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Board Games | Games with Solo Mode

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  • Gamers Guild AZ AEG Cascadia GTS

    Cascadia

    Cascadia is a puzzly tile-laying and token-drafting game featuring the habitats and wildlife of the Pacific Northwest. In the game, you take turns building out your own terrain area and populating it with wildlife. You start with three hexagonal habitat tiles (with the five types of habitat in the game), and on a turn you choose a new habitat tile that's paired with a wildlife token, then place that tile next to your other ones and place the wildlife token on an appropriate habitat. (Each tile depicts 1-3 types of wildlife from the five types in the game, and you can place at most one tile on a habitat.) Four tiles are on display, with each tile being paired at random with a wildlife token, so you must make the best of what's available — unless you have a nature token to spend so that you can pick your choice of each item. Ideally you can place habitat tiles to create matching terrain that reduces fragmentation and creates wildlife corridors, mostly because you score for the largest area of each type of habitat at game's end, with a bonus if your group is larger than each other player's. At the same time, you want to place wildlife tokens so that you can maximize the number of points scored by them, with the wildlife goals being determined at random by one of the four scoring cards for each type of wildlife. Maybe hawks want to be separate from other hawks, while foxes want lots of different animals surrounding them and bears want to be in pairs. Can you make it happen?

    $39.99$31.99

  • Gamers Guild AZ Jyde Mists (Pre-Order) Asmodee

    Mists Over Carcassonne

     Mists Over Carcassonne is the world’s first cooperative version of Carcassonne. Players already familiar with Carcassonne will be able to dive right into the game. 6 exciting levels will guide players step by step through the individual elements and rules of Mists over Carcassonne and present them with ever greater challenges. In the game, players take turns adding a new land tile to the board. As the game board expands, players will place their meeples to score points. However, ghosts will appear during the game and it’s up to the player to pacify them. Together, players must reach the goal tile by scoring a pre-determined number of points. But if there are too many ghosts on the board, or players can’t draw any more land tiles, then they have lost. All players play together against the game. Show each other your tiles and decide as a team where to place them. In later levels especially, you will need to cooperate well!Â

    $39.99$31.99

  • Gamers Guild AZ Lucky Duck Games Creature Comforts (Pre-Order) GTS

    Creature Comforts

    Life in the forest is a lot of fun, at least while the sun is shining and the leaves are on the trees. Those days don’t last forever though, and long before the weather starts to change, the wise animals start to harvest for the long cold winter ahead. You will spend many months tucked into your burrow and you want to make it as cozy as possible. A nice bowl of soup, a comfortable rocking chair, and some toys and games will go a long way to make those dark winter days pass by quickly. In Creature Comforts, you spend the Spring, Summer, and Fall gathering different goods from the forest and spending them to collect items that will make your home more inviting while the world outside is covered in a layer of snow. Each round you send family members out to various locations in an attempt to gain supplies. If they fall short of their goal, they’ll learn a lesson and be better prepared next time. The family that has created the most comfortable den wins the game.

    $35.01

  • Gamers Guild AZ AEG Cascadia Landmarks Expansion (Pre-Order) GTS

    Cascadia Landmarks Expansion

    In Cascadia: Landmarks expansion, players create sprawling habitats and place beautiful natural landmarks within them. Landmarks give each environment its own look and feel, while also providing dynamic endgame scoring bonuses! In addition to the Landmarks module, this expansion includes more unique wildlife scoring cards and habitat tiles to add variety and enough components to play Cascadia with 5-6 players.

    $34.99$29.75

  • Gamers Guild AZ Eagle-Gryphon Games Sagani Eagle Gryphon

    Sagani

    Welcome to Sagani where achieving harmony between the natural elements of Earth, Water, Air and Fire is the central goal of the spirits that populate this world. These spirits spend most of their time in their vessel-like dwellings. But when the elements are put in balance, the spirits emerge from their vessels and show themselves in their full form.Each spirit embodies one of the four elements and influences the harmony between them. In Sagani, as you and your opponents create this colorful, harmonious world by employing your Sound discs, the spirits become fully visible. Every spirit that shows itself also brings you a step closer to victory.

    $24.99$14.96

  • Gamers Guild AZ The City of Games The Isle of Cats: Explore & Draw GTS

    The Isle of Cats: Explore & Draw

    In the game, you are citizens of Squalls End on a rescue mission to The Isle of Cats and must rescue as many cats as possible before the evil Lord Vesh arrives. Each cat is represented by a unique shape and belongs to a family, you must find a way to make them all fit on your boat while keeping families together.Complete lessons, fill your boat, and keep cat families together to score points, and the player with the most points after seven rounds wins.The Isle of Cats:Explore & Draw is a new game based on the award-winning The Isle of Cats board game.Solo Mode:Explore & Draw features a custom solo mode where you will need to outplay your sister who is trying to claim credit for all your hard work.Box Contents:• 6 boat sheets• 6 lesson sheets• 1 Vesh's boat• 1 day tracker card• 109 card cat deck• 47 card lesson deck• 23 solo cards• 3 colour reference cards• 18 coloured pens

    $30.00$20.46

  • Gamers Guild AZ Birdwood Games Forever Home (Pre-Order) GTS

    Forever Home

    A Game Of Second Chances For Shelter Dogs In Forever Home, players use a combination of tile placement, set collection, and drafting in order to train pups and match them up with new families. With quick and simple turns, Forever Home is a replayable, easy-to-love abstract game perfect for fans of Cascadia, Azul, and Draftosaurus.Contents• 1 Shelter Commendation Board• 5 Player Boards• 13 Home Cards• 50 Training Cards• 16 Solo Trainer Challenge Card• 1 Solo Round Tracker Cube• 1 Cloth Bag• 98 Dog Tokens• 7 Screen Printed Wooden Dog Meeples• 1 Scorepad• 1 Rulebook

    $32.99$22.14

  • Gamers Guild AZ Daily Magic Games Dice Kingdoms of Valeria Gamers Guild AZ

    Dice Kingdoms of Valeria

    Dice Kingdoms of Valeria is a Roll & Write game. Will you hire citizens to patronize the guilds and fill up your treasury so that you can gain scoring options? Will you slay monsters for glory and rewards?

