of the Clan Jade Falcon must pass. He is cast out. Disgraced. His rightful Bloodname denied him. But with a Bloodname, all past failures are forgiven. With a Bloodname comes respect. With a Bloodname comes honor. Aidan will do anything to gain that name. Even masquerade as the thing he has been taught to despise. A freebirth. 232 pages. Hardcover.

    $14.99$11.21

  • Gamers Guild AZ UCC Distributing Inc. Battletech: Plushytech Atlas (Eridani Light Horse) GTS

    Battletech: Plushytech Atlas (Eridani Light Horse)

    Introducing BattleTech PlushyTech, the perfect fusion of adorable and epic! Immerse yourself in the MechWarrior universe with these highly sought-after plush toys. Crafted with meticulous attention to detail, these BattleTech stuffed animals bring the excitement of the battlefield right into your arms. Collectible MechWarrior soft toys await, featuring iconic characters and fearsome mechs.

    $37.44

  • Gamers Guild AZ Battletech Battletech - Warrior: Coupe (Premium Hardback) GTS

    Battletech: Warrior: Coupe (Premium Hardback)

    The minions of Maximilian Liao are about to deliver a crippling blow to the forces of Prince Hanse Davion—discovering a way to use Hanse’s own technology against him.Half a galaxy away, assassins stalk Hanse's wife, Melissa Steiner, and her mother, Archon Katrina Steiner, in the passageways of their own palace.Invasion is imminent. The only ’Mech force capable of stopping that invasion—the Kell Hounds mercenary unit—is trapped in a game of search and destroy with the most fearsome Kurita unit ever created. Even if they come back in time...how many would make it?In a world where ten-meter-tall war machines are the soul of battle, assassins are state policy, and a spy’s loyalty is always for sale, the only thing certain is death. Who can you trust? And in the bitter end, how will you be betrayed?

    $14.99$13.43

  • Gamers Guild AZ Conquest Conquest: Satyroi (Dual Kit) - City States (Pre-Order) Para-Bellum Games

    Conquest: City States - Satyroi (Dual Kit)

      Box Contents ●    Dual Kit. Contains 12 Plastic Miniatures (Satyroi/Selinoi, with the option of making their respective command models)●    3 Infantry Plastic Stands●    12 Bases●    2 Command Cards Product Information ●    Assembly: Required.●    Box size: 30x15x6cm; 300gr●    Material: Plastic●    Scale: 38mm Lore: Nowhere in the society of the City States is their ambivalent relationship with the Bred more evident than with the Selinoi and Satyroi. A nigh seamless blend of man and goat, these Bred ultimately proved to be the hardiest and most adaptable of the Bred who survived. Intelligent, fast and tough, they quickly excelled at their tasks, putting them at odds with humans and painting a mark on their back when the purges started during the Fall. Today, those who survive have done so by learning to coexist with humanity or avoiding it as much as possible. Unlike the more peaceful Selinoi, Satyroi have turned to anger, hate and violence. Kidnappers, extortionists, consummate thugs and dangerous gangers the most dangerous of Satyroi are often press ganged into the army where their combat skills and unbridled ferocity make them skirmishers without peer. How they play:Deadly in close-quarters combat, these combat-hardened guerrilla troops lie in ambush, waiting for the perfect moment to strike the flanks and rear of any Enemy Regiment audacious enough to try outflanking the main City States' phalanx lines.

    $44.99$34.99

  • Gamers Guild AZ Conquest Conquest: Conquest Cloth Map (Pre-order) Para-Bellum Games

    Conquest: Conquest Cloth Map

    This map contains the most detailed map of the continent of Alektria in the world of EÄ to date. Covering everything from the Weaver Courts to the west and the Old Dominion to the east and from the frozen land of Mannheim to the sun-drenched lands of the City States.. This map pack depicts the lands of EÄ allowing you to plan your campaigns in exquisite detail. All on cloth, ready to be hung, used on a table or even as a small blanket. Box Contents● Map of Alektria, the first contintent of EÄ 90x120cm (35.5" x 48") on cloth, stitched outside for border strengthProduct Information● Box Size: 15x24x2,5cm● Material: Cloth

    $39.99$29.99

  • Gamers Guild AZ Conquest Conquest: Dweghom: Army Support Pack Wave 5 (Pre-Order) Para Bellum Games

    Conquest: Dweghom - Army Support Pack Wave 5

    This Dweghom Army Support Pack set includes 3 new Command Cards for 17 total, Secret Objective Cards as well as all new, individually illustrated, Spell and Incantation Cards as available to the casters of each faction to serve as memory aids, plus special TLAOK and First Blood Scenario cards uniquely used in each game play style. 2 new spell cards are for two new Ardent Spells. All of these cards are contained within a beautifully illustrated Dweghom themed deck box to allow players to keep all of the cards needed to play Conquest in a single, easy to access container.

