Board Games | Games with Solo Mode
Star Wars: Outer Rim - Unfinished Business Expansion
You’ve made a name for yourself in the Outer Rim, but there is still Unfinished Business. Hyperlanes through the Core Worlds hold the promise of untapped opportunities. The market is flush with new merchandise, from valuable cargo to tools of the trade. Just watch your step; the latest crop of bounties is even deadlier, and your rivals are looking to take you down! Unfinished Business, an expansion for Star Wars: Outer Rim, is packed with more of everything the game has to offer: characters, ships, gear, bounties, jobs, encounters, dice, and more! Two new tiles allow players to cross the galaxy by passing through the Core Worlds, and the new “favors†and “ambitions†change up how the game is played. Fire up your engines—it’s time to get down to business.
$44.95$29.06
Star Wars: Outer Rim
Star Wars: Outer Rim is one of my go-to games. It's on the longer side, but gives you a complete Star Wars adventure every time. There's so many different ways to play it, but being a space pirate is definitely my favorite way to play.                                           - May (Guild Service Representative) Take to the stars and become a living legend in Star Wars™: Outer Rim, a game of bounty hunters, mercenaries, and smugglers for 1-4 players!In Outer Rim, you take on the role of an underworld denizen, setting out to make your mark on the galaxy. You'll travel the outer rim in your personal ship,
$74.99$59.99
The Witcher: Old World DELUXE EDITION
The Witcher: Old World sees 1 to 5 players travelling across a vast map, embarking on masterfully penned quests, encountering and making ambiguous moral choices, fighting monsters — and sometimes even brawling with other witchers to defend their school’s honor! The game lets players construct their own unique decks of cards by choosing from a wide range of abilities: attacks, dodges, and witcher combat magic — known as Signs. Through card synergy, players aim to achieve powerful combos as they utilize their witcher school’s hallmark abilities to their full potential. Quests, battles, and even dice poker will allow each player to earn money, obtain new items, and train their skills.Become the mightiest witcher on the Continent. A great adventure awaits!The deluxe edition includes 28 monster miniatures, 1 closed tavern miniature, and 5 plastic scoring tokens not found in the standard version.
$199.99$159.99
The Witcher: Old World
The Witcher: Old World sees 1 to 5 players travelling across a vast map, embarking on masterfully penned quests, encountering and making ambiguous moral choices, fighting monsters — and sometimes even brawling with other witchers to defend their school’s honor! The game lets players construct their own unique decks of cards by choosing from a wide range of abilities: attacks, dodges, and witcher combat magic — known as Signs. Through card synergy, players aim to achieve powerful combos as they utilize their witcher school’s hallmark abilities to their full potential. Quests, battles, and even dice poker will allow each player to earn money, obtain new items, and train their skills. Become the mightiest witcher on the Continent. A great adventure awaits!
$99.99$79.99
The Witcher: Old World - Mages Expansion
Includes 5 new characters – mages. Each has a unique miniature, a full set of components that include an individual deck and a player board with an individual specialty. Mages get a Board extension and a full deck of Action Cards. So mages and witchers can compete in the Old World, but they train and fight in their own style.Mages in the Witcher universe are powerful characters traveling through the Continent. They get involved in a lot of political intrigues, either on a smaller or bigger level.Mages are also hunting beasts – not for the trophies, but to collect valuable ingredients for their magical concoctions.In the Old World, with magical beasts roaming the continent, everyone is trying to make a name for themselves.As Witchers are trying to reach fame and respect by collecting trophies, Mages become more famous, as they gather magical ingredients … and show a thing or two, if they are provoked in a tavern.
$74.99$48.48
Tiny Epic Zombies
Unthinkable crisis has struck the Echo Ridge Mall. A mysterious outbreak has claimed the lives of nearly everyone there… what’s worse is they are crawling the stores and commons as Zombies hungry for flesh. Only a few Survivors remain. Are you among the Survivors? Or are you one of the ravenous Zombies? The choice is yours in Tiny Epic Zombies!
