Board Games | Cooperative Games
Clearance - Castle Panic: The Wizard's Tower 2E
The Wizard's Tower is an expansion to the board game Castle Panic. It is not a stand-alone game and requires Castle Panic to play. The Wizard's Tower is a cooperative board game for 1 to 6 players ages 12 and up. Your Castle has been rebuilt, and a friendly Wizard has joined your forces. As long as his Tower stands, you and your friends have access to powerful magic spells. And you'll need them, for the Monsters have returned stronger, faster, smarter, and with new abilities to threaten the Castle. You'll fight against magical Imps, evasive flying creatures, and more. Make your stand against six new, dangerous Mega Boss Monsters, including the Dragon and Necromancer. Use fire to attack the Monsters, but beware, your Walls and Towers can be burned down as well! The challenge is high but so is the adventure. Can you survive more panic and defend The Wizard's Tower?
$18.43
Clearance - Castle Panic: The Dark Titan - 2E
The story of the castle is enhanced by the addition of the Dark Titan himself: Agranok. An unparalleled threat, Agranok has returned from banishment with a vengeance, and he's bringing new enemies that will test players like never before. The Dark Titan, an expansion for Castle Panic, adds more powerful enemies to the game, as well as new reinforcements and weapons with which the players can defend the castle. The Dark Titan Agranok is a new 8-point monster seeking vengeance, and his support includes the Dark Sorceress, elite monsters, and a boom troll. To defend against these new threats, players will have a Cavalier that fights for them on the board as well as boiling oil and support tokens. The Dark Titan is compatible with The Wizard’s Tower, the first expansion for Castle Panic, for even more of a challenge.
$12.29
Castle Panic - Second Edition
Castle Panic Second Edition is the latest version of the hit cooperative tower defense board game for 1 to 6 players. The co-op element makes Castle Panic a great family game and the perfect kick-off for your weekly game night. You and your friends must work together to defend your Castle, in the center of the board, from Monsters that attack out of the forest, at the edges of the board. Trade cards, hit and slay Monsters, and plan strategies together to keep your Castle towers intact. You either win or lose together, but only the player with the most victory points is declared the Master Slayer. Castle Panic Second Edition features the same great gameplay as the original game, but with all-new updated art, and a custom die. Includes: Game board Rule book 1 Die 1 Tar token 6 Walls 6 Towers 2 Fortify tokens 49 Castle cards 49 Monster tokens 6 Order of Play cards 12 Plastic Stands
$34.95$26.92
Castle Panic: Big Box
Castle Panic is a cooperative, light strategy game for 1 to 6 players ages 10 and up. Players must work together to defend their castle, in the center of the board, from monsters that attack out of the forest at the edges of the board. Players trade cards, hit and slay monsters, and plan strategies together to keep their castle towers intact. The players either win or lose together, but only the player with the most victory points is declared the Master Slayer. Players must balance the survival of the group with their own desire to win. To celebrate the ten-year anniversary, Fireside Games is releasing the Castle Panic Big Box. This extra-large box will contain the original Castle Panic game as well as all three expansions; The Wizard’s Tower, The Dark Titan, and Engines of War. For the first time ever, fans both new and old will be able to get the core game and all the expansions together in one box. Castle Panic Big Box will also include seven promotional game cards and five promotional Tower tokens, one of which has never been available before 2019. Players will also find an updated, comprehensive rulebook that covers the rules for the base game and all three expansions. The insert for the box has a space for all the game pieces and provides a handy way to organize everything players need.
$119.95$89.94
Castle Panic: The Dark Titan - 2E
The story of the castle is enhanced by the addition of the Dark Titan himself: Agranok. An unparalleled threat, Agranok has returned from banishment with a vengeance, and he's bringing new enemies that will test players like never before. The Dark Titan, an expansion for Castle Panic, adds more powerful enemies to the game, as well as new reinforcements and weapons with which the players can defend the castle. The Dark Titan Agranok is a new 8-point monster seeking vengeance, and his support includes the Dark Sorceress, elite monsters, and a boom troll. To defend against these new threats, players will have a Cavalier that fights for them on the board as well as boiling oil and support tokens. The Dark Titan is compatible with The Wizard’s Tower, the first expansion for Castle Panic, for even more of a challenge.
