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New York City
Build sky scrapers and develop transport in the city that never sleeps. A game of New York City is played over 5 game rounds. First, players each draw 3 cards from the deck. Then deal out cards in sets of two cards equal to two times the number of players plus one additional. In turn order, players draft a pair of cards until they have a total of 7 cards in hand. Next comes the bidding round, where in turn order players will play cards to bid to determine the strength of their action, with the player who bids the highest getting a bonus. In order, the actions are: Press: Advance on the Press track to determine player and tie-breaking order. Money: Receive money to be used for special actions. Characters: Take a character with a special ability or scoring up to the value of cards played. Building plans: Take a number of skyscrapers from the general supply. Prestige: Receive points equal to your bidding value. I addition, the first and second place bidder gets to increase the value of a borough. Skyscrapers: Players place skyscrapers from their board into borough currently being visited by the mayor. The game is played over five rounds (there are six boroughs, one is randomly not visited each game). Each game, the value of boroughs is randomly assigned, and the player with the most skyscrapers in a a borough receives full value, and the next player receiving half, and so on. There is also a bonus for building in every borough. Points are also awarded for certain characters, and the player with the most points is the winner. Based on Rialto, a previously designed game by Stefan Feld.
$150.00
Stokerverse
Compete in a series of perilous quests in the first card game officially supported by the family of legendary author Bram Stoker. The game is played using 4 decks of cards - North, South, East, and West. The winner is the first person to complete 7 quest cards, or 5 if you get at least 1 from each location. There are 3 types of quests:VANQUISH MONSTERS - Requires 2 specific object cards.SHATTER CURSES - Requires a set number of cards from each specified location.DEFEAT HUNTERS - Requires a rival to draw from specified locations during their turn. But beware...The sinister Count Dracula is poised to strike when least expected! Play powerful Dracula cards to help complete your quests, or hinder the competition. Stokerverse is quick to learn, fun and strategic to play, and features a beautiful Gothic horror art style.
$20.00$17.00
Monster Smash
Monster Smash is a fast-paced family-friendly(ish) card game. Easy to learn, quick to play, fun for hours! Choose your monster, then prepare toATTACK your opponents to steal their cardsDEFEND against players who target youCOLLECT enough cards to declare victorySURVIVE and be the last player standing! The game is played using cards and can be won in 2 different ways: by collecting cards (6 of your own suit, or 15 cards total) or by being the last player standing! Each turn starts by drawing cards. You may then 'burn' cards - this allows you to discard cards from your hand and draw half the number from the deck, meaning you can swap some of the cards you don't need for a chance of getting the ones you want! You can then attack - using your own suit (and up to 1 card of another suit) to target another player and try to reduce their cards. When a player runs out of cards, they are out! But nobody stays out for long. Monster Smash is fast, fun, and great for all ages.
$15.00$12.75
Four Horsemen: the Omega Wars
In 2025, aliens make first contact with Earth. They've arrived hoping to find a rich new source of resources or advanced technological trading partners. After all, they've detected deep space probes and evidence of space travel. Needless to say they're disappointed Now 100 years later, humanity has made a name for itself as tenacious and resourceful mercenaries. Unable to face most aliens hand to claw, they've developed powered combat armor known as CASPers, Combat Assault Systems Personal. These 8 foot tall, half ton combat suits have given humanity a serious edge, and the aliens are tired of it. In a carefully coordinated plot, Earth has been invaded, and the human merc armies fled in order to survive. With Earth occupied, the Omega War is underway. The future of Earth, her few tiny colonies and all of our people's lives are at the stake. This is the Omega War The Four Horsemen literary universe is a series of best-selling Military SF by Chris Kennedy and Mark Wandrey. In The Four Horsemen: Omega War, you assume command of an base belonging to one of our several in-game factions and fight it out with one or more other Commanders to achieve victory on the battlefield.
$50.00$42.50
Gnomes at Midnight
Gnomes at Midnight is a 2-player, light strategy, kind-hearted tabletop board game. Your gnomes come alive at midnight but have to stay hidden out of the shifting moonlight. 3 ways to win: Capture the three toadstools, Bump 3 rival gnomes off the board, or Complete the dance design anywhere on the board. Gnomes can move 1 space in any direction, but they may never move on or off of a moonlit square, as shown on your current moonlight card. If a gnome moves onto a rival gnome, the rival is bumped off the board. On your turn you may move, or add a gnome back onto a start garden square. Then reveal your next moonlight card. A player only has to complete 1 of the 3 goals to win. “Be sneaky or bold, but only one group of gnomes will win the lawn for the night.”
$34.99$29.74
Star Trek Ascendancy
Boldly go where no one has gone before. In Star Trek: Ascendancy — a board game of exploration, expansion and conflict between the United Federation of Planets, the Klingon Empire, and the Romulan Star Empire — you control the great civilizations of the Galaxy, striking out from your home worlds to expand your influence and grow your civilization. Will you journey for peace and exploration, or will you travel the path of conquest and exploitation? Command starships, establish space lanes, construct starbases, and bring other systems under your banner. With more than 200 plastic miniatures and 30 star systems representing some of the Star Trek galaxy's most notable planets and locations, Star Trek: Ascendancy puts the fate of the galaxy in your hands. The great unknown lies before you; with every turn is a new adventure as your ships explore new space systems, encounter new life forms and new civilizations, make wondrous discoveries, and face challenging obstacles, all drawn from the vast fifty year history of Star Trek. Will you brave the hazards of Rura Penthe to harvest vital resources, race to develop Sherman's Planet before your rivals stake their claim, or explore the mysteries of the Mutara Nebula on an ever-growing, adaptive map of the galaxy. With an infinite combination of planets and interstellar phenomena, no two games of Star Trek: Ascendancy will ever play the same!
$110.00$93.50
Joyride Duel: Next Gen
JOYRIDE DUEL: Next Gen is an stand-alone two-player game of electric head-to-head racing. Tactically plan your route, push your luck to take corners at speed. and crash into your rival to knock them off course. This is the full Joyride experience in a smaller footprint. Next Gen includes 2 unique cars, 4 powerful items, and 12 tracks across 2 maps, all of which are compatible with any other Joyride game. Tracks in this version can accommodate 3 players with the addition of a car from any other set. CARS IN NEXT GEN The Electric – robotic control that comes at a price.The Learner – an instructor’s assistance when your driving is too risky. MAPS IN NEXT GEN The Driving School – wind through chicanes on different lines every lap.The Warehouse – dodge the attacks of the security bots.
$34.99$29.74