Board Games | Strategy Games
Clearance - Planet Unknown
Our planet has run out of resources, and we are forced to move. We have discovered a series of planets and sent our rovers to test their environment with the hope of colonization. Our rovers have confirmed 1-6 viable colonization options. Planet Unknown is a competitive game for 1-6 players in which players attempt to develop the best planet. Each round, each player places one polyomino-shaped, dual-resource tile on their planet. Each resource represents the infrastructure needed to support life on the planet. Every tile placement is important to cover your planet efficiently and also to build up your planet's engine. After placing the tile, players do two actions associated with the two infrastructure types on the tile. Some tile placements trigger "meteors" that make all planets harder to develop and prevent them from scoring points in the meteor's row and column. Planet Unknown innovates on the popular polyomino trend by allowing simultaneous, yet strategic turn-based play via the Lazy S.U.S.A.N. space station in the center of the table.
$41.48
Clearance - Star Realms: Colony Wars Deck
Designed by Hall of Famers Rob Dougherty and Darwin Kastle, Colony Wars can be played as a stand-alone 2 player game or combined with the original Star Realms Deckbuilding Game to support an additional 1-2 players. This box contains a complete 2 player game with rules and 128 cards, including an all new 80 card trade deck. For the problems are not all solved and the battles are not all won…and we stand today on the edge of a new frontier…a frontier of unknown opportunities and perils…a frontier of unfulfilled hopes and threats. – John F Kennedy Colony Wars is the first standalone set for the award-winning Star Realms Deckbuilding Game. It features all-new Trade Deck cards in the factions you all know and love, and all-new abilities. Star Realms Colony Wars is fully compatible with the Star Realms Core set, or may be played by itself. Can you master the latest strategies, and take your place in the annals of galactic history?
$9.82
Clearance - Star Realms
Details: Forge your own star realm. Build up your military through shipping and trade, then use your mighty fleet of warships to protect what's yours and take what isn't! Star Realms is a fast paced deck-building card game of outer space combat. It combines the fun of deck-building games with the interactivity of trading card game style combat. As you play, use trade to add new ships and bases to your deck. When played, those ships and bases generate powerful effects, additional trade, and combat to attack your opponent and their bases. If you reduce your opponent's score to zero, you win! Brand: White Wizard Games Game: Star Realms Age recommendation: 12 and up Number of players: 2 players
$10.05
Clearance - Star Realms: Promo Pack 1
Ships and bases of legend can at last be part of your arsenal! This pack contains 15 new art versions of many of the most sought after promo cards for use with the Star Realms Deckbuilding Game. This pack contains: 2 Battle Screecher, 1 Breeding Site, 2 Star Market, 1 Megahauler, 2 Fortress Oblivion, 1 The Ark, 2 Battle Barge, 1 Starbase Omega, 2 Security Craft, and 1 Mercenary Garrison.
$5.43
Clearance - Star Realms: Frontiers
Frontiers is a deckbuilding game for 1-4 players, that is both a standalone game and fully compatible with Star Realms Deckbuilding Game and all of its expansions! Great gameplay for 1-4 players. Solitaire and Cooperative mode! Plays on its own, or combined with any other Star Realms set. An all-new 80-card trade deck featuring some new mechanics like the double ally abiltiy which really rewards you for focusing on a single faction! Starting decks for four players. Four sets of new, easy-to-use score cards. Plenty of Explorer cards. Full color rulebook for two player PVP games, and awesome multiplayer formats like Free-For-All, Hunter, and Hydra! A sturdy, attractive, 4" x 6" x 2" game box
$13.09
Clearance - Terraforming Mars: Automa
Terraforming Mars: Automa provides a new solo experience when playing Terraforming Mars. Instead of racing against the clock, the Automa lets you compete against corporations run by algorithms and special cards, and makes it possible for you to add any expansions to create the challenge you are looking for.
$21.53
Clearance - Terraforming Mars: Amazonis And Vastitas
Amazonis Planitia is a fan-made board designed to make 4-5 player games more interesting.It comes with additional 14 City/Greenery + 2 Ocean Tiles and.
$15.38
Clearance - Terraforming Mars: Ares Expedition Foundations
This Expansion contains additional player boards, cubes, and phase cards so that Ares Expedition can be played with up to six players. This expansion also includes two additional game boards. One is a larger score track. The other adds a fourth terraforming metric: infrastructure. Additionally, there are new project cards that involve the new terraforming metric and a new phase card.
