Board Games | Strategy Games
Clearance - Star Realms: Colony Wars Deck
Designed by Hall of Famers Rob Dougherty and Darwin Kastle, Colony Wars can be played as a stand-alone 2 player game or combined with the original Star Realms Deckbuilding Game to support an additional 1-2 players. This box contains a complete 2 player game with rules and 128 cards, including an all new 80 card trade deck. For the problems are not all solved and the battles are not all won…and we stand today on the edge of a new frontier…a frontier of unknown opportunities and perils…a frontier of unfulfilled hopes and threats. – John F Kennedy Colony Wars is the first standalone set for the award-winning Star Realms Deckbuilding Game. It features all-new Trade Deck cards in the factions you all know and love, and all-new abilities. Star Realms Colony Wars is fully compatible with the Star Realms Core set, or may be played by itself. Can you master the latest strategies, and take your place in the annals of galactic history?
$9.82
Clearance - Star Realms
Details: Forge your own star realm. Build up your military through shipping and trade, then use your mighty fleet of warships to protect what's yours and take what isn't! Star Realms is a fast paced deck-building card game of outer space combat. It combines the fun of deck-building games with the interactivity of trading card game style combat. As you play, use trade to add new ships and bases to your deck. When played, those ships and bases generate powerful effects, additional trade, and combat to attack your opponent and their bases. If you reduce your opponent's score to zero, you win! Brand: White Wizard Games Game: Star Realms Age recommendation: 12 and up Number of players: 2 players
$10.05
Clearance - Star Realms: Promo Pack 1
Ships and bases of legend can at last be part of your arsenal! This pack contains 15 new art versions of many of the most sought after promo cards for use with the Star Realms Deckbuilding Game. This pack contains: 2 Battle Screecher, 1 Breeding Site, 2 Star Market, 1 Megahauler, 2 Fortress Oblivion, 1 The Ark, 2 Battle Barge, 1 Starbase Omega, 2 Security Craft, and 1 Mercenary Garrison.
$5.43
Clearance - Star Realms: Frontiers
Frontiers is a deckbuilding game for 1-4 players, that is both a standalone game and fully compatible with Star Realms Deckbuilding Game and all of its expansions! Great gameplay for 1-4 players. Solitaire and Cooperative mode! Plays on its own, or combined with any other Star Realms set. An all-new 80-card trade deck featuring some new mechanics like the double ally abiltiy which really rewards you for focusing on a single faction! Starting decks for four players. Four sets of new, easy-to-use score cards. Plenty of Explorer cards. Full color rulebook for two player PVP games, and awesome multiplayer formats like Free-For-All, Hunter, and Hydra! A sturdy, attractive, 4" x 6" x 2" game box
$13.09
Clearance - Inis
Experience the magnificent deeds of Irish myth as you explore the island's enchanted landscape and claim territory for your clans. Using elegant mechanics combining card drafting and area control to your advantage, compete for dominance over your opponents and become the one true Brenn!
$38.94
Clearance - Gloomhaven: Buttons and Bugs
Buttons & Bugs gives you the same deep strategy combat of Gloomhaven but in a fraction of the size. Its compact footprint and streamlined system means you can set up and play a scenario in under 20 minutes, and it fits on your coffee table or even an airplane tray table.★ Small and portable★ Solo player★ Travel anywhereContents• 6 micro-miniatures• 6 playable characters• 22 scenarios• 5 dual-layer trays• 48 ability cards• 12 progressive player modifier cards• 5 health dials• 20 monsters• 2 alternate monster difficulty modifier cards• 21 condition tokens• 14 plastic tracking cubes• DIZED Tutorial• 1 modifier die• 1 learn to play guide
$10.29
Clearance - Terraforming Mars: Automa
Terraforming Mars: Automa provides a new solo experience when playing Terraforming Mars. Instead of racing against the clock, the Automa lets you compete against corporations run by algorithms and special cards, and makes it possible for you to add any expansions to create the challenge you are looking for.
$21.53
Clearance - Terraforming Mars: Amazonis And Vastitas
Amazonis Planitia is a fan-made board designed to make 4-5 player games more interesting.It comes with additional 14 City/Greenery + 2 Ocean Tiles and.
$15.38
Clearance - Spirit Island: Jagged Earth - Foil Panels
You have work to do, protecting your island from Invaders, but there’s no reason not to look good while you do it! This set of Spirit Panels replaces each of the Spirit Panels from the board game Spirit Island Jagged Earth expansion with premium foil card versions of those same panels!
