Board Games | Cooperative Games
Paleo
Return to the stone age in a new cooperative adventure! Paleo is a strategy game for 2–4 players that sends you back to the early days of human history to undertake the ultimate paleolithic quest: completing your mammoth cave painting and cementing your legacy for all time. Each player begins the game with a couple of humans, each of whom have a skill and a number of life points. On your turn, you’ll send them to locations of different types to explore. While you can guess what resources you might find there—food, crafting materials, extra help on your mission—you never know what dangers may await you. At the end of each day, you’ll need enough food and resources to keep your people alive and on track to complete your final masterpiece. Work together to paint your legacy in stone and win the game!
$63.99$47.92
Escape the Dark Sector
The second game in the Escape the Dark series, Escape the Dark Sector is a simple sci-fi adventure game with a focus on atmosphere, storytelling, and player cooperation – perfect for newcomers to tabletop gaming. Playing as the crew of an impounded starship, you find yourselves confined to the detention block of a vast space station. Using a variety of advanced gear and weaponry, embark on a desperate mission to find your ship and blast your way home.
$44.99$34.92
Escape the Dark Castle: Scourge of the Undead Queen
Gorging on the castle’s unending supply of tortured souls, the Undead Queen calls to her service the corpses, skeletons, and spirits of the depths. If a prisoner should fall at the hands of her inexhaustible armies, all that awaits is an eternity of agonising undeath... Along with fifteen new castle locations, and a new boss, this expansion for Escape the Dark Castle introduces an entirely new mechanic to the system – Companions! Companions enter the quest via event cards and temporarily join-up with the prisoners to assist in their escape. Each Companion is a powerful ally, but their presence is often fleeting so players must choose carefully how and when to call on them.
$15.96
Escape the Dark Castle: Blight of the Plague Lord
From the deepest, long-forgotten passageways to the vaulted eaves of the highest towers – there you will find his creation. For he is the Plague Lord - a monstrous, sentient mass of weeping pustules, proud emanator of an all-encompassing evil. It would be his most perverse pleasure to watch as you slowly succumb to the agonising torment of the Plague... Along with fifteen new castle locations, three new playable prisoners, and a new boss, this expansion for Escape the Dark Castle introduces an entirely new mechanic to the system – Plague! Prisoners will now encounter Carriers - plague-infected lunatics bent on spreading the disease. Prisoners can contract, spread, and even succumb entirely to this rampant atrocity, adding a new dimension and weight to the game’s risk-reward decisions.
$19.99$14.92
Escape the Dark Sector: Mission Pack 2 - Mutant Syndrome
The second game in the Escape the Dark series, Escape the Dark Sector is a simple sci-fi adventure game with a focus on atmosphere, storytelling, and player cooperation – perfect for newcomers to tabletop gaming. Playing as the crew of an impounded starship, you find yourselves confined to the detention block of a vast space station. Using a variety of advanced gear and weaponry, embark on a desperate mission to find your ship and blast your way home. Exposed to cosmic radiation and mysterious alien substances, the bodies of many station denizens have begun to gruesomely distort - as have your own... Contains: 1 New Boss: Encounter an advanced and powerful alpha-mutant. 12 New Chapters : Four per act, plagued by horrific mutant adversaries. 3 New Crew Members: Loyal alien specialists eager to join the mission. 8 New Item Cards: Gruesome crew-mutations, and powerful new cybernetics. 4 New Dice: Three new crew dice, plus a 'Mutation die' used to determine the effects of certain chapters and items, as well as bringing a new challenge to the final battle. New Mechanic: Mutations! Crew Members can now fall prey to mutations during the mission, warping their bodies and bringing about both negative and positive effects.