    $29.99$26.99

  • Gamers Guild AZ Conquest Conquest: Dweghom - Fireforged Para-Bellum Games

    Conquest: Dweghom - Fireforged

    This powerful Medium Restricted unit will allow the Dweghom to field an armor piercing ranged unit. No slouches in close combat, these warriors will be able to take on and defeat those few opponents left after they unleash their powerful salvoes. When combined with the long range of the basic Dweghom Ballistae unit, the Flameforged will allow Dweghom players to field both cost-effective long-range fire and devastating short-range shooting.

    $32.99$26.99

  • Gamers Guild AZ Conquest Conquest: Dweghom - First Blood Warband Para-Bellum Games

    Conquest: Dweghom - First Blood Warband

    A starting Warband for your First Blood Army - An Officer, A Character and 3 Squads with a First Blood II Rulebook 8 Initiates 4 Wardens 1 Inferno Automata 1 Herald of Stone 1 Ardent Kerawegh 14 Infantry Bases 4 Infantry Stands 1 Cavalry Base and Stand 8 Command Cards 1 First Blood Softcover Rulebook Assembly Instructions Path of Conquest Brochure

    $69.99$59.99

  • Gamers Guild AZ Conquest Conquest: Dweghom - Flame Berserkers Para-Bellum Games

    Conquest: Dweghom - Flame Berserkers

    Among the Ardent, Flame Berserkers are a small brotherhood who, gifted beyond their peers with the raw power of the Element of Fire, do not seek to master or tame it, but rather embody it. For most, this transition happens during the Dheukorro, the Descent, the trail of passage all Ardent must complete to prove their devotion. None speak of what happens in the deep, but when they return they are changed: their bodies sport crude implants that compensate for those losses they have suffered to foe or flame, while their obsidian arms and what little armor they bear are impervious to the flame and heat they generate. In their mind, the trade is a favorable one: life for glory, time for worth.

    $28.99$19.99

  • Gamers Guild AZ Conquest Conquest: Dweghom: Flame Berserkers 5th Anniversary Remix Para Bellum Games

    Conquest: Dweghom - Flame Berserkers 5th Anniversary Remix

      Among the Ardent, Flame Berserkers are a small brotherhood who, gifted beyond their peers with the raw power of the Element of Fire, do not seek to master or tame it, but rather embody it. For most, this transition happens during the Dheukorro, the Descent, the trail of passage all Ardent must complete to prove their devotion. None speak of what happens in the deep, but when they return they are changed: their bodies sport crude implants that compensate for those losses they have suffered to foe or flame, while their obsidian arms and what little armor they bear are impervious to the flame and heat they generate. In their mind, the trade is a favorable one: life for glory, time for worth. It is this, above all the other overwhelming advantages, that make Flame Berserkers such a terrifying foe to face. Only when one faces them on the field of battle can one truly grasp that behind the swirling flames and red-hot flurry of axes, lies a being that has consciously chosen self-immolation over survival; destruction over preservation; the death of their foes at the price of their own. HOW THEY PLAY: Driven by pure aggression and fiery determination the flame berserkers rush ahead of the main force to make short work of most enemy Light and Medium Regiments. Unleash these powerful warriors during the opening stages of a game but be careful to not waste their potential on unimportant targets!

    $44.99$34.99

  • Gamers Guild AZ Conquest Conquest: Dweghom - Initiates Para-Bellum Games

    Conquest: Dweghom - Initiates

    All Dweghom honor the Deukhorro, the Descent of their Ancestors into the fiery core of War’s prison. None take it as far as the Ardent who actively re-enact it. Initiates are those prospective members of the Ardent Creed who band together to take part in battles to gain some experience before exposing themselves to the real danger of the Deukhorro. Be they shield-bearing warriors or ballistae specialists, when one encounters unranked Hold Warriors, he will mostly be facing hardened veterans who have devoted their life to military service. The small percentage who are not lifelong servicemen, however, trade battlefield experience for ambition and ruthlessness, making them just as dangerous on the field of battle.