$39.48
Terraforming Mars
In the 2400s, mankind begins to terraform the planet Mars. Giant corporations, sponsored by the World Government on Earth, initiate huge projects to raise the temperature, the oxygen level, and the ocean coverage until the environment is habitable. In Terraforming Mars, you play one of those corporations and work together in the terraforming process, but compete for getting victory points that are awarded not only for your contribution to the terraforming, but also for advancing human infrastructure throughout the solar system, and doing other commendable things. The players acquire unique project cards (from over two hundred different ones) by buying them to their hand. The projects (cards) can represent anything from introducing plant life or animals, hurling asteroids at the surface, building cities, to mining the moons of Jupiter and establishing greenhouse gas industries to heat up the atmosphere. The cards can give you immediate bonuses, as well as increasing your production of different resources. Many cards also have requirements and they become playable when the temperature, oxygen, or ocean coverage increases enough. Buying cards is costly, so there is a balance between buying cards (3 megacredits per card) and actually playing them (which can cost anything between 0 to 41 megacredits, depending on the project). Standard Projects are always available to complement your cards. Your basic income, as well as your basic score, is based on your Terraform Rating (starting at 20), which increases every time you raise one of the three global parameters. However, your income is complemented with your production, and you also get VPs from many other sources. Each player keeps track of their production and resources on their player boards, and the game uses six types of resources: MegaCredits, Steel, Titanium, Plants, Energy, and Heat. On the game board, you compete for the best places for your city tiles, ocean tiles, and greenery tiles. You also compete for different Milestones and Awards worth many VPs. Each round is called a generation (guess why) and consists of the following phases: 1) Player order shifts clockwise.2) Research phase: All players buy cards from four privately drawn.3) Action phase: Players take turns doing 1-2 actions from these options: Playing a card, claiming a Milestone, funding an Award, using a Standard project, converting plant into greenery tiles (and raising oxygen), converting heat into a temperature raise, and using the action of a card in play. The turn continues around the table (sometimes several laps) until all players have passed.4) Production phase: Players get resources according to their terraform rating and production parameters. When the three global parameters (temperature, oxygen, ocean) have all reached their goal, the terraforming is complete, and the game ends after that generation. Count your Terraform Rating and other VPs to determine the winning corporation!
$79.99$52.69
Twilight Imperium: Prophecy of Kings
The Prophecy of Kings expansion is packed with new content for Twilight Imperium (Fourth Edition). The galaxy has grown far larger as seven never-before-seen factions enter the game, each boasting its own unique strengths and weaknesses, from the gene-altering powers of the Mahact to the watchful guard of the Argent Flight, to the mysterious and ancient Empyrean. And new factions aren't the only way the galaxy grows bigger! Forty new system and hyperlane tiles add new planets and obstacles to the map, and with two new colors of player components included in the box, you can play Twilight Imperium with up to eight players. But that's only a fraction of what you'll find in this expansion! Adding even more flavor to your chosen species, a wealth of unique leader cards arrive to support every faction in the game, giving you powers to unlock during the game. Lumbering mechs stomp onto the battlefield as powerful new ground forces with unique special abilities for every faction. As you venture into the unknown regions of space, brand-new exploration decks seed new planets and the void of space with new discoveries, including fragments you can combine to create awe-inspiring relics. On top of this, Prophecy of Kings includes new action cards, agenda cards, objectives, technologies, promissory notes, legendary planets, and more.
$109.99$64.62
Terraforming Mars: Hellas & Elysium
Hellas & Elysium is the first expansion for Terraforming Mars. It features two new game boards which can be played instead of the main game’s Tharsis map. • Elysium takes players almost to the opposite side of Mars’ equator, with vast lowlands for oceans in the north and a dry, mineral-rich south. Place a tile on Olympus Mons, the highest peak in the solar system, to gain three free cards! • Hellas, the southern wild, includes Mars’ south pole and the enormous seven-hex Hellas crater that just begs to become a giant lake. Building around the pole gives you new placement bonuses in the form of heat and possibly even water.
$22.46
Twilight Imperium (Fourth Edition)
Twilight Imperium (Fourth Edition) is a game of galactic conquest in which three to six players take on the role of one of seventeen factions vying for galactic domination through military might, political maneuvering, and economic bargaining. Every faction offers a completely different play experience, from the wormhole-hopping Ghosts of Creuss to the Emirates of Hacan, masters of trade and economics. These seventeen races are offered many paths to victory, but only one may sit upon the throne of Mecatol Rex as the new masters of the galaxy. No two games of Twilight Imperium are ever identical. At the start of each galactic age, the game board is uniquely and strategically constructed using 51 galaxy tiles that feature everything from lush new planets and supernovas to asteroid fields and gravity rifts. Players are dealt a hand of these tiles and take turns creating the galaxy around Mecatol Rex, the capital planet seated in the center of the board. An ion storm may block your race from progressing through the galaxy while a fortuitously placed gravity rift may protect you from your closest foes. The galaxy is yours to both craft and dominate. A round of Twilight Imperium begins with players selecting one of eight strategy cards that both determine player order and give their owner a unique strategic action for that round. These may do anything from providing additional command tokens to allowing a player to control trade throughout the galaxy. After these roles are selected, players take turns moving their fleets from system to system, claiming new planets for their empire, and engaging in warfare and trade with other factions. At the end of a turn, players gather in a grand council to pass new laws and agendas, shaking up the game in unpredictable ways. After every player has passed their turn, players move up the victory track by checking to see whether they have completed any objectives throughout the turn and scoring them. Objectives are determined by setting up ten public objective cards at the start of each game, then gradually revealing them with every round. Every player also chooses between two random secret objectives at the start of the game, providing victory points achievable only by the holder of that objective. These objectives can be anything from researching new technologies to taking your neighbor's home system. At the end of every turn, a player can claim one public objective and one secret objective. As play continues, more of these objectives are revealed and more secret objectives are dealt out, giving players dynamically changing goals throughout the game. Play continues until a player reaches ten victory points.