$5.86
Clearance - Skytear: Taulot Expansion
This is a faction-expansion box for the Skytear MOBA boardgame. The expansion contains: 4 Hero Miniatures (38mm)4 Hero Cards (63x88mm)32 Power Cards (63x88mm) — a pre-built deck You can use these contents to challenge a friend with the starter box. Or you can freely mix and combine these heroes and cards with your existing Skytear collection. The heroes of Taulot strike from the tunnels of their home, their innate hivemind.Zacoal, malformed by Skytear designed to empower him, overpowers any invader.Older than any other, Nelaclan can cast any spell, wielding powers long forgotten.Charged with preventing entry to the realm, Achla is a master ambusher.A rumbling is all the warning foes get before Ixatosk emerges from its burrows.
$20.21
Clearance - Brass: Lancashire
Brass: Lancashire — first published as Brass — is an economic strategy game that tells the story of competing cotton entrepreneurs in Lancashire during the industrial revolution. You must develop, build, and establish your industries and network so that you can capitalize demand for iron, coal and cotton. The game is played over two halves: the canal phase and the rail phase. To win the game, score the most victory points (VPs), which are counted at the end of each half. VPs are gained from your canals, rails, and established (flipped) industry tiles. Each round, players take turns according to the turn order track, receiving two actions to perform any of the following: Build an industry tile Build a rail or canal Develop an industry Sell cotton Take a loan At the end of a player's turn, they replace the two cards they played with two more from the deck. Turn order is determined by how much money a player spent on the previous turn, from lowest spent first to highest spent. This turn order mechanism opens some strategic options for players going later in the turn order, allowing for the possibility of back-to-back turns. After all the cards have been played the first time (with the deck size being adjusted for the number of players), the canal phase ends and a scoring round commences. After scoring, all canals and all of the lowest level industries are removed for the game, after which new cards are dealt and the rail phase begins. During this phase, players may now occupy more than one location in a city and a double-connection build (though expensive) is possible. At the end of the rail phase, another scoring round takes place, then a winner is crowned. The cards limit where you can build your industries, but any card can be used for the develop, sell cotton or build connections actions. This leads to a strategic timing/storing of cards. Resources are common so that if one player builds a rail line (which requires coal) they have to use the coal from the nearest source, which may be an opponent's coal mine, which in turn gets that coal mine closer to scoring (i.e., being utilized). Brass: Lancashire, the 2018 edition from Roxley Games, reboots the original Warfrog Games edition of Brass with new artwork and components, as well as a few rules changes: The virtual link rules between Birkenhead have been made optional. The three-player experience has been brought closer to the ideal experience of four players by shortening each half of the game by one round and tuning the deck and distant market tiles slightly to ensure a consistent experience. Two-player rules have been created and are playable without the need for an alternate board. The level 1 cotton mill is now worth 5 VP to make it slightly less terrible.
$49.19
Clearance - Terraforming Mars: Ares Expedition Foundations
This Expansion contains additional player boards, cubes, and phase cards so that Ares Expedition can be played with up to six players. This expansion also includes two additional game boards. One is a larger score track. The other adds a fourth terraforming metric: infrastructure. Additionally, there are new project cards that involve the new terraforming metric and a new phase card.
$39.48
Wyrmspan
You are an amateur dracologist in the world of Wyrmspan, a place where dragons of all shapes, sizes, and colors roam the skies. Excavate a hidden labyrinth you recently unearthed on your land and entice these beautiful creatures to roost in the sanctuary of your caves. During a game of Wyrmspan, you will build a sanctuary for dragons of all shapes and sizes. Your sanctuary begins with 3 excavated spaces—the leftmost space in your Crimson Cavern, your Golden Grotto, and your Amethyst Abyss. Over the course of the game, you will excavate additional spaces in your sanctuary and entice dragons to live there, chaining together powerful abilities and earning the favor of the Dragon Guild.Wyrmspan is inspired by the mechanisms of Wingspan, though its 16+ unique elements make Wyrmspan a standalone game (not compatible with Wingspan).ComponentsWyrmspan plays up to 5 players, and it is flexible in size for various tables due to 3 smaller central boards (instead of a single big game board). Each player mat is 475x290mm (a little wider than Wingspan). It includes:• 2 rulebooks (multiplayer and solo)• 1 dragon fact book (32 pages)• 5 player mats• 5 adventurer meeples and 5 guild tokens• 183 dragon cards (148 full-grown dragons and 35 hatchlings; 57x87mm)• 75 cave cards (57x57mm)• 4 dragon guilds• 55 speckled egg tokens• 10 double-sided objective tiles• 45 shiny cardboard coins• 10 quick-start cards (2 cards per player; 57x87mm)• 17 Automa solo mode cards (57x87mm)• 1 box (296x296x70mm, and it weighs 2.6 kg)
$65.00$55.00
Terraforming Mars
