Board Games | Games with Solo Mode
Twice as Clever! (Doppelt So Clever)
Doppelt so clever follows the model of 2018's Ganz schön clever. Each turn the active player rolls six dice, chooses one of them to mark off a space on their scoring grid, places any dice with lower numbers aside, then re-rolls any remaining dice. The white die is a joker and can be used as any one of the other five colors. After the active player chooses at most three dice, then the other players each choose one of the set-aside dice for use on their scoring sheet. Doppelt so clever has five new dice-marking challenges and a new action beyond the re-roll and "use one more die" actions of the earlier game.
$24.99$22.49
Clever 4 Ever
Clever 4Ever features the same gameplay as Ganz schön clever, Doppelt so clever and Clever hoch drei, but with new categories in which to score. Your goal: Choose dice, then place the numbers into the matching colored area, put together tricky chain-scoring opportunities, and rack up the points. The dice you don't use are as important as what you do because every die that's smaller than the chosen one can be used by the other players, keeping everyone in the game at all times.
$24.99$18.94
Terraforming Mars Ares Expedition: Discovery
Discovery adds four new mechanics to base Ares Expedition: awards, milestones, upgraded phase cards, and wild tags.Awards are end-of-game scoring that are granted to the player with the most of something. Three awards are drawn at the beginning of the game so that players know what they will be rewarded for at the end of the game. The player with the most of that item earns 5VP, second place earns 2VP.Milestones are VP that are awarded during the game. They are granted to the player to first achieve the milestone. Milestones are worth 3 VP at the end of the game.Some new project and corporation cards allow players to upgrade their phase cards. Each phase card has two different version that players choose from when they upgrade them. The upgrade gives the player a better bonus when they choose that phase.Some new project cards have a wild tag. Whenever a player reveals this card either from the deck (due to an effect) or from their hand because they are going to play it, that player chooses what tag they want it to be. Tokens are used to keep track of what tag was chosen for the rest of the game.
$24.99$17.87
Kitchen Rush: Piece of Cake
Dinner has been served and now it is time for dessert! New orders come in for delicious cakes, tasty pies and exquisite ice-creams. However, preparing a dessert properly and on time requires even more attention than a regular order and is definitely no piece of cake! Kitchen Rush: Piece of Cake is an expansion for the cooperative, real-time game, Kitchen Rush (Golden Geek Award Nominee for Best Cooperative Game of the Year 2018, Seal of Excellence from the Dice Tower), which introduces desserts in the game. It adds a new type of order with desserts, Ice-Cream mini orders, two new Ingredients (Crème and Fruit with custom shaped wooden tokens) and a new type of token (ice cream scoops). An extension to the game's board introduces additional actions for the players and there is also a 60 second hourglass for a Specialist worker who can perform improved versions of the available actions. Kitchen Rush: Piece of Cake brings many new elements to this already great game! The game is for 1-4 players and plays for 4 rounds of 4 minutes. The fun, excitement and rush it brings to the table offers a full course for gamers and family members alike.
$24.99$19.96
Clearance - Terraforming Mars Ares Expedition: Discovery
Discovery adds four new mechanics to base Ares Expedition: awards, milestones, upgraded phase cards, and wild tags.Awards are end-of-game scoring that are granted to the player with the most of something. Three awards are drawn at the beginning of the game so that players know what they will be rewarded for at the end of the game. The player with the most of that item earns 5VP, second place earns 2VP.Milestones are VP that are awarded during the game. They are granted to the player to first achieve the milestone. Milestones are worth 3 VP at the end of the game.Some new project and corporation cards allow players to upgrade their phase cards. Each phase card has two different version that players choose from when they upgrade them. The upgrade gives the player a better bonus when they choose that phase.Some new project cards have a wild tag. Whenever a player reveals this card either from the deck (due to an effect) or from their hand because they are going to play it, that player chooses what tag they want it to be. Tokens are used to keep track of what tag was chosen for the rest of the game.
$15.38
Brikks
Brikks can be viewed as tabletop Tetris, with each player trying to place falling blocks into their grid to score the most points. To start the game, each player draws a different quadromino at the bottom of their individual game sheet. On a turn, the active player rolls two dice — a colored d6 and a numbered d4 — then optionally rolls both dice again. The two dice determine which specific quadromino — that is, which colored shape and in which orientation — all players must "drop" into their grid. To represent this, you draw an outline of the block at the bottom of your sheet as if you had dropped it in from the top, then X out the spaces covered by the quadromino. If you cover a circle on the grid that's the same color as the quadromino just placed there, you collect two energy points. By spending one energy point on a turn, you can possibly "rotate" the quadromino to be placed depending on what dice were rolled; by spending five energy points, you can place exactly the quadromino you want, ignoring the result of the dice. As you collect energy, you might cover an X on the energy chart; if you do, you track these Xs on a separate "extra point" bar, with the points escalating for each X you collect. If you complete 2-4 lines through the placement of a single quadromino, you collect an additional 1-4 Xs for this extra point bar. Each player has three bombs they can spend to blow up a block instead of placing it, but by doing so you give up endgame points. As soon as you can no longer place a quadromino in your grid, your game is over. Once everyone has filled their grid to the top, tally your points. In addition to the extra points bar and any bombs unused, you score 1-5 points for each horizontal line that contains 8-10 Xs, with these line points doubling, or even quadrupling, as you go higher in the grid. Whoever scores the most points wins! "Brikks" also contains rules for a duel mode and a solitaire mode.
$24.99$17.87
Spring Meadow
Spring Meadow is the grand finale of Uwe Rosenberg's puzzle trilogy following 2016's Cottage Garden and 2017's Indian Summer. The complexity of the game is set in between the two games and fans of the trilogy will find familiar elements combined in an innovative way. In Spring Meadow, the most interactive game of the trilogy, the player who earns their second Hiking Pin during scoring wins the game. When these scorings will happen is determined by the player's selection of Meadow tiles from a central game board. The Hiking Pin goes to the player with the largest meadow during the scoring. Place your Meadow tiles with 0-2 holes skillfully on your Mountain board to receive extra tiles when creating or expanding groups of holes. Find your way around the burrows of the marmots because they can restrict you during tile placement. With 172 tiles in 49 shapes, familiar players and new players alike will appreciate the beauty and challenge of Spring Meadow!
$59.95$42.82
That's Pretty Clever
Choose your dice well in Ganz schön clever to enter them into the matching colored area, put together tricky chain-scoring opportunities, and rack up the points. The dice you don't use are as important as what you do because every die that's smaller than the chosen one can be used by the other players, keeping everyone in the game at all times.
$24.99$22.49
Kitchen Rush
You've just inherited an old restaurant and you must turn it into a successful business! Hire personnel, order the right ingredients and be ready to serve the customers that enter your restaurant. The success will depend entirely on your efficiency in the kitchen! Kitchen Rush is an innovative real-time cooperative game that simulates the excitement of a high-pressure kitchen environment. It does so through worker placement, using hourglasses as your workers. These hourglasses are used to take orders from customers, prepare their dishes, serve them on time, buy groceries, clean plates and make sure enough money is made each round to cover wages, expenses, upgrades and hopefully, leave a profit. Any worker placed on an action space may not be used elsewhere before the sand within the hourglass runs out, making each decision important as time is limited. The game is for 1-4 players and plays for 4 rounds of 4 minutes. The fun, excitement and rush it brings to the table offers a full course for gamers and family members alike.
$34.95$24.95