$164.99$131.99
Gaia Project
Set your sights on distant stars and strive to colonize the galaxy in Gaia Project, the follow-up to Terra Mystica! Explore the vast reaches of space and convert planets to meet your faction's unique environmental needs as you seek to tighten your grasp on the galaxy. Fourteen different factions stand ready to boldly take their first steps into the cosmos while building structures to generate resources, researching new technology, and uniting planets to form powerful federations. Chart your course in the cosmos in Gaia Project!
$99.99$60.98
Terraforming Mars: Turmoil
Turmoil, the fifth expansion to Terraforming Mars, takes players back to Mars, and the struggle for control and progress of human society on a big and dangerous planet. The expansion includes new corporations, new projects, and a new type of cards — Global Events, from dust storms to riots to rising alloy demand — that give you something to plan for 3 generations in advance. At the heart of this is the political arena of the Terraforming Committee. A new action allows players to add delegates to different parties, the first delegate each generation being free, and additional ones costing 5 MC. Neutral delegates are added by the global events, representing the wishes and trends of society.When a player (even the neutral player) has more delegates in a party than any other player, that player takes over the party leader seat for that party, and when a party has more delegates than any other party, it becomes dominant. The dominant party will become ruling during the next generation, imposing its one-time bonus, its ongoing policy, and granting chairmanship for its party leader, awarding that player 1 terraform rating. Party: Bonus: Policy:Kelvinist 1MC/heat production 10MC -> 1 heat production + 1 energy productionScientist 1MC/science tag 10MC -> draw 3 cards (once per player)Unity 1MC/planet tag Titanium is worth +1MCMars First 1MC/building tag Placing a tile on Mars gives 1 steelGreens 1MC/biological tag placing a greenery tile gives 4MCReds 1TR for the lowest player Increasing TR in the action phase costs +3MC The political arena also determines the players' influence, which can be used to moderate or enhance the effect of the current global event. Influence is gained from being the chairman of the Committee, being party leader in the dominant party, and for having a non-leader delegate in the dominant party.In order to pay for all these new bonuses, the Committee is revising the terraform rating, lowering it for all players by 1 step each generation. In Turmoil, players can try to force their own agenda, or push it in a more moderate, economic way. They can play to mitigate the global events with influence, or adjust their play to better take advantage of them. And they can anticipate the competing players' agendas and try to benefit from them, or counteract them. Turmoil is an expert expansion - be prepared to meet the full spectrum of human civilization in the era of terraforming Mars!
$39.99$26.23
Smash Up
The "shufflebuilding" game Smash Up begins with a simple premise: take the 20-card decks of two factions, shuffle them into a deck of forty cards, then compete to crush more Bases than your opponents! Each faction involves a different gaming mechanism - the pirates move the cards, the zombies bring back the cards from the discard pile, the dinosaurs have enormous power - and each combination of factions brings a different gaming experience. During the game, basic cards (each with their own difficulties and abilities) are at stake. You try to have the most power on the basis of your minions when the base is broken. Sounds easy? Is it easy when an opponent's Alien-Ninja decides to tie your minions to other Bases - flat Murder them? What happens when the Pirate-Dinosaur Full Sails player and frees King Rex to trample your minions in the ground, or when wizard-zombies use their mystic power to create an outbreak, suddenly flooding minions on the base of the discard pile? Or if you were facing a Zombie-Dinosaur player instead and he created an epidemic of massive beasts at the same time?!? When a base is smashed, each player in first, second and third place scores points. Fourth place? Sorry, brother, next time. With eight different factions, Smash Up includes dozens of combinations to try. Pirate-Aliens play different Ninja-Aliens, for example. Which one will you use to crush your opponents? And did we mention dinosaurs have laser beams? Integrates with: Smash Up: Munchkin Smash Up: Pretty Pretty Smash Up Smash Up: The Big Geeky Box Smash Up: Science Fiction Double Feature Smash Up: Monster Smash Smash Up: The Obligatory Cthulhu Set Smash Up: Awesome Level 9000 Smash Up: It's Your Fault! Smash Up: Cease and Desist
$34.99$27.99
Scythe: Modular Board
The Scythe modular board adds a new level of variability to Scythe, with the map and the faction locations changing every time you play. The modular board adds a drafting element to setup, along with a variant for a tighter map at low player counts. CONTENTS:• 1 double-sided board• 4 double-sided tiles (7 hexes per tile)• 8 home base tiles• 8 structure bonus tiles• 1 rulebook (11 languages)• Automa rules for solo play
$30.00$24.00
Cosmic Encounter: Cosmic Odyssey
You’ve conquered the stars in Cosmic Encounter®. You’ve weathered storms, defended against incursions, forged alliances, engaged in countless conflicts, and established dominion for eons. Or perhaps you’ve done none of those things, and Cosmic Encounter has only recently entered your life. Either way, there is still the ever-burning question: what comes next? Well, dear friends, this comes next. And it’s going to be epic. Cosmic Odyssey is a massive expansion bigger than anything Cosmic that came before it (aside from the base game, of course), and it packs enough wallop to enhance your wild and wonderful space shenanigans for countless games to come. Even if you don’t own any of the previous expansions, Cosmic Odyssey brings loads of aliens, variants, and a brand-new campaign mode to the table. It has more of everything Cosmic Encounter has to offer, and lots of things that have never been seen in the game before. It’s a never-ending odyssey, and one that no Cosmic fan will want to miss!