    $27.87

  • Gamers Guild AZ TW Games Goblin Vaults GTS

    Goblin Vaults

    Goblin Vaults is a strategy card game for 1-5 players featuring bidding, card placement, and scoring patterns.★ Wager carefully to win other cards or keep your own.★ Score points based on multiple elements: card position, suit, and patterns.★ Choose from a wide range of scoring objectives each game.★ For fans of classic card games and trick-taking games.

    $24.95$16.77

  • Gamers Guild AZ Lucky Duck Games It's a Wonderful World: Leisure & Decadence GTS

    It's a Wonderful World: Leisure & Decadence

    A second campaign expansion for It’s A Wonderful World! It’s a Wonderful World: Leisure & Decadence offers six scenarios and brand new hidden content to explore over the course of the campaign. This content can then be added to the base game to expand your future playthroughs.This is not a legacy game, though there are surprises the first time it is played.The cards can be reset and the campaign played again.CONTENTS:• 150 Cards• 6 Scenario Envelopes• 11 Scenario Leaflets• 4 Secret Boxes, which contain 27 Secret Components

    $39.99$29.87

  • Gamers Guild AZ Jokkmokk: The Winter Market (Pre-Order) Gamers Guild AZ

    Jokkmokk: The Winter Market

    Visit the Famous Swedish Folk Market! The tranquil city of Jokkmokk has hosted a world-famous market and folk festival every February for over 400 years! Visitors from across the globe don their warmest winter gear to experience the beautiful crafts, delicious treats, and breathtaking scenery Jokkmokk has to offer!Move around the market from morning to night!In Jokkmokk: The Winter Market, you gather your family for a lovely trip around the folk festival. Each player gets two meeples representing their family members, who will move around the board to gain experiences, food, souvenirs, and more. Two decks will be used to populate the market as the game progresses from the morning to evening.Claim trinkets and souvenirs as you visit vendor stalls!The game board is lined with vendor stalls, each with a card representing its wares. Each turn, players will move their family members, claim the item at their current space, and then refill the stalls. Will you focus on gathering charming mementos? Will you enjoy the sights and sounds of winter in northern Sweden? There are many paths to victory and fun in Jokkmokk: The Winter Market.Collect the most valuable sets by game end to win!Six out of the eighteen available sets of cards will be used during an individual game, each of which scores differently. Jokkmokk: The Winter Festival offers tons of modular variety and interesting card combinations to explore. You may collect traditional Dalecarlian Horses, Antiques, and Hot Dogs in one game, and Bells, Sparklers and Fika in the next. Points are scored by collecting matching sets, majorities, valuable cards, and even matching up quilt patterns.Jokkmokk: The Winter Market captures all the old-world charm you would expect to find at the festival. Cozy up with new friends, drink some hot chocolate, and have fun collecting sets of colorful cards in beautiful Sweden!Key Points:★ Family friendly set collection game with endless combinations★ Shop the holiday market to collect gifts, decorations and more!★ Set collection and rondel mechanics, with modular sets so each game has different options and strategies.Contents:• Rulebook• one (1) Game board• ten (10) Family Members (2 in each of the 5 Player Colors)• eighteen (18) Set Reference cards• two-hundred and four (204) game cards• one (1) Current Player token• one (1) Midgame Scoring token• twelve (12) "5p" tokens• ten (10) "50p/100p" tokensFinal art and contents are subject to change

    $34.99$29.74

  • Gamers Guild AZ Gamelyn Games Tiny Epic Cthulhu (Pre-Order) ACD Distribution

    Tiny Epic Cthulhu

      Tiny Epic Cthulhu is a 45-minute, 1-4 player cooperative game that will immerse players in a world of spinning madness! Players take the roles of unique characters residing in a cold, forgotten island town off the coast of 1920s New Arkhamoore. However, all is not well in this seemingly peaceful town. Cosmic horrors are emerging from the dense sea fog, plunging the once sleepy town into a state of chaos.As players navigate through the game, they must work together to translate the Necronomicon, unveil the Great Old One, and seal the portals to banish the impending horror back into the cosmic realm. To achieve this, players must tap into the madness that surrounds the town, using it to translate pages, battle against shamblers, and prevent locations from succumbing to pure horror. The cusp of madness gives players benefits like more movement, stronger attacks, and cosmic intellect. However, they must be cautious not to push their own minds too far, as the line between sanity and madness is a delicate one.In this game, madness is a valuable resource that can be used to translate pages and enhance player abilities, but excessive madness can lead to defeat. The pressure to save the town is felt from the very first spin!Tiny Epic Cthulhu offers a tense and engaging gameplay experience, featuring innovative bag-building and push your luck mechanics. It includes a surprising component - a spinner! - which perfectly captures the essence of Lovecraftian madness and chaos, while still maintaining the strategic elements that players have come to expect from the Tiny Epic series. Each player will need to utilize their special powers, make use of the unique actions available in the town, and carefully manage their own madness.With its compact box and easy-to-understand rules, Tiny Epic Cthulhu offers meaningful decisions and layered strategies that will captivate players. It is a thrilling addition to the Tiny Epic series, providing an exciting and immersive gaming experience.1-4 PlayersAges 14+45 minutes play time

    $30.00$25.50

  • Gamers Guild AZ Lucky Duck Games It's a Wonderful Kingdom GTS

    It's a Wonderful Kingdom

    You are vying for the throne of the kingdom, intent on restoring the rightful heir. Use one of the three included modules to experience different play modes. Master the “Split & Trap” system to trick your opponent into choosing the wrong cards. Be the best at developing your duchy, and become the new ruler of this Wonderful Kingdom!It’s a Wonderful Kingdom is a standalone solo or 2-player game in a fantasy universe. Inspired by the core mechanics of its predecessor “It’s a Wonderful World”, this new game offers more interaction, a bluff mechanism and new challenges. The game is played using modules, each different and offering mechanical twists. Each game, players will choose one of the different modules to compete against each other.The players take turns offering cards from their hands using an “I split, you choose” mechanism, choosing one of the opponent’s offerings, then making an offering of their own. Trap tokens allow some cards to be offered face down. Once all the cards have been offered, both players simultaneously review their selections to decide what they want to add to their duchy, and what they want to recycle for immediate resources. Finally, both players’ duchies produce resources. Clever planning will enable growth and development at this stage.Once production is complete, the round ends and a new offering phase begins. This process is repeated a total of four times, after which the player who has earned the most victory points is the winner, and is crowned ruler of the Wonderful Kingdom!CONTENTS:• 130 cards• 1 game board• 3 Quest boards• 90 translucent cubes• 46 tokens• 1 dry erase scoreboard• 1 dry erase marker• 1 rulebook

