Board Games | Games with Solo Mode
Paladins of the West Kingdom
Paladins of the West Kingdom is set at a turbulent time of West Francia's story, circa 900 AD. Despite recent efforts to develop the city, outlying townships are still under threat from outsiders. Saracens scout the borders, while Vikings plunder wealth and livestock. Even the Byzantines from the east have shown their darker side. As noble men and women, players must gather workers from the city to defend against enemies, build fortifications and spread faith throughout the land. Fortunately you are not alone. In his great wisdom, the King has sent his finest knights to help aid in our efforts. So ready the horses and sharpen the swords. The Paladins are approaching. The aim of Paladins of the West Kingdom is to be the player with the most victory points (VP) at game's end. Points are gained by building outposts and fortifications, commissioning monks and confronting outsiders. Each round, players will enlist the help of a specific Paladin and gather workers to carry out tasks. As the game progresses, players will slowly increase their faith, strength and influence. Not only will these affect their final score, but they will also determine the significance of their actions. The game is concluded at the end of the seventh round. Features: Enlist the help of your Paladins to defend your city from increasing threats Multiple paths to victory, thanks to the Suspicion system, Attribute Tracks and wide array of potential Townsfolk and Outsider combinations Just the right amount of player interaction, with no take-that mechanisms Intuitive and easy to use solo play mode From the designer of Raiders of the North Sea! Contents 2 Part Main Board 4 Double-sided Player Boards 48 Paladin Cards 32 Townsfolk Cards 36 Outsider Cards 10 King’s Favour Cards (Green Seal) 6 King’s Order Cards (Red Seal) 24 Debt Cards 24 Suspicion Cards 24 Tavern Cards 24 Wall Cards 17 Scheme Cards (For Solo Play) 50 Silver 40 Provisions 1 Start Player Marker 1 Resource Marker (For Solo Play) 22 Labourers 18 Fighters 32 Workshops 28 Outposts 18 Scouts 18 Clerics 28 Monks 28 Jars (4 of each number) 18 Merchants 18 Criminals 12 Attribute Markers (4 of Each Colour)
$60.00
Lucidity: Six-Sided Nightmares
You have the ability to enter the dream world: a world of vivid hallucinations and horrific monsters. Draw power from the Nightmares that live there, but do not let them corrupt you. For there are other Dreamers seeking power this night, and there is only room for one to escape from the realm of Nightmares. Should you become corrupted and turn into a Nightmare yourself, you must hunt down the other Dreamers and consume their power. When the night is over, only one Dreamer or Nightmare will be left standing. 20x Dreams of the Depths Dice 20x Dreans of Envy Dice 20x Dreams of Imprisonment Dice 20x Dreams of Primeval Fear Dice 1x Black Bag 4x Dreamer Cards 5x Nightmare Cards 4x Turn Summary Cards 4x Glass Sleep Markers 1 Rulebook
$30.00
FUSE
FUSE is a real time cooperative dice game for 2-5 players where friends work together to quickly save their ship from impending doom! Twenty bombs have been detected on-board, and the ship's computer has begun to countdown. Your elite Bomb Defusal Team (BDT) has been called into action to neutralize the threat. Hurry! The computer says you only have 10 Minutes to complete your task. Does your team have what it takes to work through the intricacies of the bombs and defuse them all in time? You'd better get moving, because this game will self-destruct in 10 minutes... Contents Summary: 25 – Custom Dice 54 – Charges Cards 22 – FUSE Cards 1 Large Felt Dice Bag with embroidered FUSE logo 1 Rule Book FREE Download Ship's Computer Timer app
$30.00
Transformers Deck-Building Game
The Autobots are brave robot warriors hailing from the planet Cybertron. Their mission? To stop the Decepticons from enacting their evil schemes on Earth. In this deck-building game, you will take on the role of one of the mighty Autobots. Travel and explore the Matrix and change between your different modes as you gain allies, find relics, and acquire technology to do battle with the Decepticons. But be warned! As your deck grows, more powerful Decepticons will rise up to challenge you. The Transformers Deck-Building Game can be played competitively or as a cooperative experience. This Core Set will begin your collection with everything needed to play, but the battle is far from over as playable Decepticons are on the way to expand your game. Features: Explore the Matrix in this unique deck building experience Change between different modes to battle the Decepticons Play competitively or as a solo/cooperative game At A Glance: Number of Players: 1-5 Players For Ages: 14+ Playing Time: 45-90 min The age rating on this game speaks to the age an individual can independently cultivate a quality, as-intended experience for themselves playing the game. It's not to say that younger kids can't play, quite the contrary. It's just suggested that they have a 14+ person helping them play to ensure they have a quality experience.