$59.99$38.78
Planet Unknown
Our planet has run out of resources, and we are forced to move. We have discovered a series of planets and sent our rovers to test their environment with the hope of colonization. Our rovers have confirmed 1-6 viable colonization options. Planet Unknown is a competitive game for 1-6 players in which players attempt to develop the best planet. Each round, each player places one polyomino-shaped, dual-resource tile on their planet. Each resource represents the infrastructure needed to support life on the planet. Every tile placement is important to cover your planet efficiently and also to build up your planet's engine. After placing the tile, players do two actions associated with the two infrastructure types on the tile. Some tile placements trigger "meteors" that make all planets harder to develop and prevent them from scoring points in the meteor's row and column. Planet Unknown innovates on the popular polyomino trend by allowing simultaneous, yet strategic turn-based play via the Lazy S.U.S.A.N. space station in the center of the table.
$68.33
Terraforming Mars: Amazonis And Vastitas
Amazonis Planitia is a fan-made board designed to make 4-5 player games more interesting.It comes with additional 14 City/Greenery + 2 Ocean Tiles and.
$24.99$21.24
Cosmic Encounter: Cosmic Dominion
The forces in the Cosmos have grown. New aliens have appeared, and with their arrival, the tensions between all races have never been higher. Who will reign in this crowded Cosmos? Only time will tell. Cosmic Dominion is the fifth expansion for Cosmic Encounter… an expansion that goes further than ever before to acknowledge the game’s debt to its enthusiastic and imaginative community of fans! Designed for the fans and by the fans, Cosmic Dominion is a must-have for anyone hoping to explore all that the game’s cosmos has to offer! Thirty new aliens blast their way onto your tabletop. Four new variants allow you to modify the classic Cosmic Encounter experience, and new ship markers allow players to create their very own variants. Chock full of fan-favorite aliens, wacky new powers and flares, and a brand-new reward deck, Cosmic Dominion will have you and your friends competing to determine once and for all who rules the galaxy. Cosmic Dominion includes: 30 Alien Sheets 32 Reward Cards 30 Flare Cards 13 Game Tokens 8 Ship Markers
$27.99$19.15
Cosmic Encounter
Who—or what—is out there? Colonize the galaxy in Cosmic Encounter! This game of interstellar exploration, negotiation, and conflict invites three to five players to lead their own unique alien civilizations as they seek to spread across the stars. But every planet is ruled by someone, and the only way to expand your cosmic colonies is through either diplomacy or war. By establishing colonies on five planets beyond the reaches of your home system, you will safeguard the future of your species and earn victory. But if you fail, you will fall into the black abyss of space! Every game of Cosmic Encounter is different, and the tables can turn in an instant. Forge your alliances, outwit your enemies, and spread your colonies across the galaxy!
$69.99$55.99
Smash Up: 10th Anniversary Edition
After 10 years, Smash Up is still going strong!This special 10th Anniversary celebration set comes full of new fun for your base-smashing outings. New factions, brand new Titans, a 10 year retrospective art book, an alternate format Big Base, and more!The Smash Up 10th Anniversary Set includes the new factions: Mermaids, Skeletons, and the World Champs, as well as brand-new Titans, and a reprint of the Sheep faction for those who may have missed out the first time. It also includes several great components for upgrading your game of Smash Up, such as base mats and a new Goblin token, and the all-new Big Base, an entirely new way of playing Smash Up!CONTENTS• 4 Factions with 20 cards each• 9 Base cards• 11 Titans cards• 4 Card dividers• Big Base• 5 Base mats• Goblin coin/First Player token• 10th Anniversary Art BookAges 10+, 2-4 players, 30-60 minutes
$49.99$39.99
Scythe: Game Board Extension
The board extension slides next to the back side of the standard game board, creating a complete board with 70% bigger hexes (the content is the same). All units and resources in Scythe are kept on the board, so the larger hexes provide more space. The standard game board is 624x818mm, and it grows to 818x939mm with this extension.
$15.00$12.00
Smash Up: Cease and Desist
Smash Up: Cease and Desist can be played on its own as a two-player game or combined with other Smash Up titles to allow for up to four players to compete for control of bases at the same time. Smash Up: Cease and Desist includes four factions — Astroknights, Changerbots, Star Roamers, and Ignobles — with 22 cards for each faction. To play, you shuffle together any two factions, whether from this set or any other Smash Up title, then start playing.
$24.99$19.99
Terraforming Mars: Milestones and Awards
Gives Players a chance to randomize or customize their setup of Milestones & Awards. Rules include a complete index of all Milestones & Awards and explanations.