    $32.99$26.99

  • Gamers Guild AZ Conquest Conquest: Dweghom: Magma Forged Para Bellum Games

    Conquest: Dweghom - Magma Forged

      All Dweghom have an affinity to the elements of earth and fire. Some possess enough to walk the path of the Sorcerer, bending these elements to their will, while most others possess only enough to be a danger to themselves and others. The Tempered Sorcerers have long sought to both harness and mitigate these tendencies in the dweghom race. The Magma Forged are among their latest successes: allowing the unbalanced and uncontrolled interaction between fire and earth power to power Magma, a lesser form of the balanced mastery of Metal, with enough control that the wielder is not immediately reduced to a pile of smoldering bones and charred flesh. The fumes and heat produced from this process are channeled outwards, generating a powerful field that both weakens the foe and innervates the wielder making him impervious to damage as his foes wither and melt around him. HOW THEY PLAY: The Magmaforged are the more heavily armored brethren of the Flame Berserkers, focusing on following up on the Berserkers' advance and tasked with holding onto the territory the Berserkers cleared before them.

    $44.99$34.99

  • Gamers Guild AZ Conquest Conquest: Dweghom: Stoneforged Para Bellum Games

    Conquest: Dweghom - Stoneforged

      Description The reemergence of Yshkerdos from his presumed death has thrown the Tempered Caste of the Dweghom into disarray. Acknowledged as one of the greatest geniuses of his age, his unorthodox approach to sorcery and its craft revolutionized the field in a society that does not particularly enjoy revolutions or innovations. His ascension to Steel Shaper and presumed death relieved many of his peers who were alarmed at his notions. His sudden reemergence astride a stone behemoth whose revolutionary crystal matrices can be used to channel both Earth and Fire essence has alarmed many of his peers… but no so much that they have not copied his creation and brought it more in line with orthodox Dweghom society, granting the Tempered Caste a powerful new protector in the form of the Stone Forged.  How they play: Well-armored and incredibly resistant to spells and ranged attacks, the Stoneforged is bound to contest Objective Zones while feeding on resonating elemental potency to enhance its offensive capabilities. Its true capabilities, however, skyrocket when a Steelshaper rides this elemental monstrosity into battle. Contents: 1 Plastic Monster Miniature 1 Monster Stand 1 Monster Base 1 Command Card and assembly instructions.

    $139.99$119.99

  • Gamers Guild AZ Conquest Conquest: Dweghom: Tempered Steelshaper - 5th Anniversary Remix Para Bellum Games

    Conquest: Dweghom - Tempered Steelshaper - 5th Anniversary Remix

      This is a 5th Anniversary, highly crafted and sculpted resin remix edition to update the look of this most important character to the Dweghom army. The eldest and most accomplished of Sorcerers are amongst the few living creatures that regularly interact with the Steelshapers. They are also among the few who can see past the awe they inspire and truly grasp the changes this final transformation brings. On the surface, it becomes impossible to tell where their armor begins and where their flesh ends. Their voices echo hollow and their eyes stare expressionless. They clearly possess a terrifying genius and an unparalleled mental capacity, which they fixate relentlessly on problems about one of their alien interests or an experimental project, to which they ceaselessly devote themselves. Their power itself is entirely alien, different in both invocation and effect from the raw elemental might they wove before. Still, it is none of those things that bring fear to the elder Sorcerers. It is not even the sheer, daunting weight of responsibility that hangs from Steelshaper shoulders, as almost all the functions within a Dweghom Hold and all the works of the Temple Forge depend on their unipue and brilliant innovations, a weight they seem to bare seamlessly with borderline indifference. It is simply that the Elders fear these beings are no longer Dweghom. While none argue with their effectiveness on the battlefield, few can understand the sorceries they bring to bear. Those who can grasp the faintest edges of the power a Steelshaper possesses would be rightfully puzzled by the notion that an army containing one might be defeated or even challenged, for their control over metal is total. Those who have questioned a Steelshaper on this issue invariable receive the same, flat and unexplained answer: Balance is needed.