$45.00
Transformers Deck - Building Game War on Cybertron Expansion
Til All Are One The War on Cybertron has raged for millennia. Autobots and Decepticons clash with blaster and robotic fists to determine the fate of the galaxy. As their battle reaches its climax, one shall stand, one shall fall. Take on the role of one of the Autobots or Decepticons. Travel across the battlefield and convert between your different modes to gain allies, find relics, and acquire technology to battle your enemies. As you grow stronger, tougher challengers will rise up to meet you! Click here to download optional card backs for the Ruin Cards to be used with sleeved cards. This file also contains a Ruin Mat to help differentiate them on your play surface. Download the rulebook here. Features: Battle for control over Cybertron’s cities to determine the fate of the planet! Over 175 cards! Navigate a matrix of cards to gather allies, tools, or defeat adversaries. Stand-alone expansion that allow you to play Team vs Team, Solo, or Cooperative game modes! Contents Summary: 11 Oversized Cards (8 Characters & 3 Reference) 40 Starter Cards 41 Basic Cards 12 Autobot & 12 Decepticon Cards 16 Technology & 16 Maneuver Cards 20 Mission Cards 12 Boss Cards 6 Cooperative Scheme Cards 6 Allies Cards 10 Ruins & 10 Encounter Cards 5 Site Cards 6 Relic Cards 7 Polity Cards 60 Punchboard Tokens (Tracking, Reminder, VP, Command) 8 Player Standees & 10 Standee Bases 50 Energon Cubes Rulebook At a Glance Number of Players: 1-4 Players For Ages: 14+ Playing Time: 45-90 min Game Type: Deck-building Game Stand-alone Expansion
$45.00
Wayfarers of the South Tigris
Wayfarers of the South Tigris is set during the height of the Abbasid Caliphate, circa 820 AD. As brave explorers, cartographers and astronomers, players set off from Baghdad to map the surrounding land, waterways, and heavens above. Players must carefully manage their caravan of workers and equipment, while reporting back regularly to journal their findings at the House of Wisdom. Will you succeed in impressing the Caliph, or lose your way and succumb to the wilderness? Features: Challenging dice placement strategy game! Become explorers, cartographers, and astronomers, delving into the lands around ancient Baghdad. Grow your personal map tableau, gaining access to new actions and abilities. Contains: 3 double-sided Main Board Sections 4 double-sided Player Boards 20 Dice (5 in each player color) 60 Influence (15 in each player color) 4 Player Markers (1 in each player color) 12 Workers (4 in each player color) 62 Upgrade Tiles 10 Journal Tiles 48 Silver & 48 Provisions 36 Townsfolk Cards 36 Land Cards 36 Water Cards 36 Space Cards 16 Inspiration Cards 6 Scheme Cards (for Solo play)
$60.00
Viscounts of the West Kingdom Keeper of Keys
Treasure Awaits! In Viscounts of the West Kingdom: Keeper of Keys, tensions continue to rise in the King’s court. Some choose to plot in secret, forging alliances with like-minded officials. Others seek out treasures and secrets hidden deep within the castle walls. Will you remain loyal to the very end, or take your future into your own hands? Viscounts of the West Kingdom: Keeper of Keys is an expansion. Viscounts of the West Kingdom is required to play. Features: Thick player boards with slots for housing the new Chest Tiles, which add anew element to the tableau management for players to explore Three public Buildings for players to compete over constructing, each with their own unique in-game abilities and bonus rewards Mechanisms for players to gain more Hero Townsfolk into their deck, providing even more power turns and possible combos Three replacement starting Townsfolk for each player More Heroes, Townsfolk, Player Cards, and Manuscripts Components: 20 Townsfolk Cards 10 Hero Townsfolk Cards 12 Starting Townsfolk Cards 5 Player Cards 1 AI Scheme Card 1 Illustrated Rulebook 3 Public Building Tokens 3 Public Building Cards 18 Chest Tiles
$35.00
My Little Pony: Adventures in Equestria Deck-Building Game
