Conquest
Conquest: City States - Aristarch
Much of a City States bureaucratic apparatus is selected through a rigorous civil service exam, but the Aristarch is an exception. Handpicked from the pool of Aspirant Polemachoi by the ruling power of a City State; be it a Council, a Tyrant or even a God, an Aristarchos embodies all of the virtues of a city State and is thus chosen to lead its forces on campaign. Tested and trained to a standard even higher than that of the Polemarch, his studies focus instead on strategy, philosophy, politics and economics, allowing him to serve the role of general, ambassador or governor as needs dictate to further the power and glory of his City.
$35.00$30.00
Conquest: Sorcerer Kings - Rajakur
Box Contents ● Contains 12 Plastic Miniatures● 3 Infantry Plastic Stands● 12 Bases● 1 Command Card Product Information ● Assembly: Required● Box size: 30x15x6cm; 300gr● Material: Plastic● Scale: 38mm
$56.00$48.00
Conquest: Spires - Siegebreaker Behemoth
● Battlefield Role: Restricted Monster ● Class: Heavy● Type: Monster No creations of the Spire embody both the Directorates pursuits of efficiency and the Sovereigns quest for perfection as does the Siegebreaker Behemoth. Its limbs are designed to dig, climb and still strike with such force it cavitates the very air, producing a thunderous boom that dwarfs the sound of its impact, shredding metal, pulverizing stone and obliterating flesh. Its sinuous serpentine body is almost nothing but muscle and armor, sacrificing everything for power, mobility and durability. Its nervous system is a complex mix of simple systems that govern its movement and complex self-referencing pain and pleasure receptors attuned only to its hearing. This is intentional, for its control is established by frequencies known only to its master, who dispenses pain or pleasure ensuring the compliance and good behavior of this unstoppable behemoth.
$181.00$154.00
Conquest: Hundred Kingdoms - Imperial Ranger Corps
The Imperial Ranger Corps was born in the early years of the Tellian Empire when its expansion gave the Imperial family more lands than it could reasonable and safely manage. A group of expert woodsmen was hired to explore, catalogue, and safeguard these lands. After the fall of the Empire successive Chamberlains have reinforced and expanded the role of the Imperial Ranges, given their intimate knowledge of not only them Imperial Households lands, but all lands in between making them the fearsome force they are today, equally at home on the field as they are in the woods.
$56.00$42.00
Conquest: Nords - Huskarls
While raiders might form the bulk of a Nord ‘expedition’, a wise Jarl will always look to secure the services of his Huscarls for a raid before even considering the enterprise. These men are the survivors of a dozen raids, wealthy enough to no longer need to work the fields and instead devote themselves to the pursuit of war exclusively.
$56.00$42.00
Conquest: Dweghom - Ardent Kerawegh
Exemplars of the Ardent creed, the Kerawegh have gone farther and deeper than any living Dweghom in the Dheukorro: they have reached the very gates of War’s Primordial prison. Refusing the dark call of that promethean threshold, the Kerawegh find in their devotion to kin and creed the strength to turn back to the surface. Acclaimed by their fellow Ardent, the respect they command among their fellows naturally pushes them into positions of leadership in their anarchic creed.
$35.00$28.00
Conquest: Spires - Assault Preceptor
The preceptors are a creation of the Directorate. Originally intended as a front-line unit to replace the Vanguard strain whose combat prowess was based on coordination and reaction, they were retired citing the very resource intensive training process they required to be considered battle ready. Of course, one could argue, the Sovereign would also not look kindly on a tightly structured and well-coordinated fighting force capable of autonomous thought and communication. Loath to waste resources, the Directorate repurposed the project, introducing preceptor leaders to Vanguard Clone formations to increase their coordination and cohesion. So far, preliminary trials show a significant increase in battlefield performance…
$35.00$28.00
Conquest: Hundred Kingdoms - Chapter Mage
The Chapter Mages of the Hundred Kingdoms have long been a powerful political tool, their magics more suited to the civilized environment of the court rooms and balls, than the raw elemental puissance demanded on the battlefield. Be one a noble, a bishop or a merchant, keeping a Chapter Mage in one’s retinue is proof of power and influence.