    $26.99$19.99

  • Gamers Guild AZ Conquest Conquest: First Blood Softcover Rulebook - 2.0 Para-Bellum Games

    Conquest: First Blood Softcover Rulebook - 2.0

    First Blood! is 2.0 a fully fledged competitive, skirmish wargame! To do that we focused on the nuances of individual Model positioning and intra-Regiment synergies. The rules now treat individual teams of soldiers as building blocks together which form powerful ad-hoc formations. It is each player's job to find the weak point in their enemy's formation and disentangle it through smart maneuvering and intelligent order of play.

    $14.99$9.99

  • Gamers Guild AZ Conquest Conquest: Hundred Kingdoms - Chapter Mage Para-Bellum Games

    Conquest: Hundred Kingdoms - Chapter Mage

    The Chapter Mages of the Hundred Kingdoms have long been a powerful political tool, their magics more suited to the civilized environment of the court rooms and balls, than the raw elemental puissance demanded on the battlefield. Be one a noble, a bishop or a merchant, keeping a Chapter Mage in one’s retinue is proof of power and influence.

    $26.99$19.99

  • Gamers Guild AZ Conquest Conquest: Hundred Kingdoms - First Blood Warband Para-Bellum Games

    Conquest: Hundred Kingdoms - First Blood Warband

    A starting Warband for your First Blood Army - An Officer, A Character and 3 Squads with a First Blood II Rulebook 4 Hunter Cadre 4 Gilded Legion 4 Militia Bowmen 1 Household Knight 1 Errant of the Order of the Shield 1 Noble Lord 14 Infantry Bases 4 Infantry Stands 1 Cavalry Base and Stand 7 Command Cards 1 First Blood Softcover Rulebook Assembly Instructions Path of Conquest Brochure

    $49.99$39.99

  • Gamers Guild AZ Conquest Conquest: Hundred Kingdoms - Men At Arms Para-Bellum Games

    Conquest: Hundred Kingdoms - Men At Arms

    Freed from the need to work and protect their land, Men-at-Arms were able to focus exclusively on their martial pursuits, allowing them to march on extended campaigns and travel in search of employment, ensuring that sufficient trained men were available to all commanders with the coin to spend in securing their services.

    $26.99$19.99

  • Gamers Guild AZ Conquest Conquest: Hundred Kingdoms - Mounted Noble Lord Para-Bellum Games

    Conquest: Hundred Kingdoms - Mounted Noble Lord

    No matter how old and established a noble house is in the hundred kingdoms, none have forgotten the wise adage: "power flows from the edge of the blade." As a result, all houses, no matter how humble or imposing, can always count on noble scions trained in the art of war to lead their troops. These Noble Lords are trained from youth in the arts of swordsmanship and mounted combat, the wealthiest amongst them even attending the proud War Colleges in Argem. Whatever the specifics, few question that many a noble’s right to command does not derive simply from the blood coursing through their veins. The prestigious martial tradition of the Hundred Kingdoms demands leaders whose men believe in, whose training and experience foster confidence and whose skill demands admiration. A Noble Lord who issues orders can reasonably expect his men to storm the battlement, one that leads from the front knows his men would brave the gates of hell.

    $32.99$26.99

  • Gamers Guild AZ Conquest Conquest: Hundred Kingdoms - Order of the Crimson Tower Para-Bellum Games

    Conquest: Hundred Kingdoms - Order of the Crimson Tower

    The Order of the Crimson Tower has taken upon itself to combat one of the great scourges of mankind: War. They have forsaken the notion of eliminating it entirely, instead focusing on ensuring it causes as little collateral damage as possible. Incredibly scrupulous in securing employment, they not only demand their employer have a strong Casus Belli (legal reason for war) but demand from their employers that no looting or pillaging take place. Were they any less effective in combat, these terms would make them incredibly unpopular, but such is their prowess that many lords are willing to forsake the material gains of war in order to secure their service.

    $64.99$54.99

  • Gamers Guild AZ Conquest Conquest: Hundred Kingdoms - Steel Legion Para-Bellum Games

    Conquest: Hundred Kingdoms - Steel Legion

    The Steel Legion is one of the oldest fighting forces in the Tellian Empire. Taking its name from the storied legions of the old Dominion and tracing its origins to the very first professional armies the Emperor fielded, only the Orders can claim a more storied or glorious past.