In the 2400s, mankind begins to terraform the planet Mars. Giant corporations, sponsored by the World Government on Earth, initiate huge projects to raise the temperature, the oxygen level, and the ocean coverage until the environment is habitable. In Terraforming Mars, you play one of those corporations and work together in the terraforming process, but compete for getting victory points that are awarded not only for your contribution to the terraforming, but also for advancing human infrastructure throughout the solar system, and doing other commendable things. The players acquire unique project cards (from over two hundred different ones) by buying them to their hand. The projects (cards) can represent anything from introducing plant life or animals, hurling asteroids at the surface, building cities, to mining the moons of Jupiter and establishing greenhouse gas industries to heat up the atmosphere. The cards can give you immediate bonuses, as well as increasing your production of different resources. Many cards also have requirements and they become playable when the temperature, oxygen, or ocean coverage increases enough. Buying cards is costly, so there is a balance between buying cards (3 megacredits per card) and actually playing them (which can cost anything between 0 to 41 megacredits, depending on the project). Standard Projects are always available to complement your cards. Your basic income, as well as your basic score, is based on your Terraform Rating (starting at 20), which increases every time you raise one of the three global parameters. However, your income is complemented with your production, and you also get VPs from many other sources. Each player keeps track of their production and resources on their player boards, and the game uses six types of resources: MegaCredits, Steel, Titanium, Plants, Energy, and Heat. On the game board, you compete for the best places for your city tiles, ocean tiles, and greenery tiles. You also compete for different Milestones and Awards worth many VPs. Each round is called a generation (guess why) and consists of the following phases: 1) Player order shifts clockwise.2) Research phase: All players buy cards from four privately drawn.3) Action phase: Players take turns doing 1-2 actions from these options: Playing a card, claiming a Milestone, funding an Award, using a Standard project, converting plant into greenery tiles (and raising oxygen), converting heat into a temperature raise, and using the action of a card in play. The turn continues around the table (sometimes several laps) until all players have passed.4) Production phase: Players get resources according to their terraform rating and production parameters. When the three global parameters (temperature, oxygen, ocean) have all reached their goal, the terraforming is complete, and the game ends after that generation. Count your Terraform Rating and other VPs to determine the winning corporation!
$79.99$52.69
Wingspan
Wingspan is a competitive, medium-weight, card-driven, engine-building board game from Stonemaier Games. It's designed by Elizabeth Hargrave and features over 170 birds illustrated by Beth Sobel, Natalia Rojas, and Ana Maria Martinez. You are bird enthusiasts—researchers, bird watchers, ornithologists, and collectors—seeking to discover and attract the best birds to your network of wildlife preserves. Each bird extends a chain of powerful combinations in one of your habitats (actions). These habitats focus on several key aspects of growth: Gain food tokens via custom dice in a birdfeeder dice tower Lay eggs using egg miniatures in a variety of colors Draw from hundreds of unique bird cards and play them The winner is the player with the most points after 4 rounds. If you enjoy Terraforming Mars and Gizmos, we think this game will take flight at your table.
$65.00$55.00
Root
Find adventure in a marvelous asymmetric game. Root provides limitless replay value as you and your friends explore the unique factions all wanting to rule a fantastic forest kingdom.Play as the:Marquise de Cat: Dominate the woods, extracting its riches and policing its inhabitants.Woodland Alliance: Gather supporters and coordinate revolts against the ruling regime.Eyrie Dynasties: Regain control of the woods while keeping your squabbling court at bay.Vagabond: Seek fame and fortune as you forge alliances and rivalries with the other players.Each faction has its own play style and paths to victory, providing an immersive game experience you will want to play again and again.
$60.00$48.00
Dominion 2nd Edition
"You are a monarch, like your parents before you, a ruler of a small pleasant kingdom of rivers and evergreens. Unlike your parents, however, you have hopes and dreams! You want a bigger and more pleasant kingdom, with more rivers and a wider variety of trees. You want a Dominion! In all directions lie fiefs, freeholds, and feodums. All are small bits of land, controlled by petty lords and verging on anarchy. You will bring civilization to these people, uniting them under your banner. "But wait! It must be something in the air; several other monarchs have had the exact same idea. You must race to get as much of the unclaimed land as possible, fending them off along the way. To do this you will hire minions, construct buildings, spruce up your castle, and fill the coffers of your treasury. Your parents wouldn't be proud, but your grandparents, on your mother's side, would be delighted.'"' In Dominion, each player starts with an identical, very small deck of cards. In the center of the table is a selection of other cards the players can "buy" as they can afford them. Through their selection of cards to buy and how they play their hands as they draw them, the players construct their deck on the fly, striving for the most efficient path to the precious victory points by game end. Dominion is not a collectible card game (CCG), but the play of the game is similar to the construction and play of a CCG deck. The game comes with 500 cards. You select 10 of the 26 Kingdom card types to include in any given play—leading to immense variety. Dominion (Second Edition) replaces six Kingdom card types from the first edition with six new types of Kingdom cards, while also replacing the blank cards in the game with a seventh new Kingdom card. These new cards are available on their own in the Dominion: Update Pack. The rulebook has been rewritten, three cards have mild functional changes ("you may" added to Moneylender, Mine, Throne Room), and other cards have been rephrased (while remaining functionally the same).