$35.00$28.00
Conquest: Spires - One Player Starter Set
Box Contents 3 Brute Drones 12 Bound Clones / Onslaught Drones 12 Vanguard Clones / Vanguard Infiltrators 12 Marksmen Clones 1 High Clone Executor 37 Infantry Bases and Stands 3 Cavalry Bases and Stands 7 Command Cards Conquest: The Last Argument of Kings Paperback Rulebook Conquest: First Blood Paperback Rulebook Path of Conquest Guide Assembly Instructions
$209.00$167.00
Conquest: City States - Lochagos (Officer)
Box Contents ● 1 Resin Officer Miniature● 1 Infantry Plastic Base
$35.00$28.00
Conquest: City States - Eidolon
Box Contents ● 1 Resin Miniature● 1 Cavalry Base● 1 Cavalry Stand● 1 Command Card Product Information ● Assembly: Required.● Box size: 3.7x7.4x10.4cm; 114grs● Material: Resin● Scale: 38mm Lore: The Eidolon are everything that the Inquisitors are not. Unlike those twisted crude vessels, an Eidolon represents the pinnacle of the Scholae’s techne. With its body enhanced in every way imaginable; its flesh reinforced to handle the phlogiston bonded blood that has been decanted into it, its limbs annealed with the strongest and lightest alloys the city states can manufacture and its lungs enhanced to power the blistering furnace that is its metabolism. Even so, all of these changes pale to the masterpiece that is its mind: a blank slate, with not an ounce of will or thought of its own whose autonomic functions are perfectly preserved. The perfect host for the Scholae to download itself into and execute its will. How they Play: Forged and perfected for combat, the Eidolon can be configured so that its very body and combat directives are tailored to any combat role. Whether as a potent duelist or a formidable frontline brawler, the Eidolon serves as the perfect instrument, deployed precisely where and when it's needed.
$42.00$36.00
Conquest: City States - Ipparchos
The Ipparchos is a gifted commander and powerful combatant, whose nature is deemed too aggressive to entrust overall command of an army to. He is instead given tactical command of the fastest and most elite units on the battlefield where his direct leadership and natural aggression allow him to shine. This liberates the Polemarch or Aristarch to focus his efforts in the thick of combat, locking the enemy formations and creating space for his subordinate to size the initiative and deliver the killing blow.
$42.00$36.00
Conquest: Yoroni: Cohort One Player Starter
Your Yoroni Cohort comes with 11 models that get you approximately 1000 pts in First Blood Tournament Play, along with 11 Ideal Cards for the 5 Ideals, a Quick Start Guide for First Blood with Welcome Guide and Army List. The 11 models in the Cohort are a Kitsune Omoyoji, 2 Oni Ayakashi, 3 Kappa Bushi, 2 Tengu Bushi and 3 Kami Ayakashi. How They Play:Yoroni warband might have smaller model count compared to another warband of the same point, but they made that up with an elite stats-line and plenty of tricks down their sleeve to even their odds. How will the Yoroni fare against them? Traditional armies bring a Command card for each Regiment and Character they muster on the field. When you draw their card from the Command Stack, you can activate that unit. Simple. The Yoroni Regiments and Characters on the other hand do not bring in Command Cards, but Ideal Cards which behave similar to Command Cards but with some key differences. First of all there are 5 Ideal Cards: Ka, representing Force, Chi representing Resistance, Kaze representing Unfettered, Sui representing Adaptability and Ku representing the Void. There are TWO key differences in how Ideal Cards Activate Regiments and Characters: a) Any Ideal Card may Activate ANY Regiment, giving the Yoroni much more flexibility on the battlefield. b) When the Ideal represented by the Card matches the IDEAL of the Unit it is activating (as described by its Army List entry), it grants that unit an additional ability that makes them perform way above their points cost. As a result Yoroni are a very flexible force for a beginner to learn the game as they can activate any unit with any card, avoiding mistakes early. However as their expertise with the Command Stack grows, Yoroni players can begin trading this flexibility for power by matching the Ideal to that of the Unit they wish to activate, drawing further power from their already elite units. Moreover, each character that you chose unlocks a certain combination of ability that further amplifies a certain chosen ideal. Bring plenty of Ka regiments into your warband and take advantage of Daimyo to further amplify their offensive