$24.99$19.96
Escape the Dark Sector: Mission Pack 1 - Twisted Tech
The second game in the Escape the Dark series, Escape the Dark Sector is a simple sci-fi adventure game with a focus on atmosphere, storytelling, and player cooperation – perfect for newcomers to tabletop gaming. Playing as the crew of an impounded starship, you find yourselves confined to the detention block of a vast space station. Using a variety of advanced gear and weaponry, embark on a desperate mission to find your ship and blast your way home. Discover the bizarre and disturbing technology of the far future, where sinister intentions and limitless possibilities collide... Contains: 1 New Boss: Face-off against an evil uber-genius obsessed with neural implants 12 New Chapters: Four per act, exploring the stations tech-skewed terrors 10 New Items: Including deadly new weaponry and powerful new cybernetics 7 New Dice: Special new Ammo Dice to accompany the enhanced firepower on offer, plus a 'Tech die' - used to determine the effects of certain chapters and items, as well as bringing a new challenge to the final battle New Mechanics: Tactical Drone Selection. During setup, choose which drone your crew will take on the mission. The 'Activate Drone' action now includes a choice of drone ability to trigger, and is no longer limited to merely healing.
$24.99$19.96
Escape the Dark Sector: Mission Pack 3 - Quantum Rift
The second game in the Escape the Dark series, Escape the Dark Sector is a simple sci-fi adventure game with a focus on atmosphere, storytelling, and player cooperation – perfect for newcomers to tabletop gaming. Playing as the crew of an impounded starship, you find yourselves confined to the detention block of a vast space station. Using a variety of advanced gear and weaponry, embark on a desperate mission to find your ship and blast your way home. The very fabric of what you consider real is shattered as you hurtle through time and space - coming face to face with legendary dangers of the distant past... Contains: 1 New Boss: Battle a creature who wields time itself as a weapon. 12 New Chapters: Four per act, including dangerous historical settings. 3 New Crew Members: Versatile alien friendlies, keen to do take up the fight. 8 New Item Cards: Quest Items, a new type of item card found only in specific time-travel chapters. 4 New Dice: Three crew dice, plus a 'Time die' - used to determine the effects of certain chapters and item cards, as well as bringing a new challenge to the final battle. New Mechanic: Time Travel! With every turn of a chapter card, hold your breath as you risk plummeting through a rift in time, coming face to face with deadly threats from the distant past.
$24.99$19.96
Lord of the Rings: Adventure to Mount Doom
In The Lord of the Rings: Adventure to Mount Doom, players follow the story of Frodo's perilous journey to destroy the One Ring in the fires of Mount Doom. He is accompanied by his familiar fellowship, who are charged with protecting him from the dangers he will face along the way. The players control the fortunes of this company together by moving the individual figures across the game board on a journey through many well-known places from the beloved Lord of the Rings novels. It is important to beware of the Nazgul while at the same time making sure that Frodo does not lose his confidence and freeze in despair. When Frodo reaches Mount Doom, the players have all won together. The movement of the characters is controlled by a special dice mechanism. Colored dice determine which figure can be moved. Your dice value determines the number of spaces a figure can travel. By choosing the dice before and after the roll, players are faced with decisions that are seemingly uncomplicated, but nevertheless significant for the outcome of the game. Black dice, which always must be rolled, trigger threats or cause encounters with enemies or friends. The encounter cards ensure the continuous, ever-growing threat to completing the quest. As in most co-operative games, players must coordinate their moves and actions with each other to ensure the desired outcome.
$29.95$25.50
Tiny Epic Defenders
Aughmoore is in ruins. The evil could not be contained and its darkness has spread to every region of the world. Shattering villages and infecting all forms of life. There has never been a more dire need for Heroes. Everyone who remains must rise up, must unite, and must risk everything to preserve what little spirit remains.
$20.95
Paleo: A New Beginning
In the A New Beginning expansion, thousands of years have passed since your ancestors struggled to survive in a harsh environment and your tribe thrives in a settlement. However, not everything is as peaceful as it seems: new dangers threaten to destroy everything you have achieved. Master new tools, build huts, and develop agriculture and animal taming to thrive at the dawn of civilization and write a new chapter in human history.
$40.00$32.00
The Initiative
The Initiative — a unique co-operative board game of story, strategy, and code-breaking — lets players take on the role of teenagers in 1994 who have found a mysterious board game called "The Key". Not only will they play The Key, but players will help the teens through a pivotal chapter of their lives by following a series of missions linked together via an interactive comic book. The game's campaign is broken into a number of chapters, each taking 30-60 minutes to complete and each starting with you reading a page of the comic book. The story advances even if players fail a mission, but winning may provide a reward in the future. Each chapter builds on the knowledge and story from previous chapters, weaving narrative, code-breaking, and mystery into one thrilling game experience.