$14.99$12.74
Star Realms: Colony Wars Deck
Designed by Hall of Famers Rob Dougherty and Darwin Kastle, Colony Wars can be played as a stand-alone 2 player game or combined with the original Star Realms Deckbuilding Game to support an additional 1-2 players. This box contains a complete 2 player game with rules and 128 cards, including an all new 80 card trade deck. For the problems are not all solved and the battles are not all won…and we stand today on the edge of a new frontier…a frontier of unknown opportunities and perils…a frontier of unfulfilled hopes and threats. – John F Kennedy Colony Wars is the first standalone set for the award-winning Star Realms Deckbuilding Game. It features all-new Trade Deck cards in the factions you all know and love, and all-new abilities. Star Realms Colony Wars is fully compatible with the Star Realms Core set, or may be played by itself. Can you master the latest strategies, and take your place in the annals of galactic history?
$17.99$16.92
Cosmic Encounter: Cosmic Conflict
The galaxy was stretched out before you, and the vastness of space was yours to conquer. But other races sought to fill the cosmos with their colonies, and they used their strange and dangerous powers to aid them. Nevertheless, you ventured into the cold wastes to do battle. Now, turmoil has spread, and a new group of aliens hope to take advantage of it. How will these rulers attempt to seize power? Which will become your allies, and which your mortal foes? Who will survive this cosmic conflict? Only time will tell... In Cosmic Conflict, the expansion for Cosmic Encounter, 20 new alien races explode onto the galaxy! Players will now shudder at the insidious kindness of the Empath, blink in confusion at the antics of the Lunatic, and howl in outrage as their planets are stolen away by the Claw! Cosmic Conflict also makes the Cosmos even bigger, adding another player (and attractive black components) to the game. Cosmic Quakes will shake things up, ensuring that no player’s hand is truly safe. And as if that wasn’t enough, Cosmic Conflict introduces a new variant to the game – the hazard deck, which confronts the players with dangerous and amusing events that can crop up at any time!
$27.99$19.15
Smash Up: Excellent Moves, Dude!
Grab Your Popcorn!Smash Up is back with a rad to the extreme expansion featuring the best in 80’s cinema! Or, as close we can legally get to it without attracting the attention of some lawyer spaz.Get ready to go back in time (again!), rustle some wraiths, burst some chests, and unload insane amounts of action on some dweebs! Can you lose with these righteous new factions? As if!Excellent Movies, Dudes! is fully compatible with all previous Smash Up expansions.CONTENTS• 4 Faction Decks with 20 Cards Each♦ Action Heroes♦ Wraithrustlers♦ Extramorphs♦ Backtimers• 8 Base Cards• 4 Card Dividers• 1 Token Sheet• 1 Rulebook
$24.99$21.25
Smash Up: That 70s Expansion
Smash Up: That '70s Expansion is a standalone two-player-only game that can also be used as an expansion for other Smash Up titles. The four factions to be included in this set are truckers, vigilantes, disco dancers, and kung fu fighters. Right on! Hop in the Waywaywayback Machine and join Smash Up in the dy-no-mite `70s with four all new factions
$24.99$19.99
Cosmic Encounter: Cosmic Alliance
Cosmic Alliance is the third expansion for Cosmic Encounter, and it brings 20 alien races, both original and classic, exploding onto your tabletop. Players will now stand petrified by the hideous Gorgon, be baffled by the puzzle of the Schizoid, and feel obsolete before the bionics of the Cyborg. Cosmic Alliance also makes the Cosmos even bigger, adding another player as well as rules for large eight-player games (if you own all three expansions). Finally, Cosmic Alliance introduces a new variant – team rules, which allow steadfast allies to dominate the Cosmos together! Cosmic Alliance includes: 20 Alien Sheets 54 Cards, including 1 Player Colony Marker 5 Player Planets 20 Plastic Ships 38 Horde Tokens
$27.99$19.15
Dinosaur World
Now that the scientific triumph of Dinosaur cloning is public knowledge, competition is hot and new parks spring up regularly. Though many of these amateurs are opening their gates before everything has been safety-tested, there’s no shortage of patrons eager to be entertained by extinct behemoths! As with any form of entertainment, triumph is often accompanied by tragedy - which is why your investors demand that you take every precaution (and ensure every visitor signs the safety waiver) before you show them the wonders of Dinosaur World!  Each round, you’ll draft a group of Workers from the Worker Database to run your park for a full season. Then you’ll divide up those Workers to take on the various tasks of building and running your Park - gathering ancient DNA, cloning new Dinos, buying new attractions, and keeping your patrons safe from a toothy demise. The better you run your park, the more Victory Points you’ll score! You might face some visitor deaths along the way, but don’t worry - as long as your park is “safer†than your competitors’, it won’t hurt your score!
$59.95$37.31
Pandemic: Legacy Season 1 (Red Edition)
Actions have consequences from one game to the next as you strive to avert global disaster in this stand-alone epic twist on Pandemic. Red and Blue Editions have variant covers; game contents are the same. It starts simply. A virus tougher than the rest. Nothing your team can’t handle. But as January turns to February, things take a turn for the worse. This is no ordinary virus. What results is a year that will never be forgotten. Pandemic Legacy: Season 1 is a unique and epic cooperative game where your decisions in one game carry over into future games. Over the course of the campaign, you will open sealed packets, reveal hidden information, and unlock secrets that will change your world in unexpected ways. Characters will gain scars, cities will panic, and diseases will mutate. Adapt to each new challenge and save humanity before it’s too late. The world will never be the same again. The world is on the brink of collapse. The coming year in Pandemic Legacy: Season 1 will determine the fate of humanity. Gather your team and prepare for a campaign full of epic twists and evolving gameplay. There are many paths to follow. No two worlds will ever be alike!