    $44.99$27.45

  • Gamers Guild AZ Lucky Duck Games Kids Chronicles: The Old Oak Prophecy GTS

    Kids Chronicles: The Old Oak Prophecy

    Cooperative family game of adventure and mystery investigation, mixing a board game and app. An old prophecy says that danger is coming to the forest, and only the bravest people will be able to save this peaceful place. In each scenario players will face a mystery. Solving the mystery will earn them an object which can be used in the battle against the Robot that is destroying the forest.• Second, standalone game in the Kids Chronicles series - a family version of the worldwide bestseller Chronicles of Crime.• Great tableau presence: location tiles, inventory tray and character standees.• New world, new story, and new component types will attract both new and experienced Kids Chronicles fans.• Beautiful, magical illustrations.Ages 7+, 1-4 Players, 30-45 Min per Scenario

    $20.00$17.00

  • Gamers Guild AZ Stronghold Games Kitchen Rush: Piece of Cake (Pre-Order) GTS

    Kitchen Rush: Piece of Cake

      Dinner has been served and now it is time for dessert! New orders come in for delicious cakes, tasty pies and exquisite ice-creams. However, preparing a dessert properly and on time requires even more attention than a regular order and is definitely no piece of cake! Kitchen Rush: Piece of Cake is an expansion for the cooperative, real-time game, Kitchen Rush (Golden Geek Award Nominee for Best Cooperative Game of the Year 2018, Seal of Excellence from the Dice Tower), which introduces desserts in the game. It adds a new type of order with desserts, Ice-Cream mini orders, two new Ingredients (Crème and Fruit with custom shaped wooden tokens) and a new type of token (ice cream scoops). An extension to the game's board introduces additional actions for the players and there is also a 60 second hourglass for a Specialist worker who can perform improved versions of the available actions. Kitchen Rush: Piece of Cake brings many new elements to this already great game!   The game is for 1-4 players and plays for 4 rounds of 4 minutes. The fun, excitement and rush it brings to the table offers a full course for gamers and family members alike.  

    $24.99$19.96

  • Gamers Guild AZ AEG Cascadia: Rolling Rivers AGD

    Cascadia: Rolling Rivers

    Cascadia: Rolling is a series of puzzly flip-and-roll-and-write games featuring the habitats and wildlife of the Pacific Northwest! Simultaneously roll dice, collect wildlife, and complete habitat cards to fill in different environments in Cascadia.Use special actions to manipulate your dice, and dynamic completion cards to unlock powerful combos! Play on one of four unique Environment Sheets, each with its own special gameplay elements. Create the most harmonious ecosystem to win!Cascadia: Rolling Rivers features unique content specific to the riverine environments of Cascadia!CONTENTS• 3 Deluxe Wooden Central Dice• 1 Unique Deluxe Wooden Special Central Die• 6 Deluxe Wooden Personal Dice• 30 Unique Habitat Cards• 4 Unique Beginner Completion Cards• 8 Unique Advanced Completion Cards• 64 Double-sided Environment Sheets• 64 Double-sided Tally Sheets• 4 Player Aid Cards• 1 Rulebook with Quick-reference Guide

    $24.99$19.99

  • Gamers Guild AZ Gamelyn Games Tiny Epic Crimes Bundle Quartermaster Direct

    Tiny Epic Crimes Kickstarter Deluxe Edition with Kingpin Expansion

    Tiny Epic Crimes is a fast-paced, crime-fighting, deduction game for 1 to 4 players that offers multiple ways to play. The game can be enjoyed competitively, cooperatively, or solo. Players take on the role of detectives, and depending on the game mode, will be working either together…. OR separately…. to crack the murder case. Time matters, and the first 48 hours after any crime are the most critical. Players race around Echo Ridge City collecting evidence, such as the murder weapon, forensics, or the getaway vehicle. This secret evidence is sifted through using the novel Tiny Epic Decoder System, which keeps all of the murderer’s other evidence hidden. This knowledge eliminates suspects and helps identify the true killer. But crime doesn’t stop for one investigation. Players must answer the call of duty, juggling their time as other criminal activities arise across the city. Resolving these events allow players to gain useful alibis and powerful Force Cards, but knowing full well that their actions will take them hours closer to a reckoning. In their final hour, players will stake their careers on a final guess: who they think the murderer really is… hoping that their wits and detective skills are enough to bring the correct suspect to justice. Can you hold this city of crime together long enough to crack the case, or will it go cold and your time on the force run out? Kingpins: Criminals in the city feast in the streets, preying on the innocent citizens of Echo Ridge. But these petty gangs only squabble for the table scraps left over by the Kingpin. This despot looms large over the city’s underbelly, pulling all of its strings, and threatening Echo Ridge’s very foundation. You are willing to stake your badge that it was the Kingpin who ordered Muretti’s hit. Time to call in the Patrol Squad, an elite task force trained to bust up the Kingpin’s Flophouse network. With your help, we can smoke these bandits out and discover who the real Kingpin is, and topple them. In the Kingpins expansion, one of six Kingpins have taken over the city. You must gather your wits and take them down, adding precious time to hamper your ability to solve the murder. The identity of the Kingpin will be revealed through game play.  To catch the Kingpin move the Patrol Wagon through the city to knock off the Kingpin Flophouses one by one to reveal which Kingpin you will have to take down.  But beware! The Kingpins have other plans in store for the faithful officers of Echo Ridge City and will unleash a wave of events if they feel the coppers closing in. The Kingpins expansion will feature new city events tied to each Kingpin and their gang of mobsters. These new events will take valuable time for you to solve as you hunt these gang leaders. Includes: 6 kingpin mats, 6 event cards, 4 ability cards, 4 cold case cards, 1 identity card, 7 scheme cards, 2 secret envelopes, 1 patrol wagon card, 12 wooden tokens, 10 event tokens, 2 patrol wagon wooden tokens, and 16 flophouse wooden tokens

