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16 products


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Featured Best selling Alphabetically, A-Z Alphabetically, Z-A Price, low to high Price, high to low Date, old to new Date, new to old

  • Gamers Guild AZ Clearance Clearance - Car Wars (Sixth Edition): Offensive Ordnance Clearance

    Clearance - Car Wars (Sixth Edition): Offensive Ordnance

    Enhance your firepower! Car Wars Offensive Ordnance, a single-player expansion, features all the cards from Miniatures Set 2 as well as the hazard cards from Road Tiles. Stay powered up with the Thundercat Battery and duel with your opponents using the Lightning Scythe. Upgrade your vehicle with the Roll Bar and Reinforced Weapon Brackets, but watch out for that Icy Road. Twists and turns await on the freeways of the future, but Offensive Ordnance will help you come out on top! This is an expansion for Car Wars Sixth Edition. It is not a stand-alone game

    $6.77

  • Gamers Guild AZ Clearance Clearance - Car Wars (Sixth Edition): Albert's Advances Clearance

    Clearance - Car Wars (Sixth Edition): Albert's Advances

    Tear it up in the autoduel arena with Car Wars Albert's Advances This single-player expansion comes with 45 cards originally found in Uncle Al's Upgrade Pack (but not the checkpoint cards). Customize your vehicle, including unique weapons, accessories, crew, upgrades, and more! Heat things up with a Fire-Resistant Coating, then use the Turreted Heavy Rocket to stop your opponents in their tracks. Need help making a precise shot? Add the Steady-Aim Gimbal to your arsenal for some extra edge. With Car Wars Albert's Advances, you’re ready to roll – offensively!

    $6.77

  • Gamers Guild AZ Clearance Clearance - Mage Wars Academy: Warlock Expansion Clearance

    Clearance - Mage Wars Academy: Warlock Expansion

    The Warlock has enrolled into the Academy! This was the day he had been waiting for, the Day of Reckoning, the day that students of his Lyceum either showed that they were strong enough to walk the path of the Dark arts, or that they were fit only for simple servitude.

    $10.50

  • Gamers Guild AZ Clearance Clearance - Star Munchkin: Landing Party Clearance

    Clearance - Star Munchkin: Landing Party

    Energize! Life on the ship is boring. Going down to the planet is where it's at. Add these 30 cards to your Star Munchkin game for a real landing party. But watch out for uninvited guests!

    $6.14

  • Gamers Guild AZ Clearance Clearance - Castle Panic: The Dark Titan - 2E Clearance

    Clearance - Castle Panic: The Dark Titan - 2E

      The story of the castle is enhanced by the addition of the Dark Titan himself: Agranok. An unparalleled threat, Agranok has returned from banishment with a vengeance, and he's bringing new enemies that will test players like never before. The Dark Titan, an expansion for Castle Panic, adds more powerful enemies to the game, as well as new reinforcements and weapons with which the players can defend the castle. The Dark Titan Agranok is a new 8-point monster seeking vengeance, and his support includes the Dark Sorceress, elite monsters, and a boom troll. To defend against these new threats, players will have a Cavalier that fights for them on the board as well as boiling oil and support tokens. The Dark Titan is compatible with The Wizard’s Tower, the first expansion for Castle Panic, for even more of a challenge.

    $12.29

  • Gamers Guild AZ Clearance Clearance - Star Munchkin: The Clown Wars 2 Clearance

    Clearance - Star Munchkin: The Clown Wars 2

    The Munchkins take to the stars -- again! Star Munchkin 2 brings the epic saga of The Clown Wars to life, except with better acting... Star Munchkin took the rules-bending, power-gaming, dungeon-crawling insanity of the original Munchkin and put the whole thing in space, where the monsters are more alien, the weapons more zappy, and the treasure -- well, there's still piles of treasure. Strap on the Sprayser or X-Rayser and go ray-gunning for new monsters like the Nerds of Prey! Play a new race (the Bugs) or class (Space Ranger!), and do it all with Ralph, the Wonder Dog, by your side. Star Munchkin 2 -- The Clown Wars also has a new card type: Rooms. Just open the door, and... "oh, noooooooooo...!" The Clown Wars is a supplement for Star Munchkin; you will need the original game to play. Or you could add it to a game of Munchkin (or any of the Munchkin family!) instead, or mix them all together for a Munchkin-fest of truly mind-bending proportions!

    $12.29

  • Gamers Guild AZ Clearance Clearance - Car Wars 2 Player Starter Set - Blue/Green Clearance

    Clearance - Car Wars 2 Player Starter Set - Blue/Green

    This Starter Set has everything that two players need to start play.Six miniatures: Scarab, Warhawk, Hotshot, Hammer, Butcher, and Typhoon. (Miniatures come pre-assembled and unpainted.)Two car bases and dashboards (one blue and one green)Over 100 game cardsFour counter sheets (dashboard sliders, barrier and wreck tokens, two turning keys, and other assorted tokens)Dice pack (20 dice: six yellow, four blue, three red, three green, two black, and two white)Six double-sided vehicle record sheetsRulebookMiniatures come pre-assembled and unpainted.

    $49.14

  • Gamers Guild AZ Clearance Clearance - Mage Wars Arena: Paladin vs Siren Expansion Set Clearance

    Clearance - Mage Wars Arena: Paladin vs Siren Expansion Set

    The Paladin and Siren enter the Arena! To confront the militaristic power of Ivarium, Paladin forces from Westlock have been dispatched to the East. Meanwhile, the southern coastline roils. The Merren, a reclusive unterwater race, have risen from the deeps, and stormed the coastal cities. Their mysterious Siren Mages have emerged, with a new range of Water, Mind, and song based magics.

