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Board Games | Cooperative Games

14 products


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  • Gamers Guild AZ KOSMOS Exit: Dead Man on the Orient Express PHD

    Exit: Dead Man on the Orient Express

    Exit: The Game – Dead Man on the Orient Express is a puzzle game modeled after escape rooms. Starting with season 3, the Exit series is divided into difficulty levels. "Dead Man on the Orient Express" is categorized at hard level.

    $14.95$13.46

  • Gamers Guild AZ KOSMOS Exit: The Sinister Mansion GTS

    Exit: The Sinister Mansion

    Exit: The Game – The Sinister Mansion is a puzzle game modeled after escape rooms. Starting with season 3, the Exit series is divided into difficulty levels. The Sinister Mansion is categorized at intermediate level.

    $14.95$13.46

  • Gamers Guild AZ KOSMOS Exit: Theft on the Mississippi GTS

    Exit: Theft on the Mississippi

    In Exit: The Game – Theft on the Mississippi, 1-4 players find themselves in a tense story again. A robbery takes place while you're traveling down the Mississippi on a steamboat. Can your team of investigators find the culprit before the riverboat docks in New Orleans and the thief escapes? The escape-room feeling for the home! With "Exit: The Game", players with a bit of dedication, team spirit and creativity gradually discover more and more items, crack codes, solve puzzles and come closer to their goal little by little. It also unusual ways must be followed: So the material may be kinked, labeled or cut. Just changing the material allows a particularly exciting, unique and amazing gaming experience.

    $14.95$13.46

  • Gamers Guild AZ Fantasy Flight Games Arkham Horror RPG Starter Set - Hungering Abyss Asmodee

    Arkham Horror RPG Starter Set - Hungering Abyss

    An ancient force has come to the city of Arkham that threatens to consume everything in Hungering Abyss, a starter set in Fantasy Flight Games™ world of Arkham Horror. This all-in-one box is designed for up to 6 players (5 players + 1 game master) that are 14 years or older. Whether you are a veteran role-player or brand new to collaborative storytelling table-top games, this learn-as-you-play adventure is an excellent way to get a feel for both roleplaying games and the unique Dynamic Pool System (DPS). The box includes a campaign, 5 character portfolios, 24 dice, high quality tokens, 3 double-sided maps, and other carefully curated components to enhance the game experience. IMMERSIVE ROLEPLAYING: Dive into the eerie world of Arkham Horror with up to 5 players and 1 game master, ages 14 and up. LEARN-AS-YOU-PLAY ADVENTURE: Perfect for both newcomers and veteran role-players, featuring the intuitive Dynamic Pool System (DPS). ALL-IN-ONE BOX: Includes campaign, 5 character portfolios, 24 dice, high-quality tokens, 3 double-sided maps, and more for a complete gaming experience. FLEXIBLE GAMEPLAY: Breaks down into scenes and acts, allowing for short sessions or extended play, with unlimited team choices and narrative immersion. TENSE AND THRILLING: Race against time and the encroaching darkness to stop the ancient force threatening Arkham, with beautiful art and deep strategic gameplay. Contents Game Master’s Reference Board 1 Adventure Booklet (48 pages) 5 Character Portfolios 24 6-sided Dice (12 black and 12 green dice) 3 Double-Sided Poster Maps 16 Non-Playable Character Profile Cards 21 Item and Spell Cards 3 Punchboards (puzzles and tokens) Several handouts (evidence pieces - journal, letters, etc.)

    $34.99

  • Gamers Guild AZ KOSMOS Exit: The Haunted Roller Coaster PHD

    Exit: The Haunted Roller Coaster

    Fancy a ride at the fair on the ghost train? Of course — but what if this ride suddenly stops and you become trapped in the scenery? Then it's time to start working with your fellow passengers to escape this place of horror as quickly as possible. Exit: The Game – The Haunted Roller Coaster is particularly suited for novice riddlers as an introduction to this series of escape room games. Like other titles in the series, Exit: The Game – The Haunted Roller Coaster includes components meant to be folded, written upon, or torn, so it's marketed as a single-use game.

    $14.95$13.46

  • Gamers Guild AZ KOSMOS Exit: The Mysterious Museum GTS

    Exit: The Mysterious Museum

    Exit: The Game – The Mysterious Museum is a puzzle game modeled after escape rooms. Starting with season 3, the Exit series is divided into difficulty levels. The Mysterious Museum is categorized at beginner level.

    $14.95$13.46

  • Gamers Guild AZ KOSMOS Exit: The Catacombs of Horror GTS

    Exit: The Catacombs of Horror

    Gloomy vaults lie under the city of lights. The catacombs of Paris swallow the light, secrets, and — apparently — also people. After the mysterious disappearance of a friend in the catacombs, players in Exit: The Game – The Catacombs of Horror embark on a mysterious search through the underground labyrinth. Will players be able to find their friend in time and escape this cavernous world full of dark mysteries? Like other titles in the series, Exit: The Game – The Catacombs of Horror includes components meant to be folded, written upon, or torn, so it's marketed as a single-use game. What's different in this game is that it consists of two parts, with each part being its own challenge.

    $24.95$22.46

  • Gamers Guild AZ KOSMOS Exit: The Stormy Flight GTS

    Exit: The Stormy Flight

    Team spirit, creativity, mystery and speed are in demand at EXIT: The Game – The Stormy Flight. The 1-4 players have little time to bring a complicated situation under control again: The players are part of the crew of a passenger plane headed to Barbados. Suddenly they get into the middle of an electrical storm. Water penetrates the machine and parts of the technology fail. Will the team be able to repair the aircraft and land safely? There is not much time left...