    $55.00

  • Gamers Guild AZ AEG Cascadia: Rolling Hills AGD

    Cascadia: Rolling Hills

    Cascadia: Rolling is a series of puzzly flip-and-roll-and-write games featuring the habitats and wildlife of the Pacific Northwest! Simultaneously roll dice, collect wildlife, and complete habitat cards to fill in different environments in Cascadia.Use special actions to manipulate your dice, and dynamic completion cards to unlock powerful combos! Play on one of four unique Environment Sheets, each with its own special gameplay elements. Create the most harmonious ecosystem to win!Cascadia: Rolling Hills features unique content specific to the prairie environments of Cascadia!CONTENTS• 3 Deluxe Wooden Central Dice• 1 Unique Deluxe Wooden Special Central Die• 6 Deluxe Wooden Personal Dice• 30 Unique Habitat Cards• 4 Unique Beginner Completion Cards• 8 Unique Advanced Completion Cards• 64 Double-sided Environment Sheets• 64 Double-sided Tally Sheets• 4 Player Aid Cards• 1 Rulebook with Quick-reference Guide

    $24.99$19.99

  • Gamers Guild AZ 25TH CENTURY GAMES Motor City (Pre-Order) GTS

    Motor City

      Motor City is a strategic roll-and-write game about running an auto plant in the heyday of Detroit. In Motor City, you have two player sheets, each with multiple areas. These areas are represented by tracks that you will mark off as you make progress. Many of the tracks are interconnected with other elements in the game, giving you bonuses along the way and opportunities to unlock more points. Advancing on all of these tracks offers various amounts of points, advancements, and bonuses. The game lasts eight rounds. Each round, roll colored dice based on the number of players, then place them on spaces on the blueprint table based on value and color. Each player drafts one die and uses it. Once everyone has drafted a die twice, all players get to use the remaining die on the blueprint table. After eight rounds, you score points for your progress in engineering, assembly, testing, and more. Whoever has the most points wins. Motor City has a solo mode in which you try to top your own score against an auditor that drafts dice and blocks areas of your sheet. Its difficulty can easily be adjusted by changing the colors of dice during setup, with no added rules. Motor City is game 3 of the Motor City Gameworks Loaded Roll and Write series. Game 1: Fleet: The Dice GameGame 2: Three SistersGame 3: Motor City Each series framework includes game tweaks, new Threats, and an introductory Mystery to get you started. Or take inspiration from your own sources and use the advice inside to build your own world!THE CODEX OF WORLDS. THE MOVES ARE BIGGER, THE STAKES ARE HIGHER, AND THE WORLD GETS WEIRDER!

    $29.99$19.94

  • Gamers Guild AZ Randolph Linkto Food GTS

    Linkto Food

    Linkto Food is a co-operative trivia game in which players team up to find the key amongst the 50 cards that feature unique food art. Itoffers five levels of difficulty in the game as well as a competitive mode for those who want it.Together, players link all 49 clue cards to the 50 word cards. They then discover whether the remaining, unlinked word card is the key to their victory, validating its code with the answer card to know whether they’ve won the game!★ Charming paper-cut artwork brings a unique character to each Word card★ Enjoy the big reveal at the end of each game by checking the single leftover Word card with the Answer card★ Five difficulty levels provide great value and replayabilityCONTENT• 50 Word Cards• 49 Clue cards• 1 Answers card• 1 rulebook

    $12.99

  • Gamers Guild AZ Steve Jackson Games Ogre - Sixth Edition (Pre-Order) GTS

    Ogre (Sixth Edition)

    OGRE and its sequel G.E.V. are tactical ground combat games set in the not-so-distant future. In 2085 A.D., armored warfare continues - faster and deadlier than ever. Hovercraft, tanks and infantry slug it out with tactical nuclear devices. But the most feared weapon of all needs no human guidance. It's a giant cybernetic tank called the OGRE. The basic OGRE game gives one player a force of infantry and armor, and a command post he must defend. The other player has only one unit - but it's an OGRE. It's an even match. Advanced games allow solitaire or multi-player action, with OGREs on both sides. Microgame #1 in the Metagaming Microgames series, and the original release of Ogre. Origin of the Game: Ogre / G.E.V..

    $49.95$35.69

  • Gamers Guild AZ Gamelyn Games Tiny Epic Cthulhu: Cult of Chaos (Pre-Order) ACD Distribution

    Tiny Epic Cthulhu: Cult of Chaos

    A wicked Cultist of the Shrine emerges, determined to thwart the players' efforts and empower the Great Old One. This malevolent figure seeks to plunge the world into eternal chaos and darkness.

    $15.00$12.75

  • Gamers Guild AZ Valeria Card Kingdoms: Flames and Frost Expansion Gamers Guild AZ

    Valeria Card Kingdoms: Flames and Frost Expansion

    The Kingdom of Valeria is expanding to the fiery peaks of volcanoes, and the cold ridges of glacial mountains! Expansion! Core Game required to play

    $25.00$17.87

  • Gamers Guild AZ Exploding Kittens Wreck Raiders (Pre-Order) GTS

    Wreck Raiders

      Plunge into the glittering sea to recover exotic treasures from a seafloor overflowing with pirate shipwrecks. Send your divers to the deep, but be careful; moving too close to other divers lets them get in on the haul too! Gather lost loot and beached baubles to assemble museum exhibits and construct eye-popping aquariums... but don't forget to save the best bits for your personal collection! Wreck Raiders is an innovative dice-drafting worker placement system. Choose a die from the pool, then send one of your divers to any spot on the board with that number. But be warned: the spot you choose will help any diver in the spots next to you, whether they’re friendly or not. Will you risk letting a rival in on your haul to get that treasure you want, or can you find a way to grab yourself some extra loot? Display your treasures to build museum exhibits, or send them to your vault for huge scoring opportunities... Don’t forget to visit the beach nearby to gather washed-up baubles and spend them to build awesome aquariums. (All sea creatures are treated ethically and released into the wild; also, they are cardboard tiles.) When the game ends, you’ll earn coins for your exhibits, your vault, and your aquariums. The player with the most coins wins!