$44.95$28.95
Brass: Birmingham
Brass: Birmingham is an economic strategy game sequel to Martin Wallace' 2007 masterpiece, Brass. Birmingham tells the story of competing entrepreneurs in Birmingham during the industrial revolution, between the years of 1770-1870. As in its predecessor, you must develop, build, and establish your industries and network, in an effort to exploit low or high market demands. Each round, players take turns according to the turn order track, receiving two actions to perform any of the following actions (found in the original game): 1) Build - Pay required resources and place an industry tile.2) Network - Add a rail / canal link, expanding your network.3) Develop - Increase the VP value of an industry.4) Sell - Sell your cotton, manufactured goods and pottery.5) Loan - Take a £30 loan and reduce your income. Brass: Birmingham also features a new sixth action: 6) Scout - Discard three cards and take a wild location and wild industry card. (This action replaces Double Action Build in original Brass.) The game is played over two halves: the canal era (years 1770-1830) and the rail era (years 1830-1870). To win the game, score the most VPs. VPs are counted at the end of each half for the canals, rails and established (flipped) industry tiles. Birmingham features dynamic scoring canals/rails. Instead of each flipped industry tile giving a static 1 VP to all connected canals and rails, many industries give 0 or even 2 VPs. This provides players with the opportunity to score much higher value canals in the first era, and creates interesting strategy with industry placement. Iron, coal, and cotton are three industries which appear in both the original Brass as well as in Brass: Birmingham. New "Sell" system Brewing has become a fundamental part of the culture in Birmingham. You must now sell your product through traders located around the edges of the board. Each of these traders is looking for a specific type of good each game. To sell cotton, pottery, or manufactured goods to these traders, you must also "grease the wheels of industry" by consuming beer. For example, a level 1 cotton mill requires one beer to flip. As an incentive to sell early, the first player to sell to a trader receives free beer. Birmingham features three all-new industry types: Brewery - Produces precious beer barrels required to sell goods. Manufactured goods - Function like cotton, but features eight levels. Each level of manufactured goods provides unique rewards, rather than just escalating in VPs, making it a more versatile (yet potentially more difficult) path vs cotton. Pottery - These behemoths of Birmingham offer huge VPs, but at a huge cost and need to plan. Increased Coal and Iron Market size - The price of coal and iron can now go up to £8 per cube, and it's not uncommon. Brass: Birmingham is a sequel to Brass. It offers a very different story arc and experience from its predecessor.
$79.99$57.16
Forest Shuffle
 Experience the miracles of the forest in this clever card game. In Forest Shuffle, 2-4 players compete in gathering the most valuable trees and attracting species, thus creating an ecological balanced habitat for flora and fauna. It all starts with a single tree... And it's as simple as that: Each turn you draw cards from the stack or center, place trees in your forest to attract wildlife, try to combine plants and animals for extra points or bonus actions. Consider the different preferences of these creatures: Some animals feel only comfortable in the presence of their fellow species, others prefer certain tree types to live in. Are you able to establish an ideal balance and create the most beautiful forest?Â
$29.99$23.99
Root: Riverfolk Expansion
Root's hirelings lend their services to factions willing to pay the price. Court the Marquise's infamous Forest Patrol or sway the rampaging Last Dynasty from the Eyrie to join your cause. Whether you are playing with two players or six, the hirelings are sure to offer you exciting new ways to play Root. The set includes three new hirelings cards and nine screen-printed meeples.
$40.00$25.38
Everdell (Third Edition)
From Everfrost to Bellsong, many a peaceful year have passed in Everdell — but the time has come for new territories to be settled and new cities to be established. You will be the head of a group of critters intent on just such a task. There are buildings to construct, lively characters to meet, events to host— you will have a busy year ahead of you! Will the sun shine brightest on your city before the winter moon rises?
$75.00
Wingspan: European Expansion
In this first expansion to Wingspan, we increase the scope of the world to include the regal, beautiful, and varied birds of Europe. These birds feature a variety of new abilities, including a number of birds with round end abilities, abilities that increase interaction between players, and birds that benefit from excess cards/food. Along with the new bonus cards, they're designed to be shuffled into the original decks of cards (and cards from future expansions).The European Expansion also includes an additional tray for storing the growing collection of birds (past, present, and future), as well as 15 purple eggs, extra food tokens, and a colorful new scorepad designed for both multi-player and single-player scoring.Contents:81 Bird Cards (all unique, all new)15 Egg Miniatures (Purple)5 Bonus Cards4 Automa Cards1 Custom Tray with Lid1 Scorepad (multi-player on one side, solo on the other)1 Rulebook5 Goal Tiles38 Food Tokens1 Reference Tile Ages: 10+Players: 1-5Game Length: 40-70 minutes This is not a stand-alone game. A copy of Wingspan is required to play.