    $14.95$13.46

  • Gamers Guild AZ Thames and Kosmos Exit: The Game - Prison Break GTS

    Exit: The Game - Prison Break

    New team format! For weeks you have all whiled away your existence in a dark cell, although you have committed no crime. One morning, you awake upon feeling something unusual in your mattresses. You find a letter from the infamous Jane Collins, who succeeded in fleeing from this prison one year ago. Is this your chance to escape to freedom, too?Play Time: 60 to 120 minutesNumber of Players: 2 to 4Author: Inka and Markus BrandParts Include: 88 cards 2 decoder disks 5 strange items 2 screens 7 sheets

    $17.95$16.16

  • Gamers Guild AZ Thames and Kosmos Exit: The Game - The Hunt Through Amsterdam GTS

    Exit: The Game - The Hunt Through Amsterdam

    A clue to a previously unknown masterpiece by Vincent van Gogh has been discovered in Amsterdam. You set about deciphering the riddles, but you soon realize that someone else is also looking for the missing work of art. An exciting hunt through the streets and canals of Amsterdam begins. Will you recover the painting before it falls into the wrong hands?Play Time: 45 to 90 minutesNumber of Players: 1 to 4Author: Inka and Markus BrandParts Include: 88 cards, decoder disk 9 strange items 8 folded sheets

    $17.95$16.16

  • Gamers Guild AZ Thames and Kosmos Exit: The Game - The Magical Academy GTS

    Exit: The Game - The Magical Academy

    Spells, elixirs, magical powers: you thought your studies at the academy couldn’t get any more exciting! But when a gang of polterbolds — small, pointy-toothed creatures from the netherworld — shows up, chaos breaks out. Can you stop the creatures before they literally tear apart your school?Play Time: 45 to 90 minutesNumber of Players: 1 to 4Author: Inka and Markus BrandParts Include: 91 cards, book decoder disk plastic stand map 20 strange items

    $17.95$16.16

  • Gamers Guild AZ Thames and Kosmos Exit: The Game - Riddles In Monsterville GTS

    Exit: The Game - Riddles In Monsterville

    Watch out! The cookie monsters have stolen ten cookie jars from your neighborhood and are on the loose! Can you solve their monstrous riddles and earn the cookie jars back? Working together or by themselves, children ages five and up solve various riddles to open the cookie jars. The six different types of visual puzzles, which are shown on 36 illustrated, large-format cards, are combined in new ways each round. Use the simple decoder wheel to determine if your solution is correct. What are you waiting for? Get going to Monsterville!Play Time: 20 minutesNumber of Players: 1 to 4Author: Inka and Markus BrandParts Include: 36 cards 16 tokens 21 strange items 1 answer disk Key Features: A playful introduction to the EXIT: The Game series specially designed for gamers ages 5 and up. No reading required! Puzzles are completely image-based, making it easy for younger players to join the fun. Replayable multiple times Simple rules are easy to teach and learn — perfect for families and fans of the EXIT series with small children. Unique gateway game for birthday gifts, family game nights, rainy day activities, and more!

    $17.95$16.16

  • Gamers Guild AZ Game Brewer Fuji Koro GTS

    Fuji Koro

    Japan Hosei 4 (1707). Mount Fuji is on the verge of erupting. Red hot lava will soon consume the three secret Seien-ji (???), sacred temples hidden deep in the bowels of the volcano. The Shogun is determined to preserve the precious heritage and sends his most noble and gifted samurai warriors on a quest inside the volcano to retrieve the valuable goods. After a grueling climb through snowstorms and treacherous rocky terrain the samurai find the entrance that leads down into the cavern. The volcano rumbles and the walls start shaking! The floor underneath their feet crumbles and our brave samurai fall into the huge cavern that contains the three temples, which are slowly sinking into the smoldering lava. It is now up to our heroes to explore the cavern and find as many of the relics, sacred scrolls, and monks as possible, to bring back safely to the Shogun before the volcano erupts and all is lost forever.Fuji Koro can be played in a competitive mode with 2 to 6 players or a cooperative mode with 1 to 6 players. Players will try and gather sacred scrolls and blueprints for magical weapons, gather resources, craft the best possible gear, and try to get out of the volcano before it fully erupts. To make matter worse, players will encounter fantastical dragons on their journey throughout the volcano, that they will have to try and defeat by themselves or with the help of other players. The game continues until the end phase of the game, which is triggered by one player reaching 30 victory points. Once that happens, players will have 8 final turns to escape the volcano. - Offers a competitive mode, 2-6 Players, or a cooperative mode, 1-6 players.- Craft weapons, helmets, sandals, with collected cube resources, to suit a battle or match patterns on scrolls to claim bonus and/or magical qualities.- End game is triggered when players pass a point threshold, then the volcano erupts, filling the game board with lava tiles, making it harder to achieve points in the few remaining turns.

    $90.00$54.90

  • Gamers Guild AZ Stronghold Games Space Cadets: Resistance is Mostly Futile (Pre-Order) GTS

    Space Cadets: Resistance is Mostly Futile

        Space Cadets: Resistance Is Mostly Futile is the first expansion for the original Space Cadets game. A variety of new missions, map obstacles, and enemies are included to challenge both novice and veteran crews. Even missions for just two players! Blast parasites, save a space station and stop the mighty Star Kraken, an enemy unlike any you have faced before. Also Cadets, be sure to welcome your new crew mate, the Science Officer! Any difficulty can be bested with one of his helpful inventions... If only they weren't made of parts of the ship. Survive lasers and tentacles and the well-meaning Science Officer tearing apart your ship and prove that you deserve the title of a true Space Cadet!  

    $29.95$21.41

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