    $42.00

  • Gamers Guild AZ Sparkworks Planetarium Asmodee

    Planetarium

    Matter swirls around a new born star, coalescing on the planetoids that orbit it. Planets evolve, grow and migrate in their orbits, forming a unique solar system by the end of every game. Planetarium is a game of creation, chaos and terraforming on the grandest scale. Players are competing to crash combinations of elements onto planets that then allow them to play cards to evolve the planets in a variety of ways, with each player looking to evolve planets in the system to suit their own secret endgame goals. On a turn a player will firstly move a matter or planet token in a clockwise direction around the star. The board is mapped with a series of lines, tracing orbits around the star, and it is along these lines that the tokens are moved. If a matter token moves onto a space occupied by planet token then the matter token is placed on the player's mat (on the respective planet). In the same way, planets can also be moved onto matter tokens, placing the matter tokens on the player's mat. In the second part of a turn a player can play Evolution cards from their hand at the cost of the matter tokens they have collected on their player mat (some cards have other special requirements to play). If a player plays a card, they score the cards points and check to see if their card has changed the state of the planet from hostile to habitable by checking the total habitable and hostile points played to the planet (some end game goals require planets to be hostile or habitable). The player may then draw a card from one of three decks, Low Evolution (cards that score less points but require less matter to play), High Evolution (cards that score more and are harder to play), and Final Evolution (cards that can only be played on a player's final turn). The thematics of the game have been developed with an eye on the science, led by a scientist working on NASA's search for life on Mars. Evolution cards thematically include all kinds of planetary phenomenon, from asteroid impacts, atmospheric effects, to geological events. Final Evolution cards mark the relatively stable state a planet is in at the end of the solar system's development and include classifications for the final planets such as Hot Jupiter or an uninhabitable frozen dwarf planet. The game consists of a beautiful game board with handfuls of matter tokens, approximately 36 Evolution cards and 16 Final Evolution cards (all with unique space art and flavor), player mats, and player and score markers.

    $45.00$38.25

  • Gamers Guild AZ Barrett Publishing Dungeon Ball Bridge Distribution

    Dungeon Ball

    While the monsters wait for more heroes to wander into the dungeon to meet their untimely end, they bide their time by playing games they learned through torturing adventurers. For the most part, they understand how to play, but they’re a little hazy on things like the rules against cheating and whatnot. Dungeon Ball gives 1-2 players a fast-paced, arcade style experience as they try to outwit and outscore each other over the course of two halves of play. The player with the most points at the end wins. Games take around 45 minutes.

    $40.00$24.40

  • Gamers Guild AZ Randolph Linkto Travel GTS

    Linkto Travel

    A co-operative trivia game in which players team up to find the key amongst the fifty cards that feature unique travel art. Together, players link all 49 clue cards to the 50 word cards. They then discover whether the remaining, unlinked word card is the key to their victory, validating its code with the answer card to know whether they've won the game! Linkto Travel, which has also been released as Match Up! Travel, offers five levels of difficulty in the game, as well as a competitive mode for those who want it. The unlinked word card differs at each difficulty level, and the clues themselves also differ, getting much harder to decipher at the higher levels.

    $12.99

  • Gamers Guild AZ Pegasus Spiele Instanbul - Choose and Write (Pre-Order) GTS

    Istanbul - Choose and Write

    Welcome back to the Istanbul Bazaar! Once again, players take on the role of shrewd merchants whose goal is to gather goods and lira, then trade them for the precious rubies needed to win. In Istanbul: Choose & Write, instead of a common set of locations in the middle of the table, each player has a bazaar in front of them as a game plan, a personal tracking sheet where players will mark their choices as they play. On their turn, players must choose to play either a Location card or a Guild card. Location cards will allow all merchants to perform the action of the specified location, or the action of an adjacent space on their sheet. If a player would rather prevent others from taking this follow action, they can instead play a Guild card, which is expensive but triggers powerful effects. Fans of the Istanbul game series will recognize familiar locations in Istanbul: Choose & Write, such as the Large Market and the Gemstone Dealer. However, thanks to the innovative choose-and-write mechanism, this visit to the bazaar will challenge players in a completely new way. Contents• 1 Pad with 80 Game Plan sheets• 40 Location cards• 20 Ruby cards• 16 Guild cards• 16 Goods cards• 8 Caravan cards• 2 Sultan Palace cards• 1 Active Player card• 5 pencils• 2 rulebooks (German, English)

    $34.99$23.48

  • Gamers Guild AZ Gamelyn Games Tiny Epic Crimes (Pre-Order) Quartermaster Direct

    Tiny Epic Crimes

    Tiny Epic Crimes is a fast-paced, crime-fighting, deduction game for 1 to 4 players that offers multiple ways to play. The game can be enjoyed competitively, cooperatively, or solo. Players take on the role of detectives, and depending on the game mode, will be working either together…. OR separately…. to crack the murder case. Time matters, and the first 48 hours after any crime are the most critical. Players race around Echo Ridge City collecting evidence, such as the murder weapon, forensics, or the getaway vehicle. This secret evidence is sifted through using the novel Tiny Epic Decoder System, which keeps all of the murderer’s other evidence hidden. This knowledge eliminates suspects and helps identify the true killer. But crime doesn’t stop for one investigation. Players must answer the call of duty, juggling their time as other criminal activities arise across the city. Resolving these events allow players to gain useful alibis and powerful Force Cards, but knowing full well that their actions will take them hours closer to a reckoning. In their final hour, players will stake their careers on a final guess: who they think the murderer really is… hoping that their wits and detective skills are enough to bring the correct suspect to justice. Can you hold this city of crime together long enough to crack the case, or will it go cold and your time on the force run out?

    $30.00$25.50

  • Gamers Guild AZ Green Couch Games Darwinauts PHD

    Darwinauts

    Congratulations! After decades of hard work, scientists have opened a portal to another dimension filled with alien life. You are one of the few brave enough to venture into this exciting but dangerous new land to research and record new species. The world watches to see the discoveries that will be uncovered. The media has dubbed you and your comrades "The Darwinauts" for daring to go beyond to record the new origins of species. You must work quickly to bring back records of the most exotic lifeforms to secure your place in history, but be careful, the portal is unstable and won't remain open for long... The Rift is coming! During the course of Darwinauts, a player takes two actions on their turn, selecting from five possible actions: place an explorer, place a tile, replenish tiles and remove explorers, discover a species, and record a species. When recording a species, a player immediately takes one of five possible bonus actions that allow the player to set themselves up for future turns or alter the landscape. Players continue to take turns until The Rift tile is revealed, making the portal to the new world unstable. Once The Rift begins, players add an additional phase to their turns, taking part in dismantling the landscape they have opened up for exploration. The game comes to a close as they race to complete their tasks and return home. When the game ends, players receive prestige points for their recorded species and bonuses are earned for specializing in specific sets of species. The Darwinaut with the most points wins the game and goes down in history as a pioneer in this new age of discovery.