$30.00$24.00
Spirit Island
Powerful Spirits have existed on this isolated island for time immemorial. They are both part of the natural world and - at the same time - something beyond nature. Native Islanders, known as the Dahan, have learned how to co-exist with the spirits, but with a healthy dose of fear and reverence. However, now, the island has been "discovered" by invaders from a far-off land. These would-be colonists are taking over the land and upsetting the natural balance, destroying the presence of Spirits as they go. As Spirits, you must grow in power and work together to drive the invaders from your island... before it’s too late!
$62.42
Modern Art
Beauty is in the eye of the beholder, but in the high-stakes world of fine art auctions, there's nothing more beautiful than making a buck. In Modern Art, you take on the role of curators, buying and selling paintings for their museum. Over the course of four rounds, you take part in a number of
$20.52
Wingspan: Oceana Expansion
In this second expansion to Wingspan, we feature the colourful and awe-inspiring birds of Oceania. The Oceania bird cards are designed to be shuffled into the bird cards from the base game, with or without other expansions. This expansion includes new player mats and a new food type, allowing players to explore different strategies in this new environment. It also includes new bonus cards and more end-of-round goals, as well as a new color of eggs. EXPANSION! Wingspan is required to play!Components• 1 rulebook• 95 bird cards• 1 scorepad• 5 bonus cards• 4 goal tiles• 1 reference tile• 15 egg miniatures• 5 food dice• 69 nectar tokens• 5 player mats• 1 Automa rulebook• 7 cards for Automa
$35.00$28.00
Viticulture: Essential Edition
Old-world Tuscany awaits your winemaking skill and strategic cunning. You'll plant vines, harvest grapes, age wines, and fill merchant orders to create the greatest winery in Italy! Viticulture is a worker-placement strategy game that allows players to create their own Tuscan vineyard anywhere a table and a friend can be found. You find yourself in rustic, pre-modern Tuscany, where you've inherited a meager vineyard. You own a few plots of land, an old crush pad, a tiny cellar, 3 workers ... and the dream of owning the best winery in Italy. Your job is to allocate your workers and helpful visitors to complete various tasks throughout the year. Each season is different on a vineyard, so the workers have different tasks they can take care of in the summer and winter. There's competition over those tasks, and often the first worker to arrive at each one has an advantage over the rest. Using those workers and visitors, you can expand your vineyard by building structures, planting vines, and filling wine orders as you work towards the goal of owning the most successful winery in Tuscany.Contents:42 Vine Cards36 Wine Order Cards18 Field Cards24 Automa Cards36 Mama and Papa Cards38 Summer Visitor Cards38 Winter Visitor Cards1 Double-Sided Game Board6 Double-Sided Vineyard Mats30 Worker Meeples6 Grande Worker Meeples50 Glass Tokens6 Wake-Up Tokens6 Victory Point Tokens6 Residual Payment Tracker Tokens48 Wooden Structure Tokens72 Punch Board Lira1 First Player Token
$65.00$52.00
Terraforming Mars: Hellas & Elysium
Hellas & Elysium is the first expansion for Terraforming Mars. It features two new game boards which can be played instead of the main game’s Tharsis map. • Elysium takes players almost to the opposite side of Mars’ equator, with vast lowlands for oceans in the north and a dry, mineral-rich south. Place a tile on Olympus Mons, the highest peak in the solar system, to gain three free cards! • Hellas, the southern wild, includes Mars’ south pole and the enormous seven-hex Hellas crater that just begs to become a giant lake. Building around the pole gives you new placement bonuses in the form of heat and possibly even water.
$22.46
Unmatched: Little Red Riding Hood vs Beowulf
In battle, there are no equals. ONCE UPON A TIME, Little Red Riding Hood took her basket of nasty tricks and faced off against the legendary Beowulf in this exciting Unmatched set. "What big eyes you have, Wulfie!" "That’s called 'rage', kid!" Little Red features a clever card-combo mechanism. Matching icons on the cards she plays to the one in her "basket" (discard pile), triggers potent effects. Meanwhile, Beowulf uses rage to power up his cards for devastating attacks. Unmatched is a highly asymmetrical miniature fighting game for two or four players. Each hero is represented by a unique deck designed to evoke their style and legend. Tactical movement and no-luck combat resolution create a unique play experience that rewards expertise, but just when you've mastered one set, new heroes arrive to provide all new match-ups.