$89.99$71.99
Dinosaur Island: Rawr 'N Write
In Dinosaur Island: Rawr 'n Write, your goal is to build the best dang dinosaur theme park you can! You do this by collecting DNA to make Dinosaurs, hiring Specialists to use their unique abilities, and building Attractions and special Buildings to enhance your visitor experience.  However, Dinosaurs are dangerous, and if you don't put some effort into keeping your park secure, you might just "lose track" of some of your visitors...  All of your progress (and missteps!) will be marked on your Park sheets, where you draw the layout of your park, store and spend resources, and record your progress. At the end of the game, you each score your performance, and whoever has the highest score wins!
$29.95$20.33
Cosmic Encounter: Cosmic Storm
The galaxy is trembling in Cosmic Storm, the newest expansion for Cosmic Encounter. With twenty-five new aliens and thirty-five new cards, Cosmic Storm adds more variety than ever. The addition of space stations, each with unique abilities, shakes up the game even more, with the Space Station Conquest variant introducing a new win condition. One thing’s for sure - after Cosmic Storm, the universe will never be the same. Cosmic Storm includes: Twenty-five new aliens Thirty-five cards, including twenty-five flare cards and ten space station cards Ten space station markers Eight tokens
$27.99$19.15
On Mars
The first settlers arrived On Mars in the year 2037. In the decades after establishing Mars Base Camp, private exploration companies began creating a self-sustaining colony. As chief astronaut for one of these enterprises, you want to be a pioneer in developing the biggest, most advanced colony on Mars by achieving mission goals and your company's private agenda. On Mars is played over several rounds. When in orbit, you can take blueprints, buy and develop technologies, and take supplies from the Warehouse. When on the surface of the planet, you can construct buildings with your bots, upgrade these buildings using blueprints, lead scientists and acquire new contracts, and explore the planet's surface with your rover. In the Shuttle Phase, players may travel between the colony and the Space Station in orbit. To win the game, players must significantly contribute to the development of the first colony on Mars. Components 1 Gameboard board 4 Player boards and player aids 1 Reference book 30 Building tiles (including 5 Starting Building tiles) 20 Shelter Building tiles (5 in each player color) 1 Building tiles display and 1 Scientist/Earth Contracts Board 8 Research tiles 19 Discovery tiles 20 Tech tiles (including 4 starting Shelter Tech tiles) 3 Mission tracker cubes and 1 Remaining Missions marker 3 Mission markers (A, B, and C) 8 LSS Reward tiles 1 Shuttle and 1 Colony level marker 12 First Colonist cards and 6 First Colonist tiles 6 Scientist markers 20 Resource tiles of each type and 30 Crystals 4 LSS Track markers 48 Colonists (12 in each player color) 4 Rovers (1 in each player color) 20 Ships and 20 Progress cubes (5 in each player color) 16 Bots (4 in each player color) 4 Player markers and 4 OP markers (1 in each player color) 32 Advanced Building markers (8 in each player color) 24 Blueprint cards 6 Scientist cards 12 Earth Contract cards 16 Private Goal cards 9 Mission cards 12 Solo cards
$124.99$107.46
Star Realms: Gambit Expansion
Just when your enemy thinks the battle is in their grasp, one final gambit can turn agonizing defeat into glorious victory!Contents:13 Gambit Cards3 Merc Cruiser Ship Cards2 Solo Challenge Cards2 Cooperative Challenge Cards
$11.92
Dinosaur Island
Dinosaur Island is a radical worker placement game from designers Jon Gilmour (Dead of Winter) and Brian Lewis where players compete to open the best Dinosaur Island Theme Park they can. Find out why Dinosaur Island has sold more than 50,000 copies and been nominated for more than 10 Game of the Year awards!  Several years ago, scientists discovered a way to clone dinosaurs from viable DNA preserved within the fossil record. After a few mishaps along the way, the process has stabilized. Today, it's the museums that have gone practically extinct, as shrewd investors have turned those initial dinosaur sanctuaries into bustling theme parks, true meccas for dino fans the world over.  In Dinosaur Island, each player takes on the role of a park manager at one of these premier destinations. You've been handed the reins to a burgeoning operation - bring the fantastic creatures of the Jurassic, Triassic, and Cretaceous periods forward into the modern day. Early retirement is yours if you can make your park bigger and better than the competition!  It won't be a walk in the park, though. You will need to hire the right personnel, beat your competitors to perfecting the hottest dino recipes, and gamble on which attractions will draw the most visitors. And it'll all come crashing down if your security precautions aren't tight enough to keep your unruly dino population under control. Welcome to Dinosaur Island.
