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Board Games | Games with Solo Mode

7 products


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Featured Best selling Alphabetically, A-Z Alphabetically, Z-A Price, low to high Price, high to low Date, old to new Date, new to old

  • Gamers Guild AZ Lucky Duck Games It's a Wonderful World: Leisure & Decadence GTS

    It's a Wonderful World: Leisure & Decadence

    A second campaign expansion for It’s A Wonderful World! It’s a Wonderful World: Leisure & Decadence offers six scenarios and brand new hidden content to explore over the course of the campaign. This content can then be added to the base game to expand your future playthroughs.This is not a legacy game, though there are surprises the first time it is played.The cards can be reset and the campaign played again.CONTENTS:• 150 Cards• 6 Scenario Envelopes• 11 Scenario Leaflets• 4 Secret Boxes, which contain 27 Secret Components

    $39.99$29.87

  • Gamers Guild AZ Freaky Frogs From Outaspace (Pre-Order) Gamers Guild AZ

    Freaky Frogs From Outaspace

    Finally you have time again for a pinball session. Let’s see how long you can keep the ball running on your favorite old pinball machine this time. If everything runs perfectly, you will start the nerve-wracking Multiball, or you gain an Extra Ball to play an additional round.Can you achieve a new High Score, or do you lose the balls faster than you are able to push the flippers?

    $24.95$16.77

  • Gamers Guild AZ Burnt Island Games In Too Deep (Pre-Order) GTS

    In Too Deep

      In Too Deep is a unique, narrative that thrusts you into the future in a tense, strategic board game for 1-5 players. Draft characters and spend actions to complete objectives and collect sets. What side of the law will you end up on? In the year 2087, central governments have fallen. What remains are fragmented citystates like New Dawn City, struggling to keep chaos at bay. The sinister Syndicate targets these weakened cities for domination by usurping, organizing, and enhancing the existing criminal elements. In the world of In Too Deep, you are part of a secret agency dedicated to stopping the Syndicate at all costs. Cybernetic implants give Syndicate operatives a technological advantage, but you have found a way to exploit that power. By infiltrating their cerebral upgrades, you can gain control of these criminals. Going deep undercover into the minds of your targets, you’ll coordinate crimes of escalating seriousness to get your hands on the critical evidence needed to foil the Syndicate’s looming plot. Each turn, you can hook into a new criminal and manipulate their activities throughout the city, accessing powerful skills and increased stamina as you grow familiar with their minds. Your physical body is in a secret lab far from the actual action, but you are by no means safe. Entering the mind of criminals takes its toll on your morality. Orchestrate crimes, strive to put the information you gather to the best use, wrestle with dangerously corrupting dilemmas, and try to hold yourself together. It will take everything you’ve got to avoid going In Too Deep.

    $55.00$39.28

  • Gamers Guild AZ Last Resort (Pre-Order) Gamers Guild AZ

    Last Resort

    Build your very own space hotel, fill it with cutting edge attractions and amenities, and invite guests from all over the galaxy in this tile-laying, tourist-drafting, intergalactic extravaganza from designer Oliver Brooks and illustrator Andrew Forster!

    $40.00$34.00

  • Gamers Guild AZ Lucky Duck Games It's a Wonderful World GTS

    It's a Wonderful World

    In It’s a Wonderful World, you are an expanding Empire and must choose your path to your future. You must develop faster and better than your competitors. You’ll carefully plan your expansion to develop your production power and rule over this new world. It’s a Wonderful World is a cards drafting and engine building game from 1 to 5 players. Each round, players will draft 7 cards and then choose which ones will be recycled to immediately acquire Resources, and which ones will be kept for construction to produce Resources each round and/or gain victory points. When a card is fully built, it’s added to the player’s Empire to increase the player’s production capacity for each round. The mechanical twist being that the production phase works in a specific order. You'll have to plan your constructions carefully! In addition to the base game, players can also enjoy expansions boxes introducing an innovative Campaign mode. Each Campaign offers a storyline to follow and many gameplay twists. At the end of each campaign, players will open a reward booster to unlock new cards, enhance their base game and keep a memory of what happened during the campaign. All the campaigns can be replayed and don’t imply game components destruction.

    $44.99$30.20

  • Gamers Guild AZ Lucky Duck Games It's a Wonderful World: Corruption & Ascension GTS

    It's a Wonderful World: Corruption & Ascension

    This new deck of cards complement the existing cards of It’s a Wonderful World. From now on, each turn, you will play a mixture of classic Development cards and Ascension cards. Ascension cards introduce new ways to play, most notably through pair scoring and corruption. This new deck also allows you to play with up to 7 players.

  • Gamers Guild AZ Lucky Duck Games It's a Wonderful World: War or Peace GTS

    It's a Wonderful World: War or Peace

    This expansion is a campaign allowing players to live an adventure scripted in 5 scenarios which brings, collectively during the game, players to make choices that will tip the story towards Peace or World War. At the start of a game, players open an envelope containing the story, the special rules of the scenario and the extra cards for this scenario. Then, at the end of the game, each player receives different rewards depending on whether he won or lost and according to his own choices during the game (depending on the scenario). Thus, each one builds his Heritage over the 5 scenarios. The winner of the campaign is the one who wins the last scenario. The campaign offers 6 scenarios in all because there is a branch, depending on the choice of players in scenario 4. During the campaign and after the campaign, the players will unlock cards which can come to enrich the basic game definitively. The Heritage campaigns therefore offer players to live a story and gradually unlock a mini-extension to the base game offering a new mechanic, a bit like a Legacy, but totally replayable because there is no alteration of equipment. The campaign is also playable solo.

    $24.99$17.92

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