$24.95$17.81
Forest Shuffle: Alpine
In the mixed mountain forest of the Alps, all the way up the tree line, you can find numerous animals, plants, and mushrooms. While they share a habitat, they each have their own set of diverse needs. Forest Shuffle: Alpine is the highly anticipated expansion to the acclaimed card drafting game. These new cards expand the existing set collection options as well as introduce new ones, adding more depth and strategy to the game.Forest Shuffle: Alpine adds 36 new cards all with new stunning illustrations. EXPAND YOUR FOREST SHUFFLE EXPERIENCE: Introduce 36 new multifunctional cards to your Forest Shuffle game, adding incredible diversity and fresh strategies to explore. DISCOVER THE ALPS: Venture into the Alpine region with this expansion, bringing new species and two additional tree types to enrich your gameplay. ADDITIONAL TACTICAL DEPTH: Some cards introduce exciting twists to the base game's rules, offering more strategic options and challenges to your forest-building endeavors. PERFECT FOR STRATEGY LOVERS: Designed by Kosch, this expansion enhances the tactical aspects of Forest Shuffle, making it even more engaging for players seeking a thoughtful and strategic card game. SEAMLESS INTEGRATION WITH BASE GAME: Easily shuffle the new cards into your existing Forest Shuffle game for an even more varied and immersive gaming experience. Contents 36 Cards Instructions
$12.99$10.35
Unmatched: Houdini vs. The Genie
Unmatched is a highly asymmetrical miniature fighting game for two or four players. Each hero is represented by a unique deck designed to evoke their style and legend. Tactical movement and no-luck combat resolution create a unique play experience that rewards expertise, but just when you've mastered one set, new heroes arrive to provide all new match-ups. Unmatched: Houdini vs. The Genie adds two new heroes: Harry Houdini and The Genie of the Lamp.
$24.95$17.81
Spirit Island: Branch and Claw Expansion
The Branch & Claw Expansion for Spirit Island, featuring two new Spirits (Sharp Fangs Behind the Leaves and Keeper of the Forbidden Wilds) and a new Adversary (France) as well as adding Events to the Invader Phase of the game! The Event Deck has events that happen each turn, adding further variation to the game play. In addition, the expansion has Tokens that prevent the invaders from exploring, building, or ravaging or add wild Beasts to the land, a new set of powers (31 Minor and 21 Major) that use the new Tokens and expand the gameplay, 15 new Fear cards, new Blight cards, and new Scenarios.
$29.95$21.30
Everdell: Bellfaire
Bellfaire is a modular expansion for Everdell packed with exciting new content to experience! Unique player powers for each type of critter in Everdell. Rules for 5-6 players. The Bellfaire board with a revolving Market location, and endgame Garland awards.
$45.00
Wingspan: Speckled Eggs
These 100 speckled eggs (10 egg tokens in 10 different color combinations) showcase some of the beautiful eggs created by birds of the world. They are are the same size, texture, and material as other Wingspan eggs.
$20.00$16.00
Libertalia: Winds of Galecrest
In the world of Galecrest, sky pirates set sail on the winds in search of adventure, treasure, and glory. As an admiral, you command a vast and varied crew... but so do your rivals sailing other ships in the pirate fleet. Each day the fleet lands on a different island where you’ll send a crew member to collect your share of the loot, hoping they’ll return to boost your growing group of characters. Libertalia was originally released in 2012. Ten years later, we’re celebrating the foundations of the original design with a heavily revised and expanded edition that includes all-new art, 40 characters per player, a reputation system to resolve tiebreakers, premium loot tokens, a robust solo mode, and much more. If you like hand-management games, we think you will enjoy sneakily managing your crew in Libertalia: Winds of Galecrest!
$60.00$48.00
Dominion: Hinterlands Expansion 2nd Edition
The world is big and your kingdom small. Small when compared to the world, that is; it's moderate-sized when compared to other kingdoms. But in a big world like this one - big when compared to smaller worlds anyway, if such things exist; it's moderate-sized when compared to worlds of roughly the same size, and a little small when compared to worlds just a little larger - well, to make a long story short - short when compared to longer stories anyway - it is time to stretch your borders. You've heard of far-off places - exotic countries, where they have pancakes but not waffles, where the people wear the wrong number of shirts, and don't even have a word for the look two people give each other when they each hope that the other will do something that they both want done but which neither of them wants to do. It is to these lands that you now turn your gaze. Dominion: Hinterlands is the sixth addition to the game of Dominion. It adds 26 new Kingdom cards to Dominion, including 20 Actions, 3 Treasures, 3 Victory cards, and 3 Reactions. The central theme is cards that do something immediately when you buy them or gain them.