$30.00$24.00
The Witcher: Old World: Legendary Hunt Expansion
Legendary Hunt brings a whole new Game Mode with 7 huge boss monsters. It includes 7 huge miniatures, 7 monster Cards with other special tokens, and Cards. With that expansion there is a big monster moving through the Continent, sowing terror and destruction. Witchers train, hunt monsters, and strive to prepare for a final enemy. Killing a Legendary Monster is the only way to win the game.
$69.99$45.25
The Witcher: Old World - Skellige Expansion
Skellige Expansion brings a large Board Game extension with 3 new locations!You get a sizable Board extension with all-new locations and location tokens. Your map gets bigger and more interesting. There is a special way to travel to the Islands by using Ship miniatures, and each travel always comes with a new, sea adventure. There Is a special Deck of Exploration and Event Cards just for that Expansion, and some of them may result in Dagon, an ancient monster, being summoned.
$64.99$45.96
Heroes Wanted: Champions and Masterminds
Tired of the wannabe superhero circuit? Then this is just what you need! Play as five of The Champions of Zeta City, harnessing their awesome powers to defeat the machinations of the most heinous and vile Masterminds imaginable in this fully co-op variant. Feeling dangerous? Then go up against the Masterminds in the regular game for an oh-my-what-were-we-thinking difficulty level! Champions and Masterminds adds 8 over-sized cards (5 Champions and 3 Masterminds) that completely changes your Heroes Wanted experience. Champions are the most powerful heroes in the game. Masterminds are expert difficulty level villains that can be used with both the co-op mode and the base game. CONTENTS: 5 Oversize Champion cards3 Oversize Mastermind cards1 Rules sheet
$11.99$8.60
Heroes Wanted: Extra Extra - Expansion Deck 1
Had enough of the steps and stumbles on the path to greatness? Or maybe you think the quality of the villains you’ve been facing is keeping you from your true potential? Then Champions and Masterminds 2 is the answer! This expansion pack introduces three more of The Champions of Zeta City for the co-op game variant established in the original Champions and Masterminds pack, as well as two new Masterminds who are out to make you cry for your mommy. The pack also comes with a token sheet to be used specifically with these characters. CONTENTS: 3 Oversize Champion cards2 Oversize Mastermind cards1 Token sheet1 Rules sheet
$11.99$8.60
Heroes Wanted: Breaking News - Expansion Deck 2 (Pre-Order)
This item is a pre-order item with an expected release date of Q1 2025. Orders containing a pre-order item WILL NOT SHIP until the final pre-order item is able to be shipped. Dates and product details are subject to change as new information from the manufacturer is updated. This just in! Breaking News is a new expansion pack of Hero, Villain, and Quirk cards—fifty-four in all—that further amplifies the legendary qualities, invasive evil, and seat-of-your-pants thrills of Heroes Wanted by bringing more POW! to your powers with the pack’s focus on actions and action types. CONTENTS: 30 Hero cards16 Villain cards8 Quirk cards
$22.92
In Too Deep
In Too Deep is a unique, narrative that thrusts you into the future in a tense, strategic board game for 1-5 players. Draft characters and spend actions to complete objectives and collect sets. What side of the law will you end up on? In the year 2087, central governments have fallen. What remains are fragmented citystates like New Dawn City, struggling to keep chaos at bay. The sinister Syndicate targets these weakened cities for domination by usurping, organizing, and enhancing the existing criminal elements. In the world of In Too Deep, you are part of a secret agency dedicated to stopping the Syndicate at all costs. Cybernetic implants give Syndicate operatives a technological advantage, but you have found a way to exploit that power. By infiltrating their cerebral upgrades, you can gain control of these criminals. Going deep undercover into the minds of your targets, you’ll coordinate crimes of escalating seriousness to get your hands on the critical evidence needed to foil the Syndicate’s looming plot. Each turn, you can hook into a new criminal and manipulate their activities throughout the city, accessing powerful skills and increased stamina as you grow familiar with their minds. Your physical body is in a secret lab far from the actual action, but you are by no means safe. Entering the mind of criminals takes its toll on your morality. Orchestrate crimes, strive to put the information you gather to the best use, wrestle with dangerously corrupting dilemmas, and try to hold yourself together. It will take everything you’ve got to avoid going In Too Deep.