    $44.95$27.45

  • Gamers Guild AZ Dragon Dawn Productions White Hat Bridge Distribution

    White Hat

    White Hat pits 1-6 players against each other, as they try to prove their worth as a hacker, picking holes in the World’s toughest security measures, to ensure the protection of sensitive data. At its heart, the game employs a trick-taking mechanic that incorporates many additional elements not found in regular trick-taking games, thus creating numerous twists and turns every round. White Hat comes with separate, dedicated solo and 2-player modes. As the players attempt to prove their worth, they will attempt to win tricks by playing cards from their hand. If they win a trick they can then move one of their hats on the board through the maze of FBI servers, internet cafes, and digital tracers in order to reach the Critical Asset and end the game. However, players should not always rush to the end as points are scored at the end of each round depending on what spaces their hats are on, and the lowest score is the winner.

    $30.00$24.00

  • Gamers Guild AZ Chip Theory Games Shake That City (Pre-Order) GTS

    Shake That City

    It’s up to you to design the best city block using patterns from the exciting Cube Shaker. You’ll place a mix of building tiles to help grow the thriving city. The best design wins the game! Are YOU ready to Shake That City? Shake That City is played over 15 rounds. Each round, the active player will shake the Cube Shaker and press the Slider to drop 9 cubes in a 3 x 3 pattern. That player will pick one of the building colors available from the pattern and place the corresponding Building Tile(s) onto their player board. The other players follow suit, picking any building color except the one that the active player picked. At the end of the game, players will earn victory points for tile placement combinations and for the completed Bonus Point Tiles around the edge of their board.CONTENTS• Rulebook• 4 Player Boards• 1 Cube Shaker• 1 Round Tracker Board• 1 Round Tracker Disk• 8 Red Home Cubes, 7 Blue Shop Cubes, 6 Black Factory Cubes, 6 Green Park Cubes, 5 Gray Cubes• 40 Home Tiles, 40 Shop Tiles, 40 Factory Tiles, 40 Park Tiles, 40 Road Tiles• 28 Bonus Point Tiles• 16 Construction Variant Tiles• 27 Mini Building Tiles

    $39.99$31.99

  • Gamers Guild AZ Clearance Clearance - Goblin Vaults Clearance

    Clearance - Goblin Vaults

    Goblin Vaults is a strategy card game for 1-5 players featuring bidding, card placement, and scoring patterns.★ Wager carefully to win other cards or keep your own.★ Score points based on multiple elements: card position, suit, and patterns.★ Choose from a wide range of scoring objectives each game.★ For fans of classic card games and trick-taking games.

    $14.44

  • Gamers Guild AZ Rio Grande Games Underwater Cities PHD

    Underwater Cities

    In Underwater Cities, which takes about 30-45 minutes per player, players represent the most powerful brains in the world, brains nominated due to the overpopulation of Earth to establish the best and most livable underwater areas possible. The main principle of the game is card placement. Three colored cards are placed along the edge of the main board into 3 x 5 slots, which are also colored. Ideally players can place cards into slots of the same color. Then they can take both actions and advantages: the action depicted in the slot on the main board and also the advantage of the card. Actions and advantages can allow players to intake raw materials; to build and upgrade city domes, tunnels and production buildings such as farms, desalination devices and laboratories in their personal underwater area; to move their marker on the initiative track (which is important for player order in the next turn); to activate the player's "A-cards"; and to collect cards, both special ones and basic ones that allow for better decision possibilities during gameplay. All of the nearly 220 cards — whether special or basic — are divided into five types according to the way and time of use. Underwater areas are planned to be double-sided, giving players many opportunities to achieve VPs and finally win.

    $74.95$49.44

  • Gamers Guild AZ Facade Games Bristol 1350 (Pre-Order) GTS

    Bristol 1350

    The dreaded Black Death has descended upon the town of Bristol. You are racing down the streets in one of the three available apple carts, desperate to escape into the safety of the countryside. If your cart is the first to leave the town and it is full of only healthy villagers when you leave, you and your fellow cart-mates successfully escape and win the game!    

    $24.99$18.46

  • Gamers Guild AZ Lucky Duck Games Kids Chronicles: The Quest for the Moon Stones GTS

    Kids Chronicles: The Quest for the Moon Stones

    In a far-off magical land, there are two kingdoms: they are neighbors to one another, yet they couldn’t be more different. The warm bright Kingdom of Summer is ruled by a faint-hearted King while The Winter Empire is ruled by a masterful Empress from her palace sculpted entirely from ice! For years, one wizard has guided both The Kingdom of Summer and The Winter Empire but with so many troubles to solve, the wizard has become weary. This is why he calls upon you, his new apprentices! You’ll embark on a journey to uncover the mysterious Moon Stones and help the wizard to solve the mysteries troubling the land. Kids Chronicles is a family, co-operative game of adventure and mystery investigation, mixing a board game and app. As magicians' apprentices, players dive into the fairy tale lands of the Kingdom of Summer and the Winter Empire. Accompanied by the faithful familiar, Nills The Moon Cat, they embark on a quest to find four magical Moon Stones. To achieve their goal, young magicians have to solve numerous mysteries and help inhabitants of both Kingdoms overcome their problems.

  • Gamers Guild AZ Lucky Duck Games It's a Wonderful World GTS

    It's a Wonderful World

    In It’s a Wonderful World, you are an expanding Empire and must choose your path to your future. You must develop faster and better than your competitors. You’ll carefully plan your expansion to develop your production power and rule over this new world. It’s a Wonderful World is a cards drafting and engine building game from 1 to 5 players. Each round, players will draft 7 cards and then choose which ones will be recycled to immediately acquire Resources, and which ones will be kept for construction to produce Resources each round and/or gain victory points. When a card is fully built, it’s added to the player’s Empire to increase the player’s production capacity for each round. The mechanical twist being that the production phase works in a specific order. You'll have to plan your constructions carefully! In addition to the base game, players can also enjoy expansions boxes introducing an innovative Campaign mode. Each Campaign offers a storyline to follow and many gameplay twists. At the end of each campaign, players will open a reward booster to unlock new cards, enhance their base game and keep a memory of what happened during the campaign. All the campaigns can be replayed and don’t imply game components destruction.