$59.95$47.96
Tiny Epic Tactics
Tiny Epic Tactics utilizes a simple combat system with variable player powers and 3-D terrain to achieve endless layers of strategy and fun. Tiny Epic Tactics offers competitive play, cooperative play and solo play! Conquer your opponents in tactical combat where every calculated move matters... or journey across the land and through the caves in a grand cooperative/solo adventure! Nesting inside the game box are 5 smaller boxes and a map/scroll. Players will set up the game by placing these 5 boxes, plus the box bottom, onto the scroll in designated areas. This creates the environment that players will explore and battle across. In Tiny Epic Tactics, players will have a team of four unique heroes: a Fighter, a Wizard, a Rogue and a Beast. Each hero type, and each character within that type, offers unique advantages to movement, attacks, and/or support. Finding the synergy in your team is key to victory. In competitive play, players will pit their teams against one another in effort to score the most victory points by the end of the game. Each turn, players will have three actions to assign across their team. They can move and/or attack with their heroes. Victory points are rewarded for area control, enemy heroes captured, and keeping your own heroes alive. Gaining complete control of one, or multiple, specific areas offers the most victory points in competitive play. Gaining control of said areas requires your heroes maintaining majority presence in these areas over the course of a few turns. This requires a careful balance of offense and defense. The control of these areas can easily shift from one player to another based on which player has the majority heroes present in the designated spaces. Once a set number of areas are captured, or one of the players has lost all of their heroes, the end game is triggered. Tiny Epic Tactics offers a distinctly different experience for solo and cooperative play. In these modes, players will adventure across the map, fighting spawning enemies and exploring caves (printed on the interior of each of the boxes). The goal is to acquire treasures, that belongs to the enemy, from these caves while keeping your heroes alive. Once the end of the game is triggered, victory points are tallied based on how many treasures you took from the enemy and how many of your heroes you kept alive.
$19.96
Tiny Epic Defenders: The Dark War
Aughmoore is in ruins. The evil could not be contained and its darkness has spread to every region of the world. Shattering villages and infecting all forms of life. There has never been a more dire need for Heroes. Everyone who remains must rise up, must unite, and must risk everything to preserve what little spirit remains. Tiny Epic Defenders The Dark War, an expansion to Tiny Epic Defenders, is the latest installment in Chronicles of Aughmoore. It introduces new Heroic characters like the Lionkin Charioteer and the Birdfolk Shadow Walker. It also introduces new Epic Foes, new Dire Enemies, and new Artifacts, but more importantly it introduces new and exciting features that keep players making difficult choices from the edge of their seats. These new features include a Campaign Mode, with Enemy Generals, Skills that Heroes can learn, Advanced Regions and Caravans. Caravans represent the shattered homes of villagers during this dark time and are spread across all the Regions. Players are faced with the additional challenge of rescuing these Caravans and escorting them safely to the Capital City before they are can defeat the Epic Foe. Skills are useful abilities players can assign to their Heroes and require Experience Points to activate. Experience Points are now earned during play by making meaningful decisions that help the party reach their goals. The Campaign Mode plays like an evolving gauntlet challenge, where players must play through the game multiple times facing Generals at the intervals instead of the regular Epic Foe. The different abilities players will have at their disposal, as well as the threats they face, are unique to each Campaign and evolve with the choices players make during each Campaign. If players can survive long enough, they will face an Epic Foe at the conclusion of the Campaign. The Advanced Regions introduce new threats and also new abilities to aid the players in The Dark War. These new threats and abilities come in the way of 3D constructs like a giant Tree Heroes can hide in, a flying Manticore Heroes can ride, or mysterious Sandstorms! They play a big part of the evolving Campaign Mode. Each Advanced Region features a dark, harmful, side and a light, helpful, side. As player progress through the Campaign Mode, they will work to restore the dark regions to their helpful side. Making the right choices to restore these Regions and rescue the Caravans are critical to achieving victory in Campaign Mode.