$39.95$24.38
Terraforming Mars: Turmoil
Turmoil, the fifth expansion to Terraforming Mars, takes players back to Mars, and the struggle for control and progress of human society on a big and dangerous planet. The expansion includes new corporations, new projects, and a new type of cards — Global Events, from dust storms to riots to rising alloy demand — that give you something to plan for 3 generations in advance. At the heart of this is the political arena of the Terraforming Committee. A new action allows players to add delegates to different parties, the first delegate each generation being free, and additional ones costing 5 MC. Neutral delegates are added by the global events, representing the wishes and trends of society.When a player (even the neutral player) has more delegates in a party than any other player, that player takes over the party leader seat for that party, and when a party has more delegates than any other party, it becomes dominant. The dominant party will become ruling during the next generation, imposing its one-time bonus, its ongoing policy, and granting chairmanship for its party leader, awarding that player 1 terraform rating. Party: Bonus: Policy:Kelvinist 1MC/heat production 10MC -> 1 heat production + 1 energy productionScientist 1MC/science tag 10MC -> draw 3 cards (once per player)Unity 1MC/planet tag Titanium is worth +1MCMars First 1MC/building tag Placing a tile on Mars gives 1 steelGreens 1MC/biological tag placing a greenery tile gives 4MCReds 1TR for the lowest player Increasing TR in the action phase costs +3MC The political arena also determines the players' influence, which can be used to moderate or enhance the effect of the current global event. Influence is gained from being the chairman of the Committee, being party leader in the dominant party, and for having a non-leader delegate in the dominant party.In order to pay for all these new bonuses, the Committee is revising the terraform rating, lowering it for all players by 1 step each generation. In Turmoil, players can try to force their own agenda, or push it in a more moderate, economic way. They can play to mitigate the global events with influence, or adjust their play to better take advantage of them. And they can anticipate the competing players' agendas and try to benefit from them, or counteract them. Turmoil is an expert expansion - be prepared to meet the full spectrum of human civilization in the era of terraforming Mars!
$39.99$26.23
Tapestry
Tapestry is a two-hour game for 1-5 players designed by Jamey Stegmaier. Create the civilization with the most storied history, starting at the beginning of humankind and reaching into the future. The paths you choose will vary greatly from real-world events or people — your civilization is unique! In Tapestry, you start from nothing and advance on any of the four advancement tracks (science, technology, exploration, and military) to earn progressively better benefits. You can focus on a specific track or take a more balanced approach. You will also improve your income, build your capital city, leverage your asymmetric abilities, earn victory points, and gain tapestry cards that will tell the story of your civilization.
$110.00$88.00
Gloomhaven: Jaws of the Lion - Removable Sticker Set & Map
Reset or replay your copy of Gloomhaven: Jaws of the Lion with this set of 30 high quality removable vinyl stickers and city map board from Cephalofair. Featuring non-transferring adhesive, these stickers can be removed without damaging or tearing components.
$8.50$5.09
Smash Up
The "shufflebuilding" game Smash Up begins with a simple premise: take the 20-card decks of two factions, shuffle them into a deck of forty cards, then compete to crush more Bases than your opponents! Each faction involves a different gaming mechanism - the pirates move the cards, the zombies bring back the cards from the discard pile, the dinosaurs have enormous power - and each combination of factions brings a different gaming experience. During the game, basic cards (each with their own difficulties and abilities) are at stake. You try to have the most power on the basis of your minions when the base is broken. Sounds easy? Is it easy when an opponent's Alien-Ninja decides to tie your minions to other Bases - flat Murder them? What happens when the Pirate-Dinosaur Full Sails player and frees King Rex to trample your minions in the ground, or when wizard-zombies use their mystic power to create an outbreak, suddenly flooding minions on the base of the discard pile? Or if you were facing a Zombie-Dinosaur player instead and he created an epidemic of massive beasts at the same time?!? When a base is smashed, each player in first, second and third place scores points. Fourth place? Sorry, brother, next time. With eight different factions, Smash Up includes dozens of combinations to try. Pirate-Aliens play different Ninja-Aliens, for example. Which one will you use to crush your opponents? And did we mention dinosaurs have laser beams? Integrates with: Smash Up: Munchkin Smash Up: Pretty Pretty Smash Up Smash Up: The Big Geeky Box Smash Up: Science Fiction Double Feature Smash Up: Monster Smash Smash Up: The Obligatory Cthulhu Set Smash Up: Awesome Level 9000 Smash Up: It's Your Fault! Smash Up: Cease and Desist
$34.99$27.99
Unmatched: Marvel - Redemption Row
As with every Unmatched set, Hell’s Kitchen heroes can face off against fighters from other sets, making it a must-have for experienced players or a great entry point for new ones. And Hell’s Kitchen introduces item tokens that provide fighters with potent effects. And it’s all brought to life by the masterful illustration of Oliver Barrett and Ian O’Toole with the peerless production quality for which the Unmatched line is known. Unmatched: Hell’s Kitchen is a stand-alone expansion for the Unmatched system and includes: 76 cards featuring the art of Oliver Barrett A battlefield board featuring the art of Ian O’Toole 3 pre-washed miniatures for Daredevil, Elektra, and Bullseye 4 plastic sidekick tokens for the Hand 3 custom life trackers 3 scheme tokens 3 combat tokens
$49.95$35.69
Dominion: Prosperity Expansion 2nd Edition
This is the 4th expansion to the game of Dominion. It adds 25 new Kingdom cards to Dominion, plus 2 new Basic cards that let players keep building up past Gold and Province. The central theme is wealth; there are treasures with abilities, cards that interact with treasures, and powerful expensive cards.Ah, money. There’s nothing like the sound of coins clinking in your hands. You vastly prefer it to the sound of coins clinking in someone else’s hands, or the sound of coins just sitting there in a pile that no one can quite reach without getting up. Getting up, that’s all behind you now. Life has been good to you. Just ten years ago, you were tilling your own fields in a simple straw hat. Today, your kingdom stretches from sea to sea, and your straw hat is the largest the world has ever known. You also have the world’s smallest dog, and a life-size statue of yourself made out of baklava. Sure, money can’t buy happiness, but it can buy envy, anger, and also this kind of blank feeling. You still have problems – troublesome neighbors that must be conquered. But this time, you’ll conquer them in style.
