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The Adventures of Conan: Base Game (Pre-Order)
This item is a pre-order item with an expected release date of April 2025 Orders containing a pre-order items WILL NOT SHIP until the final pre-order item is able to be shipped. Dates and product details are subject to change as new information from the manufacturer is updated. Let your blade be sharp and your heart unyielding, for in the fray, only the bold claim victory!The Adventures of Conan is an asymmetrical dice game of exploration, sorcery and glorious combat set in the Hyborian age. Players will use a pool of custom dice to control the actions of Conan, his allies, and his Foes as they travel the lands in search of adventure and power.During a game of The Adventures of Conan you will travel through kingdoms controlling the heroic barbarian Conan, one of his powerful allies, or a scheming foe. Using your custom dice you will pray to the gods for power, explore the world seeking combat and training, and carry out adventures and encounters to unlock bountiful rewards.Each role brings new challenges and routes to victory. Conan and his ally must work together, but prioritize their own personal goals in their search for victory, all while the Foe plots their downfall - setting traps for the adventurers on their travels.All of the characters, adventures, and art are drawn from the Dark Horse Comics line of Conan titles, including Conan, Conan the Cimmerian, Conan the Slayer and more.Are you ready to seize your destiny and leave your mark on this epic saga?
$60.00$51.00
Klaw: Were-Wars Core Game Set (Pre-Order)
This item is a pre-order item with an expected release date of 06/27/2025 Orders containing a pre-order items WILL NOT SHIP until the final pre-order item is able to be shipped. Dates and product details are subject to change as new information from the manufacturer is updated. KLAW: WERE-WARS is a game of conquest and combat set amidst a secret, ancient struggle between supernormal animal spirits and their human Dizhi hosts since pre-recorded time. The goal of the game is simple: Become the most powerful Dizhi, eliminating all contenders. Based on the international best-selling graphic novel series by Antoine Ozanam, Joel Jurion, and Yoann Guille, KLAW is an exciting world of noble heroes, despicable villains, unpredictable intrigue, and action-packed combat - the perfect setting for an exciting card game! Featuring a vast and diverse array of unique human Host characters and two dozen interchangeable animal Totems that can be combined almost indefinitely, the possible number of Dizhi power configurations is in the millions. The KLAW: WERE-WARS Core Game Set features 190 cards, 12 dice, 4 card holders, 30 punchout tokens, and 24p rule book in a magnetic-latch box.
$29.99$24.65
New York City
Build sky scrapers and develop transport in the city that never sleeps. A game of New York City is played over 5 game rounds. First, players each draw 3 cards from the deck. Then deal out cards in sets of two cards equal to two times the number of players plus one additional. In turn order, players draft a pair of cards until they have a total of 7 cards in hand. Next comes the bidding round, where in turn order players will play cards to bid to determine the strength of their action, with the player who bids the highest getting a bonus. In order, the actions are: Press: Advance on the Press track to determine player and tie-breaking order. Money: Receive money to be used for special actions. Characters: Take a character with a special ability or scoring up to the value of cards played. Building plans: Take a number of skyscrapers from the general supply. Prestige: Receive points equal to your bidding value. I addition, the first and second place bidder gets to increase the value of a borough. Skyscrapers: Players place skyscrapers from their board into borough currently being visited by the mayor. The game is played over five rounds (there are six boroughs, one is randomly not visited each game). Each game, the value of boroughs is randomly assigned, and the player with the most skyscrapers in a a borough receives full value, and the next player receiving half, and so on. There is also a bonus for building in every borough. Points are also awarded for certain characters, and the player with the most points is the winner. Based on Rialto, a previously designed game by Stefan Feld.
$150.00
R.A.V.E.L
Please Note: This is a New/Factory Sealed product. To ensure the integrity of our inventory, NO RETURNS WILL BE ACCEPTED for any CCG product. Please see our Refund Policy for details. Manipulate 8 dice placed in the center of a grid to set them in a specific combination in order to unlock all the Cog cards around it. An unlocked card will grant the opportunity to further manipulate the game and maybe unlock other cards. UNIQUE SOLO PUZZLE GAME: Solve intricate puzzles by manipulating 8 dice in the center of a grid to unlock surrounding Cog cards. ENDLESSLY RESETTABLE CHALLENGES: Unlock cards to reveal new opportunities for dice manipulation, creating a dynamic, ever-changing puzzle experience. SIMPLE RULES, COMPLEX STRATEGY: Easy-to-learn mechanics make the game accessible, while the deep strategy keeps players coming back for more. STUNNING PRESENTATION: Features beautiful artwork and a sleek design by Christine Alcouffe, making it as visually appealing as it is engaging. PART OF THE MIN’INP COLLECTION: A compact, travel-friendly game by inPatience, known for the acclaimed Oniverse series, perfect for solo puzzle enthusiasts.
$15.99
Dead Reckoning
Dead Reckoning is a game of exploration, piracy, and influence based in a Caribbean-esque setting. Each player commands a ship and crew and seeks to amass the greatest fortune. They do this through pirating, trading, treasure hunting, and (importantly) capturing and maintaining control over the uninhabited but resource-rich islands of the region. During the game, you can: • Customize your ship: Your ship is represented by a token on the board. The board starts mostly unexplored and will be revealed as you venture into uncharted waters. You also have a ship board where you load cargo and treasure, and you can customize the guns, speed, or holding space of your ship. • Card-craft your crew: You have a small deck of cards that will drive your actions in the game, with each card representing one of your crew members. This deck functions like one in a deck-building game, but the cards in the deck are sleeved, and rather than add new crew cards to your deck, you improve the skill and abilities of your crew cards by placing transparent "advancement" cards in those sleeves. Aside from the transparent advancements, your crew will also "level up" naturally during the game using a new card-leveling mechanism not seen in other card-crafting games such as Mystic Vale. • Control the region: The region is filled with many deserted islands. These islands are a major source of treasure, and players will battle for control of these islands. • Battle via a dynamic cube-tower: You can battle other players' ships or NPC merchant ships, and these battles are resolved via a new take on what a cube tower can be, with crew cards and ship powers increasing your chances of victory. • Uncover secrets of the sea: Expansions for Dead Reckoning use a "saga" system in which certain content remains hidden and is discovered and added to the game organically only via playing. Rather than add everything at once, you gradually add it by playing and discovering. Depending on luck and player choice, less or more new content may get added each game.
$80.00$70.00
Moonrollers (Pre-Order)
Moonrollers is a game of risk assessment and strategy that pits players against each other as ship captains competing to gain crewmates. Players begin by rolling 5 dice and must choose to attempt a requirement on an available crew card that matches one of their dice. Players commit any number of the matching dice and must choose whether to stop rolling or continue to roll their remaining dice. If they fail to roll a dice that matches a requirement they are attempting, all progress that turn is lost. If they choose to stop rolling or complete the card, their progress is saved via tokens. Some parts of each mission are particularly hazardous, awarding players who attempt them with hazard tokens that are worth prestige at the end of the game. However, the player with the most hazard symbols is reprimanded for their chaotic conduct and is awarded no extra end-game prestige. The end of the game is immediately triggered when a player has 3 crew of the same faction or a crew of each faction on their ship. The player with the most points won from completing requirements and from Hazards wins!
$29.99