Canter into the My Little Pony - Adventures in Equestria, a cooperative Deck-Building Game, and take the role of a pony of Equestria! As Twilight Sparkle, Rainbow Dash, Fluttershy and more, you’ve been given a challenge to complete! You’ll need to travel amongst different locations throughout Ponyville, get new cards to improve your deck, complete tasks for resources, and overcome obstacles. Watch out - if you take too long, clouds will build up over time and cause you to suffer setbacks in your quest. The ponies will have to work together using teamwork and friendship to win the game! Features: A cooperative deck-building game! Play as Twilight Sparkle, Rainbow Dash, Fluttershy, Rarity, Applejack, and Pinkie Pie Gather allies, actions, and artifacts to improve your deck Travel around Equestria to complete tasks and overcome the challenge! Contents Summary: Over 130 cards including character, adventure, starter, and challenge cards! 6 Standees Assorted punchboard tokens 45 Sugar Cubes At a Glance: Number of Players: 1-4 For Ages: 14+ Playing Time: 45-90 min Game Type: Deck-Building Game The age rating on this game speaks to the age an individual can independently cultivate a quality, as-intended experience for themselves playing the game. It's not to say that younger kids can't play, quite the contrary. It's just suggested that they have a 14+ person helping them play to ensure they have a quality experience.
$45.00
Transformers Deck-Building Game Dawn of the Dinobots Expansion
Chomp and Stomp! It’s time for some Dino-Might! Grimlock and the Dinobots face off against the evil Shockwave and Devastator, the first playable Combiner in the Transformers Deck-Building Game. Who will win in this battle of prehistoric power versus cold logic? This is an expansion, Transformers Deck-Building Game required to play. Features: Grimlock and the Dinobots have arrived to deliver a prehistoric punch! Featuring Devastator, on a giant-sized card, as the first playable Combiner! New player cards for even more variety! Contents Summary: 60 Player Cards 5 Oversized Character Cards 1 Giant Character Card 6 Player Standees Rulebook 8 Power/Move Tokens 4 Reminder Tokens At a Glance Number of Players: 1-5 Players For Ages: 14+ Playing Time: 45-90 min Game Type: Deck-building Game Expansion Set
$30.00
G.I. Joe Deck-Building Game: Coldsnap Expansion
This is an expansion. G.I Joe Deck-Building Game is required to play. It’s Cold-Blooded Chaos… Bundle up and prepare to face the Coldsnap! Battle Destro and the Weather dominator device before the world freezes. Then, face off against Zartan and his Dreadnok gang before the world goes crazy. Hook up the new Towable Assets against chilling new threats like Snowblind cards and Snow Serpents. Features: New “Towable” cards feature artillery and armaments from the G.I. Joe arsenal! Snow Terrain and Vehicles present new challenges for the Joes to overcome! Two new story missions, featuring the Weather Dominator and the Dreadnoks! Contents Summary: 21 Main Deck Cards 6 Towables 1 Cobra Officer 12 Dreadnoks 10 Snow Serpent Cards 8 Complication Cards 4 Leader Cards 2 Expert Mode Card 44 Mission Cards At a Glance Number of Players: 1-4 For Ages: 14+ Playing Time: 30-70 min Game Type: Deck-Building Game Expansion
$30.00
G.I. Joe Deck-Building Game
The evil organization Cobra threatens the world with their schemes and it’s up to you to stop them! In this Deck-Building game, you and your fellow players will lead teams of G.I. Joe soldiers on missions to stop Cobra’s dastardly plans! Each player starts the game with a meager deck that will grow more powerful as you recruit veterans from the G.I. Joe team, requisition gear, and field new vehicles. This fully cooperative game pits you against increasingly dangerous missions to save the world. This Core Set begins your journey with everything needed to play, but be prepared for more Joes and missions to come! Features: Dozens of G.I. Joe heroes and vehicles! 36 unique missions! Play solo or with friends! Includes Expert Mode cards for even greater challenges! Designed for 1-4 players ages 14+ The age rating on this game speaks to the age an individual can independently cultivate a quality, as-intended experience for themselves playing the game. It's not to say that younger kids can't play, quite the contrary. It's just suggested that they have a 14+ person helping them play to ensure they have a quality experience.