$44.95$37.73
Res Arcana
In a high tower, an Alchemist prepares potions, using vials filled with otherworldly fluids. In a sacred grove, a Druid grinds herbs for a mystical ritual. In the catacombs, a Necromancer summons a bone dragon... Welcome to the world of Res Arcana!Each player is a mage vying for power against
$39.99$29.96
Meadow
inspiration and capturing breathtaking views. Players are driven by passion and curiosity, but also by competition for the title of the keenest nature observer! It will be awarded to whoever scores the most points from the observed species of animals and plants, landscapes and souvenirs collected from the hike. Competition continues by the fire, where players compete in achieving the goals of their expeditions.
$54.99$43.99
Cosmic Encounter: Cosmic Incursion
Over the years, alien empires have risen and fallen. The Vacuum has failed to eliminate the Zombie, the Virus has spread far and wide, and the Loser has turned defeat into victory. 50 different species have tried to conquer the galaxy, and each have made their mark on the universe. Their warring has not gone unnoticed. In Cosmic Incursion, the exciting expansion for Cosmic Encounter, 20 new alien races explode onto the galaxy! Players will face the sticky terror of the Fungus, scratch their heads at the perplexing Magician, and shudder in fear as the Locust consumes their planets in one gulp. Cosmic Incursion also makes the Cosmos even bigger, adding a 6th player to the game. Finally, as if that wasn’t enough, Cosmic Incursion introduces a new variant to the game – the reward deck, which offers exciting new cards such as kickers and rifts to those aliens who ally with the defense.
$27.99$19.15
Everdell: Spirecrest
Spirecrest is an expansive and challenging new expansion, sure to surprise and delight even the most seasoned of Everdell players. This expansion features a new Mountain board, Discovery cards, Weather cards, Big Critters, Maps and Expeditions! 3 extra Big Critter meeples and saddles 9 new Discovery cards More Critters! Owls, Moles, Lizards!
$60.00$50.00
Cosmic Encounter: Cosmic Odyssey
You’ve conquered the stars in Cosmic Encounter®. You’ve weathered storms, defended against incursions, forged alliances, engaged in countless conflicts, and established dominion for eons. Or perhaps you’ve done none of those things, and Cosmic Encounter has only recently entered your life. Either way, there is still the ever-burning question: what comes next? Well, dear friends, this comes next. And it’s going to be epic. Cosmic Odyssey is a massive expansion bigger than anything Cosmic that came before it (aside from the base game, of course), and it packs enough wallop to enhance your wild and wonderful space shenanigans for countless games to come. Even if you don’t own any of the previous expansions, Cosmic Odyssey brings loads of aliens, variants, and a brand-new campaign mode to the table. It has more of everything Cosmic Encounter has to offer, and lots of things that have never been seen in the game before. It’s a never-ending odyssey, and one that no Cosmic fan will want to miss!
$59.99$38.78
Dead of Winter
Dead of Winter: A Crossroads Game is a story-centric game about surviving a harsh winter in an apocalyptic world. The survivors are all dealing with their own psychological imperatives but must still find a way to work together to fight off outside threats, resolve crises, find food and supplies, and keep the colony’s morale up. Dead of Winter has players making frequent, difficult, heavily-thematic, wildly-varying decisions, that often have them deciding between what is best for the colony and what is best for themselves.
$69.99$55.99
Terraforming Mars: Amazonis And Vastitas
Amazonis Planitia is a fan-made board designed to make 4-5 player games more interesting.It comes with additional 14 City/Greenery + 2 Ocean Tiles and.
$24.99$21.24