power? Or you can bring multiple different ideal so that you can maintain that level of flexibility and unpredictability? These are just some of the ways you can build a Yoroni warband! Box Contents 1 Kitsune Onmyoji miniature 3 Kami Ayakashi miniatures 2 Oni Ayakashi miniature 3 Kappa Bushi miniature 2 Tengu Bushi miniatures 11 Plastic Brute Stands and Bases 11 Ideal Cards 1 Quick Start Guide 1 Welcome Guide Assembly Instructions Product Information Assembly: Required Box size: 34x17.5x7.5 cm; 700grs Material: Plastic Regiments and Characters Scale: 38mm. In an effort to create more value for our gaming community, we are updating this Cohort - Yoroni box so it also becomes our One Player Starter for TLAOK play! That’s right! The new content gives you the flexibility of out of the box play in both systems. Play with full units in TLAOK using the flexibility of Ideal cards, or have a full 1000 points in First Blood out of the box! This is all yours in April
$140.00$126.00
Conquest: Old Dominion - Kheres
Those cultists who lack the ambition or brilliance required to reach unlife on their own terms are granted one final chance to become one with their Lord. In the final hours of their life they climb onto a bonfire lit with the unholy flames of the Pyre. Kheres are the animated charred remains of those who manage not to go insane, the Moroi are not so lucky… In Game Role Battlefield Role: Mainstay Line Infantry Class: Light Type: Infantry
$56.00$42.00
Conquest: Dweghom - Fireforged
This powerful Medium Restricted unit will allow the Dweghom to field an armor piercing ranged unit. No slouches in close combat, these warriors will be able to take on and defeat those few opponents left after they unleash their powerful salvoes. When combined with the long range of the basic Dweghom Ballistae unit, the Flameforged will allow Dweghom players to field both cost-effective long-range fire and devastating short-range shooting.
$56.00$42.00
Conquest: Hundred Kingdoms - Errant of the Order of the Shield
During the early reign of the Hundred Kingdoms, the Order of the Shield took it upon itself to protect man from its most dangerous predators. Eschewing the combat formations of their predecessors, the Order of the Shield traveled the lands alone and sought to alleviate suffering where they could. The Emperor elevated their Order to the rank of Imperial Magistrates, allowing the Errant Knights of the Shield to work as judge, jury and executioner against all but the most powerful of noble houses. This did not endear them to the nobility, and when the last Emperor died one of their first moves was to seek out and destroy any members of this ancient order. Today they are few and far in between but continue their thankless task of protecting the citizens and peasants of the 100 Kingdoms against all those who would prey upon them, especially the nobility itself.
$35.00$28.00
Conquest: Hundred Kingdoms - Order of the Ashen Dawn
Box Contents 3 Plastic Miniatures (with the option of making 2 Command models) 3 Cavalry Plastic Stands 3 Cavalry Bases 3 Command Cards
$98.00$84.00
Conquest: W’adrhun - Chosen Of Conquest (Dual Kit)
Box Contents ● Dual Kit. Contains 12 Plastic Miniatures (Chosen of Conquest/Veterans, with the option of making their respective command models)● 3 Plastic Infantry Stands ● 12 Bases ● 2 Command Card. Product Information ● Assembly: Required. ● Box size: 30x15x6cm; 300g● Material: Plastic● Scale: 38mm, Miniature Height: 5.5cm In Game Role ● Battlefield Role: Mainstay Infantry ● Class: Medium● Type: Infantry Lore The presence of the Ukunfazane, the Living Goddess, among the W’adrhun, ensures that the population at large is devout; the Cults, composed of those W’adrhun who dedicate their lives to the worship and emulation of their patron God, take this a step further. The Chosen of Conquest are the most prolific of these Cults, its Chosen warriors present in almost every tribe. Speed and discipline, coupled with the Goddess’ gifts, allow the Chosen of Conquest to always be where they need to be on the battlefield, blunting the enemy’s advance and turning the tide with flawlessly executed assaults. This kit will also make a Veterans force, but the same is not true in reverse. How they PlayElite troops, being able to bring a mix of naturally high offensive and defensive stats, making the pound-for-pound the most versatile W'adrhun Infantry Regiment coming at a significant price but their Medium classification allowing them to excel against even heavier Regiments they will encounter later on as the battle unfolds.