$45.00
G.I. Joe Deck-Building Game: The Crimson Veil Expansion
Cobra has gone undercover in The Crimson Veil. Utilizing the Twins Tomax & Xamot’s elite Crimson Guard, they have infiltrated organizations around the globe, including G.I. JOE! With their forces positioned, they are ready to take over from within. To fight back against these threats, G.I. Joe has begun construction of a new mobile battle station: The General. The Crimson Veil features new player cards and 2 new Missions to face. This expansion also features Intel dice for new Intel Missions, and a giant card for The General. Bring it online, and keep it repaired, to aid you in thwarting Cobra’s plans! This is an expansion. The G.I. JOE Deck-Building Core Game is required to play.
$30.00
Transformers Deck-Building Game: Infiltration Protocol
Infiltrate. Escalate. Annihilate. The Decepticons have enacted the Infiltration Protocol—a six-stage plan to destabilize and conquer new worlds. Luckily, the Wreckers are here to stop them! This expansion brings new cards and ways to play the game: One versus Many and an objective-focused game mode, the Infiltration Phase Variant! Race to complete objectives! This is an Expansion. Transformers: Deck-Building Game Core Set or Transformers Deck-Building Game: A Rising Darkness is required to play. Allows you to play One versus Many and Team versus Team game mode Ages 14+ 1–5 Players 45-90 Minutes Components: 52 Player Cards 9 Oversized Character Cards 6 Player Standees Rulebook 12 Infiltration Protocol Cards
$30.00
Transformers Deck-Building Game: A Rising Darkness
Become a mighty Decepticon and race to defeat the Autobots in this standalone expansion to the Transformers Deck-Building Game! This expansion is compatible with the core game and will offer 2 primary modes of play: Competitive mode (the Decepticons squabble amongst each other while they face the Autobots) and Cooperative mode (the Decepticons join their forces to defeat the Autobots). This expansion also introduces rules for Team vs Team games, featuring Decepticon players against Autobot players when combined with the Core Set. Features: Play as Decepticons! Standalone Expansion Combine with the Core Set for Team vs Team games! Explore a Matrix of cards to discover allies and enemies Contents Summary: 174 Standard Size Cards (including Autobot & Decepticon cards) 6 Oversized Character Cards 10 Encounter Cards 5 Reference Cards At a Glance Number of Players: 1-5 Players For Ages: 14+ Playing Time: 45-90 min Game Type: Deck-building Game Expansion Set, Standalone Expansion
$45.00
My Little Pony: Adventures in Equestria Deck-Building Game True Talents Expansion
This expansion requires the My Little Pony: Adventures in Equestria Deck-Building Game. We’ll Find Your Mark! Come together and find your calling with the True Talents expansion for My Little Pony: Adventures in Equestria! Play as the Cutie Mark Crusaders and use the Discover ability to rally Classmates and Crusaders to your cause! With new characters, cards, hurdles, and challenges, True Talents adds lots of variety and deck-building strategies to your game! Features: New Discover mechanic encourages themed deck-building! Play as Apple Bloom, Scootaloo, Sweetie Belle, and Zecora! New player cards, hurdles, and challenges to enhance your game! Contents Summary: 21 Oversized Cards Characters, Challenges, Hurdles 76 Standard Cards Starters, Situations, Locations 4 Standees At a Glance Number of Players: 1-4 For Ages: 14+ Playing Time: 45-90 min
$30.00
My Little Pony: Adventures in Equestria Deck-Building Game Princess Pageantry Expansion
This expansion requires the My Little Pony: Adventures in Equestria Deck-Building Game. Let’s give a royal welcome! Celestia, Luna, Cadence, and Shining Armor join the roster of playable characters in My Little Pony - Adventures in Equestria. These characters will bring new mechanics and abilities befitting of their status to the game, along with new locations and challenges to overcome. Features: Play as Princess Celestia, Princess Luna, Princess Cadance, or the heroic Shining Armor! Use Princess Power! Princesses Celestia and Luna can trigger additional abilities! Power couple Princess Cadance and Shining Armor have extra starting cards that work on each other's turns! Attend Festivals using card Traits to earn useful gifts! Contents Summary: 25 Oversized Cards Characters, Challenges, Hurdles, and Festivals 81 Standard Cards Adventure Deck, Starters, Situations, Locations, Reference 4 Standees 23 Tokens Gift, Celestia Cutie Mark, Luna Cutie Mark At a Glance Number of Players: 1-4 For Ages: 14+ Playing Time: 75 min Game Type: Deck-Building Game Expansion