    $44.99$34.99

  • Gamers Guild AZ Conquest Conquest: Nords: Artisan Series Vargyr Lord (Pre-order) Para-Bellum Games

    Conquest: Nords - Artisan Series Vargyr Lord

    This Artisan Series release is dedicated to high quality, handcrafted sculpt and resin. Not all who are granted the curse of the Vargyr succumb to it. While most are capable of retaining some semblance of humanity, few could be said to have prospered. The Vargr Lord represents those that have reached the pinnacle of control over their form. Capable of controlling their change, these savage warriors have managed to retain their human minds in their bestial forms, creating a perfect mix of animal savagery and human cunning. Quickly establishing their dominance over their feral brethren these terrifying warriors take to the field with a twisted menagerie of monstrous followers, falling upon the hapless foe in an avalanche of tooth and claw. Box Contents● 1 Resin Miniature● 1 Monster Stand● 1 Brute Base and Stand● 1 Command CardProduct Information● Assembly: Required. ● Box size: 3.7x7.4x10.4cm; 114grs● Material: Resin● Scale: 38mm

    $54.99$44.99

  • Gamers Guild AZ Conquest Conquest: Nords: Artisan Series Female Jarl (Pre-order) Para-Bellum Games

    Conquest: Nords - Jarl Character (Artisan Series)

    This Artisan Series release is dedicated to high quality, hand crafted sculpting and resin. The title of Jarl is perhaps the most misleading. Much like the word ‘Lord’ used in the southern lands, there can be a great gulf between two different individuals addressed by the same title. The same holds true in Nord society, where a Jarl remains a recognized leader of men, but the number and puality of the troops at his disposal can vary wildly. In the southern coast of Mannheim, where the weather is a little sweeter than in the true north and the sea provides its bounty through both raiding and fishing, a Jarl might rule over no more than one prosperous town or village, but still manage to support a standing fighting force of over a hundred hard bitten raiders and huskarls, doubling or tripling that during times of need. On the other hand, in the deep north where only small communities of few people can be sustained, a Jarl’s available manpower shrinks tremendously, often resulting in situations where a single Jarl and his hand-picked chosen men range over a large area, hunting and tracking outlaws and predators. The gap is further widened due to another powerful determinant of a Jarl’s status and resources; one’s command of ships. Having the ability to entice warriors with the promise of plunder and the income provided by the same, southern Jarls often command enough warriors to commit half their forces to raiding year round, without having to sacrifice on efficiency of their dwelling’s other operations. All the while, the income and glory from successful raids adds to a Jarl’s prestige, bringing even more men willingly under their command. Box Contents● 1 Resin Miniature● 1 Infantry Plastic BaseProduct Information● Assembly: Required. ● Box size: 3.7x7.4x10.4cm; 114grs● Material: Resin● Scale: 38mm

    $32.99$26.99

  • Gamers Guild AZ Conquest Conquest: Nords - Mountain Jotnar Artisan Series (Pre-Order) Para-Bellum Games

    Conquest: Nords - Mountain Jotnar Artisan Series

      Box Contents ●    1 Resin Giant Miniature●    1 Monster Stand●    1 Monster Base●    1 Command Card Product Information ●    Assembly: Required. ●    Box size: 30x30x6cm; 500gr●    Material: Resin●    Scale: 38mm, Miniature Height: 16.5cm In Game Role ●    Battlefield Role: Anti-Infantry Monster●    Class: Heavy●    Type: Monster Lore This figure was designed by the team at Para-Bellum in keeping with our aesthetic, and then sculpted by renowned artist Michael Kontraros. This is a true artisan series miniature, with incredible details that make it a presence on a game table, or as a painted model. Following Ragnarok and the burning of Yggdrasil, the Jotun threatened all human life in the northern continent. The emergence of the Einherjar from their slumber brought their dominance to an abrupt and final end. With their greatest Shaman-Kings broken, the Jotun were made to bend the knee and swear allegiance to their Einherjar and their human subjects. Today, the few remaining Eihnherjar can grant truly exceptional leaders authority over one of these towering behemoths. Strong and tireless, a Jotun is a priceless asset to the community he is assigned to. Some enterprising Jarls are willing to bring them along on raids. Ruinously expensive to transport and feed while at sea, Jotun soon prove their value on land. Towering over 6 meters, a Mountain Jotnar is a primordial force of destruction on the battlefield. Their powerful limbs can shatter a shield line in a single blow, hurling full grown men through the air as if they were toys.   How they Play Staple of Nord Army Lists, this Heavy Monster Regiment builds up on the early-mid game pressure this faction excels at, able to deliver a volume of high Cleave Attacks and break and break through Enemy Lines!