$63.00$49.00
Conquest: Old Dominion - Buccephaloi
Box Contents ● 3 Plastic Miniatures● 3 Brute Plastic Stands● 3 Brute Bases● 1 Command Card Product Information ● Assembly: Required.● Box size: 30x15x6cm; 310gr● Material: Plastic● Scale: 38mm In Game Role ● Battlefield Role: Brute Regiment● Class: Heavy● Type: Brute Lore: The Buccephaloi of the Old Dominion were the sacred guardians of it’s holiest sites. Clad in beautiful ceremonial panoplies, these simple and devout guardians were selected from amongst the most powerful of Minotaur Thyreans, their horns ritually cut off in an act of devotion and subservience to Hazlia. Such was the power and majesty of the Buccephaloi that only in death were they called to battle, while alive none dared oppose them.How they Play:Temple Guardians of Old, the Buccephaloi return to play the role of the unstoppable juggernaut, providing some much needed offensive power to the Old Dominion forces. Even from the early stages of the game a combination of Cleave (3) and Brutal Impact (1), more as Dark Power Pool goes up in Tiers, will provide a much needed counter offensive during the stages of the game where Enemy Heavy Regiments are adding up pressure. WARNING: Not suitable for children under 36 months. Small parts. Essential pointed components.
$84.00$71.00
Conquest: City States - Selinoi (Dual Kit)
Box Contents ● Dual Kit. Contains 12 Plastic Miniatures (Satyroi/Selinoi, with the option of making their respective command models)● 3 Infantry Plastic Stands● 12 Bases● 2 Command Cards Product Information ● Assembly: Required.● Box size: 30x15x6cm; 300gr● Material: Plastic● Scale: 38mm Lore: Nowhere in the society of the City States is their ambivalent relationship with the Bred more evident than with the Selinoi. A nigh seamless blend of man and goat, the Selinoi ultimately proved to be the hardiest and most adaptable of the Bred who survived. Intelligent, fast and tough, they quickly excelled at their tasks, putting them at odds with humans and painting a mark on their back when the purgest started during the Fall. Today, those Selinoi who survive have done so by learning to coexist with humanity or avoiding it as much as possible. Selinoi Hunters shun the crowded streets of the City States, choosing instead to roam the deep forests and wildlands that the invariably form around the City States. Their woodcraft and hunting skills making them invaluable scouts for the City States and their presence is tolerated and sometimes even encouraged if only to secure these capable scouts in a cities force. How they play: Experienced trackers and hunters, the Selinoi pressure enemy ranged regiments not only with their dependable ranged output but also because of their natural resistance to enemy ranged fire.
$56.00$48.00
Conquest: Sorcerer Kings - Sardar
Box Contents: ● 1 Resin Miniature● 1 Infantry Base and Stand● 1 Command Card Product Information: ● Assembly: Required● Material: Resin● Scale: 38mm
$35.00$30.00
Conquest: Sorcerer Kings - Efreet Sword Dancers (Dual Kit)
Box Contents: ● Dual Kit. Contains 3 Plastic Miniatures (Efreet Flamecasters/Efreet Sword Dancers)● 3 Brute Plastic Stands● 3 Brute Bases● 2 Command Cards Product Information: ● Assembly: Required.● Box size: 30x15x6cm; 410gr● Material: Plastic● Scale: 38mm
$84.00$71.00
Conquest: Hundred Kingdoms - Mercenary Crossbowmen
The crossbow represents a significant technological improvement over the bow and longbow. While some could argue that the longbows increased range and rate of fire outclass the crossbow, mastery of that massive weapon requires years, while a man can learn to competently care for and use a crossbow in a matter of days.
$56.00$42.00
Conquest: Nords - Volva
Volvas are the smartest and most ambitious of the Valkyries who have risen to positions of command and authority within the cult. Schooled in the rituals and mysticism of the Valkyrie cults from childhood, they have untangled the mysteries of faith-based magic and can lead their followers to terrifying heights of religiously fueled violence, both on and off the field.
$35.00$28.00
Conquest: Hundred Kingdoms - Order of the Crimson Tower
The Order of the Crimson Tower has taken upon itself to combat one of the great scourges of mankind: War. They have forsaken the notion of eliminating it entirely, instead focusing on ensuring it causes as little collateral damage as possible. Incredibly scrupulous in securing employment, they not only demand their employer have a strong Casus Belli (legal reason for war) but demand from their employers that no looting or pillaging take place. Were they any less effective in combat, these terms would make them incredibly unpopular, but such is their prowess that many lords are willing to forsake the material gains of war in order to secure their service.
