Board Games | Games with Solo Mode
Viticulture: Essential Edition
Old-world Tuscany awaits your winemaking skill and strategic cunning. You'll plant vines, harvest grapes, age wines, and fill merchant orders to create the greatest winery in Italy! Viticulture is a worker-placement strategy game that allows players to create their own Tuscan vineyard anywhere a table and a friend can be found. You find yourself in rustic, pre-modern Tuscany, where you've inherited a meager vineyard. You own a few plots of land, an old crush pad, a tiny cellar, 3 workers ... and the dream of owning the best winery in Italy. Your job is to allocate your workers and helpful visitors to complete various tasks throughout the year. Each season is different on a vineyard, so the workers have different tasks they can take care of in the summer and winter. There's competition over those tasks, and often the first worker to arrive at each one has an advantage over the rest. Using those workers and visitors, you can expand your vineyard by building structures, planting vines, and filling wine orders as you work towards the goal of owning the most successful winery in Tuscany.Contents:42 Vine Cards36 Wine Order Cards18 Field Cards24 Automa Cards36 Mama and Papa Cards38 Summer Visitor Cards38 Winter Visitor Cards1 Double-Sided Game Board6 Double-Sided Vineyard Mats30 Worker Meeples6 Grande Worker Meeples50 Glass Tokens6 Wake-Up Tokens6 Victory Point Tokens6 Residual Payment Tracker Tokens48 Wooden Structure Tokens72 Punch Board Lira1 First Player Token
$65.00$52.00
Viticulture: World Expansion
Cooperate with members of your extended winemaking family in various asymmetric regions around the world in Viticulture World: Cooperative Expansion as you try to achieve global recognition. Balance the management of your individual vineyard with the combined effort of your fellow players to gain influence within the region.Using the new game board, tiles, tokens, and event cards combined with the original vineyard mats and game cards, you have six years to achieve the two conditions necessary for victory in the selected region: (1) Each player must reach 25 victory points and (2) the shared influence token must reach the end of the influence track. The cooperation, objectives, and asymmetry in this expansion are similar to that of Spirit Island and Orleans: Invasion.The Viticulture core game is required to play the Viticulture World expansion. Other expansions are compatible with this expansion.
$45.00$32.44
Charterstone
The prosperous Kingdom of Greengully, ruled for centuries by the Forever King, has issued a decree to its citizens to colonize the vast lands beyond its borders. In an effort to start a new village, the Forever King has selected six citizens for the task, each of whom has a unique set of skills they use to build their charter. In Charterstone, a competitive legacy game, you construct buildings and populate a shared village. Building stickers are permanently added to the game board and become action spaces for any player to use. Thus, you start off with simple choices and few workers, but soon you have a bustling village with dozens of possible actions. Your journey through Charterstone's many secrets will last twelve games, but it doesn’t end there. Your completed village will be a one-of-a-kind worker-placement game with plenty of variability.
$80.00$64.00
Viticulture: Visit from the Rhine Valley
You have new visitors! Visit from the Rhine Valley, an expansion for Viticulture, provides you with a new set of eighty visitor cards, which focus less on victory points and more on the wine business itself. These cards have their own unique backs as they must be played without other visitor cards from Viticulture, Tuscany, and Moor Visitors.
$20.00$16.00
Viticulture: Moor Visitors
The Viticulture Moor Visitors Expansion, designed by famed designer Uwe Rosenberg (Agricola, Caverna, Patchwork) and Viticulture designers Jamey Stegmaier and Alan Stone, adds 40 new visitors to any version of Viticulture. Also included are corrected reprints of the Promoter and Harvest Machine cards.
$20.00$16.00
Red Rising
Enter the futuristic universe of Red Rising, based on the book series by Pierce Brown featuring a dystopian society divided into 14 castes. You represent a house attempting to rise to power as you piece together an assortment of followers (your hand of cards). Will you break the chains of the Society or embrace the dominance of the Golds? Red Rising is a hand-management, combo-building game. Start with a hand of 5 cards, and on your turn you will deploy 1 of those cards to a location on the board, activating that locations benefit. Then gain the top card from another location (face up) or the deck (face down), adding it to your hand as you enhance your end-game point total.
$45.00$30.50
Viticulture: Metal Lira Coins
These 72 thick metal lira coins, originally designed and used in Tuscany Prima, fit into any Euro game. There are 36 copper-colored 1-lira coins, 24 silver-colored 2-lira coins, and 12 gold-colored 5-lira coins.
$30.00$24.00
Libertalia: Winds of Galecrest
In the world of Galecrest, sky pirates set sail on the winds in search of adventure, treasure, and glory. As an admiral, you command a vast and varied crew... but so do your rivals sailing other ships in the pirate fleet. Each day the fleet lands on a different island where you’ll send a crew member to collect your share of the loot, hoping they’ll return to boost your growing group of characters. Libertalia was originally released in 2012. Ten years later, we’re celebrating the foundations of the original design with a heavily revised and expanded edition that includes all-new art, 40 characters per player, a reputation system to resolve tiebreakers, premium loot tokens, a robust solo mode, and much more. If you like hand-management games, we think you will enjoy sneakily managing your crew in Libertalia: Winds of Galecrest!
$60.00$48.00
Rolling Realms
In Rolling Realms, players compete to earn the most stars in a series of minigames over 3 round. This is a roll-and-write game, meaning that players will write on the game components using dry-erase markers.Each turn, one player rolls 2 dice, and all players use the dice results on their realm cards to generate resources and earn stars.Rolling Realms plays with 1-6 out of the box, but you can combine multiple copies to play with any number of players. It can easily be played remotely over video-conference, as only 1 player needs to roll the dice.Contents:2 Big Custom Dice (25mm)66 Realm Cards (70x110mm)Score Cards (70x110mm)6 Resource Cards (70x110mm)6 Dry-erase Markers6 Eraser Pads1 Core Rulebook1 Automa Rulebook10 Automa Cards (70x110mm)1 Automa Course Log
$25.00$20.00
Charterstone: Recharge Pack
The Charterstone Recharge Pack contains the components for a second campaign of Charterstone. It is completely optional as Charterstone is designed to be infinitely replayable after the first twelve-game legacy campaign. The back side of the game board (included in the core game) is used for the second campaign. It contains all components that were permanently changed in the first campaign while allowing players to use unchanged components like wooden resources, meeples, and metal coins.
$19.40