    $21.00

  • Gamers Guild AZ Clearance Clearance - Mage Wars Arena: Core Spell Tome 1 Clearance

    Clearance - Mage Wars Arena: Core Spell Tome 1

    Additional copies of cards from the Mage Wars Arena Core Set! Expand upon the Mage Wars Arena Core Set and fill out your spellbooks! With 110 additional copies of spells from the core game, this spell tome is a must-have for players who want to build multiple spellbooks, or have additional copies of the spells found in the Mage Wars Arena Core Set. When coupled with the Core Spell Tome 2, players will have additional copies of every spell in the core game, and more than enough to build whatever Mage strategy they desire!

    $10.50

  • Gamers Guild AZ Clearance Clearance - A.D.A.P.T. 5-in-1 Expansion Pack Clearance

    Clearance - A.D.A.P.T. 5-in-1 Expansion Pack

    Adapt your game with these five expansions in one tuckbox that introduce a mighty array of new aquatic beings, real, fantasy, and mechanical, for your A.D.A.P.T. game.

    $10.47

  • Gamers Guild AZ Clearance Clearance - Mage Wars Arena: Lost Grimoire Volume 1 Clearance

    Clearance - Mage Wars Arena: Lost Grimoire Volume 1

    A tome of new spells for Mage Wars Arena! Mage Wars: Arena – Lost Grimoire Volume 1 contains 108 previously unreleased spells that augment every playstyle. Do the secrets in this ancient tome contain the advantage you need to crush those who oppose you in the Arena?

    $10.50

  • Gamers Guild AZ Clearance Clearance - Great Wall - Iron Dragon Blister Clearance

    Clearance - Great Wall - Iron Dragon Blister

    This special addon consists of 1 big miniature, 1 mini board and deck of 5 cards. The Dragon is the weapon of last resort, to use if you see that you won’t be able to hold a Wall. Using it carries great danger, but usually positive effects will overshadow the negatives.

    $21.70

  • Gamers Guild AZ Clearance Clearance - Mage Wars Arena: Conquest of Kumanjaro Spell Tome Expansion Clearance

    Clearance - Mage Wars Arena: Conquest of Kumanjaro Spell Tome Expansion

    A Beastmaster and a Priest enter the Arena! Far to the south, the Johktari tribes of Kumanjaro have thrived for hundreds of years, not just a warlike tribe, but a thriving nation with their own Mages trained in the ways of Nature Magic. Now the peace of a century has turned to conflict as the forces of Westlock carve out their own territories for the good of the crown and the glory of Asyra.

    $15.75

  • Gamers Guild AZ Clearance Clearance - Castle Panic: The Wizard's Tower 2E Clearance

    Clearance - Castle Panic: The Wizard's Tower 2E

      The Wizard's Tower is an expansion to the board game Castle Panic. It is not a stand-alone game and requires Castle Panic to play. The Wizard's Tower is a cooperative board game for 1 to 6 players ages 12 and up. Your Castle has been rebuilt, and a friendly Wizard has joined your forces. As long as his Tower stands, you and your friends have access to powerful magic spells. And you'll need them, for the Monsters have returned stronger, faster, smarter, and with new abilities to threaten the Castle. You'll fight against magical Imps, evasive flying creatures, and more. Make your stand against six new, dangerous Mega Boss Monsters, including the Dragon and Necromancer. Use fire to attack the Monsters, but beware, your Walls and Towers can be burned down as well! The challenge is high but so is the adventure. Can you survive more panic and defend The Wizard's Tower?

    $18.43

  • Gamers Guild AZ Clearance Clearance - Car Wars - Core Set Clearance

    Clearance - Car Wars - Core Set

      Drive Offensively! Car Wars is a game featuring freeways of the future in which the right of way goes to those with the biggest guns. Players choose their vehicle — complete with weapons, armor, power plants, suspension, and even body style — then they take them out on the road, either to come home as "aces" or to crash and burn. If a driver survives, his abilities improve and he can earn money to buy bigger and better cars. Advanced rules let players design their own customized cars, trucks, and cycles. This entry covers Car Wars and Car Wars Deluxe, the first two editions of the rules. See also: Car Wars Compendium, a.k.a. CWC and CWCII, for the third and fourth editions of the rules Car Wars (Fifth Edition) for the revised and simplified edition of the game Mini Car Wars, an introductory version of Car Wars originally printed on a single sheet of paper, requiring only a pencil and six-sided dice. Car Wars Series for a complete list of expansions and supplements (including Autoduel Quarterly, the forty-issue Car Wars magazine)

    $149.95$87.76

  • Gamers Guild AZ Clearance Clearance - For All Mankind Clearance

    Clearance - For All Mankind

    For All Mankind is a fast-paced game of strategic exploration, clever trades, and diplomatic shenanigans. Build your empire across the ever changing solar system (careful, the planets move!). Gather, trade, and invest your resources. And do whatever it takes to stay ahead of the competition. Expand: Grow your empire with colonies (more loot!), research (more power!), and espionage (more nukes!). Scheme: All is fair in interplanetary domination, but you would never double-cross a friend… right? Profit: Be the first to reach 10 points, and see your name etched in the stars forever! Learn to play in about 15 minutes.Finish a game in about 60 minutes.The most fun you’ll ever have blowing up your friends in space, guaranteed!

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