    $44.99$30.20

  • Gamers Guild AZ Gamelyn Games Tiny Epic Dungeons (Pre-Order) Quartermaster Direct

    Tiny Epic Dungeons

    Tiny Epic Dungeons is a fully cooperative dungeon crawler for 1 to 4 players set in the fantasy world of Aughmoore. In Tiny Epic Dungeons, players control a band of Heroes exploring a treacherous dungeon in search of the fearsome Dungeon Boss. Heroes make their way through the dungeon one room at a time. Around every corner goblins and ferocious minions seek to block the Heroes’ path. Where there isn’t an enemy, traps are set, ready to spring on even the most prepared Hero. Tiny Epic Dungeons features a modular dungeon that is unique with each play. The game is played over two acts: The Dungeon, and the Dungeon Boss. In both acts, the players are constantly struggling against the waning firelight of their torch which decreases each turn. When the torch goes out, the Heroes are forever lost in the darkness. After clearing the dungeon of all its’ minions and finding the entrance to the lair, players must engage in an epic battle against the Boss. Each boss has unique abilities and a lair with a unique environment that gives various advantages and disadvantages depending on the skill used and where the Hero attacks from. These Epic Monsters cannot be slain by mere swords, axes, arrows, and the occasional spell. Ritual Rooms around the dungeon must be used to lower their magical bond to the dungeon. The Dungeon boss must be lured to these rooms to lower their defenses and allow the Heroes to strike the final blow! Victory in Tiny Epic Dungeons is achieved by defeating the Dungeon Boss! In order to do that, the Heroes will need to collect legendary loot and supreme spells Heroes of old crafted loot to honor the ways of their clans. Bear, Lion, Phoenix, and Panther. Heroes can discover pieces from these ancient sets that grow more powerful the more you collect. Will you be the greatest warrior the Bear clan has ever seen? Or will you make the Panther clan proud by stalking your prey and striking with surprising force, unseen before the moment of impact? The story is yours to tell in Tiny Epic Dungeons! Mixy Goblins are added directly to the goblin deck and are encountered like normal goblins. Except, they are not like normal goblins. When you defeat a Mixy Goblin, something explodes! You’ll draw a Potion Card to see what the effect is. Each Potion Card will describe a peril that occurs when you kill a Mixy Goblin and will also leave you with a handy potion for use later! Additionally, the mini-expansion brings new Dungeon Bosses, Minions, and Goblins to the game. Each presents a unique challenge that will test even the best players!

    $30.00$25.50

  • Gamers Guild AZ Stronghold Games Kitchen Rush (Pre-Order) GTS

    Kitchen Rush

    You've just inherited an old restaurant and you must turn it into a successful business! Hire personnel, order the right ingredients and be ready to serve the customers that enter your restaurant. The success will depend entirely on your efficiency in the kitchen! Kitchen Rush is an innovative real-time cooperative game that simulates the excitement of a high-pressure kitchen environment. It does so through worker placement, using hourglasses as your workers. These hourglasses are used to take orders from customers, prepare their dishes, serve them on time, buy groceries, clean plates and make sure enough money is made each round to cover wages, expenses, upgrades and hopefully, leave a profit. Any worker placed on an action space may not be used elsewhere before the sand within the hourglass runs out, making each decision important as time is limited. The game is for 1-4 players and plays for 4 rounds of 4 minutes. The fun, excitement and rush it brings to the table offers a full course for gamers and family members alike.

    $34.95$24.95

  • Gamers Guild AZ 25th Century Games Three Sisters GTS

    Three Sisters

      Three Sisters is a strategic roll-and-write game about backyard farming. Three Sisters is named after an indigenous agricultural technique still widely used today in which three different crops — in this case, pumpkins, corn, and beans — are planted close together. Corn provides a lattice for beans to climb, the beans bring nitrogen from the air into the soil, and the squash provides a natural mulch ground cover to reduce weeds and keep pests away. In the game, you have your own player sheet with multiple areas: the garden, which is divided into six numbered zones, each containing the three crop types; the apiary; compost; perennials; goods; fruit; and the shed, which is filled with tools that have special abilities. All the crops, fruits, flowers, and hives are represented by tracks that you will mark off as you acquire these items. Many of the tracks are interconnected with other elements in the game, giving you bonuses along the way. A common feature of these tracks are circles that represent a harvest, which generates goods; get enough goods, and you unlock bonus actions. Advancing on all of these tracks offers various amounts of points, advancements, and bonuses. Contents: 6 Dice 2 Scoresheet Pads 1 First Player Marker 1 Round Marker 1 Farmer Edith Pawn 1 Game Board

    $29.99$19.96

  • Gamers Guild AZ Lucky Duck Games It's a Wonderful World: Corruption & Ascension GTS

    It's a Wonderful World: Corruption & Ascension

    This new deck of cards complement the existing cards of It’s a Wonderful World. From now on, each turn, you will play a mixture of classic Development cards and Ascension cards. Ascension cards introduce new ways to play, most notably through pair scoring and corruption. This new deck also allows you to play with up to 7 players.

  • Gamers Guild AZ DRANDA GAMES Solar Storm GTS

    Solar Storm

    Work together, or die alone in this cooperative survival game for 1-4 players that will make even the most hardened crews and solo players swelter. Hand management and teamwork are the key to weathering the Solar Storm. Repair different areas of the ship and divert power back to the Energy Core, all whilst the ship continues to take damage from the Solar Storm. Succeed and you'll live. Fail, and you'll all perish in the scorching abyss. With 5 difficulty levels, asymmetric room powers, and modular setup, there is a high level of replayability. Game Contents:• 111 Cards• 4 Custom Meeples• 20 Tokens• 24 Cubes• 1 Die• 1 RulebookAges 10+, 1-4 players, 30-60 minutes

    $25.00$21.25

  • Gamers Guild AZ Rio Grande Games Underwater Cities: New Discoveries GTS

    Underwater Cities: New Discoveries

    New Discoveries, the first expansion to the wildly popular game, Underwater Cities, will offer many new challenges to players who own the original game.• This will be a 'must-have' expansion for customers who own the game!• New Asymmetric assistants and starting resource cards help speed up the game• 52 new cards to add even more choices• New 3-layered player boards upgrade the boards from the existing game, plus 4 new double-sided boards• The Museum of Underwater Artifacts board offers enticing treasures• New Metropolises provide even more varibility from game to gameComponents:• 8 Player boards• 1 Museum board• 8 Assistant cards• 6 Resource tiles• 8 Special cards• 18 Era I cards• 15 Era II cards• 11 Era III cards• 10 Farm tokens• 10 Laboratory tokens• 10 Desalination plant tokens• 10 Green metropolis tiles• 20 Discovery tokens• 1 RulebookNote: This is not a standalone game. An Underwater Cities base game is required to play this expansion.