$30.00$24.00
The Texas Chainsaw Massacre
The semi-co-operative game The Texas Chainsaw Massacre: The Game is based on the 1974 movie of the same name, and the plot of the game follows that storyline. You and your friends have run out of gas on the side of the highway and need to find help. You need to search for keys and gas by using actions to flip tokens, and once those items have been found you need to get back to the van in order to escape. Leatherface will chase the players throughout the map, and if he catches a player, he takes them to the Killing Room. Once there, the player has three turns to attempt escape before Leatherface eliminates the player.
$59.95$53.96
Call to Adventure: High Fantasy Art Deck
From Brotherwise Games, two curated decks of the best images from the hit hero-crafting game, Call to Adventure. Perfect as a visual aid for your next TTRPG campaign, to inspire storytelling, or just to appreciate beautiful artwork from some of the industry’s best illustrators. Each deck includes 100 Tarot-sized cards packaged in a tuckbox. The front of each card is a full-bleed image. The back includes scene prompts, as well as a spot to write your own notes. The cards are intended for use with any tabletop RPG, whether you’re running an adventure or building your PC’s backstory.
$12.95$8.82
Call to Adventure: Heroic Fantasy Art Deck
From Brotherwise Games, two curated decks of the best images from the hit hero-crafting game, Call to Adventure. Perfect as a visual aid for your next TTRPG campaign, to inspire storytelling, or just to appreciate beautiful artwork from some of the industry’s best illustrators.Each deck includes 100 Tarot-sized cards packaged in a tuckbox. The front of each card is a full-bleed image. The back includes scene prompts, as well as a spot to write your own notes. The cards are intended for use with any tabletop RPG, whether you’re running an adventure or building your PC’s backstory.
$9.04
Unboxed
In Unboxed, you and your friends take on the role of archeology interns under the direction of Dr. Ramos. At the dig site, the team has uncovered ten caches of ancient board games and they need your help to figure out how they were played. The centuries have not been kind to the rulebooks, so you’ll have to infer the rules based on each game’s symbology, components, and your own experience and intuition. Hopefully you’ve been attending board game night regularly... EXAMINEEach of the ten dig-sites will grant you a specific set of components and a few questions to help guide your “research”. EVALUATEFigure out how the components work together. PLAYOnce you’ve successfully recreated the rules, you’ll have a fully functional game! Unboxed brings board game lovers and aspiring game designers a unique puzzle experience, which features a playful spin on the one-box mystery and many satisfying surprises! Dr. Ramos will be there to provide hints as you theorize and test your designs for all ten of the provided scenarios. So, what are you waiting for? Put your sleuthing skills to the test and get these ancient games UNBOXED!
$19.99$13.42
G.I. Joe Deck-Building Game
The evil organization Cobra threatens the world with their schemes and it’s up to you to stop them! In this Deck-Building game, you and your fellow players will lead teams of G.I. Joe soldiers on missions to stop Cobra’s dastardly plans! Each player starts the game with a meager deck that will grow more powerful as you recruit veterans from the G.I. Joe team, requisition gear, and field new vehicles. This fully cooperative game pits you against increasingly dangerous missions to save the world. This Core Set begins your journey with everything needed to play, but be prepared for more Joes and missions to come! Features: Dozens of G.I. Joe heroes and vehicles! 36 unique missions! Play solo or with friends! Includes Expert Mode cards for even greater challenges! Designed for 1-4 players ages 14+ The age rating on this game speaks to the age an individual can independently cultivate a quality, as-intended experience for themselves playing the game. It's not to say that younger kids can't play, quite the contrary. It's just suggested that they have a 14+ person helping them play to ensure they have a quality experience.
$45.00
Clearance - Call to Adventure: Heroic Fantasy Art Deck
From Brotherwise Games, two curated decks of the best images from the hit hero-crafting game, Call to Adventure. Perfect as a visual aid for your next TTRPG campaign, to inspire storytelling, or just to appreciate beautiful artwork from some of the industry’s best illustrators.Each deck includes 100 Tarot-sized cards packaged in a tuckbox. The front of each card is a full-bleed image. The back includes scene prompts, as well as a spot to write your own notes. The cards are intended for use with any tabletop RPG, whether you’re running an adventure or building your PC’s backstory.