$59.95$46.96
Star Realms: High Alert - Heroes Expansion
High Alert - Heroes is a 12-card Expansion Pack containing new multi-faction hero cards!
$5.99$4.34
Euphoria: Build a Better Dystopia (Second Edition)
You find yourself in a dystopian cityscape with a few workers at your disposal to make your mark on the world. Like most people in dystopian fiction, your workers are oblivious to their situation. This world is all they've ever known, and you may use them at your whim. The world as we know it has ended, and in its place the city of Euphoria has risen. Believing that a new world order is needed to prevent another apocalypse, the Euphorian elite erect high walls around their golden city and promote intellectual equality above all else. Gone are personal freedoms; gone is knowledge of the past. All that matters is the future. The Euphorians aren’t alone. Outside the city are those who experienced the apocalypse firsthand—they have the memories and scars to prove it. These Wastelanders have cobbled together a society of historians and farmers among the forgotten scrap yards of the past. There is more to the world than the surface of the earth. Deep underground lies the hidden city of Subterra, occupied by miners, mechanics, and revolutionaries. By keeping their workers in the dark, they’ve patched together a network of pipes and sewers, of steam and gears, of hidden passages and secret stairways. In Euphoria: Build a Better Dystopia, you lead a team of workers (dice) and recruits (cards) to claim ownership of the dystopian world. You will generate commodities, dig tunnels to infiltrate opposing areas, construct markets, collect artifacts, strengthen allegiances, and fulfill secret agendas. Euphoria is a worker-placement game in which dice are your workers. The number on each die represents a worker's knowledge—that is, his level of awareness that he's in a dystopia. Worker knowledge enables various bonuses and impacts player interaction. If the collective knowledge of all of your available workers gets too high, one of them might desert you. You also have two elite recruit cards at your disposal; one has pledged allegiance to you, but the other needs some convincing. You can reveal and use the reticent recruit by reaching certain milestones in the game... or by letting other players unwittingly reach those milestones for you. Your path to victory is paved with the sweat of your workers, the strength of your allegiances, and the tunnels you dig to infiltrate other areas of the world, but the destination is a land grab in the form of area control. You accomplish this by constructing markets that impose harsh restrictions of personal freedoms upon other players, changing the face of the game and opening new paths to victory. You can also focus on gathering artifacts from the old world, objects of leisure that are extremely rare in this utilitarian society. The dystopian elite covet these artifacts—especially matching pairs—and are willing to give you tracts of land in exchange for them. Four distinct societies, each of them waiting for you to rewrite history. What are you willing to sacrifice to build a better dystopia?
$75.00$60.00
Smash Up: Science Fiction Double Feature
Smash Up is back with even more wild factions in the mix! Science Fiction Double Feature brings four new groups to the base-smashing business, with abilities unlike those seen before!Time Travelers – The time stream has been compromised. Robots from the future mingle with pirates, extinct dinosaurs move with magical wizards… everything is all smashed up! That’s where the Time Patrol steps in. Organized in 1976 and led by the enigmatic Doctor When, the Time Patrol works to keep time flowing… in the manner they deem best.Cyborg Apes – In a daring raid on a top secret research facility, apes stole the latest in cybernetic enhancements, and are now enacting their centuries old plan to take over the world! Combining their natural athleticism and powerful strength with high-tech augmentations, these apes will go bananas all of your opponents!Super Spies – The shadow war between International Secret Intelligence and the evil HAVOC (Henchman and Villains of Chaos) continues. HAVOC’s schemes threaten the world, from weather changing satellites to lasers mounted on secret moon-bases, they can only be opposed by the daring agents of the ISI. Using the latest in espionage technology, the ISI will be able to foil your opponents plans before they even come to fruition.Shapeshifters – Far below the surface of the earth, strange amorphous creatures have developed a thriving world, based on the manipulation of their own genetics. Now they plan to apply that knowledge to conquer our world above. Taking samples of the most powerful creatures and warriors they can find, these shapeshifters can use the best of whoever they copy.Combine these groups into teams of two for various effects! Smash Up: Science Fiction Double Feature also contains 8 new Base cards to compete over.
$24.99$19.99
Red Rising
Enter the futuristic universe of Red Rising, based on the book series by Pierce Brown featuring a dystopian society divided into 14 castes. You represent a house attempting to rise to power as you piece together an assortment of followers (your hand of cards). Will you break the chains of the Society or embrace the dominance of the Golds? Red Rising is a hand-management, combo-building game. Start with a hand of 5 cards, and on your turn you will deploy 1 of those cards to a location on the board, activating that locations benefit. Then gain the top card from another location (face up) or the deck (face down), adding it to your hand as you enhance your end-game point total.
$45.00$30.50
The Captain is Dead
Imagine that you are one of the crew in your favorite science fiction TV show. Now imagine that in the last 10 minutes of the show things have gone so badly that the captain is dead and you and the surviving members of your crew have to pull together and save the day yourselves! The Captain Is Dead is a co-op game for 2 to 7 players. All you have to do is get the ship's engines (aka "Jump Core") back online and you win, but because there is a hostile alien ship trying to destroy you, that is easier said than done. You have an impressive star ship full of useful systems that will help you fend off the aliens, and get the Jump Core back online. Each system gives you an advantage while it remains online. The assault from the hostile alien ship tends to keep knocking those systems offline however. So you need to balance your time between keeping the ships system's online, fending off the alien threat, and completing your objective. Each member of your crew has special abilities and skills. You need to work as a group to maximize the potential of each role. If someone tries to be a hero, you'll all die.