    $64.95$43.62

  • Gamers Guild AZ Horrible Guild Dungeon Fighter (Second Edition) GTS

    Dungeon Fighter (Second Edition)

    You will have to throw dice with all of your focus and dexterity to hit the target board and defeat those fiends! Your goal is to reach the last room and defeat the Final Boss!Dungeon Fighter is a cooperative dexterity game for 1-6 players where you throw dice at a target in whimsical ways to defeat monsters in a deadly dungeon! This new edition is a reboot that takes the hilarious dice-throwing action of the original Dungeon Fighter and brings it to a whole new level!☆ Brand new version of the classic dexterity game☆ Cooperative dungeon crawler: explore, gather treasure, and fight monsters☆ Dexterity is key! Throw the dice for great success!Components• 1 Target board• 12 Customized dice• 8 Life markers• 1 Monster Life Tracker• 23 Tokens• 123 Cards• 8 Hero Sheets• 1 Chest Tile• 30 Gold Coins• 1 RulebookAges 8+, 1-6 players, 45 minutes

    $49.99$34.77

  • Gamers Guild AZ Lucky Duck Games It's a Wonderful World: War or Peace GTS

    It's a Wonderful World: War or Peace

    This expansion is a campaign allowing players to live an adventure scripted in 5 scenarios which brings, collectively during the game, players to make choices that will tip the story towards Peace or World War. At the start of a game, players open an envelope containing the story, the special rules of the scenario and the extra cards for this scenario. Then, at the end of the game, each player receives different rewards depending on whether he won or lost and according to his own choices during the game (depending on the scenario). Thus, each one builds his Heritage over the 5 scenarios. The winner of the campaign is the one who wins the last scenario. The campaign offers 6 scenarios in all because there is a branch, depending on the choice of players in scenario 4. During the campaign and after the campaign, the players will unlock cards which can come to enrich the basic game definitively. The Heritage campaigns therefore offer players to live a story and gradually unlock a mini-extension to the base game offering a new mechanic, a bit like a Legacy, but totally replayable because there is no alteration of equipment. The campaign is also playable solo.

    $24.99$17.92

  • Gamers Guild AZ Daily Magic Games Siege of Valeria: Campaign Expansion (Pre-Order) GTS

    Siege of Valeria: Campaign Expansion (Pre-Order)

    This item is a pre-order item with an expected release date of Q2 2025. Orders containing a pre-order item WILL NOT SHIP until the final pre-order item is able to be shipped. Dates and product details are subject to change as new information from the manufacturer is updated. Shikoku is the smallest of the four main islands of Japan and famous for its 88 Buddhist temples pilgrimage. It is said people have a year of misfortune and woes — at the age of 42 for men and 33 for women — so to be cured and avoid bad luck, pilgrims of those ages attend the temple 23 called Yakuōji and place of the Buddha of healing, Yakushi Nyorai. In every step, pilgrims leave a coin while singing the Yakushi mantra, which favors them with spiritual healing and prevents misfortune. In Shikoku, players play the role of pilgrims who are going up the 33 steps while singing mantras until they reach the pagoda. However, the "Middle Path" seeks moderation, not the extremes: To be the first one, or the last, is not welcome! The winners will be those who are second or next to last on the steps when a player reaches the top. The game is played in rounds, each of them with three phases: Following the turn order of the mantra line, each player plays one card from their hand placing it in the mantra area along with their pilgrim. When all players had played a card, pilgrims will be moved on the board. Players whose cards are second counting from the left and second counting from the right, don't go up. The other players go up as many steps (ICONO) as the card with their pilgrim indicates. Move the mantra card (and its pilgrim) with the lower value from the first position to the last one of the mantra line. This will determine the turn order of the next round. The last player in the mantra line gets a new mantra card and other players take one of the cards (in turn order) that have been played during the previous round to have three cards in their hands. After the moving phase of a round, if one or more players reach the pagoda (square 33), the game ends and the player, or players, who are second counting from the top and second counting from the bottom, win the game.  

    $15.00$12.75

  • Gamers Guild AZ Tiny Epic Galaxies Beyond the Black (Pre-Order) Gamers Guild AZ

    Tiny Epic Galaxies Beyond the Black

    Your galaxies have expanded to the extent of known space. You overlap with your rivals and fight tooth and nail for fertile planets. Now it is time to extend the horizons. Now it is time to upgrade your ships to the limits of today’s technology, and ready them with the brave pilots. Now it is time to go beyond the deep blackness of space into the truly unknown universe…

    $30.00$25.50

  • Gamers Guild AZ Grey Fox Games Run Fight or Die: Reloaded GTS

    Run Fight or Die: Reloaded

    Back from the dead and better than ever! Run Fight or Die: Reloaded is a revamped and refreshed edition of the Richard Launius game Run Fight or Die. In the game, you play a hero trying to survive wave after wave of zombies coming straight for you! You play as a unique character with your own character traits including a minor, major and super combo. You'll need them to fight off the zombies move closer to you every round. You run from location to location, searching for weapons and survivors in a desperate attempt to stay alive. Survivors may bring new skills to help you in your desperate fight for survival, or in some cases, new challenges to overcome. You'll also need them along if you want to win as every survivor provides you victory points. This streamlined version removes several decks from the original game, including the Fleeing deck and Event deck. Players rolls six dice instead of five and there are now different combos to mitigate against tough zombie-filled rolls. Additionally, players can now use followers to soak damage coming in from zombies. The game ends either when one player dies, the Town Line comes out of the locations deck, or when the Mutant Zombie has been put down once and for all. Whoever has the most leadership points among surviving players wins. Run, Fight, or Die: Reloaded is a frantic first person experience for 1 to 4 players (will play up to 6 with the 5/6 player expansion).

    $49.99$33.55


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