$6.36
G.I. Joe Mission Critical: Chaos Break Expansion
“Outwork and Outlast!” – Beach Head Chaos has arrived! The Dreadnoks, led by Cobra agent Zartan, are an outlaw biker gang devoted to spreading anarchy and panic before quietly slipping away. Zartan’s lieutenants, Zarana and Road Pig, are masters at sowing destruction - they will be formidable foes to bring to justice! Thankfully, G.I. Joe has called in reinforcements! The elite ranger Beach Head and the expert paratrooper Ripcord have been deployed to stop Zartan before he leaves the world in ruins. This is an expansion. G.I JOE Mission Critical is required to play. Features: Play as new Heroes – Beach Head and Ripcord! Introduces a new boss – Zartan! 2 new lieutenants – Zarana & Road Pig 2 new vehicles! Contents Summary: 20 Hero Combat Cards 16 Lieutenant Combat Cards 2 Lieutenant Deployment Cards 8 Boss Combat Cards 1 Boss Deployment Card 2 Hero Cards (Tarot-sized) 2 Vehicles Cards (Tarot-sized) 2 Hero Miniatures (Beach Head & Ripcord) 2 Lieutenant Miniatures (Zarana & Roadpig) 1 Boss Miniature (Zartan) At a Glance Number of Players: 2-5 For Ages: 14+ Playing Time: 50-70 min Game Type: Co-operative Miniatures Board Game Expansion
$45.00
G.I. Joe Mission Critical: Sgt. Slaughter Figure Pack
This is an expansion. G.I JOE Mission Critical is required to play. At Ease! Sgt Slaughter, reporting for duty! The famous Drill Sergeant is ready to slam Cobra into the ground and make your squad the best it can be! Features: Special Hero Figure expansion! Add Sgt Slaughter’s signature vehicle, the Triple T, to your team’s arsenal! Unique combat cards to help drive Cobra into submission or whip your team into fine fighting force! Renegade Limited! Contents Summary: 1 Hero Figure 1 Vehicle Card 10 Combat Cards 1 Rule Sheet At a Glance Number of Players: 2-5 For Ages: 14+ Playing Time: 50-70 min Game Type: Co-operative Miniatures Board Game Expansion
$22.00
G.I. Joe Deck-Building Game: The Crimson Veil Expansion
Cobra has gone undercover in The Crimson Veil. Utilizing the Twins Tomax & Xamot’s elite Crimson Guard, they have infiltrated organizations around the globe, including G.I. JOE! With their forces positioned, they are ready to take over from within. To fight back against these threats, G.I. Joe has begun construction of a new mobile battle station: The General. The Crimson Veil features new player cards and 2 new Missions to face. This expansion also features Intel dice for new Intel Missions, and a giant card for The General. Bring it online, and keep it repaired, to aid you in thwarting Cobra’s plans! This is an expansion. The G.I. JOE Deck-Building Core Game is required to play.
$30.00
G.I. Joe Mission Critical: Heavy Firepower Expansion
Destro and Scrap Iron have arrived to help Cobra bring the world to its knees! Thankfully, Roadblock, Bombstrike, and Gung Ho have arrived to reinforce the G.I. Joe team against this explosive threat. This expansion introduces three new characters to play and new enemies to take down! Requires G.I. Joe Mission Critical to play. Components: 48 Standard (63 x 88 mm) 30 Combat Cards 2 Deployment cards 16 Enemy Cards 6 Tarot Cards (70 x 120 mm) 3 Character Cards 3 Vehicle Cards 3 Heroes Roadblock, Bombstrike, Gung-Ho 2 Villains Destro (Boss), Scrap-Iron (Lieutenant) At a Glance: Ages 14+ 2–5 Players 45-60 Minutes
$45.00
G.I. Joe Mission Critical: Vanguard Strike Expansion
Seize the Initiative! Time to kick in the door with Lady Jaye, Flint, and Barbecue! These members of G.I. Joe are experts at jumping feet first into the fray and coming out on top. They’ll need every ounce of skill in order to stop Firefly and Aleph from plunging the world into terror. This is an expansion. G.I. JOE Mission Critical is required to play. Features: Play as new Heroes – Flint, Lady Jaye, and Barbecue 3 new vehicles! New lieutenant – Aleph, leader of the Night Creepers! New Nemesis – Firefly! Contents Summary: 3 Hero Figures 3 Character Cards 30 Combat Cards 3 Vehicle Cards 1 Lieutenant Figure 1 Lieutenant Deployment Card 8 Lieutenant Enemy Cards 1 Nemesis Figure 1 Nemesis Deployment Card 8 Nemesis Enemy Cards 1 Rule Sheet At a Glance Number of Players: 2-5 For Ages: 14+ Playing Time: 50-70 min Game Type: Co-operative Miniatures Board Game Expansion
$45.00
G.I. Joe Mission Critical: Midnight Storm Expansion