    $139.99$119.99

  • Gamers Guild AZ Conquest Conquest: Nords - Raiders Para-Bellum Games

    Conquest: Nords - Raiders

    The wealth that can be earned in a single successful raid far eclipses anything a Nord might hope for while working one’s own lands. If particularly lucky, a Raider could secure enough captives, wealth and booty to truly secure his household and devote himself entirely to the perfection of his martial abilities...

    $28.99$19.99

  • Gamers Guild AZ Conquest Conquest: Nords: Savage (Pre-Order) Para Bellum Games

    Conquest: Nords - Savage

    Box Contents ●    1 Resin Officer Miniature●    1 Infantry Plastic Base Product Information ●    Assembly: Required. ●    Box size: 3.7x7.4x10.4cm; 114grs●    Material: Resin●    Scale: 38mm, Miniature Height: 4.9cm

    $22.99$17.99

  • Gamers Guild AZ Conquest Conquest: Nords - Stalkers Para-Bellum Games

    Conquest: Nords - Stalkers

    For most Stalkers, the onset of their powers is more gradual. As they manifest, the din and clamor of village life makes it impossible for them to sleep or concentrate, to say nothing of the stench their nostrils bathe in at all times. Slowly driven from their homes, they soon find a peace of sorts in the frozen forests and mountains of Mannheim.

    $28.99$19.99

  • Gamers Guild AZ Conquest Conquest: Nords: Werewargs (Pre-order) Para-Bellum Games

    Conquest: Nords - Werewargs

    Much like the Ugr’s, Werewargs are seen as the children of the Einherjar Vargyr, known for his shapeshifting abilities. They are more correct than they know. Werewargs are born when a blood descendant of Vargyr is bitten by a Warg and somehow survives. The influx of Warg DNA triggers the latent abilities, but lacking their forefathers control, it does so uncontrollably, triggering each time the warrior is stressed or injured. In battle these changes are triggered in a relentless cascade, their bodies reverting to their primordial form, healing them of all injury sustained, but exacting a terrible toll on their metabolism, making these beasts unstoppable, ravenous horrors the world has learnt to fear. Box Contents● 3 Plastic Miniatures● 3 Brute Plastic Stands● 3 Brute Bases● 1 Command CardProduct Information● Assembly: Required.● Box size: 18x18x9cm; 410gr● Material: Plastic● Scale: 38mm

    $64.99$54.99

  • Gamers Guild AZ Conquest Conquest: Old Dominion - Athanatoi Para-Bellum Games

    Conquest: Old Dominion - Athanatoi

    Precursors to the lauded Praetorians, the origin of the Athanatoi is shrouded in the myths and legends that churned around the birth of the Dominion and its early forces. Faceless and remorseless, they were the God’s Will made manifest in mortal hands. The ranks of these Athanatoi were capped at one thousand, to be replenished from a pool of the most talented warriors the Dominion had to offer should one of them fall in battle. Now, even in death, they serve, bringing their god’s judgment on all those foolish enough to think they can stand before these immortals. Box Contents ●    Dual Kit. Contains 12 Plastic Miniatures (Athanatoi/Varangian Guard, with the option of making their respective command models)●    3 Infantry Plastic Stands●    12 Bases●    2 Command Cards Product Information ●    Assembly: Required.●    Box size: 30x15x6cm; 300gr●    Material: Plastic●    Scale: 38mm

    $44.99$34.99

  • Gamers Guild AZ Conquest Conquest: Old Dominion - Centaur Kerykes (Dual Kit) Para Bellum Games

    Conquest: Old Dominion - Centaur Kerykes (Dual Kit)

    Box Contents ?    Dual Kit. Contains 3 Plastic Miniatures (Centaur Prodromoi/Kerykes)?    3 Cavalry Plastic Stands?    3 Cavalry Bases?    2 Command Cards Product Information ?    Assembly: Required?    Box size: 30x15x6cm; 410gr?    Material: Plastic?    Scale: 38mm