$19.95
My Little Pony: Adventures in Equestria Deck-Building Game Familiar Faces Expansion
It’s time for some trouble as a new bunch of mischief makers join My Little Pony: Adventures in Equestria! Take advantage of the new Discover mechanic to creatively build your deck and make the most of your traits. With new characters, cards, hurdles, and challenges, Familiar Faces adds lots of new content for your game! Featuring Spike, Discord, Starlight Glimmer, and Trixie as playable characters! This expansion is not a standalone game. A copy of My Little Pony: Adventures in Equestria Deck-Building Game is required to play. Features: Introduces new palyable characters of Spike, Discord, Starlight Glimmer, and Trixie! Adds the new Discover mechanic to gameplay Adds new cards, hurdles, and challenges Contents Summary: 17 Oversized Cards 77 Standard Cards 4 Character Standees & Plastic Bases Rulebook At A Glance: For Ages: 14+ Number of Players: 1–4 Playing Time: 45-90 Game type: Deck-Building Game Expansion
$30.00
G.I. Joe Mission Critical: Sgt. Slaughter Figure Pack
This is an expansion. G.I JOE Mission Critical is required to play. At Ease! Sgt Slaughter, reporting for duty! The famous Drill Sergeant is ready to slam Cobra into the ground and make your squad the best it can be! Features: Special Hero Figure expansion! Add Sgt Slaughter’s signature vehicle, the Triple T, to your team’s arsenal! Unique combat cards to help drive Cobra into submission or whip your team into fine fighting force! Renegade Limited! Contents Summary: 1 Hero Figure 1 Vehicle Card 10 Combat Cards 1 Rule Sheet At a Glance Number of Players: 2-5 For Ages: 14+ Playing Time: 50-70 min Game Type: Co-operative Miniatures Board Game Expansion
$22.00
G.I. Joe Mission Critical: Chaos Break Expansion
“Outwork and Outlast!” – Beach Head Chaos has arrived! The Dreadnoks, led by Cobra agent Zartan, are an outlaw biker gang devoted to spreading anarchy and panic before quietly slipping away. Zartan’s lieutenants, Zarana and Road Pig, are masters at sowing destruction - they will be formidable foes to bring to justice! Thankfully, G.I. Joe has called in reinforcements! The elite ranger Beach Head and the expert paratrooper Ripcord have been deployed to stop Zartan before he leaves the world in ruins. This is an expansion. G.I JOE Mission Critical is required to play. Features: Play as new Heroes – Beach Head and Ripcord! Introduces a new boss – Zartan! 2 new lieutenants – Zarana & Road Pig 2 new vehicles! Contents Summary: 20 Hero Combat Cards 16 Lieutenant Combat Cards 2 Lieutenant Deployment Cards 8 Boss Combat Cards 1 Boss Deployment Card 2 Hero Cards (Tarot-sized) 2 Vehicles Cards (Tarot-sized) 2 Hero Miniatures (Beach Head & Ripcord) 2 Lieutenant Miniatures (Zarana & Roadpig) 1 Boss Miniature (Zartan) At a Glance Number of Players: 2-5 For Ages: 14+ Playing Time: 50-70 min Game Type: Co-operative Miniatures Board Game Expansion
$45.00
G.I. Joe Deck-Building Game: New Alliances - A Transformers Crossover Expansion
This is an expansion. G.I Joe Deck-Building Game is required to play. The Joes get a visit from an unexpected ally, Bumblebee, who warns that their arch-enemy Cobra has teamed up with their enemy, the Decepticons, and that what they are planning will not bode well for planet Earth or the people who call it home. The forces of Cobra have new allies in their plot to take over the world! Alien robots have landed on Earth and it’s up to G.I. Joe to figure out if they’re friend or foe! In this expansion, the Joe’s will have to team up with the Autobots and investigate the Cobra/Decepticon plot. Take advantage of the Autobots' different modes to ride into missions or add some cybernetic muscle to your teams! Features: G.I. JOE teams up with the Autobots! New Autobot cards that can go on missions in their bot mode, without requiring transport, OR in their alt vehicle mode where they'll be able to haul members of the JOE team along. New Energon dice pool that must be managed to fuel Autobot skills and tech. Constructicons make cards more expensive to recruit, and if 6 are ever in play simultaneously, you'll have to take on the mighty Devastator! Contents Summary: 39 Joe Cards 31 Cobra Cards 18 Tarot-size Mission Cards 2 sheets of tokens 8 Energon Dice At a Glance Number of Players: 1-4 For Ages: 14+ Playing Time: 45-70 min Game Type: Deck-Building Game Expansion