A storm is coming! The wicked ninja master Storm Shadow has arrived. Assisted by his lieutenants, Slice and Dice, as well as an army of vile Red Ninjas, Storm Shadow seeks to destroy G.I. Joe once and for all! Thankfully, the likes of Jinx and Mutt (and Junkyard!) are here to stop him! This is an expansion. G.I. Joe Mission Critical is required to play. Features: Play as new Heroes – Jinx & Mutt/Junkyard Introduces a new boss – Storm Shadow! 2 new lieutenants – Slice & Dice! 12 foot soldiers – Red Ninjas! Contents Summary: 2 Hero Figures 2 Character Cards 12 Foot Soldier Figures 10 Foot Soldier Enemy Cards 2 Lieutenant Figures 2 Lieutenant Deployment Cards 16 Lieutenant Enemy Cards 2 Vehicle Cards 20 Combat Cards 1 Boss Figure 1 Boss Deployment Card 8 Boss Enemy Cards At a Glance Number of Players: 2-5 For Ages: 14+ Playing Time: 50-70 min
$60.00
Clearance - Unboxed
In Unboxed, you and your friends take on the role of archeology interns under the direction of Dr. Ramos. At the dig site, the team has uncovered ten caches of ancient board games and they need your help to figure out how they were played. The centuries have not been kind to the rulebooks, so you’ll have to infer the rules based on each game’s symbology, components, and your own experience and intuition. Hopefully you’ve been attending board game night regularly... EXAMINEEach of the ten dig-sites will grant you a specific set of components and a few questions to help guide your “research”. EVALUATEFigure out how the components work together. PLAYOnce you’ve successfully recreated the rules, you’ll have a fully functional game! Unboxed brings board game lovers and aspiring game designers a unique puzzle experience, which features a playful spin on the one-box mystery and many satisfying surprises! Dr. Ramos will be there to provide hints as you theorize and test your designs for all ten of the provided scenarios. So, what are you waiting for? Put your sleuthing skills to the test and get these ancient games UNBOXED!
$11.55
Escape the Dark Castle
Escape the Dark Castle is a simple, fantasy adventure game for 1-4 players, with a focus on storytelling, atmosphere and player cooperation – perfect for newcomers to tabletop gaming. It takes 2 minutes to set up, lasts around 30 minutes, and no two games are ever the same. Players take the roles of prisoners and must work together using custom dice and item cards to overcome the castle’s many horrors, trapsand challenges - each of which is represented by a large, beautifully illustrated chapter card. As these immersive chapter cards are revealed one by one, the game takes on the form of a shared storytelling experience, with the players making decisions about what to do each chapter as they embark on a desperate quest to escape.
$39.99$31.96
Call to Adventure: Epic Origins
Craft your hero. Cast the runes. Claim your destiny! Call to Adventure: Epic Origins is the next edition of the award-winning Call To Adventure game series. The hero-building card game reaches new heights with classic fantasy races, classes, and challenges.
$44.95$26.88
Call to Adventure
Make your fate! Inspired by character-driven fantasy storytelling, Call to Adventure challenges 1-4 players to create the hero with the greatest destiny by acquiring traits, facing challenges, and overcoming adversaries. Call to Adventure features a unique "rune rolling" system for resolving challenges, a point-based system that encourages storytelling, and over 150 unique cards. Players begin each game with an origin card that provides their backstory as well as two "starter" abilities. Each round they may either acquire trait cards from the board or face a challenge. Challenges each have two possible paths a player can choose from. For example, players who encounter the Thieves' Guild may choose to train as a spy, or train as a killer. Each challenge has a difficulty that must be overcome by rolling successes on carved runes. The more a player has of the abilities required to overcome the challenge, the more runes they will be able to cast. Failed challenges lead players to acquire experience points that may be spent to "push" through tougher challenges. But beware, while some negative experiences will help your hero grow, too many tragedies set them on a dark path. As players' heroes grow in ability and experience, they move on to harder challenges, eventually facing deadly adversaries and acquiring more and more destiny points. The player whose hero has the highest destiny score wins the game.