$55.00$39.28
Waste Knights (Second Edition)
Welcome to Australia. The continent was bought and broken in two by forbidden experiments of a powerful corporation Cerbero. Now it kneels divided awaiting the fall. The government is nonexistent and so are any laws of men. Desolate wastelands are roamed by mutated beasts, decades-old machines, and degenerate humans who are even more dangerous. In those few pockets of civilization left people are more interested in survival than in progress. With each passing day hope seems to fade along with mementos of past cybernetic grandeur.But things are about to change as there are still those who care. You are among them – the ones who bent in the radioactive storm, but now have risen stronger to challenge the ruined world. You are the shining beacon of courage in the darkness of the brutal age. You are the symbol of what humanity lost, the eternal wanderer always eager to help those in need. The Waste is calling – are you ready to answer?Waste Knights: Second Edition is set in dystopian Australia destroyed by experiments of a powerful corporation. Each player becomes a rugged hero traveling through the wasteland, facing unnatural weather and enemies forged in long-forgotten laboratories as well as experiencing adventures full of dramatic choices.As the heart of the game is adventure – players have access to various scenarios with plot twists and narrative shaped according to their actions. Book of Tales hides encounters and results of players’ interaction with the world, while special cards trigger different effects thematically connected with the current story line. Add to this a huge board with over 40 special locations and cities to visit and you will soon realize that your hunger for adventure will be easily sated!1-4 playersAges 14+45-180 minute play timeContents:RulebookGuide, Book of Tales, Game Board6 Plastic Miniatures6 Knight Sheets6 Vehicle Sheets4 Reference Sheets210 CardsGear Deck Holder12 Custom Dice4 Base Discs1 Threat Bag36 Plastic Markers183 Tokens
$85.00$69.92
Heroes Wanted: Stuff of Legend
A dark cloud looms over Zeta City, one that speaks with a forked tongue and tells of ill omens and other generally bad stuff. In the wake of the retirement of Fastodon, the World’s Fastest Mammoth, all manner of foul evil has emerged to wreak havoc. From sinister deities once relegated to myth to arcane menaces who have hovered at the fringes of our mundane world, all have been waiting for just such an opportunity and now return with visions of conquest. After all, one less Champion means one less obstacle in the way of their nefarious machinations. But hope is not lost! As we have learned in recent news, ambitious heroes eager to prove their mettle are patrolling the rooftops and alleys. Among them are practitioners of the mystic arts and noble gods from great pantheons, each able to face the rising tide of villainy for the sake of all that is good and right. A day of decisive battle is descending upon Zeta City, and from it shall emerge... The Stuff of Legend! Heroes Wanted: The Stuff of Legend expands the Heroes Wanted universe as Supernatural and Mythic heroes join the fray, while mechanisms such as feats and curses introduce all-new tactics and the price for using them. All that along with even more heroes, villains, Quirks, and two new scenarios will add even more variety and complexity to your Heroes Wanted experience. So, are you ready to step up and be more than just a hero and become a legend? RIGHT WRONGS. UPHOLD JUSTICE. BECOME A LEGEND.
$11.99$10.19
Heroes Wanted: Champions and Masterminds 2
Had enough of the steps and stumbles on the path to greatness? Or maybe you think the quality of the villains you’ve been facing is keeping you from your true potential? Then Champions and Masterminds 2 is the answer! This expansion pack introduces three more of The Champions of Zeta City for the co-op game variant established in the original Champions and Masterminds pack, as well as two new Masterminds who are out to make you cry for your mommy. The pack also comes with a token sheet to be used specifically with these characters. CONTENTS: 3 Oversize Champion cards2 Oversize Mastermind cards1 Token sheet1 Rules sheet
$11.99$11.97