$35.00
Circadians: First Light Second Edition
We were light years from our home, galaxies away, when we first discovered this ancient celestial body. A planet filled with intriguing intelligent lifeforms, not too unlike our own. Some built kingdoms below the surface of the green seas, while others controlled the desert-filled plains and cliffs. Among them we found scientists, inventors, farmers, traders, and fighters. While our presence has been unsettling for some, we have had very few incidents with the locals. Still, we Circadians, Earth’s famed explorers, must do what we can to ensure peace. We must respect this world and its hosts. The heads of Moontide passed down orders from above. We are to open negotiations with the three clans, in hopes of gaining their favor, along with our own security while on the planet. We must also collect organic samples for the depository on Moontide. This is new ground for all of us. But we must be brave and resourceful. The future of the Circadians depends on it. Features: Updated art, iconography and various components when compared to the original edition. Players will need to manage their crew (dice) as they visit various parts of the planet for trade, farming, construction and research. Negotiate with the locals, explore the planet, upgrade your research base. Includes new Leader cards, the Allies expansion, and two gameplay variants. Contents Summary: 1 Spaceport, 6 Station, 1 Negotiations, 3 Faction boards 6 Gem Caches 4 Research Bases & Screens 36 Contract, 20 Scheme, 16 Event cards 41 Assorted tiles 52 Dice 50 Water tokens, 40 Algae tokens, 30 Energy tokens, 12 Incident tokens 4 Harvesters 30 Gems At a Glance Number of Players: 1-4 For Ages: 14+ Playing Time: 60-90 min
$65.00
G.I. Joe Mission Critical: Midnight Storm Expansion
A storm is coming! The wicked ninja master Storm Shadow has arrived. Assisted by his lieutenants, Slice and Dice, as well as an army of vile Red Ninjas, Storm Shadow seeks to destroy G.I. Joe once and for all! Thankfully, the likes of Jinx and Mutt (and Junkyard!) are here to stop him! This is an expansion. G.I. Joe Mission Critical is required to play. Features: Play as new Heroes – Jinx & Mutt/Junkyard Introduces a new boss – Storm Shadow! 2 new lieutenants – Slice & Dice! 12 foot soldiers – Red Ninjas! Contents Summary: 2 Hero Figures 2 Character Cards 12 Foot Soldier Figures 10 Foot Soldier Enemy Cards 2 Lieutenant Figures 2 Lieutenant Deployment Cards 16 Lieutenant Enemy Cards 2 Vehicle Cards 20 Combat Cards 1 Boss Figure 1 Boss Deployment Card 8 Boss Enemy Cards At a Glance Number of Players: 2-5 For Ages: 14+ Playing Time: 50-70 min
$60.00
G.I. Joe Mission Critical: Vanguard Strike Expansion
Seize the Initiative! Time to kick in the door with Lady Jaye, Flint, and Barbecue! These members of G.I. Joe are experts at jumping feet first into the fray and coming out on top. They’ll need every ounce of skill in order to stop Firefly and Aleph from plunging the world into terror. This is an expansion. G.I. JOE Mission Critical is required to play. Features: Play as new Heroes – Flint, Lady Jaye, and Barbecue 3 new vehicles! New lieutenant – Aleph, leader of the Night Creepers! New Nemesis – Firefly! Contents Summary: 3 Hero Figures 3 Character Cards 30 Combat Cards 3 Vehicle Cards 1 Lieutenant Figure 1 Lieutenant Deployment Card 8 Lieutenant Enemy Cards 1 Nemesis Figure 1 Nemesis Deployment Card 8 Nemesis Enemy Cards 1 Rule Sheet At a Glance Number of Players: 2-5 For Ages: 14+ Playing Time: 50-70 min Game Type: Co-operative Miniatures Board Game Expansion
$45.00
Circadians: First Light