$49.99$39.99
It's a Wonderful World: Corruption & Ascension
This new deck of cards complement the existing cards of It’s a Wonderful World. From now on, each turn, you will play a mixture of classic Development cards and Ascension cards. Ascension cards introduce new ways to play, most notably through pair scoring and corruption. This new deck also allows you to play with up to 7 players.
$23.48
Terraforming Mars: Ares Expedition Crisis
In Terraforming Mars Ares Expedition: Crisis, players will play as corporations, just as in the original Ares Expedition. You choose phases and play project cards as normal. The difference is players are working together to keep Mars habitable after a natural disaster has landed the planet in crisis. Every round, a new Crisis card will be drawn that will require the players to achieve a certain goal to remove that crisis from play. Each turn that a Crisis card is not completely dealt with, it will lower one or more of the terraforming metrics that keep Mars habitable.Handle all the crises as they arise. Eventually, a Crisis card will be drawn that allows the players to win the game once they have completed re-terraforming Mars.
$24.99$17.87
Scythe: The Wind Gambit
Scythe: The Wind Gambit contains two modular expansions: airships and resolutions. The airship module was originally created and shared in the Scythe Facebook group by Kai Starck. Jamey read over the rules and was impressed both by what the airships added to the game and by the effort Kai had put into the expansion through writing the rules and playtesting it. So Kai, Jakub, and Jamey collaborated to hone the airship module.In the airship module, 2 airship tiles are randomly paired at the beginning of the game (1 passive and 2 aggressive; there are 16 total tiles). Each player's airship miniature (a new type of unit; 1 big miniature for each of the 7 factions [the sculpts are identical, and the bases are different colors to match the factions]) has those abilities, as well as the core ability that airships are free to move onto any territory (land or water) and across rivers. Each player starts with their airship on their home base, so they can start moving out of their home area right away. The airship miniatures measure 104x34x42mm, and they have clear, plastic, removable stands/bases.In the resolution module, resolution tiles add a twist to the way each game ends. There are 8 of them, and 1 will be used each game. They often have an impact in the decisions you’ll make throughout the game. Features: For 1-7 Players 60-120 minute playing time An expansion for Scythe Adds two new modules that can be played together or separately Product Details: Product Dimensions: 2.8 x 11.8 x 5.1 inches Item Weight: 1.95 pounds Shipping Weight: 1.8 pounds Item model number: STM631 Manufacturer recommended age: 14 years and up
$30.00$24.00
It's a Wonderful World: Leisure & Decadence
A second campaign expansion for It’s A Wonderful World! It’s a Wonderful World: Leisure & Decadence offers six scenarios and brand new hidden content to explore over the course of the campaign. This content can then be added to the base game to expand your future playthroughs.This is not a legacy game, though there are surprises the first time it is played.The cards can be reset and the campaign played again.CONTENTS:• 150 Cards• 6 Scenario Envelopes• 11 Scenario Leaflets• 4 Secret Boxes, which contain 27 Secret Components
$39.99$29.87
Tiny Epic Galaxies Blast Off
Tiny Epic Galaxies BLAST OFF! is a streamlined successor to the best selling game Tiny Epic Galaxies. Tiny Epic Galaxies BLAST OFF! Will have you learning and teaching the game faster than ever! Immediately shuffle the Planet Deck, featuring 100% icon based abilities, set them in orbit and you are on your way. Turns will consist of rolling Galaxy Dice and executing simple actions that lead to epic play! Tiny Epic Galaxies BLAST OFF! features an off turn mechanic called following. This ensures you will stay engaged and allows for it to always be your turn. Use your actions to create cosmic combos and race to colonize planets. Each planet you colonize brings new abilities to your galaxy and earns you victory points. Acquire the most victory points by the game's end and you'll be crown the supreme leader of the universe!
$20.00$16.00
Pandemic: Legacy Season 1 (Blue Edition)
Actions have consequences from one game to the next as you strive to avert global disaster in this stand-alone epic twist on Pandemic. Red and Blue Editions have variant covers; game contents are the same. It starts simply. A virus tougher than the rest. Nothing your team can’t handle. But as January turns to February, things take a turn for the worse. This is no ordinary virus. What results is a year that will never be forgotten. Pandemic Legacy: Season 1 is a unique and epic cooperative game where your decisions in one game carry over into future games. Over the course of the campaign, you will open sealed packets, reveal hidden information, and unlock secrets that will change your world in unexpected ways. Characters will gain scars, cities will panic, and diseases will mutate. Adapt to each new challenge and save humanity before it’s too late. The world will never be the same again. The world is on the brink of collapse. The coming year in Pandemic Legacy: Season 1 will determine the fate of humanity. Gather your team and prepare for a campaign full of epic twists and evolving gameplay. There are many paths to follow. No two worlds will ever be alike!
$89.99$71.99