    $64.99$54.99

  • Gamers Guild AZ Conquest Conquest: Old Dominion - Centaur Prodromoi Para Bellum Games

    Conquest: Old Dominion - Centaur Prodromoi

    Unlike the more docile Minotaurs or cunning Satyroi, the Centaurs were simply too primitive to integrate effectively into human society. The vast majority found their roles nonetheless as Prodromoi, scouts and border patrol forces that operated in regimented tribal structure bolstering the Legions with formidable vanguard and skirmish forces. A select few, the most ardent and pious among them, would be selected for further training, becoming an elite unit of messengers for the Pantheon: the Kyrikes, or Heralds, who could be trusted to deliver their gods’ messages even in the raging heart of a battlefield.    How they Play: Prodromoi ride ahead of the legions to scout the battlefield and contest enemy Light Regiments attempting to push their Reinforcement Lines forward. Although they are very strong on the offense, the Prodromoi's Memories of Old ability allows their damage output to scale up throughout the battle, making them a competent shock regiment as the game progresses. Expand your Old Dominion Army with these new units! Contents 3 Premium Plastic Miniatures 3 Brute Stands 3 Brute Bases 2 Command Cards and assembly instructions Dual Kit with Centaur Kerykes

    $64.99$54.99

  • Gamers Guild AZ Conquest Conquest: Old Dominion - Kheres Para-Bellum Games

    Conquest: Old Dominion - Kheres

    Those cultists who lack the ambition or brilliance required to reach unlife on their own terms are granted one final chance to become one with their Lord. In the final hours of their life they climb onto a bonfire lit with the unholy flames of the Pyre. Kheres are the animated charred remains of those who manage not to go insane, the Moroi are not so lucky… In Game Role Battlefield Role: Mainstay Line Infantry Class: Light Type: Infantry

    $32.99$26.99

  • Gamers Guild AZ Conquest Conquest: Old Dominion - Optio Para-Bellum Games

    Conquest: Old Dominion - Optio

    Conquest: Old Dominion - Optio Command Upgrade

    $22.99$17.99

  • Gamers Guild AZ Conquest Conquest: Sorcerer Kings - Dhanur Disciples Para Bellum Games

    Conquest: Sorcerer Kings - Dhanur Disciples

    Box Contents ?    Contains 12 Plastic Miniatures?    3 Infantry Plastic Stands?    12 Bases?    1 Command Card Product Information ?    Assembly: Required.?    Box size: 30x15x6cm; 410gr?    Material: Plastic?    Scale: 38mm

    $44.99$34.99

  • Gamers Guild AZ Conquest Conquest: Sorcerer Kings - Efreet Flamecasters (Dual Kit) (Pre-Order) Para Bellum Games

    Conquest: Sorcerer Kings - Efreet Flamecasters (Dual Kit)

    Box Contents ●    Contains 12 Plastic Miniatures●    3 Infantry Plastic Stands●    12 Bases●    1 Command Card Product Information ●    Assembly: Required●    Box size: 30x15x6cm; 300gr●    Material: Plastic●    Scale: 38mm

    $54.99$44.99

  • Gamers Guild AZ Conquest Conquest: Sorcerer Kings - Favored Of Hormus Para Bellum Games

    Conquest: Sorcerer Kings - Favored Of Hormus

    All who serve the Sorcerer Kings seek to earn their praise and favor. Those who succeed in doing this are often granted power, knowledge and wealth beyond their wildest dreams. However most of those who please Hormus are instead granted one of his countless stone elephants as a means of conveyance and mark of their status, a mark whose perceived value diminishes as it is awarded again and again and again… However, none of those who have had their life saved by these enduring stone brutes fail to see their value. Add a new option to your Mahut unit with the Favored of Hormus miniature!

    $26.99$19.99

  • Gamers Guild AZ Conquest Conquest: Sorcerer Kings - Ghols (Pre-Order) Para Bellum Games

    Conquest: Sorcerer Kings - Ghols

    Box Contents: Box Contents ●    Contains 12 Plastic Miniatures●    3 Infantry Plastic Stands●    12 Bases●    1 Command Card Product Information ●    Assembly: Required●    Box size: 10.4 x 7.4 x 3.8●    Material: Plastic●    Scale: 38mm

    $44.99$34.99

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