We were light years from our home, galaxies away, when we first discovered this ancient celestial body a planet filled with intriguing, intelligent lifeforms, not too unlike our own. Some built kingdoms below the surface of the green seas, while others controlled the desert-filled plains and cliffs. Among them we found scientists, inventors, farmers, traders and fighters. While our presence has been unsettling for some, we have had very few incidents with the locals. Still, we Circadians, Earth's famed explorers, must do what we can to ensure peace. We must respect this world and its hosts. The heads of Moontide passed down orders from above. We are to open negotiations with the three clans, in hopes of gaining their favor, along with our own security while on the planet. We must also collect organic samples for the depository on Moontide. This is new ground for all of us, but we must be brave and resourceful. The future of the Circadians depends on it. Key Features: As starfaring Circadians, you must negotiate with the three local clans for their favor Collect samples for the depository on Moontide while respecting the world and its hosts Engine building and card combos allow for multiple paths to victory Unique resource harvesting mechanisms Includes an intuitive Solo Mode with 4 different difficulty levels From the designer of Architects of the West Kingdom! Contents 4 Player Screens 1 Planet Board 1 Depository Board 1 Negotiation Board 6 Location Boards 4 Player/AI Boards 3 Clan Boards 3 AI Progress Tiles 6 Gem Cache Tiles 6 Character Boards 18 Upgrade Tiles 20 AI Scheme Cards 15 Farm Tiles 16 Event Cards 1 Start Player Marker 4 Harvesters 6 Multiplier Cards 36 Item Cards 190 Wooden resources 52 Translucent Dice
$60.00
G.I. Joe Mission Critical: Heavy Firepower Expansion
Destro and Scrap Iron have arrived to help Cobra bring the world to its knees! Thankfully, Roadblock, Bombstrike, and Gung Ho have arrived to reinforce the G.I. Joe team against this explosive threat. This expansion introduces three new characters to play and new enemies to take down! Requires G.I. Joe Mission Critical to play. Components: 48 Standard (63 x 88 mm) 30 Combat Cards 2 Deployment cards 16 Enemy Cards 6 Tarot Cards (70 x 120 mm) 3 Character Cards 3 Vehicle Cards 3 Heroes Roadblock, Bombstrike, Gung-Ho 2 Villains Destro (Boss), Scrap-Iron (Lieutenant) At a Glance: Ages 14+ 2–5 Players 45-60 Minutes
$45.00
The Search for Planet X
Features: Players take on the role of astronomers, participating in this real scientific investigation. Use the free companion app to survey for objects and take other actions. Use the app results and the logic rules to find objects, publish theories, and deduce where Planet X must be! Created for 1-4 astronomers, ages 13+, to discover in 60-75 min. Contents Summary: 1 Solar System Board 1 Earth board 1 Wooden Sun Disc 48 Theory Tokens (12 per player) 4 Player Screens 8 Target tokens (2 per player) 4 Player Miniatures 1 Pad of Note Sheets (double-sided) 4 Expert Mode Cards 1 Rules book
$45.00
Kitty Paw
What happens when seven cats run into cardboard boxes? Well, a crazy game of kitty hide-and-seek! Kitty Paw is a dexterity and reaction game. Players try to be the first to complete the kitty combinations shown on the Kitty cards to score victory points (VP). The player with the most VP in the end wins. Each player gets one Kitty card in each round and tries to be the first to create the patterns shown on the cards. Since this is a recognize-and-react game, all players act simultaneously. In more detail: 1. All players put one hand in the center of the table and shout out "Kitty Paw!" to start the game. 2. Each player grabs one Kitty card from the row and places it in front of them. Then players grab Kitty tiles from the center of the table and arrange them to match the patterns shown on their own Kitty card. 3. Using only one hand, the "Kitty Paw" they placed in the center of the table at the start of the game, players grab only one Kitty tile at a time instead of grabbing a bunch of tiles. 4. If any player thinks that she has completed the pattern on her Kitty card, she shouts out "Meow!" and performs the "Lucky Cat" gesture. Contents Summary: 28 Kitty tiles (four each in seven kitty types) 4 box cards 8 cat box cards 48 Kitty cards Rules
$20.00