$84.00$70.00
Conquest: Spires - Vanguard Clone Infiltrators
Unlike the Brute and Force Grown Drones the Vanguard Clones are not grown in the spawning pits deep within the Underspire. Woven from 100% pure exile tissue, their strands are improved upon and woven to produce superior specimens. Infiltrator training differs radically from what Vanguards have come to expect. As Vanguard Infantry, they fought in the main battle line, counting on support from countless menial drones, beasts and sentients that forge the war machine of the Spires. Infiltrators operate independently of this complex, relying solely on their skills and those of their team mates to survive in an environment that is not only alien to them, but a population who is invariably hostile. Stealth and ambush are their chosen methods of combatant their training regime emphasizes this. Few forces on Eä can match them in their chosen craft.
$56.00$42.00
Conquest: Nords - Jarl
The title of Jarl is perhaps the most misleading. Much like the word ‘Lord’ used in the southern lands, there can be a great gulf between two different individuals addressed by the same title. The same holds true in Nord society, where a Jarl remains a recognized leader of men, but the number and quality of the troops at his disposal can vary wildly. In the southern coast of Mannheim, where the weather is a little sweeter than in the true north and the sea provides its bounty through both raiding and fishing, a Jarl might rule over no more than one prosperous town or village, but still manage to support a standing fighting force of over a hundred hard bitten raiders and huskarls, doubling or tripling that during times of need. On the other hand, in the deep north where only small communities of few people can be sustained, a Jarl’s available manpower shrinks tremendously, often resulting in situations where a single Jarl and his hand-picked chosen men range over a large area, hunting and tracking outlaws and predators.
$35.00$28.00
Conquest: Hundred Kingdoms - Imperial Officer
Today the War Colleges represent one of the only sources of higher education in the Hundred Kingdoms. Wealthy and influential parents face only three real choices: the War Colleges, the Church Schools or an apprenticeship. The War Colleges remain by far the most popular choice.
$35.00$28.00
Conquest: Nords - Konungyr
The fragmented leadership of the Nords respects only one thing: power and strength. Less than a dozen leaders among the Nords can claim, and hold, the title of Konungyr. Ultimate recognition of this accomplishment is an invitation by Angbjorn, last of the Einherjar and titular High King of the Nords, to the High Table in Aarheim.
$35.00$28.00
Conquest: City States - Polemarch
Raised almost exclusively within the walls of the Scholae, aspirant Polemarchs are selected from the teeming multitudes of the City State through the rigorous yearly exams that feed the City State’s administration. Chosen for their leadership skills and physical proficiency, their exhaustive, ten-year curriculum is rounded out with at least a decade’s worth of actual combat experience before they can claim the title. Leading from the front lines and inspiring their troops, Polemarchoi have become iconic figures epitomizing the martial strength of the City States. This has led ignorant northern scholars to translate the title of Polemarchos as ‘Warlord’. This is wrong, the correct title is ‘Lord of War’.
$35.00$30.00
Conquest: Old Dominion - Athanatoi
Precursors to the lauded Praetorians, the origin of the Athanatoi is shrouded in the myths and legends that churned around the birth of the Dominion and its early forces. Faceless and remorseless, they were the God’s Will made manifest in mortal hands. The ranks of these Athanatoi were capped at one thousand, to be replenished from a pool of the most talented warriors the Dominion had to offer should one of them fall in battle. Now, even in death, they serve, bringing their god’s judgment on all those foolish enough to think they can stand before these immortals. Box Contents ● Dual Kit. Contains 12 Plastic Miniatures (Athanatoi/Varangian Guard, with the option of making their respective command models)● 3 Infantry Plastic Stands● 12 Bases● 2 Command Cards Product Information ● Assembly: Required.● Box size: 30x15x6cm; 300gr● Material: Plastic● Scale: 38mm
$56.00$48.00
Conquest: City States - Inquisitors
Box Contents ● 3 Plastic Miniatures● 3 Brute Plastic Stands● 3 Brute Bases● 1 Command Card Product Information ● Assembly: Required.● Box size: 18x18x9cm; 410gr● Material: Plastic● Scale: 38mm Lore: LOOMING almost twice the height of man, these lumbering monstrosities bear little resemblance to the men they once were. Now little more than empty vessels that the Scholae can unleash at will, Inquisitors are the red right hand of this shadowy consult. Now a twisted amalgam of flesh and steel, the sole purpose is to embody the wrath and will of that shadow consult on the battlefield and beyond. Piston driven limbs cleave through flesh and steel with alarming ease, their limbs powered by the traces of phlogiston that courses through their veins, even as it burns their stunted lives short.How they play:Inquisitors offer essential fast-moving, offensive, flanking capabilities to any City States Army. While formidable lines of Hoplites and Phalangites anchor the center of the battlefield, the Inquisitors unleash a barrage of attacks on the enemy's vulnerable flanks!