$19.95$14.46
Castle Panic - Crowns and Quests Expansion
Castle Panic: Crowns and Quests adds new characters and quests to the world of Castle Panic. Players can choose from a variety of playable characters, each with their own game-changing power that can be used on that player's turn. Players use these powers to attempt a series of quests that must be completed before the castle is destroyed. Quests can include retrieving magical items from spaces on the board, destroying a cursed temple, or teleporting the entire castle to safety, among other challenges — all while fighting off the monster army. In more detail...Crowns and Quests, the newest expansion to Castle Panic, adds 12 playable characters with unique abilities that allow players to join the royal court to defend the Castle. Each character is assigned to 1 of the 6 towers at the start of the game. If that tower is destroyed, the character is lost, and the player must continue without that ability. Players will need those abilities too, since there are now quests that the players must try to survive to win the game. At the start of the game, players choose 1 Standard Quest and 1 Endgame Quest. Until both of those Quests are completed, the pile of Monsters will refill over and over. Standard Quests include searching for magic scrolls, looking for a cure for a plague of madness, holding off magical stones that cause the Monsters to spawn closer and closer to the Castle, and much more. Once the Standard Quest is achieved, players move on to the Endgame Quest, which they either complete or perish trying. Endgame Quests feature challenges such as collapsing caves to stop the flow of Monsters, racing against time to destroy a cursed obelisk, and placing magical portals to teleport the entire Castle to safety. There are 11 Standard and 7 Endgame Quests to choose from, providing hours and hours of replay as players explore all the different challenges.
$29.95$22.17
Castle Panic: The Wizard's Tower 2E
The Wizard's Tower is an expansion to the board game Castle Panic. It is not a stand-alone game and requires Castle Panic to play. The Wizard's Tower is a cooperative board game for 1 to 6 players ages 12 and up. Your Castle has been rebuilt, and a friendly Wizard has joined your forces. As long as his Tower stands, you and your friends have access to powerful magic spells. And you'll need them, for the Monsters have returned stronger, faster, smarter, and with new abilities to threaten the Castle. You'll fight against magical Imps, evasive flying creatures, and more. Make your stand against six new, dangerous Mega Boss Monsters, including the Dragon and Necromancer. Use fire to attack the Monsters, but beware, your Walls and Towers can be burned down as well! The challenge is high but so is the adventure. Can you survive more panic and defend The Wizard's Tower?
$29.95$27.63
Castle Panic: Engines of War 2E
Castle Panic: Engines of War introduces an engineer who uses new resource cards to build catapults, ballistas, barricades, and more in order to better defend the castle from the growing capabilities of the monsters — and you're going to need his help since they're now charging at you with a siege tower, war wagon, and a battering ram. What's more, they've enlisted the help of a shaman, breathtaker, and goblin saboteurs. Prepare your forces! Castle Panic: Engines of War can be used with the Castle Panic base game on its own or with any combination of other expansions.
$19.95$14.27
Castle Panic: Wizard's Tower
The Wizard's Tower is an expansion to the board game Castle Panic. It is not a stand-alone game and requires Castle Panic to play. The Wizard's Tower is a cooperative board game for 1 to 6 players ages 12 and up. Your Castle has been rebuilt, and a friendly Wizard has joined your forces. As long as his Tower stands, you and your friends have access to powerful magic spells. And you'll need them, for the Monsters have returned stronger, faster, smarter, and with new abilities to threaten the Castle. You'll fight against magical Imps, evasive flying creatures, and more. Make your stand against six new, dangerous Mega Boss Monsters, including the Dragon and Necromancer. Use fire to attack the Monsters, but beware, your Walls and Towers can be burned down as well! The challenge is high but so is the adventure. Can you survive more panic and defend The Wizard's Tower?
$29.92