$39.95$23.89
Call to Adventure: The Name of the Wind
Call to Adventure: Name of the Wind is a 75-card expansion for Call to Adventure based on The Kingkiller Chronicle by Patrick Rothfuss. This expansion, and others to follow, add new challenges, new destinies, and mechanisms unique to the author's world to the base game.
$19.95$11.93
Call to Adventure: The Stormlight Archive
Call to Adventure: Stormlight is a 120-card standalone game containing everything you need to play. Based on the works of Brandon Sanderson, this expansion, and others to follow, add new challenges, new destinies, and new paths to follow. Call to Adventure is a hero-crafting game that combines strategy and storytelling. It's similar to some "tableau-building" games in which you're creating a kingdom or civilization, but in this game you're building a character. Each player begins with cards that define your hero's origin, motivation, and destiny. Over the course of the game, you overcome challenges and gain traits. It's a game with points and a clear winner, but the highlight of every game is telling your hero's story at the end.
$39.95$30.96
Stop Thief! 2E
An alert pops up on your smartphone: A crime has just been committed! Grab your investigator's license and your keen powers of deduction and hunt down the suspect. But watch out because you're not the only private eye on the hunt, and only one of you can slap the cuffs on the suspect and claim the reward. Get enough reward money, and you can finally leave this rat race behind and retire to a sunny tropical beach in the Caribbean. Stop Thief is a family game of logical deduction for 2-4 players. An invisible suspect commits a crime. Only the sounds they make give them away. Listen to the clues and figure out where they are hiding. Play cards from your unique deck to move around the board, sneak through a window, or even get a private tip. Once you have the suspect pinned down, swoop in and make the arrest. The obvious first step in this restoration was taking the electronic device and turning it into an app. Doing that allows for better sound quality and a more dynamic platform for different modes of play. Next step was ditching the roll-and-move mechanism and, in general, stripping out some of the luck and adding in a healthy dose of strategy. By replacing the dice with decks of movement cards, it also allows asymmetrical decks, which increases the fun and replayability. Game effects were also added to the suspect cards to further spice things up.
$59.97
The Spill
A cooperative game of rescuing the oceans.Contain the oil, save the sea life.Offshore rig, DeepWell•4, has blown out and is spilling crude oil into the ocean at an alarming rate! Your response team must work together to avert an ecological disaster, one which threatens to contaminate marine life and devastate the ecosystem. The situation is dire and escalating by the minute, so there is no time to waste.Contain the oil flowing from the rigRemove what oil you can from the watersRescue the marine animalsThis fully cooperative game, for 1-4 players, features a 4-way dice tower as the oil rig, which randomly drops oil dice onto the four quadrants of the game board. In this respect, the game is a reverse tower defense game, as players sail the perimeter trying to push back and contain the oil, remove dice from the water and save the sea life.Communal resource cards are chosen by the team before the game begins and are then powered for use by either removing 3 oil dice from the game or saving a full set of 6 marine creatures.It takes coordination and teamwork to win, as new oil dice are dropped at the beginning of every turn and the number of oil dice dropped increases over the course of the game.If the team can accomplish all three objectives on their WIN Condition card and remedy any potential losing conditions on the board by the end of a given turn - they win. Otherwise the game will end when the 60 dice from the bag are exhausted or they are unable to correct one of the three losing conditions.The world is watching. The fate of the coast is in your hands! Game Components: Game Board Situation Board 8" Oil Rig 4-way dice tower 64 dice 36 Marine Life tokens 5 Specialist cards and wood ship tokens 11 Resource cards Activation cubes Common Core Lesson Plans with this game are available on SmirkAndLaughter.com
$49.99$35.75