$70.00$60.00
Conquest: Nords Faction Dice On Bright Blue Swirl
Remember the Einherjar, embrace the savagery! These contain an icy mix of frozen and crystalized blues swirled together and inlaid with a easily readable white; resin 16mm dice. The symbols are on the ONE side. Yes, the ONE side.
$46.00$25.00
Conquest: Old Dominion - Army Support Pack Wave 5
This Old Dominion Army Support Pack set includes 17 Command Cards, Secret Objective Cards as well as all new, individually illustrated, Spell and Incantation Cards as available to the casters of each faction to serve as memory aids, plus special TLAOK and First Blood Scenario cards uniquely used in each game play style. Two new spell cards feature the Hierodecaon Spells. All of these cards are contained within a beautifully illustrated Old Dominion themed deck box to allow players to keep all of the cards needed to play Conquest in a single, easy to access container.
$42.00$36.00
Conquest: Sorcerer Kings - Rakshasa Bakasura (with Swords)
Monster Dual Kit: 1 Plastic miniature that can either make a Ravanar or Baksura, a Monster Brute Base and Stand, 2 Command cards and assembly instructions.
$181.00$154.00
Conquest: Sorcerer Kings - Dhanur Disciples
Box Contents ? Contains 12 Plastic Miniatures? 3 Infantry Plastic Stands? 12 Bases? 1 Command Card Product Information ? Assembly: Required.? Box size: 30x15x6cm; 410gr? Material: Plastic? Scale: 38mm
$56.00$48.00
Conquest: Two Player Starter Set - Yoroni vs W’adrhun
Box Contents: 1 Yoroni - Daimyo Character 3 Yoroni - Tengu Bushi Stands 3 Yoroni - Kami Ayakashi Stands 3 Yoroni - Oni Ayakashi Stands 10 Plastic Brute Bases and Stands 9 Ideal Cards 1 W'adrhun Quatl (Includes Winglord Predator Character) Monster 3 W'adrhun Hunting Pack Stands 3 W'adrhun Raptor Riders Stands 1 Plastic Monster Base and Stands 6 Plastic Brute Bases and Stands 4 Command Cards 2 Quick Start Guide 2 Welcome Guide 2 Set of Dice 2 2D Terrain 2 Rulers 2 Folded Paper Maps Assembly Instructions
$279.00$251.00
Conquest: Hundred Kingdoms - Priory Commander
All of the Orders have adopted a loosely decentralized model of operations for their forces. This is in large part due to the conflicting nature of their goals, but also closely tied to the idealism of their cause and the zeal with which they pursue it. Most Orders forces are concentrated in small groups called cloisters that usually operate from a single fortified monastery or abbey. A priory Commander is the greatest amongst his peers, elected by them to lead them in combat and represent their interests at the round table of Argem.
$42.00$35.00
Conquest: Spires - Onslaught Drones
A portion of all Force Grown Drones is tithed to the Onslaught Program. An advanced research grant established by the directorate to further the development of the Spire’s combat drones. It is upon these hapless wretches that the Directorate expands its knowledge of neural and hormonal overstimulation, pushing the boundaries of their own craft a tiny bit further with each test. Already they have borne fruit, allowing the clones’ direct supervisors to trigger their hyper aggression only once a safe distance from friendlies has been achieved.
$56.00$42.00
Conquest: Hundred Kingdoms - Hunter Cadre
The Hunter Cadre are bounty hunters, plain and simple. Gifted with the right tools and know-how, they are tasked with hunting down the most dangerous of beasts and spellcasters who would threaten the main battleline of the Hundred Kingdoms force. Their dedicated professionalism has spelt the doom to countless dangerous foes across hundreds of battles.
$56.00$42.00
Conquest: Dweghom - Herald of Stone
There are a few gifted Dweghom who reach a state of balance with their Element without formal Sorcerous training. Exalted amongst the Ardent, the Heralds of Stone are paragons whose mere presence in a Dweghom formation is enough to enhance their defense against all attacks from the foe.
$35.00$28.00
Conquest: W'Adrhun - Apex Queen
Sculpted and re-posed to bestride the terrifying primordial terror that is the Apex Predator, an Apex Queen is a fantastic addition to any W'adrhun force. Her innate abilities protect the beast she rides upon and she can choose to double down on this protection to ensure it reaches the enemy lines or gear up for maximum mayhem, making her (and her...pet) one of the most powerful effective forces in a W'adrhun general's toolbox.
$35.00$28.00
Conquest: Dweghom - Herald of Fire
Conquest now offers an entire, two-in-one wargaming experience, all with the same Conquest minis: The Last Argument of Kings and First Blood! Veteran Conquest players already have everything they need to play First Blood; one would only need to download the FREE First Blood rules. For newcomers, as one's collection grows, it provides one with the opportunity to use one's Models to play its Mass Battles brother.
$35.00$28.00
Conquest: City States - Minotaur Thyreans
When the Bred were originally conceived and gifted to the Dominion, Minotaurs were intended to be docile, tractable agrarian workers. It did not take long for man to look upon this mountain of muscle and decide to put it to a different use. Purposefully bred and conditioned for aggression, Minotaur Thyreans and their double handed weapons are an unstoppable presence of the battlefield, delivering unstoppable charges and wielding massive weapons that make a mockery of enemy defenses and formations.
$84.00$71.00
Conquest: W'Adrhun - Veterans
Few mortal forces strike as much fear into the hearts of an opposing general as the sight W’adrhŭn Veterans taking the field. Hardened by years of combat and honed to a fine edge over countless campaigns, these hard bitten W’adrhŭn have been awarded steel arms and armor by the Cult of War in recognition of their mastery of the field of battle. With reflexes and instincts nurtured by a lifetime of war, these grizzled Veterans can perform almost any role on the battlefield, shifting from obdurate defense to savage attack in the blink of an eye. Box Contents ● Contains 12 Plastic Miniatures (with the option of making their respective command models)● 3 Plastic Infantry Stands ● 12 Bases ● 1 Command Card Product Information ● Assembly: Required. ● Box size: 30x15x6cm; 300g● Material: Plastic● Scale: 38mm
$56.00$42.00
Conquest: City States - Hephaestian
Box Contents ● Dual Kit. 1 Plastic Monster Miniature (Hephaestian or Promethean)● 1 Plastic Monster Base and Tray● 2 Command Cards
$140.00$119.00
Conquest: Nords - Thegn
Box Contents ● 1 Resin Officer Miniature● 1 Infantry Plastic Base Product Information ● Assembly: Required. ● Box size: 3.7x7.4x10.4cm; 114grs● Material: Resin● Scale: 38mm In Game Role ● Battlefield Role: Officer● Type: Infantry Lore: Any Nord leader worth his salt keeps a retinue of Huskarls close at hand to enforce his will on rebellious vassals and fight off raids. The leader of the Huskarls is often a Thegn, a wealthy warrior who has managed to earn his lord’s implicit trust while maintaining good relations with the landed Huskarls. Unlike the Chosen, who serve as bodyguards and wartime companions, a Thegn stands by his lord at all times: ensuring the shield line holds on the battlefield and that taxes and oaths of fealty are administered off it. How they Play:Expert in fighting in a Shield Wall through countless battles, the Thegn coordinates their Regiment to fight into a cohesive and disciplined defensive formation. WARNING: Not suitable for children under 36 months. Small parts. Essential pointed components.
$35.00$30.00
Conquest: City States - Army Support Pack Wave 5
This City States Army Support Pack set includes 17 Command Cards, Secret Objective Cards as well as all new, individually illustrated, Spell including the new Mechanist Utility Spell. plus Incantation Cards as available to the casters of each faction to serve as memory aids, plus special TLAOK and First Blood Scenario cards uniquely used in each game play style. All of these cards are contained within a beautifully illustrated City States themed deck box to allow players to keep all of the cards needed to play Conquest in a single, easy to access container..
$42.00$36.00
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